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SCsub
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area_3d.cpp
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area_3d.h
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audio_listener_3d.cpp
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audio_listener_3d.h
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audio_stream_player_3d.cpp
[Audio] Fix pausing stream on entering tree
2023-10-22 22:35:32 +02:00
audio_stream_player_3d.h
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bone_attachment_3d.cpp
Reimport bone attachment fixes:
2023-10-27 20:34:01 +01:00
bone_attachment_3d.h
Reimport bone attachment fixes:
2023-10-27 20:34:01 +01:00
camera_3d.cpp
Tweak Camera3D `size` property hint to make dragging more useful
2023-10-01 03:49:17 +02:00
camera_3d.h
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
collision_object_3d.cpp
Fix overriding `CollisionObject3D::_mouse_enter()` and `_mouse_exit()` from GDExtension
2024-03-11 18:10:01 +01:00
collision_object_3d.h
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collision_polygon_3d.cpp
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collision_polygon_3d.h
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collision_shape_3d.cpp
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collision_shape_3d.h
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cpu_particles_3d.cpp
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cpu_particles_3d.h
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decal.cpp
Allow Decal Emission Energy values above 128 in the inspector
2024-04-08 15:48:30 +02:00
decal.h
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fog_volume.cpp
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fog_volume.h
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gpu_particles_3d.cpp
Only update particle velocity when it changes
2024-01-25 17:19:41 +01:00
gpu_particles_3d.h
Only update particle velocity when it changes
2024-01-25 17:19:41 +01:00
gpu_particles_collision_3d.cpp
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gpu_particles_collision_3d.h
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importer_mesh_instance_3d.cpp
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importer_mesh_instance_3d.h
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joint_3d.cpp
Fix unit suffixes for `Generic6DOFJoint`
2023-10-20 13:33:34 +02:00
joint_3d.h
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label_3d.cpp
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label_3d.h
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light_3d.cpp
Remove GI methods in parentheses from light baking options
2024-03-11 15:00:44 +01:00
light_3d.h
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lightmap_gi.cpp
Merge pull request #77788 from gongpha/stop-posting-about-(re)importing-assets-whatever-dot-exr
2023-10-26 15:57:46 +02:00
lightmap_gi.h
Avoid reimporting lightmap textures every getter call
2023-10-22 16:32:08 +07:00
lightmap_probe.cpp
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lightmap_probe.h
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lightmapper.cpp
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lightmapper.h
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
2023-10-13 14:33:55 -03:00
marker_3d.cpp
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marker_3d.h
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mesh_instance_3d.cpp
Fill remaining global scope constant descriptions
2023-11-13 15:17:10 +01:00
mesh_instance_3d.h
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multimesh_instance_3d.cpp
Fix VoxelGI MultiMesh and CSG mesh baking
2023-10-25 16:37:47 +03:00
multimesh_instance_3d.h
Fix VoxelGI MultiMesh and CSG mesh baking
2023-10-25 16:37:47 +03:00
navigation_agent_3d.cpp
Fix missing NavigationAgent property updates in constructor
2023-12-07 10:27:02 +01:00
navigation_agent_3d.h
Fix NavigationAgent3D stored y-axis velocity and make it optional
2023-10-21 01:11:26 +02:00
navigation_link_3d.cpp
Fix missing NavigationLink property updates in constructor
2023-12-07 10:27:02 +01:00
navigation_link_3d.h
Fix missing NavigationLink property updates in constructor
2023-12-07 10:27:02 +01:00
navigation_obstacle_3d.cpp
Fix missing NavigationObstacle property updates in constructor
2023-12-07 10:27:02 +01:00
navigation_obstacle_3d.h
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navigation_region_3d.cpp
Fix missing NavigationRegion property updates in constructor
2023-12-07 10:27:02 +01:00
navigation_region_3d.h
Fix missing NavigationRegion property updates in constructor
2023-12-07 10:27:02 +01:00
node_3d.cpp
Don't access Node3D/Node2D/Control global transform in `reparent` unless needed
2024-03-11 23:24:22 +01:00
node_3d.h
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occluder_instance_3d.cpp
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occluder_instance_3d.h
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path_3d.cpp
Improve Curve3D Debug Drawing
2024-01-25 18:08:45 +01:00
path_3d.h
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physics_body_3d.cpp
Fix move_and_slide wall slide acceleration (3D)
2024-04-25 13:18:10 +02:00
physics_body_3d.h
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ray_cast_3d.cpp
Make 3D editor gizmos and debug shapes ignore fog
2023-09-27 00:54:57 +02:00
ray_cast_3d.h
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reflection_probe.cpp
Clamp ReflectionProbe Max Distance to 262,144 to fix rendering issues
2023-09-27 02:19:59 +02:00
reflection_probe.h
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remote_transform_3d.cpp
Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D`
2023-10-15 00:16:52 +08:00
remote_transform_3d.h
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shape_cast_3d.cpp
Make 3D editor gizmos and debug shapes ignore fog
2023-09-27 00:54:57 +02:00
shape_cast_3d.h
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skeleton_3d.cpp
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skeleton_3d.h
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skeleton_ik_3d.cpp
Make SkeletonIk3D node usable
2023-09-28 07:38:50 +03:00
skeleton_ik_3d.h
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soft_body_3d.cpp
Fix `SoftBody3D` for double-precision builds
2024-03-11 17:28:54 +01:00
soft_body_3d.h
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
spring_arm_3d.cpp
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spring_arm_3d.h
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sprite_3d.cpp
Fix missing autocompletion for inheriting classes
2024-01-25 18:45:01 +01:00
sprite_3d.h
Make gizmo plugin handle SpriteBase3D instead of Sprite3D
2023-10-06 11:03:44 +02:00
vehicle_body_3d.cpp
Replace `radians` range hint with `radians_as_degrees`
2023-09-25 08:50:19 +02:00
vehicle_body_3d.h
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velocity_tracker_3d.cpp
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velocity_tracker_3d.h
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visible_on_screen_notifier_3d.cpp
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visible_on_screen_notifier_3d.h
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visual_instance_3d.cpp
Remove GI methods in parentheses from light baking options
2024-03-11 15:00:44 +01:00
visual_instance_3d.h
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voxel_gi.cpp
Fix VoxelGI MultiMesh and CSG mesh baking
2023-10-25 16:37:47 +03:00
voxel_gi.h
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voxelizer.cpp
Fix VoxelGI MultiMesh and CSG mesh baking
2023-10-25 16:37:47 +03:00
voxelizer.h
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world_environment.cpp
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world_environment.h
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xr_nodes.cpp
Improve warning when XR shaders are not enabled
2024-03-12 21:15:06 +01:00
xr_nodes.h
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