Rémi Verschelde
a66e55069e
Merge pull request #57796 from akien-mga/revert-sname-theme-setters
2022-02-08 11:13:24 +01:00
Rémi Verschelde
6eeeb9a63c
Re-add missing SNAME
macros in get_theme_*
calls
...
They were removed in the previous commit reverting the addition of `SNAME`
to `add_theme_*` and theme setter methods, which is not wanted.
2022-02-08 10:31:56 +01:00
Rémi Verschelde
fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
...
This reverts commit a988fad9a0
.
As discussed in #57725 and clarified in #57788 , `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
Rémi Verschelde
317cd0b19a
Refactor some object type checking code with cast_to
...
Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
Rémi Verschelde
0154ce2c8d
Merge pull request #43015 from Xrayez/refactor-auto-instaprop
...
Refactor auto-instantiation of `Object` properties in editor
2022-02-08 08:57:29 +01:00
Jason Knight
81b6da9d3d
Use ScriptServer::get_global_class_base instead of script_class_get_base in script_class_is_parent.
2022-02-07 11:37:48 -06:00
kobewi
a08fc442a0
Fix script editor errors with CustomCallables
2022-02-07 14:34:42 +01:00
Michael Alexsander
59e9a8c275
Fix theming for floating window docks
2022-02-07 09:55:25 -03:00
Rémi Verschelde
88aea70a09
Merge pull request #57749 from timothyqiu/feature-class-props
2022-02-07 13:20:15 +01:00
jfons
dd970482c5
Improvements and fixes to occluders
...
Improvements:
* Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders.
* Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default.
* Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window.
Fixes:
* Fixed saving of occluder files after bake.
* Fixed a small error where occluders didn't correctly update in the rendering server.
Bonus content:
* Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders.
* Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename.
2022-02-07 13:04:51 +01:00
Rémi Verschelde
bfb75d107c
Merge pull request #57741 from Chaosus/vs_fixes
2022-02-07 12:50:44 +01:00
Haoyu Qiu
d9d12cd352
Don't display empty Class Properties in feature profile
2022-02-07 18:55:17 +08:00
Rémi Verschelde
b024602660
Merge pull request #57725 from jmb462/missing-sname-theme-setters
2022-02-07 11:46:25 +01:00
Rémi Verschelde
ec00283f91
ResourceImporter: Restore default append logic for new importers
...
This was changed in #56943 to allow adding new importers from plugins that
take precedence over built-in ones, but this should be opt-in, not the default
behavior.
Fixes #57730 .
2022-02-07 09:47:16 +01:00
Yuri Roubinsky
a6e280c5de
Add some more fixes to visual shader
2022-02-07 11:28:42 +03:00
Rémi Verschelde
c2a540de51
Merge pull request #57732 from KoBeWi/leftplication
...
Move Replication tab to a fixed position
2022-02-07 08:14:30 +01:00
kobewi
ee3b7bc747
Move Replication tab to a fixed position
2022-02-07 01:06:55 +01:00
kleonc
803ac608a6
SpriteFramesEditor Fix crash when selecting non-Texture2D file for splitting
2022-02-06 23:39:04 +01:00
jmb462
a988fad9a0
Add missing SNAME macro optimization to all theme methods call
2022-02-06 23:06:11 +01:00
Rémi Verschelde
9cf6e5113b
Merge pull request #57716 from Chaosus/vs_vector_3d
...
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` in visual shaders
2022-02-06 21:24:47 +01:00
Yuri Roubinsky
db18faf660
Rename PORT_TYPE_VECTOR
to PORT_TYPE_VECTOR_3D
2022-02-06 20:15:28 +03:00
Rémi Verschelde
95719930a8
Merge pull request #57672 from fire-forge/fix-image-drop-nodes
2022-02-06 18:11:12 +01:00
Fabio Alessandrelli
6583797305
[Debugger] Move servers-related behaviours to ServersDebugger.
...
Forcing draw during debug break is now handled by ServersDebugger, and
only happens when the proper message is sent from the EditorDebugger
("servers:draw").
In a similar way, briging the window in foreground is now also handled
by ServersDebugger upon receiving "servers:foreground" which is sent by
the EditorDebugger when resuming from a break ("continue").
2022-02-06 17:36:48 +01:00
Fabio Alessandrelli
87f4bbd668
[Debugger] Move most profilers to ServersDebugger.
...
Also splits bandwidth/rpc profiler (RPCProfiler is now in
SceneDebugger).
2022-02-06 17:36:48 +01:00
Rémi Verschelde
79a4d782a5
Merge pull request #57709 from jmb462/missing-sname-optimization
2022-02-06 17:03:11 +01:00
Rémi Verschelde
fb6cf1e3b7
Merge pull request #57689 from NeilKleistGao/master
2022-02-06 16:39:42 +01:00
jmb462
1ce81dc5f2
Add missing SNAME macro optimization in some function calls
2022-02-06 15:54:04 +01:00
NeilKleistGao
729c1f056b
Edit font properties on multiple objects at once
2022-02-06 18:32:55 +08:00
FireForge
871b9fc352
Fix node types in image drag-and-drop and add node icons
2022-02-05 21:01:29 -06:00
Rémi Verschelde
bd32dd4a48
Merge pull request #56943 from V-Sekai/override-import
...
Make add_importer and add_post_importer_plugin override existing importers.
2022-02-05 19:50:37 +01:00
Rémi Verschelde
aecff478b7
Merge pull request #48006 from KoBeWi/incognito_layer
...
Add visibility to CanvasLayer
2022-02-05 16:05:53 +01:00
kobewi
189dab2d76
Add visibility to CanvasLayer
2022-02-05 14:02:21 +01:00
Ger Hean
8acc8838c4
Add shortcut_cell double click functionality
2022-02-05 19:06:54 +08:00
Stijn Hinlopen
31824420e4
Center when scrolling to tree item.
2022-02-05 10:59:33 +01:00
Rémi Verschelde
df1724470d
Merge pull request #49775 from fire/faster-cvtt
...
Faster CVTT by lowering default quality
2022-02-05 10:28:07 +01:00
Rémi Verschelde
2e44778cd2
Merge pull request #57635 from jmb462/fix-template-optionbutton
...
Fix OptionButton in create script dialog doesn't select the correct template
2022-02-05 10:18:21 +01:00
Jean-Michel Bernard
f86ab4031a
Fix template OptionButton in create script dialog doesn't select the correct template
2022-02-05 07:06:53 +01:00
kobewi
e714f5e56e
Rework TextureButton stretch
2022-02-05 02:11:32 +01:00
K. S. Ernest (iFire) Lee
419b342a9a
Faster CVTT by reducing quality.
...
Make BC6 and BC7 CVTT faster while still having better quality than DXT5.
2022-02-04 15:15:26 -08:00
Rémi Verschelde
3db1d689ce
Merge pull request #57631 from groud/terrain_fix_with_empty_cells
2022-02-04 19:03:44 +01:00
Rémi Verschelde
2885befbe6
Merge pull request #55950 from Faless/mp/4.x_replication_nodes
2022-02-04 19:03:10 +01:00
Gilles Roudière
64e53cdc55
Fixes terrain painting on TileMaps when using empty terrain bits
2022-02-04 18:10:12 +01:00
Hugo Locurcio
21b9f1ecfe
Rename 3D editor debug draw modes to be more explicit
...
- Rename "Directional Shadow" to "Directional Shadow Map"
to distinguish it from the "Directional Shadow Splits" option.
- Rename "Disable LOD" to "Disable Mesh LOD" as it only affects
automatic mesh LOD, not visibility ranges.
- Rename "GI Buffer" to "VoxelGI/SDFGI Buffer" as it doesn't cover
LightmapGI or SSIL.
- Rename the cluster options to match the respective node names.
2022-02-04 16:37:43 +01:00
Rémi Verschelde
e223bad86d
Core: Move Vector2i to its own vector2i.h
header
...
Also reduce interdependencies and clean up a bit.
2022-02-04 16:32:21 +01:00
Fabio Alessandrelli
c971316d88
[Editor] Replication plugin to configure MultiplayerSynchronizers.
...
Allows configuring the MultiplayerSynchornizer in a way similar to
AnimationPlayer.
Properties are added manually, edither as plain properties, or via the
NodePath format for child nodes' properties "path/to/node:property"
relative to the MultiplayerSynchronizer root path.
Nice things to add would be:
- Moving properties up/down in the list.
- Some form of keying, autmatic filling of the replication properity
line edit.
2022-02-04 14:56:30 +01:00
Rémi Verschelde
2e320dcf87
Merge pull request #57617 from bruvzg/char_cleanup
2022-02-04 13:06:38 +01:00
Rémi Verschelde
29c4644890
Merge pull request #57086 from YeldhamDev/scene_tabs_fix
2022-02-04 11:01:41 +01:00
bruvzg
244db37508
Cleanup and move char functions to the char_utils.h
header.
2022-02-04 11:35:01 +02:00
Rémi Verschelde
f8f19b313d
Merge pull request #57562 from AnilBK/string-add-contains
...
String: Add contains().
2022-02-03 22:21:24 +01:00
Rémi Verschelde
025e778020
Merge pull request #57175 from fire-forge/add-type-icons
...
Add type icons to Project Settings, Array, and Dictionary editors
2022-02-03 22:17:25 +01:00
Anilforextra
adbe948bda
String: Add contains().
2022-02-04 01:28:02 +05:45
fire540
d5d05386a6
Add type icons to Project Settings, Array, and Dictionary editors
2022-02-03 13:02:18 -06:00
Rémi Verschelde
ffc828ac50
Merge pull request #57582 from akien-mga/editorproperty-range-fix-step
2022-02-03 17:51:16 +01:00
Rémi Verschelde
3004415bfc
Merge pull request #57565 from jmb462/split_offset
2022-02-03 17:04:49 +01:00
Rémi Verschelde
ebe9495b7d
EditorProperty: Fix range hint parsing with optional step
...
This could lead to have a step of 0 when parsing e.g. "1,10,is_greater".
2022-02-03 12:57:59 +01:00
Gilles Roudière
73e784de1e
Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_focus_owner()
2022-02-03 11:59:32 +01:00
Rémi Verschelde
6de5bafd2f
Merge pull request #57547 from akien-mga/editorhelp-tooltip-set-fit_content_height
2022-02-02 23:19:30 +01:00
jmb462
71fb89390f
Save script editor's function list split offset with the editor layout
2022-02-02 22:50:49 +01:00
Rémi Verschelde
9f0a693b50
EditorHelpBit: Fix content height fit and RTL theme propagation
...
This reverts #51619 and fixes the issue properly, as well as enabling
`fit_content_height` which is necessary following #57304 .
Fixes #57174 .
Also adds a placeholder for property and signal tooltips with no description,
factoring the code while at it.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-02-02 22:16:46 +01:00
Rémi Verschelde
7be7623d69
Merge pull request #57494 from Geometror/project-and-editor-settings-fixes
2022-02-02 21:55:08 +01:00
Yuri Roubinsky
59af063636
Add support for 2D vector type to visual shaders
2022-02-02 19:59:34 +03:00
Rémi Verschelde
bf12719cca
Merge pull request #57524 from Sauermann/fix-display-grid-fadeout
2022-02-02 11:51:07 +01:00
Anilforextra
fc27636999
Vectors: Use clear() and has().
...
Use clear() instead of resize(0).
Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
Markus Sauermann
51b5b51653
Fix TileMap Display Grid fadeout
2022-02-01 18:58:27 +01:00
Michael Alexsander
45a32f21ee
Fix buggy behavior of the "Add tab" button in the scene tabs
2022-02-01 11:44:58 -03:00
Rémi Verschelde
d4e21b7d62
Merge pull request #57358 from akien-mga/signal-bindings-object
2022-02-01 14:24:47 +01:00
Rémi Verschelde
f1bff648f2
Merge pull request #57355 from akien-mga/method-bindings-clearer-types
2022-02-01 14:24:35 +01:00
Hendrik Brucker
2f1e7c28a4
Minor fixes/refactoring of project and editor setting dialogs
2022-02-01 00:19:01 +01:00
Rémi Verschelde
45553fd586
Merge pull request #56970 from YeldhamDev/rise_tabbar_rise
2022-01-31 21:46:07 +01:00
Rémi Verschelde
cc7d8817eb
Merge pull request #57413 from fazil47/master
2022-01-31 19:58:49 +01:00
Michael Alexsander
64c4a5b283
Bring TabBar
to full parity with the TabContainer
implementation.
2022-01-31 15:35:54 -03:00
Rémi Verschelde
7d97f04da8
Merge pull request #57454 from rcorre/undo_skel
2022-01-31 18:13:32 +01:00
Rémi Verschelde
d7822cbf21
Merge pull request #57367 from Chaosus/vs_derivative
2022-01-31 16:51:30 +01:00
Paulb23
1cd1df5dc3
Move placeholder color to theme item
2022-01-30 17:56:23 +00:00
Ryan Roden-Corrent
c9cce53983
Merge create_physical_skeleton undo entries.
...
Pressing `ctrl+z` after clicking "Create Physical Skeleton" will now
undo the creation of all physical bones by that operation.
Previously undo would remove one bone at a time.
Fixes https://github.com/godotengine/godot/issues/55351 .
2022-01-30 12:28:44 -05:00
Yuri Roubinsky
6e2c9f398c
Fix theming of doc background
2022-01-30 09:49:24 +03:00
Fazil Babu
65b6b140b6
Inspector retains content when detached and when docked
2022-01-30 12:11:27 +05:30
Ev01
c66ab56544
Set a minimum zoom of 1% and a maximum zoom of 10,000% on the tileset editor
...
Fixes issue #57292 where zooming out too much stops
you from being able to zoom back in
2022-01-30 13:45:14 +11:00
Nathan Franke
8a0a3accee
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
Rémi Verschelde
252ec22ff9
Merge pull request #57296 from emcguirk/bug-57253-fix-hint-label
2022-01-29 00:36:42 +01:00
Rémi Verschelde
e84c552b08
Merge pull request #52557 from jmb462/rename_layers
2022-01-29 00:36:03 +01:00
Rémi Verschelde
e22a162003
Merge pull request #57365 from pycbouh/editor-icons-uniformity
2022-01-28 23:53:23 +01:00
jmb462
b619a47416
Renaming layers from the inspector via a popup menu.
2022-01-28 23:52:11 +01:00
Rémi Verschelde
2279edeaf0
Merge pull request #57368 from TokageItLab/fix-delta-for-animation-tree
2022-01-28 23:16:29 +01:00
Rémi Verschelde
27e4c84edd
Merge pull request #57326 from Josephblt/material-preview-sphere-icon-has-wrong-inactive-modulation
2022-01-28 23:06:59 +01:00
Yuri Sizov
876345191f
Fix theme application in various curve editors
2022-01-29 01:03:43 +03:00
Yuri Sizov
36ff66c62f
Fix the breakpoint icon in CodeEdit
2022-01-29 01:03:43 +03:00
Yuri Sizov
49eddd22e0
Update icons and color conversion rules to simplify the palette
2022-01-29 01:03:39 +03:00
Silc 'Tokage' Renew
0650846248
Make AnimationTree delta argument force double in core
2022-01-29 05:07:30 +09:00
Yuri Roubinsky
88b2afa28f
[VisualShader] Merge scalar and vector derivative functions into one
2022-01-28 22:19:10 +03:00
Rémi Verschelde
b9a2569be6
Merge pull request #57347 from Chaosus/vs_refactor_addop
2022-01-28 17:45:54 +01:00
Rémi Verschelde
02d48f88ef
Merge pull request #56933 from Chaosus/fix_shader_editor_theming
2022-01-28 17:45:28 +01:00
Rémi Verschelde
7c3003fcbe
Improve some signal bindings to use specific Object
subtypes
2022-01-28 15:35:40 +01:00
Rémi Verschelde
7072b359b4
Improve some method bindings to use specific Object
subtypes
...
This was made possible by changes to `VariantCaster` which now make
it possible to pass any `Object`-derived type as pointer.
2022-01-28 15:07:22 +01:00
Rémi Verschelde
b8b33df178
TileSetAtlasSource: Make get_tile_data
return TileData *
...
This is now possible thanks to `Variant` changes.
Also unbind some `_` prefixed methods which don't need to be exposed.
2022-01-28 14:27:12 +01:00
Yuri Sizov
af045e568d
Remove unnecessary transformations from editor icons
2022-01-28 16:16:28 +03:00
Yuri Roubinsky
fd8c0f4a6a
Refactor AddOption in visual shader editor
2022-01-28 15:28:37 +03:00
Rémi Verschelde
9686d680b7
Merge pull request #57116 from bruvzg/win_net_share
2022-01-28 11:03:23 +01:00
Eric McGuirk
9f01c887b1
Fixes Hint label in 2D editor appearing at wrong position and pushes zoom controls
2022-01-27 21:49:33 -05:00
Rémi Verschelde
e6caaf4c80
Merge pull request #57205 from TechnoPorg/variant-template-cast
...
Allow method binds to take Object subclasses as arguments
2022-01-27 23:46:37 +01:00
Wagner Scholl Lemos
a2d176a53d
Fix to prevent icons from disappearing.
2022-01-27 19:29:42 -03:00
Rémi Verschelde
aa94d5d61a
Merge pull request #57290 from IgorKordiukiewicz/fix-tile-map-editor-not-disappearing
2022-01-27 11:44:13 +01:00
Rémi Verschelde
899cd34426
Merge pull request #57281 from Rubonnek/rename-subsequence
2022-01-27 11:03:13 +01:00
Rémi Verschelde
a4f999b7dc
Merge pull request #57295 from TokageItLab/fix-blendspace2d-discrete
2022-01-27 10:17:04 +01:00
Silc 'Tokage' Renew
1c0b163df5
More time parameters change type float to double
2022-01-27 12:42:46 +09:00
kobewi
2cd0c3f8be
Improve 2D editor's right-click menu
2022-01-27 03:02:45 +01:00
Igor Kordiukiewicz
a6b20c1816
Fixes TileMap editor not disappearing
2022-01-27 02:49:29 +01:00
Wilson E. Alvarez
3eb5e0ac50
Rename String::is_subsequence_ofi to String::is_subsequence_ofn
2022-01-26 18:03:56 -05:00
Hugo Locurcio
68580ecedd
Rename VoxelGI editor bake actions from "GI Probe" to "VoxelGI"
2022-01-26 23:12:26 +01:00
Rémi Verschelde
9df9dc77a3
Merge pull request #54822 from KoBeWi/sortuces
2022-01-26 15:46:48 +01:00
kobewi
e793331cd7
Allow sorting tileset sources
2022-01-26 13:58:32 +01:00
Hugo Locurcio
78c946f554
Fix lightmap size hint option not displaying for 3D scenes
...
This also renames the Static Lightmaps option hint to be more explicit
about which GI techniques are supported (as VoxelGI/SDFGI can still
be used with Static Lightmaps).
2022-01-26 00:33:47 +01:00
kleonc
93a95ae84a
SpriteFramesEditor Incorrect texture type fix
2022-01-25 18:39:26 +01:00
TechnoPorg
051ef479c9
Allow method binds to take Object subclasses as arguments
...
This commit adds a condition to VariantCaster that casts Variants of type OBJECT to any type T, if T is derived from Object.
This change enables a fair bit of code cleanup. First, the Variant implicit cast operators for Node and Control can be removed, which allows for some invalid includes to be removed. Second, helper methods in Tree whose sole purpose was to cast arguments to TreeItem * are no longer necessary.
A few small changes also had to be made to other files, due to the changes cascading down all the includes.
2022-01-25 09:03:36 -07:00
Haoyu Qiu
5ea4a8b421
Fix crash after renaming an animation node
2022-01-25 20:18:40 +08:00
Yuri Roubinsky
050f746e19
Fix theming update of shader editor
2022-01-25 12:10:07 +03:00
kobewi
342a31e326
Fix 2D Pan Tool
2022-01-24 22:21:19 +01:00
bruvzg
9456454109
Fix translation with multiple sources for the same language.
...
Remove unnecessary locale length checks.
Add "C" -> "en" locale remap.
2022-01-24 18:58:16 +02:00
bruvzg
cba8280515
[Windows] Add support for handling network share paths.
2022-01-24 16:22:59 +02:00
bruvzg
f13db28a5c
[Editor] Do not update editor help theme, if calculated margin hasn't changed.
2022-01-24 09:51:35 +02:00
Rémi Verschelde
eb5aa3218f
Merge pull request #57029 from timothyqiu/disable-script-editor-menu
2022-01-23 16:04:46 +01:00
kobewi
98692d68c3
Minor tweaks and fixes to panning
2022-01-23 13:49:53 +01:00
Rémi Verschelde
c3d28ffa74
Merge pull request #57012 from Calinou/editor-add-new-script-textfile-shortcuts
2022-01-23 12:55:58 +01:00
bruvzg
3940bf586b
[Editor] Disable contextual alternates (coding ligatures) outside of code editor.
2022-01-23 11:09:10 +02:00
Ryan Roden-Corrent
58e8e5f219
Implement blender-style 3D transform tools.
...
See godotengine/godot-proposals#1215 .
This adds shortcuts for blender-inspired transforms, where you can press
the key and immediately be transforming an object without holding the
mouse. Clicking commits the transformation, ESC aborts it.
This is inspired by Blender's G(rab)/R(otate)/S(cale) shortcuts, but I
decided not to add default bindings as `S` is already bound to the
regular scale tool, and it might be confusing to only bind some of them.
While actively using a transform tool, you can press X/Y/Z to lock the
transform to an axis or (shift)+X/Y/Z to constrain the transform to a
plane. These keys are only processed if you have a transform tool
(translate/rotate/scale) active _and_ the mouse button is held.
Pressing XX/YY/ZZ will lock the transform to a local (rather than
global) axis.
This is achieved by temporarily toggling the local transform button. I
did this (vs handling it in the transform functions) for 3 reasons:
- Transform logic for translate/rotate (but not scale) appears to be
tightly coupled to the gizmo
- This ensures the gizmo changes to indicate we're transforming
locally/globally
- Toggling the button state in the UI also gives the user feedback about
the nature of the transform.
The original state of the button is reset when the transform completes.
Pressing the `spatial_editor/cancel_transform` shortcut key during a
transform operation will cancel the transform and reset the objects back
to their original transforms.
This functionality was already accessible by pressing RMB during a
transform, however:
- ESC is more familiar to blender users, and a more common "cancel" key
in general.
- Given you must hold LMB during a transform, pressing RMB as well is
clumsy if not impossible (on a laptop trackpad).
2022-01-22 20:55:39 -05:00
Rémi Verschelde
e363f404a5
Merge pull request #57000 from KoBeWi/UNLIMITED_PANNING
2022-01-23 00:47:52 +01:00
Rémi Verschelde
5e26a275bb
Merge pull request #56474 from brennengreen/keying-bounds
2022-01-23 00:33:28 +01:00
Rémi Verschelde
f63457814f
Merge pull request #35508 from Calinou/editor-help-references-use-code-font
2022-01-23 00:29:00 +01:00
Rémi Verschelde
ee253163ab
Merge pull request #57056 from Chaosus/vs_fix_defaults
2022-01-23 00:27:48 +01:00
Rémi Verschelde
649aa547a3
Merge pull request #57060 from KoBeWi/you_have_1_completion_request
2022-01-23 00:26:35 +01:00
kobewi
b86e3dbe7b
Add usage of indeterminate checkboxes to editor
2022-01-22 21:12:06 +01:00
kleonc
c635ab914d
SpriteFramesEditor Show AtlasTexture's source texture path in the frame's tooltip
2022-01-22 17:03:37 +01:00
Yuri Roubinsky
56a6e95d6a
Remove transform input from fog mode in visual shaders
2022-01-22 16:31:06 +03:00
kobewi
1422c756ed
Rename request_code_completion signal
2022-01-22 14:04:35 +01:00
Yuri Roubinsky
538cff1351
Fix default input port hints for some modes in visual shader
2022-01-22 11:12:56 +03:00
Hugo Locurcio
5e901c5807
Fix missing VoxelGI 3D editor gizmo icon
2022-01-22 00:41:56 +01:00
Hugo Locurcio
8cc9ff4f5b
Use a fixed-width font for internal references in the editor help
...
Since internal references are often written in scripts, it makes sense
to use a fixed-width font for them.
2022-01-21 20:05:11 +01:00
kobewi
74bfe88267
Add ViewPanner to 2D editor
2022-01-21 18:35:06 +01:00
Michael Alexsander
8383115666
Fix icon in drag preview of scripts/docs
2022-01-21 13:00:02 -03:00
Rémi Verschelde
a257ceb53d
Merge pull request #57036 from timothyqiu/groups-editor
2022-01-21 13:05:52 +01:00
Haoyu Qiu
c0b3af8688
Improve Groups dock panel and the Group Editor
2022-01-21 18:34:46 +08:00
Rémi Verschelde
ffc4d62e60
Merge pull request #57032 from timothyqiu/assetlib-network-settings
2022-01-21 11:32:46 +01:00
Haoyu Qiu
575cd3645c
Update AssetLib network settings when Editor Settings change
2022-01-21 15:42:05 +08:00
Silc 'Tokage' Renew
b3a800b1e2
Fixed target which connected animation player, follow up #55066
2022-01-21 15:31:16 +09:00
Haoyu Qiu
e461e28c70
Disable ScriptEditor's menu items when they do nothing
2022-01-21 12:12:48 +08:00
Hugo Locurcio
990586b06b
Add shortcuts for New Script and New Text File in the script editor
...
These default to Ctrl + N and Ctrl + Shift + N respectively,
and will only work while the script editor is focused.
When the script editor is not focused, a new scene
(or inherited scene) will be created instead.
2022-01-20 23:10:42 +01:00
Rémi Verschelde
cfb986c631
Merge pull request #51452 from omar-polo/fix-macros
2022-01-20 22:50:39 +01:00
Rémi Verschelde
e6170aae39
Merge pull request #55066 from trollodel/less_singletons_in_editornode
2022-01-20 22:29:17 +01:00
Rémi Verschelde
d681d99e12
Merge pull request #52134 from RandomShaper/fix_naming
2022-01-20 22:01:37 +01:00
Rémi Verschelde
04d283dc23
Merge pull request #36198 from Calinou/code-font-jetbrains-mono
2022-01-20 21:43:17 +01:00
Rémi Verschelde
8bb98ad743
Merge pull request #52690 from nsrCodes/batch-rename-preview-wrap
2022-01-20 21:04:42 +01:00
Omar Polo
bd448e5535
Rename or refactor macros to avoid leading underscores
...
These are not used consistently and some can conflict with
system-specific defines. While here, also delete some unused macros.
2022-01-20 20:29:15 +01:00
Rémi Verschelde
880855264f
Merge pull request #56980 from KoBeWi/handled_key_input
2022-01-20 20:25:01 +01:00
trollodel
aa1102fc53
Store panels and docks singletons in their own classes
2022-01-20 20:13:26 +01:00
Pedro J. Estébanez
7b0ed2aa5e
Rename Variant::is_ref() to is_ref_counted()
2022-01-20 18:46:25 +01:00
Rémi Verschelde
7e3b92f81f
Merge pull request #55360 from Calinou/rename-bake-mode-properties
2022-01-20 17:35:32 +01:00
Rémi Verschelde
eacde082a5
Merge pull request #53276 from Phischermen/propagate_check
2022-01-20 16:37:16 +01:00
Rémi Verschelde
9e0973ca23
Merge pull request #56972 from lawnjelly/warn_unused
2022-01-20 15:34:41 +01:00
kobewi
b4ad04078c
Fix unhandled_key_input() in Script Editor
2022-01-20 15:11:44 +01:00
lawnjelly
b411a731fe
Add nodiscard to core math classes to catch c++ errors.
...
A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20 13:07:49 +00:00
Michael Alexsander
b3a82f8310
Make Scene dock menu button an actual MenuButton
2022-01-20 08:54:36 -03:00
fire540
f8dde5871c
Fix Create Root Node dialog expanding in favorites tab
2022-01-19 16:05:02 -06:00
Rémi Verschelde
c13319db8d
Merge pull request #56967 from pycbouh/assetlib-ux-in-progress
...
Fix Asset Library UX when an asset is being downloaded
2022-01-19 22:55:36 +01:00
Rémi Verschelde
d661835a18
Merge pull request #54729 from Paulb23/text-edit-callable
2022-01-19 21:36:56 +01:00
Paulb23
f43f68f605
Convert TextEdit callbacks to Callable
2022-01-19 17:26:22 +00:00
Yuri Sizov
01845510f6
Fix Asset Library UX when an asset is being downloaded
2022-01-19 19:16:17 +03:00
Hugo Locurcio
84a69d7429
Improve the default project theme
...
The new default project theme uses StyleBoxFlat extensively for
a more modern design and better scalability to multiple resolutions.
SVG icons are now used in place of PNG icons. While this does not
allow for true vector-based icon drawing (icons are still rasterized
at load-time), this makes the design work easier for contributors
and opens the door to vector drawing in the future (e.g. with polygons
or SDFs).
Like for editor icons, the SVG header file is now built automatically
when a SVG file is changed. This removing the need for running
`make_header.py` manually (TODO).
The "Use Hidpi" project setting has been removed in favor of a
"Default Theme Scale" project setting, which allows creating the
default theme at a higher/lower scale than the default.
This can be used when designing GUIs with a high base resolution
to ensure crisp visuals.
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2022-01-19 18:46:01 +03:00
bruvzg
de48d5101b
Fix locale always selecting translation instead of "en", when no match found.
2022-01-19 16:46:48 +02:00
Rémi Verschelde
d80dbcaef0
Merge pull request #56926 from V-Sekai/show_in_file_manager
2022-01-19 14:00:30 +01:00
Rémi Verschelde
26c42331bc
Merge pull request #56907 from rburing/convert_to_meshlibrary_apply_transforms
2022-01-19 13:59:41 +01:00
K. S. Ernest (iFire) Lee
a6f34ea2d0
Make add_importer and add_post_importer_plugin override existing importers.
2022-01-19 04:53:28 -08:00
Fabio Alessandrelli
7e14548fc6
[Editor] Move some animation specific keying logic out of inspector.
...
Most of the custom logic to handle special keying cases is now inside
the AnimationPlayerEditorPlugin.
The EditorInspector now emits a signal when inspecting a new object.
2022-01-19 11:08:25 +01:00
Kevin Fischer
a4bac268c9
Addded methods to propagate checks & refactored classes to use new methods.
2022-01-18 19:21:59 -08:00
Yuri Sizov
8e8177521f
Make assets in progress open the next step instead of erring
2022-01-19 04:37:38 +03:00
SaracenOne
b7348419a3
Allow selection of option 'Open in File Manager' even when a file/folder is not explicitly selected.
2022-01-19 01:08:20 +00:00
Rémi Verschelde
edfcdc1acb
Merge pull request #56920 from pycbouh/docs-sort-class-properties
2022-01-18 23:17:23 +01:00
Yuri Sizov
49553ecfe3
Sort class properties in the built-in docs
2022-01-19 00:07:47 +03:00
Yuri Sizov
ba99cd40d1
Improve spacing in built-in class reference
2022-01-18 23:01:30 +03:00
Rémi Verschelde
36ff6d2b74
Merge pull request #56906 from KoBeWi/the_paste_side_quest
...
Improve node pasting
2022-01-18 20:44:23 +01:00
Rémi Verschelde
030638e5b4
Merge pull request #56104 from Geometror/add-flow-layout-container
...
Add FlowContainer
2022-01-18 20:26:29 +01:00
kobewi
6630eb3b5a
Improve node pasting
2022-01-18 16:54:53 +01:00
Rémi Verschelde
bc5ba38ff5
Merge pull request #56619 from timothyqiu/left-right-palette
2022-01-18 16:38:09 +01:00
Ricardo Buring
025d7b9332
Fix "Convert to MeshLibrary" not respecting collision transforms
2022-01-18 16:30:41 +01:00
Rémi Verschelde
ce2b5bdfa8
Merge pull request #52969 from bruvzg/locale_detection
2022-01-18 15:43:04 +01:00
Rémi Verschelde
28cd81c581
Merge pull request #56896 from akien-mga/dictionary-improve-VariantWriter-and-docs
2022-01-18 15:33:00 +01:00
Rémi Verschelde
fd5fb7d64a
Merge pull request #56899 from touilleMan/fix-editor_node-set_exit_code
2022-01-18 14:48:55 +01:00
Rémi Verschelde
ca93518ebb
Merge pull request #43044 from rburing/fix_import_hints_breaking_animations
2022-01-18 14:32:47 +01:00
Yuri Roubinsky
2fbc7de4a0
Merge pull request #56897 from Chaosus/fix_toast_icon_theming
2022-01-18 15:44:18 +03:00
Rémi Verschelde
7c771ea310
Merge pull request #47522 from madmiraal/rename-test_width-test_height
2022-01-18 13:39:57 +01:00
bruvzg
40c56ed410
Improve locale detection.
...
Use separate language, script and country lists.
Add locale selection dialog and property hint.
2022-01-18 14:30:00 +02:00
Rémi Verschelde
0a67b46396
Merge pull request #52597 from Jummit/scene_casing_setting
2022-01-18 13:24:58 +01:00
Emmanuel Leblond
2ec7c6a6bc
Replace use of OS::set_exit_code()
by SceneTree::quit()
in EditorNode
2022-01-18 13:09:30 +01:00
Yuri Roubinsky
b9d864bf8e
Fix toast notification button color on light theme
2022-01-18 14:31:14 +03:00
Ricardo Buring
1cdad6c5bb
Fix import hints breaking node paths in animations
2022-01-18 12:18:42 +01:00
Rémi Verschelde
8898d6dadc
Dictionary: Serialize empty dict as {}
instead of {\n}
...
Also make sure to always convert multiline dictionaries to a single line for
its EditorHelp representation, as multiline values break formatting.
2022-01-18 11:31:21 +01:00
Rémi Verschelde
5bc87025f4
Merge pull request #55809 from cdemirer/fix-reparenting-inherited-nodes
2022-01-18 10:54:59 +01:00
Rémi Verschelde
780f5c0525
Merge pull request #56847 from jmb462/unkown_extension_warning
...
Prevent renaming to an unkown extension from FileSystem dock.
2022-01-17 21:09:16 +01:00
Rémi Verschelde
ae52ad2fc4
Merge pull request #55509 from V-Sekai/create_node_and_doc_fix
...
Fix crashes when global named scripts extends an unnamed script
2022-01-17 20:16:06 +01:00
jmb462
c24433f500
Prevent renaming to an unkown extension from FileSystem dock.
2022-01-17 20:03:51 +01:00
cdemirer
31a6ad83fd
Editor: Disallow reparenting inherited nodes
2022-01-18 00:37:17 +08:00