Rémi Verschelde
3d7f155586
Remove unused Bullet module and thirdparty code
...
It has been disabled in `master` since one year (#45852 ) and our plan
is for Bullet, and possibly other thirdparty physics engines, to be
implemented via GDExtension so that they can be selected by the users
who need them.
2022-03-09 21:45:47 +01:00
reduz
21637dfc25
Remove VARIANT_ARG* macros
...
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
kobewi
39d429e497
Change some math macros to constexpr
...
Changes `MAX`, `MIN`, `ABS`, `CLAMP` and `SIGN`.
2022-03-09 16:24:32 +01:00
Rémi Verschelde
4e3d5a9a2c
VariantUtility: Unexpose `Math::range_step_decimals`
...
This method was meant only as a convenience for editor code
to allow using a step of 0 to disable snapping.
It was exposed by mistake when refactoring GlobalScope.
2022-03-07 22:13:49 +01:00
Rémi Verschelde
95e6db09d0
Merge pull request #58859 from godotengine/revert-57972-fix_has_setting4
2022-03-07 14:32:25 +01:00
Rémi Verschelde
78bf9926f8
Revert "Fix ProjectSettings has_setting() when used on a overriden setting with feature tags"
2022-03-07 12:33:07 +01:00
lawnjelly
0565676893
Protection for array operator for Vector2 / 3 in DEV builds
...
A previous PR had changed the array operator to give unbounded access. This could cause crashes where old code depended on this previous safe behaviour.
This PR adds DEV_ASSERT macros for out of bound access to DEV builds, allowing us to quickly identify bugs in calling code, without affecting performance in release or release_debug editor builds.
2022-03-07 11:15:45 +00:00
Rémi Verschelde
6c3170e875
Merge pull request #57930 from piiertho/bugfix/add-none-flag-to-resource-saver
2022-03-07 12:05:35 +01:00
Pierre-Thomas Meisels
f9d4f08090
Fix ResourceSaver::save method exposition flag parameter
...
enh: Add FLAG_NONE to SaverFlags in ResourceSaver to fix api inconsistency
fix: flags parameter of ResourceSaver::save is now uint32_t to allow flag composition in scripts
2022-03-07 10:39:51 +01:00
Rémi Verschelde
a51f724b8b
Merge pull request #57812 from piiertho/bugfix/add-none-enum-global-constants
2022-03-07 10:23:25 +01:00
Pierre-Thomas Meisels
a41fb2fa3c
bugfix: bind core enums' none values
2022-03-07 09:16:25 +01:00
reduz
b0ca03b0a2
Add a UniformSet cache
...
* Changed syntax usage for RD::Uniform to create faster with a single RID
* Converted render pass setup to use this in clustered renderer to test.
This is the first step into creating a proper uniform set cache system to simplify large parts of the codebase.
2022-03-06 13:03:33 +01:00
Rémi Verschelde
0d1e3893d9
Merge pull request #57630 from lawnjelly/bvh4_templated_checks
...
[4.x] BVH - Sync BVH with 3.x
2022-03-04 23:29:38 +01:00
bruvzg
12cb6386f6
Improve app name and system permission message localization.
...
Add localizable string (Dictionary<Lang Code, String>) property editor and property hint.
Add localized "app name" property to the project settings.
Add localized permission and copyright properties to the macOS and iOS export settings.
Remove some duplicated ("app name") and deprecated ("info") macOS and iOS export properties.
2022-03-04 18:11:31 +02:00
Rémi Verschelde
0ff45dd3a7
Merge pull request #58673 from Calinou/smooth-trimesh-collision-always-setting
2022-03-04 12:25:36 +01:00
Ing. Petr Jindra
c4770e1605
fix of reading property list from custom nodes imported from GDExtension when inheritance between custom nodes is used
2022-03-02 18:50:00 +01:00
Hugo Locurcio
4219485a82
Always register the Smooth Trimesh Collision project setting
...
This ensures the project setting never disappears from the editor,
even if the current physics engine is GodotPhysics.
This also adds documentation for the Smooth Trimesh Collision
project setting.
2022-03-02 18:49:34 +01:00
Haoyu Qiu
d1ca29cd8c
Remove `TTRC()` with empty string
...
Fixes "duplicate message definition" when extracting messages.
2022-03-02 17:02:10 +08:00
Haoyu Qiu
b00b7f9b7c
Fix `UndoRedo::create_action()` invalid memory usage
2022-03-01 18:20:46 +08:00
Rémi Verschelde
feee9d0aa5
Merge pull request #58629 from groud/fix_native_extion_init_order
2022-03-01 01:33:48 +01:00
Rémi Verschelde
de9446186d
Merge pull request #58488 from lawnjelly/float_literals_casts
2022-03-01 01:32:07 +01:00
Gilles Roudière
ce512b35c1
Reorder native extension types initialization, initializing editor last
2022-02-28 16:03:26 +01:00
Aaron Franke
061ab30051
Use is_zero_approx and fix spelling in CameraMatrix invert
2022-02-26 12:19:54 -06:00
Hugo Locurcio
8e57e5dc6a
Print every file exported with `PCKPacker.flush()`s verbose parameter
...
Previously, only one line per 100 files was printed.
This also refactors the print statement to use Godot methods and
make it more informative overall.
2022-02-25 02:42:58 +01:00
Bartłomiej T. Listwon
3f7f780a4c
Optimize String concatenation and copy functions
2022-02-24 09:47:15 +01:00
lawnjelly
1485924a2b
Float literals - fix main primitives to use real_t casting
...
Uses (real_t) casting to ensure appropriate calculations are done in 32 bit where real_t is compiled as 32 bit.
2022-02-24 08:15:10 +00:00
Aaron Franke
55aabb8b06
Add offset string from minutes conversion method to Time singleton
2022-02-23 22:12:02 -06:00
Rémi Verschelde
e6c11e4dfd
Merge pull request #58331 from poiati/fix-extension-registration-order-2
2022-02-22 09:07:28 +01:00
Rémi Verschelde
3000a3076b
Merge pull request #58350 from kidrigger/patch-1
2022-02-21 12:44:32 +01:00
Paulo Poiati
fe95aa2c90
Fix extension registration order.
2022-02-20 10:58:46 -03:00
Anish Bhobe
b7ff421b55
Resolving suggestions on comment formatting.
2022-02-20 14:56:58 +01:00
Rémi Verschelde
e3d89a76f7
Sync controller mappings DB with SDL2 community repo
...
Synced with gabomdq/SDL_GameControllerDB@94b76208bc
2022-02-20 12:20:17 +01:00
Rémi Verschelde
91a57b5b6a
Merge pull request #58329 from Powerbyte7/patch-1
2022-02-20 12:11:53 +01:00
Anish Bhobe
102d9fc1b3
Fixing iteration for extension level loading.
...
Extensions are not getting instantiating properly due to iteration calling the wrong levels for loading.
2022-02-20 11:41:39 +01:00
Powerbyte7
b8a7ea034c
[HTML5] Add Stadia controller to database
...
Add web support for the Stadia controller.
2022-02-19 23:01:41 +01:00
Rémi Verschelde
e031aa06ee
Core: Use forward declares for Vector3/Vector3i
...
Add add Vector3 operator in Vector3i.
2022-02-19 16:47:24 +01:00
Rémi Verschelde
719762d4dc
Merge pull request #58166 from Zylann/fix_binary_resource_with_doubles
...
Fix loading of binary resources with 64-bit floats
2022-02-19 08:22:42 +01:00
Rémi Verschelde
420ad25348
Merge pull request #58205 from Zylann/fix_variant_encode_with_doubles
...
Add missing flag when encode_variant writes math types with doubles
2022-02-19 08:22:05 +01:00
bruvzg
759ca45820
[Editor] Fix "en" editor translation detection.
2022-02-18 22:15:02 +02:00
Rémi Verschelde
0217d44dfd
Merge pull request #58278 from Ev1lbl0w/fix_decompress_retcode
2022-02-18 15:56:21 +01:00
Ricardo Subtil
61790a03f5
Fix decompression functions not returning errcodes
2022-02-18 13:50:25 +00:00
Rémi Verschelde
e1c303fa79
Revert "Fix extension registration order."
...
This reverts commit 94ef200bab
.
This broke extension loading.
Fixes #58273 .
2022-02-18 14:18:24 +01:00
Rémi Verschelde
b4dc2e91e6
Merge pull request #58196 from poiati/fix-extension-registration-order
2022-02-18 09:07:21 +01:00
Marc Gilleron
c69d303ba9
Add missing flag when encode_variant writes math types with doubles
2022-02-16 20:47:36 +00:00
Paulo Poiati
94ef200bab
Fix extension registration order.
2022-02-16 14:46:33 -03:00
Rémi Verschelde
51a00c2855
Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcode
2022-02-16 16:55:07 +01:00
Rémi Verschelde
b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
...
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
jmb462
dcd2a92af3
Port existing _notification code to use switch statements (part 1/3)
2022-02-16 11:38:24 +01:00
Rémi Verschelde
f5b9cbaff6
Merge pull request #58176 from timothyqiu/find-nearest
2022-02-16 11:01:13 +01:00
Haoyu Qiu
3057b19daa
Make VMap::find_nearest return -1 when empty
2022-02-16 16:12:30 +08:00
Marc Gilleron
722945be61
Fix loading of binary resources with 64-bit floats
2022-02-16 00:55:13 +00:00
Hugo Locurcio
ee7cd9a3a1
Add an `OS.get_processor_name()` method
...
This method can be used to get the CPU model name.
It can be used in conjunction with
`RenderingServer.get_video_adapter_name()` and
`RenderingServer.get_video_adapter_vendor()` for annotating benchmarks
and automatic graphics quality configuration.
2022-02-15 20:55:53 +01:00
Max
6aede992a9
Fixed variant decoding Segmentation Fault
2022-02-14 23:04:05 +03:00
Fabio Alessandrelli
f72bd67068
[ResourceUID] Use CryptoCore::RandomGenerator for IDs.
2022-02-14 10:45:50 +01:00
Fabio Alessandrelli
ee7b67e135
[Crypto] Implement CryptoCore::RandomGenerator.
...
As a cryptographically secure random generator.
Internally it uses mbedTLS CTR-DRBG implementation which gets re-seeded
with entropy from OS::get_entropy when needed.
CryptoCore now additionally depends on `ctr_drbg.c` and `entropy.c`
thirdparty mbedtls files.
2022-02-14 10:45:50 +01:00
Fabio Alessandrelli
6b5634b96a
[OS/Crypto] Add get_entropy to OS.
...
Implemented via `BCryptGenRandom` on Windows.
Implemented via `getentropy` syscall when available.
Implemented via `/dev/urandom` device as a fallback.
The `/dev/urandom` fallback can be disabled via the `NO_URANDOM` build
flag.
Note: The HTML5 version relies on emscripten file system urandom
device which itself uses the Crypto API when available or the plain
old not crypto-safe `Math.random()` otherwise.
Restore get_entropy.
2022-02-14 10:45:50 +01:00
Rémi Verschelde
7224389468
Merge pull request #57954 from TokageItLab/refactor-cubic-interpolate
...
Implement `cubic_interpolate()` as MathFunc for refactoring
2022-02-13 10:34:13 +01:00
Rémi Verschelde
7d0b9ec21a
Merge pull request #52742 from Geometror/improve-project-manager-file-dialog
2022-02-12 15:28:09 +01:00
Hendrik Brucker
77fb65debf
Use EditorFileDialog instead of FileDialog in the project manager
2022-02-12 12:06:51 +01:00
reduz
97feafd0ea
Fix resource reuse in binary loader
...
* Reuse was not setting the internal index.
* Supersedes #52599 , without re-reading all properties.
2022-02-12 10:57:51 +01:00
Silc 'Tokage' Renew
865da09871
Implement cubic_interpolate() as MathFunc for refactoring
2022-02-12 18:11:17 +09:00
Rémi Verschelde
daf9729b92
Merge pull request #57703 from lawnjelly/float_literals_math_funcs
2022-02-12 10:01:48 +01:00
Rémi Verschelde
7a7fabe4f6
Merge pull request #57641 from Geometror/compilation-time-improvements-1
2022-02-12 09:46:02 +01:00
Hendrik Brucker
b396fd4eef
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
Rémi Verschelde
ea0337909c
Merge pull request #57972 from BimDav/fix_has_setting4
2022-02-11 15:31:12 +01:00
BimDav
d39e416c61
has_setting now correctly returns true when the setting is present due to a feature tag
2022-02-11 14:35:30 +01:00
reduz
3ad3a43063
Fix Variant Ref<> assignment.
...
-Creating from object pointer via funcptr API was missing reference initialization.
-Supersedes https://github.com/godotengine/godot-cpp/pull/662
-Fixes several crashes in GDExtension
2022-02-11 12:30:49 +01:00
lawnjelly
5298e16e80
Float literals - fix main primitives to use .f
...
Converts float literals from double format (e.g. 0.0) to float format (e.g. 0.0f) where appropriate for 32 bit calculations.
2022-02-10 18:43:19 +00:00
Yuri Sizov
107b6f299c
Reorganize inspector layout workflow for Control nodes
2022-02-10 20:29:34 +03:00
Rémi Verschelde
1bdb82c64e
Fix typos with codespell
...
Using codespell 2.2-dev from current git.
Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
2022-02-10 12:30:19 +01:00
Rémi Verschelde
d22ac13bc2
Merge pull request #57715 from Faless/debugger/4.x_core_includes_and_servers
...
[Debugger] Move most profilers to ServersDebugger, fix core includes.
2022-02-09 21:57:32 +01:00
Rémi Verschelde
85610588d1
Merge pull request #57843 from Pineapple/vector2-brackets-operator-master
2022-02-09 13:25:18 +01:00
Rémi Verschelde
90162851a7
Core: Move generated `VERSION_HASH` to a `.cpp` file
...
This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.
2022-02-09 09:20:17 +01:00
Bartłomiej T. Listwon
51cac0709e
Fix Vector2 and Vector2i coord access via operator[]
2022-02-09 09:17:17 +01:00
Rémi Verschelde
f425d403fe
Merge pull request #57066 from KoBeWi/in_the_name_of_the_custom
2022-02-08 11:15:01 +01:00
Rémi Verschelde
13d4cbb87c
Merge pull request #57788 from reduz/describe-sname-usage
2022-02-08 11:13:38 +01:00
Rémi Verschelde
dc17cce995
Merge pull request #57795 from bruvzg/gde_missing_binds
2022-02-08 11:12:44 +01:00
reduz
38232c70db
Clarify SNAME usage
...
* Explain where it should be used, with examples.
* Clarify that it should _not_ be used everywhere, only where needed.
* Supersedes #57720
This PR is the result of the discussion that happened in a contractor meeting, and it attempts to clarify the intended use for this macro for other contributors.
As a personal note, It is my view that other approaches to using SNAME (like having a global or per class table of string names) are mere overengineering without any real benefit (performance remains the same, and usage of stringnames becomes more cumbersome. Additionally, there was not any significant amount of errors in name mismatching as a result of using strings since Godot was open sourced).
2022-02-08 09:21:10 +01:00
Rémi Verschelde
0154ce2c8d
Merge pull request #43015 from Xrayez/refactor-auto-instaprop
...
Refactor auto-instantiation of `Object` properties in editor
2022-02-08 08:57:29 +01:00
bruvzg
b801742b77
[GDExtension] Add binds for missing methods, operators, and constants required for GDExtension TextServer implementation.
2022-02-08 09:49:14 +02:00
kobewi
a08fc442a0
Fix script editor errors with CustomCallables
2022-02-07 14:34:42 +01:00
Rémi Verschelde
ec00283f91
ResourceImporter: Restore default append logic for new importers
...
This was changed in #56943 to allow adding new importers from plugins that
take precedence over built-in ones, but this should be opt-in, not the default
behavior.
Fixes #57730 .
2022-02-07 09:47:16 +01:00
Rémi Verschelde
8aa4ed8b5b
Merge pull request #57729 from TechnoPorg/astar-fix-invalid-include
...
Remove a cross include from a_star.cpp
2022-02-07 00:35:42 +01:00
TechnoPorg
5108af42ad
Remove a cross include from a_star.cpp
2022-02-06 15:05:17 -07:00
Fabio Alessandrelli
6583797305
[Debugger] Move servers-related behaviours to ServersDebugger.
...
Forcing draw during debug break is now handled by ServersDebugger, and
only happens when the proper message is sent from the EditorDebugger
("servers:draw").
In a similar way, briging the window in foreground is now also handled
by ServersDebugger upon receiving "servers:foreground" which is sent by
the EditorDebugger when resuming from a break ("continue").
2022-02-06 17:36:48 +01:00
Fabio Alessandrelli
87f4bbd668
[Debugger] Move most profilers to ServersDebugger.
...
Also splits bandwidth/rpc profiler (RPCProfiler is now in
SceneDebugger).
2022-02-06 17:36:48 +01:00
Fabio Alessandrelli
789e648f4d
[Debugger] New extensible EngineProfiler class.
...
Uses GDExtension, replaces old Callable system for profilers, and is
also used internally.
2022-02-06 17:33:45 +01:00
reduz
8c7268664d
Fix integer vector mul/div operators and bindings.
...
* Vector2i and Vector3i mul/div by a float results in Vector2 and Vector3 respectively.
* Create specializations to allow proper bindings.
This fixes #44408 and supersedes #44441 and keeps the same rule of int <op> float returnig float, like with scalars.
2022-02-06 13:34:41 +01:00
Rémi Verschelde
9d1626b4d7
Merge pull request #57017 from godotengine/string-name-static-false-unclaimed
2022-02-05 20:26:34 +01:00
Rémi Verschelde
bd32dd4a48
Merge pull request #56943 from V-Sekai/override-import
...
Make add_importer and add_post_importer_plugin override existing importers.
2022-02-05 19:50:37 +01:00
Rémi Verschelde
5f42e0d0ab
Merge pull request #57646 from Faless/mp/4.x_interfaces
...
[Net] Move RPC, Node cache out of MultiplayerAPI.
2022-02-05 18:26:04 +01:00
Rémi Verschelde
eac1883791
Merge pull request #57657 from lawnjelly/err_macros_flush
...
Add fflush to error macros
2022-02-05 16:08:41 +01:00
lawnjelly
9963c4f0d3
Add fflush to error macros
...
CRASH_NOW macros would previously crash before outputting any error messages. This PR ensures calling fflush for stdout before terminating.
2022-02-05 12:31:54 +00:00
reduz
74adf0bf2e
Remove RID_Owner.get_rid_by_index
...
* Implementing this function efficiently is not really possible.
* Replaced by an option to get all RIDs into a buffer for performance.
2022-02-05 11:59:34 +01:00
Rémi Verschelde
df1724470d
Merge pull request #49775 from fire/faster-cvtt
...
Faster CVTT by lowering default quality
2022-02-05 10:28:07 +01:00
Rémi Verschelde
a0c87d4c11
Merge pull request #57620 from Haydoggo/expression-exp-fix
...
Fix Expression's parsing of positive exponent literals
2022-02-05 10:14:10 +01:00
Hayden
1305ff92f7
Make parser treat all exponent literals as float
2022-02-05 16:34:26 +13:00
Fabio Alessandrelli
3acc39095e
[Net] Fix bogus FileAccessNetwork deconstructor.
...
Now correctly erases old instances.
The code will likely need overhaul anyway to be usable.
It doesn't apply to editor runs, there's a bunch of inconsistencies on
how to clients are handled, and I don't really understand why multiple
instances are created for a single client/server.
2022-02-05 03:27:19 +01:00
Fabio Alessandrelli
347d2dfc42
[Net] Move RPC, Node cache out of MultiplayerAPI.
...
Now uses two interfaces so it can be overridden in the future, and
core no longer depends on Node.
The interfaces are implements in scene/multiplayer.
Replaces root_node with root_path.
Remove all Node references from MultiplayerAPI.
2022-02-05 02:00:23 +01:00
K. S. Ernest (iFire) Lee
419b342a9a
Faster CVTT by reducing quality.
...
Make BC6 and BC7 CVTT faster while still having better quality than DXT5.
2022-02-04 15:15:26 -08:00
Rémi Verschelde
2885befbe6
Merge pull request #55950 from Faless/mp/4.x_replication_nodes
2022-02-04 19:03:10 +01:00
Rémi Verschelde
84290fe4b1
Merge pull request #57623 from akien-mga/core-math-struct-em-all
2022-02-04 19:02:57 +01:00
lawnjelly
f8eaab5b47
BVH - Sync BVH with 3.x
...
Templated mask checks and generic NUM_TREES
Fix leaking leaves
2022-02-04 16:51:21 +00:00
Rémi Verschelde
5ddb518496
Core: Make all Variant math types structs
...
Some were declared as structs (public by default) and others as classes
(private by default) but in practice all these math types exposed as
Variants are all 100% public.
2022-02-04 16:48:24 +01:00
Rémi Verschelde
e223bad86d
Core: Move Vector2i to its own `vector2i.h` header
...
Also reduce interdependencies and clean up a bit.
2022-02-04 16:32:21 +01:00
Fabio Alessandrelli
d219547c96
[Net] New replication interface, spawner and synchronizer nodes.
...
Initial implementation of the MultiplayerReplicationInterface and its
default implementation (SceneReplicationInterface).
New MultiplayerSpawner node helps dealing with instantiation of scenes
on remote peers (e.g. clients).
It supports both custom spawns via a `_spawn_custom` virtual function,
and optional auto-spawn of known scenes via a TypedArray<PackedScenes>
property.
New MultiplayerSynchornizer helps synchronizing states between the local
and remote peers, supports both sync and spawn properties and is
configured via a `SceneReplicationConfig` resource.
It can also sync via path (i.e. without being spawned by a
MultiplayerSpawner if both peers has it in tree, but will not send the
spawn state in that case, only the sync one.
2022-02-04 14:56:30 +01:00
Rémi Verschelde
5f56d385b0
Core: Move Rect2i to its own `rect2i.h` header
...
And take the opportunity to improve interdependencies a bit with forward
declares where possible.
2022-02-04 14:17:30 +01:00
bruvzg
244db37508
Cleanup and move char functions to the `char_utils.h` header.
2022-02-04 11:35:01 +02:00
Rémi Verschelde
b68db2f98a
Merge pull request #57571 from Haydoggo/improved-expression
2022-02-04 09:30:50 +01:00
Hayden Leete
018de19eba
Added hex and bin literal support to Expression parser
...
fixed formatting
2022-02-04 10:49:19 +13:00
Rémi Verschelde
f8f19b313d
Merge pull request #57562 from AnilBK/string-add-contains
...
String: Add contains().
2022-02-03 22:21:24 +01:00
Anilforextra
adbe948bda
String: Add contains().
2022-02-04 01:28:02 +05:45
Rémi Verschelde
7191605324
Merge pull request #57587 from bruvzg/gde_fix_ptr_and_enum_returns
...
[GDExtension] Fix registration of functions with enum or native pointer return type.
2022-02-03 20:36:59 +01:00
Rémi Verschelde
bf0253bab9
Merge pull request #56764 from madmiraal/fix-45592-2
2022-02-03 18:10:30 +01:00
bruvzg
ddd96b3059
[GDExtension] Fix registration of functions with enum or native pointer return type.
2022-02-03 16:03:23 +02:00
Fabio Alessandrelli
ac4fb2996b
[Net] Non-blocking request in HTTPClientTCP.
...
HTTPClientJavaScript already supports non-blocking requests.
2022-02-03 02:45:30 +01:00
Fabio Alessandrelli
6ff753675a
Merge pull request #56771 from mhilbrunner/unacceptable
...
Verify custom HTTP headers, fix off by one error
2022-02-02 18:28:30 +01:00
Rémi Verschelde
050908626f
Merge pull request #57526 from tavurth/bugfix/high-macos-cpu-usage
2022-02-02 10:16:24 +01:00
Will Whitty
c37bd41c79
Increase RemoteDebuggerPeerTCP poll to 6.9ms
...
Fix high CPU usage on MacOS by reverting the polling for Network
debugging to match 144hz refresh rate.
2022-02-01 23:35:30 +03:00
Anilforextra
fc27636999
Vectors: Use clear() and has().
...
Use clear() instead of resize(0).
Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
Rémi Verschelde
8c7cd904f5
Merge pull request #57469 from Sauermann/fix-rect2i-intersect
2022-02-01 00:05:02 +01:00
Markus Sauermann
23a4fe5b27
Fix incorrect Rect2i calculations: intersects and encloses
...
Clarify expand documentation
2022-01-31 19:03:57 +01:00
bruvzg
8e79c5fb8d
Add support for the escaped UTF-16 and UTF-32 Unicode characters in the scripts and expressions.
2022-01-30 20:16:04 +02:00
Hugo Locurcio
736ac25306
Rename the physics server `run_on_thread` project settings
...
`run_on_separate_thread` is more explicit.
2022-01-29 17:35:50 +01:00
Nathan Franke
8a0a3accee
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
Fabio Alessandrelli
49297d937c
[Net] Simplify IP resolution code, fix caching.
...
First, we should not insert into cache if the hostname resolution has
failed (as it might be a temporary internet issue), second, the async
resolver should also properly insert into cache.
Took the chance to remove some duplicate code with critical section in
it at the cost of little performance when calling the blocking
resolve_hostname function.
2022-01-29 01:56:36 +01:00
Rémi Verschelde
9686d680b7
Merge pull request #57116 from bruvzg/win_net_share
2022-01-28 11:03:23 +01:00
Rémi Verschelde
e6caaf4c80
Merge pull request #57205 from TechnoPorg/variant-template-cast
...
Allow method binds to take Object subclasses as arguments
2022-01-27 23:46:37 +01:00
Rémi Verschelde
899cd34426
Merge pull request #57281 from Rubonnek/rename-subsequence
2022-01-27 11:03:13 +01:00
Max Hilbrunner
3ef5a97505
Verify custom HTTP headers, fix off by one error
2022-01-27 03:22:37 +01:00
Max Hilbrunner
3a83872d26
HTTP comment cleanup
2022-01-27 03:22:37 +01:00
Max Hilbrunner
5deb5ebf23
Expose Transform3D::sphere_interpolate_with()
2022-01-27 02:53:20 +01:00
Wilson E. Alvarez
3eb5e0ac50
Rename String::is_subsequence_ofi to String::is_subsequence_ofn
2022-01-26 18:03:56 -05:00
Rémi Verschelde
d74d4cbdff
Merge pull request #54173 from nathanfranke/fix-exact-match
2022-01-26 13:35:36 +01:00
TechnoPorg
051ef479c9
Allow method binds to take Object subclasses as arguments
...
This commit adds a condition to VariantCaster that casts Variants of type OBJECT to any type T, if T is derived from Object.
This change enables a fair bit of code cleanup. First, the Variant implicit cast operators for Node and Control can be removed, which allows for some invalid includes to be removed. Second, helper methods in Tree whose sole purpose was to cast arguments to TreeItem * are no longer necessary.
A few small changes also had to be made to other files, due to the changes cascading down all the includes.
2022-01-25 09:03:36 -07:00
bruvzg
9456454109
Fix translation with multiple sources for the same language.
...
Remove unnecessary locale length checks.
Add "C" -> "en" locale remap.
2022-01-24 18:58:16 +02:00
bruvzg
cba8280515
[Windows] Add support for handling network share paths.
2022-01-24 16:22:59 +02:00
Nathan Franke
dc1c4cfbfa
Fix action exact match
2022-01-24 05:55:37 -06:00
Rémi Verschelde
57a057f7ff
Merge pull request #56754 from madmiraal/fix-45592
2022-01-24 10:05:42 +01:00
Rémi Verschelde
ce42ab238a
Merge pull request #56931 from lyuma/etcpak_po2
...
Enforce mult-of-4 requirements on etcpak input.
2022-01-23 09:31:35 +01:00
Lyuma
b1b20f5f91
Pad etcpak input to 4x4 blocks. Fixes #49981
2022-01-22 17:20:17 -08:00
Fabio Alessandrelli
01e5e98312
[Net] Fix get_response_body_length for large files.
...
Parsing was fixed, but not the return value for the exposed getter.
2022-01-23 01:30:35 +01:00
Rémi Verschelde
668d6a1c5c
Merge pull request #56337 from cdemirer/fix-array-dictionary-id
2022-01-23 00:46:53 +01:00
kobewi
f056cb8ebc
Don't sort printed Dictionary
2022-01-22 13:45:02 +01:00
Rémi Verschelde
73d00131c6
Merge pull request #35012 from Xrayez/press-any-key
2022-01-20 22:51:01 +01:00
Rémi Verschelde
cfb986c631
Merge pull request #51452 from omar-polo/fix-macros
2022-01-20 22:50:39 +01:00
Ignacio Roldán Etcheverry
0e659b4230
Fix false reporting unclaimed StringName at exit due to static refs
2022-01-20 22:09:03 +01:00
Rémi Verschelde
d681d99e12
Merge pull request #52134 from RandomShaper/fix_naming
2022-01-20 22:01:37 +01:00
Omar Polo
bd448e5535
Rename or refactor macros to avoid leading underscores
...
These are not used consistently and some can conflict with
system-specific defines. While here, also delete some unused macros.
2022-01-20 20:29:15 +01:00
Andrii Doroshenko (Xrayez)
5d17fe7d0f
Add `Input.is_anything_pressed` method
2022-01-20 20:55:14 +02:00
Pedro J. Estébanez
7b0ed2aa5e
Rename Variant::is_ref() to is_ref_counted()
2022-01-20 18:46:25 +01:00
Rémi Verschelde
9e0973ca23
Merge pull request #56972 from lawnjelly/warn_unused
2022-01-20 15:34:41 +01:00
lawnjelly
b411a731fe
Add nodiscard to core math classes to catch c++ errors.
...
A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20 13:07:49 +00:00
strank
88eb9f7aef
Delete orphaned property default for exit_code which is not exposed any more.
2022-01-19 23:25:54 -05:00
bruvzg
de48d5101b
Fix locale always selecting translation instead of "en", when no match found.
2022-01-19 16:46:48 +02:00
K. S. Ernest (iFire) Lee
a6f34ea2d0
Make add_importer and add_post_importer_plugin override existing importers.
2022-01-19 04:53:28 -08:00
Rémi Verschelde
ce2b5bdfa8
Merge pull request #52969 from bruvzg/locale_detection
2022-01-18 15:43:04 +01:00
Rémi Verschelde
28cd81c581
Merge pull request #56896 from akien-mga/dictionary-improve-VariantWriter-and-docs
2022-01-18 15:33:00 +01:00
Rémi Verschelde
fd5fb7d64a
Merge pull request #56899 from touilleMan/fix-editor_node-set_exit_code
2022-01-18 14:48:55 +01:00
bruvzg
40c56ed410
Improve locale detection.
...
Use separate language, script and country lists.
Add locale selection dialog and property hint.
2022-01-18 14:30:00 +02:00
Rémi Verschelde
9912492e93
Merge pull request #56668 from akien-mga/array-slice-nicer-bound-checks
2022-01-18 13:22:35 +01:00
Emmanuel Leblond
2ec7c6a6bc
Replace use of `OS::set_exit_code()` by `SceneTree::quit()` in `EditorNode`
2022-01-18 13:09:30 +01:00
Rémi Verschelde
8898d6dadc
Dictionary: Serialize empty dict as `{}` instead of `{\n}`
...
Also make sure to always convert multiline dictionaries to a single line for
its EditorHelp representation, as multiline values break formatting.
2022-01-18 11:31:21 +01:00
Rémi Verschelde
ff19feb8b8
Merge pull request #55939 from cdemirer/validated-array-add-fix
...
Fix validated version of array addition
2022-01-17 21:08:48 +01:00
cdemirer
fbe903909d
Fix validated version of array addition
2022-01-18 03:00:39 +08:00
Rémi Verschelde
24f8a5979c
Merge pull request #56809 from aaronfranke/replace-num-real
2022-01-17 16:55:34 +01:00
Rémi Verschelde
d9a4ff7583
Merge pull request #55020 from bruvzg/vlk_device_surface_check
2022-01-17 13:34:23 +01:00
Rémi Verschelde
8bdef23f7f
Merge pull request #56012 from bruvzg/wt 🤎 4
2022-01-17 13:26:15 +01:00
Aaron Franke
13939734e0
Replace String::num_real code with a wrapper around String::num
2022-01-15 00:21:49 -06:00
Hugo Locurcio
40be15920f
Remove support for PVRTC texture encoding and decoding
...
On the only platform where PVRTC is supported (iOS),
ETC2 generally supersedes PVRTC in every possible way. The increased
memory usage is not really a problem thanks to modern iOS' devices
processing power being higher than its Android counterparts.
2022-01-14 21:08:22 +01:00
Rémi Verschelde
d5fb68bbae
Merge pull request #56779 from aaronfranke/rect2-grow
2022-01-14 20:56:03 +01:00
Marcel Admiraal
f41c72c538
Fix Actions mapped to triggers not using the full range
2022-01-14 15:36:20 +00:00
Aaron Franke
252c803d94
Remove zero size checks from Rect2 grow methods
2022-01-14 00:45:05 -06:00
Marcel Admiraal
5c3600b29f
Fix mouse velocity not changing fast enough
...
- Uses all accumulated movements when calculating velocity
- Discards old accumulated movements
- Sets last mouse velocity to zero when there is no movement
2022-01-13 18:51:34 +00:00
Marcel Admiraal
5250cdd150
Use mouse event relative motion to calculate mouse velocity
2022-01-13 15:23:21 +00:00
Rémi Verschelde
dbab0a9487
Merge pull request #56740 from AnilBK/camera-pre-allocate
2022-01-13 11:13:31 +01:00
Anilforextra
8a9c9a67ef
CameraMatrix: Pre-allocate Vector in get_projection_planes().
2022-01-13 10:14:59 +05:45
Rémi Verschelde
585231a172
Merge pull request #56492 from akien-mga/remove-author-docstrings
2022-01-12 15:24:17 +01:00
Rémi Verschelde
189662e5bd
Merge pull request #56696 from AnilBK/use-init-lists
2022-01-12 10:04:45 +01:00
Anilforextra
6c3a0460a8
Use List Initializations for Vectors.
2022-01-12 10:15:12 +05:45
Rémi Verschelde
a074ceefcd
Merge pull request #56130 from Faless/mbedtls/2.28.0
2022-01-11 15:03:28 +01:00
Rémi Verschelde
46624388d4
Merge pull request #56322 from madmiraal/fix-42450
2022-01-11 11:33:59 +01:00
Rémi Verschelde
c6cefb1b79
`Array`: Relax `slice` bound checks to properly handle negative indices
...
The same is done for `Vector` (and thus `Packed*Array`).
`begin` and `end` can now take any value and will be clamped to
`[-size(), size()]`. Negative values are a shorthand for indexing the array
from the last element upward.
`end` is given a default `INT_MAX` value (which will be clamped to `size()`)
so that the `end` parameter can be omitted to go from `begin` to the max size
of the array.
This makes `slice` works similarly to numpy's and JavaScript's.
2022-01-10 22:42:03 +01:00
Rémi Verschelde
e6cc0ff1a5
Merge pull request #56666 from bruvzg/joy_button_fix
2022-01-10 16:22:43 +01:00
bruvzg
61ea8f8337
Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput).
2022-01-10 14:39:05 +02:00
Haoyu Qiu
af67e4c291
Fix crash on importing FBX file
2022-01-10 18:24:31 +08:00
Rémi Verschelde
fcc2648e18
Fix missing arg name in bindings for GDExtension API
2022-01-07 14:24:06 +01:00
Rémi Verschelde
e1766da4bd
Merge pull request #53618 from aaronfranke/signed-angle-vec3i
...
Add length and length_squared to Vector2i/3i
2022-01-07 01:14:29 +01:00
Rémi Verschelde
b008cb8df6
Merge pull request #55877 from aaronfranke/slerp-same-len
2022-01-07 00:44:26 +01:00
Rémi Verschelde
a01b18a476
Fix typos with codespell
...
Using codespell 2.1.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
ans
ba
curvelinear
dof
doubleclick
fave
findn
gird
inout
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
2022-01-07 00:12:09 +01:00
Aaron Franke
064036d786
Allow Vector2/3 slerp values to have any length
2022-01-06 11:12:59 -08:00
Aaron Franke
2c52f16464
Add length and length_squared to Vector2i/3i
2022-01-06 10:06:56 -08:00
Aaron Franke
05ce2c80bb
Rename Variant enum members in resource_format_binary.cpp
2022-01-06 08:12:26 -08:00
Rémi Verschelde
8d83da5bf9
Merge pull request #56224 from Calinou/variant-rename-packed-array-constants
2022-01-06 17:08:36 +01:00
Rémi Verschelde
f57bdf13af
Merge pull request #50493 from timothyqiu/local-vector-list-init
2022-01-06 16:51:57 +01:00
bruvzg
c69e0d16bc
Fix multiple missing UTF-8 decoding.
2022-01-06 14:35:22 +02:00
Rémi Verschelde
b238218363
Merge pull request #55851 from Chaosus/better-completion-options-list_rebased
2022-01-06 09:40:44 +01:00
Rémi Verschelde
0157742422
Merge pull request #53434 from Faless/io/4.x_file_access_compressed
...
[File] Fix FileAccessCompressed::get_buffer return value.
2022-01-06 09:20:27 +01:00
Rémi Verschelde
6af77c7b09
Merge pull request #53684 from TokageItLab/orthogonal-mode
2022-01-05 16:05:40 +01:00
Haoyu Qiu
c0d3bdc0ca
Add list initialization support for Vector & LocalVector
2022-01-05 20:42:09 +08:00