Commit Graph

392 Commits

Author SHA1 Message Date
Carl Olsson 6a38ab1b43 Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles. 2015-02-13 10:56:53 +10:00
Carl Olsson c613fb121b Moved wrapper function to TileMapEditor. 2015-02-11 21:40:50 +10:00
Carl Olsson 573ae5dd92 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	demos/2d/polygon_path_finder_demo/.fscache
2015-02-11 21:15:49 +10:00
Carl Olsson 9171f71ff5 Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set_cell. 2015-02-11 21:11:14 +10:00
Juan Linietsky 7f88df73be Merge pull request #1346 from Nulifier/import-plugin
Added the ability to add and remove editor import plugins.
2015-02-11 07:07:59 -03:00
Jeffrey Steward 6e54fa3d47 Added get_gui_base to the EditorNode class to allow for import plugins to create centered Popups.
This is the function used by all the built-in import plugins. Without this, the only alternative is to add it to the EditorNode itself which messes up auto-centering and sizing.
2015-02-10 11:17:48 -07:00
Jeffrey Steward 13dc6f53ca Added the ability to add and remove editor import plugins. 2015-02-09 23:36:16 -07:00
Juan Linietsky 80d0117b83 Merge pull request #1174 from adolson/autoreload-edited-scripts
add option to automatically reload changed scripts
2015-02-09 21:35:52 -03:00
Juan Linietsky a1ff40100e Merge pull request #1243 from NateWardawg/ChangeRunSceneToRunProject
Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)."
2015-02-09 21:32:20 -03:00
Juan Linietsky 63a4faac3a Merge pull request #1271 from NateWardawg/NestedSceneFix
Pr - Fixed a bug where a user could add a cyclical dependency, causing a crash.
2015-02-09 21:24:58 -03:00
Carl Olsson afa13bf868 Forgot to update tile transform buttons when picking tiles. 2015-02-03 19:51:21 +10:00
Carl Olsson 52700563bc Finish GUI for tile transform. 2015-02-02 22:28:10 +10:00
Carl Olsson ee44664b2a Merge branch 'master' of https://github.com/okamstudio/godot 2015-02-02 21:34:47 +10:00
Carl Olsson c5bf43f6eb Working TileMap tile transpose transform. 2015-02-02 21:27:48 +10:00
Felix Laurie von Massenbach 5e1e78b257 Show a confirmation for the revert action. 2015-01-27 00:00:07 +00:00
Felix Laurie von Massenbach ce488e1f93 Move the Revert Scene menu item to be less intrusive. 2015-01-26 23:51:13 +00:00
Felix Laurie von Massenbach 977b190a2d Add a revert menu item. 2015-01-25 00:14:06 +00:00
Juan Linietsky c6eabbbec5 fixed world vertex issues in canvas item shader 2015-01-21 00:57:37 -03:00
Juan Linietsky 11c1756257 Visual Shader Editing for 2D
Editing 2D shaders with visual editor seems to work now.
2015-01-20 20:36:25 -03:00
Nathan Warden 0e8987abaf Fixed a bug where if a scene hadn't been saved it would find a cyclical dependency. 2015-01-20 09:05:22 -05:00
Nathan Warden 92cc7b840e Fixed a bug where a user could add a cyclical dependency, causing a crash. 2015-01-19 15:47:50 -05:00
Carl Olsson a8b318871c Prep for tile transpose transform. 2015-01-19 23:07:25 +10:00
Juan Linietsky a0511ed59a Color Ramp and Curve Map added to visual shader editing.
Added Color Ramp and Curve Map to shader nodes.
Fixed an issue that crashed Godot Editor right when opened.
2015-01-19 02:39:58 -03:00
Juan Linietsky 6f3c09047e -intentional breakage of shader graph to fix issues, existing graphs will be broken, sorry :( 2015-01-18 09:51:11 -03:00
Dana Olson 5a4ef1c2cc fixes 2015-01-17 14:05:26 -05:00
Juan Linietsky cdf3c5b0eb Merge pull request #1181 from adolson/duplicate-node-naming-prefs
fix naming of duplicated nodes, closes #1161
2015-01-17 09:48:11 -03:00
Juan Linietsky 938c6d0df3 Merge pull request #1204 from marynate/PR-new-default-theme
new default theme
2015-01-17 09:45:19 -03:00
Juan Linietsky be7d8a182c Merge pull request #1225 from marynate/PR-script-editor-close-tab
Only show Close Tab confirmation when script has unsaved change
2015-01-17 09:42:06 -03:00
Juan Linietsky 9ce885ccd8 Merge pull request #1227 from marynate/PR-editor-line-color
Add current_line_color editor setting for script and shader editor
2015-01-17 09:41:47 -03:00
Carl Olsson 9bfb08830b Wrapped duplicated CellOp generation code in a function and added TileMap tile picking with Ctrl+LMB. 2015-01-17 16:48:21 +10:00
Nathan Warden 2fd9292b12 Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)." 2015-01-16 23:17:12 -05:00
marynate d0055a751b Add current_line_color ediotr setting for script and shader editor 2015-01-15 16:59:07 +08:00
marynate d2a0f86d9f Only show Close Tab confirmation when script has unsaved change;Update Close Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console 2015-01-15 15:55:18 +08:00
Ralf Hölzemer 6983cb80ea More desaturated icons 2015-01-15 13:29:57 +08:00
Ralf Hölzemer ae70108883 New iteration of the theme
- try to implement ndee's mockup from the forum
- new color palette
- get rid of most gradients

probably needs some more tweaks
2015-01-15 13:29:54 +08:00
Ralf Hölzemer 7b9f5e65c9 New neutral default theme
- desaturated UI elements to grey
- desaturated all near-white icons to grey
- changed some hardcoded colors
2015-01-15 13:29:53 +08:00
Juan Linietsky 250188e1aa Merge pull request #1215 from Qwertie-/PR-GUI
Fixed typo in error message
2015-01-14 08:25:18 -03:00
Luke Picciau b734c838db Fixed typo in message 2015-01-14 12:02:55 +10:30
Juan Linietsky 823d7ae3b5 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-13 11:23:05 -03:00
Juan Linietsky 7c7ab30c4e fixes 2015-01-13 11:22:56 -03:00
reduz f3dc51fc69 2D shader progress 2015-01-11 20:52:42 -03:00
BenH fc4d6765f1 Fixes #1160
Fixed curve handles not taking current zoom level into consideration
when being dragged
2015-01-11 12:18:10 +00:00
Dana Olson 9bbc3f0c94 fix naming of duplicated nodes, closes #1161, adds separator character preferences 2015-01-11 00:08:32 -05:00
Dana Olson 6c4e1650fb add option to automatically reload changed scripts 2015-01-10 12:55:12 -05:00
Maximillian 5b7b817c9b Merge branch 'fix_debug_process_exited_alert' 2015-01-08 09:33:40 -07:00
Maximillian 41b3a1fea3 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-08 09:30:13 -07:00
Maximillian f1b9994cbc Fix process being debugged has exited pop up #1128 2015-01-08 09:14:56 -07:00
Juan Linietsky 78f4b93703 Fixes to GraphEdit:
-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-08 00:41:34 -03:00
Juan Linietsky 3f1dd9c57f -Fixed matrix and vec+scalar multiplication issues, fixes #1143 2015-01-07 20:29:05 -03:00
Juan Linietsky 1659f82e7e -changed type of C component of vec interp, fixes #1144 2015-01-07 19:48:38 -03:00
Maximillian 5c5519e2c8 Merge remote-tracking branch 'upstream/master' 2015-01-07 10:23:00 -07:00
Juan Linietsky 7a0e4c822c -Visual Shader Editing Finished, PLEASE TEST! 2015-01-07 01:45:46 -03:00
Maximillian 5d86f845d7 fix little mistake that made the project run each save 2015-01-06 20:35:52 -07:00
Maximillian cf616e5845 Prompt save dialog if running a unsaved scene. Solution for #966 2015-01-06 15:28:25 -07:00
Maximillian d8c14af546 Fix invaild path error text in project manager when no path is entered 2015-01-06 11:46:47 -07:00
Juan Linietsky 1ff0d5c4e5 -attempt to be friendlier on non english keyboards 2015-01-04 22:39:21 -03:00
Juan Linietsky a8bcb96ad4 -Fix shortcuts for OSX code completion, fixes #1111
-Fixed how translation fallbacks works, fixes #1011
2015-01-04 11:03:31 -03:00
Juan Linietsky dc7ac86b79 -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
Juan Linietsky ddf7457894 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-03 16:53:39 -03:00
Juan Linietsky fbdd925d9b -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
Juan Linietsky 167c1027be -fixed bug on focus capture, now respets line/text edit
-when playing animations, property editor is now refreshed properly, fixes #1046
2015-01-03 15:39:01 -03:00
Juan Linietsky ffd4b22e09 -add *.flags as a filter automatically when exporting, solves #1029 2015-01-03 13:10:00 -03:00
Juan Linietsky 60afd79a6e -added a check for setget while running the game , closes #1009
-fixed issues in tilemap editor (swap arrows not showing/hiding properly)
2015-01-03 00:57:02 -03:00
Juan Linietsky 58a67a1e0f -fixed key insert from editor window (#976) 2015-01-02 17:31:43 -03:00
Juan Linietsky e0bcec4fb8 -make sure selected font is applied on load (#1050) 2015-01-02 13:38:31 -03:00
Juan Linietsky aeee764971 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-02 12:55:18 -03:00
Juan Linietsky 0378e1109b -fixed NODE_OUT error in animtreeplayer #1078
-fixed randon button when editing menubutton #1079
2015-01-02 12:52:51 -03:00
Juan Linietsky d34f1da861 Merge pull request #1068 from jaromirhribal/master
Blender/Maya zoom style.
2015-01-02 11:56:32 -03:00
Juan Linietsky cda249c6ad Merge pull request #1069 from tommy3/typo-fix
fixed a typo
2015-01-02 11:56:11 -03:00
Carl Olsson 4faf47eb50 Replace TileMapEditor floating tile palette with HSplitContainer. 2014-12-29 08:37:25 +10:00
tommy3 079f1b1642 fixed a typo 2014-12-28 14:34:37 +01:00
jaromirhribal d128ec9263 added blender/maya like zoom style 2014-12-28 14:01:08 +01:00
Juan Linietsky 04362defe7 Merge pull request #985 from adolson/toggle-comment-shortcut-fix
change shortcut for toggle-comment to Ctrl+K
2014-12-18 09:58:13 -02:00
TheoXD b3d8a72be9 Small clean-up.. 2014-12-18 05:52:27 +01:00
TheoXD f27282e087 Restricted to same parent, seem to work better now. 2014-12-18 05:46:03 +01:00
TheoXD 4bf86bdd43 Selected node(s) can now be moved up and down in scene tree dock. 2014-12-18 03:38:24 +01:00
Dana Olson 1a6628f5a3 change shortcut for toggle-comment to Ctrl+K 2014-12-17 15:57:39 -05:00
Juan Linietsky c8b2a5f64a -added brace matching to go with the new code completion 2014-12-17 01:53:34 -03:00
Juan Linietsky d55f95e0d2 Merge branch 'master' of https://github.com/okamstudio/godot 2014-12-16 22:33:35 -03:00
Juan Linietsky bcf27feb98 New Code Completion
-=-=-=-=-=-=-=-=-=-

-Massive improvement to code completion
-Argument hinting for functions

If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.

 Please enter the commit message for your changes. Lines starting
2014-12-16 22:31:57 -03:00
Juan Linietsky 089d7fa171 Small batch of fixes
-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
2014-12-15 15:42:58 -03:00
Dana Olson dc694f49b8 remove old unused pref, added new confirm insert track 2014-12-08 04:35:06 -05:00
Dana Olson 05801b9265 apply patch #882 from dcubix 2014-12-07 01:07:00 -05:00
Juan Linietsky c79be979d4 Batch of Bugfixes
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
2014-12-07 02:04:20 -03:00
Juan Linietsky 8ad12525a9 -fixes to vmethod for button 2014-12-02 17:26:56 -03:00
Juan Linietsky e361e8539c -Ability to ask for documents/pictures/etc system dirs.
-Fixes to animationplayer
-fixes to collada importer
2014-12-02 14:02:41 -03:00
Juan Linietsky 3daab56f17 Merge pull request #879 from DCubix/master
GDScript Editor Goodies
2014-11-13 01:52:17 -02:00
Diego Lopes e2ba6ecf57 Editor goodies update 2014-11-12 11:39:21 -03:00
Juan Linietsky 6dd8768811 3D Import Import & UDP
-=-=-=-=-=-=-=-=-=-=-

-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
2014-11-12 11:23:23 -03:00
Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky 0f0b21e84a Merge branch 'master' of https://github.com/okamstudio/godot 2014-11-02 11:38:16 -03:00
Juan Linietsky d85b67be53 Bug Fixes
-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
Juan Linietsky a61325661e Merge pull request #722 from Marqin/master
[FIX] "File->Save As" in Script panel
2014-11-02 10:54:45 -03:00
Juan Linietsky 6d14c20820 Merge pull request #725 from Qwertie-/PR-GUI
Changed GUI text to better match action
2014-11-02 10:54:35 -03:00
Juan Linietsky f1eeb106a5 Merge pull request #811 from sanikoyes/Pr-Image-Group-UI
Fix Export -> image group panel
2014-11-02 10:50:21 -03:00
Juan Linietsky 71aa6075b2 Merge pull request #851 from adolson/default-project-dir-fix
fixes default project dir option
2014-11-02 10:15:07 -03:00
Juan Linietsky eb7036344d Merge pull request #852 from adolson/autoscan-project-dir
add option to auto-scan a directory for projects
2014-11-02 10:14:18 -03:00
Dana Olson f7eff51969 add option to auto-scan a directory for projects 2014-11-01 02:06:29 -04:00
Dana Olson 565696280c fixes default project dir option for Create / Import dialogs after quitting to project manager 2014-11-01 01:29:14 -04:00
Juan Linietsky e82dc40205 -Much improvement to baked light baker
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
2014-10-27 22:54:32 -03:00
Gerold31 6532aa627c Fix some more incorrect bindings 2014-10-26 15:07:54 +01:00
Dana Olson f9ee42e7e6 new default project icon 2014-10-23 12:47:13 -04:00
sanikoyes 26d399d985 Fix Export -> image group panel
1.click group item doe's not refresh group_images
2.Switch to Atlas mode that preview button doe's not shown
2014-10-23 18:04:21 +08:00
Juan Linietsky 371eac9bef -added custom metadata to physics shapes (2D only for now)
-gizmos are not displayed in camera preview
2014-10-16 00:06:34 -03:00
Juan Linietsky cd218b8c09 Fixes
-=-=-

-Fixed normalmap depth parameter
-Fixes to DirAccess on Windows
-Double click on resource dock will open them
-Fixes to doc generator (should make github wiki on class list more up to date)
2014-10-14 19:44:41 -03:00
Juan Linietsky a84ba9c853 Collada
-=-=-=-

-Fixed some DAE import & export bugs
-Changed Collada exporter to use the mesh loops API
-Added tangent export to Collada exporter
-Added triangulation option to Collada exporter
-Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful.
-Fixed some strange bug with kinematic bodies #776
-Fix release compilaiton issues #782
2014-10-14 01:01:25 -03:00
Juan Linietsky 948fd83cdd Little Bits
-=-=-=-=-=-

-fix duplicate function bug when creating script callback in editor
-fix bug where hiding lights does not work
-fix 2D audio listener bug (romulox_x reported)
-fix exported properties with inheritance bug
-fix timer autostart (make it not work on editor)
-reactivate first camara found if viewport runs out of active camera
-option to hide gizmos in viewport
-changed skeleton gizmo because it sucks
-Make convex shapes using CollisionShape visible (use quickhull class)
-fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it.
-make a menu option to show SRGB in 3D editor views by default
-make option to edit default light direction in viewport settings
-make option to edit default ambient light in viewport settings
-make software conversion of linear->RGB if hardware support not found
2014-10-12 02:13:22 -03:00
Juan Linietsky 01ffe6cf89 -Rasterizer supports meshes with both skeletons and blend shapes
-Collada exporter supports Blend Shapes (even on actions via set driven keys)
2014-10-09 19:44:27 -03:00
Juan Linietsky 9142d6fc40 Misc Bits
-=-=-=-=-

-Added more missing icons to nodes.
-Added more 3D split view modes
-Fixed annoying script editor bug with keyboard focus
2014-10-09 00:06:51 -03:00
Juan Linietsky 0fa94a9690 Build System Changes
-=-=-=-=-=-=-=-=-=-=

Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00
Juan Linietsky a0ae38e0c1 Icons for many new types of nodes 2014-10-03 10:33:23 -03:00
Juan Linietsky af4a97bef9 missing fils from yesterday comit.
must have made some mistake with git,
not sure why they were not sent..
2014-10-03 08:58:41 -03:00
Juan Linietsky b24fe3dd20 Huge Amount of BugFix
-=-=-=-=-=-=-=-=-=-=-

-Fixes to Collada Exporter (avoid crash situtions)
-Fixed to Collada Importer (Fixed Animation Optimizer Bugs)
-Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy
-Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode.
-Added proper trigger support for 3D Physics shapes
-Changed proper value for Z-Offset in OmniLight
-Fixed spot attenuation bug in SpotLight
-Fixed some 3D and 2D spatial soudn bugs related to distance attenuation.
-Fixed bugs in EventPlayer (channels were muted by default)
-Fix in ButtonGroup (get nodes in group are now returned in order)
-Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK
-Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot
-Fixed options for Y-Fov and X-Fov in camera, should be more intuitive.
-Fixed bugs related to viewports and transparency

Huge Amount of New Stuff:
-=-=-=-=-=-=-=-==-=-=-=-

-Ability to manually advance an AnimationPlayer that is inactive (with advance() function)
-More work in WinRT platform
-Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC
-Added Anisotropic filter support to textures, can be specified on import
-Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap.
-Added Isometric Dungeon demo.
-Added simple hexagonal map demo.
-Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore.
-Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 00:10:51 -03:00
Luke Picciau 6deec0c0c2 Changed GUI text to better match action 2014-09-24 21:07:17 +09:30
Marqin 251a7a067b Fix File->Save As in Script panel 2014-09-23 01:12:44 +02:00
Juan Linietsky 048fdc8aea -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)
-WorldEnvironment cleanup issues fixed (#563)
-Text Editor improvement to shift-mouse selection (#648)
-(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652)
-Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense
-Added add_collision_exception() API in PhysicsBody (more accessible)
-ability to select and copy in the output messages panel
2014-09-22 00:50:48 -03:00
Ralf Hölzemer f14dd22553 Fix #395: change node name does not refresh in the inspector until you reselect it
- added missing _node_renamed function to SceneTreeDock
2014-09-21 17:56:19 +02:00
Juan Linietsky 11a5ed508b Fixed too many little issues, check the issues closed today. 2014-09-21 01:43:42 -03:00
Juan Linietsky 549d344f0f Fixing Issues...
- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows)
- #676 (draw both tiles and octants in order from top to bottom, left to right )
- #686 (unicode escape sequences work now)
- #702 (was not a bug, but a test was added to see if bodies went too far away)
2014-09-19 18:39:50 -03:00
Dana Olson 5bbd9f5b4d add title to project manager window 2014-09-18 01:46:35 -04:00
Juan Linietsky 7d6b160a44 fix skeleton AABB computation, addeded shadeless view mode 2014-09-18 00:18:57 -03:00
Juan Linietsky 64b01d6ce0 Merge pull request #317 from sanikoyes/hotfix-Export-translation
Fix export translation(can't save pot file)
2014-09-17 10:52:34 -03:00
Juan Linietsky 24b545d6ea Merge pull request #544 from marynate/PR-fix-help-history
Fix bug help history overwrote by tree item selected call back
2014-09-17 10:46:20 -03:00
Juan Linietsky 02a694ff48 Merge pull request #580 from marynate/PR-fix-particles-editor-menu
Particles editor menu not display in proper position
2014-09-17 10:44:22 -03:00
Juan Linietsky 023dcd50f9 Merge pull request #593 from marynate/PR-gizmo-opacity
Add editor setting: Manipulator Gizmo Opacity
2014-09-17 10:01:33 -03:00
Juan Linietsky 2f79107b9a Merge pull request #607 from TheoXD/_reimport_anim_merge
Merge animations during reimport
2014-09-17 10:01:18 -03:00
Juan Linietsky 13f2abacd7 Merge pull request #639 from adolson/disable-auto-switch-resource-tab
Usability: don't switch to resource tab when switching to script tab
2014-09-17 09:57:34 -03:00
Juan Linietsky 7a610a5c27 Merge pull request #641 from adolson/default-project-dir
added settings for default project & export dirs
2014-09-17 09:56:49 -03:00
Juan Linietsky 11898dd475 Merge pull request #643 from adolson/custom-export-binary-path-fix
oh thanks!
2014-09-17 09:53:43 -03:00
Juan Linietsky f00f4b9296 CollisionPolygon (3D)
Workaround for round() on PC.
2014-09-16 21:19:54 -03:00
Juan Linietsky 642c63319e Camera Fixes
-=-=-=-=-=-=

-Object Picking and orthogonal camera related functions fixed (i hope)
-Going to preview mode in the camera shows a frame with the correct game aspect ratio
-Changed Camera API and properties a little t make it more straightforward
-Fixed bug in shader compiler.

-Fixed bug in ShaderGL
2014-09-15 20:06:37 -03:00
Juan Linietsky 8cab401d08 3D Physics Rework, Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=-

3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
   -PinJoint
   -HingeJoint (with motor)
   -SliderJoint
   -ConeTwistJoint
   -Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
    -input_event (mouse or multitouch input over the body)
    -mouse_enter (mouse entered the body area)
    -mouse_exit (mouse exited body area)
   For Area it needs to be activated manually, as it isn't by default (ray goes thru).

Other:

-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
2014-09-15 11:33:30 -03:00
Juan Linietsky 1a2cb755e2 3D Physics and Other Stuff
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-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-09-02 23:13:40 -03:00
Dana Olson f6c81bbd7b fix custom export packages for PC
also allow custom templates to reside outside of res:// for all platforms
2014-08-25 15:13:30 -04:00
Dana Olson 884b79ce0e added settings for default project & export dirs 2014-08-24 21:20:45 -04:00
Dana Olson e641752911 don't switch to resource tab when switching to script tab 2014-08-22 12:38:24 -04:00
Theo Hallenius 0dd29d0512 Forgot about keeping value tracks. 2014-08-15 03:35:31 +02:00
Juan Linietsky 2ee4ac183b Little Bits
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-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
2014-08-14 10:31:38 -03:00
reduz 2693a883fa Merge pull request #595 from marynate/PR-fix-view-grid
Fixed #470 View grid toggle in 3d not working
2014-08-14 10:30:20 -03:00
tnt e0f37da057 ERR_FILE_CANT_READ -> ERR_FILE_CANT_WRITE 2014-08-13 22:31:50 +02:00
Theo Hallenius 85bccf487c Keep function callbacks, no throwing errors 2014-08-03 01:10:22 +02:00
Theo Hallenius a8c891566e Merge animations during reimport 2014-08-02 23:07:38 +02:00
Juan Linietsky 678948068b Small Issues & Maintenance
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-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
2014-08-01 22:10:38 -03:00
marynate f5c56f4a3d Make sure View Grid state saved with scene state 2014-07-15 15:07:29 +08:00
marynate e55ef57f62 Fixed #470 View grid toggle in 3d not working 2014-07-15 13:29:36 +08:00
marynate 95383469d3 Add editor setting: Manipulator Gizmo Opacity 2014-07-15 13:07:40 +08:00
marynate e6df7da6ab Particles editor menu not display in proper position 2014-07-10 15:42:34 +08:00
Juan Linietsky 9ff6d55822 Polygon2D
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Another gift for those who make 2D games:
-Edit polygons, concave or convex, color them, texture them and uv-map them
-Corresponding editor
-Can have a custom pivot, so they are compatible with bones and IK
2014-07-07 17:44:21 -03:00
Juan Linietsky 3d68949a1c 2D Animation Improvements
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-Ability to set 2D nodes as bones
-Abity to set 2D nodes as IK chains
-2D IK Solver
-Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
2014-07-06 11:49:27 -03:00
reduz a5af2971bb Merge pull request #504 from marynate/PR-pm-filter
Add project list filter for easy finding projects
2014-07-02 10:55:15 -03:00