Commit Graph

2731 Commits

Author SHA1 Message Date
Rémi Verschelde 3202df9b5c doc: Make File store/get integer methods clearer
Add an example on how to store signed integers on less than 64 bits,
using one bit for the signedness.

(cherry picked from commit cd25d184a5)
2020-06-10 15:30:52 +02:00
Marcel Admiraal 7200a0eac5 Update Rigidbody 2D and 3D sleep documentation.
(cherry picked from commit 1b738a77c1)
2020-06-10 15:30:52 +02:00
Rémi Verschelde 51de6732c9 AStar: Make get_closest_point() deterministic for equidistant points
Closes godotengine/godot-docs#3667.
Supersedes #39405.

(cherry picked from commit 187ba4c5a8)
2020-06-10 15:30:52 +02:00
Michael Alexsander 2652a2d184 Add generic file icon and its modulation to the 'FileDialog'
(cherry picked from commit 637927f803)
2020-06-10 15:30:52 +02:00
Hugo Locurcio 0832ecc4a3
Document enlarging Particles visibility AABB when they cast shadows
This closes https://github.com/godotengine/godot/issues/17267.
2020-06-07 21:35:40 +02:00
lawnjelly 275183ef15 GLES2 batching - Add UV precision adjustment for tilemaps
Scaling tilemaps can cause border artifacts around the edges of tiles. This has been traced to precision issues in the GPU. This PR adds an adjustment to allow a minor contraction of the UVs of rects in order to compensate for the incorrect classification of texels across the UV border.
2020-06-07 16:29:40 +01:00
Rémi Verschelde 6e1af78df4
Merge pull request #39068 from lawnjelly/kessel_settings_rename
Rename batching project settings in preparation for GLES3
2020-06-07 14:25:50 +02:00
Pedro J. Estébanez 1ff7b0a0a9 Add shader time scaling
Shaders' `TIME` will be affected by the new shader time scale, that is set via the also new `VisualServer::set_time_scale()`.
2020-06-06 23:59:48 +02:00
Maganty Rushyendra b4ca613138 Clarify usage of AnimationPlayer with AnimationTree and fill in empty method descriptions
Add clarification to docs to explain that when an `AnimationPlayer`
object is paired with an `AnimationTree`, several properties and
methods exposed by the `AnimationPlayer` class may not work as expected.
The issues occur because an `AnimationTree` runs independently, and
uses its member `AnimationPlayer* player` primarily for its
`Map<StringName, AnimationData> animation_set`.

Added descriptions for `root_motion_track` and `get_root_motion_transform`.

(cherry picked from commit 0451248ff1)
2020-06-04 12:16:39 +02:00
Hugo Locurcio 61da4882aa Add performance hints to the DirectionalLight shadow mode property hint
This also clarifies some parts in the DirectionalLight documentation.

(cherry picked from commit b46756c723)
2020-06-04 12:16:39 +02:00
Hugo Locurcio 9e01a0cd28 Add a getter and property for the editor distraction-free mode
(cherry picked from commit cc1859efed)
2020-06-04 12:16:39 +02:00
Hugo Locurcio d56b9d5ebf Disable antialiasing on the DynamicFont outline as well when requested
This partially addresses
https://github.com/godotengine/godot-proposals/issues/943.

(cherry picked from commit 2919fc7317)
2020-06-04 12:09:40 +02:00
Hugo Locurcio a3bd201cc7 makerst: Print status messages to make the CI output clearer
This also removes an unused method.

(cherry picked from commit 9065b7ed4e)
2020-06-04 12:09:39 +02:00
Maganty Rushyendra 25af738762 Expose `get_char_size()` from Font instead of BitmapFont
`get_char_size()` is a public virtual function defined in the `Font`
class. Implementations exist for both `BitmapFont` and `Dynamic Font`.
However, it was only exposed to the GDScript API through the Bitmap
Font, and not for Dynamic Font.

This commit exposes the function through `Font` instead.

Fixes #23967

(cherry picked from commit a4413710f9)
2020-06-04 12:09:39 +02:00
Gustav 26c617654e Fix ProjectSettings.save_custom documentation
(cherry picked from commit 728c0c1e14)
2020-06-04 12:09:39 +02:00
Maganty Rushyendra e51767b3c0 Document usage requirement for Viewport to sample ViewportTexture as HDR
Modified class documentation to specify that `USAGE_3D` or
`USAGE_3D_NO_EFFECTS` is required in order to use HDR in a ViewPort.

Fixes #38702
2020-05-29 08:05:35 +08:00
lawnjelly c7d18dec70 Rename batching project settings in preparation for GLES3
As it now seems like we will soon have GLES3 batching working using the same intermediate layer as GLES2, it makes more sense to reuse the same batching settings for both renderers rather than duplicate project settings for GLES2 and GLES3.
2020-05-26 18:15:35 +01:00
Rémi Verschelde acb83db1d1 doc: Sync classref with current source 2020-05-25 17:00:22 +02:00
Rémi Verschelde 11d6c0f20d
Merge pull request #38984 from Calinou/bakedlightmap-configuration-warning
Document known bugs in BakedLightmap
2020-05-25 11:28:16 +02:00
Hugo Locurcio 5fb5fb135a
Document known bugs in BakedLightmap
See #30929.
2020-05-24 21:29:12 +02:00
Rémi Verschelde b6c551e864
Merge pull request #38875 from bruvzg/tab_drv_sel_32
[Windows, 3.2] Add tablet driver selection.
2020-05-20 13:58:26 +02:00
bruvzg 71b2abbfa3
[Windows, 3.2] Add tablet driver selection. 2020-05-20 09:36:56 +03:00
Hugo Locurcio 8ebcdeb3d7 Document that Dictionary is always passed as reference
See #38792.

(cherry picked from commit 675fea1648)
2020-05-18 16:40:33 +02:00
Max Hilbrunner ebc63dac30
Merge pull request #38784 from remram44/patch-1
[DOC] Update description of Object.free() method
2020-05-17 20:33:57 +02:00
Fredia Huya-Kouadio a71a338c59 Implementation of the Godot Android Plugin configuration file 2020-05-16 23:09:45 -07:00
Remi Rampin ccf5703568
Update description of Object.free() method
Clarify that variables pointing to an object don't become `null` when that object is freed, it just makes them invalid.
2020-05-16 12:32:41 -04:00
Rémi Verschelde d45b96d2b1 Android: Check for deprecated GodotPaymentV3 module, direct to new plugin
Fixes #38581.
2020-05-15 13:32:30 +02:00
Marcel Admiraal dd7f9b1c08 Make it clear that PhysicsDirectSpaceState is only available from
within _physics_process().

(cherry picked from commit bb9c104695)
2020-05-13 16:13:47 +02:00
Hugo Locurcio 47d003fbb8 Clarify that the SSL certificate setting overrides the default bundle
See https://github.com/godotengine/godot-docs/issues/2531.
2020-05-12 11:52:57 +02:00
Hugo Locurcio e77313b3ed Clarify the `id` parameter in `TileMap.get_used_cells_by_id()` 2020-05-12 09:26:38 +02:00
Chris Bradfield 752f61d4fe [DOCS] minor description changes
(cherry picked from commit 975ed93794)
2020-05-11 11:01:13 +02:00
Tomasz Chabora 79f3725bdd Add documentation for the VisualShader nodes
(cherry picked from commit fecf79f287)
2020-05-11 11:01:13 +02:00
lawnjelly dcb19ed735 Add Nvidia Workaround for GLES3
Ported GLES2 workaround code to GLES3.
2020-05-07 14:54:14 +01:00
Rémi Verschelde 4daba9bfc5 doc: Sync classref with current source 2020-05-07 13:47:06 +02:00
Thakee Nathees 1a39b4ea22 method bind TextEdit::set_line() added
(cherry picked from commit b9acf1cedf)
2020-05-07 13:43:43 +02:00
Marcel Admiraal 87de81258d Make 2D and 3D KinematicBody stop_on_slope documentation the same.
(cherry picked from commit da13b74cc8)
2020-05-07 13:37:19 +02:00
follower 90f9f01a2f Fix suffix property doc typo: "prefix" -> "suffix"
(cherry picked from commit ae067413a5)
2020-05-06 23:30:45 +02:00
bruvzg 78266c09c4
Add support for the WinTab API for pen input. (3.2) 2020-05-05 14:56:02 +03:00
Hugo Locurcio 2293cf61c6 Document the expected normal map coordinate system where relevant
(cherry picked from commit d8808fba85)
2020-05-05 13:41:29 +02:00
Rémi Verschelde ef715f37d5
Merge pull request #35091 from Faless/dtls/enet
[3.2] DTLS support + optional ENet encryption
2020-05-05 13:40:59 +02:00
lawnjelly 53f6dafdde Added 'disable_half_float' project setting to the class reference.
Just forgot to do this in the original PR.
2020-05-05 09:31:10 +01:00
Rémi Verschelde e363b65b99 doc: Sync classref with current source 2020-05-04 16:10:57 +02:00
Bastiaan Olij 02b1a5de47 Added missing spring enums for generic_6dof_joint
(cherry picked from commit 45d1f41837)
2020-05-04 16:10:22 +02:00
Hugo Locurcio 23ee40deff Tweak Tween cheatsheet link formatting to avoid rST conversion bug
reStructuredText doesn't allow embedding links in bold/italic text.

(cherry picked from commit e8a2fa6b7d)
2020-05-04 16:10:22 +02:00
Rémi Verschelde 01a085d05f
Merge pull request #38320 from lawnjelly/kessel_pr_light_join
GLES2 2D batching - item reordering, light joining and light modulate fix
2020-05-01 15:03:03 +02:00
Revan Ji 6a7d50403a Add set_frame, pause, and oneshot to AnimatedTexture
Add API documentation for said changes.

(cherry picked from commit f5029e18ca)
2020-05-01 11:00:10 +02:00
Hugo Locurcio be56ec9e65 Document the formats supported by `Image.load()`
This partially addresses #32166.

(cherry picked from commit a26649de42)
2020-05-01 10:56:58 +02:00
Hugo Locurcio 6fb6107e6a Warn when trying to open `res://` or `user://` with `OS.shell_open()`
`OS.shell_open()` will pass on the path directly to the OS' shell
handler (which can handle file paths or URLs). It can't handle
Godot-specific paths, so these need to be converted with
`ProjectSettings.globalize_path()` first.

(cherry picked from commit d46e411b44)
2020-05-01 10:56:58 +02:00
Bojidar Marinov 4b58d453d4 Expose the cell_size affecting VisibilityNotifier2D precision
Refs: #4803
(cherry picked from commit d49ff7aff7)
2020-05-01 10:56:58 +02:00
Hugo Locurcio 782d9536f3 Improve the compression project settings documentation
(cherry picked from commit b2b8db7897)
2020-05-01 10:56:58 +02:00
Tomasz Chabora 6bb87d7d23 Mention how to remove TreeItem from a Tree
(cherry picked from commit f6aec99d27)
2020-05-01 10:56:58 +02:00
Markus Sauermann e88cde0415 Clarify Transform scaled Method description.
(cherry picked from commit 19c8b0be45)
2020-05-01 10:56:58 +02:00
Avantir-Chaosfire fd6424aa04 doc: Improve Node2D to_local/to_global description
(cherry picked from commit 5c6f824e71)
2020-05-01 10:56:57 +02:00
lawnjelly 451c3fc0fb GLES2 2D batching - item reordering, light joining and light modulate fix
Although 2D draws in painters order with strict ordering, in certain circumstances items can be reordered to increase batching / decrease state changes, without affecting the end result. This can be determined by an overlap test.

In situation with item:
A-B-A
providing the third item does not overlap the second, they can be reordered:
A-A-B

Items already contain an AABB which can be used for this overlap test.

1)
To utilise this, I have implemented item reordering (only for single rects for now), with the lookahead adjustable in project settings. This can increase performance in situations where items may not be grouped in the scene tree by texture. It can also be switched off (by setting lookahead to 0).

2)
This same trick can be used to help join items that are lit. Lit items previously would prevent joining completely, thus missing out on performance gains other than multi-command items such as tilemaps.

In this PR, lights are assigned as bits in a bitfield (up to 64, the optimization is disabled above this), and on each try_item (for joining), the bitfield for lights and shadows is constructed and compared with the previous items. If these match the 2 items can potentially be joined. However, this can only be done without changing the rendered result if an overlap test is successful.

This overlap test can be adjusted to join items up to a specific number of item references, selectable in project settings, or turned off.

3)
The legacy uniform single rect drawing routine seems to have been identified as the source of flicker, particularly on nvidia. However, it can also be up to 2x as fast. Because of the speed the batching contains a fallback where it can use the legacy single rect method, but I have now added a project setting to make this switchable. In most cases with batching it should not be necessary (as single rects are drawn less frequently) and thus the flickering can be totally avoided.

4)
This PR also fixes a color modulate bug when drawing light passes, in certain situations (particularly custom _draw routines with multiple rects).

5)
This PR also fixes #38291, a bug in the legacy renderer where light passes could draw rects in wrong position.
2020-05-01 07:47:33 +01:00
Fredia Huya-Kouadio 9b9f70bd20 Update the documentation for `ExternalTexture` to match the restriction on Android platforms 2020-04-28 08:04:41 -07:00
Hugo Locurcio ae0bc06eba Improve `pitch_scale` descriptions in AudioStreamPlayer documentation
This closes #29439.

Co-authored-by: Cheeseness <contact@jbushproductions.com>
(cherry picked from commit 4751dee7f4)
2020-04-27 10:18:41 +02:00
Hugo Locurcio 24265c498b Improve the procedural geometry class documentations
This references Godot's winding order at the top of every
procedural geometry class, as well as referencing other classes
within a given geometry class.

A warning about ImmediateGeometry3D performance was also added.

(cherry picked from commit ed7347d73d)
2020-04-27 10:14:42 +02:00
Hugo Locurcio bbd381c987 Add an easing/transition type cheatsheet to the Tween documentation
Related to https://github.com/godotengine/godot-docs/pull/3403.

(cherry picked from commit 5972a9138e)
2020-04-27 10:12:11 +02:00
Hugo Locurcio f3cd7e3808 Document how some editor classes should be accessed as singletons only
This closes #37687.

(cherry picked from commit a225265b0a)
2020-04-27 10:11:53 +02:00
Rémi Verschelde 253fc093b8 DocData: Skip unexposed classes
Properly expose classes that we actually want accessible.

(cherry picked from commit 0ef8bcac4d)
2020-04-21 14:15:34 +02:00
Hugo Locurcio 469f398e70 Document how to workaround UI anchor issues when using BackBufferCopy
This closes #6880.

(cherry picked from commit f8a413bb1f)
2020-04-21 14:11:29 +02:00
Hugo Locurcio e8ead37725 Check for errors when saving in the ResourceSaver example documentation
This also replaces a non-breaking space that was accidentally added in
the EditorFeatureProfile documentation.

This closes #31393.

(cherry picked from commit 2f46f1e7b1)
2020-04-21 14:11:15 +02:00
Hugo Locurcio 3a2cdf7d5b Improve the VisibilityEnabler and VisibilityNotifier documentations
This closes #4803.

(cherry picked from commit 7f2d602106)
2020-04-21 14:10:50 +02:00
Rémi Verschelde faf858fe41 Revert "Made possible to specify where to dump the contents when loading a ".pck" file"
This reverts commit ffcfd9c8ea.

This was not so useful as is due to the way dependency paths are stored
in scenes and resources.
2020-04-20 13:48:02 +02:00
Dominik 'dreamsComeTrue' Jasiński ac0a55ce75 Update TextEdit docs - explaining 'override_selected_font_color' role
(cherry picked from commit 6a0e6c2852)
2020-04-20 11:55:47 +02:00
Marcel Admiraal 339c10889d Correct the addition of a key and the duplication of a variable name
in Dictionary class documentation.

(cherry picked from commit 4d41535fa3)
2020-04-20 11:55:31 +02:00
Hugo Locurcio 4e73fcc959 Document DynamicFont limitations and a possible workaround
This closes #30014.

(cherry picked from commit 46b8e108e2)
2020-04-20 11:55:04 +02:00
Hugo Locurcio 4f7296a869 Document image size limits
This closes #30238.

(cherry picked from commit 5497cec7a1)
2020-04-20 11:54:47 +02:00
Hugo Locurcio bb753aaf17 Clarify that angles must be specified as radians in the documentation
This closes #36356.

(cherry picked from commit cae5260dab)
2020-04-20 11:53:40 +02:00
Rémi Verschelde 50582446ad Sync classref with current source 2020-04-17 13:43:43 +02:00
Michael Alexsander ffcfd9c8ea Made possible to specify where to dump the contents when loading a ".pck" file
(cherry picked from commit 3c261e0dfa)
2020-04-17 13:00:52 +02:00
Rémi Verschelde 008e0748c1
Merge pull request #37349 from lawnjelly/kessel32_1
GLES2 2d Batch rendering (across items)
2020-04-17 12:55:33 +02:00
lawnjelly 72adefa5cf Add frame diagnostics for GLES2 Batch renderer
Added project setting to enable / disable print frame diagnostics every 10 seconds. This prints out a list of batches and info, which is useful to optimize games and identify performance problems.
2020-04-17 08:54:33 +01:00
Rémi Verschelde 07aa524a42 doc: Sync classref with current source 2020-04-16 13:02:36 +02:00
Michael Alexsander b4429c325a Fix incorrect TabContainer documentation for 'get_tab_control()'
(cherry picked from commit 8f925b1970)
2020-04-16 12:57:22 +02:00
Hugo Locurcio 26614a37b8 Mention `keep_pressed_outside` caveat in the BaseButton documentation
This closes #37790.

(cherry picked from commit e799dc954e)
2020-04-16 12:57:22 +02:00
Hugo Locurcio 6c4a0ec75a Improve the Dictionary class documentation
This closes https://github.com/godotengine/godot-docs/issues/3376.

(cherry picked from commit 88da90f2bf)
2020-04-16 12:57:22 +02:00
PouleyKetchoupp eab7342321 More details in Rigid Body add_force documentation
(cherry picked from commit 219c5712f0)
2020-04-16 12:57:22 +02:00
Tomasz Chabora edd5d9c78e Improve Camera2D documentation
(cherry picked from commit 630096fa74)
2020-04-16 12:57:22 +02:00
Hugo Locurcio ab4ea9379c Improve the AudioStreamSample class documentation
This closes #37915.

(cherry picked from commit 52786b54ef)
2020-04-16 12:57:22 +02:00
Markus Sauermann 7607fafda1 Clarify documentation and indicate that rect_clip_content affects only CanvasItem based nodes.
Resolves #37683

(cherry picked from commit 3f19b5e0b3)
2020-04-16 12:47:18 +02:00
Nannaquin 27989ae8f8 Add reference of Color8 function to Color class documentation
(cherry picked from commit 06aeff3044)
2020-04-16 12:47:18 +02:00
lucaslcode cd10966652 clarify autotile_coord in docs
I had no idea what 'coordinate' meant in the context of autotiles, so just adding some clarification for future people who have the same problem.

(cherry picked from commit cbe73766e3)
2020-04-16 12:47:18 +02:00
Zak Grumbles 294008015e Clarify Dictionary duplicate params godotengine#37162
* Added additional clarification for the function of the 'deep'
parameter in the Dictionary's `duplicate` method.

(cherry picked from commit 469b7c948f)
2020-04-16 12:02:18 +02:00
Yuri Sizov 22ebdd72d9 Add more verbosity for property overrides in RST documentation
(cherry picked from commit 38821dc6d7)
2020-04-16 11:57:50 +02:00
Zak Grumbles 5d9108c9c6 Fix OptionButton docs godotengine#36803
* item_selected and item_focused docs incorrectly had 'id' as the parameter. Changed to
'index'.
* Fix parameter name in ADD_SIGNAL callin code.

(cherry picked from commit a8de034f78)
2020-04-16 11:45:19 +02:00
Danil Alexeev 2ef1ee9da7 Improve the `File.store_{8,16,32,64}()` documentation
Added information about the intervals of values that the functions
`store_{8,16,32,64}()` can correctly write to the file.

(cherry picked from commit 97e20b2f30)
2020-04-16 11:44:58 +02:00
Yuri Roubinsky 5914fdc067 Implements estimate/compute_cost for AStar2D
(cherry picked from commit bad77bcb52)
2020-04-16 11:35:52 +02:00
Hugo Locurcio e88cfedf0e Document the EditorFeatureProfile class
(cherry picked from commit 7ab279403d)
2020-04-06 20:58:21 +02:00
Zak Grumbles 011602447c Clarify docs for Thread.start() godotengine#36032
* Updated docs for Thread.start() to specify that the method argument
must accept one parameter.

(cherry picked from commit d09644dff3)
2020-04-06 18:17:43 +02:00
PouleyKetchoupp d4c77e60c0 Fixed errors in makerst pre-commit hook
(cherry picked from commit 619354fb2c)
2020-04-06 18:16:11 +02:00
Nathan 679708aa8f Make note of 16 probe limit
Godot by default has a limit of 16 reflection probes in a scene. this can be increased by increasing atlas subdiv. For 3.2 and possibly 4.0. This also fixes a spelling mistake

Update doc/classes/ReflectionProbe.xml

Fix from clayjohn, Directly link to settings

Co-Authored-By: Clay John <claynjohn@gmail.com>
2020-04-05 04:41:00 -04:00
lawnjelly 45b0b8bff8 GLES2 2d Batch rendering (across items)
2d rendering is currently bottlenecked by drawing primitives one at a time, limiting OpenGL efficiency. This PR batches primitives and renders in fewer drawcalls, resulting in significant performance improvements. This also speeds up text rendering.

This PR batches across canvas items as well as within items.

The code dynamically chooses between a vertex format with and without color, depending on the input data for a frame, in order to optimize throughput and maximize batch size. It also adds an option to use glScissor to reduce fillrate in light passes.
2020-04-04 17:13:58 +01:00
Rémi Verschelde fdd85311c3 Sync classref with current source 2020-03-25 11:42:15 +01:00
Andrea Catania e30a0a30b6 Added new method to replace an already added node to the animation state machine
(cherry picked from commit 422926cfc6)
2020-03-25 11:38:54 +01:00
Umang Kalra d7c6a42cbf Doc edit at InputEventMouseMotion
Doc edit

(cherry picked from commit 052424c76d)
2020-03-25 11:38:53 +01:00
Tomasz Chabora 8fd7efef84 Fix visibility enabler flag toggling
(cherry picked from commit 2ccd1a7805)
2020-03-25 11:38:53 +01:00
Hugo Locurcio b5f1f7dfde Improve the `Input.set_use_accumulated_input()` documentation
(cherry picked from commit 30961c60ab)
2020-03-25 11:38:53 +01:00
Hugo Locurcio f3d2c672e9 Document known performance issues with Sprite3D
See https://github.com/godotengine/godot/issues/20855.

(cherry picked from commit 92fa3e076f)
2020-03-25 09:40:09 +01:00
PouleyKetchoupp 82bee3f993 Added has_signal method for Object
(cherry picked from commit 258d91f883)
2020-03-25 09:36:41 +01:00
Rémi Verschelde cc70b2fa0a
Merge pull request #36342 from m4gr3d/external_texture_support_for_godot_3_2
Add support for opengl external textures
2020-03-17 16:29:14 +01:00
Tomasz Chabora 3739f03d98 Add LOTS of missing docs
(cherry picked from commit e103f21a40)
2020-03-13 17:26:30 +01:00
Rémi Verschelde df2a2ae0fc DocData: Fix serialization of Variant default values
Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
(cherry picked from commit 788765709d)
2020-03-09 11:36:57 +01:00
Rémi Verschelde 398de05dd6 doc: Sync classref with current source 2020-03-09 10:07:59 +01:00
Umang Kalra f9dcc30566 Edited the KinematicBody and KinematicBody2D docs
Explained the reason why move_and_slide should be used in _physics_process

(cherry picked from commit b7dbf41aa5)
2020-03-06 23:54:56 +01:00
Rémi Verschelde d4e6eff2de ConfigFile: Improve error messages and complete docs
(cherry picked from commit f7c87ed3dd)
2020-03-06 23:51:26 +01:00
Michael Alexsander bd2a2a7e40 Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
(cherry picked from commit 8c8c48a7ad)
2020-03-06 23:51:26 +01:00
Aaron Franke 41e385cfac Document EditorPlugin get_plugin_icon and get_plugin_name
The return value's type hint is now accurate.

(cherry picked from commit 68d73ecf60)
2020-03-06 23:51:25 +01:00
fhuya 30d738eda7 Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
Pierre Caye 1350c1371e add a precision about the intended use of the ConcavePolygonShape
(cherry picked from commit 222a934e60)
2020-03-04 14:12:19 +01:00
Bastiaan Olij 0ab8889c0d Exposing get_tracker_id for ARVRPositionalTracker to GDScript
(cherry picked from commit f0b1edef8b)
2020-03-04 12:52:47 +01:00
Aaron Franke fa60e77964 Document that SpringArm exclusions only work with PhysicsBody objects
(cherry picked from commit d961663707)
2020-03-04 12:40:15 +01:00
Danil Alexeev 4bf0c52a30 Minor fix in Node class documentation
The name of the property responsible for physics fps is fixed:
this is `Engine.iterations_per_second`, not `Engine.target_fps`.

(cherry picked from commit 6e5cd36b12)
2020-03-04 12:40:15 +01:00
Hugo Locurcio 1191766609 doc: Mention concatenation using the `+` operator in Array
This closes https://github.com/godotengine/godot-docs/issues/2452.

(cherry picked from commit 8d53562954)
2020-03-04 12:40:15 +01:00
Hugo Locurcio 4e879ed803 Improve documentation related to fixed physics processing
(cherry picked from commit b89a37269b)
2020-03-04 12:40:14 +01:00
Mateo Dev .59 e13324a889 Core: Change _Marshall class inherit from Reference to Object
(cherry picked from commit 9e8e5ebdc7)
2020-03-04 12:40:14 +01:00
Hugo Locurcio b80190721b Allow using `MeshLibrary.get_item_preview()` in non-editor builds again
This closes #36268.

(cherry picked from commit 64fac9dd5d)
2020-03-04 12:40:13 +01:00
Fabio Alessandrelli 3a73c3f260 Add documentation for new DTLS features. 2020-02-25 11:40:17 +01:00
Hugo Locurcio 1bc1939c63 Improve the PanoramaSky class documentation
See https://github.com/godotengine/godot/issues/27835.

(cherry picked from commit 72ac757ad5)
2020-02-20 08:01:18 +01:00
Rémi Verschelde 74738806f3 i18n: Sync translations with Weblate 2020-02-14 17:51:56 +01:00
muiroc 50727d7b22 Allow per pixel transparency in javascript platform
(cherry picked from commit e51c6a0d28)
2020-02-14 16:07:03 +01:00
Pedro J. Estébanez 541251dff7 Add ConfigFile::parse()
(cherry picked from commit e5bd3b707f)
2020-02-14 16:06:36 +01:00
clayjohn 31506ebe85 updated description of metallic in SpatialMaterial 2020-02-12 15:05:49 +01:00
Hugo Locurcio f433c3656b Update EditorSceneImporterAssimp description to reflect current status
(cherry picked from commit 95f6be365a)
2020-02-12 15:05:16 +01:00
Haoyu Qiu 7cfcf1824b Completes doc for ItemList and Tree
(cherry picked from commit 7a41c44be2)
2020-02-12 15:05:02 +01:00
seenloitering 20d0034039 Add documentation for Skeleton2D
Signal bone_setup_changed remains undocumented. I took a quick look at
the cpp code, but its purpose remained unclear to me. If anyone can
steer me in the right direction, I'm happy to flesh this out.

(cherry picked from commit 9151992432)
2020-02-12 15:04:49 +01:00
Rémi Verschelde 4657daff05 doc: Add description for EditorInspector
(cherry-picked from #35858)
2020-02-12 15:04:19 +01:00
Hugo Locurcio 23e08b0fad Improve the `doc_status.py` console output
- Duplicate the header when the `-a` flag is enabled. Since lots of
  items are displayed in this case, this helps the user remember
  which column is which without having to scroll back to the top.
- Bolden the overall percentages for easier visual grepping.

(cherry picked from commit 7c3f6b2870)
2020-02-12 14:59:21 +01:00
clayjohn 453babc60d Finish documenting BakedLightmap and TextureLayered
(cherry picked from commit 5643bc71f7)
2020-02-06 13:02:08 +01:00
Haoyu Qiu 11f012d2db Completes doc for button classes
(cherry picked from commit db42d5ddff)
2020-02-06 13:02:08 +01:00
Hugo Locurcio 47368f2b7c doc: Add an example for `Array.sort()`
This may help people understand the difference between alphabetical
and natural order more quickly.

(cherry picked from commit 1de9118c5f)
2020-02-06 13:02:08 +01:00
Hugo Locurcio 3410dd3a9e doc: Add a short AnimationPlayer versus Tween comparison
Many newcomers are confused about which one to choose for animating
properties. This should help clarify the situation with regards
to AnimationPlayer versus Tween.

(cherry picked from commit 810b1341ce)
2020-02-06 13:02:08 +01:00
Hugo Locurcio cbd4784d14 Improve the CheckBox and CheckButton class documentations
This makes the CheckBox and CheckButton classes 100% documented.

(cherry picked from commit c9946bc87e)
2020-02-06 13:02:08 +01:00
Rémi Verschelde 68eae6b6e9 Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
Hugo Locurcio 8ea77b96b2
Mention 2D polygon limits and how to increase them in the documentation
This closes #21793.
2020-01-28 22:04:29 +01:00
Rémi Verschelde 658e44ee01 doc: Sync classref with current source
Fix a few typos.
2020-01-28 10:58:48 +01:00
Yuri Roubinsky 766d1ef276 Docs for some nodes in visual shader(part 2) 2020-01-28 12:16:09 +03:00
Yuri Roubinsky 9705d5587e Hide "control" methods from VisualShaderNodeGroupBase 2020-01-28 10:24:59 +03:00
Yuri Roubinsky 274f1d8610 Hide "editable" property from VisualShaderNodeGroupBase public interface 2020-01-28 09:43:07 +03:00
Yuri Roubinsky 796484d761 Added missing property "size" to VisualShaderNodeGroupBase 2020-01-27 19:18:48 +03:00
Yuri Roubinsky 3479cf4b42 Removed unused method "build" from VisualShaderNodeExpression 2020-01-27 18:24:39 +03:00
Tomasz Chabora 21dd35b611 Document theme_items of multiple classes 2020-01-27 02:15:37 +01:00
Hugo Locurcio 75185f87a3
doc: Remove mention of nonexistent StaticBody simulated motion mode
The StaticBody2D documentation doesn't mention it, so it doesn't need
to be touched.

This closes #30560.
2020-01-26 20:18:22 +01:00
Rémi Verschelde 4cee1cda5e
Merge pull request #35589 from akien-mga/doc-drop-category-property
doc: Drop unused 'category' property from header
2020-01-26 16:34:13 +01:00
Rémi Verschelde 09ced94dd4 doc: Do not expose Variant::NIL as a type in the class reference
Fix signals Variant arguments incorrectly listed as Nil.

Fixes #12520.
2020-01-26 16:08:11 +01:00
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde 3697ea799c doc: Document all remaining ProjectSettings 2020-01-26 13:37:21 +01:00
Rémi Verschelde fe26e53065
Merge pull request #35581 from akien-mga/doc-color-constants
doc: Document named color constants
2020-01-26 13:36:44 +01:00
Rémi Verschelde cbdbfb00ca doc: Document named color constants
Busywork but it's good for our completion rate :)
2020-01-26 12:08:16 +01:00
Rémi Verschelde bb6c0d3e8b doc: Complete documentation for VideoStreams
Also quick clean up of the matching C++ files.
2020-01-26 11:29:07 +01:00
Rémi Verschelde bd605a5701
Merge pull request #35566 from Xrayez/doc-parse-property-return
Document the return value of `EditorInspectorPlugin.parse_property`
2020-01-26 10:17:57 +01:00
Rémi Verschelde 6a5c8c8672
Merge pull request #35574 from clayjohn/DOCS-odds-n-ends
Complete various class references
2020-01-26 10:08:55 +01:00
clayjohn c5700f7464 Complete various class references 2020-01-26 00:27:51 -08:00
Rémi Verschelde 1b3eb41622
Merge pull request #35561 from clayjohn/GLES3-irradiance-max
Add project setting for max irradiance size
2020-01-26 09:16:21 +01:00
Andrii Doroshenko (Xrayez) 06933f5d80 Document the return value of `EditorInspectorPlugin.parse_property` 2020-01-26 02:04:33 +02:00
Rémi Verschelde be1bc53d42
Merge pull request #35560 from clayjohn/DOCS-sky-radiance
Add warning for radiance_size
2020-01-25 23:01:58 +01:00
clayjohn 7215019020 Add warning for radiance_size 2020-01-25 13:28:32 -08:00
clayjohn eb5cb5d016 Add project setting for max irradiance size 2020-01-25 13:27:13 -08:00
Rémi Verschelde 8896ce1c0a
Merge pull request #35559 from Calinou/doc-inputeventkey-string
Document how to get a human-readable string from an InputEventKey
2020-01-25 21:52:35 +01:00
Hugo Locurcio 7a0c37c3f5
Document how to get a human-readable string from an InputEventKey 2020-01-25 20:13:18 +01:00
Hugo Locurcio 33f37cfd19
Document how to get chamfered corners with StyleBoxFlat 2020-01-25 20:04:23 +01:00
Rémi Verschelde a61f5a7520
Merge pull request #35535 from Calinou/doc-projectsettings-runtime-physics
Document how to change the default gravity at runtime
2020-01-25 18:16:34 +01:00
Hugo Locurcio 1b9b07e658
Document how to change the default gravity at runtime
Changing the default gravity at runtime isn't exactly obvious,
so it makes sense to add a code sample.
2020-01-25 16:28:28 +01:00
Rémi Verschelde e61edd69ea
Merge pull request #35523 from searetseltev/master
Update ScrollContainer.xml
2020-01-24 21:53:57 +01:00
Roi Valcárcel 4f0401d05d Update ScrollContainer.xml
Add missing descriptions to ScrollContainer documentation
2020-01-24 17:21:53 +01:00
Tomasz Chabora 25ea912d96 Count theme items in doc_status.py 2020-01-24 14:23:58 +01:00
Rémi Verschelde 97cc2e53f6 makerst: Escape reST markup after enums
Fixes #35501.
2020-01-24 13:08:36 +01:00
Yuri Roubinsky ce43c92208 Docs for some nodes in visual shader
Fix typo in `VisualShaderNodeCompare.ComparisonType` name.
2020-01-23 22:39:00 +01:00
Rémi Verschelde c66144738b
Merge pull request #35483 from YeldhamDev/doc_comment_spaces_removal
Remove unnecessary extra spaces before comments in code examples.
2020-01-23 21:58:12 +01:00
Michael Alexsander c4745c96d7 Remove unnecessary extra spaces before comments in code examples. 2020-01-23 14:41:49 -03:00
Michael Alexsander e1a9a3328d Remove unnecessary parenthesis from code examples 2020-01-23 14:15:39 -03:00
clayjohn 6b66957b85 Finish documenting CSG* and *probes 2020-01-23 13:54:17 +01:00
Rémi Verschelde ba177ccaec doc: Misc updates for AnimationNode* and others
- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
  * Make `AnimationNodeTransition.input_<number>` properties internal
    so that they don't appear in the docs. They still appear in the
    inspector based on the actual number of inputs requested.
  * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
    particles in `ParticlesMaterial`, and thus only relevant for
    `CPUParticles3D`.
2020-01-23 12:37:33 +01:00
Hugo Locurcio 90a1f8d8a7
Make `OS.execute()` blocking by default if not specified
This makes `OS.execute()` calls quicker to set up when calling programs
in a blocking fashion.
2020-01-23 01:26:32 +01:00
Bojidar Marinov b4770c0a27
Add settings from SceneTree in the documentation
Fixes #35439
2020-01-22 22:37:56 +02:00
Bojidar Marinov 387ee7d763
Get real default values for project settings in documentation
Also, ignore custom project settings and values for input/ entries

Fixes #34154
2020-01-22 15:57:10 +02:00
Rémi Verschelde 829d21f1c2
Merge pull request #35352 from Feniks-Gaming/BetterDictionary
Improve dictionary description
2020-01-22 13:20:41 +01:00
Rémi Verschelde de543d18e8
Merge pull request #35389 from clayjohn/DOCS-materials
Finish up docs for materials
2020-01-22 07:41:33 +01:00
clayjohn f2ece82480 Finish up docs for materials 2020-01-21 19:28:32 -08:00
Rémi Verschelde 1508cc4051
Merge pull request #35363 from ericrybick/33106-importing-textureAtlas-cuts-out-the-sprites
Fix AtlasPacker ignoring semi-transparent pixels
2020-01-21 00:13:12 +01:00
Eric Rybicki 439e0027ec Fix AtlasPacker ignoring semi-transparent pixels
Fixes #33106
2020-01-20 22:43:38 +01:00
Feniks 6e24933115 Improve dictionary description
I improved dictionary description to ad some real life examples and expand on it a little bit so person who never seen dictionary can understand it better seeing them for a first time here. 
I also added note about the way to compare dictionaries  as it can catch people of guard because common assumption is that it works the same as comparing Arrays when it does not.
2020-01-20 20:36:59 +00:00
Rémi Verschelde 837adb30fd Revert "Exposes capture methods to AudioServer + documentation" #30468
Reverts the following commits:

- c81ec6f26d40b70283958a4ef3e216fb32cbaf14:
  "Exposes capture methods to AudioServer, variable renames for
  consistency, added documentation."
- 47c558b98abf842910c780294314326662410cdf:
  "Expose audio callbacks as signals."
- dabaa11b3c451e9b8f2cca7e563bd9ec51edb169:
  "Fix to make sure the capture buffers are deallocated at shutdown.
  Silences warnings."

Some documentation improvements were kept for pre-existing methods.

See rationale for reverting these changes in #30468.
2020-01-20 13:18:01 +01:00
Rémi Verschelde c0595206dd makerst: Use code markup for default values/overrides
Fixes godotengine/godot-docs#3071.
2020-01-20 12:38:08 +01:00
Rémi Verschelde adb6734b49 doc: Sync classref with current source 2020-01-19 23:19:29 +01:00
Rémi Verschelde 62d656ea06
Merge pull request #35327 from KoBeWi/globalization
Mention that KinematicCollisions use global coords
2020-01-19 22:25:10 +01:00
Rémi Verschelde cb088e391e
Merge pull request #35300 from Feniks-Gaming/GraphNodeDesc
Improve Description of GraphNode
2020-01-19 22:19:41 +01:00
Tomasz Chabora 5a75c4a840 Mention that KinematicCollisions use global coords 2020-01-19 20:22:31 +01:00
Feniks 1ebf4c7fdc Improve Description of GraphNode
It mostly fixes issues I have listed in https://github.com/godotengine/godot-docs/issues/3065 where GraphNode description was rather lacking clarity. It was near impossible how to use the them or how to create new slots etc. 

I improved it quite a bit if anyone has idea how to reword original "A tuple of input and output slots is defined for each GUI element included in the GraphNode." I would love to hear it. I am unsure how to word it in more understandable way.
2020-01-19 19:21:30 +00:00
Rémi Verschelde 05c8654390 doc: Timer.autostart resets to false on start
Fixes #35289.
2020-01-19 10:18:11 +01:00
Rémi Verschelde d4a222cd9d
Merge pull request #35281 from timothyqiu/video-player-doc
Improves VideoPlayer's documentation
2020-01-18 15:27:28 +01:00
Haoyu Qiu ecf3d3fd84 Improves VideoPlayer's documentation 2020-01-18 21:51:17 +08:00
Hugo Locurcio 9914b6fc62
doc: Mention the limited comment support in ConfigFile 2020-01-18 13:58:36 +01:00
Rémi Verschelde ea1da40d79
Merge pull request #35223 from Feniks-Gaming/MenueButtonDescription
Improved MenuButton Description
2020-01-18 09:25:49 +01:00
Feniks 156f5b7ce2 Improved MenuButton Description
I expanded description of MenueButton to explain how to create the items inside of the pop up as this is initially a mystery to many new people.
2020-01-18 07:22:19 +00:00
Haoyu Qiu 9882cbf8cd Improves LineEdit documentation
* Recently supported macOS shortcuts are added
* Makes it clear than `set_text` won't trigger `text_changed`
* `minimum_spaces` is the number of space characters that can be shown
  without scrolling
2020-01-17 11:02:43 +08:00
Rémi Verschelde 1de633205f Validate input in (CPU)Particles set_emission_shape()
Fixes #29777.

Co-authored-by: Cameron Reikes <cameronreikes@gmail.com>
2020-01-16 11:08:51 +01:00
Rémi Verschelde 7c624949b5
Merge pull request #35147 from madmiraal/fix-34992
Fixes get_floor_normal() returning the user defined floor_normal.
2020-01-15 14:17:15 +01:00
Marcel Admiraal 907adb37ce Fixes get_floor_normal() returning the user defined floor_normal.
When there is no collision with a floor the get_floor_normal() function
should return the zero vector to be consistent with get_floor_velocity().

Renames floor_normal to up_direction in all bindings.

Updates the documentation of get_floor_normal() and get_floor_velocity()
to make it clear when the values are valid. Updates the documentation for
move_and_slide() and move_and_slide_with_snap() to use the new up_direction
parameter name.
2020-01-15 10:13:35 +01:00
Rémi Verschelde 6e8eb0d98d
Merge pull request #35134 from clayjohn/DOCS-update-multiple
Completed documentation for many visual nodes
2020-01-15 08:10:15 +01:00