Commit Graph

1357 Commits

Author SHA1 Message Date
JFonS 4421a6661d Move light 2D rotation to vertex shader 2018-07-05 11:12:04 +02:00
JFonS ac18444c7e Fix regression of 2D light height 2018-07-04 23:31:27 +02:00
Rémi Verschelde dfc4ca9f6a
Merge pull request #19807 from JFonS/fix_light_vec_rotation
Fix rotation of 2D lights
2018-07-04 15:15:23 +02:00
Rémi Verschelde 92bfde531c
Merge pull request #19786 from JFonS/correct_normal_scaling
Add render mode to ensure correct normals when using non-uniform scaling
2018-07-04 15:09:59 +02:00
Max Hilbrunner 5af08779b9
Merge pull request #19682 from dragmz/particles_redraw_fix
Prevent redraws when an inactive Particles2D node is present
2018-07-03 16:13:33 +02:00
Rémi Verschelde 8ce6444f59 Fix server build after 7fc23675 2018-07-03 13:53:00 +02:00
Juan Linietsky 7fc2367508 Added ability for SSAO to affect AO textures too 2018-07-02 16:50:52 -03:00
JFonS c8cf71753c Add render mode to ensure correct normals when using non-uniform scaling 2018-06-21 00:12:12 +02:00
Marcin Zawiejski f6f7ada91b prevent redraws when an inactive Particles2D node is present 2018-06-20 22:44:11 +02:00
JFonS e9a3cf8feb Fix rotation of 2D lights 2018-06-19 11:24:51 +02:00
toger5 b4b7ca89f5 fix clipping with v_flip fixes: #2929 2018-06-16 22:55:21 +02:00
nemerle 7d9a55bdc5 A typo in ShaderCompilerGLES2 constructor code '==' used instead of '=' 2018-06-13 15:49:13 +02:00
Gustav Lund 35eb7f2d6a Rasterizers are now in sync with engine
The rasterisers (both GLES3 and GLES2) were calculating their own frame delta time
This fix lets the rasterizers get the frame delta through the draw call
That way any regulations to the frame step from the main script will not cause particle systems to process at a different step than the rest of the Engine.

Remove unused rasterizer storage variable

frame.prev_tick variable were not used anywhere and has been removed
2018-06-05 16:33:02 +02:00
Fabio Alessandrelli 69817232ff Set SO_BROADCAST socket option for UDP sockets. 2018-06-05 12:14:18 +02:00
Rémi Verschelde 43b7ebf0a0 Style: Apply clang-format (5.0) to some missed files 2018-05-31 09:00:37 +02:00
Bastiaan Olij 6c649bd785
Merge pull request #19029 from BastiaanOlij/more_viewport_texture_fixes
Fixed generating radiance texture when using viewport texture for sky
2018-05-27 19:53:10 +10:00
Max Hilbrunner 130fd6bcb8
Merge pull request #18279 from RandomShaper/allow-naive-http
Allow body-up-to-EOF HTTP responses
2018-05-26 19:58:39 +02:00
Max Hilbrunner 98dd2b3c79
Merge pull request #18884 from bojidar-bg/17698-screentex-bug
Fix a corner-case bug in _copy_texscreen in the gles3 renderer
2018-05-26 18:20:15 +02:00
Pedro J. Estébanez 2587fcccee Allow body-up-to-EOF HTTP responses
Implements the same heuristic as Curl (and web browsers): if no `Content-Length`, no `Connection: keep-alive` and no chunked transfer encoding, assume th rest of the data until EOF is the body, gracefully setting the HTTP client back to the disconnected state.

Theoretically, this is not compliant with HTTP 1.1, by which `keep-alive` is the default, but in practice, an explicit header is sent by servers.
2018-05-22 15:08:31 +02:00
Bastiaan Olij f4638d16f1 Fixed generating radiance texture when using viewport texture for sky 2018-05-19 12:37:26 +10:00
bruvzg 6f0a83b681
Fix UWP build after #14622. 2018-05-18 19:29:24 +03:00
Bastiaan Olij 124774860c Fixes issue that a viewport texture doesn't work with particle shader 2018-05-18 22:02:14 +10:00
Daniele Giuliani d315b0fb8a added get_creation_time function for gdscript 2018-05-16 00:50:57 +02:00
Bojidar Marinov ee52d12921
Fix a corner-case bug in _copy_texscreen in the gles3 renderer
Fixes #17698
2018-05-15 14:35:46 +03:00
Rémi Verschelde 0738ba6bc1
Merge pull request #18798 from jfaust/bugfix/scene-import-on-server-platform
Fix two issues preventing model import from working properly when platform=server
2018-05-15 10:28:17 +02:00
Rémi Verschelde 57d257c361
Merge pull request #18680 from Gamblify/DummyTextureLoader
Dummy texture importer
2018-05-15 10:27:07 +02:00
Josh Faust 5b639269a2 Fix scene import when platform=server
Adds code in RasterizerStorageDummy to store off mesh surface information,
rather than just throwing it away. Without this, all surface arrays were
just defaulting to empty when the packed scene was written.
2018-05-11 14:12:04 -07:00
bruvzg ce64c2a32e
Fix Linux/X11 build on ARMs. 2018-05-11 17:34:43 +03:00
Fabio Alessandrelli 0cad1417b6 Implement missing methods in dummy rasterizer 2018-05-10 16:07:01 +02:00
Gustav Lund 3dcf338ebb Dummy texture importer
Added a dummy importer for textures to use with the server platform.
Allows for running a project in headless mode without crashing when loading scenes containing textured objects
Also as a result decreases load time as no image files have to be loaded.
2018-05-09 08:13:02 +02:00
Hein-Pieter van Braam e668757aa9
Merge pull request #14622 from bruvzg/non-rectangular-windows
Experimental support for windows with per-pixel transparency.
2018-05-08 16:44:35 +02:00
Blazej Floch c45f44d856 Local debugger fixes and extensions
- Adds q/quit option to console debugging
- Adds options (variable_prefix)
- Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows)
- Added option to list all breakpoints
- Fixes add/remove breakpoint bug (invalid path parsing)
- Minor cleanup
2018-05-07 23:17:06 -04:00
Juan Linietsky 3051bb8a81
Merge pull request #17845 from JFonS/disable_spatial_shadows
Added flag on SpatialMaterial to disable shadows
2018-05-07 16:18:25 -03:00
Juan Linietsky f1d2b0ebf9
Merge pull request #18159 from ShyRed/viewportsky
Fix binding of ViewportTexture to Sky
2018-05-07 15:34:13 -03:00
Juan Linietsky b96cd25305
Merge pull request #18495 from Zylann/partial_texture_update
Added partial texture update to VisualServer
2018-05-07 13:20:38 -03:00
Juan Linietsky 35322c0678
Merge pull request #18677 from BastiaanOlij/add_no_blend
Add no-blend canvas item render_mode
2018-05-07 09:44:17 -03:00
Bastiaan Olij 6103c8d7a3 Add no-blend canvas item render_mode 2018-05-07 22:41:12 +10:00
Juan Linietsky 38aaf78325
Merge pull request #18524 from BastiaanOlij/keep_3d_linear
Added option to viewport to keep linear color
2018-05-07 09:24:39 -03:00
Ruslan Mustakov 96301e934d Resume audio on iOS after phone call or alarm
When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.
2018-05-07 15:48:46 +07:00
Bastiaan Olij 6f7fefa489 Added option to viewport to keep linear color 2018-05-06 19:28:09 +10:00
Juan Linietsky 3bd0ca2a2d Skeletal deform working 2018-05-04 11:54:21 -03:00
Juan Linietsky b3e4bc562c Skeleton for 2D WIP 2018-05-03 17:29:56 -03:00
Rémi Verschelde 430e45c84a
Merge pull request #16359 from Noshyaar/convert
Particles: fix corrupted scene when saved after convert
2018-05-03 21:24:03 +02:00
Robin Hübner caa887f317 Fix delay in rename_error windows save loop, should be 100msec, not 1sec 2018-05-03 13:22:11 +02:00
Rémi Verschelde cfd950382f
Merge pull request #18372 from Gamblify/largePckFix
Fix for large .pck files
2018-05-03 10:37:47 +02:00
Gustav Lund 8a7840a304 Fix for large .pck files
An error in unix file IO was causing crashes when getting the size of a file larger than max integer size
As ftell returns a long the fix is trivial
2018-05-03 10:13:25 +02:00
Marcelo Fernandez cf4371a0ad Prevent PulseAudio driver to lock its mutex for too long 2018-05-01 10:44:08 -03:00
Rémi Verschelde 9834b690ae
Merge pull request #18334 from Faless/coverity_net
Various coverity scan fixes, WS FreeBSD fixes
2018-05-01 08:44:11 +02:00
Rémi Verschelde 4cce6f3417
Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code
Fixes logically dead code (Coverity)
2018-05-01 08:35:10 +02:00
Marc Gilleron c755cced83 Added partial texture update to VisualServer 2018-04-29 03:09:49 +02:00
Robin Hübner 8287441955 GDNative Unix: fix shared lib loading, dlopen expects leading ./ to interpret as relative path. 2018-04-28 14:36:35 +02:00
Hugo Locurcio 1c419531a0 Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
Crazy-P e6deba8d19 Fixes logically dead code (Coverity)
Fixes reported logically dead codes by Coverity

* image.cpp: Doesn't really need any modification. But to remove the bug
report then we have to move the MAX call away from the for loop
statement.

* rasterizer_gles3.cpp: Removes unnecessary elif condition since it is
checked earlier in the function

* collada.cpp: If stamement never reached due to macro ERR_CONTINUE does
the same.

* navigation_mesh.cpp: Variables should always be null - however, also
checked for the very same condition in their function call. Leaving this
for review (whether the function call is necessary or not)

* path_editor_plugin.cpp: If cancel is true, then it should restore the
edited value to the original provided.
http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle

* spatial_editor_gizmos.cpp: the very condition of i >= 3 is
predetermined in the if case right before it. Thus case 1 is always '1'
and case 2 is always '-1'

* grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp

* voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_server.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_script_expression.cpp: char '-' is already true in the switch
case mechanism. Thus it can never reach to default case.

* particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking
right before the switch execution.

* shader_language.cpp: Invalid index is handled in switch default case.
`type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`)
Fixes the "always false problem" in TODO comment.
2018-04-21 22:35:23 +08:00
Fabio Alessandrelli 03bf783f3c Various coverity scan fixes for networking
Fix FreeBSD websocket compilation error
2018-04-21 15:36:41 +02:00
Max Hilbrunner 7d6f210ccb
Merge pull request #18316 from Noshyaar/http
[DOCS] add HTTPRequest.request return values
2018-04-20 12:04:44 +02:00
Poommetee Ketson f05e24ed18 [DOCS] add HTTPRequest.request return values 2018-04-20 16:34:30 +07:00
Rémi Verschelde ff8c074480 Fix case mismatch check on Windows
@reduz pushed the old 44989bc957 commit
today which he had forgotten in his local clone, and apparently it does
not compile. Also fixed style.
2018-04-18 14:52:05 +02:00
Juan Linietsky 44989bc957 Test and warn of case mismatch on Windows
Will throw a warning when a file is opened with a different case than what is stored on the Windows filesystem.
2018-04-18 14:27:26 +02:00
Rémi Verschelde 9a4110a451
Merge pull request #17391 from PJB3005/18-03-09-fix-canvas-light-shaders
Fixes canvas light shaders.
2018-04-18 13:31:28 +02:00
Marcelo Fernandez 11078101db Fixed high cpu usage with PulseAudio 2018-04-15 11:29:16 -03:00
Pieter-Jan Briers 25ba49fd88 Fixes canvas light shaders.
Fixes #16904

Restore more out functionality, fix built-ins.

Requested changes, I think?
2018-04-13 15:18:28 +02:00
ShyRed deca3f18b7 Fix binding of ViewportTexture to Sky
In order to the get the actual rendered image from a ViewportTexture the sky needs to access the proxy texture.
2018-04-12 22:51:35 +02:00
Marcelo Fernandez 34395c6a38 Fix PulseAudio problems with 8 channels devices 2018-04-12 12:01:23 -03:00
Rémi Verschelde d121f4af8a
Merge pull request #18124 from marcelofg55/pulse_channels
Fix PulseAudio driver for audio devices that report unknown number of channels
2018-04-12 13:46:10 +02:00
Marcelo Fernandez 11fbfab7ec Fix PulseAudio driver for audio devices that report unknown number of channels 2018-04-12 08:36:56 -03:00
Marcelo Fernandez 86e101ec82 Fix error detecting for PulseAudio pa_stream_new call 2018-04-11 11:46:58 -03:00
Rémi Verschelde e955fbc36e CoreAudio: Fix iphone build after audio device refactor (#17742) 2018-04-10 13:04:30 +02:00
Rémi Verschelde 2cfc284d52
Merge pull request #18047 from marcelofg55/mingw_fix
WASAPI audio driver compile fix on mingw
2018-04-10 07:57:34 +02:00
Marcelo Fernandez 3316a64e12 WASAPI audio driver compile fix on mingw 2018-04-09 23:29:25 -03:00
Juan Linietsky b88a16c7ac
Merge pull request #16503 from Chaosus/particlesfix
Fix invalid particle movement when time_scale is zero
2018-04-08 18:15:32 -03:00
Juan Linietsky 8a5fb669ae
Merge pull request #17421 from Chaosus/fixshaderbugs
Fix few bugs in shader definitions
2018-04-08 09:33:12 -03:00
Juan Linietsky 1570a72eee
Merge pull request #17742 from marcelofg55/audio_device_list
Added new audio device functions to set/get the audio device
2018-04-07 16:40:47 -03:00
bruvzg ddae098dee
Experimental support for windows with per-pixel transparency (macOS, X11 and Windows). 2018-04-07 17:11:45 +03:00
Rémi Verschelde a1f835df77
Merge pull request #17775 from sketchyfun/multiply_blendmode_fix
multiply blend mode fix for spatial materials
2018-04-04 22:41:36 +02:00
Rémi Verschelde 9ad1800298
Merge pull request #17869 from TomDobbelaere/rename-error-usability
Trigger rename_error's close_fail_notify only after exhausting attempts on Windows
2018-04-03 13:21:53 +02:00
Tom Dobbelaere a4fae0e5e3 Trigger IO error only after exhausting attempts 2018-04-03 12:44:16 +02:00
Marcelo Fernandez d21a2019f1 WASAPI driver will now resample when the device rate != audio/mix_rate 2018-03-29 22:56:57 -03:00
JFonS 9c307d4b6c Added flag on SpatialMaterial to disable shadows 2018-03-29 18:46:42 +02:00
Marcelo Fernandez ecc1b34cbc Added new audio device functions to set/get the audio device 2018-03-26 17:41:05 -03:00
Ben Hickling 314a419511 multiply blend mode fix for spatial materials 2018-03-26 14:23:43 +01:00
Rémi Verschelde baa092e99d
Merge pull request #17653 from eska014/rwlock-dummy
Add RWLockDummy for NO_THREADS builds
2018-03-21 17:40:01 +01:00
Poommetee Ketson ff070de986 s/2017/2018/g for gles2, websocket, linux appdata 2018-03-21 16:07:51 +07:00
Leon Krause 25800ffb0e Add RWLockDummy for NO_THREADS builds 2018-03-20 05:37:42 +01:00
Hein-Pieter van Braam bb331d85b8
Merge pull request #17130 from nical/issue-17050
Fix polyline rendering when width <= 1.
2018-03-16 00:04:07 +01:00
Hein-Pieter van Braam 9bc0503c91
Merge pull request #17376 from marcelofg55/file_get_path
Added File.get_path and File.get_path_absolute functions
2018-03-15 22:21:21 +01:00
Marcelo Fernandez a4e64c5454 Added File.get_path and File.get_path_absolute functions 2018-03-13 12:07:37 -03:00
Rémi Verschelde a5476f8562
Merge pull request #16895 from Noshyaar/bmk
Fix get_drive (bookmarks) in linux not working
2018-03-13 14:01:21 +01:00
Rémi Verschelde 92180b4639
Merge pull request #17141 from marcelofg55/uneven_channels
Support for uneven amount of channels on PulseAudio
2018-03-13 13:05:43 +01:00
Wilson E. Alvarez e9ac87390c Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3 2018-03-13 00:22:08 -04:00
Chaosus 2d428a350e Fix few bugs in shader definitions 2018-03-10 21:00:18 +03:00
bruvzg e256f9d4e5
Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_object fallback for GLES2 (updated GLAD bindings).
Add GL_ARB_debug_output extension support check on all platforms.
2018-03-05 20:49:47 +02:00
Marcelo Fernandez d780d774aa Clean and expose get_audio/video_driver_* funcs on OS class 2018-03-04 14:18:05 -03:00
Rémi Verschelde 3bab5477ff
Merge pull request #17173 from karroffel/gles2-line-rendering-fix
fix GLES2 line rendering
2018-03-02 13:37:44 +01:00
karroffel 8b82f4ad2e fix GLES2 line rendering
fixes #17147
2018-03-02 12:35:34 +01:00
bruvzg a5a4f3714b
GLES2 renderer support on macOS. 2018-03-02 13:15:12 +02:00
Marcelo Fernandez 00693f4ad0 Support for uneven amount of channels on PulseAudio 2018-03-01 14:10:39 -03:00
karroffel eac4c984df add GLES 2 renderer for 2D
This commit adds a new rendering backend, GLES2, and adds a
project setting to enable it.

Currently this backend can only be used on the X11 platform,
but integrating into other platforms is planned.
2018-03-01 15:12:30 +01:00
Nicolas Silva 20cab06f9a Use GL_LINE_STRIP instead of GL_LINES when drawing polylines. 2018-02-28 23:00:13 -05:00
bruvzg e3c2778d7e
Add missing return statements (iOS and server). 2018-02-25 01:11:03 +02:00
Hein-Pieter van Braam 8cde69f5f2 Fix Windows file case changing
Windows APIs don't really provide a way to change a filename case. This
implements a little juggling to make this work. We first create a
guaranteed unique temporary file, we then replace the original file with
the temporary file and we finally rename it to the desired filename
case.

(cherry picked from commit d69d58deea)
2018-02-24 18:09:20 +01:00
Poommetee Ketson 38865345d9 Particles: fix corrupted scene when saved after convert (2nd try) 2018-02-24 15:58:17 +07:00
Poommetee Ketson 7a1b7ddf6c Fix error spam when using PanoramaSky without texture 2018-02-22 21:43:17 +07:00
Juan Linietsky 7cd867c3fe 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
luz.paz 612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Poommetee Ketson 7e5b10b7d3 Fix get_drive (bookmarks) in linux not working 2018-02-21 23:31:50 +07:00
Juan Linietsky 9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
Rémi Verschelde 1fbb83de2c
Merge pull request #16467 from godotengine/gles3-light-shader-time
using TIME in light shader enables uses_fragment_time
2018-02-20 11:19:14 +01:00
Rémi Verschelde 4b562aaf0c
Merge pull request #16834 from bojidar-bg/x-rendering-gles3-bug
Fix a rendering bug with screen_texture
2018-02-20 11:11:11 +01:00
Bojidar Marinov ea57a19b34
Fix a rendering bug with screen_texture 2018-02-19 22:07:38 +02:00
Iskustvo 268d7c7c5b [X11] Improving error detection in move_to_trash 2018-02-18 17:02:19 +01:00
Artem Varaksa d35e486228 Clean up some bad words from code comments 2018-02-17 16:00:39 +03:00
K. S. Ernest (iFire) Lee 2e66730061 Create and return LightmapCapture. 2018-02-15 07:34:11 -08:00
K. S. Ernest (iFire) Lee 4e1923a931 Add dummy audio driver, fix dummy rasterizer 2018-02-15 07:34:11 -08:00
Fabio Alessandrelli 2de10aa467 Fixes to OS_Server and DummyRasterizer to match new signatures 2018-02-15 07:34:11 -08:00
Fabio Alessandrelli 72ef766dfa Add dummy Texture handling 2018-02-15 07:34:11 -08:00
Fabio Alessandrelli 8699f643c9 Disable GLES builders and source from server compilation 2018-02-15 07:34:11 -08:00
Fabio Alessandrelli c0dce6e480 Add dummy resterizer driver 2018-02-15 07:34:11 -08:00
Marcelo Fernandez 621d28adef Fix for a possible compile error under OS X 2018-02-14 19:48:35 -03:00
Rémi Verschelde 3ab72da645
Merge pull request #15710 from AndreaCatania/p1
Fixed sky reflection rendering when transparent BG
2018-02-14 16:29:08 +01:00
Rémi Verschelde 70294716af
Merge pull request #15875 from marcelofg55/wasapi_device_change
Improved WASAPI driver so that it always uses the default audio device
2018-02-14 16:09:49 +01:00
Chaosus e1c2bde0ec Fix invalid particle movement when time_scale is zero 2018-02-14 16:44:59 +03:00
Rémi Verschelde dea5a69693
Merge pull request #16408 from Calinou/remove-debugging-prints
Remove a few debugging prints
2018-02-14 11:32:10 +01:00
karroffel bb655856e2 using TIME in light shader enables uses_fragment_time
The GLES3 shader compiler performs certain checks to enable or disable
the usage of certain uniform variables (and with that the set-up of UBOs).

If the `TIME` variable gets used inside the `vertex` function then the
renderer knows that it has to insert that value into the UBO.
The same applies to the `fragment` function.

The `light` function gets executed inside the fragment shader for every
light source that is relevant to the current pixel. If the `TIME` variable
gets used in that function then it needs to be present in the fragment-UBO.
The check for this was missing, so if a shader uses `TIME` inside `light`
but not inside `fragment` then the uniform will not actually be set up.
2018-02-07 11:56:52 +01:00
Hugo Locurcio 84267915f5
Remove a few debugging prints 2018-02-05 11:30:50 +01:00
Marcin Zawiejski 8315aa40cc fix buffer write performance on Windows and Unix 2018-02-04 13:23:23 +01:00
Juan Linietsky 82df614457 Add a proper error when safe save fails. 2018-02-02 23:50:41 -03:00
Marlon Henry Schweigert 87adf9cfba Display set_nodelay to GDScript
Pass enabled arg

Rename set_nodelay to set_no_delay

Add description to the method

Change description
2018-01-30 13:22:15 -02:00
Marcelo Fernandez d5afcf7ab1 Improved WASAPI driver so that it always uses the default audio device 2018-01-19 18:41:23 -03:00
Rémi Verschelde 9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
binbitten 92473a9e9e Convert special case RGB10_A2 to RGBA8 when obtaining texture data 2018-01-18 18:05:01 +01:00
Leon Krause cbc194dde6 Fix copy shader in GLSL ES 3.0 2018-01-15 23:46:45 +01:00
Leon Krause e4609acc5d Fix Particles2D in WebGL 2.0 2018-01-15 20:39:17 +01:00
AndreaCatania c34f18acce Fixed sky reflection rendering when transparent BG 2018-01-14 20:28:26 +01:00
Rémi Verschelde e1a0f2bd71
Merge pull request #15636 from mrcdk/fix_canvas_light
Set correct types on a couple variables inside light_compute in canvas.glsl
2018-01-13 01:42:52 +01:00
Rémi Verschelde 4fd4b0399a
Merge pull request #15633 from binbitten/fix-mat2-align
Fix mat2 alignment
2018-01-13 01:39:20 +01:00
binbitten de8f43d95d Fix mat2 alignment 2018-01-12 22:26:50 +01:00
MrCdK 408f4cb146 Set correct types on a couple variables inside the canvas.glsl 2018-01-12 22:02:28 +01:00
Juan Linietsky e56b3439a5 Attempt renaming multiple times on safe file save, and make the behavior optional. Fixes #14339. 2018-01-12 17:03:52 -03:00
Juan Linietsky 0041efec1d Fix mat2 alignment 2018-01-12 12:45:16 -03:00
Juan Linietsky f4d603b902 Fix uniform alignment, closes #14962 2018-01-12 12:43:26 -03:00
Juan Linietsky 3a05d974e0 Instance dependency for particles was not being get rid of. Again fixes #15591 2018-01-12 09:12:31 -03:00
Juan Linietsky e3f02b1a1b Properly fix blend equations for both transparent and non transparent framebuffers. Closes #15047 2018-01-11 19:39:47 -03:00
AndreaCatania 252344f706 Fixed graphic artifact caused by anisotropic filter 2018-01-11 12:55:18 +01:00
Rémi Verschelde e49ddf2984
Merge pull request #15555 from BastiaanOlij/clamp_blends
Clamp blend to fix screen space reflections
2018-01-10 13:36:13 +01:00
Bastiaan Olij ebc96195d8 Clamp blend to fix screen space reflections 2018-01-10 23:23:00 +11:00
Rémi Verschelde f1ef2d5183
Merge pull request #15553 from AlmightyScientist/issue-15453
Shader Language: Fixes EXTRA_MATRIX undefined.
2018-01-10 12:46:52 +01:00
AlmightyScientist 4820910648 Shader Language: Fixes EXTRA_MATRIX undefined.
Fixes #15453.
2018-01-10 12:37:28 +01:00
volzhs b6cff1ba69 Fix stretch aspect keep mode
Fix #15407
Fix #15514
2018-01-10 10:49:26 +09:00
volzhs 1c806abdaa Fix shader compile error on Android
**ERROR**: EffectBlurShaderGLES3: Fragment Program Compilation Failed:
23:191: S0001: Type mismatch, cannot convert from 'int' to 'float'
   At: drivers/gles3/shader_gles3.cpp:168:_display_error_with_code() - EffectBlurShaderGLES3: Fragment Program Compilation Failed:
2018-01-09 16:44:56 +09:00
Jerome67000 87bbaddac3 removed unused project setting rendering/quality/depth_prepass/disable 2018-01-08 21:02:53 +01:00