Commit Graph

5319 Commits

Author SHA1 Message Date
smix8 c0fed1d4e8 Add Navigation function to get all navigation maps
Added new function that returns all created navigation map RIDs from the NavigationServer. The function returns both 2D and 3D created navigation maps as technically there is no distinction between them.
2022-06-22 15:33:40 +02:00
Hugo Locurcio b3fe2732e3
Allow using CanvasItemMaterial in the TileSet editor
Previously, only ShaderMaterial overrides could be added.
2022-06-21 17:02:52 +02:00
Aaron Franke 8f05bd97b5
Add support for saving WebP images 2022-06-21 08:27:51 -05:00
Rémi Verschelde 40c360b870
Merge pull request #62122 from reduz/implement-movie-writer
Implement a Movie Maker mode
2022-06-21 14:24:14 +02:00
reduz 5786516d4d Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.

This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).

**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).

Usage:

$ godot --write-movie movie.avi [scene_file.tscn]

Missing:

* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
smix8 e12e239ab4 Add Path2D/3D debug options
Add Path2D/3D debug options.
2022-06-20 17:32:05 +02:00
Juan Linietsky 15837ec191
Revert "Disable VRAM compression by default for small textures in Detect 3D" 2022-06-20 15:30:19 +02:00
Rémi Verschelde 21b0c7fc22
Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.x 2022-06-20 15:13:33 +02:00
Rémi Verschelde 3d49e89b9b
Merge pull request #62181 from smix8/navigation_navagent_pathpoint_dist_4.x 2022-06-20 14:54:16 +02:00
Rémi Verschelde 3e6de687b8 Node: Rename `child_exited_tree` to `child_exiting_tree`
The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.

Fixes #59210.
2022-06-20 11:55:19 +02:00
skyace65 c2b5464659 Cleanup audio effect class reference pages 2022-06-19 22:25:00 -04:00
Rémi Verschelde 958254ec3e
Merge pull request #60798 from Calinou/doc-os-cmdline-args 2022-06-19 14:09:13 +02:00
Rémi Verschelde 833b16cdf0
Merge pull request #62142 from Calinou/doc-gui-incremental-search 2022-06-19 14:08:24 +02:00
smix8 55923ade68 Add navigation layer bitmask helper functions
Adds helper functions to work with the navigation layer bitmask.
2022-06-19 13:47:19 +02:00
smix8 07740302f3 Add NavigationAgent desired path distance
Add NavigationAgent desired path distance
2022-06-18 19:11:49 +02:00
Rémi Verschelde 0daa868ab4
Merge pull request #62023 from Calinou/detect-3d-small-textures-no-vram-compress
Disable VRAM compression by default for small textures in Detect 3D
2022-06-17 21:07:04 +02:00
Rémi Verschelde d2be5416ef
Merge pull request #58841 from ellenhp/expose_tightness
Expose panning strength parameters
2022-06-17 18:36:58 +02:00
Rémi Verschelde 4463dd9d89
Merge pull request #62132 from timothyqiu/doc-fixes 2022-06-17 15:51:25 +02:00
Ellen Poe d384d84f45 Audio: Expose 2D/3D panning strength parameters 2022-06-17 13:08:48 +02:00
Rémi Verschelde a60e2085b6
Merge pull request #62000 from gregcsokas/master 2022-06-17 13:02:19 +02:00
Hugo Locurcio 466bd7ce39
Document incremental search support in ItemList, PopupMenu and Tree 2022-06-17 12:54:09 +02:00
Haoyu Qiu 27dabe1a6d Classref typo fixes and improvements 2022-06-17 15:15:30 +08:00
Danil Alexeev 8b97fa4dcd
Clarify `all` and `any` documentation for empty arrays 2022-06-16 20:50:31 +03:00
gregcsokas 42e619c01e Adding function key support from F17 to F35
OSX supports everything by default,
Linux is also capable of supporting every function key,
Windows as I know support only up to F24
2022-06-16 19:38:21 +02:00
Rémi Verschelde 1767507e69
Merge pull request #61888 from Chaosus/vs_remove_engine_version
Remove engine version from visual shader
2022-06-16 18:19:03 +02:00
Rémi Verschelde 2aec92412f
Merge pull request #62066 from bruvzg/cleanup_ts_enums 2022-06-16 16:52:48 +02:00
bruvzg b5c96df277
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
Yuri Rubinsky 7da2a21425 Make AStar to use 64-bit logic 2022-06-16 16:43:41 +03:00
Rémi Verschelde 1ad6fade00
Merge pull request #58669 from theraot/ASar2Dbidirectional
AStar2D bidirectional
2022-06-16 12:46:51 +02:00
Rémi Verschelde 941575b7b8
Merge pull request #61908 from Calinou/crash-handler-message-tweak-exported-project 2022-06-16 09:59:47 +02:00
Rémi Verschelde 296bbe2483
Merge pull request #61877 from aaronfranke/doc-negative-scale 2022-06-16 09:59:30 +02:00
skyace65 0710259e87 Add a description to ORMMaterial3D and StandardMaterial3D 2022-06-15 22:25:45 -04:00
Rémi Verschelde 421d8b716d
Merge pull request #61952 from V-Sekai/custom-docs
`SurfaceTool.set_custom_format` Fixes and documentation.
2022-06-15 21:20:58 +02:00
FireForge f85eb4164a Expose PopupMenu set/get_item_horizontal_offset()
- Renames setter from set_item_h_offset()
- Adds getter
2022-06-15 02:08:44 -05:00
smix8 245da150e7 Streamline Navigation layer function names.
Streamline Navigation layer function names.
2022-06-15 00:18:48 +02:00
Lyuma 03b896c992 `SurfaceTool.set_custom_format` Fixes and documentation.
Fix mistake making `set_custom_format` impossible to use.
Automatically forward custom flags in `SurfaceTool.commit`.
Add documentation in `SurfaceTool` and `Mesh` for custom channels.
Deprecate `SurfaceTool.generate_lod` and expose `ImporterMesh.generate_lods`.
2022-06-14 15:10:17 -07:00
Rémi Verschelde d2a90d62fd
Merge pull request #62044 from smix8/navigation_navagent_map_change_4.x
Add NavigationAgent2D/3D set_navigation_map() function
2022-06-14 22:54:13 +02:00
smix8 f10ff0efda Add NavigationAgent set_navigation_map() function
Add NavigationAgent set_navigation_map() and get_navigation_map() function.
2022-06-14 21:48:47 +02:00
Rémi Verschelde 7c0f1b4cd7
Merge pull request #62042 from Calinou/basematerial3d-nearest-height-always-linear
Always sample the heightmap with linear filtering in BaseMaterial3D
2022-06-14 21:39:03 +02:00
Hugo Locurcio 26f6625dcc
Always sample the heightmap with linear filtering in BaseMaterial3D
Nearest-neighbor filtering of the heightmap results in a broken
appearance, with and without Deep Parallax enabled on the material.

Linear filtering results in a more expected appearance. This does
not affect other texture maps such as albedo, normal or roughness.
2022-06-14 18:56:18 +02:00
Rémi Verschelde 64ca195762
Merge pull request #62035 from smix8/navigation_doc_agent_cb_cancel_4.x 2022-06-14 18:24:00 +02:00
Rémi Verschelde 5b759ff160
Merge pull request #62030 from KoBeWi/SetName/GetName 2022-06-14 18:23:39 +02:00
smix8 10c400ca82 Document NavigationServer API navigation agent callbacks
Document NavigationServer API navigation agent callbacks.
2022-06-14 17:06:12 +02:00
kobewi a3a029d4c6 Change set/get binding to use StringName 2022-06-14 16:27:33 +02:00
kobewi 5553e27fe8 Add vector value linking
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
2022-06-14 14:58:44 +02:00
Hugo Locurcio 04d5626bc0
Disable VRAM compression by default for small textures in Detect 3D
This is done to prevent reducing texture quality when it doesn't save
much video memory, especially for pixel art.

The size threshold can be adjusted in the project settings.
To get the previous behavior where textures detected to be used in 3D
had their compression mode always set to VRAM, set this to the lowest value
(16).
2022-06-14 13:08:20 +02:00
Rémi Verschelde 1f152b3317
Merge pull request #61945 from KoBeWi/making_move_to_trash_less_trash 2022-06-13 17:40:48 +02:00
Rémi Verschelde d4f31e201d
Merge pull request #61809 from groud/terrain_center_bit 2022-06-13 17:06:34 +02:00
Rémi Verschelde 2dde83a226
Merge pull request #61915 from Calinou/doc-lightmapgi 2022-06-13 16:09:31 +02:00
Hugo Locurcio 60029e9eb8
Document LightmapGI, LightmapGIData and LightmapProbe
This documents those 3 classes with 100% completion, while also
documenting the relevant project settings.
2022-06-13 15:46:15 +02:00
Rémi Verschelde 954a19965d
Merge pull request #61983 from skyace65/WorldEnvironment 2022-06-13 15:08:32 +02:00
skyace65 ddbc24f84b Add description for camera effects property in WorldEnvironment 2022-06-13 08:06:13 -04:00
kobewi 1c90b066dd Improve description of move_to_trash() 2022-06-13 12:57:56 +02:00
Rémi Verschelde 136f84fc35
Merge pull request #61772 from bruvzg/ft_ot_collect 2022-06-13 11:13:05 +02:00
Rémi Verschelde e95f4eb5a7
Merge pull request #61819 from bruvzg/button_overrun 2022-06-13 11:02:04 +02:00
Rémi Verschelde 803d25a20a
Merge pull request #61961 from jtnicholl/anim_lib_type_hints
Fix type hints for AnimationLibrary's signals' arguments
2022-06-12 22:26:53 +02:00
Rémi Verschelde 4953707784
Merge pull request #61916 from Calinou/doc-curvetexture
Document the CurveXYZTexture class, improve CurveTexture documentation
2022-06-12 22:26:33 +02:00
Hugo Locurcio b5c78f3046
Document the CurveXYZTexture class, improve CurveTexture documentation 2022-06-12 19:33:27 +02:00
Jonathan Nicholl 3d8e400fb5 Fix type hints for AnimationLibrary's signals 2022-06-12 13:20:51 -04:00
Haoyu Qiu 6f38c21253 Fix parameter name for String.left and String.right 2022-06-12 16:34:44 +08:00
Hugo Locurcio 857e5a3bb0
Update name of Convert to MeshInstance2D button in MeshInstance2D doc 2022-06-11 21:52:39 +02:00
Hugo Locurcio c850ccb7c0
Tweak default crash handler message in exported projects
When an exported project crashes, the crash handler message
shouldn't reference the Godot issue tracker, as not all crashes
are Godot's fault.

Reporting crashes that only occur on exported projects is still allowed,
but it should not be done by people who aren't working on the project
in question.
2022-06-10 18:35:40 +02:00
Gilles Roudière 62d2549e9e Add terrain center bit 2022-06-10 14:37:39 +02:00
Yuri Rubinsky d6622330d7 Remove engine version from visual shader 2022-06-10 13:17:16 +03:00
Haoyu Qiu 5a011f5999 Fix description about SceneTreeTimer auto free 2022-06-10 18:04:34 +08:00
Rémi Verschelde 8aa69c4e06
Merge pull request #52415 from deakcor/dev-node2d
Fix global properties setters and add global skew for node2d
2022-06-10 09:49:15 +02:00
Aaron Franke 3398fb77a9
Document limitations of negative scales in 2D and 3D 2022-06-10 00:56:49 -05:00
Nikola Whallon eb5a42d0bc added info on microphone sample format 2022-06-09 14:01:38 -07:00
Rémi Verschelde a2c016e997
Merge pull request #61659 from KoBeWi/state-of-the-ed 2022-06-09 09:57:28 +02:00
Rémi Verschelde c91d33e9ca
Merge pull request #61813 from smix8/navigationmesh_properties_naming_4.x 2022-06-09 09:48:01 +02:00
smix8 2c059dcfcb Remove slash delimiter from NavigationMesh properties
Remove slash delimiter from NavigationMesh properties.
2022-06-09 09:20:52 +02:00
Rémi Verschelde ae78928232
Merge pull request #61670 from smix8/navigation_navagent_patharray_use_4.x
Document the correct use of NavigationAgent path functions
2022-06-09 08:50:30 +02:00
smix8 9c7f03aefc Document the correct use of NavigationAgent path functions
Document the correct use of NavigationAgent path functions.
2022-06-09 01:51:33 +02:00
bruvzg 906e9b6ac5
Add overrun behavior to the Button. 2022-06-08 19:02:27 +03:00
Rémi Verschelde e4994e2817
Merge pull request #61739 from smix8/navigation_region_cost_4.x 2022-06-08 16:05:38 +02:00
Rémi Verschelde 07029e94f4
Merge pull request #61662 from smix8/navigation_map_cell_defaults_4.x 2022-06-08 15:56:22 +02:00
Rémi Verschelde c8ce7e34e2 i18n: Misc fixes translation strings
Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:57:54 +02:00
Rémi Verschelde 60eec78a1f
Merge pull request #61558 from kleonc/triangle_mesh_from_triangle_strip
Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP`
2022-06-07 22:07:16 +02:00
Rémi Verschelde 5ebdfc31b2
Merge pull request #61319 from JFonS/taa_wip
Initial TAA implementation
2022-06-07 20:53:55 +02:00
Rémi Verschelde 96f41d6ada
Merge pull request #61284 from KoBeWi/steal_image()
Remove image property of ImageTexture
2022-06-07 20:53:09 +02:00
Rémi Verschelde d52a79ad22
Merge pull request #59786 from V-Sekai/ok_color
Allow picking similar colours using OKHSL.
2022-06-07 20:52:32 +02:00
sps1112 1f361b0367 Bind vararg method flag in core constants 2022-06-07 17:06:34 +02:00
kobewi c519a667ad Remove image property of ImageTexture 2022-06-07 16:30:54 +02:00
Rémi Verschelde e24e4935ff
Merge pull request #61751 from KoBeWi/🐱👤 2022-06-07 16:02:16 +02:00
Rémi Verschelde 3f8d86b076
Merge pull request #50349 from Calinou/array-add-some-every
Add `any()` and `all()` methods to Array
2022-06-07 15:15:22 +02:00
K. S. Ernest (iFire) Lee 1b776a6e7a Allow picking similar colours using OKHSL. 2022-06-07 05:53:27 -07:00
kobewi 83014f8901 Add GLOBAL_DEF_INTERNAL to hide specific settings 2022-06-07 14:14:03 +02:00
Rémi Verschelde 7f5c10b588
Merge pull request #61737 from LightningAA/fix-frac-typo
Fix typo "Frac" instead of "Fract"
2022-06-07 14:10:56 +02:00
jfons ba832d83b2 Initial TAA implementation
Initial TAA support based on the implementation in Spartan Engine.

Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
bruvzg 6e4cdad3ac
[TextServer] Adds support for TrueType / OpenType collection files (*.TTC, *.OTC). 2022-06-07 11:35:59 +03:00
Rémi Verschelde 83421cd06f
Merge pull request #59883 from KoBeWi/merge_this 2022-06-06 23:38:29 +02:00
Haoyu Qiu 83d931ad3c Fix `Viewport.own_world_3d` documentation
Also fixed the naming of the setter's parameter and made an `if` block
straightforward.
2022-06-06 21:34:40 +08:00
smix8 cfdfd304f1 Add NavigationRegion costs for pathfinding
Add NavigationRegion costs for pathfinding.
2022-06-06 15:25:06 +02:00
bruvzg b3bbf3db47
[GDExtension] Expose Variant, NodePath and StringName hash functions. 2022-06-06 12:19:56 +03:00
Aaron Record 14df02b21f Fix typo "Frac" instead of "Fract" 2022-06-05 19:20:32 -06:00
Nathan Franke 8d66896a47
rename 'configuration' to 'replication_config' in MultiplayerSynchronizer 2022-06-04 18:30:31 -05:00
Winston Yallow 2a2c931664 typo: change congiruation into configuration 2022-06-04 18:49:23 +02:00
Rémi Verschelde ecde7ce834
Merge pull request #61669 from fire-forge/input
Make Input `mouse_mode` and `use_accumulated_input` properties
2022-06-04 15:52:34 +02:00
kobewi 505a2ce468 Improve EditorPlugin state documentation 2022-06-03 22:45:56 +02:00
FireForge f16c33fff6 Make Input mouse_mode and use_accumulated_input properties 2022-06-03 14:19:38 -05:00
Raul Santos 3e53afd52c
Add array element type to `get_connected_joypads` 2022-06-03 20:37:46 +02:00
smix8 3066091780 Match NavMap and ProjectSettings with NavigationMesh defaults
Match NavMap and ProjectSettings with NavigationMesh defaults since the NavMap edge merging requires a matching cell_size with the NavigationMesh to create connections without issues.
2022-06-03 19:17:49 +02:00
Rémi Verschelde 798b39ed44
Merge pull request #61623 from smix8/navigation_navpoly_getmesh_4.x 2022-06-03 10:49:39 +02:00
Rémi Verschelde a21cb213cb
Merge pull request #61619 from smix8/navigation_navobstacles_doc_4.x 2022-06-02 16:57:05 +02:00
Fabio Alessandrelli 70c2b4bebd
Merge pull request #60711 from nathanfranke/rpc-server
network - finish renaming AUTH to AUTHORITY
2022-06-02 11:07:41 +02:00
smix8 8bcce0ebb2 Expose get_mesh() for NavigationPolygon Resources
Expose get_mesh() for NavigationPolygon Resources.
2022-06-02 09:52:26 +02:00
smix8 d1959cabd9 Note that NavigationObstacles should only be used if necessary and for moving objects only
Note that NavigationObstacles should only be used if necessary and for moving objects only.
2022-06-02 01:24:43 +02:00
Rémi Verschelde 6cd730ea98
Merge pull request #61339 from lyuma/streampeerssl_get_stream 2022-06-02 00:27:07 +02:00
Rémi Verschelde d9daf3869f
Merge pull request #61607 from smix8/navigation_agent_height_offset_doc_4.x
Document that NavigationAgent height offset is mostly a placebo
2022-06-01 19:44:31 +02:00
smix8 b1d9853415 Document that NavigationAgent height offset is mostly a placebo
Document that NavigationAgent height offset is mostly a placebo.
2022-06-01 18:25:04 +02:00
Sergey Pershenkov adccb9fd60
draw_circle() draws a filled circle 2022-06-01 11:38:09 +03:00
smix8 7f72b7b3ad Add class doc that NavigationServer changes are not instant
Add class doc that NavigationServer changes are not instant.
2022-06-01 09:38:32 +02:00
kobewi a0915e6dee Add Dictionary.merge() 2022-05-31 21:05:56 +02:00
kleonc 9b556c96f0 Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP` 2022-05-31 13:57:42 +02:00
Hendrik Brucker 70c234f3e3 Improve Graphedit connection lines 2022-05-30 17:33:01 +02:00
Yuri Rubinsky 3ed2a0428c
Merge pull request #61515 from Geometror/improve-graphedit-hotzones 2022-05-30 17:39:34 +03:00
Hendrik Brucker 771cb1261a Improve and fix the GraphNode port hotzones
Co-authored-by: Ansraer <jacky2611@gmail.com>
2022-05-30 15:48:58 +02:00
Hugo Locurcio e4706ef933
Change instances of "returns an empty Variant" to "returns null" in docs
While "returns an empty Variant" technically valid (it's constructed
as `Variant()` in C++), "returns null" is more intuitive to users.
2022-05-29 20:12:32 +02:00
dtesniere 55b63eceaa
Fix class name : change "string" to "String"
Change case of "s" letter : "string" does not compile but "String" does (for gdScript)
2022-05-29 00:40:56 +02:00
Rémi Verschelde f2a7bb6b51
Merge pull request #59943 from jordigcs/gdscript_warning_enums
Add enum values (Ignore, Warn, Error) to GDScript warnings
2022-05-26 00:52:01 +02:00
Lyuma 7e28385948 Add StreamPeerSSL.get_stream() accessor. 2022-05-25 12:43:19 -07:00
Nathan Franke f464caf214
finish renaming AUTH to AUTHORITY 2022-05-25 14:31:46 -05:00
Rémi Verschelde 40da29341e
Merge pull request #61243 from Calinou/fogvolume-add-cone-cylinder-shape
Add Cone and Cylinder shapes to FogVolume
2022-05-25 17:30:06 +02:00
Hugo Locurcio a98e31aa3a
Add `any()` and `all()` methods to Array
These can be used as faster, more convenient shorthands to
using `filter()` + `size()`.
2022-05-25 16:09:10 +02:00
Rémi Verschelde 3ff6d794c0 HTML5: Enable mbedTLS module for Crypto object
Increases the size of the wasm by around 3% (~300-350 KiB).

This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.

Closes https://github.com/godotengine/godot-proposals/issues/3574.
2022-05-25 14:19:49 +02:00
Hugo Locurcio e85459dcd1
Add Cone and Cylinder shapes to FogVolume
This complements the existing Ellipsoid and Box local fog shapes.

This can be used to represent a light cone coming from a SpotLight.
2022-05-25 12:35:53 +02:00
Rémi Verschelde 19e3c7fcd9
Merge pull request #61040 from Calinou/basematerial3d-rename-tex-properties 2022-05-24 23:36:29 +02:00
Hugo Locurcio a8a6e664fb
Rename BaseMaterial3D properties to use fully spelled out "texture"
This is more consistent with other BaseMaterial properties such as
`ao_texture_channel`.

This also improves the documentation related to
`albedo_texture_force_srgb`.

This also fixes a typo in the 3.x material converter.
2022-05-24 20:44:17 +02:00
clayjohn 4f82b1bd20 Use IGN instead of white noise for sky dithering 2022-05-24 10:57:07 -07:00
Juan Linietsky 4dd6f56c82
Merge pull request #61342 from reduz/reorganize-region-rect-editor
Reorganize Region Rect Editor
2022-05-24 12:25:12 +02:00
Rémi Verschelde 2998be4f99
Merge pull request #60061 from monkeyman192/allow_treeitem_visible
Allow TreeItem nodes to toggle visibility
2022-05-24 10:53:41 +02:00
Rémi Verschelde 65dd1bf023
Merge pull request #47665 from trollodel/tree_more_buttons_signals 2022-05-24 10:50:55 +02:00
Vincent D 697316155f Fix global properties and add global skew for node2d
Renamed parent item variable in node2d global setters and optimize

Aligned variable renaming in global setters

Optimize node2d global setters

Add global skew description in doc

Co-Authored-By: Aaron Franke <arnfranke@yahoo.com>
2022-05-24 09:49:24 +02:00
reduz 4044cc7d57 Reorganize Region Rect Editor
Problem:

* Region rect was pretty much a hidden editor. Because it was annoying for it to pop up automatically, it did not.
* Because it did not, most users have no idea it even exists.
* But because it is a transient editor, it would steal focus of other editor and annoy users.

Solution:

* Editor has been moved to a window.
* Regions that can be edited add a button below the region which can be pressed to open the editor.

This required a slight change in EditorInspectorPlugin to allow custom editors to be below others.
2022-05-24 09:42:49 +02:00
Rémi Verschelde 56dbfcdcba
Merge pull request #61203 from Calinou/cylindermesh-add-cap-properties
Add properties to disable top/bottom cap generation in CylinderMesh
2022-05-24 08:21:01 +02:00
Rémi Verschelde 1314e6cbcc
Merge pull request #60803 from Chaosus/shader_hint_rename
Rename `hint_albedo`, `hint_white/black` in shaders
2022-05-24 08:15:33 +02:00
Rémi Verschelde 9923851370 Fix typos with codespell
Using codespell 2.2-dev from current git.
2022-05-23 21:32:19 +02:00
reduz 12474fd87a Improve MultiplayerSynchronizer editor usability
* Add a button to add properties (which lets you select node and property)
* Add ability to drag properties and drop them to the editor.
* Made the editor transient (not always visible on the bottom) since its not needed most of the time.
* Added the ability to pin the editor, in case dragging properties from other nodes is desired.
2022-05-23 13:14:59 +02:00
Rémi Verschelde 603de7a055
Merge pull request #61270 from Calinou/sphereshape3d-decrease-default-radius
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
2022-05-23 06:07:05 +02:00
Rémi Verschelde a80793fcb8
Merge pull request #61235 from smix8/navigation_agent_avoidance_processing_4.x 2022-05-22 19:11:32 +02:00
Hugo Locurcio f008e98ea2
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
The SphereMesh primitive mesh's size was recently decreased, but
unlike other primitive meshes, the sphere shape's radius wasn't
adjusted accordingly.
2022-05-22 08:46:01 +02:00
trollodel 307427af89 Add the button pressed to some signals in Tree 2022-05-21 17:16:52 +02:00
Hugo Locurcio d23071cae3
Add properties to disable top/bottom cap generation in CylinderMesh 2022-05-21 02:06:53 +02:00
smix8 7f3688603c Process NavigationAgent2D/3D avoidance on demand only
Changes NavigationAgent avoidance callback to a toggle that is disabled by default.
Also fixes a few missing descriptions / wrong warnings.
2022-05-20 23:47:10 +02:00
reduz 45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Rémi Verschelde b3bb83b651
Merge pull request #61224 from Calinou/filedialog-tweak-disabled-files-color 2022-05-20 18:46:28 +02:00
Hugo Locurcio 8962d2760d
Tweak the disabled files text color in FileDialog for readability
Contrast rate is still fairly low, but the text needs to be easy enough
to distinguish from non-disabled items.
2022-05-20 16:59:34 +02:00
Hugo Locurcio 39a598e020
Document Decal interactions with transparent materials 2022-05-20 16:16:51 +02:00
Rémi Verschelde 29708f79a8
Merge pull request #61170 from smix8/navigation_navmesh_property_limits_4.x
Remove arbitrary NavigationMesh bake property limits
2022-05-20 08:47:20 +02:00
Rémi Verschelde a5109d49ce
Merge pull request #61026 from timothyqiu/quit-prop
Make `auto_accept_quit` and `quit_on_go_back` properties
2022-05-20 08:13:00 +02:00