godot/scene/3d
Ricardo Buring 32262931ca
Fix move_and_slide wall slide acceleration (3D)
When travel is high enough, keep the global position resulting from the
move_and_collide call, and set the motion to the remainder from the
move_and_collide call. This ensures travel is taken into account once,
rather than twice.

(cherry picked from commit 80c600d86b)
2024-04-25 13:18:10 +02:00
..
SCsub
area_3d.cpp
area_3d.h
audio_listener_3d.cpp
audio_listener_3d.h
audio_stream_player_3d.cpp [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
audio_stream_player_3d.h
bone_attachment_3d.cpp Reimport bone attachment fixes: 2023-10-27 20:34:01 +01:00
bone_attachment_3d.h Reimport bone attachment fixes: 2023-10-27 20:34:01 +01:00
camera_3d.cpp Tweak Camera3D `size` property hint to make dragging more useful 2023-10-01 03:49:17 +02:00
camera_3d.h Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
collision_object_3d.cpp Fix overriding `CollisionObject3D::_mouse_enter()` and `_mouse_exit()` from GDExtension 2024-03-11 18:10:01 +01:00
collision_object_3d.h
collision_polygon_3d.cpp
collision_polygon_3d.h
collision_shape_3d.cpp
collision_shape_3d.h
cpu_particles_3d.cpp
cpu_particles_3d.h
decal.cpp Allow Decal Emission Energy values above 128 in the inspector 2024-04-08 15:48:30 +02:00
decal.h
fog_volume.cpp
fog_volume.h
gpu_particles_3d.cpp Only update particle velocity when it changes 2024-01-25 17:19:41 +01:00
gpu_particles_3d.h Only update particle velocity when it changes 2024-01-25 17:19:41 +01:00
gpu_particles_collision_3d.cpp
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
joint_3d.cpp Fix unit suffixes for `Generic6DOFJoint` 2023-10-20 13:33:34 +02:00
joint_3d.h
label_3d.cpp
label_3d.h
light_3d.cpp Remove GI methods in parentheses from light baking options 2024-03-11 15:00:44 +01:00
light_3d.h
lightmap_gi.cpp Merge pull request #77788 from gongpha/stop-posting-about-(re)importing-assets-whatever-dot-exr 2023-10-26 15:57:46 +02:00
lightmap_gi.h Avoid reimporting lightmap textures every getter call 2023-10-22 16:32:08 +07:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper. 2023-10-13 14:33:55 -03:00
marker_3d.cpp
marker_3d.h
mesh_instance_3d.cpp Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
mesh_instance_3d.h
multimesh_instance_3d.cpp Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
multimesh_instance_3d.h Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
navigation_agent_3d.cpp Fix missing NavigationAgent property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_agent_3d.h Fix NavigationAgent3D stored y-axis velocity and make it optional 2023-10-21 01:11:26 +02:00
navigation_link_3d.cpp Fix missing NavigationLink property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_link_3d.h Fix missing NavigationLink property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_obstacle_3d.cpp Fix missing NavigationObstacle property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_obstacle_3d.h
navigation_region_3d.cpp Fix missing NavigationRegion property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_region_3d.h Fix missing NavigationRegion property updates in constructor 2023-12-07 10:27:02 +01:00
node_3d.cpp Don't access Node3D/Node2D/Control global transform in `reparent` unless needed 2024-03-11 23:24:22 +01:00
node_3d.h
occluder_instance_3d.cpp
occluder_instance_3d.h
path_3d.cpp Improve Curve3D Debug Drawing 2024-01-25 18:08:45 +01:00
path_3d.h
physics_body_3d.cpp Fix move_and_slide wall slide acceleration (3D) 2024-04-25 13:18:10 +02:00
physics_body_3d.h
ray_cast_3d.cpp Make 3D editor gizmos and debug shapes ignore fog 2023-09-27 00:54:57 +02:00
ray_cast_3d.h
reflection_probe.cpp Clamp ReflectionProbe Max Distance to 262,144 to fix rendering issues 2023-09-27 02:19:59 +02:00
reflection_probe.h
remote_transform_3d.cpp Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D` 2023-10-15 00:16:52 +08:00
remote_transform_3d.h
shape_cast_3d.cpp Make 3D editor gizmos and debug shapes ignore fog 2023-09-27 00:54:57 +02:00
shape_cast_3d.h
skeleton_3d.cpp
skeleton_3d.h
skeleton_ik_3d.cpp Make SkeletonIk3D node usable 2023-09-28 07:38:50 +03:00
skeleton_ik_3d.h
soft_body_3d.cpp Fix `SoftBody3D` for double-precision builds 2024-03-11 17:28:54 +01:00
soft_body_3d.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
spring_arm_3d.cpp
spring_arm_3d.h
sprite_3d.cpp Fix missing autocompletion for inheriting classes 2024-01-25 18:45:01 +01:00
sprite_3d.h Make gizmo plugin handle SpriteBase3D instead of Sprite3D 2023-10-06 11:03:44 +02:00
vehicle_body_3d.cpp Replace `radians` range hint with `radians_as_degrees` 2023-09-25 08:50:19 +02:00
vehicle_body_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp Remove GI methods in parentheses from light baking options 2024-03-11 15:00:44 +01:00
visual_instance_3d.h
voxel_gi.cpp Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
voxel_gi.h
voxelizer.cpp Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
voxelizer.h
world_environment.cpp
world_environment.h
xr_nodes.cpp Improve warning when XR shaders are not enabled 2024-03-12 21:15:06 +01:00
xr_nodes.h