Commit Graph

6202 Commits

Author SHA1 Message Date
Ignacio Roldán Etcheverry 2a9dd654bc
Merge pull request #55563 from raulsntos/csharp-delegates-for-generic-class
Fix C# `get_all_delegates` method for generic classes
2021-12-04 12:38:09 +01:00
Raul Santos d28be4d580 Fix get_all_delegates method for generic classes
If the class is generic, we must get its generic type definition and use
it to retrieve the delegates.
2021-12-04 02:54:33 +01:00
Raul Santos c3fb5ff359 Fix typo in `gdscript_parser` 2021-12-03 21:47:27 +01:00
Yuri Sizov b3992f7e6e Make overridden properties link to parent definition
Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
2021-12-03 17:47:22 +03:00
Aaron Franke 24f57886d0
Expose max_axis_index and max_axis_index for Vector2(i)
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
2021-12-02 23:45:41 -06:00
Vincent 8263646f68 AudioStreamMP3: expose loop properties to the editor 2021-12-03 03:14:20 +01:00
Rémi Verschelde 1f666a972f
NavigationMeshInstance: Fix typo to 'vertices' 2021-12-03 01:54:15 +01:00
Carlo Cabanilla 75b61ea1f4 Let MultiMeshInstances affect NavigationMeshes 2021-12-02 14:50:49 -08:00
Rémi Verschelde 892a5a72cd
Merge pull request #55474 from akien-mga/copy-operators-no-reference 2021-12-02 17:34:45 +01:00
Rémi Verschelde 213ee89ae8
Merge pull request #55529 from raulsntos/rename-vector-params 2021-12-02 00:01:51 +01:00
Rémi Verschelde 7f7e54656b
Merge pull request #55533 from nekomatata/bullet-query-shape-index 2021-12-01 23:47:57 +01:00
Raul Santos a367378f9e Rename Vector parameters to be consistent
Renames parameters that were named differently across different
scripting languages or their documentation to use the same name
everywhere.
2021-12-01 21:14:46 +01:00
PouleyKetchoupp 02d40de30d Fix shape index in multiple physics queries with Bullet
Two main changes:

- Better handling of concave shapes to make sure the queries don't
return a triangle index instead of shape index.
Note: A concave shape within a compound shape will always return a shape
index of 0 because of Bullet limitations.

- Extra check for compound shapes in some queries to avoid undefined
behavior, because the shape index can have an uninitialized value with
convex shapes in some cases.
2021-12-01 11:03:41 -07:00
Vincent 2d0068d1cb Fix crash when loading an invalid mp3 file 2021-12-01 14:30:38 +01:00
Rémi Verschelde 7da392bcc5
Don't return reference on copy assignment operators
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this
can lead to confusing code and subtle bugs.

According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++
allows any arbitrary return type, so this is standard compliant.

This could be re-assessed if/when we have an actual need for a behavior more
akin to that of the C++ STL, for now this PR simply changes a handful of
cases which were inconsistent with the rest of the codebase (`void` return
type was already the most common case prior to this commit).
2021-11-30 16:26:29 +01:00
Yuri Roubinsky ce48604eb7 Enchance descriptions of @GlobalScope/@GDScript 2021-11-25 14:24:09 +03:00
Aaron Franke 9851d3c5b2
Move logic for saving project features to ProjectSettings save_custom 2021-11-25 03:08:05 -06:00
Umang Kalra 387a333b94 Fixes variable/singal nodes not renaming in visualscript editor 2021-11-24 23:56:43 +05:30
Lightning_A e078f970db Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
Rémi Verschelde 3ba2d17d2f
Merge pull request #54949 from Chaosus/fix_warning 2021-11-23 15:15:36 +01:00
Rémi Verschelde c7007f83d5
Merge pull request #55243 from KoBeWi/some_random_stuff_idk 2021-11-23 13:41:35 +01:00
kobewi 4682f22293 Improve various texts 2021-11-23 12:20:57 +01:00
jitspoe 8f433a1f53 Fix crash when exporting meshes to gltf that have no skin. 2021-11-22 22:40:47 -05:00
Rémi Verschelde 76aa1d0a43
Merge pull request #55151 from Chaosus/control_reset_size 2021-11-22 16:22:57 +01:00
Yuri Roubinsky eabf8f5edf Added `reset_size` method to `Control` and `Window` classes 2021-11-22 16:55:21 +03:00
JFonS ea8d0deb4b
Merge pull request #54919 from williamd67/GPULightmapper-improve-noise-to-prevent-artifacts
GPULightmapper: better algorithm to generate rays for indirect lighting
2021-11-22 12:10:09 +01:00
Pawel Lampe 4a5d98c987 Fix godot crash on null expression, fixes #53862 2021-11-21 20:58:52 +01:00
Marcel Admiraal 826ea43af6 Fix merge conflict between #42711 and #42374 2021-11-21 07:01:33 +00:00
Rémi Verschelde bf18965a51
Merge pull request #55126 from akien-mga/wslay-45d22583b 2021-11-20 10:47:20 +01:00
Rémi Verschelde e97634f56d
Merge pull request #55127 from akien-mga/libwebp-1.2.1 2021-11-20 10:47:00 +01:00
Rémi Verschelde e6fd2d550e
Merge pull request #55115 from akien-mga/tinyexr-1.0.1 2021-11-20 10:45:56 +01:00
Marcel Admiraal 6b54ac98d7 Add shape data to area overlap data. 2021-11-20 08:06:53 +00:00
Rémi Verschelde a706ef3272
wslay: Sync with upstream 45d22583b
45d22583b4

Mostly style changes, a couple new methods and fixes.
Tweak file structure a bit.
2021-11-19 15:47:20 +01:00
William Deurwaarder 2ee77f6f05 GPULightmapper: better algorithm to generate rays for indirect lighting
Previous algorithm used an algorithm to generate rays that was not completely
random. This caused artifacts when large lighmap textures were used.

The new algorithm creates better rays and by that prevents artifacts.
2021-11-19 15:29:43 +01:00
Rémi Verschelde 41ce417847
libwebp: Sync with upstream 1.2.1
Changes: https://chromium.googlesource.com/webm/libwebp/+/1.2.1/NEWS
2021-11-19 13:55:13 +01:00
Rémi Verschelde 432ac521ef
miniupnpc: Update to version 2.2.3
Library code and public headers are now properly separated, we can fix include paths
to remove the redundant subfolder.
2021-11-19 12:00:37 +01:00
Rémi Verschelde 46d3effa99
tinyexr: Sync with upstream 1.0.1
Removes miniz as a bundled dependency, relies on our own zlib instead.

Includes a couple commits ahead of `v1.0.1` tag to fix MinGW builds.
2021-11-19 11:25:14 +01:00
Camille Mohr-Daurat 0deccc550c
Merge pull request #42374 from madmiraal/fix-32776
Trigger RigidBodyBullet space override updates when Area properties change.
2021-11-18 12:22:02 -07:00
Camille Mohr-Daurat 756eab200b
Merge pull request #42306 from madmiraal/fix-39947
Update Bullet Area overlaps when Area properties or shapes change.
2021-11-18 12:04:41 -07:00
Camille Mohr-Daurat b7260e04cc
Merge pull request #44726 from madmiraal/fix-44644
Ignore Bullet collision contact points with distance = 0
2021-11-18 11:16:15 -07:00
Yuri Roubinsky 9536b3b59a Fix `randfn` in visual scripts 2021-11-17 18:52:44 +03:00
Yuri Roubinsky a74acca858 Expose `randfn` to global scope 2021-11-17 14:29:19 +03:00
Hugo Locurcio 8fb7e622a6
Rename built-in `SGN()` macro to `SIGN()`
This matches the name of the GDScript function (except it's uppercase
here).
2021-11-16 20:40:49 +01:00
Rémi Verschelde 471e7cbfc7
Merge pull request #54581 from aaronfranke/operator-docs 2021-11-16 14:10:09 +01:00
Rémi Verschelde 6c1bd4d227
Replace Godot docs URL with `$DOCS_URL` in XML class reference 2021-11-15 13:02:21 +01:00
Stefan Boronczyk 5059d8a46c
Fix mono build after invalid rename of `KEY_READ`
Follow-up to #51684.
2021-11-15 08:49:37 +01:00
reduz cd2a499084 Add path to functions that return iporter options
-Allows displaying custom options for specific file format variants
-Added support for scene format import to retrieve custom options

This PR is necessary for #54886 to be implemented properly.
2021-11-14 14:06:10 -03:00
Yuri Roubinsky 3396b25489 Allow using built-in names for variables, push warnings instead 2021-11-13 21:47:24 +03:00
Aaron Franke 3c0fdcc8ac
Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
Aaron Franke 2ad3d1bd7a
Make OpenSimplex and VisualScript modules not depend on the editor 2021-11-12 12:03:54 -06:00
Aaron Franke ae713f8980
Add a minimal template build to CI
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-11-12 09:30:50 -06:00
Rémi Verschelde 88c4380737
Modules: Make sure to include modules_enabled.gen.h where needed 2021-11-12 13:42:58 +01:00
kobewi 3b320cd9fe Show built-in script names in the debugger 2021-11-11 20:47:09 +01:00
bruvzg 74b9892f7a [GDScript] Check string literals for Unicode direction control characters. 2021-11-11 15:41:59 +02:00
Rémi Verschelde d209369fa3
Merge pull request #54840 from Calinou/mono-move-exception-policy-setting 2021-11-10 18:33:18 +01:00
Hugo Locurcio a9a45ee7ee
Move Mono unhandled exception setting to be located within a subsection
Settings that aren't within a subsection are difficult to reach when
other settings do have a subsection.

This also adds documentation for the project setting.
2021-11-10 17:31:54 +01:00
PouleyKetchoupp bfd0d33244 Fix errors in CharacterBody when floor is destroyed or removed
In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.

In 2D, there is no change in behavior (just no more errors).

In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.
2021-11-10 08:27:33 -07:00
Rémi Verschelde e8870ddefc
Merge pull request #54676 from Chaosus/gds_restrict_names 2021-11-10 15:20:44 +01:00
Rémi Verschelde 92ae349668
Merge pull request #54358 from Shawak/feature-allow-root-node-paths-without-quote 2021-11-10 15:19:17 +01:00
Silc 'Tokage' Renew 571ea72f35 fix pingpong in math 2021-11-10 14:31:56 +09:00
Rémi Verschelde 06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
Rémi Verschelde e3f3fc517a
Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that
Improve save handling for built-in scripts
2021-11-09 21:46:58 +01:00
Maximilian c7a8e047cc Allow using $/root node paths
format

fix shadowing

use match instead of comparison

Update gdscript_parser.cpp
2021-11-09 18:46:28 +01:00
Rémi Verschelde 26f82563de
Merge pull request #54798 from Calinou/gdscript-opcode-no-hash 2021-11-09 14:01:34 +01:00
Hugo Locurcio 605784f019
Remove hash symbol in front of opcode error messages in GDScript
The hash symbol creates spurious issue references on GitHub if
the message is posted outside a code block, which means some issues
have a lot more references than originally intended.
2021-11-09 12:20:16 +01:00
Rémi Verschelde bc6ec58456
Merge pull request #47600 from qarmin/enable_mono_editor 2021-11-09 12:13:11 +01:00
qarmin 071829acc5 Enable mono editor build in CI 2021-11-09 11:02:04 +01:00
Rémi Verschelde 5968653662
Merge pull request #46721 from bruvzg/custom_word_break_punct 2021-11-09 00:13:59 +01:00
Rémi Verschelde d9a74fd07f
Merge pull request #54372 from bruvzg/text_edit_ui 2021-11-09 00:13:25 +01:00
Rémi Verschelde 236fd3305b
Merge pull request #54473 from briansemrau/no-debug-functions-on-thread 2021-11-08 19:37:48 +01:00
Yuri Roubinsky 95f6f3c756 Prevent identifiers from naming as built-in funcs and global classes 2021-11-08 21:35:31 +03:00
Rémi Verschelde 78ed2c05a2
Merge pull request #54118 from Pineapple/dont-ignore-type-mismatch-in-setter-master 2021-11-08 19:26:27 +01:00
Rémi Verschelde 6c8a1683a5
Merge pull request #54663 from Gallilus/VisualScript-sync-and-improve-variable-anb-property 2021-11-08 13:13:52 +01:00
kobewi 134e4d168b Improve save handling for built-in scripts 2021-11-07 23:51:12 +01:00
Francois Belair 4995a477ff Fix LSP crash when parsing signal symbols.
If the number of parameters was less than the number of class members, the LSP would cause godot to crash because it was using the index for class members instead of the index for signal parameters.

Fixes #54720 .
2021-11-07 12:20:25 -05:00
Yuri Roubinsky 9b0dddd8e5 Fix example in `NoiseTexture` doc 2021-11-06 19:49:22 +03:00
David Cambré d763ee8398 VisualScript-sync-and-improve-variable-and-property 2021-11-06 13:03:38 +01:00
Aaron Franke 813466b3c8
Add documentation to operators for math types
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2021-11-04 14:44:55 -05:00
Aaron Franke 744b43b527
Fix Quaternion multiplication operator 2021-11-04 11:24:46 -05:00
kobewi e393c2a734 Add is_built_in() method to Resource 2021-11-04 12:45:58 +01:00
Hugo Locurcio c012fbc8b2
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
David Cambré 8714e1e961 Fixes copy-paste issue in the visual script editor
Moves copy and paste in their own functions so copy_nodes_request and paste_nodes_request are able to work.
Applies paste offset to the last mouse clicked position.
2021-11-03 20:40:52 +01:00
Rémi Verschelde a2803f3d86
Merge pull request #54072 from KoBeWi/hrcr_is_ded 2021-11-03 17:31:48 +01:00
Silc 'Tokage' Renew 953a7bce7e reimplement ping-pong 2021-11-03 13:39:33 +09:00
Rémi Verschelde 81c93caf02
Merge pull request #54471 from rafallus/callable_area_monitor 2021-11-02 23:20:41 +01:00
Rémi Verschelde 5efb11926d
Merge pull request #54346 from mhilbrunner/used-what-instead-of-what 2021-11-02 08:48:58 +01:00
Rémi Verschelde ce9e90af01
Merge pull request #54494 from lyuma/fix_override_materials
glTF: Fix override materials and non-empty arrays
2021-11-02 08:11:57 +01:00
Lyuma de93d48901 glTF: Fix override materials and non-empty arrays
Keep track of MeshInstance and GeometryInstance override materials in the GLTFMesh object.
Ensure all arrays are non-empty to conform with "minItems":1 in glTF spec.
2021-11-01 23:22:45 -07:00
rafallus 770e3a8e51 Use `Callable` in Area monitor callback 2021-11-01 21:53:17 -06:00
Rémi Verschelde 7b83039885
Merge pull request #54490 from q66/ppc 2021-11-01 23:27:21 +01:00
Rémi Verschelde 0fbf53dbc5
Merge pull request #54387 from Calinou/editor-translations-increase-zlib-compression-level 2021-11-01 23:22:55 +01:00
Daniel Kolesa 3a84a64d2f Add support for PowerPC family 2021-11-01 22:25:53 +01:00
Brian Semrau d3051b2637 GDScript gracefully handle debug functions from separate thread 2021-11-01 12:13:25 -04:00
Rémi Verschelde 1dd742777a
Merge pull request #53452 from aaronfranke/who-let-the-docs-out 2021-10-31 23:18:32 +01:00
Rémi Verschelde 1aef3a42b2
Merge pull request #54448 from CakHuri/treshold-to-threshold
Repair mistyped of 'threshold' on several files.
2021-10-31 18:32:18 +01:00
Rémi Verschelde 16dc607f8a
Merge pull request #54307 from Calinou/add-opengl-renderer-squash
Add OpenGL renderer (squashed)
2021-10-31 18:30:38 +01:00
M. Huri 4052d85d05 Repaired mistyped of 'threshold' on several files. 2021-10-31 22:11:42 +07:00
bruvzg 3f33e1d7d6 Add functions for getting name and font style from dynamic and bitmap fonts.
Add font selection toolbar editor plugin.
2021-10-31 12:40:58 +02:00
Raul Santos 2913c32db5 Ensure C# script properties are added to the end
Ensures that the `get_property_list` and `get_script_property_list`
methods push the script properties to the end of the given list, this
prevents the script property from appearing after the script variables.
2021-10-30 17:11:40 +02:00
Hugo Locurcio ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
- Use lowercase driver names for the `--rendering-driver`
  command line argument.
2021-10-30 02:05:49 +02:00
Aaron Franke 6772ebcea0
Move the docs for constructors and operators out of methods section 2021-10-29 12:34:57 -05:00
Hugo Locurcio 89cf17c96f
Use maximum zlib compression when generating editor translation headers
With comments stripped, this reduces the combined generated translation
size from 28.7 MB to 28.4 MB (-240 KB).
2021-10-29 19:07:48 +02:00
Ignacio Roldán Etcheverry 7d99ccda1d
Merge pull request #54361 from raulsntos/csharp-call-able-callable
Implement Call methods in C# Callable
2021-10-29 17:27:04 +02:00
Fabio Alessandrelli dae626ad64
Merge pull request #54344 from mhilbrunner/rpc-error-msgs
Websockets: Fix buffer size checks in put_packet(), silent failures/connection hangs
2021-10-29 16:12:34 +02:00
Max Hilbrunner 38126690c7 Websockets: Fix buffer size checks in put_packet()
Also check the error return value of wslay_event_queue_msg()
2021-10-29 15:35:57 +02:00
Raul Santos 21afb63485 Implement Call methods in C# Callable
Implements Callable.Call and Callable.CallDeferred methods in C#
2021-10-28 22:49:17 +02:00
Rémi Verschelde f7d852b532
Merge pull request #54350 from akien-mga/clang-format-dont-align-operands 2021-10-28 17:10:52 +02:00
Rémi Verschelde 0ae65472e7
clang-format: Enable `BreakBeforeTernaryOperators`
clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 15:57:41 +02:00
Rémi Verschelde 6b090e325a
Merge pull request #53526 from KoBeWi/super_print 2021-10-28 15:47:52 +02:00
Rémi Verschelde 3a6be64c12
clang-format: Various fixes to comments alignment from `clang-format` 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00
Rémi Verschelde 3b11e33a09
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
Max Hilbrunner 626ca50676 Improve GDScript indentation error message 2021-10-28 13:01:53 +02:00
Max Hilbrunner 7a55aac49c Fix Macros -> Mactos typo in WEBSOCKETMACTOS_H 2021-10-28 12:45:00 +02:00
bruvzg 63f3051154 Implement TextServer `strip_diacritics` function. 2021-10-28 10:12:57 +03:00
bruvzg 44a241b241 ICU: Update to version 70.1 2021-10-28 09:15:28 +03:00
kobewi de4f29f458 Remove node_hrcr hack 2021-10-28 01:43:34 +02:00
Rémi Verschelde c2640e2b21
Merge pull request #54254 from mhilbrunner/ticks-msec-64 2021-10-26 14:53:56 +02:00
Max Hilbrunner 5dc02eb8b0 Save all 64 bits of get_ticks_msec() in more cases 2021-10-26 13:58:58 +02:00
Lyuma cada1a4747 gltf: Fix validation errors due to chunk padding and empty skins.
GLB chunk padding length calculation was backwards and missing for the BIN chunk.
Fixed error caused by "skins":[] when no skins were present.
Finally, encode animations before textures to avoid accessor misalignment due to texture byteLength.
2021-10-25 21:12:43 -07:00
reduz d03b7fbe09 Refactored Node3D rotation modes
* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis

Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25 14:34:00 -03:00
bruvzg ebbc25e89c Ignore empty Font resources as theme override.
Add range hint to font_size properties.
Remove excessive `base_size` Font property.
2021-10-25 14:05:37 +03:00
Rémi Verschelde 6ccc3e4d87
Merge pull request #54130 from raulsntos/csharp-exports
Keep order for C# exported members
2021-10-24 21:17:58 +02:00
Silc 'Tokage' Renew 653e2a550c Fixed animation insertion in SkeletonEditor 2021-10-23 16:50:00 +09:00
Aaron Franke 474d0f58f5
Add support for the RISC-V architecture
Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions)
2021-10-22 12:51:10 -05:00
Rémi Verschelde beb3875cdf
Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_master 2021-10-22 19:30:35 +02:00
Raul Santos c6ecc04114
Keep order for C# exported members 2021-10-22 19:25:01 +02:00
Rémi Verschelde 9f7218eb69
Merge pull request #54088 from madmiraal/remove-unimplemented-methods 2021-10-22 12:59:32 +02:00
Bartłomiej T. Listwon 42cce2891f Don't ignore the type mismatch in setter function 2021-10-22 12:44:33 +02:00
Marcel Admiraal 87a4ba492e Remove unimplemented methods 2021-10-21 18:44:25 +01:00
Rémi Verschelde 133c1eb0af
Merge pull request #52367 from Duroxxigar/improve-nav-error-messages
Improve readability for failing errors in nav area
2021-10-21 19:36:16 +02:00
PouleyKetchoupp e6f7235ffb Fix SoftDynamicBody3D crash when setting disable mode
Proper logic for changing physics state when disabled and disabled mode
is changed (it was unnecessarily making calls to re-initialize physics).

Extra error handling in soft body implementations to avoid crashes with
invalid mesh.
2021-10-21 08:56:12 -07:00
Rémi Verschelde b9a59f60c1
Mono: Fix build after #52940
Chose to pass unhandled exceptions to the toaster, we might want to reconsider
if those are already reported somewhere else (e.g. in the Mono panel).
2021-10-20 11:07:20 +02:00
Rémi Verschelde 9471de7e00
Merge pull request #53081 from williamd67/GPULightmapper-first-dilate-than-denoise 2021-10-19 13:23:22 +02:00
Bastiaan Olij 96b707215d Add support for returning the play area from XRInterface 2021-10-19 21:17:04 +11:00
Rémi Verschelde 4387f9645b
Merge pull request #52940 from groud/toast_notification 2021-10-19 09:57:13 +02:00
Rémi Verschelde 723b988fde
Merge pull request #52210 from BastiaanOlij/enhance_xr_trackers 2021-10-19 08:11:32 +02:00
Ignacio Roldán Etcheverry cad05f012d C#: Fix property set call boxing value when unboxed was expected 2021-10-19 00:33:51 +02:00
ne0fhyk b5c750fa65 Restrict the project data directory configuration 2021-10-18 14:10:38 -07:00
Rémi Verschelde 297c5c72e9
Merge pull request #53760 from V-Sekai/import-post 2021-10-18 11:32:36 +02:00
Rémi Verschelde 850394bc07
Merge pull request #53946 from BenjaminNavarro/fix_dbg_check 2021-10-18 10:40:55 +02:00
Rémi Verschelde 76d90bb568
Merge pull request #53943 from raulsntos/fixup-53581 2021-10-18 10:38:41 +02:00
Benjamin Navarro 560d9a4cc0 Fix incorrect debug check for setters
the check read the return type of the setter, which doesn't exist and
lead to a segmentation fault. Now we check the first function parameter.
Probably a bad copy/paste of the getter case
2021-10-18 09:01:16 +02:00
Raul Santos bc47bacc9e Fix marshaling generic Godot.Object in C# 2021-10-18 03:07:47 +02:00
Anutrix a4b736658e Remove unused imports in .py, SCsub and SConstruct files 2021-10-18 01:50:34 +05:30
opl- ad14b80e2a Fix name used instead of doc for GDScript signals 2021-10-17 05:54:27 +02:00
Bastiaan Olij 5d1ea92daf Rework XR positional trackers 2021-10-17 12:12:20 +11:00
Rémi Verschelde a4e1a07d83
Merge pull request #53865 from reduz/implement-blend-shape-tracks 2021-10-16 16:48:10 +02:00
Rémi Verschelde d6aab5c1bf
SCons: Fix missing mono `.gen.cpp` sources after #53860 2021-10-16 15:53:14 +02:00
reduz ae1c016547 Implement Animation Blend Shape Tracks
* New track type BLEND_SHAPE
* Blend shapes are imported via this new track type
* Processing is more optimized (no longer relies on variants)
* Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes)
* Promo: Fixed a small bug in gizmo updating in Node3D that affected performance

Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression.
2021-10-16 08:36:05 -03:00
William Deurwaarder 5465ef83cb GPULightmapper: execute dilate also after denoise
Dilate fills gaps that are caused by the rasterization. As dilate is based on
the alpha-channel which is not part of denoise, dilate can be run after denoise
as well. So that colors are not denoised/mixed over seams.
2021-10-16 11:28:37 +02:00