Commit Graph

8473 Commits

Author SHA1 Message Date
Silc Renew 42aa5398d9 Fix Pathfollow direction
Co-authored-by: aaronfranke <arnfranke@yahoo.com>
2023-05-24 17:37:00 +09:00
Rémi Verschelde 5562100d33
Merge pull request #77411 from saki7/control-get_drag_data-const
Expose `Control::_get_drag_data()` as non-const function
2023-05-24 08:49:57 +02:00
Rémi Verschelde 6f34a23439
Merge pull request #76082 from reduz/ability-to-look-at-in-model-space
Add the ability to look-at in model-space.
2023-05-24 08:46:53 +02:00
Juan Linietsky 5fdc1232ef Add the ability to look-at in model-space.
This is a much simpler attempt to solve the same problem as #76060, but without breaking any compatibility.

* Adds a description of what model space is in the Vector3 enums (MODEL_* constants). This has the proper axes laid out for imported 3D assets.
* Adds the option to `look_at` using model_space, which uses Vector3.MODEL_FRONT as forward vector.

The attempt of this PR is to still break the assumption that there is a single direction of forward (which is not the case in Godot)
and make it easier to understand where 3D models are facing, as well as orienting them via look_at.
2023-05-24 10:10:24 +09:00
Nana Sakisaka 3dbd47ecb6 Expose Control::_get_drag_data() as non-const function 2023-05-24 06:09:45 +09:00
Rémi Verschelde 012541763d
Merge pull request #77288 from puchik/expose_get_window_id
Expose get_window_id() from Window class
2023-05-23 19:14:24 +02:00
ajreckof 006e899bb3 sort code completions with rules
Fixups

Add levenshtein distance for comparisons, remove kind sort order, try to improve as many different use cases as possible

Trying again to improve code completion

Sort code autocompletion options by similarity based on input

To make it really brief, uses a combination `String.similiary`, the category system introduced in a previous PR, and some filtering to yield more predictable results, instead of scattering every completion option at seemingly random.

It also gives much higher priority to strings that contain the base in full, closer to the beginning or are perfect matches.

Also moves CodeCompletionOptionCompare to code_edit.cpp

Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
Co-Authored-By: Eric M <41730826+EricEzaM@users.noreply.github.com>
2023-05-23 05:12:34 +02:00
bruvzg aaddec7cb8
[TextServer] Add support for retrieving OpenType name strings. 2023-05-22 18:08:34 +03:00
Rémi Verschelde 58eef826a2
Merge pull request #77321 from skyace65/Polygon2D
Fix incorrect Polygon2D description
2023-05-22 14:12:31 +02:00
Rémi Verschelde 0bdea72092
Merge pull request #77323 from RedworkDE/gdextension-openlibrary-default-value
Bind forgotten default value for `GDExtension::open_library` argument
2023-05-22 13:49:26 +02:00
Rémi Verschelde a54c011285
Merge pull request #77231 from AThousandShips/id_doc
Clarify range of various ID values are 32 bit
2023-05-22 13:49:02 +02:00
Rémi Verschelde 7a176459b1
Merge pull request #76899 from rakkarage/spring-tween
Add TRANS_SPRING to Tween
2023-05-22 13:48:47 +02:00
RedworkDE 402b3d146a Bind forgotten default value for `GDExtension::open_library` argument 2023-05-22 00:14:55 +02:00
skyace65 7d9a0f1fe7 Fix incorrect Polygon2D description 2023-05-21 17:47:21 -04:00
Arman Elgudzhyan 49890a99c1 Expose get_window_id() from Window class
Window classes often need a Window ID for operations. This will help with performing operations on cached Windows.
2023-05-20 14:48:24 -07:00
bruvzg fb78889904
[RichTextLabel] Add support for tab stops. 2023-05-20 22:58:51 +03:00
VolTer e3d0da404f Overhaul the top sections of the class reference (Physics classes) 2023-05-20 03:25:26 +02:00
Hugo Locurcio 86314e1e53
Remove constrained view in the 2D editor
We initially added an option to disable constraining the 2D editor view.
This setting was still enabled by default to avoid confusing users
who end up scrolling too far away from their current scene
(which is a problem if you don't know about the F key to focus
on the selection).

However, it's probably a better choice to unconstrain the 2D editor view
by default because:

- Lots of people don't know about this setting and wonder how they
  can scroll far away from the scene. This feels really limiting for them,
  and it can even lead to some people thinking Godot intentionally limits
  scene sizes.
- The 3D editor doesn't have such a contrain mechanism.
  This makes the 2D editor more consistent with the 3D editor.
2023-05-20 03:01:12 +02:00
Yuri Sizov 809a982162
Merge pull request #77247 from Piralein/nohashforyou
Fix C# code examples in `String` and `StringName`
2023-05-19 19:48:06 +02:00
Hana - Piralein 85e1fc2681 fix c# code example 2023-05-19 17:53:54 +02:00
Ninni Pipping 8cf98dda23 Clarify range of various ID values are 32 bit 2023-05-19 17:22:05 +02:00
Rémi Verschelde aaa77d0d8f
Merge pull request #77132 from bruvzg/tts_disable
Add `audio/general/text_to_speech` project setting to enable/disable TTS.
2023-05-19 10:10:38 +02:00
Rémi Verschelde 7951252e42
i18n: Sync translations with Weblate
(cherry picked from commit acc82a1d05)
2023-05-19 08:57:37 +02:00
Rémi Verschelde 57c49a4447
i18n: Sync translations with Weblate
(cherry picked from commit 9cd9a07c27)
2023-05-19 08:57:25 +02:00
VolTer 04562662d3 Overhaul the top sections of the class reference (Core classes) 2023-05-19 07:04:48 +02:00
Aaron Franke d209857ea7
Document that clamp works with any type that supports greater/less than 2023-05-18 20:18:08 -05:00
Yuri Sizov 2dc3294ad4
Merge pull request #77083 from Jess3Jane/stringname-docs
Accurately document StringName comparisons
2023-05-18 20:53:46 +02:00
bruvzg 5b9984b5a2
Add `audio/general/text_to_speech` project setting to enable/disable TTS. 2023-05-18 20:16:03 +03:00
Yuri Sizov e9ba45e12e
Merge pull request #77174 from FranckRJ/improve-parallaxlayer-mirroring-doc
Replace "mirror" by "repeat" in doc of `ParallaxLayer::motion_mirroring`
2023-05-18 19:01:43 +02:00
jess3jane 2f9121dea6 Accurately document StringName comparisons 2023-05-18 18:44:28 +02:00
Max Hilbrunner a521b85976 Small docs syntax fixes 2023-05-18 14:20:53 +02:00
FranckRJ 4e06f611b8 Replaced "mirror" by "repeat" in doc of ParallaxLayer::motion_mirroring
Also added a warning explaining that despite its name the texture isn't mirrored.
2023-05-18 00:09:46 +02:00
Rakka Rage 780e21bcac Add TRANS_SPRING to Tween 2023-05-17 17:54:37 -04:00
voidshine 06d02928b7 Document MIDI zero velocity quirk 2023-05-17 12:19:25 -07:00
Rémi Verschelde 05cc281e4d
Merge pull request #77154 from RPicster/raffa/particles-noise-improvement
Reworked Particle Turbulence
2023-05-17 18:36:08 +02:00
Rémi Verschelde 26f96aec9d
Merge pull request #77143 from RandomShaper/fix_wtp_deadlocks
Avoid multiple possibilites of deadlock in resource loading
2023-05-17 15:59:18 +02:00
KdotJPG 91bdd4073b Reworked Particle Turbulence - Rebased. 2023-05-17 14:25:21 +02:00
Rémi Verschelde b0f49266f9
Merge pull request #76719 from m4gr3d/add_input_event_cancelled_state_main
Augment the `InputEvent` class with a `CANCELED` state
2023-05-17 11:25:21 +02:00
Rémi Verschelde 411b6a95a0
Merge pull request #52314 from lawnjelly/four_delta_smooth
Add frame delta smoothing option (4.x)
2023-05-17 11:25:03 +02:00
Pedro J. Estébanez a6e43f71b6 Avoid multiple possibilites of deadlock in resource loading 2023-05-17 01:52:39 +02:00
David Snopek 9b9482d4bb Rework GDExtension interface from a struct to loading function pointers 2023-05-16 10:27:46 -05:00
lawnjelly 7925670f81 Add frame delta smoothing option (4.x)
Frame deltas are currently measured by querying the OS timer each frame. This is subject to random error. Frame delta smoothing instead filters the delta read from the OS by replacing it with the refresh rate delta wherever possible.

This PR also contains code to estimate the refresh rate based on the input deltas, without reading the refresh rate from the host OS.

The delta_smooth_enabled setting can also be modified at runtime through OS::, and there is also now a command line setting to override the project setting.
2023-05-16 13:57:25 +01:00
Rémi Verschelde d61827af05
Merge pull request #76605 from Rindbee/fix_get_visible_line_count
Fix calculation bug with `TextEdit::get_line_height()`
2023-05-16 10:59:52 +02:00
Rémi Verschelde 508a5bf16e
Merge pull request #76025 from YuriSizov/editor-reparentable-windows
Expose dialog parent-and-popup logic to the API
2023-05-16 10:49:09 +02:00
Rémi Verschelde 59c19a7172
Merge pull request #75250 from bruvzg/lbl_rtl_jst_flags
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-16 10:48:45 +02:00
Rémi Verschelde 265c70a369
Merge pull request #75142 from bruvzg/scr
[DisplayServer] Implement screen_get_image method for LinuxBSD/X11, macOS and Windows.
2023-05-16 10:48:16 +02:00
Fredia Huya-Kouadio 250749fa79 Augment the `InputEvent` class with a `CANCELED` state
The `InputEvent` class currently supports the `pressed` and `released` states, which given the binary nature, is represented by a `bool` field.
This commit introduced the `CANCELED` state, which signals that an ongoing input event has been canceled.
To represent all the states, the `InputEventState` enum is added and the `InputEvent` logic is refactored accordingly.
2023-05-15 11:48:25 -07:00
Yuri Sizov 17f492fb82 Expose dialog parent-and-popup logic to the API 2023-05-15 19:49:28 +02:00
bruvzg 9163d8c336
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification. 2023-05-15 19:23:54 +03:00
Rémi Verschelde 7349789a48
Merge pull request #77061 from AThousandShips/placeholder_doc
Document limitations of placeholder textures
2023-05-15 13:45:43 +02:00
Rémi Verschelde f57fcc95f0
Merge pull request #77056 from kleonc/property_usage_description_fix_network_is_gone
Fix property usage docs referring to removed network flag
2023-05-15 13:45:20 +02:00
Rémi Verschelde 591115dcde
Merge pull request #76989 from dalexeev/fix-draw-multiline-colors-usage
Fix `draw_multiline_colors` usage
2023-05-15 13:44:09 +02:00
Rémi Verschelde 88f5b8d687
Merge pull request #74190 from TokageItLab/respect-fade-abort-oneshot
Fix NodeOneShot doesn't respect fade-out when aborting and improvement
2023-05-15 13:43:20 +02:00
Rémi Verschelde 1d83a4c5a5
Merge pull request #72249 from RandomShaper/robust_sync
Robustify multi-threading primitives
2023-05-15 13:42:52 +02:00
Silc Lizard (Tokage) Renew 238bc9fe1f Fix NodeOneShot doesn't respect fade-out when aborting and improvement 2023-05-15 18:51:45 +09:00
Rémi Verschelde 51a1bd7c08
Merge pull request #75869 from aaronfranke/anim-play-end-doc
Elaborate on the from_end option in AnimationPlayer.play() documentation
2023-05-15 09:32:33 +02:00
Danil Alexeev cc44d75cd8
Fix `draw_multiline_colors` usage 2023-05-15 09:56:13 +03:00
Rindbee 391bce44b7 Fix calculation bug with `TextEdit::get_line_height()`
When `get_line_height()` is less than `1`, there is no visible text.
So limit the return value of `get_line_height()` to **not less** than
`1` for calculation.
2023-05-15 07:16:00 +08:00
Ninni Pipping bd2e377007 Document limitations of placeholder textures 2023-05-14 15:07:58 +02:00
kleonc fc92ee6bf4 Fix property usage docs referring to removed network flag 2023-05-14 12:18:26 +02:00
Hugo Locurcio 9e21647578
Document seamless caveats on small textures in NoiseTexture2D and NoiseTexture3D
This also harmonizes "normal map" spelling across the class reference.
2023-05-13 01:06:33 +02:00
Rémi Verschelde 405aa3f2d6
Merge pull request #77005 from paddy-exe/mention-spatial-node3d-ename
Mention "Spatial" rename to "Node3D" in Godot 4
2023-05-12 23:26:20 +02:00
Rémi Verschelde 964a5353db
Merge pull request #76525 from MewPurPur/worker-thread-pool-docs
Add WorkerThreadPool documentation
2023-05-12 20:13:19 +02:00
Patrick c60e05694d Mention "Spatial" rename to "Node3D" in Godot 4 2023-05-12 20:06:25 +02:00
kobewi 27dccf1b5e Enhance filesystem dock tooltips 2023-05-12 19:28:34 +02:00
Pedro J. Estébanez 6189ab5291 Robustify multi-threading primitives 2023-05-12 19:04:57 +02:00
Rémi Verschelde 8f17f26233
Merge pull request #76978 from raulsntos/property-hint-compat
Reorder `PropertyHint` enum to avoid breaking compat
2023-05-12 10:06:32 +02:00
Rémi Verschelde 863bcd3e2b
Merge pull request #76936 from clayjohn/revert-hsl
Revert "Add API for HSL conversion"
2023-05-12 10:03:21 +02:00
Rémi Verschelde 07764a4a11
Merge pull request #76852 from AThousandShips/item_list_rect
Add `get_item_rect` function to `ItemList`
2023-05-12 10:02:10 +02:00
Raul Santos a34207b812
Reorder PropertyHint enum to avoid breaking compat
Also syncs the Core enum with the C# enum for the source generators.
2023-05-12 01:48:07 +02:00
Ninni Pipping e5fdce7ca3 Add `get_item_rect` function to `ItemList` 2023-05-11 19:01:54 +02:00
smix8 f986b52b3c Make navigation mesh edge connections optional
Makes navigation mesh edge connections optional.
2023-05-11 18:46:34 +02:00
Rémi Verschelde fd4a06c515
Merge pull request #76906 from lawnjelly/safe_acos4_2
Make acos and asin safe
2023-05-11 13:33:37 +02:00
Rémi Verschelde 4020cc8acb
Merge pull request #76794 from Wiwip/inline-edit
Inline editor for the file system dock
2023-05-11 11:46:45 +02:00
Rémi Verschelde f7070a64e0
Merge pull request #72277 from Geometror/improve-editor-state-preservation
Improve editor state persistence
2023-05-11 11:45:52 +02:00
lawnjelly 50c5ed4876 Make acos and asin safe
A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.

The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
2023-05-11 08:34:34 +01:00
Hendrik Brucker dc46163b12 Improve editor state persistence 2023-05-11 04:17:03 +02:00
Wiwip b08a6084af Modifies the file system dock to use the inline editor instead of a dialog.
*Bugsquad edit:* Closes https://github.com/godotengine/godot-proposals/issues/4933
2023-05-10 18:49:35 -04:00
clayjohn f83a90192f Revert "Add API for HSL conversion"
This reverts commit 0b7fd664c1.
2023-05-10 17:45:56 -03:00
kobewi 04317e9ced Add metadata to resource previews 2023-05-10 14:03:10 +02:00
Rémi Verschelde 74e5ad5c60
Merge pull request #76165 from and-rad/safe-credentials
Store sensitive export options in dedicated credentials file
2023-05-10 12:47:07 +02:00
Rémi Verschelde 5271186f2f
Merge pull request #75901 from reduz/refactor-node-processing
Refactor Node Processing to allow Scene Multithreading
2023-05-10 12:46:44 +02:00
Rémi Verschelde 31fc7a8525
Merge pull request #62378 from trollodel/gsoc_2022_multiwindow
Add multi window code and shader editors (GSOC'22 Project)
2023-05-10 12:46:19 +02:00
Andreas Raddau fab160ce70 Store sensitive export options in dedicated credentials file 2023-05-10 11:40:17 +02:00
Rémi Verschelde 3b8c828159
Merge pull request #69988 from smix8/navigation_rvo_rework_4.x
Rework Navigation Avoidance
2023-05-10 10:19:12 +02:00
Rémi Verschelde 8e608e9467
Merge pull request #64388 from Rindbee/improve-ViewportTexture
Improve the UX of ViewportTexture in the editor
2023-05-10 10:18:43 +02:00
trollodel b4d6b47c17 Add multi window code and shader editors 2023-05-10 09:14:21 +02:00
Rémi Verschelde 769d8a7bbe
Merge pull request #76088 from rburing/contact_points_global_3d
PhysicsDirectBodyState3D: report contact points using global coordinates
2023-05-10 09:09:17 +02:00
Fabio Alessandrelli 081808be49
Merge pull request #75721 from ScorpionInc/Expose_String_functions_for_X509Certificate
Exposes String functions for X509Certificates
2023-05-10 05:26:55 +02:00
smix8 a6ac305f96 Rework Navigation Avoidance
Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
Rindbee af58f1e854 Improve the UX of ViewportTexture in the editor
The associated `ViewportTexture`s will update the `viewport_path`
in time when the `Viewport`'s nodepath is changed (caused by renaming
the node names or moving in the SceneTree dock).

If the target `Viewport` is changed by resetting the `viewport_path`,
the `ViewportTexture`s will be re-setup and emit `changed` signal in
time.
2023-05-10 09:13:43 +08:00
ScorpionInc a5b867391e Exposes String functions for X509Certificates
Exposes String functions for X509Certificates via two function calls: save_to_string() and load_from_string(str).
2023-05-09 19:02:33 -04:00
Ninni Pipping f24ef75de7 Add missing shader debug documentation 2023-05-09 21:25:08 +02:00
Rémi Verschelde 1d87b36760
Merge pull request #76824 from Calinou/doc-export-pck-binary-resource-conversion
Document caveats related to exported project binary resource conversion
2023-05-09 19:28:46 +02:00
Rémi Verschelde ccf8029910
Merge pull request #76730 from AThousandShips/doc_order
Make documentation sorting use natural order
2023-05-09 19:28:38 +02:00
Rémi Verschelde 0f444f101a
Merge pull request #76661 from bonjorno7/hsl
Add API for HSL conversion
2023-05-09 19:28:35 +02:00
Rémi Verschelde 564d1b34e0
Merge pull request #74711 from BastiaanOlij/add_texture_native_handle
Provide access to internal graphics handles for textures
2023-05-09 19:28:26 +02:00
Juan Linietsky 98c655ec8d Refactor Node Processing
* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.

This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424.
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
2023-05-09 19:17:51 +02:00
Ninni Pipping 6bccdec7a1 Make documentation sorting use natural order 2023-05-09 17:47:52 +02:00
Rémi Verschelde b0b23082c4
Merge pull request #76874 from AThousandShips/input_doc
Clarify that event handling does not affect `Input`
2023-05-09 17:44:56 +02:00
Rémi Verschelde 5ade250c7d
Merge pull request #76735 from AThousandShips/natural_cmp
Add `naturalcasecmp_to` function to `String`
2023-05-09 17:44:37 +02:00
bonjorno7 0b7fd664c1 Add API for HSL conversion
Math ported pretty much 1:1 from https://en.wikipedia.org/wiki/HSL_and_HSV
Style doesn't match the existing HSV code exactly, but should be close enough.
2023-05-09 17:43:10 +02:00
Ninni Pipping 732ad382a6 Clarify that event handling does not affect `Input` 2023-05-09 13:19:02 +02:00
Rémi Verschelde 02db5738a7
Merge pull request #70564 from stmSi/cant-set-srollcontainer-scrollvalue-in-ready
Fix: Can't set ScrollContainer `scroll_*` value in _ready()
2023-05-09 10:44:43 +02:00
Rémi Verschelde e0df3be64f
Merge pull request #70286 from the-sink/popupmenu_icon_modulate
Add icon_modulate set/get functionality to PopupMenu
2023-05-09 10:44:19 +02:00
Rémi Verschelde 72323a57d0
Merge pull request #57894 from Sauermann/fix-subviewport-1
Fix unrestricted mouse-event propagation to SubViewports for Physics-Picking
2023-05-09 10:43:49 +02:00
Bastiaan Olij c328676d96 For GDExternal use, provides access to internal graphics handles for textures 2023-05-09 13:47:22 +10:00
the-sink a85eef4367 Add icon_modulate functionality to PopupMenu 2023-05-08 15:25:00 -07:00
Rémi Verschelde 15f9ac9458
Merge pull request #75751 from KoBeWi/eradicate_ViewportTexture_errors_entirely_and_surely
Prevent errors when using ViewportTexture
2023-05-08 16:40:10 +02:00
Rémi Verschelde bbe05b60c8
Merge pull request #57179 from spacechase0/notify-world2d-changed-master
Propagate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it
2023-05-08 16:40:00 +02:00
kobewi 1b9802fa8c Prevent errors when using ViewportTexture 2023-05-08 15:56:16 +02:00
Rémi Verschelde 491a437df5
Merge pull request #76540 from reduz/redo-remote-filesystem
Redo how the remote filesystem works
2023-05-08 13:52:51 +02:00
Rémi Verschelde 3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00
Rémi Verschelde 704560cc3c
Merge pull request #70868 from Maran23/4-x-scrollcontainer-custom-step-editor
Expose horizontal/vertical `custom_step` as editor property for the `ScrollContainer`
2023-05-08 13:52:18 +02:00
Rémi Verschelde 21b687446d
Merge pull request #76828 from akien-mga/ci-codespell-blocking
CI: Make codespell checks blocking, but only check changed files
2023-05-08 12:21:11 +02:00
Rémi Verschelde 4b51569164
Merge pull request #76822 from YeldhamDev/os_docs
Improve some descriptions in the OS docs
2023-05-08 12:21:08 +02:00
Rémi Verschelde eb6d6ab29f
Merge pull request #76658 from Paulb23/convert-indent-code-edit
Move convert_indent into CodeEdit
2023-05-08 12:20:37 +02:00
Rémi Verschelde e85f6871ba
Merge pull request #76561 from KoBeWi/most_obscure_class_that_has_ever_existed
Improve and document PackedDataContainer
2023-05-08 12:20:33 +02:00
Rémi Verschelde 7e6f22b13d
Merge pull request #76549 from MewPurPur/improve-docs-top-sections-ANIM
Overhaul the top sections of the class reference (Animation classes)
2023-05-08 12:20:29 +02:00
Rémi Verschelde eebb1d8eff
Merge pull request #74369 from Dragoncraft89/master
Implement vertical icon alignment for buttons
2023-05-08 12:20:11 +02:00
Juan Linietsky 273a6eeb66 Redo how the remote filesystem works
Instead of reading files over the network, the new version uses a local file cache and only updates files when it changes.

The original remote filesystem was created 14 years ago, when ethernet was faster than hard drives or even flash. Also, mobile devices have a very small amount of storage.
Nowadays, this is no longer the case so the approach is changed to using a persistent cache in the target device.

Co-authored-by: m4gr3d
2023-05-08 11:57:54 +02:00
Rémi Verschelde b226f7e587
CI: Make codespell checks blocking, but only check changed files 2023-05-08 11:50:55 +02:00
Hugo Locurcio febc674f48
Document caveats related to exported project binary resource conversion 2023-05-08 07:02:00 +02:00
Michael Alexsander 6db12c5e50 Improve some descriptions in the OS docs 2023-05-07 23:28:56 -03:00
Fredia Huya-Kouadio bd1bc68ba0
Merge pull request #75718 from m4gr3d/add_scale_editor_icons_main
Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
2023-05-07 17:05:12 -07:00
Fredia Huya-Kouadio 30824e9818 Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
When enabled, this scales the editor icons to improve usability on touchscreen devices.
In addition this commit fixes touch detection for the collision_shape_2d_editor_plugin so it scales with the icons size.
2023-05-07 15:55:28 -07:00
Paulb23 0b3fba45c6 Move convert_indent into CodeEdit 2023-05-07 13:08:37 +01:00
Ninni Pipping 46a7018e3c Add `naturalcasecmp_to` function to `String`
Functions as a complement to `naturalnocasecmp_to`
2023-05-07 10:17:53 +02:00
VolTer bd257092da Add WorkerThreadPool documentation 2023-05-07 04:38:55 +02:00
Hugo Locurcio 5056c427d3
Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
This brings the overall class reference completion percentage from 87% to 92%.
2023-05-06 22:40:32 +02:00
Max Hilbrunner 64eeb04d2c
Merge pull request #76373 from MewPurPur/add-AudioStreamGenerator-example 2023-05-06 15:44:04 +02:00
Max Hilbrunner 921d231ad6
Merge pull request #76664 from Xenoparrot/simple-typos 2023-05-06 15:41:55 +02:00
Max Hilbrunner 76599bed51
Merge pull request #76699 from MewPurPur/document-text-server-dummy 2023-05-06 15:39:50 +02:00
Max Hilbrunner 9d4e5eefb2
Merge pull request #76720 from aaronfranke/ancestortecedent 2023-05-06 15:31:57 +02:00
Clay John 7a13cf9aeb
Merge pull request #75510 from SilicDev/string_erase
Reimplement `String.erase()` as immutable method
2023-05-05 10:03:49 -07:00
VolTer 4af3fc7e26 Overhaul the top sections of the class reference (Animation classes) 2023-05-05 17:17:22 +02:00
Max Hilbrunner d481fca986
Merge pull request #75517 from BastiaanOlij/expose_render_target 2023-05-05 14:28:01 +02:00
Max Hilbrunner fa451ead91
Merge pull request #74883 from dalexeev/fix-thin-multiline-colors 2023-05-05 14:26:37 +02:00
Max Hilbrunner d6161b948c
Merge pull request #76604 from MewPurPur/sylveon-moment-UwU 2023-05-05 14:21:07 +02:00
Aaron Franke 740b0713a2
Fix small mistake in docs, "antecedents" -> "ancestors" 2023-05-03 21:23:28 -05:00
SilicDev 6fa4f71ca6 Reimplement String.erase 2023-05-04 00:52:35 +02:00
VolTer c8e06fe838 Document TextServerDummy 2023-05-03 21:23:03 +02:00
Max Hilbrunner 8c729f0f34
Merge pull request #76646 from KoBeWi/acoording_to_screen
Some clarifications on screen-space coordinates
2023-05-03 20:45:40 +02:00
kobewi 33b9be27d3 Some clarifications on screen-space coordinates 2023-05-03 20:15:49 +02:00
VolTer 9c7673b2ab Add documentation for TubeTrailMesh and RibbonTrailMesh 2023-05-03 06:21:20 +02:00
UltraBIF 8106d33d0f Fixed various typos across the docs 2023-05-02 18:24:32 -04:00
Chase Warrington 46e06ee1e6 Propogate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it 2023-05-01 18:26:55 -04:00
Florian Kothmeier 68b9fa71a0
Implement vertical icon alignment for buttons 2023-05-01 19:51:47 +02:00
VolTer 9d77caaf95 Add an example for how to use AudioStreamGenerator 2023-04-30 20:18:49 +02:00
Juan Linietsky 1c93606e47 Add ValidatedCall to MethodBind
* This should optimize GDScript function calling _enormously_.
* It also should simplify the GDScript VM considerably.

NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
2023-04-30 20:01:26 +02:00
Hugo Locurcio f10759489d
Document high performance cost of turbulence in ParticleProcessMaterial
- Mention that GPUParticlesAttractorVectorField3D can be used as an
  alternative to turbulence in 3D.
2023-04-30 00:38:26 +02:00
Marius Hanl 29358daa4d Expose horizontal/vertical custom_step as editor property for the ScrollContainer 2023-04-29 23:56:59 +02:00
stmSi 83626ab90d Added note to used set_deferred while setting scroll values in _ready function. 2023-04-29 23:16:38 +06:30
kobewi c08e96ef0d Improve and document PackedDataContainer 2023-04-29 00:29:40 +02:00
Rémi Verschelde c4a9d32126
Merge pull request #76264 from vnen/gdscript-static-variales
Add support for static variables in GDScript
2023-04-27 16:56:08 +02:00
Rémi Verschelde f43b39a7c0
Merge pull request #50671 from winston-yallow/improve-editor-spin-slider
Add editor setting for spin slider sensibility
2023-04-27 16:55:16 +02:00
George Marques 0ba6048ad3
Add support for static variables in GDScript
Which allows editable data associated with a particular class instead of
the instance. Scripts with static variables are kept in memory
indefinitely unless the `@static_unload` annotation is used or the
`static_unload()` method is called on the GDScript.

If the custom function `_static_init()` exists it will be called when
the class is loaded, after the static variables are set.
2023-04-27 09:51:44 -03:00
Winston Yallow 277e261acf
Add editor setting for spin slider sensibility 2023-04-27 13:45:24 +02:00
Rémi Verschelde 35f6a1387c
Merge pull request #76488 from YuriSizov/docs-validate-code-params
Validate code tags in documentation for potential params
2023-04-27 08:20:42 +02:00
Rémi Verschelde 31179d7322
Merge pull request #76482 from damdalf/class_ref_documentation_MeshDataTool_code_examples
Corrected the GDScript and C# examples for the MeshDataTool class reference documentation
2023-04-27 08:20:18 +02:00
Rémi Verschelde 359b494cbe
Merge pull request #76437 from RandomShaper/fix_vol_fog_voxel_gi
Fix voxel GI issues
2023-04-27 08:19:06 +02:00
Rémi Verschelde cedd3378f5
Merge pull request #69053 from KoBeWi/grabbercentrism
Add center_grabber theme property to Slider
2023-04-27 08:18:37 +02:00
Yuri Sizov 391eccca76 Validate code tags in documentation for potential params
Adds a check to make_rst to look for matches
between the text inside of the [code][/code] tag
and known param identifiers.
Fixes most of what was revealed.
2023-04-26 21:36:04 +02:00
Pedro J. Estébanez 09aa1bbdb3 Fix unsupported sampler filter used for voxel GI 2023-04-26 20:54:06 +02:00
Devin 3b615ed789 Updated GDScript example to use clear_surfaces() and C Sharp example to use ClearSurfaces() instead of non-existent surface_remove() and SurfaceRemove() 2023-04-26 09:01:31 -05:00
Rémi Verschelde 6bf94cfd7a
Merge pull request #76470 from MewPurPur/add-immediate-mesh-example
Provide an example on how to use ImmediateMesh
2023-04-26 13:58:17 +02:00
Rémi Verschelde e1075e9c7c
Fix various typos with codespell
Also includes the grammar fix from #76206.

Co-authored-by: Peter Anderson <BWPanda@users.noreply.github.com>
2023-04-26 13:57:09 +02:00
VolTer 4eabad6c26 Provide an example on how to use ImmediateMesh 2023-04-26 12:36:02 +02:00
Rémi Verschelde 8f7b09916d
Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
Rémi Verschelde 0e94757548
Merge pull request #76455 from winston-yallow/document-automatic-center-of-mass
Document that the automatic center of mass mode uses the individuals shape origins
2023-04-26 11:36:03 +02:00
Rémi Verschelde f6190fb538
Merge pull request #76359 from AThousandShips/timer_doc
Add information about how `Engine.time_scale` affects Timers
2023-04-26 11:35:59 +02:00
Rémi Verschelde cc0edf810f
Merge pull request #74106 from dalexeev/astar-grid-2d-negative-coords
Allow negative coordinates in `AStarGrid2D`
2023-04-26 11:35:55 +02:00
Danil Alexeev 76ee3d4f31
Allow negative coordinates in `AStarGrid2D` 2023-04-26 09:29:33 +03:00
Winston 7b30d7da51
Document automatic center mode using shape origins 2023-04-26 03:19:23 +02:00
Danil Alexeev 005937b576
Add support for multiline strings to `Tree` 2023-04-25 18:43:26 +03:00
Rémi Verschelde efb42c3101
Merge pull request #75447 from bruvzg/brotli_packedarray
Expose brotli decompression to the scripting API.
2023-04-25 16:16:56 +02:00
Rémi Verschelde 0093660351
Merge pull request #76246 from Proggle/tilemap-rid-layer-report
TileMap: Add method to fetch the layer for a given body
2023-04-25 14:44:10 +02:00
Rémi Verschelde ae7872fd02
Merge pull request #76199 from needleful/incremental_search_property
Add allow_search property to ItemList and Tree to control incremental search
2023-04-25 14:44:06 +02:00
Rémi Verschelde c89b3710cb
Merge pull request #76168 from MewPurPur/justify-gradient-reverse-not-reversing
Document why Gradient.reverse() doesn't reverse constant gradients
2023-04-25 14:44:02 +02:00
Proggle 093cb90077
TileMap: Add method to fetch the layer for a given body 2023-04-25 12:49:50 +02:00
Yuri Sizov 0562decf34 Unexpose AnimationTrackEditPlugin as not implemented 2023-04-25 11:38:17 +02:00
Rémi Verschelde fa40b0fdba
Merge pull request #76410 from YuriSizov/docs-highligh-editor-only
Create an "Editor-only" section in the online class reference
2023-04-25 10:00:42 +02:00
Rémi Verschelde be00dcd724
Merge pull request #73656 from TokageItLab/expose-3d-tracks
Expose interpolation methods for 3D track in `Animation` class
2023-04-25 09:57:52 +02:00
Rémi Verschelde 76d33d187f
Merge pull request #69698 from Daylily-Zeleen/daylily-zeleen/show_in_explorer
Implement and expose OS::shell_show_in_file_manager()
2023-04-25 09:57:27 +02:00
Daylily-Zeleen b12ced0a26 Implement and expose OS::shell_show_in_file_manager() 2023-04-25 11:29:32 +08:00
Yuri Sizov 3ae282b452 Create an "Editor-only" section in the online class reference
This helps to find such classes without digging
through the rest of the class reference.
Editor-only classes can still be found under
your normal "Node" and "Resource" types.

This also fixes a typo and a missed case from the recent platform docs PR.
2023-04-24 21:06:55 +02:00
Silc Renew fac8a918f9 Expose interpolation methods for 3D track in Animation class 2023-04-25 01:45:14 +09:00
Rémi Verschelde b5ddafcab2
Merge pull request #76374 from OverloadedOrama/more-tab-container-signals
Add missing `TabBar` signals to `TabContainer`
2023-04-24 16:48:01 +02:00
Rémi Verschelde f64544a960
Merge pull request #76311 from aaronfranke/t2d-basis-det
Expose `determinant` in Transform2D, rename internal method
2023-04-24 16:46:24 +02:00
Rémi Verschelde 1f76ad0286
Merge pull request #76279 from TheSecondReal0/buttongroup-unpress
Add an option for ButtonGroups to be unpressed
2023-04-24 16:46:00 +02:00
Rémi Verschelde 13544fb508
Merge pull request #75759 from TokageItLab/reimplement-grouped-statemachine
Rework for nested `AnimationNodeStateMachine`
2023-04-24 16:44:21 +02:00
Rémi Verschelde 4970c52a7a
Merge pull request #75640 from bruvzg/mem_info
[OS] Implement and expose to scripting APIs `get_memory_info` method instead of old `get_free_static_memory`.
2023-04-24 16:43:55 +02:00
Rémi Verschelde dfee04ae2a
Merge pull request #74632 from davthedev/tabs-hover
Add theming support for hovered tabs
2023-04-24 16:42:38 +02:00
bruvzg 628f3b2f79
[OS] Implement and expose to scripting APIs `get_memory_info` method instead of old `get_free_static_memory`. 2023-04-24 14:08:55 +03:00
Emmanouil Papadeas 0a6a4969dc Add more signals to `TabContainer` that `TabBar` already has 2023-04-23 18:50:35 +03:00
Ninni Pipping 16a1465380 Add information about how `Engine.time_scale` affects Timers 2023-04-23 10:21:18 +02:00
Aaron Franke 290b09b36c
Expose `determinant` in Transform2D, rename internal method 2023-04-22 13:44:14 -05:00
kobewi 14cb9b5b26 Add center_grabber property to Slider 2023-04-22 17:53:17 +02:00
Rémi Verschelde 898873b91e
Merge pull request #76309 from Calinou/custom-mouse-cursor-error-compressed
Add support for VRAM-compressed custom mouse cursor images
2023-04-22 13:19:34 +02:00
Rémi Verschelde 66d9a6acde
Merge pull request #75960 from ShadyChibinko/tab_metadata
Add tab Metadata to TabBar & TabContainer
2023-04-22 13:19:04 +02:00
Hugo Locurcio 303bf247de
Add support for VRAM-compressed custom mouse cursor images
No memory is actually saved when using this, so lossless modes are
still recommended as they look better and load faster.
2023-04-21 18:01:47 +02:00
Hugo Locurcio 92730fb07d
Document custom mouse cursors larger than 128×128 potentially having issues 2023-04-21 02:05:22 +02:00
TheSecondReal0 d829b43ab5 Add option for ButtonGroups to be unpressed
Add an option for ButtonGroups to be unpressed

Apply suggestions from code review

Co-Authored-By: Tomek <kobewi4e@gmail.com>
Co-Authored-By: Yuri Rubinsky <chaosus89@gmail.com>
Co-Authored-By: kleonc <9283098+kleonc@users.noreply.github.com>
2023-04-20 17:09:39 -06:00
VolTer 0a4a1bc4b8 Add a square fill mode to GradientTexture2D 2023-04-20 16:32:42 +02:00
Rémi Verschelde db13026370
i18n: Sync translations with Weblate
(cherry picked from commit 90b4ca2e50)
2023-04-20 13:27:43 +02:00
Rémi Verschelde 2b20a707cb
Merge pull request #76251 from bruvzg/docs_platf
[Export docs] Move docs to platform folders.
2023-04-20 12:42:54 +02:00
Rémi Verschelde 42d3ed2103
Merge pull request #74739 from davthedev/itemlist-hover
Add theming support for hovered ItemList items
2023-04-20 12:41:41 +02:00
bruvzg a5128e71bb
[Export docs] Move docs to platform folders. 2023-04-20 11:02:12 +03:00
Yuri Sizov 8a74d8438f Extract editor run toolbar into its own component
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
Rémi Verschelde 989fa49e71
Merge pull request #75219 from bruvzg/get_focus_screen
Add project manager / editor initial screen settings, implement `get_keyboard_focus_screen` method.
2023-04-19 10:13:44 +02:00
bruvzg 520a8d8ed2
Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method. 2023-04-19 08:54:53 +03:00
bruvzg 0088981c40
[Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
David Giardi 9f1e18e64c Add theming support for hovered tabs
Tabs can now be styled differently when hovered by the mouse pointer.
2023-04-19 01:38:09 +02:00
Rémi Verschelde 5bb46d6064
Merge pull request #76176 from YuriSizov/editor-extracted-interface-commencing
Decouple `EditorInterface` from `EditorPlugin`
2023-04-18 23:41:20 +02:00
David Giardi 142990d60a Add hovered item style to ItemList 2023-04-18 22:52:39 +02:00
needleful 9a968088db Add allow_search property to ItemList and Tree 2023-04-18 09:21:18 -07:00
Hugo Locurcio 68117d2fc7
Document using AnimatableBody when needed in StaticBody description 2023-04-18 16:31:22 +02:00
Yuri Sizov b65d3591b2
Merge pull request #76208 from timothyqiu/doc-fixes
Fix various typos in the classref
2023-04-18 15:45:01 +02:00
Yuri Sizov 8f113c6532
Merge pull request #72749 from aaronfranke/area-priority
Make Area physics priority consistently int and allow negative numbers
2023-04-18 14:21:06 +02:00
Haoyu Qiu 766807506c Fix various typos in the classref 2023-04-18 19:53:47 +08:00
Aaron Franke 87bd8d2dcf Make Area physics priority consistently int and allow negative numbers 2023-04-18 13:50:20 +02:00
Yuri Sizov 7b6c0a8b43
Merge pull request #76186 from pkowal1982/double_the
Remove double thes from class documentation
2023-04-18 13:06:02 +02:00
Silc Renew 991e6e90ba Rework StateMachine and nested StateMachine process
Breaking compatibility: If a StateMachineTransition is connected to a nested StateMachine prior to this, it is removed. Also, there was a feature to connect another StateMachine as the End of a StateMachine, which is also removed to avoid reference confusion. It was like a GoTo Statement, also further passing the same reference to the blending process, causing the blending calculation to break or causing some StateMachines to not work.
2023-04-18 19:06:51 +09:00
Yuri Sizov 3db40355a0
Merge pull request #76132 from davthedev/stylebox-flat-antialiasing-fix
Fix blurry borders on antialiased StyleBoxFlat
2023-04-17 22:20:04 +02:00
Yuri Sizov 49d7041d34 Decouple EditorInterface from EditorPlugin
- Simplify some includes in the process.
- Also exposes EditorInterface.movie_maker_enabled as a property.
2023-04-17 21:59:09 +02:00
Paweł 4431cdd154 Remove double thes from documentation 2023-04-17 21:45:30 +02:00
David Giardi 2ef20045b1 Fix blurry borders on antialiased FlatStyleBox
This is a fix of the antialiasing logic of FlatStyleBox.
It is now possible to have smooth rounded corners while keeping
the edges sharp on the pixels.

The antialiasing gradient positioning is ajusted so that the "hard"
border corresponds to the middle of that gradient instead of one end.
Checked against rendering of rounded rectangles in a vector graphics
software.
2023-04-17 20:23:03 +02:00
Rémi Verschelde 5625399680
Merge pull request #76158 from AThousandShips/unbind_doc
Improve description of `Callable.bind/unbind`
2023-04-17 20:14:04 +02:00
Rémi Verschelde 96580689b0
Merge pull request #76051 from rburing/contact_local_velocity_2d
PhysicsDirectBodyState2D: add `get_contact_local_velocity_at_position`
2023-04-17 20:14:00 +02:00
Rémi Verschelde 96cc100246
Merge pull request #72895 from RedworkDE/editor-export-plugin-settings
Allow EditorExportPlugins to provide export options
2023-04-17 20:13:53 +02:00
Yuri Sizov de416c5cbd
Merge pull request #74623 from MewPurPur/edit-text-with-style
Code style improvements to text_edit and related
2023-04-17 19:08:08 +02:00
VolTer f21d13600e Document why Gradient.reverse() doesn't reverse constant gradients 2023-04-17 15:15:16 +02:00
Yuri Sizov 8541dd6bec
Merge pull request #76134 from Calinou/doc-print-rich
Improve `print_rich()` documentation
2023-04-17 14:21:22 +02:00
Yuri Sizov 4cf8789fcd
Merge pull request #76137 from ju5tevg3niy/patch-2
Fixed typo in DisplayServer.ScreenOrientation docs
2023-04-17 14:09:27 +02:00
Yuri Sizov 2538c6f471
Merge pull request #76091 from MewPurPur/fix-quaternion-description
Fix Quaternion's brief description
2023-04-17 14:07:56 +02:00
Yuri Sizov 0f24f015c6
Merge pull request #76049 from timothyqiu/equality
Unify descriptions of vector methods
2023-04-17 14:05:59 +02:00
Yuri Sizov 23b24fea62
Merge pull request #75776 from Rattle22/patch-1
Fix Typo in NavigationServer2D
2023-04-17 14:04:34 +02:00
Ninni Pipping 0332fd5e8f Improve description of `Callable.bind/unbind` 2023-04-17 14:04:11 +02:00
Evgeniy Vasilyev 5ba98e59f0
Fixed typo in DisplayServer.ScreenOrientation docs 2023-04-16 19:37:39 +03:00
Hugo Locurcio ec277d804e
Improve `print_rich()` documentation
- List all supported colors.
- Mention URL tag support limitations.
- Fix and tweak code example to do what it says.
- Remove outdated notice about lack of Windows support (but mention
  that only Windows 10 and later support ANSI code conversion).
2023-04-16 16:34:28 +02:00
Tae Hong Ahn 5a775ac08c update set_smooth_group description
fixes https://github.com/godotengine/godot/issues/74452
2023-04-15 18:25:10 -04:00
VolTer 5c0e3b26a6 Fix Quaternion's brief description 2023-04-15 16:01:19 +02:00
Ricardo Buring 15b8cb9d9c PhysicsDirectBodyState3D: report contact points using global coordinates
Also update the documentation to reflect this in both 2D and 3D.
2023-04-15 14:31:17 +02:00
Haoyu Qiu 6cd8e706fa Unify descriptions of vector methods
* is_equal_approx
* normalize
* length_squared
* posmod
* posmodv
2023-04-14 23:31:33 +08:00
Ricardo Buring aacb20437a PhysicsDirectBodyState2D: add get_contact_local_velocity_at_position 2023-04-14 11:40:06 +02:00
Ninni Pipping 6312fe2fae Fix `Image.compress` description
Description mentioned `mode` instead of `source`
2023-04-13 10:05:23 +02:00
Rémi Verschelde 68b8156fe3
Merge pull request #76014 from AThousandShips/image_astc
Expose more compression formats in Image and fix compress check
2023-04-13 09:57:53 +02:00
Rémi Verschelde 8bce5a88e1
Merge pull request #76009 from Calinou/particles-attractor-strength-fix-typo
Fix `setrngth` typo in `particles_collision_set_attractor_strength()`
2023-04-13 09:57:05 +02:00
Rémi Verschelde f850bfa92d
Merge pull request #58880 from tgift/DirectBodyState
Contacts and PhysicsDirectBodyState3D
2023-04-13 09:51:43 +02:00
Ninni Pipping cf64e2fa47 Expose more compression formats in Image and fix compress check
Check for compressing ASTC checked if the function for BPTC was present
2023-04-13 09:39:03 +02:00