Marcel Admiraal
bc49d34123
Add dinput nullptr checks.
2020-05-30 13:59:30 +01:00
Marcel Admiraal
97a529b1d8
Do not probe joypads if DirectInput cannot be initialized.
2020-05-29 12:07:07 +01:00
volzhs
c227733bd8
Add missing consumePurchase plugin method for GodotPayment
2020-05-28 22:48:48 +09:00
Hugo Locurcio
fe09b4d2b3
Tweak the DirectInput initialization failure message
...
This closes #36662 .
2020-05-28 09:45:17 +02:00
Fredia Huya-Kouadio
c948d25b6e
Validate that Use Custom Build
is enabled when Plugins
are selected
...
Remove `GodotPayment` from the default build template
2020-05-27 12:07:53 -07:00
Rémi Verschelde
7b7b872d94
Merge pull request #39080 from m4gr3d/fix_emit_signal
...
Use compile-time constant for the size of the signal parameters
2020-05-27 13:05:32 +02:00
Fredia Huya-Kouadio
63286ebba4
Use compile-time constant for the size of the signal parameters
2020-05-27 03:40:26 -07:00
Fredia Huya-Kouadio
75100e5644
Provide the ability for clients of the Godot library to add their own command line arguments
2020-05-27 02:13:52 -07:00
bruvzg
ef1a305e50
Ignore invalid tablet driver name, when non are available.
2020-05-26 21:03:45 +03:00
Rémi Verschelde
24ad4894cc
Merge pull request #39050 from timoschwarzer/google-play-billing-4.0
...
(4.0) Re-implement GodotPayment Android plugin using the Google Play Billing library
2020-05-26 15:34:06 +02:00
Marcel Admiraal
a833db80d9
Update Windows GUID to SDL uid conversion.
2020-05-26 12:46:42 +01:00
Timo Schwarzer
4b00bf8e83
Re-implement GodotPayment Android plugin using the Google Play Billing library
2020-05-25 22:24:17 +02:00
Rémi Verschelde
242b715144
Merge pull request #38996 from mbrlabs/android-plugin-fix
...
Perform a clean Gradle build if android plugins changed
2020-05-25 22:18:41 +02:00
Rémi Verschelde
072646f5dd
Merge pull request #39047 from m4gr3d/fix_emit_signal
...
Fix parameters passing when emitting signal
2020-05-25 22:13:49 +02:00
Timo Schwarzer
05b32fc01d
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
2020-05-25 21:55:03 +02:00
Fredia Huya-Kouadio
bf76d2afcf
Stop ignoring hidden files and directories in the assets
directory
2020-05-25 12:03:35 -07:00
Fredia Huya-Kouadio
e7e736c03b
Fix parameters passing when emitting signal
...
The issue was caused because we were using variables local to the `for` loop block.
2020-05-25 11:50:36 -07:00
Marcus Brummer
abd66c1bb0
Perform a clean Gradle build if android plugins changed
...
Fixes #38986
2020-05-25 19:18:02 +02:00
Fabio Alessandrelli
57bdb4cc35
Fix JS audioContext parameters.
...
Were not passed along correctly.
`latencyHint` is supposed to be in seconds, not milliseconds.
2020-05-25 15:33:19 +02:00
Rémi Verschelde
3ecdc27f49
Merge pull request #39004 from nekomatata/android-reset-surface
...
Proper surface reset when resuming app on Android
2020-05-24 22:31:03 +02:00
Rémi Verschelde
926d6c1082
Merge pull request #39007 from nekomatata/android-object-id-long
...
Use long instead of int for object id in Android java wrapper
2020-05-24 22:30:00 +02:00
PouleyKetchoupp
b987677cc0
Proper surface reset when resuming app on Android
...
Just re-creating the window instead of restarting the app entirely.
2020-05-24 20:42:21 +02:00
PouleyKetchoupp
39f59786fa
Use long instead of int for object id in Android java wrapper
...
Using int for 64-bit values might cause issues with objects not found
in ObjectDB when the id is truncated.
2020-05-24 13:26:18 +02:00
Rémi Verschelde
3be9c74d8b
Merge pull request #38951 from bruvzg/win_ink_block_mm_4
...
Block WM_MOUSEMOVE during Windows Ink pen handling.
2020-05-22 14:34:20 +02:00
lawnjelly
db9fa88160
Fix overflow condition with QueryPerformanceCounter
...
The previous code for OS_Windows::get_ticks_usec() multiplied the tick count by 1000000 before dividing by ticks_per_second. The ticks is counted in a 64 bit integer and is susceptible to overflow when a machine has been running for a long period of time (days) with a high frequency timer.
This PR separates the overall calculation into one for seconds and one for the remainder, removing the possibility of overflow due to the multiplier.
2020-05-22 12:46:35 +01:00
bruvzg
b08b027a9a
Block WM_MOUSEMOVE during Windows Ink pen handling.
2020-05-22 10:44:47 +03:00
GuidoRevers
cf20c0343f
Fix segmentation fault when using context_vulkan after memdelete context_vulkan
2020-05-21 20:38:58 +02:00
Rémi Verschelde
1d573969c0
Merge pull request #38874 from bruvzg/tab_drv_sel_40
...
[Windows] Add tablet driver selection.
2020-05-20 13:58:20 +02:00
Rémi Verschelde
aec07538f4
Merge pull request #38309 from SkyLucilfer/AndroidLineEdit
...
Fix Android LineEdit editing bugs
2020-05-20 11:45:59 +02:00
bruvzg
d0b5174b6a
[Windows] Add tablet driver selection.
2020-05-20 09:37:32 +03:00
bruvzg
cac399a829
[Windows] Add quotes only to the command line arguments with special characters.
2020-05-19 16:34:15 +03:00
Rémi Verschelde
ca3192d18a
Style: Fix unnecessary semicolons that confused clang-format
2020-05-19 11:24:58 +02:00
Rémi Verschelde
74b5d6839a
Merge pull request #33447 from bruvzg/macos_zip_sign
...
macOS add signing of DMG and ZIPed export
2020-05-19 10:30:26 +02:00
Fredia Huya-Kouadio
6e2988f26a
Update the permission string for the Oculus hand tracking to match the latest api update
2020-05-18 15:28:18 -07:00
Rémi Verschelde
9844cd45e3
Merge pull request #38820 from ericrybick/master
...
Fix certain characters being recognized as special keys on Windows when using the us international layout
2020-05-18 16:33:18 +02:00
Eric Rybicki
e460456e60
Fix certain characters being recognized as special keys in Windows when using the us international layout
2020-05-18 14:47:54 +02:00
Fabio Alessandrelli
90c7102b51
Move mix_rate, ouput_latency to AudioDriverManager
...
Each driver used to define the (same) project settings values
`audio/mix_rate` and `audio/output_latency`, but the setting names are
not driver specific.
Overriding is still possible via platform tags.
2020-05-18 13:02:06 +02:00
Fabio Alessandrelli
245c179bd3
AudioDriverJavaScript now compute buffer size.
...
Based on mix rate and expected latency.
2020-05-18 13:02:06 +02:00
Fredia Huya-Kouadio
14e6696c8e
Implementation of the Godot Android Plugin configuration file
2020-05-17 11:11:26 -07:00
SkyJJ
cc473b948f
Fix Android LineEdit editing bugs
2020-05-16 17:55:27 +02:00
HaSa1002
434bf0572c
Fix input event being dispatched multiple times on Windows
2020-05-16 16:17:50 +02:00
bruvzg
08e80ccd99
Fix popup positions on multiple screens (with same scaling only).
2020-05-16 14:11:43 +03:00
Rémi Verschelde
d999071edf
Merge pull request #37924 from thebestnom/migrate-to-androidX
...
Android: Migrate deprecated support library to AndroidX
2020-05-16 09:03:17 +02:00
bruvzg
4bec713b8c
macOS signing improvements: allow signed app exporting as ZIP, sign DMG after exporting.
2020-05-15 09:38:59 +03:00
Rémi Verschelde
0ee0fa42e6
Style: Enforce braces around if blocks and loops
...
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2020-05-14 21:57:34 +02:00
Rémi Verschelde
07bc4e2f96
Style: Enforce separation line between function definitions
...
I couldn't find a tool that enforces it, so I went the manual route:
```
find -name "thirdparty" -prune \
-o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \
-o -name "*.glsl" > files
perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files)
misc/scripts/fix_style.sh -c
```
This adds a newline after all `}` on the first column, unless they
are followed by `#` (typically `#endif`). This leads to having lots
of places with two lines between function/class definitions, but
clang-format then fixes it as we enforce max one line of separation.
This doesn't fix potential occurrences of function definitions which
are indented (e.g. for a helper class defined in a .cpp), but it's
better than nothing. Also can't be made to run easily on CI/hooks so
we'll have to be careful with new code.
Part of #33027 .
2020-05-14 16:54:55 +02:00
Rémi Verschelde
0be6d925dc
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
...
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.
This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.
There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).
Part of #33027 .
2020-05-14 16:54:55 +02:00
Rémi Verschelde
710b34b702
Style: Fix missing/invalid copyright headers
2020-05-14 16:54:54 +02:00
Rémi Verschelde
1f6f364a56
Port member initialization from constructor to declaration (C++11)
...
Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.
Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
2020-05-14 10:01:56 +02:00
Ev1lbl0w
75ce45440a
Allow Godot to kill it's own PID
2020-05-13 16:48:14 +01:00
Marcel Admiraal
e7fee711b3
Update game controller enums.
2020-05-13 10:33:32 +01:00
Fabio Alessandrelli
3097c2da96
Add WebSocket debugger, use it for Javascript.
2020-05-12 15:09:13 +02:00
Rémi Verschelde
32133a11b5
Merge pull request #38386 from reduz/new-lightmapper
...
New GPU lightmapper
2020-05-11 13:45:48 +02:00
Juan Linietsky
1bea8e1eac
New lightmapper
...
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10 15:59:09 -03:00
Fabio Alessandrelli
6a49b83e39
Add drop files function
2020-05-10 18:22:48 +02:00
Fabio Alessandrelli
d2eef39731
Fix Closure compiler build, python style.
...
Move copyToFS into utils.js library included with '--pre-js'.
2020-05-10 18:22:48 +02:00
Fabio Alessandrelli
7411e7fd37
DisplayServerJavaScript implementation.
2020-05-10 18:22:48 +02:00
Fabio Alessandrelli
ee99cd42d5
[HTML5] Locale, input fix, context, exit.
...
Add missing semicolumns in engine.js
Add optional extra args to JS Engine.startGame
Remove loader.js, explicit noExitRuntime.
Also add onExit callback (undocumented in emscripten)
2020-05-10 18:19:23 +02:00
thebestnom
d0ced7a481
Android: Migrate deprecated support library to AndroidX
2020-05-10 19:03:44 +03:00
Rémi Verschelde
69de7ce38c
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
...
Part of #33027 .
2020-05-10 13:13:54 +02:00
Rémi Verschelde
e956e80c1f
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
...
Part of #33027 , also discussed in #29848 .
Enforcing the use of brackets even on single line statements would be
preferred, but `clang-format` doesn't have this functionality yet.
2020-05-10 13:12:16 +02:00
Rémi Verschelde
03b13e0c69
Style: Add missing copyright headers
2020-05-10 13:12:16 +02:00
Rémi Verschelde
44db69a7da
Merge pull request #38561 from bruvzg/wintab_extra_mm_events
...
WinTab: Make movement smoother and handle pressure/tilt changes when cursor is not moving.
2020-05-08 12:19:55 +02:00
bruvzg
78c80de738
WinTab: Adds extra "mouse move" events to make movement smoother and correctly handle pressure/tilt change when cursor is not moving.
2020-05-08 10:56:42 +03:00
Eric M
97e77bcd19
Added mapping for KEY_MENU to VK_APPS (0x5d) so context menu's triggered by the keyboard menu button work
2020-05-08 11:22:21 +10:00
bruvzg
ba85db5a79
Remove WinTab error message.
2020-05-07 15:51:19 +03:00
Rémi Verschelde
6038325470
clang-format: Add JavaImportGroups for Java code
2020-05-06 23:26:43 +02:00
Rémi Verschelde
192529c2d0
Merge pull request #38483 from bruvzg/wintab_api
...
Add support for the WinTab API for pen input.
2020-05-05 16:27:51 +02:00
bruvzg
d978658f81
[Windows] Add support for the WinTab API for pen input.
2020-05-05 14:16:02 +03:00
Fredia Huya-Kouadio
ef62506e5c
Address OS.request_permissions()
bug when non-platform permission(s) is included
2020-05-05 10:33:46 +02:00
bruvzg
0128947894
[Linux/Windows] Set pressure to 1.0f when primary button is pressed and device is not pressure sensitive.
2020-05-03 20:13:01 +03:00
Rémi Verschelde
78db7824b7
Merge pull request #37756 from madmiraal/fix-x11-pressure-tilt
...
Fix X11 pressure and tilt values.
2020-05-03 18:09:33 +02:00
Fabio Alessandrelli
c7e662199f
Merge pull request #37414 from Schroedi/fix_html_mouse_input
...
Move wheel handlers from window to canvas element in HTML
2020-05-01 12:51:35 +02:00
Rémi Verschelde
7e1e0f496b
Merge pull request #37802 from ThakeeNathees/window-position-bug-osx-x11
...
display server window position bug fix
2020-04-29 09:04:53 +02:00
Rémi Verschelde
fdf58a5858
Rename InputFilter back to Input
...
It changed name as part of the DisplayServer and input refactoring
in #37317 , with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.
But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.
Fixes godotengine/godot-proposals#639 .
Fixes #37319 .
Fixes #37690 .
2020-04-28 15:19:49 +02:00
Rémi Verschelde
e71b05d365
Merge pull request #37193 from madmiraal/fix-android-export-unicode-errors
...
Fix Android export throwing Unicode errors.
2020-04-28 14:27:56 +02:00
Christoph Schröder
b1e8ac7b08
Move mouse wheel handler from window to canvas element in HTML
...
Similar to https://github.com/godotengine/godot/pull/36557
At least in chrome, the following error is printed for each mouse wheel
rotation:
[Intervention] Unable to preventDefault inside passive event listener due to target being treated as passive. See https://www.chromestatus.com/features/6662647093133312
This PR moves the handler to the canvas and thereby fixes the error.
Tested on: Chrome and Firefox (MacOS), Firefox, Chrome(Android), Safari (IPad + MacOS)
2020-04-28 08:42:41 +02:00
Rémi Verschelde
f7e2ff5223
Merge pull request #38253 from nekomatata/bullet-update-2.90
...
Update to bullet master (2.90)
2020-04-27 16:44:17 +02:00
PouleyKetchoupp
3e7db60d56
Update to bullet master (2.90)
2020-04-27 11:37:47 +02:00
Rémi Verschelde
4d3a18d9ff
Windows: Appease capricious MSVC versions with moody headers
...
Fixes #37799 .
Fixes #37986 .
2020-04-26 22:27:04 +02:00
bruvzg
0c4c530514
[macOS] Re-add define for build with 10.14 SDK, remove unsupported 10.12 checks.
2020-04-26 21:17:10 +03:00
Max Hilbrunner
23b7670d32
Merge pull request #35382 from Calinou/html5-export-title-tag
...
Set the `title` tag in the HTML5 export immediately
2020-04-26 18:23:35 +02:00
Fredia Huya-Kouadio
328354f878
Fix detection logic for the Android sdk path
...
The previous logic used the 'tools' directory within the Android sdk to validate it. That directory was recently deprecated and removed from the Android sdk folder (https://developer.android.com/studio/releases/sdk-tools )
2020-04-24 04:21:36 -07:00
Fredia Huya-Kouadio
2f38cfd9ab
Fix Android templates size regression
...
The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped.
Since the change is only needed for development (debugging) purposes, it's commented out by default.
2020-04-23 00:21:39 -07:00
Hugo Locurcio
eecce139ea
Set the title
tag in the HTML5 export immediately
...
This makes the project title display without having to wait for
the project to finish loading.
2020-04-22 11:31:14 +02:00
Rémi Verschelde
4989beb353
Merge pull request #37895 from qarmin/more_leak_fixes
...
Fixes leaks in ResourceCache, Vulkan and X11
2020-04-16 11:09:01 +02:00
fhuya
c591cb8fda
Migrate legacy apache dependency to the GodotPayment plugin
...
This is the only location in the codebase where it's being used, so no need to make the main lib have a dependency on it.
2020-04-15 22:36:58 -07:00
qarmin
943ec79859
Fixes leaks in ResourceCache, Vulkan and X11
2020-04-15 10:27:57 +02:00
Rémi Verschelde
ca896ddbf0
Android: Bump build tools to 29.0.3
2020-04-14 13:47:13 +02:00
fhuya
73d4e2eefb
Delete unused drawable resources.
2020-04-13 16:15:37 -07:00
SkyJJ
7fcd13575e
Validate supported architectures when exporting to Android
2020-04-13 12:16:08 +02:00
Thakee Nathees
63a00aec68
display server window position bug fix ( #37323 )
2020-04-11 20:13:12 +05:30
fhuya
948c3cbb88
Add signal support to Godot Android plugin:
...
Supports registering and emitting signal from a Godot Android plugin
2020-04-10 09:22:21 -07:00
Rémi Verschelde
35c8ec065c
Merge pull request #37256 from m4gr3d/add_custom_build_gradle_settings
...
Update Android custom template build configuration
2020-04-10 13:57:56 +02:00
Marcel Admiraal
a2ad0878ed
Fix X11 pressure and tilt values.
2020-04-10 12:10:24 +01:00
Rémi Verschelde
ea2dfb8cc7
Merge pull request #37745 from nekomatata/vulkan-warnings-android
...
Fix extra warnings in Android build
2020-04-10 11:40:19 +02:00
PouleyKetchoupp
802bbe87ad
Fix extra warnings in Android build
2020-04-10 11:06:11 +02:00
Marcel Admiraal
9369b37f1f
Fix loss of precision in X11 device info.
2020-04-10 07:40:14 +01:00
PouleyKetchoupp
e167af3737
Display Server support
2020-04-08 01:47:09 +02:00
fhuya
9c11076a20
Update Android custom template build configuration.
2020-04-07 09:07:44 -07:00
PouleyKetchoupp
af424b1c7c
Vulkan rendering for Android
2020-04-03 11:18:59 +02:00
Rémi Verschelde
efeb7d07eb
Merge pull request #37533 from akien-mga/gradle-downgrade-3.5.3
...
Android: Downgrade gradle plugin to 3.5.3
2020-04-02 23:33:35 +02:00
Rémi Verschelde
ba2ec53a26
Android: Downgrade gradle plugin to 3.5.3
...
With the NDK installed locally, gradle plugin 3.6.0 seems to enforce
a specific older NDK version, and will fail building if you don't have
it installed with:
```
No version of NDK matched the requested version 20.0.5594570.
Versions available locally: 21.0.6113669
```
Upstream issue: https://github.com/gradle/gradle/issues/12440
2020-04-02 23:16:54 +02:00
Rémi Verschelde
312bbb9600
Merge pull request #37525 from lupoDharkael/replace-0L
...
Replace 0L with a casted nullptr
2020-04-02 21:22:45 +02:00
lupoDharkael
6324f578bd
Replace 0L with a casted nullptr
2020-04-02 17:33:46 +02:00
Rémi Verschelde
ea7b497065
Replace more occurrences of NULL with nullptr
2020-04-02 14:56:01 +02:00
lupoDharkael
95a1400a2a
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
Rémi Verschelde
5f11e15571
Merge pull request #37504 from qarmin/out_of_bound_cursor
...
Fix array out of bounds access caused by uninitialised variables
2020-04-02 13:07:55 +02:00
Rafał Mikrut
359bebd8c0
Fix out of bound array access caused by unassigned variable
2020-04-01 19:29:35 +02:00
Rémi Verschelde
516b3bb88f
Fix Clang warnings on Windows
...
Fixes #37490 .
2020-04-01 16:28:20 +02:00
Ignacio Etcheverry
21d1ea60a7
Fix exporting corrupted Xcode pbxproj if project name has spaces
2020-03-31 09:37:17 +02:00
Ignacio Etcheverry
77dd061345
Mono/C#: Add iOS support
...
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-03-31 09:37:16 +02:00
Rémi Verschelde
cd4e46ee65
SCons: Format buildsystem files with psf/black
...
Configured for a max line length of 120 characters.
psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:
- Manually wrapped strings will be reflowed, so by using a line length
of 120 for the sake of preserving readability for our long command
calls, it also means that some manually wrapped strings are back on
the same line and should be manually merged again.
- Code generators using string concatenation extensively look awful,
since black puts each operand on a single line. We need to refactor
these generators to use more pythonic string formatting, for which
many options are available (`%`, `format` or f-strings).
- CI checks and a pre-commit hook will be added to ensure that future
buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00
Rémi Verschelde
60d486acc8
Fix copyright headers for recently added files
2020-03-28 13:29:29 +01:00
dankan1890
06e8740184
Fixed missed occurrences in #37361 renamings.
2020-03-28 12:37:44 +01:00
Juan Linietsky
a6f3bc7c69
Renaming of servers for coherency.
...
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D
Also renamed corresponding files.
2020-03-27 15:21:27 -03:00
bruvzg
e1c1bb03ea
Prevent recursive _dispatch_input_event
calls, improve focus regain on window deletion.
2020-03-26 23:22:04 +02:00
bruvzg
15a9f94346
Add macOS DisplayServer implementation.
...
Change global menu to use Callable, add support for check items and submenus.
2020-03-26 16:24:05 +01:00
Juan Linietsky
197cb4e771
Fixes to X11, still pretty broken
2020-03-26 15:50:00 +01:00
Mateo Kuruk Miccino
f387b9b4f4
Multiple changes to DisplayServerX11
...
- Travis: Change x11 to linuxbsd
- SCons: Change x11 plataform to linuxbsd
- Plugins: Remove ; to avoid fallthrough warning
- DisplayServerX11: Implement set_icon
- DisplayServerX11: Fix X11 bug when a window was erased from windows
map, all the changes from that erased windows are sending to the main
window
- DisplayServerX11: Reorder create_window commands
- DisplayServerX11: Change every Size2 to Size2i and Rect2 to Rect2i
where it belongs
+ More X11 fixes which have been integrated directly back into reduz's
original commits while rebasing the branch.
2020-03-26 15:49:54 +01:00
Juan Linietsky
9a5d15a2dc
Implemented drag and drop across windows, both OS and embedded.
2020-03-26 15:49:46 +01:00
Juan Linietsky
047e0b7de5
Reworked tooltips to use the popup system.
2020-03-26 15:49:45 +01:00
Juan Linietsky
b3080bc2f4
Popups have also been converted to windows
...
Controls using the old modal API have been replaced to use popups.
2020-03-26 15:49:44 +01:00
Juan Linietsky
09ba290364
Fixes to window style flags
2020-03-26 15:49:44 +01:00
Juan Linietsky
c7b4dcae2f
Open sub-windows as embedded if the OS does not support them
2020-03-26 15:49:43 +01:00
Juan Linietsky
441f1a5fe9
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
Juan Linietsky
543fb1c4da
Separate DisplayServer from OS on Windows
2020-03-26 15:49:41 +01:00
Juan Linietsky
499e07f010
Make DisplayServerX11 thread safe
2020-03-26 15:49:40 +01:00
Juan Linietsky
4758057f20
Working multiple window support, including editor
2020-03-26 15:49:40 +01:00
Juan Linietsky
f51fdc6eef
Support for transient windows
2020-03-26 15:49:39 +01:00
Juan Linietsky
8e6960a69e
Refactored input, goes all via windows now.
...
Also renamed Input to InputFilter because all it does is filter events.
2020-03-26 15:49:39 +01:00
Juan Linietsky
9e08742de8
Added a Window node, and made it the scene root.
...
Still a lot of work to do.
2020-03-26 15:49:38 +01:00
Juan Linietsky
f8a79a97c7
Effective DisplayServer separation, rename X11 -> LinuxBSD
2020-03-26 15:49:34 +01:00
Juan Linietsky
4396e98834
Refactored Input, create DisplayServer and DisplayServerX11
2020-03-26 15:49:32 +01:00
Rémi Verschelde
3d2dd79ecd
SCons: Drop support for Python 2
...
We now require SCons 3.0+ (first version with Python 3 support),
and we set min required Python 3 version to 3.5 (3.4 and earlier are
EOL).
2020-03-25 15:25:37 +01:00
Rémi Verschelde
6bc1ae8a2c
Merge pull request #37271 from akien-mga/cleanup-unused-classes
...
Remove unused classes and stray headers
2020-03-24 15:49:21 +01:00
Rémi Verschelde
ebf21e2288
Merge pull request #37261 from m6c7l/feature/issue-37239
...
Linux: add relaxation to conditions in the joystick check routine
2020-03-24 11:17:54 +01:00
Rémi Verschelde
9d24541597
Remove unused classes and stray headers
...
Found by reviewing headers with 1 or less matching includes:
```
find -name thirdparty -prune -o -name "*.h" -exec basename {} \; | sort -u > headers
for header in $(cat headers); do echo "$header: "; rg -l "#include \"(.*/)?$header\"" | wc -l; done > list-includes
```
2020-03-24 09:50:51 +01:00
m6c7l
36293f4256
issue-37239 add relaxation to conditions in the joystick check routine for being identified as joystick
2020-03-24 08:42:21 +01:00
Ev1lbl0w
bc53288d1e
Fixed WM_DELETE flag being set too late
2020-03-23 12:42:19 +00:00
Rémi Verschelde
cbbe0743a9
Merge pull request #37219 from RajatGoswami/missing-include-guards
...
Adding missing include guards to header files identified by LGTM
2020-03-23 11:17:24 +01:00
Rajat Goswami
2ecf928ae3
Adding missing include guards to header files identified by LGTM.
...
This addresses the issue godotengine/godot#37143
2020-03-23 04:52:36 -04:00
Aaron Franke
7dbe8b65ae
Make file formatting comply with POSIX and Unix standards
...
UTF-8, LF, no BOM, and newlines at the end of files
2020-03-21 17:41:03 -04:00
Marcel Admiraal
e74f8aaaf1
Fix Android export throwing Unicode errors.
2020-03-20 17:23:40 +00:00
fhuya
d7b10beb1b
Update the naming scheme for the GodotPlugin's methods in preparate of the vulkan integration.
2020-03-19 15:28:33 -07:00
Rémi Verschelde
0d907a6320
Merge pull request #37115 from RandomShaper/imvu/windows_stack_size
...
Make stack size on Windows match Linux and MacOS
2020-03-18 16:11:55 +01:00
unknown
90cdacd741
Removed unused code in android detect.py and SCsub
2020-03-18 18:12:50 +05:30
fhuya
99173c5fc4
Complete the implementation of the GodotPayment plugin.
...
Move the remaining plugin components within the plugin source code.
2020-03-17 17:43:09 -07:00
Pedro J. Estébanez
29f8530afe
Make stack size on Windows match Linux and MacOS
2020-03-17 18:17:41 +01:00
Rémi Verschelde
6c74f38f0b
Merge pull request #36906 from m4gr3d/enable_android_studio_debugging
...
Enable Android Studio debugging
2020-03-17 16:31:04 +01:00