godot/core/io/resource_loader.cpp

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/**************************************************************************/
/* resource_loader.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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#include "resource_loader.h"
#include "core/config/project_settings.h"
#include "core/core_bind.h"
#include "core/io/file_access.h"
#include "core/io/resource_importer.h"
#include "core/object/script_language.h"
#include "core/os/condition_variable.h"
#include "core/os/os.h"
#include "core/os/safe_binary_mutex.h"
#include "core/string/print_string.h"
#include "core/string/translation_server.h"
#include "core/variant/variant_parser.h"
#include "servers/rendering_server.h"
#ifdef DEBUG_LOAD_THREADED
#define print_lt(m_text) print_line(m_text)
#else
#define print_lt(m_text)
#endif
Ref<ResourceFormatLoader> ResourceLoader::loader[ResourceLoader::MAX_LOADERS];
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int ResourceLoader::loader_count = 0;
bool ResourceFormatLoader::recognize_path(const String &p_path, const String &p_for_type) const {
bool ret = false;
if (GDVIRTUAL_CALL(_recognize_path, p_path, p_for_type, ret)) {
return ret;
}
String extension = p_path.get_extension();
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List<String> extensions;
if (p_for_type.is_empty()) {
get_recognized_extensions(&extensions);
} else {
get_recognized_extensions_for_type(p_for_type, &extensions);
}
for (const String &E : extensions) {
if (E.nocasecmp_to(extension) == 0) {
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return true;
}
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}
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return false;
}
bool ResourceFormatLoader::handles_type(const String &p_type) const {
bool success = false;
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GDVIRTUAL_CALL(_handles_type, p_type, success);
return success;
}
void ResourceFormatLoader::get_classes_used(const String &p_path, HashSet<StringName> *r_classes) {
Vector<String> ret;
if (GDVIRTUAL_CALL(_get_classes_used, p_path, ret)) {
for (int i = 0; i < ret.size(); i++) {
r_classes->insert(ret[i]);
}
return;
}
String res = get_resource_type(p_path);
if (!res.is_empty()) {
r_classes->insert(res);
}
}
String ResourceFormatLoader::get_resource_type(const String &p_path) const {
String ret;
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GDVIRTUAL_CALL(_get_resource_type, p_path, ret);
return ret;
}
String ResourceFormatLoader::get_resource_script_class(const String &p_path) const {
String ret;
GDVIRTUAL_CALL(_get_resource_script_class, p_path, ret);
return ret;
}
ResourceUID::ID ResourceFormatLoader::get_resource_uid(const String &p_path) const {
int64_t uid = ResourceUID::INVALID_ID;
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GDVIRTUAL_CALL(_get_resource_uid, p_path, uid);
return uid;
}
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void ResourceFormatLoader::get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const {
if (p_type.is_empty() || handles_type(p_type)) {
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get_recognized_extensions(p_extensions);
}
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}
void ResourceLoader::get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) {
for (int i = 0; i < loader_count; i++) {
loader[i]->get_recognized_extensions_for_type(p_type, p_extensions);
}
}
bool ResourceFormatLoader::exists(const String &p_path) const {
bool success = false;
if (GDVIRTUAL_CALL(_exists, p_path, success)) {
return success;
}
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return FileAccess::exists(p_path); // By default just check file.
}
void ResourceFormatLoader::get_recognized_extensions(List<String> *p_extensions) const {
PackedStringArray exts;
if (GDVIRTUAL_CALL(_get_recognized_extensions, exts)) {
const String *r = exts.ptr();
for (int i = 0; i < exts.size(); ++i) {
p_extensions->push_back(r[i]);
}
}
}
Ref<Resource> ResourceFormatLoader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
Variant res;
if (GDVIRTUAL_CALL(_load, p_path, p_original_path, p_use_sub_threads, p_cache_mode, res)) {
if (res.get_type() == Variant::INT) { // Error code, abort.
if (r_error) {
*r_error = (Error)res.operator int64_t();
}
return Ref<Resource>();
} else { // Success, pass on result.
if (r_error) {
*r_error = OK;
}
return res;
}
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}
ERR_FAIL_V_MSG(Ref<Resource>(), "Failed to load resource '" + p_path + "'. ResourceFormatLoader::load was not implemented for this resource type.");
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}
void ResourceFormatLoader::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
PackedStringArray deps;
if (GDVIRTUAL_CALL(_get_dependencies, p_path, p_add_types, deps)) {
const String *r = deps.ptr();
for (int i = 0; i < deps.size(); ++i) {
p_dependencies->push_back(r[i]);
}
}
}
Error ResourceFormatLoader::rename_dependencies(const String &p_path, const HashMap<String, String> &p_map) {
Dictionary deps_dict;
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for (KeyValue<String, String> E : p_map) {
deps_dict[E.key] = E.value;
}
Error err = OK;
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GDVIRTUAL_CALL(_rename_dependencies, p_path, deps_dict, err);
return err;
}
void ResourceFormatLoader::_bind_methods() {
BIND_ENUM_CONSTANT(CACHE_MODE_IGNORE);
BIND_ENUM_CONSTANT(CACHE_MODE_REUSE);
BIND_ENUM_CONSTANT(CACHE_MODE_REPLACE);
BIND_ENUM_CONSTANT(CACHE_MODE_IGNORE_DEEP);
BIND_ENUM_CONSTANT(CACHE_MODE_REPLACE_DEEP);
GDVIRTUAL_BIND(_get_recognized_extensions);
GDVIRTUAL_BIND(_recognize_path, "path", "type");
GDVIRTUAL_BIND(_handles_type, "type");
GDVIRTUAL_BIND(_get_resource_type, "path");
GDVIRTUAL_BIND(_get_resource_script_class, "path");
GDVIRTUAL_BIND(_get_resource_uid, "path");
GDVIRTUAL_BIND(_get_dependencies, "path", "add_types");
GDVIRTUAL_BIND(_rename_dependencies, "path", "renames");
GDVIRTUAL_BIND(_exists, "path");
GDVIRTUAL_BIND(_get_classes_used, "path");
GDVIRTUAL_BIND(_load, "path", "original_path", "use_sub_threads", "cache_mode");
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}
///////////////////////////////////
// These are used before and after a wait for a WorkerThreadPool task
// because that can lead to another load started in the same thread,
// something we must treat as a different stack for the purposes
// of tracking nesting.
#define PREPARE_FOR_WTP_WAIT \
int load_nesting_backup = ResourceLoader::load_nesting; \
Vector<String> load_paths_stack_backup = ResourceLoader::load_paths_stack; \
ResourceLoader::load_nesting = 0; \
ResourceLoader::load_paths_stack.clear();
#define RESTORE_AFTER_WTP_WAIT \
DEV_ASSERT(ResourceLoader::load_nesting == 0); \
DEV_ASSERT(ResourceLoader::load_paths_stack.is_empty()); \
ResourceLoader::load_nesting = load_nesting_backup; \
ResourceLoader::load_paths_stack = load_paths_stack_backup; \
load_paths_stack_backup.clear();
// This should be robust enough to be called redundantly without issues.
void ResourceLoader::LoadToken::clear() {
WorkerThreadPool::TaskID task_to_await = 0;
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{
MutexLock thread_load_lock(thread_load_mutex);
// User-facing tokens shouldn't be deleted until completely claimed.
DEV_ASSERT(user_rc == 0 && user_path.is_empty());
if (!local_path.is_empty()) {
if (task_if_unregistered) {
memdelete(task_if_unregistered);
task_if_unregistered = nullptr;
} else {
DEV_ASSERT(thread_load_tasks.has(local_path));
ThreadLoadTask &load_task = thread_load_tasks[local_path];
if (load_task.task_id && !load_task.awaited) {
task_to_await = load_task.task_id;
}
// Removing a task which is still in progress would be catastrophic.
// Tokens must be alive until the task thread function is done.
DEV_ASSERT(load_task.status == THREAD_LOAD_FAILED || load_task.status == THREAD_LOAD_LOADED);
thread_load_tasks.erase(local_path);
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}
local_path.clear(); // Mark as already cleared.
}
}
// If task is unused, await it here, locally, now the token data is consistent.
if (task_to_await) {
PREPARE_FOR_WTP_WAIT
WorkerThreadPool::get_singleton()->wait_for_task_completion(task_to_await);
RESTORE_AFTER_WTP_WAIT
}
}
ResourceLoader::LoadToken::~LoadToken() {
clear();
}
Ref<Resource> ResourceLoader::_load(const String &p_path, const String &p_original_path, const String &p_type_hint, ResourceFormatLoader::CacheMode p_cache_mode, Error *r_error, bool p_use_sub_threads, float *r_progress) {
const String &original_path = p_original_path.is_empty() ? p_path : p_original_path;
load_nesting++;
if (load_paths_stack.size()) {
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MutexLock thread_load_lock(thread_load_mutex);
const String &parent_task_path = load_paths_stack.get(load_paths_stack.size() - 1);
HashMap<String, ThreadLoadTask>::Iterator E = thread_load_tasks.find(parent_task_path);
// Avoid double-tracking, for progress reporting, resources that boil down to a remapped path containing the real payload (e.g., imported resources).
bool is_remapped_load = original_path == parent_task_path;
if (E && !is_remapped_load) {
E->value.sub_tasks.insert(p_original_path);
}
}
load_paths_stack.push_back(original_path);
// Try all loaders and pick the first match for the type hint
bool found = false;
Ref<Resource> res;
for (int i = 0; i < loader_count; i++) {
if (!loader[i]->recognize_path(p_path, p_type_hint)) {
continue;
}
found = true;
res = loader[i]->load(p_path, original_path, r_error, p_use_sub_threads, r_progress, p_cache_mode);
if (!res.is_null()) {
break;
}
}
load_paths_stack.resize(load_paths_stack.size() - 1);
res_ref_overrides.erase(load_nesting);
load_nesting--;
if (!res.is_null()) {
return res;
}
ERR_FAIL_COND_V_MSG(found, Ref<Resource>(),
vformat("Failed loading resource: %s. Make sure resources have been imported by opening the project in the editor at least once.", p_path));
#ifdef TOOLS_ENABLED
Ref<FileAccess> file_check = FileAccess::create(FileAccess::ACCESS_RESOURCES);
ERR_FAIL_COND_V_MSG(!file_check->file_exists(p_path), Ref<Resource>(), vformat("Resource file not found: %s (expected type: %s)", p_path, p_type_hint));
#endif
ERR_FAIL_V_MSG(Ref<Resource>(), vformat("No loader found for resource: %s (expected type: %s)", p_path, p_type_hint));
}
// This implementation must allow re-entrancy for a task that started awaiting in a deeper stack frame.
// The load task token must be manually re-referenced before this is called, which includes threaded runs.
void ResourceLoader::_run_load_task(void *p_userdata) {
ThreadLoadTask &load_task = *(ThreadLoadTask *)p_userdata;
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{
MutexLock thread_load_lock(thread_load_mutex);
if (cleaning_tasks) {
load_task.status = THREAD_LOAD_FAILED;
return;
}
}
ThreadLoadTask *curr_load_task_backup = curr_load_task;
curr_load_task = &load_task;
// Thread-safe either if it's the current thread or a brand new one.
CallQueue *own_mq_override = nullptr;
if (load_nesting == 0) {
DEV_ASSERT(load_paths_stack.is_empty());
if (!Thread::is_main_thread()) {
// Let the caller thread use its own, for added flexibility. Provide one otherwise.
if (MessageQueue::get_singleton() == MessageQueue::get_main_singleton()) {
own_mq_override = memnew(CallQueue);
MessageQueue::set_thread_singleton_override(own_mq_override);
}
set_current_thread_safe_for_nodes(true);
}
}
// --
bool xl_remapped = false;
const String &remapped_path = _path_remap(load_task.local_path, &xl_remapped);
print_verbose("Loading resource: " + remapped_path);
Error load_err = OK;
Ref<Resource> res = _load(remapped_path, remapped_path != load_task.local_path ? load_task.local_path : String(), load_task.type_hint, load_task.cache_mode, &load_err, load_task.use_sub_threads, &load_task.progress);
if (MessageQueue::get_singleton() != MessageQueue::get_main_singleton()) {
MessageQueue::get_singleton()->flush();
}
if (res.is_null()) {
print_verbose("Failed loading resource: " + remapped_path);
}
thread_load_mutex.lock();
load_task.resource = res;
load_task.progress = 1.0; // It was fully loaded at this point, so force progress to 1.0.
load_task.error = load_err;
if (load_task.error != OK) {
load_task.status = THREAD_LOAD_FAILED;
} else {
load_task.status = THREAD_LOAD_LOADED;
}
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if (load_task.cond_var && load_task.need_wait) {
load_task.cond_var->notify_all();
}
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load_task.need_wait = false;
bool ignoring = load_task.cache_mode == ResourceFormatLoader::CACHE_MODE_IGNORE || load_task.cache_mode == ResourceFormatLoader::CACHE_MODE_IGNORE_DEEP;
bool replacing = load_task.cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE || load_task.cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE_DEEP;
bool unlock_pending = true;
if (load_task.resource.is_valid()) {
// From now on, no critical section needed as no one will write to the task anymore.
// Moreover, the mutex being unlocked is a requirement if some of the calls below
// that set the resource up invoke code that in turn requests resource loading.
thread_load_mutex.unlock();
unlock_pending = false;
if (!ignoring) {
ResourceCache::lock.lock(); // Check and operations must happen atomically.
bool pending_unlock = true;
Ref<Resource> old_res = ResourceCache::get_ref(load_task.local_path);
if (old_res.is_valid()) {
if (old_res != load_task.resource) {
// Resource can already exists at this point for two reasons:
// a) The load uses replace mode.
// b) There were more than one load in flight for the same path because of deadlock prevention.
// Either case, we want to keep the resource that was already there.
ResourceCache::lock.unlock();
pending_unlock = false;
if (replacing) {
old_res->copy_from(load_task.resource);
}
load_task.resource = old_res;
}
} else {
load_task.resource->set_path(load_task.local_path);
}
if (pending_unlock) {
ResourceCache::lock.unlock();
}
} else {
load_task.resource->set_path_cache(load_task.local_path);
}
if (xl_remapped) {
load_task.resource->set_as_translation_remapped(true);
}
#ifdef TOOLS_ENABLED
load_task.resource->set_edited(false);
if (timestamp_on_load) {
uint64_t mt = FileAccess::get_modified_time(remapped_path);
//printf("mt %s: %lli\n",remapped_path.utf8().get_data(),mt);
load_task.resource->set_last_modified_time(mt);
}
#endif
if (_loaded_callback) {
_loaded_callback(load_task.resource, load_task.local_path);
}
} else if (!ignoring) {
Ref<Resource> existing = ResourceCache::get_ref(load_task.local_path);
if (existing.is_valid()) {
load_task.resource = existing;
load_task.status = THREAD_LOAD_LOADED;
load_task.progress = 1.0;
thread_load_mutex.unlock();
unlock_pending = false;
if (_loaded_callback) {
_loaded_callback(load_task.resource, load_task.local_path);
}
}
}
// It's safe now to let the task go in case no one else was grabbing the token.
load_task.load_token->unreference();
if (unlock_pending) {
thread_load_mutex.unlock();
}
if (load_nesting == 0) {
if (own_mq_override) {
MessageQueue::set_thread_singleton_override(nullptr);
memdelete(own_mq_override);
}
DEV_ASSERT(load_paths_stack.is_empty());
}
curr_load_task = curr_load_task_backup;
}
static String _validate_local_path(const String &p_path) {
ResourceUID::ID uid = ResourceUID::get_singleton()->text_to_id(p_path);
if (uid != ResourceUID::INVALID_ID) {
return ResourceUID::get_singleton()->get_id_path(uid);
} else if (p_path.is_relative_path()) {
return ("res://" + p_path).simplify_path();
} else {
return ProjectSettings::get_singleton()->localize_path(p_path);
}
}
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Error ResourceLoader::load_threaded_request(const String &p_path, const String &p_type_hint, bool p_use_sub_threads, ResourceFormatLoader::CacheMode p_cache_mode) {
Ref<ResourceLoader::LoadToken> token = _load_start(p_path, p_type_hint, p_use_sub_threads ? LOAD_THREAD_DISTRIBUTE : LOAD_THREAD_SPAWN_SINGLE, p_cache_mode, true);
return token.is_valid() ? OK : FAILED;
}
ResourceLoader::LoadToken *ResourceLoader::_load_threaded_request_reuse_user_token(const String &p_path) {
HashMap<String, LoadToken *>::Iterator E = user_load_tokens.find(p_path);
if (E) {
print_verbose("load_threaded_request(): Another threaded load for resource path '" + p_path + "' has been initiated. Not an error.");
LoadToken *token = E->value;
token->user_rc++;
return token;
} else {
return nullptr;
}
}
void ResourceLoader::_load_threaded_request_setup_user_token(LoadToken *p_token, const String &p_path) {
p_token->user_path = p_path;
p_token->reference(); // Extra RC until all user requests have been gotten.
p_token->user_rc = 1;
user_load_tokens[p_path] = p_token;
print_lt("REQUEST: user load tokens: " + itos(user_load_tokens.size()));
}
Ref<Resource> ResourceLoader::load(const String &p_path, const String &p_type_hint, ResourceFormatLoader::CacheMode p_cache_mode, Error *r_error) {
if (r_error) {
*r_error = OK;
}
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LoadThreadMode thread_mode = LOAD_THREAD_FROM_CURRENT;
if (WorkerThreadPool::get_singleton()->get_caller_task_id() != WorkerThreadPool::INVALID_TASK_ID) {
// If user is initiating a single-threaded load from a WorkerThreadPool task,
// we instead spawn a new task so there's a precondition that a load in a pool task
// is always initiated by the engine. That makes certain aspects simpler, such as
// cyclic load detection and awaiting.
thread_mode = LOAD_THREAD_SPAWN_SINGLE;
}
Ref<LoadToken> load_token = _load_start(p_path, p_type_hint, thread_mode, p_cache_mode);
if (!load_token.is_valid()) {
if (r_error) {
*r_error = FAILED;
}
return Ref<Resource>();
}
Ref<Resource> res = _load_complete(*load_token.ptr(), r_error);
return res;
}
Ref<ResourceLoader::LoadToken> ResourceLoader::_load_start(const String &p_path, const String &p_type_hint, LoadThreadMode p_thread_mode, ResourceFormatLoader::CacheMode p_cache_mode, bool p_for_user) {
String local_path = _validate_local_path(p_path);
bool ignoring_cache = p_cache_mode == ResourceFormatLoader::CACHE_MODE_IGNORE || p_cache_mode == ResourceFormatLoader::CACHE_MODE_IGNORE_DEEP;
Ref<LoadToken> load_token;
bool must_not_register = false;
ThreadLoadTask *load_task_ptr = nullptr;
{
MutexLock thread_load_lock(thread_load_mutex);
if (p_for_user) {
LoadToken *existing_token = _load_threaded_request_reuse_user_token(p_path);
if (existing_token) {
return Ref<LoadToken>(existing_token);
}
}
if (!ignoring_cache && thread_load_tasks.has(local_path)) {
load_token = Ref<LoadToken>(thread_load_tasks[local_path].load_token);
if (load_token.is_valid()) {
if (p_for_user) {
// Load task exists, with no user tokens at the moment.
// Let's "attach" to it.
_load_threaded_request_setup_user_token(load_token.ptr(), p_path);
}
return load_token;
} else {
// The token is dying (reached 0 on another thread).
// Ensure it's killed now so the path can be safely reused right away.
thread_load_tasks[local_path].load_token->clear();
}
}
load_token.instantiate();
load_token->local_path = local_path;
if (p_for_user) {
_load_threaded_request_setup_user_token(load_token.ptr(), p_path);
}
//create load task
{
ThreadLoadTask load_task;
load_task.load_token = load_token.ptr();
load_task.local_path = local_path;
load_task.type_hint = p_type_hint;
load_task.cache_mode = p_cache_mode;
load_task.use_sub_threads = p_thread_mode == LOAD_THREAD_DISTRIBUTE;
if (p_cache_mode == ResourceFormatLoader::CACHE_MODE_REUSE) {
Ref<Resource> existing = ResourceCache::get_ref(local_path);
if (existing.is_valid()) {
//referencing is fine
load_task.resource = existing;
load_task.status = THREAD_LOAD_LOADED;
load_task.progress = 1.0;
DEV_ASSERT(!thread_load_tasks.has(local_path));
thread_load_tasks[local_path] = load_task;
return load_token;
}
}
// If we want to ignore cache, but there's another task loading it, we can't add this one to the map.
must_not_register = ignoring_cache && thread_load_tasks.has(local_path);
if (must_not_register) {
load_token->task_if_unregistered = memnew(ThreadLoadTask(load_task));
load_task_ptr = load_token->task_if_unregistered;
} else {
DEV_ASSERT(!thread_load_tasks.has(local_path));
HashMap<String, ResourceLoader::ThreadLoadTask>::Iterator E = thread_load_tasks.insert(local_path, load_task);
load_task_ptr = &E->value;
}
}
// It's important to keep the token alive because until the load completes,
// which includes before the thread start, it may happen that no one is grabbing
// the token anymore so it's released.
load_task_ptr->load_token->reference();
if (p_thread_mode == LOAD_THREAD_FROM_CURRENT) {
// The current thread may happen to be a thread from the pool.
WorkerThreadPool::TaskID tid = WorkerThreadPool::get_singleton()->get_caller_task_id();
if (tid != WorkerThreadPool::INVALID_TASK_ID) {
load_task_ptr->task_id = tid;
} else {
load_task_ptr->thread_id = Thread::get_caller_id();
}
} else {
load_task_ptr->task_id = WorkerThreadPool::get_singleton()->add_native_task(&ResourceLoader::_run_load_task, load_task_ptr);
}
} // MutexLock(thread_load_mutex).
if (p_thread_mode == LOAD_THREAD_FROM_CURRENT) {
_run_load_task(load_task_ptr);
}
return load_token;
}
float ResourceLoader::_dependency_get_progress(const String &p_path) {
if (thread_load_tasks.has(p_path)) {
ThreadLoadTask &load_task = thread_load_tasks[p_path];
float current_progress = 0.0;
int dep_count = load_task.sub_tasks.size();
if (dep_count > 0) {
for (const String &E : load_task.sub_tasks) {
current_progress += _dependency_get_progress(E);
}
current_progress /= float(dep_count);
current_progress *= 0.5;
current_progress += load_task.progress * 0.5;
} else {
current_progress = load_task.progress;
}
load_task.max_reported_progress = MAX(load_task.max_reported_progress, current_progress);
return load_task.max_reported_progress;
} else {
return 1.0; //assume finished loading it so it no longer exists
}
}
ResourceLoader::ThreadLoadStatus ResourceLoader::load_threaded_get_status(const String &p_path, float *r_progress) {
bool ensure_progress = false;
ThreadLoadStatus status = THREAD_LOAD_IN_PROGRESS;
{
MutexLock thread_load_lock(thread_load_mutex);
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if (!user_load_tokens.has(p_path)) {
print_verbose("load_threaded_get_status(): No threaded load for resource path '" + p_path + "' has been initiated or its result has already been collected.");
return THREAD_LOAD_INVALID_RESOURCE;
}
String local_path = _validate_local_path(p_path);
ERR_FAIL_COND_V_MSG(!thread_load_tasks.has(local_path), THREAD_LOAD_INVALID_RESOURCE, "Bug in ResourceLoader logic, please report.");
ThreadLoadTask &load_task = thread_load_tasks[local_path];
status = load_task.status;
if (r_progress) {
*r_progress = _dependency_get_progress(local_path);
}
// Support userland polling in a loop on the main thread.
if (Thread::is_main_thread() && status == THREAD_LOAD_IN_PROGRESS) {
uint64_t frame = Engine::get_singleton()->get_process_frames();
if (frame == load_task.last_progress_check_main_thread_frame) {
ensure_progress = true;
} else {
load_task.last_progress_check_main_thread_frame = frame;
}
}
}
if (ensure_progress) {
_ensure_load_progress();
}
return status;
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}
Ref<Resource> ResourceLoader::load_threaded_get(const String &p_path, Error *r_error) {
if (r_error) {
*r_error = OK;
}
Ref<Resource> res;
{
MutexLock thread_load_lock(thread_load_mutex);
if (!user_load_tokens.has(p_path)) {
print_verbose("load_threaded_get(): No threaded load for resource path '" + p_path + "' has been initiated or its result has already been collected.");
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if (r_error) {
*r_error = ERR_INVALID_PARAMETER;
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}
return Ref<Resource>();
}
LoadToken *load_token = user_load_tokens[p_path];
DEV_ASSERT(load_token->user_rc >= 1);
// Support userland requesting on the main thread before the load is reported to be complete.
if (Thread::is_main_thread() && !load_token->local_path.is_empty()) {
const ThreadLoadTask &load_task = thread_load_tasks[load_token->local_path];
while (load_task.status == THREAD_LOAD_IN_PROGRESS) {
thread_load_lock.temp_unlock();
bool exit = !_ensure_load_progress();
OS::get_singleton()->delay_usec(1000);
thread_load_lock.temp_relock();
if (exit) {
break;
}
}
}
res = _load_complete_inner(*load_token, r_error, thread_load_lock);
load_token->user_rc--;
if (load_token->user_rc == 0) {
load_token->user_path.clear();
user_load_tokens.erase(p_path);
if (load_token->unreference()) {
memdelete(load_token);
load_token = nullptr;
}
}
}
print_lt("GET: user load tokens: " + itos(user_load_tokens.size()));
return res;
}
Ref<Resource> ResourceLoader::_load_complete(LoadToken &p_load_token, Error *r_error) {
MutexLock thread_load_lock(thread_load_mutex);
return _load_complete_inner(p_load_token, r_error, thread_load_lock);
}
Ref<Resource> ResourceLoader::_load_complete_inner(LoadToken &p_load_token, Error *r_error, MutexLock<SafeBinaryMutex<BINARY_MUTEX_TAG>> &p_thread_load_lock) {
if (r_error) {
*r_error = OK;
}
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ThreadLoadTask *load_task_ptr = nullptr;
if (p_load_token.task_if_unregistered) {
load_task_ptr = p_load_token.task_if_unregistered;
} else {
if (!thread_load_tasks.has(p_load_token.local_path)) {
if (r_error) {
*r_error = ERR_BUG;
}
ERR_FAIL_V_MSG(Ref<Resource>(), "Bug in ResourceLoader logic, please report.");
}
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ThreadLoadTask &load_task = thread_load_tasks[p_load_token.local_path];
if (load_task.status == THREAD_LOAD_IN_PROGRESS) {
DEV_ASSERT((load_task.task_id == 0) != (load_task.thread_id == 0));
if ((load_task.task_id != 0 && load_task.task_id == WorkerThreadPool::get_singleton()->get_caller_task_id()) ||
(load_task.thread_id != 0 && load_task.thread_id == Thread::get_caller_id())) {
// Load is in progress, but it's precisely this thread the one in charge.
// That means this is a cyclic load.
if (r_error) {
*r_error = ERR_BUSY;
}
return Ref<Resource>();
}
bool loader_is_wtp = load_task.task_id != 0;
if (loader_is_wtp) {
// Loading thread is in the worker pool.
p_thread_load_lock.temp_unlock();
PREPARE_FOR_WTP_WAIT
Error wait_err = WorkerThreadPool::get_singleton()->wait_for_task_completion(load_task.task_id);
RESTORE_AFTER_WTP_WAIT
DEV_ASSERT(!wait_err || wait_err == ERR_BUSY);
if (wait_err == ERR_BUSY) {
// The WorkerThreadPool has reported that the current task wants to await on an older one.
// That't not allowed for safety, to avoid deadlocks. Fortunately, though, in the context of
// resource loading that means that the task to wait for can be restarted here to break the
// cycle, with as much recursion into this process as needed.
// When the stack is eventually unrolled, the original load will have been notified to go on.
load_task.load_token->reference();
_run_load_task(&load_task);
}
p_thread_load_lock.temp_relock();
load_task.awaited = true;
DEV_ASSERT(load_task.status == THREAD_LOAD_FAILED || load_task.status == THREAD_LOAD_LOADED);
} else if (load_task.need_wait) {
// Loading thread is main or user thread.
if (!load_task.cond_var) {
load_task.cond_var = memnew(ConditionVariable);
}
load_task.awaiters_count++;
do {
load_task.cond_var->wait(p_thread_load_lock);
DEV_ASSERT(thread_load_tasks.has(p_load_token.local_path) && p_load_token.get_reference_count());
} while (load_task.need_wait);
load_task.awaiters_count--;
if (load_task.awaiters_count == 0) {
memdelete(load_task.cond_var);
load_task.cond_var = nullptr;
}
DEV_ASSERT(load_task.status == THREAD_LOAD_FAILED || load_task.status == THREAD_LOAD_LOADED);
}
}
if (cleaning_tasks) {
load_task.resource = Ref<Resource>();
load_task.error = FAILED;
}
load_task_ptr = &load_task;
}
p_thread_load_lock.temp_unlock();
Ref<Resource> resource = load_task_ptr->resource;
if (r_error) {
*r_error = load_task_ptr->error;
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}
if (resource.is_valid()) {
if (curr_load_task) {
// A task awaiting another => Let the awaiter accumulate the resource changed connections.
DEV_ASSERT(curr_load_task != load_task_ptr);
for (const ThreadLoadTask::ResourceChangedConnection &rcc : load_task_ptr->resource_changed_connections) {
curr_load_task->resource_changed_connections.push_back(rcc);
}
} else {
// A leaf task being awaited => Propagate the resource changed connections.
if (Thread::is_main_thread()) {
// On the main thread it's safe to migrate the connections to the standard signal mechanism.
for (const ThreadLoadTask::ResourceChangedConnection &rcc : load_task_ptr->resource_changed_connections) {
if (rcc.callable.is_valid()) {
rcc.source->connect_changed(rcc.callable, rcc.flags);
}
}
} else {
// On non-main threads, we have to queue and call it done when processed.
if (!load_task_ptr->resource_changed_connections.is_empty()) {
for (const ThreadLoadTask::ResourceChangedConnection &rcc : load_task_ptr->resource_changed_connections) {
if (rcc.callable.is_valid()) {
MessageQueue::get_main_singleton()->push_callable(callable_mp(rcc.source, &Resource::connect_changed).bind(rcc.callable, rcc.flags));
}
}
core_bind::Semaphore done;
MessageQueue::get_main_singleton()->push_callable(callable_mp(&done, &core_bind::Semaphore::post).bind(1));
done.wait();
}
}
}
}
p_thread_load_lock.temp_relock();
return resource;
}
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bool ResourceLoader::_ensure_load_progress() {
// Some servers may need a new engine iteration to allow the load to progress.
// Since the only known one is the rendering server (in single thread mode), let's keep it simple and just sync it.
// This may be refactored in the future to support other servers and have less coupling.
if (OS::get_singleton()->get_render_thread_mode() == OS::RENDER_SEPARATE_THREAD) {
return false; // Not needed.
}
RenderingServer::get_singleton()->sync();
return true;
}
void ResourceLoader::resource_changed_connect(Resource *p_source, const Callable &p_callable, uint32_t p_flags) {
print_lt(vformat("%d\t%ud:%s\t" FUNCTION_STR "\t%d", Thread::get_caller_id(), p_source->get_instance_id(), p_source->get_class(), p_callable.get_object_id()));
MutexLock lock(thread_load_mutex);
for (const ThreadLoadTask::ResourceChangedConnection &rcc : curr_load_task->resource_changed_connections) {
if (unlikely(rcc.source == p_source && rcc.callable == p_callable)) {
return;
}
}
ThreadLoadTask::ResourceChangedConnection rcc;
rcc.source = p_source;
rcc.callable = p_callable;
rcc.flags = p_flags;
curr_load_task->resource_changed_connections.push_back(rcc);
}
void ResourceLoader::resource_changed_disconnect(Resource *p_source, const Callable &p_callable) {
print_lt(vformat("%d\t%ud:%s\t" FUNCTION_STR "t%d", Thread::get_caller_id(), p_source->get_instance_id(), p_source->get_class(), p_callable.get_object_id()));
MutexLock lock(thread_load_mutex);
for (uint32_t i = 0; i < curr_load_task->resource_changed_connections.size(); ++i) {
const ThreadLoadTask::ResourceChangedConnection &rcc = curr_load_task->resource_changed_connections[i];
if (unlikely(rcc.source == p_source && rcc.callable == p_callable)) {
curr_load_task->resource_changed_connections.remove_at_unordered(i);
return;
}
}
}
void ResourceLoader::resource_changed_emit(Resource *p_source) {
print_lt(vformat("%d\t%ud:%s\t" FUNCTION_STR, Thread::get_caller_id(), p_source->get_instance_id(), p_source->get_class()));
MutexLock lock(thread_load_mutex);
for (const ThreadLoadTask::ResourceChangedConnection &rcc : curr_load_task->resource_changed_connections) {
if (unlikely(rcc.source == p_source)) {
rcc.callable.call();
}
}
}
Ref<Resource> ResourceLoader::ensure_resource_ref_override_for_outer_load(const String &p_path, const String &p_res_type) {
ERR_FAIL_COND_V(load_nesting == 0, Ref<Resource>()); // It makes no sense to use this from nesting level 0.
const String &local_path = _validate_local_path(p_path);
HashMap<String, Ref<Resource>> &overrides = res_ref_overrides[load_nesting - 1];
HashMap<String, Ref<Resource>>::Iterator E = overrides.find(local_path);
if (E) {
return E->value;
} else {
Object *obj = ClassDB::instantiate(p_res_type);
ERR_FAIL_NULL_V(obj, Ref<Resource>());
Ref<Resource> res(obj);
if (!res.is_valid()) {
memdelete(obj);
ERR_FAIL_V(Ref<Resource>());
}
overrides[local_path] = res;
return res;
}
}
Ref<Resource> ResourceLoader::get_resource_ref_override(const String &p_path) {
DEV_ASSERT(p_path == _validate_local_path(p_path));
HashMap<int, HashMap<String, Ref<Resource>>>::Iterator E = res_ref_overrides.find(load_nesting);
if (!E) {
return nullptr;
}
HashMap<String, Ref<Resource>>::Iterator F = E->value.find(p_path);
if (!F) {
return nullptr;
}
return F->value;
}
bool ResourceLoader::exists(const String &p_path, const String &p_type_hint) {
String local_path = _validate_local_path(p_path);
if (ResourceCache::has(local_path)) {
return true; // If cached, it probably exists
}
bool xl_remapped = false;
String path = _path_remap(local_path, &xl_remapped);
// Try all loaders and pick the first match for the type hint
for (int i = 0; i < loader_count; i++) {
if (!loader[i]->recognize_path(path, p_type_hint)) {
continue;
}
if (loader[i]->exists(path)) {
return true;
}
}
return false;
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}
void ResourceLoader::add_resource_format_loader(Ref<ResourceFormatLoader> p_format_loader, bool p_at_front) {
ERR_FAIL_COND(p_format_loader.is_null());
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ERR_FAIL_COND(loader_count >= MAX_LOADERS);
if (p_at_front) {
for (int i = loader_count; i > 0; i--) {
loader[i] = loader[i - 1];
}
loader[0] = p_format_loader;
loader_count++;
} else {
loader[loader_count++] = p_format_loader;
}
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}
void ResourceLoader::remove_resource_format_loader(Ref<ResourceFormatLoader> p_format_loader) {
ERR_FAIL_COND(p_format_loader.is_null());
// Find loader
int i = 0;
for (; i < loader_count; ++i) {
if (loader[i] == p_format_loader) {
break;
}
}
ERR_FAIL_COND(i >= loader_count); // Not found
// Shift next loaders up
for (; i < loader_count - 1; ++i) {
loader[i] = loader[i + 1];
}
loader[loader_count - 1].unref();
--loader_count;
}
int ResourceLoader::get_import_order(const String &p_path) {
String local_path = _path_remap(_validate_local_path(p_path));
for (int i = 0; i < loader_count; i++) {
if (!loader[i]->recognize_path(local_path)) {
continue;
}
return loader[i]->get_import_order(p_path);
}
return 0;
}
String ResourceLoader::get_import_group_file(const String &p_path) {
String local_path = _path_remap(_validate_local_path(p_path));
for (int i = 0; i < loader_count; i++) {
if (!loader[i]->recognize_path(local_path)) {
continue;
}
return loader[i]->get_import_group_file(p_path);
}
return String(); //not found
}
bool ResourceLoader::is_import_valid(const String &p_path) {
String local_path = _path_remap(_validate_local_path(p_path));
for (int i = 0; i < loader_count; i++) {
if (!loader[i]->recognize_path(local_path)) {
continue;
}
return loader[i]->is_import_valid(p_path);
}
return false; //not found
}
bool ResourceLoader::is_imported(const String &p_path) {
String local_path = _path_remap(_validate_local_path(p_path));
for (int i = 0; i < loader_count; i++) {
if (!loader[i]->recognize_path(local_path)) {
continue;
}
return loader[i]->is_imported(p_path);
}
return false; //not found
}
void ResourceLoader::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
String local_path = _path_remap(_validate_local_path(p_path));
for (int i = 0; i < loader_count; i++) {
if (!loader[i]->recognize_path(local_path)) {
continue;
}
loader[i]->get_dependencies(local_path, p_dependencies, p_add_types);
}
}
Error ResourceLoader::rename_dependencies(const String &p_path, const HashMap<String, String> &p_map) {
String local_path = _path_remap(_validate_local_path(p_path));
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for (int i = 0; i < loader_count; i++) {
if (!loader[i]->recognize_path(local_path)) {
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continue;
}
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return loader[i]->rename_dependencies(local_path, p_map);
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}
return OK; // ??
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}
void ResourceLoader::get_classes_used(const String &p_path, HashSet<StringName> *r_classes) {
String local_path = _validate_local_path(p_path);
for (int i = 0; i < loader_count; i++) {
if (!loader[i]->recognize_path(local_path)) {
continue;
}
return loader[i]->get_classes_used(p_path, r_classes);
}
}
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String ResourceLoader::get_resource_type(const String &p_path) {
String local_path = _validate_local_path(p_path);
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for (int i = 0; i < loader_count; i++) {
String result = loader[i]->get_resource_type(local_path);
if (!result.is_empty()) {
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return result;
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}
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}
return "";
}
String ResourceLoader::get_resource_script_class(const String &p_path) {
String local_path = _validate_local_path(p_path);
for (int i = 0; i < loader_count; i++) {
String result = loader[i]->get_resource_script_class(local_path);
if (!result.is_empty()) {
return result;
}
}
return "";
}
ResourceUID::ID ResourceLoader::get_resource_uid(const String &p_path) {
String local_path = _validate_local_path(p_path);
for (int i = 0; i < loader_count; i++) {
ResourceUID::ID id = loader[i]->get_resource_uid(local_path);
if (id != ResourceUID::INVALID_ID) {
return id;
}
}
return ResourceUID::INVALID_ID;
}
String ResourceLoader::_path_remap(const String &p_path, bool *r_translation_remapped) {
String new_path = p_path;
if (translation_remaps.has(p_path)) {
// translation_remaps has the following format:
// { "res://path.png": PackedStringArray( "res://path-ru.png:ru", "res://path-de.png:de" ) }
// To find the path of the remapped resource, we extract the locale name after
// the last ':' to match the project locale.
// An extra remap may still be necessary afterwards due to the text -> binary converter on export.
String locale = TranslationServer::get_singleton()->get_locale();
ERR_FAIL_COND_V_MSG(locale.length() < 2, p_path, "Could not remap path '" + p_path + "' for translation as configured locale '" + locale + "' is invalid.");
Vector<String> &res_remaps = *translation_remaps.getptr(new_path);
int best_score = 0;
for (int i = 0; i < res_remaps.size(); i++) {
int split = res_remaps[i].rfind(":");
if (split == -1) {
continue;
}
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String l = res_remaps[i].substr(split + 1).strip_edges();
int score = TranslationServer::get_singleton()->compare_locales(locale, l);
if (score > 0 && score >= best_score) {
new_path = res_remaps[i].left(split);
best_score = score;
if (score == 10) {
break; // Exact match, skip the rest.
}
}
}
if (r_translation_remapped) {
*r_translation_remapped = true;
}
// Fallback to p_path if new_path does not exist.
if (!FileAccess::exists(new_path + ".import") && !FileAccess::exists(new_path)) {
WARN_PRINT(vformat("Translation remap '%s' does not exist. Falling back to '%s'.", new_path, p_path));
new_path = p_path;
}
}
if (path_remaps.has(new_path)) {
new_path = path_remaps[new_path];
} else {
// Try file remap.
// Usually, there's no remap file and FileAccess::exists() is faster than FileAccess::open().
if (FileAccess::exists(new_path + ".remap")) {
Error err;
Ref<FileAccess> f = FileAccess::open(new_path + ".remap", FileAccess::READ, &err);
if (f.is_valid()) {
VariantParser::StreamFile stream;
stream.f = f;
String assign;
Variant value;
VariantParser::Tag next_tag;
int lines = 0;
String error_text;
while (true) {
assign = Variant();
next_tag.fields.clear();
next_tag.name = String();
err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, nullptr, true);
if (err == ERR_FILE_EOF) {
break;
} else if (err != OK) {
ERR_PRINT("Parse error: " + p_path + ".remap:" + itos(lines) + " error: " + error_text + ".");
break;
}
if (assign == "path") {
new_path = value;
break;
} else if (next_tag.name != "remap") {
break;
}
}
}
}
}
return new_path;
}
String ResourceLoader::import_remap(const String &p_path) {
if (ResourceFormatImporter::get_singleton()->recognize_path(p_path)) {
return ResourceFormatImporter::get_singleton()->get_internal_resource_path(p_path);
}
return p_path;
}
String ResourceLoader::path_remap(const String &p_path) {
return _path_remap(p_path);
}
void ResourceLoader::reload_translation_remaps() {
List<Resource *> to_reload;
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{
MutexLock lock(ResourceCache::lock);
SelfList<Resource> *E = remapped_list.first();
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while (E) {
to_reload.push_back(E->self());
E = E->next();
}
}
//now just make sure to not delete any of these resources while changing locale..
while (to_reload.front()) {
to_reload.front()->get()->reload_from_file();
to_reload.pop_front();
}
}
void ResourceLoader::load_translation_remaps() {
if (!ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) {
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return;
}
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Dictionary remaps = GLOBAL_GET("internationalization/locale/translation_remaps");
List<Variant> keys;
remaps.get_key_list(&keys);
for (const Variant &E : keys) {
Array langs = remaps[E];
Vector<String> lang_remaps;
lang_remaps.resize(langs.size());
String *lang_remaps_ptrw = lang_remaps.ptrw();
for (const Variant &lang : langs) {
*lang_remaps_ptrw++ = lang;
}
translation_remaps[String(E)] = lang_remaps;
}
}
void ResourceLoader::clear_translation_remaps() {
translation_remaps.clear();
while (remapped_list.first() != nullptr) {
remapped_list.remove(remapped_list.first());
}
}
void ResourceLoader::clear_thread_load_tasks() {
// Bring the thing down as quickly as possible without causing deadlocks or leaks.
MutexLock thread_load_lock(thread_load_mutex);
cleaning_tasks = true;
while (true) {
bool none_running = true;
if (thread_load_tasks.size()) {
for (KeyValue<String, ResourceLoader::ThreadLoadTask> &E : thread_load_tasks) {
if (E.value.status == THREAD_LOAD_IN_PROGRESS) {
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if (E.value.cond_var && E.value.need_wait) {
E.value.cond_var->notify_all();
}
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E.value.need_wait = false;
none_running = false;
}
}
}
if (none_running) {
break;
}
thread_load_lock.temp_unlock();
OS::get_singleton()->delay_usec(1000);
thread_load_lock.temp_relock();
}
while (user_load_tokens.begin()) {
LoadToken *user_token = user_load_tokens.begin()->value;
user_load_tokens.remove(user_load_tokens.begin());
DEV_ASSERT(user_token->user_rc > 0 && !user_token->user_path.is_empty());
user_token->user_path.clear();
user_token->user_rc = 0;
user_token->unreference();
}
thread_load_tasks.clear();
cleaning_tasks = false;
}
void ResourceLoader::load_path_remaps() {
if (!ProjectSettings::get_singleton()->has_setting("path_remap/remapped_paths")) {
return;
}
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Vector<String> remaps = GLOBAL_GET("path_remap/remapped_paths");
int rc = remaps.size();
ERR_FAIL_COND(rc & 1); //must be even
const String *r = remaps.ptr();
for (int i = 0; i < rc; i += 2) {
path_remaps[r[i]] = r[i + 1];
}
}
void ResourceLoader::clear_path_remaps() {
path_remaps.clear();
}
void ResourceLoader::set_load_callback(ResourceLoadedCallback p_callback) {
_loaded_callback = p_callback;
}
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ResourceLoadedCallback ResourceLoader::_loaded_callback = nullptr;
Ref<ResourceFormatLoader> ResourceLoader::_find_custom_resource_format_loader(const String &path) {
for (int i = 0; i < loader_count; ++i) {
if (loader[i]->get_script_instance() && loader[i]->get_script_instance()->get_script()->get_path() == path) {
return loader[i];
}
}
return Ref<ResourceFormatLoader>();
}
bool ResourceLoader::add_custom_resource_format_loader(const String &script_path) {
if (_find_custom_resource_format_loader(script_path).is_valid()) {
return false;
}
Ref<Resource> res = ResourceLoader::load(script_path);
ERR_FAIL_COND_V(res.is_null(), false);
ERR_FAIL_COND_V(!res->is_class("Script"), false);
Ref<Script> s = res;
StringName ibt = s->get_instance_base_type();
bool valid_type = ClassDB::is_parent_class(ibt, "ResourceFormatLoader");
ERR_FAIL_COND_V_MSG(!valid_type, false, vformat("Failed to add a custom resource loader, script '%s' does not inherit 'ResourceFormatLoader'.", script_path));
Object *obj = ClassDB::instantiate(ibt);
ERR_FAIL_NULL_V_MSG(obj, false, vformat("Failed to add a custom resource loader, cannot instantiate '%s'.", ibt));
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Ref<ResourceFormatLoader> crl = Object::cast_to<ResourceFormatLoader>(obj);
crl->set_script(s);
ResourceLoader::add_resource_format_loader(crl);
return true;
}
void ResourceLoader::set_create_missing_resources_if_class_unavailable(bool p_enable) {
create_missing_resources_if_class_unavailable = p_enable;
}
void ResourceLoader::add_custom_loaders() {
// Custom loaders registration exploits global class names
String custom_loader_base_class = ResourceFormatLoader::get_class_static();
List<StringName> global_classes;
ScriptServer::get_global_class_list(&global_classes);
for (const StringName &class_name : global_classes) {
StringName base_class = ScriptServer::get_global_class_native_base(class_name);
if (base_class == custom_loader_base_class) {
String path = ScriptServer::get_global_class_path(class_name);
add_custom_resource_format_loader(path);
}
}
}
void ResourceLoader::remove_custom_loaders() {
Vector<Ref<ResourceFormatLoader>> custom_loaders;
for (int i = 0; i < loader_count; ++i) {
if (loader[i]->get_script_instance()) {
custom_loaders.push_back(loader[i]);
}
}
for (int i = 0; i < custom_loaders.size(); ++i) {
remove_resource_format_loader(custom_loaders[i]);
}
}
bool ResourceLoader::is_cleaning_tasks() {
MutexLock lock(thread_load_mutex);
return cleaning_tasks;
}
void ResourceLoader::initialize() {}
void ResourceLoader::finalize() {}
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ResourceLoadErrorNotify ResourceLoader::err_notify = nullptr;
DependencyErrorNotify ResourceLoader::dep_err_notify = nullptr;
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bool ResourceLoader::create_missing_resources_if_class_unavailable = false;
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bool ResourceLoader::abort_on_missing_resource = true;
bool ResourceLoader::timestamp_on_load = false;
thread_local int ResourceLoader::load_nesting = 0;
thread_local Vector<String> ResourceLoader::load_paths_stack;
thread_local HashMap<int, HashMap<String, Ref<Resource>>> ResourceLoader::res_ref_overrides;
thread_local ResourceLoader::ThreadLoadTask *ResourceLoader::curr_load_task = nullptr;
SafeBinaryMutex<ResourceLoader::BINARY_MUTEX_TAG> &_get_res_loader_mutex() {
return ResourceLoader::thread_load_mutex;
}
template <>
thread_local SafeBinaryMutex<ResourceLoader::BINARY_MUTEX_TAG>::TLSData SafeBinaryMutex<ResourceLoader::BINARY_MUTEX_TAG>::tls_data(_get_res_loader_mutex());
SafeBinaryMutex<ResourceLoader::BINARY_MUTEX_TAG> ResourceLoader::thread_load_mutex;
HashMap<String, ResourceLoader::ThreadLoadTask> ResourceLoader::thread_load_tasks;
bool ResourceLoader::cleaning_tasks = false;
HashMap<String, ResourceLoader::LoadToken *> ResourceLoader::user_load_tokens;
SelfList<Resource>::List ResourceLoader::remapped_list;
HashMap<String, Vector<String>> ResourceLoader::translation_remaps;
HashMap<String, String> ResourceLoader::path_remaps;
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ResourceLoaderImport ResourceLoader::import = nullptr;