Michael Alexsander Silva Dias
19d261336b
Minor improvements to the AssetLib
2019-07-17 12:35:57 -03:00
Cameron Reikes
d4bed7586d
Lower priority of anchor helper input
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- Fixes #30132
2019-07-16 11:33:40 -07:00
Rémi Verschelde
22c843b0c4
Merge pull request #30602 from n-k-chilagani/first_time
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Fixed Make 3D viewport locked nodes unselectable as in 2D viewport
2019-07-16 11:35:16 +02:00
Nikhil Kumar
600c153076
Fixed Make 3D viewport locked nodes unselectable as in 2D viewport #29903
2019-07-16 14:19:20 +05:30
Rémi Verschelde
0ad6a1c66e
Merge pull request #30561 from Calinou/2d-guides-use-resize-cursors
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Use resize cursors when hovering or dragging guides in the 2D editor
2019-07-16 08:54:04 +02:00
Hugo Locurcio
0fb80d7b0f
Use resize cursors when hovering or dragging guides in the 2D editor
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This also tweaks the casing in undo/redo action names for consistency.
This closes #30550 .
Co-authored-by: Emmanuel Barroga <emmanuelbarroga@gmail.com>
2019-07-15 14:24:45 +02:00
Rémi Verschelde
58fd123f45
Merge pull request #30581 from KoBeWi/tiled_shorts
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Add tilemap editor rotation hotkeys
2019-07-15 11:02:40 +02:00
Rémi Verschelde
1db3d987b2
Merge pull request #30565 from bojidar-bg/27468-region-editor-in-the-way
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Fix TextureRegionEditorPlugin popping up even when explicitly hidden
2019-07-15 08:17:24 +02:00
Rémi Verschelde
23f5154de7
Merge pull request #30532 from Chaosus/vs_triplanar
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Added triplanar uniform texture node to visual shaders
2019-07-15 07:56:06 +02:00
Chaosus
e82b5e910a
Better boolean indication in visual shaders
2019-07-15 08:31:51 +03:00
Tomasz Chabora
38d9434098
Add tilemap editor rotation hotkeys
2019-07-14 15:46:47 +02:00
Bojidar Marinov
b648d3e110
Fix TextureRegionEditorPlugin popping up even when explicitly hidden
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Fixes #27468
2019-07-13 21:55:32 +03:00
Chaosus
d56fc13cad
Highlight GLES3 functions in the visual shader member panel
2019-07-12 17:58:13 +03:00
Rémi Verschelde
584ca0f156
Merge pull request #30466 from Chaosus/vs_boolean_funcs
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Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:20:44 +02:00
Chaosus
9d6e1e3109
Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:43:37 +03:00
Chaosus
0727caadd1
Added triplanar uniform texture node to visual shaders
2019-07-12 12:14:34 +03:00
Rémi Verschelde
3045697e4b
Merge pull request #30527 from bojidar-bg/29436-timescale-node-uneditable
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Fix AnimationTree editor messing up parameters when nested
2019-07-11 22:04:29 +02:00
Bojidar Marinov
6d92750cf7
Fix AnimationTree editor messing up parameters when nested
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Fixes #29436
2019-07-11 21:18:53 +03:00
Hugo Locurcio
5c0ee4a790
Improve line drawing in the 2D editor
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- Use antialiasing (only visible when using the GLES3 renderer)
- Scale line widths on hiDPI displays
This also removes some debugging prints.
2019-07-11 16:05:09 +02:00
Rémi Verschelde
34d7484039
Merge pull request #30455 from qarmin/const_reference
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Pass by reference to const
2019-07-10 15:43:15 +02:00
qarmin
01cc7a996b
Use reference to constant in functions
2019-07-10 11:54:12 +02:00
Hugo Locurcio
2491c87f86
Add `width` and `antialiased` parameters to CanvasItem `draw_rect()`
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This also removes some duplicated editor code which is now obsoleted
by the new parameters in `draw_rect()`.
2019-07-09 20:30:18 +02:00
Hugo Locurcio
28d3a6051c
Use base `Color()` constructors instead of `Color::html()`
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This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
Rémi Verschelde
af80182016
Merge pull request #30407 from qarmin/small_fixess
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Fixes minor issues found by static analyzer
2019-07-08 08:16:50 +02:00
qarmin
9a77d748c0
Fixes minor issues found by static analyzer
2019-07-07 23:08:51 +02:00
Ibrahn Sahir
4e4697b1c4
Added release function to PoolVector::Access.
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For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
geequlim
253cd73f1d
Fix code completion for shader editor
2019-07-06 12:03:17 +08:00
Ignacio Etcheverry
aa9908e4f6
Script API methods must return Ref<T> instead of Reference*
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ptrcall assumes methods that return a Reference type do so with Ref<T>. Returning Reference* from a method exposed to the scripting API completely breaks ptrcalls to this method (it can be quite hard to debug!).
2019-07-05 09:38:28 +02:00
Geequlim
ed7ed52151
Parse more informations for code completion
2019-07-04 14:00:14 +08:00
Hugo Locurcio
0ce59bf6dd
Implement snapping for most 3D gizmos
2019-07-03 12:26:01 +02:00
Rémi Verschelde
8c78a4b78f
Merge pull request #30264 from Calinou/add-csg-gizmo-snapping
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Implement snapping in the CSG gizmos and 3D polygon editor
2019-07-03 07:01:01 +02:00
Rémi Verschelde
4dec1bde77
Merge pull request #30231 from Ranoller/master
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Tilemap fix displaced textures and shapes and added center texture and compatibility mode
2019-07-02 21:43:16 +02:00
Rémi Verschelde
9e1e4defef
Merge pull request #30228 from YeldhamDev/go_to_menu
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Add "Go To" menu to the script editor and move the bookmark and breakpoint menus there
2019-07-02 21:41:29 +02:00
Hugo Locurcio
527fb3968a
Implement snapping in the CSG gizmos and 3D polygon editor
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The spatial editor snap settings will now affect the CSG gizmos
and 3D polygon editor (which is used in CSGPolygon).
2019-07-02 20:02:07 +02:00
Ranoller
14e2a99129
Tilemap fix displaced textures and shapes and added center texture and compatibility mode
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This commit fix #22989 #15249 #28206 . Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961 . Idications of #30204 are added
2019-07-02 17:12:58 +02:00
Rémi Verschelde
bc00332286
Fix TTR strings for VisualShaderNodes
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It had been done wrongly in #30185 , but I missed it.
2019-07-02 13:29:26 +02:00
Michael Alexsander Silva Dias
91d357f177
Add "Go To" menu to the script editor and move the bookmark and breakpoint menus there
2019-07-01 16:00:05 -03:00
Rémi Verschelde
f5d9454a4b
Merge pull request #29071 from YeldhamDev/improve_bookmarks
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Improve bookmarks
2019-07-01 16:34:17 +02:00
Rémi Verschelde
b0ce9401ff
Merge pull request #30126 from qarmin/remove_unnecessary_code
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Remove unnecessary code and add some error explanations
2019-07-01 14:32:04 +02:00
qarmin
3c154eb93b
Remove unnecessary code and add some error explanations
2019-07-01 12:59:42 +02:00
Rémi Verschelde
d17eac735c
Merge pull request #29815 from NilsIrl/plus_file_1
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Replace ` + "/" + ` with `String::file_add()`
2019-07-01 12:06:35 +02:00
Rémi Verschelde
b4aba3ae7c
Merge pull request #30177 from hbina/use_FALLTHROUGH_macro
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Applied some of FALLTHROUGH macro usage from #30122
2019-06-29 23:40:08 +02:00
hbina085
9f0c6a6009
Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.
2019-06-29 16:08:48 -04:00
Rémi Verschelde
187d8addf9
Merge pull request #30152 from Chaosus/vs_conversion
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Added convertor from VisualShader to Shader
2019-06-29 18:40:28 +02:00
Rémi Verschelde
4ca22d81d7
Merge pull request #30156 from qarmin/fix_memory_leak_in_tilemap
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Fix memory leak in Tilemaps
2019-06-29 16:51:15 +02:00
hbina085
f531a92057
use vformat for duplicate strings
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many strings in visual_shader_editor_plugin.cpp does not use vformat for duplicate strings making it harder to translate
2019-06-29 07:52:09 -04:00
Chaosus
da7cf8b49f
Added convertor from VisualShader to Shader
2019-06-28 19:54:43 +03:00
qarmin
67b58de0f8
Fix memory leak in Tilemaps
2019-06-28 15:37:09 +02:00
Rémi Verschelde
f35fd681ac
Merge pull request #30114 from Chaosus/vs_context_menu
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Shows menu when dragging connection on empty space in visual shader
2019-06-27 15:14:54 +02:00
Rémi Verschelde
11b8bf5572
Merge pull request #30103 from groud/center_2D_editor
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Centers the 2D viewport in the editor
2019-06-27 15:14:23 +02:00
Chaosus
0aec3c3113
Shows menu when dragging connection on empty space in visual shader graph
2019-06-27 10:48:18 +03:00
Rémi Verschelde
eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
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Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
Gilles Roudière
1b53ea79e2
Centers the 2D viewport in the editor
2019-06-26 23:03:15 +02:00
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
Tomasz Chabora
c81525ec05
Allow to remove 2D editor limits
2019-06-25 00:19:44 +02:00
Rémi Verschelde
25022a1d89
Merge pull request #29974 from clayjohn/particles_restart
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Properly set emitting when particles restart
2019-06-24 13:48:56 +02:00
Rémi Verschelde
1cb2b682ab
Merge pull request #30026 from akien-mga/fix-undo-convert-cpuparticles
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Fix undo references for conversion to CPUParticles
2019-06-24 12:40:23 +02:00
Rémi Verschelde
ed504753f4
Fix undo references for conversion to CPUParticles
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The 'undo' reference should be the node to free when the undo history
is lost, i.e. the original (GPU) Particles node. Similarly, the 'do'
reference should point to the CPUParticles (result of the 'do' call).
Fixes #29742 .
2019-06-24 12:08:30 +02:00
Gwyneth Lowe
7142064110
Correct typo that broke custom selected font color
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Change several font_selected_color to font_color_selected; the actual name of the override
2019-06-24 04:55:29 -05:00
Rémi Verschelde
30383a1cdc
Merge pull request #29376 from hilfazer/editor_layouts_dialog
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Saving/deleting editor layouts dialog with layout list
2019-06-23 23:56:52 +02:00
Dawid Wdowiak
0f14489ecb
Center script line when double clicked on error in debugger
2019-06-23 15:58:07 +02:00
Nils ANDRÉ-CHANG
d2833d4f4d
Replace ` + "/" + ` with `String::file_add()`
2019-06-23 13:33:50 +01:00
clayjohn
64ecc8a5a3
properly set emitting when particles restart
2019-06-21 22:33:11 -07:00
hilfazer
9986cf7005
editor save/delete layout dialog with layout list
2019-06-21 19:38:04 +02:00
Rémi Verschelde
5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
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Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin
072e40368e
Fix always true/false values
2019-06-20 16:59:48 +02:00
Rémi Verschelde
974b07fc70
Merge pull request #29914 from YeldhamDev/fix_onion_errors
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Fix minor onion layering control errors
2019-06-20 11:23:46 +02:00
Michael Alexsander Silva Dias
8a9b3d24f5
Fix minor onion layering control errors
2019-06-19 19:42:26 -03:00
Rémi Verschelde
5a29be31b3
Merge pull request #27188 from samH-FIT/MacroUpdate
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Made use of semicolons after GDCLASS more consistent, added semicolons where I found them missing.
2019-06-19 22:59:49 +02:00
JohnJLight
38d3bfe971
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
Zach Young
7b1e112f1d
Fixed navigation schemes Modo/Maya when used with grid map tile placement
2019-06-19 14:03:08 +02:00
Rémi Verschelde
57bd26082b
Merge pull request #29547 from santouits/filter-scripts
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Add filter search for script list and the members in the script editor
2019-06-19 00:15:17 +02:00
Rémi Verschelde
d61d1af64d
Merge pull request #29489 from groud/fixes_nan
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Fixes NaN errors with anchors mode
2019-06-18 09:53:25 +02:00
Rémi Verschelde
0ac3687d6f
Merge pull request #28766 from pgoral/editor_validation_issue
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Changing method signature in other class in not recognized in working…
2019-06-17 23:13:08 +02:00
Emmanuel Barroga
fc568d9d5b
Bring selected script in view of open scripts list
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Resolves issue: #29721
2019-06-16 09:48:42 -07:00
Michael Alexsander Silva Dias
28683237c5
Check for inherited methods before attempting to create one when connecting a signal
2019-06-13 15:15:17 -03:00
Rémi Verschelde
8c11f883d9
Merge pull request #29129 from kis3lori/remove-save-theme-for-default
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Created a fallback from the "Save Theme" button to "Save Theme As" when a default theme is in use.
2019-06-13 12:10:05 +02:00
Kis Levente Lorand
0823d78374
Created a fallback from the "Save Theme" button to "Save Theme As" when a default theme is in use.
2019-06-13 11:26:08 +03:00
Rémi Verschelde
3b53db750a
Merge pull request #22863 from Paulb23/reload_shader_external_change_issue_19852
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Reload text shaders when externally edited, issue 19852
2019-06-12 22:44:55 +02:00
Rémi Verschelde
1e5a02f006
Merge pull request #29599 from Calinou/assetlib-project-icon-loading
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Display a "loading" placeholder while icons are loading in the assetlib
2019-06-12 13:36:06 +02:00
Rémi Verschelde
5522d7c2b0
Merge pull request #29664 from akien-mga/external-editor-default-flags
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Always pass script path to external editor
2019-06-12 13:24:57 +02:00
Rémi Verschelde
a2a5273a07
Merge pull request #29703 from YeldhamDev/method_signal_warning_base
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Check base scripts for signal receiving methods before warning about them missing
2019-06-12 13:11:17 +02:00
Rémi Verschelde
c010714732
Merge pull request #29710 from Calinou/assetlib-remove-unimplemented
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Remove some references to unimplemented features in the assetlib
2019-06-12 12:55:16 +02:00
Rémi Verschelde
f47f905248
Merge pull request #29517 from KoBeWi/pan_shop
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Allow to change 2D pan hotkey
2019-06-12 12:51:22 +02:00
Rémi Verschelde
94fbaf71a6
Merge pull request #29474 from YeldhamDev/pick_subtile_fix
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Fix subtile picking in TileMap editor
2019-06-12 12:50:31 +02:00
Rémi Verschelde
971b5160c6
Merge pull request #29306 from qarmin/small_code_fixes
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Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12 12:49:21 +02:00
santouits
ca4c33cdad
Add filter search for script list and the members
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in the script editor
2019-06-12 13:31:53 +03:00
Hugo Locurcio
75f1e93ac0
Remove some references to unimplemented features in the assetlib
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This removes rating icons and the associated sorting option as
this feature wasn't implemented (and is unlikely to be in the
near future).
This also renames "Cost" to "License", as the "cost" field refers
to SPDX license names on the Godot Asset Library.
2019-06-12 12:26:37 +02:00
Rémi Verschelde
a458365780
Merge pull request #29659 from YeldhamDev/script_connections_node_deleted
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Fix connection info still appearing on scripts if the node source is deleted
2019-06-12 09:46:33 +02:00
Michael Alexsander Silva Dias
831dd19546
Check base scripts for signal receiving methods before warning about them missing
2019-06-11 22:11:26 -03:00
Hugo Locurcio
7fd7dac69c
Add spacing between the icon and details in the assetlib list
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This also scales margin and separation values on hiDPI displays.
2019-06-12 01:14:29 +02:00
Rémi Verschelde
4043c8a8c9
Merge pull request #29678 from akien-mga/err-macros-semicolon
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Fix error macro calls not ending with semicolon
2019-06-11 19:01:26 +02:00
Rémi Verschelde
7842f4ca5c
Merge pull request #29262 from DarknessCatt/issue-27476
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Automatically add new line to scripts
2019-06-11 15:07:09 +02:00
Rémi Verschelde
6d16f2f053
Fix error macro calls not ending with semicolon
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It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
Rémi Verschelde
227b5d20ee
Merge pull request #29519 from Ranoller/master
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Make tilemap texture origin point top-left.
2019-06-11 12:05:13 +02:00
Rémi Verschelde
4a757a2d96
Always pass script path to external editor
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Previously you had to set the Exec Flags manually, reading the documentation
to find out what placeholders to use. As most editors should support having
the file path passed as the last argument, we default to doing this if no
custom {file} flag is defined. We also default the Exec Flags to "{file}" and
the placeholder text gives some documentation.
Fixes #29662 .
2019-06-11 09:20:42 +02:00
Michael Alexsander Silva Dias
b3010d9734
Fix connection info still appearing on scripts if the node source is deleted
2019-06-10 19:37:56 -03:00
Rémi Verschelde
ee86b18a5e
Merge pull request #29497 from qarmin/fix_memory_leak_in_files
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Fix memory leak after closing files
2019-06-10 15:23:26 +02:00
Hugo Locurcio
9f6b470ea8
Display a "loading" placeholder while icons are loading in the assetlib
2019-06-08 11:18:52 +02:00
Ranoller
f26e9daab5
Make tilemap texture origin point top-left.
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Fix https://github.com/godotengine/godot/issues/29487 . In this commit: https://github.com/godotengine/godot/pull/28896 bad offset of textures and shapes was fixed, but a center of texture was added too, and this seems not dessired by default because breaks too much compatibility with demos and user projects. A future Check box for center texture can be added
2019-06-05 23:23:36 +02:00
Tomasz Chabora
f472f0491c
Allow to change 2D pan hotkey
2019-06-05 22:44:52 +02:00
qarmin
53c0a29fb0
Fix memory leak after closing files
2019-06-05 09:34:16 +02:00
Gilles Roudière
df0a69bbac
Fixes NaN errors with anchors mode
2019-06-04 21:58:21 +02:00
Rémi Verschelde
e22dde1b18
Merge pull request #29452 from YeldhamDev/remember_selected_subtile
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Remember selected subtile when updating the TileMap editor
2019-06-04 17:16:03 +02:00
Rémi Verschelde
33163c0040
Merge pull request #29460 from YeldhamDev/tilemapeditor_atlas_copy_fix
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Fix TileMap editor not correctly copying atlas tiles
2019-06-04 16:56:59 +02:00
Michael Alexsander Silva Dias
6be7fea798
Fix subtile picking in TileMap editor
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Fixes #29445 .
2019-06-04 11:36:05 -03:00
Michael Alexsander Silva Dias
412a0b73e9
Fix error spam when typing in the TileMap editor's search box while having no results
2019-06-04 01:44:38 -03:00
Michael Alexsander Silva Dias
6b7d8fd946
Fix TileMap editor not correctly copying atlas tiles
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Fixes #29307 .
2019-06-04 00:44:01 -03:00
Michael Alexsander Silva Dias
0a03ed7544
Remember selected subtile when updating the TileMap editor
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Fixes #29444 .
2019-06-03 21:20:38 -03:00
qarmin
8245db869f
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-03 21:52:50 +02:00
Rémi Verschelde
b9dc2e7e4d
Merge pull request #28099 from lupoDharkael/fix-completion
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Fix code completion not working with class_name
2019-06-03 14:01:07 +02:00
Rémi Verschelde
0dac4d6db6
Merge pull request #25522 from aqnuep/MeshLibrary_improvements
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MeshLibrary export improvements
2019-06-03 13:59:43 +02:00
Michael Alexsander Silva Dias
a5f1635bf2
Fix pausing in audio player editor acting the same as stopping
2019-06-02 22:40:28 -03:00
Paulb23
eed3753357
Reload text shaders when externaly edited, issue 19852
2019-06-01 14:05:44 +01:00
Rémi Verschelde
0f26d09fbf
Merge pull request #29360 from Calinou/improve-curve-editor-rendering
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Improve the curve editor rendering
2019-06-01 11:13:09 +02:00
Rémi Verschelde
4b399034aa
Merge pull request #24560 from guilhermefelipecgs/fix_24549
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Add EDITMODE_PRIORITY for ATLAS_TILE
2019-06-01 09:49:18 +02:00
Rémi Verschelde
d7163fb77a
Merge pull request #24708 from uzimonkey/sub-resource-names-in-script-editor
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Add sub-resource name when available to script editor
2019-06-01 09:45:08 +02:00
Rémi Verschelde
44bddecb89
Merge pull request #28695 from Ranoller/patch-2
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FIX Script editor doesn´t send unsaved script #28693
2019-06-01 09:01:55 +02:00
Hugo Locurcio
9f8bed3cdb
Improve the curve editor rendering
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- Fix grid rendering when using a light theme
- Enable anti-aliasing for the main curve line
(only applies when using the GLES3 renderer)
- Swap the main line and edge line colors for better visibility
- Scale some line widths on hiDPI displays
(not all of them could be scaled due to rendering bugs)
2019-06-01 02:07:42 +02:00
Rémi Verschelde
1f91de4783
Merge pull request #29318 from bojidar-bg/29313-control-constant-update
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Fix constant redrawing of the editor when selecting a Control in a Container
2019-05-31 10:17:56 +02:00
Rémi Verschelde
0fc6b86797
Merge pull request #29329 from volzhs/fix-animation-player
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Fix animation player
2019-05-31 10:13:30 +02:00
UziMonkey
7056c825a3
Add sub-resource name when available to script editor
2019-05-31 02:39:58 -04:00
Tomasz Chabora
1141ab8b25
Allow undo conversion to CPUParticles
2019-05-30 23:08:57 +02:00
volzhs
e16e5012ca
Revert "Fix AnimationPlayer editor length and step synchronization"
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This reverts commit ca80ebe9f6
.
2019-05-31 04:43:46 +09:00
Bojidar Marinov
647fb155c3
Fix constant redrawing of the editor when selecting a Control in a Container
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Fixes #29313
2019-05-30 18:25:22 +03:00
hbina085
21078621dd
added ability to undo conversion of Particles2D to CPUParticles2D
2019-05-30 06:51:36 -04:00
Matheus Lima Cunha
7fbb6d986f
Automatically add new line to scripts
2019-05-29 18:13:29 -03:00
Goral
aabd9980d1
Changing method signature in other class in not recognized in working class in typed GDScript #28685
2019-05-29 22:27:16 +02:00
Chaosus
cd3d538f12
Fix incorrect scroll when the user perform first action on visual shader
2019-05-29 07:41:29 +03:00
Rémi Verschelde
84331549db
Merge pull request #28896 from Ranoller/master
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Fix tilemap displaced textures and shapes
2019-05-28 22:25:18 +02:00
Rémi Verschelde
500fe89600
Merge pull request #28349 from KoBeWi/sprite_editor_mistake_eraser
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Add undo for Sprite Editor
2019-05-28 18:39:14 +02:00
Rémi Verschelde
88539cf680
Merge pull request #27972 from ahouts/add-hotkeys-to-tileset-editor
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add hotkeys to tileset editor
2019-05-28 11:57:23 +02:00
Rémi Verschelde
2f1de365fe
Merge pull request #29231 from AlexHoratio/method_list_drag_fix
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Fix method list to no longer forwards drag commands to script list
2019-05-28 10:20:59 +02:00
Rémi Verschelde
25e36f3540
Merge pull request #29002 from Chaosus/vs_constants
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Added a bunch of scalar constants to visual shaders
2019-05-27 22:26:13 +02:00
AlexHoratio
3b5112567a
method list no longer forwards drag commands to script list
2019-05-27 17:28:29 +01:00
Chaosus
44de8b4964
Added a bunch of scalar constants to visual shaders
2019-05-27 18:39:59 +03:00
Michael Alexsander Silva Dias
560f5cb104
Actually fix animation editor's bottom panel button not being pressed on certain occasions
2019-05-27 12:12:51 -03:00
Rémi Verschelde
cc8023cd1e
Merge pull request #29157 from YeldhamDev/spatial_view_button_container
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Place the spatial editor's top left buttons in a container
2019-05-25 10:46:03 +02:00
Michael Alexsander Silva Dias
c4f797644d
Fix animation editor's bottom panel button not being pressed on certain occasions
2019-05-25 04:07:51 -03:00
Michael Alexsander Silva Dias
d29d856933
Place the spatial editor's top left buttons in a container
2019-05-24 16:21:07 -03:00
Rémi Verschelde
11f20c43d7
Merge pull request #28907 from dankan1890/contextual_help
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ScriptEditor: Changed the shortcut for contextual help in ALT + F1
2019-05-24 19:55:42 +02:00
Michael Alexsander Silva Dias
e12b482022
Improve bookmarks
2019-05-24 13:17:09 -03:00
Rémi Verschelde
147ff2095d
Merge pull request #29112 from hbina/fix_auto_ordering
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Fixed scripts list ordering despite being disabled
2019-05-24 17:45:33 +02:00
Rémi Verschelde
04ee4f45e5
Merge pull request #24771 from timoschwarzer/animation-player-editor-pos-drag-fix
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Fix AnimationPlayer editor length and step synchronization
2019-05-24 15:21:47 +02:00
hbina085
e1816ee0cb
fixed problem where the script lists gets ordered even when ordering is disabled
2019-05-24 07:32:27 -04:00
Rémi Verschelde
c088386c5b
Merge pull request #29109 from RandomShaper/fix_onion_skinning
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Fix onion skinning
2019-05-23 07:58:27 +02:00
Pedro J. Estébanez
88153fbb61
Fix 2D bones ignored by onion skinning
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Fixes #27819 .
2019-05-22 20:40:57 +02:00
Rémi Verschelde
02bc82f9be
Merge pull request #29022 from mrcdk/preview_generator_fixes
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Add some extra functions to EditorResourcePreviewGenerator
2019-05-22 12:16:32 +02:00
Rémi Verschelde
bc17704fd7
Merge pull request #29085 from YeldhamDev/node2d_bones_undoredo
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Add undo/redo to Node2D bone creation
2019-05-22 11:26:11 +02:00
Rémi Verschelde
41d3f4787e
Merge pull request #29074 from YeldhamDev/theme_editor_panel_fix
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Fix bottom panel visibility behaviour in the theme editor
2019-05-22 10:45:25 +02:00
Chaosus
e70ea5d97b
Makes the expression node to apply expression only when the focus leaves out
2019-05-22 07:46:47 +03:00
Michael Alexsander Silva Dias
c18e4f0f01
Add undo/redo to Node2D bone creation
2019-05-21 17:17:25 -03:00
Michael Alexsander Silva Dias
b5c8205312
Fix bottom panel visibility behaviour in the theme editor
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Fixes #29034 , fixes #29056
2019-05-21 13:16:06 -03:00
Chaosus
6f2abd68f2
Fix few bugs in expression node
2019-05-21 18:37:31 +03:00
Rémi Verschelde
7d42ca8384
Merge pull request #28838 from Chaosus/vs_exp
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Expression node for visual shaders
2019-05-21 16:32:02 +02:00
Rémi Verschelde
e3ead06c1d
Merge pull request #29062 from swarnimarun/theme-editor-improvements
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Fix Theme Editor Preview
2019-05-21 15:10:14 +02:00
Chaosus
5648924eef
Expression node for visual shaders
2019-05-21 12:11:41 +03:00
Swarnim Arun
7ec7dba766
Fix Theme Editor Preview
2019-05-21 14:38:46 +05:30
Rémi Verschelde
63e7d2db08
Merge pull request #28218 from KoBeWi/b00km4rk5
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Add bookmarks for easier code navigation
2019-05-20 22:39:19 +02:00
Pedro J. Estébanez
3b17e6de33
Remove ghost of canvas zoom controls during onion skinning
2019-05-20 22:36:34 +02:00
Pedro J. Estébanez
4dd9efe757
Fix canvas zoom controls lazy position update
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After hiding/showing rulers, zoom controls were kept at the wrong position until an update happened because of other reason.
2019-05-20 22:35:31 +02:00
Rémi Verschelde
fdea3d48b0
Merge pull request #26809 from KoBeWi/undo_set_text_like_a_boss
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Allow to undo TextEdit.set_text
2019-05-20 22:00:39 +02:00
Rémi Verschelde
8498fcf831
Merge pull request #29015 from dfelinto/fix-ui-lowercase
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Fix upper/lowercase in some UI strings
2019-05-20 17:56:56 +02:00
Rémi Verschelde
79cc95c6a7
Merge pull request #27559 from groud/anchor_mode
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Improve the anchors and margin workflow
2019-05-20 17:44:56 +02:00
Rémi Verschelde
fead547ba5
Merge pull request #28972 from erammos/28943_script_editor_plugin
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minor change in scriptEdtiorPlugin ref #28943
2019-05-20 11:22:47 +02:00
MrCdK
f8a9844d80
Renamed EditorResourcePreviewGenerator.should_generate_small_preview() to generate_small_preview_automatically()
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Added can_generate_small_preview() so the generator uses generate() or generate_from_path() if it returns true
Added can_generate_small_preview() and generate_small_preview_automatically() to the scripting languages
2019-05-20 11:08:39 +02:00
Dalai Felinto
5b6e7935d1
Fix upper/lowercase in some UI strings
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Note: I was tempted to also change "Align with View" since we use the word
"With" with uppercase in "Align Selection With View".
However I believe "With" should be lower case and the old stripg
(Align Selection ...) is the one to be fixed.
2019-05-19 18:08:11 -03:00
Rémi Verschelde
a940b4cf64
Merge pull request #28997 from akien-mga/codespell
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Fix typos with codespell
2019-05-19 22:04:14 +02:00
Rémi Verschelde
e0574e1d98
Fix typos with codespell
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Using codespell 1.15.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Chaosus
719a9a9c1c
Added Fresnel and OneMinus to visual shaders
2019-05-19 13:44:30 +03:00
Elias Rammos
20ebfefad1
minor change in scriptEdtiorPlugin ref #28943
2019-05-18 14:46:45 +03:00
Max Hilbrunner
580b0c651d
Merge pull request #28920 from hmumm/dragging-directory-adds-it-to-script
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Directories can now be dragged into the script editor
2019-05-17 19:51:18 +02:00
Ibrahn Sahir
cbf2d3cdc4
Removed an unused and leaked CheckButton instance in theme editor plugin
2019-05-17 15:39:48 +01:00
Tomasz Chabora
3bc0445e05
Allow to undo TextEdit.set_text
2019-05-16 23:05:17 +02:00
Hayden
c9b9ba26db
Directories can now be dragged into the script editor
2019-05-16 10:44:05 -05:00
dankan1890
81e48e2cf3
ScriptEditor: Changed the shortcut for contextual help in ALT + F1, to resolve the conflict with the help menu opening shortcut.
2019-05-15 14:27:24 +02:00
Ranoller
7a8e4f64b8
Fix tilemap displaced textures and shapes with origin point BOTTOM_LEFT and CENTER and other casuistry
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This commit fix https://github.com/godotengine/godot/issues/22989 fixing displaced textures and not coincident shapes in tilemap. Fix too: https://github.com/godotengine/godot/issues/15249 , https://github.com/godotengine/godot/issues/28206 , https://github.com/godotengine/godot/issues/28610 and probably others
2019-05-15 04:14:27 +02:00
Michael Alexsander Silva Dias
c66bcedb7a
Make "Onion Skinning" toggle its own button
2019-05-14 00:42:05 -03:00
Gilles Roudiere
e875f05c3b
Improve the anchors and margin workflow
2019-05-13 18:55:31 +02:00
Rémi Verschelde
3fa84efb03
Merge pull request #28831 from dankan1890/spriteframes_sheet_fix
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AnimatedSprite: Add from spritesheets now work as expected. Fix #28030
2019-05-13 12:13:07 +02:00
dankan1890
abeb61f220
AnimatedSprite: Add from spritesheets now work as expected. Fix #28030
2019-05-12 02:33:05 +02:00
freestraws
537ee747be
Apply sprite frames editor FPS value correctly upon _animation_select
2019-05-11 16:32:32 -04:00
ahouts
c9abff4bae
add hotkeys to tileset editor
2019-05-10 18:08:56 -07:00
Timo Schwarzer
ca80ebe9f6
Fix AnimationPlayer editor length and step synchronization
2019-05-06 21:39:24 +02:00
Tomasz Chabora
0bfcf8bc2f
Add bookmarks for easier code navigation
2019-05-05 18:57:53 +02:00
Ranoller
d33b4f4de8
FIX Script editor doesn´t send unsaved script #28693
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This commit fix #28693 .
Script editor doesn´t send unsaved version of a script in editor_script_changed signal (sends disk stored version) unless you close other script and apply_scripts() is performed.
2019-05-05 06:56:19 +02:00
Rémi Verschelde
84401e8cdf
Merge pull request #28629 from YeldhamDev/findfiles_always_available
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Make "Find in Files" always available in the script editor
2019-05-03 23:00:45 +02:00
Chaosus
8a8b7af638
Fix collapse visual shader tree
2019-05-03 11:10:08 +03:00
Chaosus
e57d761f9b
Fix build visual_shader_editor_plugin
2019-05-03 08:50:00 +03:00
Michael Alexsander Silva Dias
52651509f0
Make "Find in Files" always available in the script editor
2019-05-02 20:07:06 -03:00
Chaosus
62b7132947
Fix input entries when switching to new visual shader
2019-05-02 10:00:08 +03:00
Chaosus
3c159ea379
Added missed inputs for other modes in visual shaders
2019-05-01 17:04:39 +03:00
Rémi Verschelde
ae41e35191
Merge pull request #27676 from qarmin/small_fixes_2
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Small fixes to static analyzer bugs
2019-05-01 08:19:04 +02:00
Rémi Verschelde
36d4f86ed9
Merge pull request #27707 from Calinou/tweak-message-wording
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Improve wording of various messages and make casing more consistent
2019-04-30 11:10:36 +02:00
Rémi Verschelde
ac0369e9ff
Merge pull request #27845 from samdze/master
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Make TileMap overridable "set_cell" function called on undo/redo
2019-04-30 10:55:53 +02:00
Rémi Verschelde
5313ce232d
Merge pull request #27870 from mawenzy/pr_gotoline
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Bind goto_line function for Script Editor
2019-04-30 10:53:23 +02:00
Rémi Verschelde
d647f7ce71
Merge pull request #28491 from guilhermefelipecgs/ux_tile_map
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[TileMapEditor] Improve tool picking usability
2019-04-30 10:09:05 +02:00
Rémi Verschelde
7018de8425
Merge pull request #28016 from YeldhamDev/spritesheet_dialog_improvements
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Small improvements to the new Sprite Sheet dialog
2019-04-29 18:40:59 +02:00
Rémi Verschelde
23147ae2c3
Merge pull request #28101 from MunWolf/debugger_cursor
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Added a marker in text_edit that tells which row is executing.
2019-04-29 18:38:38 +02:00
Guilherme Felipe
99958c99da
[TileMapEditor] Improve tool picking usability
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When KEY_CONTROL is released, go back to the last tool.
Also add a tooltip for paint button with shortcuts for line draw and
rectangle paint.
2019-04-29 12:38:33 -03:00