Rémi Verschelde
992a40a50d
Merge pull request #12961 from eska014/platform-doc
...
Facilitate documenting platform-exclusive classes
2017-11-19 16:19:47 +01:00
Leon Krause
35adf718cf
Change HTML5 start-up API
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Rename engine.start() to startGame(), new start() takes string arguments
handed directly to main(). Rename Engine.loadEngine() to load().
Add setLocale(), setResizeCanvasOnStart(), setExecutableName() and
preloadFile().
2017-11-19 15:39:57 +01:00
Evgeny Zuev
785f364bb0
Add currency code to iOS product details response
2017-11-19 15:47:27 +07:00
Leon Krause
ddf21ca016
Remove asm.js support from HTML5 platform
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Since WebGL 2.0 is required, requiring WebAssembly support as well has
little impact on compatibility.
2017-11-18 05:52:14 +01:00
Leon Krause
63b1a096eb
Facilitate exposing platform-exclusive interfaces to all platforms
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This makes the interfaces available, without implementation, in other
platforms and the editor, which facilitates documenting platform-exclusive
classes.
Platform-exclusive APIs must be set up in platform/<platform>/api/api.cpp.
Provide noop method-implementations where necessary.
Also setup and document the HTML5 platform's JavaScript singleton.
2017-11-18 03:54:21 +01:00
Rémi Verschelde
ad199c3964
EditorSettings: Rename settings_path to settings_dir
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Also to prepare for upcoming refactoring for XDG support.
2017-11-17 20:55:09 +01:00
Rémi Verschelde
73049d115e
Rename OS::get_data_dir to OS::get_user_data_dir
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Will be needed to avoid confusion with system data path (XDG_DATA_HOME)
and editor data dir in upcoming refactoring.
2017-11-17 20:55:09 +01:00
Rémi Verschelde
d629fd9a36
Merge pull request #12606 from rraallvv/window_position
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Fix window position on macOS (master)
2017-11-17 00:36:16 +01:00
Leon Krause
6b34f10ab1
Fix HTML5 HTTPClient includes
2017-11-15 23:02:36 +01:00
Rémi Verschelde
61a693cf78
Merge pull request #12922 from eska014/engine-singletons
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Singleton management changes
2017-11-14 20:44:55 +01:00
Leon Krause
9b7b46143d
Move singleton management from ProjectSettings to Engine
2017-11-14 15:15:13 +01:00
Rhody Lugo
2355f545ec
fix window position computation on macOS
2017-11-14 08:59:22 -04:00
Rémi Verschelde
ba7e00dfef
Merge pull request #12885 from rraallvv/osx_android_travis
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travis: caching Android, iOS, macOS (cross-compile) (master)
2017-11-13 21:44:23 +01:00
Rhody Lugo
7f3ecd4227
change matrix and enable caching for Android, iOS and macOS (cross-compile)
2017-11-13 15:05:26 -04:00
Juan Linietsky
2e3a1caa06
Disable OpenGL warnings unless running with -v, closes #7171
2017-11-13 13:40:07 -03:00
Leon Krause
159c2ec69c
Fix HTML5 mouse button release events
2017-11-13 16:14:08 +01:00
Rémi Verschelde
0dd96bccd3
Merge pull request #12867 from eska014/html5-http
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Implement HTTPClient in HTML5 platform
2017-11-13 08:32:32 +01:00
Leon Krause
2970061a73
Implement HTTPClient in HTML5 platform
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Limitations:
- Subject to same-origin policy
- No persistent connection (but simulated for compatibility)
- No blocking mode
- No StreamPeer access
- No chunked responses
- Cannot disable host verification
2017-11-13 00:58:29 +01:00
Bastiaan Olij
6205eb40e7
Align sensors and implement gravity sensor for Android
2017-11-11 09:42:23 +11:00
Rémi Verschelde
ed57f0a0d4
Remove get_default_video_mode definition on OSX/iOS
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It had been missed in d09160a8b6
and broke compilation
for those platforms.
Took the opportunity to run clang-format on the code base to fix some corner cases
that went through our static tests/were overlooked recently.
2017-11-09 23:36:08 +01:00
George Marques
a3387a9e22
UWP: Update to build with Windows SDK 10.16229.0
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- Update the OpenSSL shim to work with the new SDK
- Change the ARM platform detection to work with VS2017
2017-11-09 16:06:44 -02:00
Rémi Verschelde
2507818f05
Merge pull request #12782 from rraallvv/unified_headers_fix
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add missing distutils.version.LooseVersion import
2017-11-09 17:17:35 +01:00
Juan Linietsky
d09160a8b6
Make video mode initialization more intuitive, fixes #12022
2017-11-09 13:02:26 -03:00
Rhody Lugo
7957bbf558
add missing distutils.version.LooseVersion import
2017-11-09 11:58:29 -04:00
Rhody Lugo
7664a0feac
unified headers fix
2017-11-09 09:46:43 -04:00
AndreaCatania
e44408f653
Compile Android with STL enabled by default
2017-11-08 12:51:35 +01:00
Rémi Verschelde
9437db7bc5
Merge pull request #12604 from rraallvv/unified_headers
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add support for Android NDK unified headers (master)
2017-11-06 16:07:00 +01:00
Rhody Lugo
ec31b23b33
add support for Android NDK unified headers
2017-11-06 07:51:09 -04:00
volzhs
00ce629bc6
Prevent to stop music in another background app on iOS
2017-11-06 20:16:34 +09:00
Rémi Verschelde
e20241c02c
Merge pull request #12691 from eska014/webaudio
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Fix WebAudio and HTML5 build
2017-11-06 09:36:13 +01:00
Leon Krause
1a5d3c26db
Fix WebAudio and HTML5 build
2017-11-06 00:25:57 +01:00
Rémi Verschelde
5bc2cf257b
Convert DOS line endings to Unix line endings
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Should fix issues some of us have with `misc/dist/uwp_template/AppxManifest.xml`
always showing up as modified.
Might cause issues on Windows due to the removal of BOMs or change of line endings
in some of the Mono, UWP or gradlew.bat files, we will test and adapt if need be.
2017-11-05 11:37:59 +01:00
Juan Linietsky
7715a261d5
Merge pull request #12262 from AndreaCatania/pplug
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Physics server plug
2017-11-03 23:39:44 -03:00
AndreaCatania
7a9ca08f16
Implemented physics plug
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Moved init_physics
Implemented physics 2D plug
Fix clang
Fix clang
Fix static check
Fix clang
Fix static check
Moved physics server initialization
Moved physics server settings initialization
2017-11-04 03:25:51 +01:00
Rémi Verschelde
cefdb34f6c
SCons: make use_lto a global option and opt-in for iphone
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Supersedes #12553 , see discussion in #12552 .
2017-11-02 09:11:50 +01:00
N0hbdy
f3fc07272c
Add Colemak keybindings to editor for osx
2017-10-30 22:51:02 +01:00
Marcelo Fernandez
be6ac69f75
Implemented OS get_latin_keyboard_variant on x11
2017-10-30 12:14:40 -03:00
Rémi Verschelde
62a3dcdc72
Merge pull request #12467 from marcelofg55/emscripten_detect
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Detect javascript platform using EMSCRIPTEN env as well
[ci skip]
2017-10-30 11:43:03 +01:00
Rémi Verschelde
87694d1884
Disable logging until the logs location is sorted out
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Temporary workaround for #12277 .
2017-10-29 15:50:27 +01:00
Marcelo Fernandez
33daf4d8bc
Detect javascript platform using EMSCRIPTEN env as well
2017-10-28 16:24:44 -03:00
Rémi Verschelde
0c043bc257
Merge pull request #12442 from mhilbrunner/patch-1
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detect.py: Fix KeyError if using MinGW and LTO
2017-10-27 21:22:37 +02:00
mhilbrunner
0407c2ac46
detect.py: Fix KeyError if using MinGW and LTO
2017-10-27 21:04:27 +02:00
Rémi Verschelde
37f1bb3298
Travis: Simplify matrix, disable iphone and add X11 tools=no/clang
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Travis always has massive backlog of macOS builds, so we can't rely on them
too much.
The iphone build was mostly useful to spot tools=no or target=release_debug
issues, so replacing it by an appropriate X11 build.
2017-10-27 19:56:37 +02:00
Juan Linietsky
b8ac700046
Sound support for Javascript (untested).
2017-10-26 22:35:40 -03:00
santouits
55fae24710
Fix x11 boot logo position in fullscreen and in maximized
2017-10-26 01:06:26 +03:00
Marcelo Fernandez
ad4000d376
Implemented vsync OS functions for OS X
2017-10-23 13:26:33 -03:00
George Marques
58b849800e
Add WindowsTerminalLogger to UWP build
2017-10-22 12:15:59 -02:00
Rémi Verschelde
6361e24f29
Cleanup unnecessary debug prints
2017-10-21 20:41:07 +02:00
Rémi Verschelde
5bc44fe000
Merge pull request #12252 from MednauN/master
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iOS GameCenter fixes
2017-10-20 21:37:14 +02:00
sersoong
771b742047
update GKScore init function
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(cherry picked from commit 5ed8826dd0
)
2017-10-20 13:01:07 +02:00
Evgeny Zuev
fe02180feb
Fix iOS GameCenter connection flow
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Add method for secure authentication to GameCenter
2017-10-20 16:24:52 +07:00
Marcelo Fernandez
2baf54526b
Fix BSD compile issues
2017-10-17 16:50:41 +00:00
Rémi Verschelde
1b2e09355e
SCons: Disable server platform as it does not build
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See #8361 . [ci skip]
2017-10-17 07:56:04 +02:00
Ruslan Mustakov
011d997840
Sign iOS dylibs before packaging
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These changes allow to open the exported project in XCode and Run it
immediately to begin debugging. Before these changes you'd have to
sign GDNative libs and change Build Configuration manually.
2017-10-16 10:35:58 +07:00
Rémi Verschelde
a851546845
Merge pull request #12074 from J08nY/fix/use-bin-name
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Use binary names instead of absolute paths in calls to OS::execute.
2017-10-15 20:20:34 +02:00
Ramesh Ravone
55784b0c38
export onBackPress for Android Module
2017-10-15 10:35:13 +05:30
Indah Sylvia
53facb07cf
Fixed wrong Virtual-KeyCode(0x12) pair on Windows platform ( #12073 )
2017-10-14 15:41:57 +07:00
J08nY
b1252caa10
Use binary names instead of absolute paths in calls to OS::execute.
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Now that #12009 is merged, we should let the system find the binary on
the users $PATH and don't assume we know where to look for them in
different distributions.
2017-10-13 16:45:24 +02:00
Rémi Verschelde
79e247d74e
Drop unusued LEGACYGL_ENABLED check
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[ci skip]
2017-10-13 00:18:04 +02:00
Rémi Verschelde
3e681227ab
Merge pull request #12010 from eska014/jseval
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Improve JavaScript calls, allow passing byte arrays to GDScript
2017-10-11 22:36:52 +02:00
Leon Krause
5e06d3d814
Improve JavaScript calls
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- Allow returning ArrayBuffer and views as PoolByteArray
- Return real_t for integral numbers
- Read all color channels as 0.0 - 1.0 floating point numbers
2017-10-11 01:14:07 +02:00
Andreas Haas
547cc8b7ab
Merge pull request #11775 from endragor/android-keyboard-input
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Improve input handling on Android
2017-10-10 20:22:06 +02:00
Rémi Verschelde
cb7e4aa6d4
Merge pull request #11926 from RameshRavone/patch-11
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flatDir support [Android] (Master)
[ci skip]
2017-10-09 15:05:47 +02:00
Rémi Verschelde
321ae21d5f
Merge pull request #11878 from endragor/gradle-repository-urls
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Use additional repositories for gradle build dependencies too
[ci skip]
2017-10-09 12:40:31 +02:00
Rémi Verschelde
7e05d249e6
Merge pull request #11826 from endragor/fix-game-center-player-id
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Fix returning Game Center player ID
2017-10-09 12:23:48 +02:00
Rémi Verschelde
ad85acfe31
Merge pull request #11824 from endragor/ios-logging
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Fix logging on iOS
2017-10-09 12:23:34 +02:00
Rémi Verschelde
e8b9cca614
Merge pull request #11810 from marcelofg55/osx_export_improv
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OS X export code improvements
2017-10-09 12:20:39 +02:00
Rémi Verschelde
2e0c7bb22a
Merge pull request #11718 from poke1024/retina
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Fixes some retina problems on multi monitor setups
2017-10-09 11:04:46 +02:00
Ramesh Ravone
a4cee286e6
flatDir support [Android]
2017-10-07 15:10:17 +05:30
N0hbdy
a0c6fa68fb
Fix python 3 build in osx-specific platform
2017-10-07 00:01:36 -07:00
Ruslan Mustakov
a6625221d2
Use additional repositories for gradle build dependencies too
2017-10-06 16:08:57 +07:00
Juan Linietsky
3d87b70f7a
Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844
2017-10-05 15:34:34 -03:00
Bernhard Liebl
a7f18798aa
fixes several scaling problems on multi monitor retina/non-retina setups on OS X
2017-10-05 08:12:17 +02:00
Gilles Roudiere
5b9b158354
Merge pull request #11823 from endragor/virtual-keyboard-height
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Allow to obtain virtual keyboard height
2017-10-04 18:16:28 +02:00
Ruslan Mustakov
f4c77b9ad5
Fix logging on iOS
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RotatedFileLogger needs data_dir on iOS to be initialized, so setting
data_dir has been moved to initialize_core.
2017-10-04 23:06:23 +07:00
Ruslan Mustakov
275e537058
Allow to obtain virtual keyboard height
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On mobile platforms virtual keyboards take up significant amount of
screen space and UI containing a text box may need to be adjusted
after the keyboard appears to keep the text box visible to user. This
commit adds a way to obtain virtual keyabord height so that controls
are aware of how much they need to move.
2017-10-04 17:21:05 +07:00
Ruslan Mustakov
c8191d04c9
Fix returning Game Center player ID
2017-10-04 17:18:09 +07:00
Ruslan Mustakov
ca7447daf6
Improve input handling on Android
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- Dispatch input immediately as it comes, instead of delaying it to the
next step().
- Fix text box input handling when caret is at the middle of the text.
- Minimize queueEvent calls on Java side.
2017-10-04 16:14:29 +07:00
Juan Linietsky
3cadecf17b
fixed the OS.has_feature() API, and added support for 32 and 64.
2017-10-03 17:36:14 -03:00
Marcelo Fernandez
b6daa94a80
Improvements on the export code on OS X
2017-10-03 15:09:57 -03:00
Marcelo Fernandez
4b695c3bdf
OS::execute can now read from stderr too when executing with a pipe
2017-10-03 15:09:04 -03:00
Hein-Pieter van Braam
2bece6bbd3
Merge pull request #11782 from eska014/persistent-userfs-test
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Add OS::is_userfs_persistent, allow starting HTML5 platform in private mode
2017-10-03 12:24:11 +02:00
Andreas Haas
132ba0ed97
Merge pull request #11568 from endragor/loggers
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Extract logging logic
2017-10-02 23:51:26 +02:00
Leon Krause
7b23665e72
Add OS::is_userfs_persistent to check user:// persistence
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Allows starting HTML5 export when IndexedDB is not available.
2017-10-02 21:07:05 +02:00
Poommetee Ketson
478fd21e07
Merge pull request #11575 from marcelofg55/move_path_to_trash
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FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash
2017-10-02 23:52:09 +07:00
Poommetee Ketson
3f4e973a60
Merge pull request #11716 from marcelofg55/coreaudio_driver
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Merged iphone and osx audio drivers into drivers/coreaudio
2017-10-02 23:37:55 +07:00
Leon Krause
11ab7b6efc
Use primary WebAssembly.instantiate overload
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Previously WebAssembly.compile was used along with the secondary
WebAssembly.instantiate overload. Using only the primary overload is
recommended to get best performance.
2017-10-02 13:09:59 +02:00
Marcelo Fernandez
12d40fa03f
Merged iphone and osx audio drivers into drivers/coreaudio
2017-09-30 02:16:42 -03:00
Felix M. Cobos
ec644ccb69
Reduce gcc lto build time by telling the linker to
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use the number of jobs indicated by -j
2017-09-26 17:04:04 +02:00
Marcelo Fernandez
20918587d3
FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash
2017-09-25 21:49:01 -03:00
Rémi Verschelde
78aa7b382a
Merge pull request #11567 from QuLogic/scons-var-types
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Add types to scons command-line options
2017-09-25 22:44:05 +02:00
Elliott Sales de Andrade
3e69d19116
Use BoolVariable in platform-specific options.
2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade
5be675eb03
Use BoolVariable for module options.
2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade
45a9a680a3
Use BoolVariable for third-party options.
2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade
ffab67b8da
Use BoolVariable in target/component/advanced options.
2017-09-25 14:36:02 -04:00
Elliott Sales de Andrade
f9e463bce2
Use EnumVariable for choice-based build options.
2017-09-25 14:36:01 -04:00
Ruslan Mustakov
f5b3b24c22
Enhance iOS export
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- The export process now builds complete .ipa on macOS, instead of just
creating XCode project.
- The project includes Capabilities games usually require: Game Center,
Push Notifications, In-App Purchase.
- Icons and launch screens can be specified in export preset.
2017-09-26 00:18:08 +07:00
Ruslan Mustakov
1a2311e350
Extract logging logic
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Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:
- Extracted logging logic into a separate Logger hierarchy. It allows
easy configuration of logging mechanism depending on compile-time or
run-time configuration.
- Implemented RotatedFileLogger which is usually used with StdLogger,
providing persistency of logs. It is often important to be able to
obtain logs of the game even in production to be able to understand
what happened prior to some problem. On mobile there previously was
no way to obtain the logs aside from having the device connected to
your machine.
- flush() is not performed in release mode for every logged line. It
is only performed for errors.
2017-09-25 16:19:21 +07:00
Rémi Verschelde
4ac7f5acf9
Merge pull request #11519 from hpvb/fix-gcc-lto
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Fix gcc lto
[ci skip]
2017-09-24 13:32:00 +02:00
BastiaanOlij
9d04f89beb
Removed get_resource_dir from osx platform
2017-09-24 19:37:22 +10:00
Rémi Verschelde
df5dab738a
Merge pull request #11527 from QuLogic/system-zstd
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Enable building against system zstd.
2017-09-24 08:58:38 +02:00
Elliott Sales de Andrade
00c03bdd2b
Add support for OpenSSL 1.1.0.
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This release hides many struct members which provides easier forward
compatibility but is a break from previous releases. A few small macros
provide compatibility between both 1.1.0 and 1.0.x.
Fixes #8624 .
2017-09-24 02:11:02 -04:00
Elliott Sales de Andrade
a408388623
Enable building against system zstd.
2017-09-23 23:46:47 -04:00
Hein-Pieter van Braam
43757fcc85
Fix gcc lto
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This repairs LTO on X11 and adds it to MingW targets. The difference in
linktime is substantial, but runtime performance is quite a bit better.
2017-09-23 22:55:26 +02:00
BastiaanOlij
86c66597f3
Comment out code that is causing project loading to fail on osx
2017-09-22 13:05:53 +10:00
George Marques
d595b79c62
UWP: Fix build issue about Object ambiguity
2017-09-21 22:47:52 -03:00
Rémi Verschelde
4664d03a0e
Merge pull request #11458 from volzhs/fix-trustmanager-master
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Fix TrustManager for Android
[ci skip]
2017-09-21 14:06:55 +02:00
volzhs
1a704d7676
Fix TrustManager for Android
2017-09-21 20:56:38 +09:00
Rémi Verschelde
e8a0c5da77
Merge pull request #11243 from hpvb/add-debug-info-on-release
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Create separate debug info files by default
2017-09-21 10:30:17 +02:00
Rémi Verschelde
0eec37e247
Merge pull request #11141 from fcobos/x11_borderless_switch_fix
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X11 - Adding borders back to a borderless window was not working.
2017-09-21 10:23:52 +02:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Rémi Verschelde
96882c7224
Merge pull request #11432 from endragor/min-sdk-version-18
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Set Android minSdkVersion to 18
[ci skip]
2017-09-20 09:30:46 +02:00
Ruslan Mustakov
ea7223d181
Set Android minSdkVersion to 18
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It's the minimum version where GLES 3 API is available. It is already
the version Godot binary is compiled with for Android, but the config
files were not updated in time.
2017-09-20 11:49:46 +07:00
Ruslan Mustakov
a84093559c
Return player ID after connecting to Game Center
2017-09-20 11:48:10 +07:00
Leon Krause
d1ecc25db4
Fix mouse button state in HTML5 platform
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Regression from 844c5e12e6
2017-09-19 19:27:52 +02:00
Marcelo Fernandez
9a0aa45d5c
Fix crash handler not including stdlib.h
2017-09-19 11:21:45 -03:00
Marcelo Fernandez
ff1e0a3e2c
Prevent running the crash_handler when a debugger is present on windows
2017-09-18 16:29:23 -03:00
Rémi Verschelde
53bbc046ee
Merge pull request #11252 from marcelofg55/fix_noaudio_crash
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Fix crash when no audio driver is available
2017-09-17 22:48:22 +02:00
Marcelo Fernandez
3528b1e571
Fix x11 exported executables not getting the +x flag
2017-09-17 14:40:58 -03:00
Hein-Pieter van Braam
88be952fc9
Create separate debug info files by default
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Now that we have a built-in stacktrace on a segfault it would be useful
to have debug information on debug_release builds so that bugreports can
include this information. Without this debug info we will still get
function names in the backtrace but not file location.
This commit will by default build all targets with minimal debug info
and then strip the information into separate files. On MacOS this is a
.dSYM file, on Linux/MingW this is a .debug file. MacOSX will
automatically load a dSYM file if it exists in its debugger. On
Linux/MingW we create a 'gnu debuglink' meaning that gdb and friends
will automatically find the debug symbols if they exist.
Existing workflow for developers does not change at all, except that we
now create two instead of one build artifact by default.
This commit also adds a 'debug_symbols' option to X11, MacOS, and MingW
targets. The default is 'yes' which corresponds to -g1. The alternatives
are 'no' (don't generate debug infos at all) or 'full' which runs with
-g2. A target=debug build will now build with -g3.
2017-09-16 12:00:46 +02:00
Thomas Herzog
7dffed485b
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
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Fix enums bindings
2017-09-15 08:43:35 +02:00
Andreas Haas
9488f06e4a
X11: Fix gamepads not being added whith udev.
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Seems like this property isn't present on some gamepads...
Fixes #10958
2017-09-14 22:50:40 +02:00
Marcelo Fernandez
7a4c0ff35e
Fix crash when no audio driver is available
2017-09-13 20:54:55 -03:00
Rémi Verschelde
f48a1c9ebf
Buildsystem: Windows cross-compilation on Linux defaults to 64-bit
2017-09-13 22:36:15 +02:00
Maxim Sheronov
0fffa45158
Fix enums bindings
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Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
Marcelo Fernandez
83fe937362
Added a crash handler to dump the backtrace on Windows, Linux and OS X
2017-09-13 10:07:23 -03:00
Rémi Verschelde
42504ef0d4
Merge pull request #11062 from BastiaanOlij/osx_datapack
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Fixed loading package from resource folder, exporting textures to bun…
2017-09-13 11:11:01 +02:00
Rémi Verschelde
e73e00d369
Style: Apply clang-format to @reduz's changes
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[ci skip]
2017-09-13 09:13:34 +02:00
Marcelo Fernandez
730d36f350
Fixed issues with surround sound on audio server
2017-09-12 15:13:28 -03:00
Felix M. Cobos
2e74bf488b
Adding borders back to a borderless window was not working.
2017-09-12 18:53:34 +02:00
Hein-Pieter van Braam
647a914155
Merge pull request #11111 from marcelofg55/drive_funcs_osx
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Implemented DirAccess get_drive and get_drive_count for OS X
2017-09-12 17:17:55 +02:00
Juan Linietsky
eb0f9651b3
HiDPI support on Windows.. yes this is all it took.
2017-09-12 11:18:16 -03:00
Andreas Haas
d0f0d2916f
Merge pull request #11123 from fcobos/x11_bypass_compositor
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X11 - Hint the window manager to disable desktop compositing in fullscreen mode
2017-09-12 15:17:04 +02:00
Rémi Verschelde
aabbd00284
Merge pull request #10908 from hpvb/fix-unused-variables
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Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde
cf941fdc35
Merge pull request #11026 from hpvb/fix-assign-in-if
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Remove assignment and declarations in if statements
2017-09-12 11:57:49 +02:00
Marcelo
fb871b5ada
Implemented DirAccess get_drive and get_drive_count for OS X
2017-09-11 23:46:34 -03:00
Poommetee Ketson
8bf8cf1316
Merge pull request #11154 from eska014/html5-startup-revamp
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HTML5 start-up overhaul with download progress display
2017-09-12 04:35:30 +07:00
Leon Krause
4db801aaea
HTML5 start-up overhaul
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- Implement promise-based JS interface for custom HTML page
integration
- Add download progress callback
- Add progress bar and indeterminate spinner to default HTML page
- Try downloading files multiple times when failing
- Get rid of godotfs.js
- Separate steps for engine initialization, game initialization and game
start
- Allow multiple games on one HTML page
- Substitution placeholders only used in .html file
- Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME,
$GODOT_TMEM -> $GODOT_TOTAL_MEMORY
- Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
2017-09-11 20:56:29 +02:00
Felix M. Cobos
3b5ee014bd
Hint the window manager to disable desktop compositing in fullscreen mode.
2017-09-09 23:24:19 +02:00
Hein-Pieter van Braam
b2a38854fd
Fix unused variable warnings
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The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam
8230bf0a2f
Remove assignment and declarations in if statements
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After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
BastiaanOlij
099546ac00
Fixed loading package from resource folder, exporting textures to bundle and added a bit of feedback for a debug compile
2017-09-08 11:39:32 +10:00
Rémi Verschelde
6a08f8288e
Merge pull request #10914 from eska014/html5-main-notif
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Prevent sending MainLoop notifications before initialized
2017-09-03 11:28:03 +02:00
Leon Krause
8c4fb4cec8
HTML5: Prevent sending MainLoop notifications before initialized
2017-09-03 04:13:24 +02:00
Poommetee Ketson
459f526119
Fix typos 'a' and 'an'
2017-09-02 21:19:06 +07:00
Hein-Pieter van Braam
9c63ab99f0
Fix use of unitialized variables
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The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde
dac150108a
Merge pull request #10846 from hpvb/fix-sign-compare
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Fix signed and unsigned comparisons
2017-09-01 21:52:55 +02:00
Rémi Verschelde
3694c58d3c
Merge pull request #10775 from marcelofg55/buffersize_fixes
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Corrections to audio buffer size calculations
2017-09-01 21:41:24 +02:00
Marcelo Fernandez
f231eadc9e
Corrections to audio buffer size calculations
2017-09-01 11:12:13 -03:00
Poommetee Ketson
ed606ded52
Fix files header
2017-09-01 21:07:55 +07:00