Rémi Verschelde
954a19965d
Merge pull request #61983 from skyace65/WorldEnvironment
2022-06-13 15:08:32 +02:00
skyace65
ddbc24f84b
Add description for camera effects property in WorldEnvironment
2022-06-13 08:06:13 -04:00
kobewi
1c90b066dd
Improve description of move_to_trash()
2022-06-13 12:57:56 +02:00
Rémi Verschelde
136f84fc35
Merge pull request #61772 from bruvzg/ft_ot_collect
2022-06-13 11:13:05 +02:00
Rémi Verschelde
e95f4eb5a7
Merge pull request #61819 from bruvzg/button_overrun
2022-06-13 11:02:04 +02:00
Rémi Verschelde
803d25a20a
Merge pull request #61961 from jtnicholl/anim_lib_type_hints
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Fix type hints for AnimationLibrary's signals' arguments
2022-06-12 22:26:53 +02:00
Rémi Verschelde
4953707784
Merge pull request #61916 from Calinou/doc-curvetexture
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Document the CurveXYZTexture class, improve CurveTexture documentation
2022-06-12 22:26:33 +02:00
Hugo Locurcio
b5c78f3046
Document the CurveXYZTexture class, improve CurveTexture documentation
2022-06-12 19:33:27 +02:00
Jonathan Nicholl
3d8e400fb5
Fix type hints for AnimationLibrary's signals
2022-06-12 13:20:51 -04:00
Haoyu Qiu
6f38c21253
Fix parameter name for String.left and String.right
2022-06-12 16:34:44 +08:00
Hugo Locurcio
857e5a3bb0
Update name of Convert to MeshInstance2D button in MeshInstance2D doc
2022-06-11 21:52:39 +02:00
Hugo Locurcio
c850ccb7c0
Tweak default crash handler message in exported projects
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When an exported project crashes, the crash handler message
shouldn't reference the Godot issue tracker, as not all crashes
are Godot's fault.
Reporting crashes that only occur on exported projects is still allowed,
but it should not be done by people who aren't working on the project
in question.
2022-06-10 18:35:40 +02:00
Gilles Roudière
62d2549e9e
Add terrain center bit
2022-06-10 14:37:39 +02:00
Yuri Rubinsky
d6622330d7
Remove engine version from visual shader
2022-06-10 13:17:16 +03:00
Haoyu Qiu
5a011f5999
Fix description about SceneTreeTimer auto free
2022-06-10 18:04:34 +08:00
Rémi Verschelde
8aa69c4e06
Merge pull request #52415 from deakcor/dev-node2d
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Fix global properties setters and add global skew for node2d
2022-06-10 09:49:15 +02:00
Aaron Franke
3398fb77a9
Document limitations of negative scales in 2D and 3D
2022-06-10 00:56:49 -05:00
Nikola Whallon
eb5a42d0bc
added info on microphone sample format
2022-06-09 14:01:38 -07:00
Rémi Verschelde
a2c016e997
Merge pull request #61659 from KoBeWi/state-of-the-ed
2022-06-09 09:57:28 +02:00
Rémi Verschelde
c91d33e9ca
Merge pull request #61813 from smix8/navigationmesh_properties_naming_4.x
2022-06-09 09:48:01 +02:00
smix8
2c059dcfcb
Remove slash delimiter from NavigationMesh properties
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Remove slash delimiter from NavigationMesh properties.
2022-06-09 09:20:52 +02:00
Rémi Verschelde
ae78928232
Merge pull request #61670 from smix8/navigation_navagent_patharray_use_4.x
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Document the correct use of NavigationAgent path functions
2022-06-09 08:50:30 +02:00
smix8
9c7f03aefc
Document the correct use of NavigationAgent path functions
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Document the correct use of NavigationAgent path functions.
2022-06-09 01:51:33 +02:00
bruvzg
906e9b6ac5
Add overrun behavior to the Button.
2022-06-08 19:02:27 +03:00
Rémi Verschelde
e4994e2817
Merge pull request #61739 from smix8/navigation_region_cost_4.x
2022-06-08 16:05:38 +02:00
Rémi Verschelde
07029e94f4
Merge pull request #61662 from smix8/navigation_map_cell_defaults_4.x
2022-06-08 15:56:22 +02:00
Rémi Verschelde
c8ce7e34e2
i18n: Misc fixes translation strings
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Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:57:54 +02:00
Rémi Verschelde
60eec78a1f
Merge pull request #61558 from kleonc/triangle_mesh_from_triangle_strip
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Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP`
2022-06-07 22:07:16 +02:00
Rémi Verschelde
5ebdfc31b2
Merge pull request #61319 from JFonS/taa_wip
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Initial TAA implementation
2022-06-07 20:53:55 +02:00
Rémi Verschelde
96f41d6ada
Merge pull request #61284 from KoBeWi/steal_image()
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Remove image property of ImageTexture
2022-06-07 20:53:09 +02:00
Rémi Verschelde
d52a79ad22
Merge pull request #59786 from V-Sekai/ok_color
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Allow picking similar colours using OKHSL.
2022-06-07 20:52:32 +02:00
sps1112
1f361b0367
Bind vararg method flag in core constants
2022-06-07 17:06:34 +02:00
kobewi
c519a667ad
Remove image property of ImageTexture
2022-06-07 16:30:54 +02:00
Rémi Verschelde
e24e4935ff
Merge pull request #61751 from KoBeWi/ 🐱 👤
2022-06-07 16:02:16 +02:00
Rémi Verschelde
3f8d86b076
Merge pull request #50349 from Calinou/array-add-some-every
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Add `any()` and `all()` methods to Array
2022-06-07 15:15:22 +02:00
K. S. Ernest (iFire) Lee
1b776a6e7a
Allow picking similar colours using OKHSL.
2022-06-07 05:53:27 -07:00
kobewi
83014f8901
Add GLOBAL_DEF_INTERNAL to hide specific settings
2022-06-07 14:14:03 +02:00
Rémi Verschelde
7f5c10b588
Merge pull request #61737 from LightningAA/fix-frac-typo
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Fix typo "Frac" instead of "Fract"
2022-06-07 14:10:56 +02:00
jfons
ba832d83b2
Initial TAA implementation
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Initial TAA support based on the implementation in Spartan Engine.
Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
bruvzg
6e4cdad3ac
[TextServer] Adds support for TrueType / OpenType collection files (*.TTC, *.OTC).
2022-06-07 11:35:59 +03:00
Rémi Verschelde
83421cd06f
Merge pull request #59883 from KoBeWi/merge_this
2022-06-06 23:38:29 +02:00
Haoyu Qiu
83d931ad3c
Fix `Viewport.own_world_3d` documentation
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Also fixed the naming of the setter's parameter and made an `if` block
straightforward.
2022-06-06 21:34:40 +08:00
smix8
cfdfd304f1
Add NavigationRegion costs for pathfinding
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Add NavigationRegion costs for pathfinding.
2022-06-06 15:25:06 +02:00
bruvzg
b3bbf3db47
[GDExtension] Expose Variant, NodePath and StringName hash functions.
2022-06-06 12:19:56 +03:00
Aaron Record
14df02b21f
Fix typo "Frac" instead of "Fract"
2022-06-05 19:20:32 -06:00
Nathan Franke
8d66896a47
rename 'configuration' to 'replication_config' in MultiplayerSynchronizer
2022-06-04 18:30:31 -05:00
Winston Yallow
2a2c931664
typo: change congiruation into configuration
2022-06-04 18:49:23 +02:00
Rémi Verschelde
ecde7ce834
Merge pull request #61669 from fire-forge/input
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Make Input `mouse_mode` and `use_accumulated_input` properties
2022-06-04 15:52:34 +02:00
kobewi
505a2ce468
Improve EditorPlugin state documentation
2022-06-03 22:45:56 +02:00
FireForge
f16c33fff6
Make Input mouse_mode and use_accumulated_input properties
2022-06-03 14:19:38 -05:00
Raul Santos
3e53afd52c
Add array element type to `get_connected_joypads`
2022-06-03 20:37:46 +02:00
smix8
3066091780
Match NavMap and ProjectSettings with NavigationMesh defaults
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Match NavMap and ProjectSettings with NavigationMesh defaults since the NavMap edge merging requires a matching cell_size with the NavigationMesh to create connections without issues.
2022-06-03 19:17:49 +02:00
Rémi Verschelde
798b39ed44
Merge pull request #61623 from smix8/navigation_navpoly_getmesh_4.x
2022-06-03 10:49:39 +02:00
Rémi Verschelde
a21cb213cb
Merge pull request #61619 from smix8/navigation_navobstacles_doc_4.x
2022-06-02 16:57:05 +02:00
Fabio Alessandrelli
70c2b4bebd
Merge pull request #60711 from nathanfranke/rpc-server
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network - finish renaming AUTH to AUTHORITY
2022-06-02 11:07:41 +02:00
smix8
8bcce0ebb2
Expose get_mesh() for NavigationPolygon Resources
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Expose get_mesh() for NavigationPolygon Resources.
2022-06-02 09:52:26 +02:00
smix8
d1959cabd9
Note that NavigationObstacles should only be used if necessary and for moving objects only
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Note that NavigationObstacles should only be used if necessary and for moving objects only.
2022-06-02 01:24:43 +02:00
Rémi Verschelde
6cd730ea98
Merge pull request #61339 from lyuma/streampeerssl_get_stream
2022-06-02 00:27:07 +02:00
Rémi Verschelde
d9daf3869f
Merge pull request #61607 from smix8/navigation_agent_height_offset_doc_4.x
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Document that NavigationAgent height offset is mostly a placebo
2022-06-01 19:44:31 +02:00
smix8
b1d9853415
Document that NavigationAgent height offset is mostly a placebo
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Document that NavigationAgent height offset is mostly a placebo.
2022-06-01 18:25:04 +02:00
Sergey Pershenkov
adccb9fd60
draw_circle() draws a filled circle
2022-06-01 11:38:09 +03:00
smix8
7f72b7b3ad
Add class doc that NavigationServer changes are not instant
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Add class doc that NavigationServer changes are not instant.
2022-06-01 09:38:32 +02:00
kobewi
a0915e6dee
Add Dictionary.merge()
2022-05-31 21:05:56 +02:00
kleonc
9b556c96f0
Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP`
2022-05-31 13:57:42 +02:00
Hendrik Brucker
70c234f3e3
Improve Graphedit connection lines
2022-05-30 17:33:01 +02:00
Yuri Rubinsky
3ed2a0428c
Merge pull request #61515 from Geometror/improve-graphedit-hotzones
2022-05-30 17:39:34 +03:00
Hendrik Brucker
771cb1261a
Improve and fix the GraphNode port hotzones
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Co-authored-by: Ansraer <jacky2611@gmail.com>
2022-05-30 15:48:58 +02:00
Hugo Locurcio
e4706ef933
Change instances of "returns an empty Variant" to "returns null" in docs
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While "returns an empty Variant" technically valid (it's constructed
as `Variant()` in C++), "returns null" is more intuitive to users.
2022-05-29 20:12:32 +02:00
dtesniere
55b63eceaa
Fix class name : change "string" to "String"
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Change case of "s" letter : "string" does not compile but "String" does (for gdScript)
2022-05-29 00:40:56 +02:00
Rémi Verschelde
f2a7bb6b51
Merge pull request #59943 from jordigcs/gdscript_warning_enums
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Add enum values (Ignore, Warn, Error) to GDScript warnings
2022-05-26 00:52:01 +02:00
Lyuma
7e28385948
Add StreamPeerSSL.get_stream() accessor.
2022-05-25 12:43:19 -07:00
Nathan Franke
f464caf214
finish renaming AUTH to AUTHORITY
2022-05-25 14:31:46 -05:00
Rémi Verschelde
40da29341e
Merge pull request #61243 from Calinou/fogvolume-add-cone-cylinder-shape
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Add Cone and Cylinder shapes to FogVolume
2022-05-25 17:30:06 +02:00
Hugo Locurcio
a98e31aa3a
Add `any()` and `all()` methods to Array
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These can be used as faster, more convenient shorthands to
using `filter()` + `size()`.
2022-05-25 16:09:10 +02:00
Rémi Verschelde
3ff6d794c0
HTML5: Enable mbedTLS module for Crypto object
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Increases the size of the wasm by around 3% (~300-350 KiB).
This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.
Closes https://github.com/godotengine/godot-proposals/issues/3574 .
2022-05-25 14:19:49 +02:00
Hugo Locurcio
e85459dcd1
Add Cone and Cylinder shapes to FogVolume
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This complements the existing Ellipsoid and Box local fog shapes.
This can be used to represent a light cone coming from a SpotLight.
2022-05-25 12:35:53 +02:00
Rémi Verschelde
19e3c7fcd9
Merge pull request #61040 from Calinou/basematerial3d-rename-tex-properties
2022-05-24 23:36:29 +02:00
Hugo Locurcio
a8a6e664fb
Rename BaseMaterial3D properties to use fully spelled out "texture"
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This is more consistent with other BaseMaterial properties such as
`ao_texture_channel`.
This also improves the documentation related to
`albedo_texture_force_srgb`.
This also fixes a typo in the 3.x material converter.
2022-05-24 20:44:17 +02:00
clayjohn
4f82b1bd20
Use IGN instead of white noise for sky dithering
2022-05-24 10:57:07 -07:00
Juan Linietsky
4dd6f56c82
Merge pull request #61342 from reduz/reorganize-region-rect-editor
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Reorganize Region Rect Editor
2022-05-24 12:25:12 +02:00
Rémi Verschelde
2998be4f99
Merge pull request #60061 from monkeyman192/allow_treeitem_visible
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Allow TreeItem nodes to toggle visibility
2022-05-24 10:53:41 +02:00
Rémi Verschelde
65dd1bf023
Merge pull request #47665 from trollodel/tree_more_buttons_signals
2022-05-24 10:50:55 +02:00
Vincent D
697316155f
Fix global properties and add global skew for node2d
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Renamed parent item variable in node2d global setters and optimize
Aligned variable renaming in global setters
Optimize node2d global setters
Add global skew description in doc
Co-Authored-By: Aaron Franke <arnfranke@yahoo.com>
2022-05-24 09:49:24 +02:00
reduz
4044cc7d57
Reorganize Region Rect Editor
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Problem:
* Region rect was pretty much a hidden editor. Because it was annoying for it to pop up automatically, it did not.
* Because it did not, most users have no idea it even exists.
* But because it is a transient editor, it would steal focus of other editor and annoy users.
Solution:
* Editor has been moved to a window.
* Regions that can be edited add a button below the region which can be pressed to open the editor.
This required a slight change in EditorInspectorPlugin to allow custom editors to be below others.
2022-05-24 09:42:49 +02:00
Rémi Verschelde
56dbfcdcba
Merge pull request #61203 from Calinou/cylindermesh-add-cap-properties
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Add properties to disable top/bottom cap generation in CylinderMesh
2022-05-24 08:21:01 +02:00
Rémi Verschelde
1314e6cbcc
Merge pull request #60803 from Chaosus/shader_hint_rename
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Rename `hint_albedo`, `hint_white/black` in shaders
2022-05-24 08:15:33 +02:00
Rémi Verschelde
9923851370
Fix typos with codespell
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Using codespell 2.2-dev from current git.
2022-05-23 21:32:19 +02:00
reduz
12474fd87a
Improve MultiplayerSynchronizer editor usability
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* Add a button to add properties (which lets you select node and property)
* Add ability to drag properties and drop them to the editor.
* Made the editor transient (not always visible on the bottom) since its not needed most of the time.
* Added the ability to pin the editor, in case dragging properties from other nodes is desired.
2022-05-23 13:14:59 +02:00
Rémi Verschelde
603de7a055
Merge pull request #61270 from Calinou/sphereshape3d-decrease-default-radius
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Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
2022-05-23 06:07:05 +02:00
Rémi Verschelde
a80793fcb8
Merge pull request #61235 from smix8/navigation_agent_avoidance_processing_4.x
2022-05-22 19:11:32 +02:00
Hugo Locurcio
f008e98ea2
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
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The SphereMesh primitive mesh's size was recently decreased, but
unlike other primitive meshes, the sphere shape's radius wasn't
adjusted accordingly.
2022-05-22 08:46:01 +02:00
trollodel
307427af89
Add the button pressed to some signals in Tree
2022-05-21 17:16:52 +02:00
Hugo Locurcio
d23071cae3
Add properties to disable top/bottom cap generation in CylinderMesh
2022-05-21 02:06:53 +02:00
smix8
7f3688603c
Process NavigationAgent2D/3D avoidance on demand only
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Changes NavigationAgent avoidance callback to a toggle that is disabled by default.
Also fixes a few missing descriptions / wrong warnings.
2022-05-20 23:47:10 +02:00
reduz
45af29da80
Add a new HashSet template
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* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Rémi Verschelde
b3bb83b651
Merge pull request #61224 from Calinou/filedialog-tweak-disabled-files-color
2022-05-20 18:46:28 +02:00
Hugo Locurcio
8962d2760d
Tweak the disabled files text color in FileDialog for readability
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Contrast rate is still fairly low, but the text needs to be easy enough
to distinguish from non-disabled items.
2022-05-20 16:59:34 +02:00
Hugo Locurcio
39a598e020
Document Decal interactions with transparent materials
2022-05-20 16:16:51 +02:00
Rémi Verschelde
29708f79a8
Merge pull request #61170 from smix8/navigation_navmesh_property_limits_4.x
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Remove arbitrary NavigationMesh bake property limits
2022-05-20 08:47:20 +02:00
Rémi Verschelde
a5109d49ce
Merge pull request #61026 from timothyqiu/quit-prop
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Make `auto_accept_quit` and `quit_on_go_back` properties
2022-05-20 08:13:00 +02:00
Aaron Franke
5dc3bfb80e
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
Rémi Verschelde
3aa83a0235
Merge pull request #61020 from timothyqiu/wait-busy
2022-05-19 15:41:41 +02:00
Rémi Verschelde
b9bb3de6a1
Merge pull request #61142 from bruvzg/rtl_threaded
2022-05-19 14:27:48 +02:00
Haoyu Qiu
121986bbad
Fix a typo in EditorFileSystem classref
2022-05-19 18:53:01 +08:00
bruvzg
cfcdfc38e2
[RTL] Add support for shaping in background thread.
2022-05-19 09:34:44 +03:00
smix8
cda93057f7
Remove arbitrary NavigationMesh bake property limits
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Lowers or removes the slider limits and steps from NavigationMesh resources and changes some default values to better work with realistic unit sizes by default.
2022-05-18 23:00:12 +02:00
Ricardo Buring
f072aa69a9
Add motion parameter to toggle whether recovery is reported as a collision
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This makes the intent explicit in each use case.
2022-05-18 16:40:29 +02:00
Rémi Verschelde
5b3d596285
Merge pull request #60774 from TokageItLab/root-seek-mode
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Fixed broken root motion calculation in internal process of `AnimationBlendTree` such as `NodeOneShot`
2022-05-18 15:24:21 +02:00
Rémi Verschelde
5c79782c7e
Merge pull request #61088 from groud/keep_unhandled_events_on_pass
2022-05-17 23:50:55 +02:00
Raul Santos
a9a41df0c8
Expose Curve points in the inspector
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Exposes the Curve, Curve2D and Curve3D points as an array property.
2022-05-17 18:08:36 +02:00
Gilles Roudière
6db8b7616d
Keep input event as unhandled if they go through a control set to MOUSE_FILTER_PASS
2022-05-17 15:41:58 +02:00
Rémi Verschelde
3506825930
Merge pull request #61112 from Chaosus/graph_edit_delete_nodes_param
2022-05-17 13:10:04 +02:00
Yuri Rubinsky
c84d050980
Add node list param to `GraphEdit::delete_nodes_request` signal
2022-05-17 13:28:21 +03:00
Rémi Verschelde
d64fc0c114
Merge pull request #61101 from clayjohn/GLES3-3D
2022-05-17 12:13:37 +02:00
Lyuma
41824c6cc8
Bind EditorFileSystem::reimport_files and improve docs
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reimport_files offers a way for scripts to modify imported resources directly.
For example, images, sounds or glTF documents which are written by an external program.
It is much faster than `scan`, and can allow scripts to synchronously proceed after import finishes.
2022-05-17 00:45:48 -07:00
clayjohn
9b61c855ef
Add basic lighting to GLES3 renderer.
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This includes all three light types and IBL, but does not include shadows or any form of GI
2022-05-16 15:07:09 -07:00
kobewi
74e135c90b
Clarify seek() in relation to animation_finished
2022-05-16 20:04:38 +02:00
Rémi Verschelde
4654de5474
Merge pull request #61035 from smix8/navigation_mesh_generator_missing_doc_4.x
2022-05-16 17:28:07 +02:00
smix8
375c4ef312
Add missing class doc to NavigationMeshGenerator
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Adds missing class documentation for NavigationMeshGenerator bake() and clear() functions.
2022-05-16 16:05:10 +02:00
monkeyman192
31381f8c9e
Allow TreeItem nodes to toggle visibility
2022-05-16 23:55:05 +10:00
Rémi Verschelde
a2140c4bf8
Merge pull request #59596 from Calinou/doc-camera-project-ray-normal-origin
2022-05-16 15:03:57 +02:00
Rémi Verschelde
f2accdb73d
Merge pull request #60086 from fire-forge/editorspinslider-hide-slider
2022-05-16 15:02:09 +02:00
Rémi Verschelde
b154f445d5
Merge pull request #60507 from bruvzg/textmesh
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Implement TextMesh.
2022-05-16 13:52:57 +02:00
Rémi Verschelde
df2de05c5f
Merge pull request #60463 from Geometror/improve-vs-1
2022-05-16 13:50:42 +02:00
Rémi Verschelde
a4fdedbf49
Merge pull request #61058 from Calinou/doc-performance
2022-05-16 13:48:43 +02:00
Rémi Verschelde
842a57b0d9
Merge pull request #60992 from Calinou/doc-gpuparticles3d-attractors-collision
2022-05-16 13:48:33 +02:00
Rémi Verschelde
9ba0fac1ba
Merge pull request #61038 from smix8/navigation_obstacle_rid_config_warn_4.x
2022-05-16 13:47:20 +02:00
Rémi Verschelde
95da5436dc
Merge pull request #61032 from smix8/navigationmesh_bake_no_threads_4.x
2022-05-16 13:47:06 +02:00
Rémi Verschelde
f3c0e75fba
Merge pull request #60958 from smix8/navigation_server_rid_utility_4.x
2022-05-16 13:46:49 +02:00
Hugo Locurcio
e6b0b577ed
Document GPUParticles3D attractors and collision
2022-05-16 08:21:46 +02:00
Hugo Locurcio
03bdd4e8a6
Improve the Performance class documentation
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This makes documentation for the Performance class 100% complete.
2022-05-16 01:08:11 +02:00
smix8
49c603e127
Disable threaded NavigationMesh bake on unsupported OS
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Automatically disables threaded NavigationMesh bake when OS does not support threads.
2022-05-16 00:55:15 +02:00
smix8
001d89223f
Expose NavigationObstacle2D/3D get_rid() and add config warning
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Exposes get_rid() function for scripting.
Adds configuration warning when obstacle is used with not intended static body parent.
2022-05-15 01:03:22 +02:00
Haoyu Qiu
82fdad148f
Make auto_accept_quit and quit_on_go_back properties
2022-05-14 18:18:26 +08:00
Haoyu Qiu
ffd5362187
Swap the meaning of CURSOR_WAIT and CURSOR_BUSY
2022-05-14 10:13:42 +08:00
SnailRhymer
bdf086c781
Document Shape2D's collide_and_get_contacts() and collide_with_motion_and_get_contacts()
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Expand on the format of the output array for collide_and_get_contacts and collide_with_motion_and_get_contacts, and describe how the contact point pairs can be used to calculate collision normals and depths.
2022-05-13 15:06:46 +01:00
Rémi Verschelde
785708a582
Merge pull request #60981 from Calinou/doc-animatedsprite2d
2022-05-13 14:56:52 +02:00
bruvzg
05963674a7
Implement TextMesh resource.
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Apply simulated slant and embolden to the TextServer `gont_get_glyph_contours` results.
2022-05-13 08:20:22 +03:00
Hugo Locurcio
515676a7f5
Remove unused `GPUParticlesCollisionHeightField3D.follow_camera_push_ratio` property
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- Rename setter/getter methods for consistency.
- Remove section in the inspector as there is now only 1 property
within the section.
- Add performance hints to property hints.
2022-05-13 04:19:28 +02:00
Megamega53
de968baca9
Improve AnimatedSprite2D description in the class reference
2022-05-13 01:36:07 +02:00
Rémi Verschelde
ff30a09993
Merge pull request #60643 from clayjohn/GLES3-3D
2022-05-12 21:08:02 +02:00
smix8
371054e3e5
Add NavigationServer2D/3D API functions to find missing RID info
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Utility functions for NavigationServer2D/3D to find missing RID information when working with Server API directly. e.g. from map to regions and agents, from agent or region to map, from region to map and agents and so on ....
Requirement to work with NavigationServer API exklusive without SceneTree nodes and when juggling agents and regions between multiple navigation maps.
2022-05-12 20:23:19 +02:00
clayjohn
652adcd5bf
Basic 3D rendering
2022-05-12 10:37:27 -07:00
Yuri Rubinsky
a439832035
Fix signal completion in GDScript editor
2022-05-12 16:10:48 +03:00
reduz
8b7c7f5a75
Add a new HashMap implementation
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Adds a new, cleaned up, HashMap implementation.
* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing ).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).
This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
Yuri Roubinsky
dbd7a31507
Implement exponential operator (**) to GDScript/Expressions
2022-05-11 16:30:37 +03:00
Rémi Verschelde
72eb1b876a
Merge pull request #60922 from KoBeWi/JoinedStringArray
2022-05-10 16:42:04 +02:00
Rémi Verschelde
b6983eeccf
Merge pull request #51591 from Calinou/call-group-default-immediate
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Make `{call,set,notify}_group()` immediate by default
2022-05-10 14:52:23 +02:00
Rémi Verschelde
aee88a7370
Merge pull request #46208 from floppyhammer/AddFillModeToProgressBar
2022-05-10 14:48:44 +02:00
kobewi
3da7dda854
Mention how to join PackedStringArray
2022-05-10 13:56:31 +02:00
Rémi Verschelde
cc66d5e173
Merge pull request #60855 from timothyqiu/packed-array-find
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Add search methods for packed arrays
2022-05-10 13:39:55 +02:00
floppyhammer
f76d417d8a
Add fill_mode to ProgressBar
2022-05-10 19:34:48 +08:00
Yuri Roubinsky
a8bbe570ca
Rename `hint_albedo`, `hint_white/black` in shaders
2022-05-09 22:50:18 +03:00
Yuri Rubinsky
033e211724
Merge pull request #60845 from Chaosus/vs_color_func
2022-05-09 21:34:34 +03:00
kobewi
c836bdf5b1
Mention that Area2D doesn't support one_way_collision
2022-05-09 15:00:53 +02:00
Silc Renew
ba8398f270
Fixed delta & Implement selection of whether or not to seek root
2022-05-09 08:28:32 +09:00
Haoyu Qiu
380a53f02f
Add search methods for packed arrays
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* count()
* find()
* rfind()
2022-05-07 20:16:11 +08:00
Yuri Roubinsky
ee1b7a033d
Push `HSV2RGB/RGB2HSV` to `ColorFunc` (from `VecFunc`) in visual shaders
2022-05-07 09:49:12 +03:00
Rémi Verschelde
61517b6d39
Merge pull request #59720 from Vitika9/itemlist-signals
2022-05-06 10:46:47 +02:00
Vitika9
aef3b5681d
Changed signals of ItemList
2022-05-06 13:09:04 +05:30
Rémi Verschelde
f70dd61a49
Merge pull request #60811 from smix8/astar_zero_point_weight_4.x
2022-05-06 08:40:12 +02:00
Rémi Verschelde
f70085a942
Merge pull request #60802 from Calinou/profiler-idle-time-rename
2022-05-06 08:28:59 +02:00
smix8
868fe4942c
Allow AStar2D/AStar3D zero point weight
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Allow AStar2D/AStar3D zero point weight.
Limit was set to 1 which seemed like an arbitrary value as lower values down to zero can be useful for common gameplay navigation elements like teleports.
2022-05-06 02:33:10 +02:00
Hugo Locurcio
79be2c7b75
Rename profiler "Idle Time" to "Process Time"
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References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.
2022-05-05 20:23:47 +02:00
Casper Beyer
c1a183975f
Fix `get_coords_level_tile_proxy` description
2022-05-06 02:00:41 +08:00
Hugo Locurcio
cd4b60d0d4
Handle CLI arguments without a value in `OS.get_cmdline_args()` example
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Command lines such as `--host --address 127.0.0.1` are now parsed as
`{"host": "", "address": "127.0.0.1"}`.
2022-05-05 19:20:03 +02:00
Rémi Verschelde
0ae2ba0862
Merge pull request #60263 from SirQuartz/Chronos
2022-05-05 18:26:05 +02:00
Rémi Verschelde
a7d4ac3dd5
Merge pull request #60304 from ellenhp/document_stereo_enhance
2022-05-05 18:04:54 +02:00
Hugo Locurcio
aabbb40009
Make `{call,set,notify}_group()` immediate by default
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This results in less surprising behavior out of the box.
Internal usages were modified to keep the existing behavior
identical there.
2022-05-05 16:59:37 +02:00
Nicholas Huelin
8409d92282
Fix inconsistent naming in Time
2022-05-05 16:00:37 +02:00
Ellen Poe
76ba7099c3
Partially document AudioEffectStereoEnhance.
2022-05-05 15:59:07 +02:00
Rémi Verschelde
71e41eb395
Merge pull request #60597 from reduz/missing-node-resource-placeholders
2022-05-05 15:57:50 +02:00
Rémi Verschelde
e7a58a7eb6
Core: Rename math 'phi' arguments to 'angle'
2022-05-05 14:17:39 +02:00
Micky
87599054d2
Specify return value of Transform3D.scaled() and more
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Add more `[code]` (Transform3D)
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
Add more `[code]` (Transform2D)
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2022-05-05 13:42:24 +02:00
Pawel Lampe
88d3f14697
Add ability to `bake_navigation_mesh` off thread.
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This feature makes it possible to workaround problems such as:
- long baking time due to heavy synchronization when parsing geometry
from mesh instances
- crash when freeing `NavigationMeshInstance` while baking
- errors when actively baking node tree is being detached from the
scene tree
2022-05-04 23:00:18 +02:00
Rémi Verschelde
38a922a365
Merge pull request #60740 from KoBeWi/postapo_frame_draw
2022-05-04 20:37:51 +02:00
Rémi Verschelde
84f64ddde9
Merge pull request #60723 from reduz/refactor-module-initialization
2022-05-04 19:08:43 +02:00
reduz
de0ca3b999
Refactor module initialization
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* Changed to use the same stages as extensions.
* Makes the initialization more coherent, helping solve problems due to lack of stages.
* Makes it easier to port between module and extension.
* removed the DRIVER initialization level (no longer needed).
2022-05-04 17:34:51 +02:00
Rémi Verschelde
3ac1c8e9f3
Merge pull request #60731 from KoBeWi/action_editor
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Clarify InputMap.action_get_events() in the editor
2022-05-04 09:03:21 +02:00
kobewi
708a3b3db8
Improve Viewport.get_texture() description
2022-05-04 02:30:32 +02:00
mdavisprog
f3c1232c59
Add OS::is_process_running function.
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Adds the is_process_running function to the native OS class and exposes it to script.
This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.
Documentation is updated to reflect new API function.
2022-05-03 17:27:17 -07:00
kobewi
5235584066
Clarify InputMap.action_get_events() in the editor
2022-05-03 19:45:50 +02:00
reduz
0a57f964a3
Implement missing Node & Resource placeholders
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Implemented by request of @neikeq to advance in the GDExtension version of Mono.
* If a Resource type is missing upon load, it will be remembered together with its data (Unless manually overriden).
* If a Node type is missing upon load, it will be also be remembered together with its data (unless deleted).
This feature makes working with GDExtension much easier, as it ensures that missing types no longer cause data loss.
2022-05-03 17:08:09 +02:00
Rémi Verschelde
b239275989
Merge pull request #60583 from reduz/placeholder-assets
2022-05-03 16:43:13 +02:00
Rémi Verschelde
8aa791d166
Merge pull request #59321 from Calinou/primitive-meshes-csg-tweak-default-sizes
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Decrease default sizes of some primitive and CSG meshes for consistency
2022-05-03 15:19:30 +02:00
Rémi Verschelde
6530d46d67
Merge pull request #51102 from Calinou/renderingserver-add-api-version-getter
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Add `get_video_adapter_api_version()` to RenderingServer
2022-05-03 14:44:55 +02:00
Rémi Verschelde
77c9138e72
Merge pull request #24402 from guilhermefelipecgs/state_machine_improvement
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Improvements to AnimationNodeStateMachine
2022-05-03 14:25:30 +02:00
Rémi Verschelde
3614492dd3
Merge pull request #60644 from PureAsbestos/master
2022-05-03 11:37:15 +02:00
Hugo Locurcio
31194f5b1c
Add `get_video_adapter_api_version()` to RenderingServer
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This method can be used to get the graphics API version currently in
use (such as Vulkan). It can be used by projects for troubleshooting
or statistical purposes.
2022-05-03 01:18:35 +02:00
Guilherme Felipe
e7056c195d
Improvements of state machine
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- Open the menu to add new animation nodes by dragging the transitions to
empty areas and automatically connecting them.
- Adds box selection to the state machine.
- Add feature to group/ungroup selected nodes in a "sub" state machine.
- Add start/end node by default. In addition, add new color to these
nodes to differentiate then.
- Add tooltip for transitions to show the connection "from -> to".
- Add new "type" of transition line when multiple transitions are
grouped.
- Add popup to connect nodes in sub state machine.
- Add dialog to select which nodes can be deleted when they are grouped.
- Add classes:
AnimationNodeStartState
AnimationNodeEndState
EditorAnimationMultiTransitionEdit
- Implements disabled transition
API Changes:
- Now it's posible to add transitions between state machines,
`AnimationNodeStateMachine::add_transition` will works with relative path,
this means you can use it like this `add_transition("Idle", "Walk", tr)`
or `add_transition("Idle", "StateMachine/Shoot)`.
2022-05-02 13:06:36 -03:00
Marcel Admiraal
97e87a2daf
Fix screen_get_usable_rect returning display safe area
2022-05-02 09:31:32 +02:00
Rémi Verschelde
bc7ccc909b
Merge pull request #60551 from madmiraal/implement-3466
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Add a method for obtaining display cutouts on Android
2022-05-02 07:56:41 +02:00
Rémi Verschelde
4e06ce7840
Merge pull request #60655 from smix8/navigation_region_rid_4.x
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Add get_region_rid() to NavigationRegion2D and NavigationRegion3D
2022-05-01 14:17:40 +02:00
Rémi Verschelde
122fa74f6c
Merge pull request #60650 from bruvzg/lbl_n_spr_z_order
2022-04-30 16:32:32 +02:00
bruvzg
0a0e94d996
Expose Label3D and Sprite*3D material render priority properties.
2022-04-30 15:09:30 +03:00
smix8
05d06b8957
Add get_region_rid() NavigationRegion2D and NavigationRegion3D
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Add get_region_rid() to NavigationRegion2D and NavigationRegion3D
2022-04-30 13:27:30 +02:00
Rémi Verschelde
f131ec336b
Merge pull request #60614 from timothyqiu/lerp-angle-doc
2022-04-30 13:25:04 +02:00
Haoyu Qiu
492903a0b2
Document lerp_angle behavior when angles are approximately PI apart
2022-04-30 19:02:21 +08:00
Rémi Verschelde
e619e0e4d4
Merge pull request #59419 from Calinou/doc-basematerial3d-detail
2022-04-30 10:49:36 +02:00
Hendrik Brucker
6d876baf60
Improve the VisualShader/VisualScript editor UI
2022-04-30 03:56:57 +02:00