godot/core/config/project_settings.cpp

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/**************************************************************************/
/* project_settings.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "project_settings.h"
#include "core/core_bind.h" // For Compression enum.
#include "core/core_string_names.h"
#include "core/input/input_map.h"
#include "core/io/config_file.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/file_access_network.h"
#include "core/io/file_access_pack.h"
#include "core/io/marshalls.h"
#include "core/os/keyboard.h"
#include "core/variant/variant_parser.h"
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#include "core/version.h"
#ifdef TOOLS_ENABLED
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#include "modules/modules_enabled.gen.h" // For mono.
#endif // TOOLS_ENABLED
const String ProjectSettings::PROJECT_DATA_DIR_NAME_SUFFIX = "godot";
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ProjectSettings *ProjectSettings::singleton = nullptr;
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ProjectSettings *ProjectSettings::get_singleton() {
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return singleton;
}
String ProjectSettings::get_project_data_dir_name() const {
return project_data_dir_name;
}
String ProjectSettings::get_project_data_path() const {
return "res://" + get_project_data_dir_name();
}
String ProjectSettings::get_resource_path() const {
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return resource_path;
}
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String ProjectSettings::get_safe_project_name() const {
String safe_name = OS::get_singleton()->get_safe_dir_name(get("application/config/name"));
if (safe_name.is_empty()) {
safe_name = "UnnamedProject";
}
return safe_name;
}
String ProjectSettings::get_imported_files_path() const {
return get_project_data_path().path_join("imported");
}
#ifdef TOOLS_ENABLED
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// Returns the features that a project must have when opened with this build of Godot.
// This is used by the project manager to provide the initial_settings for config/features.
const PackedStringArray ProjectSettings::get_required_features() {
PackedStringArray features;
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features.append(VERSION_BRANCH);
#ifdef REAL_T_IS_DOUBLE
features.append("Double Precision");
#endif
return features;
}
// Returns the features supported by this build of Godot. Includes all required features.
const PackedStringArray ProjectSettings::_get_supported_features() {
PackedStringArray features = get_required_features();
#ifdef MODULE_MONO_ENABLED
features.append("C#");
#endif
// Allow pinning to a specific patch number or build type by marking
// them as supported. They're only used if the user adds them manually.
features.append(VERSION_BRANCH "." _MKSTR(VERSION_PATCH));
features.append(VERSION_FULL_CONFIG);
features.append(VERSION_FULL_BUILD);
#ifdef VULKAN_ENABLED
features.append("Forward Plus");
features.append("Mobile");
#endif
#ifdef GLES3_ENABLED
features.append("GL Compatibility");
#endif
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return features;
}
// Returns the features that this project needs but this build of Godot lacks.
const PackedStringArray ProjectSettings::get_unsupported_features(const PackedStringArray &p_project_features) {
PackedStringArray unsupported_features;
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PackedStringArray supported_features = singleton->_get_supported_features();
for (int i = 0; i < p_project_features.size(); i++) {
if (!supported_features.has(p_project_features[i])) {
// Temporary compatibility code to ease upgrade to 4.0 beta 2+.
if (p_project_features[i].begins_with("Vulkan")) {
continue;
}
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unsupported_features.append(p_project_features[i]);
}
}
unsupported_features.sort();
return unsupported_features;
}
// Returns the features that both this project has and this build of Godot has, ensuring required features exist.
const PackedStringArray ProjectSettings::_trim_to_supported_features(const PackedStringArray &p_project_features) {
// Remove unsupported features if present.
PackedStringArray features = PackedStringArray(p_project_features);
PackedStringArray supported_features = _get_supported_features();
for (int i = p_project_features.size() - 1; i > -1; i--) {
if (!supported_features.has(p_project_features[i])) {
features.remove_at(i);
}
}
// Add required features if not present.
PackedStringArray required_features = get_required_features();
for (int i = 0; i < required_features.size(); i++) {
if (!features.has(required_features[i])) {
features.append(required_features[i]);
}
}
features.sort();
return features;
}
#endif // TOOLS_ENABLED
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String ProjectSettings::localize_path(const String &p_path) const {
if (resource_path.is_empty() || (p_path.is_absolute_path() && !p_path.begins_with(resource_path))) {
return p_path.simplify_path();
}
// Check if we have a special path (like res://) or a protocol identifier.
int p = p_path.find("://");
bool found = false;
if (p > 0) {
found = true;
for (int i = 0; i < p; i++) {
if (!is_ascii_alphanumeric_char(p_path[i])) {
found = false;
break;
}
}
}
if (found) {
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return p_path.simplify_path();
}
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Ref<DirAccess> dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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String path = p_path.replace("\\", "/").simplify_path();
if (dir->change_dir(path) == OK) {
String cwd = dir->get_current_dir();
cwd = cwd.replace("\\", "/");
// Ensure that we end with a '/'.
// This is important to ensure that we do not wrongly localize the resource path
// in an absolute path that just happens to contain this string but points to a
// different folder (e.g. "/my/project" as resource_path would be contained in
// "/my/project_data", even though the latter is not part of res://.
// `path_join("")` is an easy way to ensure we have a trailing '/'.
const String res_path = resource_path.path_join("");
// DirAccess::get_current_dir() is not guaranteed to return a path that with a trailing '/',
// so we must make sure we have it as well in order to compare with 'res_path'.
cwd = cwd.path_join("");
if (!cwd.begins_with(res_path)) {
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return p_path;
}
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return cwd.replace_first(res_path, "res://");
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} else {
int sep = path.rfind("/");
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if (sep == -1) {
return "res://" + path;
}
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String parent = path.substr(0, sep);
String plocal = localize_path(parent);
if (plocal.is_empty()) {
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return "";
}
// Only strip the starting '/' from 'path' if its parent ('plocal') ends with '/'
if (plocal[plocal.length() - 1] == '/') {
sep += 1;
}
return plocal + path.substr(sep, path.size() - sep);
}
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}
void ProjectSettings::set_initial_value(const String &p_name, const Variant &p_value) {
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ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
props[p_name].initial = p_value;
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}
void ProjectSettings::set_restart_if_changed(const String &p_name, bool p_restart) {
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ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
props[p_name].restart_if_changed = p_restart;
}
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void ProjectSettings::set_as_basic(const String &p_name, bool p_basic) {
ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
props[p_name].basic = p_basic;
}
void ProjectSettings::set_as_internal(const String &p_name, bool p_internal) {
ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
props[p_name].internal = p_internal;
}
void ProjectSettings::set_ignore_value_in_docs(const String &p_name, bool p_ignore) {
ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
#ifdef DEBUG_METHODS_ENABLED
props[p_name].ignore_value_in_docs = p_ignore;
#endif
}
bool ProjectSettings::get_ignore_value_in_docs(const String &p_name) const {
ERR_FAIL_COND_V_MSG(!props.has(p_name), false, "Request for nonexistent project setting: " + p_name + ".");
#ifdef DEBUG_METHODS_ENABLED
return props[p_name].ignore_value_in_docs;
#else
return false;
#endif
}
String ProjectSettings::globalize_path(const String &p_path) const {
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if (p_path.begins_with("res://")) {
if (!resource_path.is_empty()) {
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return p_path.replace("res:/", resource_path);
}
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return p_path.replace("res://", "");
} else if (p_path.begins_with("user://")) {
String data_dir = OS::get_singleton()->get_user_data_dir();
if (!data_dir.is_empty()) {
return p_path.replace("user:/", data_dir);
}
return p_path.replace("user://", "");
}
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return p_path;
}
bool ProjectSettings::_set(const StringName &p_name, const Variant &p_value) {
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_THREAD_SAFE_METHOD_
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if (p_value.get_type() == Variant::NIL) {
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props.erase(p_name);
if (p_name.operator String().begins_with("autoload/")) {
String node_name = p_name.operator String().split("/")[1];
if (autoloads.has(node_name)) {
remove_autoload(node_name);
}
}
} else {
if (p_name == CoreStringNames::get_singleton()->_custom_features) {
Vector<String> custom_feature_array = String(p_value).split(",");
for (int i = 0; i < custom_feature_array.size(); i++) {
custom_features.insert(custom_feature_array[i]);
}
return true;
}
{ // Feature overrides.
int dot = p_name.operator String().find(".");
if (dot != -1) {
Vector<String> s = p_name.operator String().split(".");
for (int i = 1; i < s.size(); i++) {
String feature = s[i].strip_edges();
Pair<StringName, StringName> fo(feature, p_name);
if (!feature_overrides.has(s[0])) {
feature_overrides[s[0]] = LocalVector<Pair<StringName, StringName>>();
}
feature_overrides[s[0]].push_back(fo);
}
}
}
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if (props.has(p_name)) {
props[p_name].variant = p_value;
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} else {
props[p_name] = VariantContainer(p_value, last_order++);
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}
if (p_name.operator String().begins_with("autoload/")) {
String node_name = p_name.operator String().split("/")[1];
AutoloadInfo autoload;
autoload.name = node_name;
String path = p_value;
if (path.begins_with("*")) {
autoload.is_singleton = true;
autoload.path = path.substr(1);
} else {
autoload.path = path;
}
add_autoload(autoload);
}
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}
return true;
}
bool ProjectSettings::_get(const StringName &p_name, Variant &r_ret) const {
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_THREAD_SAFE_METHOD_
if (!props.has(p_name)) {
WARN_PRINT("Property not found: " + String(p_name));
return false;
}
r_ret = props[p_name].variant;
return true;
}
Variant ProjectSettings::get_setting_with_override(const StringName &p_name) const {
_THREAD_SAFE_METHOD_
StringName name = p_name;
if (feature_overrides.has(name)) {
const LocalVector<Pair<StringName, StringName>> &overrides = feature_overrides[name];
for (uint32_t i = 0; i < overrides.size(); i++) {
if (OS::get_singleton()->has_feature(overrides[i].first)) { // Custom features are checked in OS.has_feature() already. No need to check twice.
if (props.has(overrides[i].second)) {
name = overrides[i].second;
break;
}
}
}
}
if (!props.has(name)) {
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WARN_PRINT("Property not found: " + String(name));
return Variant();
}
return props[name].variant;
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}
struct _VCSort {
String name;
Variant::Type type = Variant::VARIANT_MAX;
int order = 0;
uint32_t flags = 0;
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bool operator<(const _VCSort &p_vcs) const { return order == p_vcs.order ? name < p_vcs.name : order < p_vcs.order; }
};
void ProjectSettings::_get_property_list(List<PropertyInfo> *p_list) const {
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_THREAD_SAFE_METHOD_
RBSet<_VCSort> vclist;
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for (const KeyValue<StringName, VariantContainer> &E : props) {
const VariantContainer *v = &E.value;
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if (v->hide_from_editor) {
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continue;
}
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_VCSort vc;
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vc.name = E.key;
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vc.order = v->order;
vc.type = v->variant.get_type();
if (v->internal || vc.name.begins_with("input/") || vc.name.begins_with("importer_defaults/") || vc.name.begins_with("import/") || vc.name.begins_with("autoload/") || vc.name.begins_with("editor_plugins/") || vc.name.begins_with("shader_globals/")) {
vc.flags = PROPERTY_USAGE_STORAGE;
} else {
vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;
}
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if (v->basic) {
vc.flags |= PROPERTY_USAGE_EDITOR_BASIC_SETTING;
}
if (v->restart_if_changed) {
vc.flags |= PROPERTY_USAGE_RESTART_IF_CHANGED;
}
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vclist.insert(vc);
}
for (const _VCSort &E : vclist) {
String prop_info_name = E.name;
int dot = prop_info_name.find(".");
if (dot != -1 && !custom_prop_info.has(prop_info_name)) {
prop_info_name = prop_info_name.substr(0, dot);
}
if (custom_prop_info.has(prop_info_name)) {
PropertyInfo pi = custom_prop_info[prop_info_name];
pi.name = E.name;
pi.usage = E.flags;
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p_list->push_back(pi);
} else {
p_list->push_back(PropertyInfo(E.type, E.name, PROPERTY_HINT_NONE, "", E.flags));
}
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}
}
bool ProjectSettings::_load_resource_pack(const String &p_pack, bool p_replace_files, int p_offset) {
if (PackedData::get_singleton()->is_disabled()) {
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return false;
}
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bool ok = PackedData::get_singleton()->add_pack(p_pack, p_replace_files, p_offset) == OK;
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if (!ok) {
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return false;
}
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//if data.pck is found, all directory access will be from here
DirAccess::make_default<DirAccessPack>(DirAccess::ACCESS_RESOURCES);
using_datapack = true;
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return true;
}
void ProjectSettings::_convert_to_last_version(int p_from_version) {
if (p_from_version <= 3) {
// Converts the actions from array to dictionary (array of events to dictionary with deadzone + events)
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for (KeyValue<StringName, ProjectSettings::VariantContainer> &E : props) {
Variant value = E.value.variant;
if (String(E.key).begins_with("input/") && value.get_type() == Variant::ARRAY) {
Array array = value;
Dictionary action;
action["deadzone"] = Variant(0.5f);
action["events"] = array;
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E.value.variant = action;
}
}
}
}
/*
* This method is responsible for loading a project.godot file and/or data file
* using the following merit order:
* - If using NetworkClient, try to lookup project file or fail.
* - If --main-pack was passed by the user (`p_main_pack`), load it or fail.
* - Search for project PCKs automatically. For each step we try loading a potential
* PCK, and if it doesn't work, we proceed to the next step. If any step succeeds,
* we try loading the project settings, and abort if it fails. Steps:
* o Bundled PCK in the executable.
* o [macOS only] PCK with same basename as the binary in the .app resource dir.
* o PCK with same basename as the binary in the binary's directory. We handle both
* changing the extension to '.pck' (e.g. 'win_game.exe' -> 'win_game.pck') and
* appending '.pck' to the binary name (e.g. 'linux_game' -> 'linux_game.pck').
* o PCK with the same basename as the binary in the current working directory.
* Same as above for the two possible PCK file names.
* - On relevant platforms (Android/iOS), lookup project file in OS resource path.
* If found, load it or fail.
* - Lookup project file in passed `p_path` (--path passed by the user), i.e. we
* are running from source code.
* If not found and `p_upwards` is true (--upwards passed by the user), look for
* project files in parent folders up to the system root (used to run a game
* from command line while in a subfolder).
* If a project file is found, load it or fail.
* If nothing was found, error out.
*/
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Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, bool p_upwards, bool p_ignore_override) {
if (!OS::get_singleton()->get_resource_dir().is_empty()) {
// OS will call ProjectSettings->get_resource_path which will be empty if not overridden!
// If the OS would rather use a specific location, then it will not be empty.
resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/");
if (!resource_path.is_empty() && resource_path[resource_path.length() - 1] == '/') {
resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end.
}
}
// If looking for files in a network client, use it directly
if (FileAccessNetworkClient::get_singleton()) {
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
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if (err == OK && !p_ignore_override) {
// Optional, we don't mind if it fails
_load_settings_text("res://override.cfg");
}
return err;
}
// Attempt with a user-defined main pack first
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if (!p_main_pack.is_empty()) {
bool ok = _load_resource_pack(p_main_pack);
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ERR_FAIL_COND_V_MSG(!ok, ERR_CANT_OPEN, "Cannot open resource pack '" + p_main_pack + "'.");
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
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if (err == OK && !p_ignore_override) {
// Load override from location of the main pack
// Optional, we don't mind if it fails
_load_settings_text(p_main_pack.get_base_dir().path_join("override.cfg"));
}
return err;
}
String exec_path = OS::get_singleton()->get_executable_path();
if (!exec_path.is_empty()) {
// We do several tests sequentially until one succeeds to find a PCK,
// and if so, we attempt loading it at the end.
// Attempt with PCK bundled into executable.
bool found = _load_resource_pack(exec_path);
// Attempt with exec_name.pck.
// (This is the usual case when distributing a Godot game.)
String exec_dir = exec_path.get_base_dir();
String exec_filename = exec_path.get_file();
String exec_basename = exec_filename.get_basename();
// Based on the OS, it can be the exec path + '.pck' (Linux w/o extension, macOS in .app bundle)
// or the exec path's basename + '.pck' (Windows).
// We need to test both possibilities as extensions for Linux binaries are optional
// (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck').
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#ifdef MACOS_ENABLED
if (!found) {
// Attempt to load PCK from macOS .app bundle resources.
found = _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().path_join(exec_basename + ".pck")) || _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().path_join(exec_filename + ".pck"));
}
#endif
if (!found) {
// Try to load data pack at the location of the executable.
// As mentioned above, we have two potential names to attempt.
found = _load_resource_pack(exec_dir.path_join(exec_basename + ".pck")) || _load_resource_pack(exec_dir.path_join(exec_filename + ".pck"));
}
if (!found) {
// If we couldn't find them next to the executable, we attempt
// the current working directory. Same story, two tests.
found = _load_resource_pack(exec_basename + ".pck") || _load_resource_pack(exec_filename + ".pck");
}
// If we opened our package, try and load our project.
if (found) {
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
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if (err == OK && !p_ignore_override) {
// Load overrides from the PCK and the executable location.
// Optional, we don't mind if either fails.
_load_settings_text("res://override.cfg");
_load_settings_text(exec_path.get_base_dir().path_join("override.cfg"));
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}
return err;
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}
}
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// Try to use the filesystem for files, according to OS.
// (Only Android -when reading from pck- and iOS use this.)
if (!OS::get_singleton()->get_resource_dir().is_empty()) {
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
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if (err == OK && !p_ignore_override) {
// Optional, we don't mind if it fails.
_load_settings_text("res://override.cfg");
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}
return err;
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}
// Nothing was found, try to find a project file in provided path (`p_path`)
// or, if requested (`p_upwards`) in parent directories.
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Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
ERR_FAIL_COND_V_MSG(d.is_null(), ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_path + "'.");
d->change_dir(p_path);
String current_dir = d->get_current_dir();
bool found = false;
Error err;
while (true) {
// Set the resource path early so things can be resolved when loading.
resource_path = current_dir;
resource_path = resource_path.replace("\\", "/"); // Windows path to Unix path just in case.
err = _load_settings_text_or_binary(current_dir.path_join("project.godot"), current_dir.path_join("project.binary"));
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if (err == OK && !p_ignore_override) {
// Optional, we don't mind if it fails.
_load_settings_text(current_dir.path_join("override.cfg"));
found = true;
break;
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}
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if (p_upwards) {
// Try to load settings ascending through parent directories
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d->change_dir("..");
if (d->get_current_dir() == current_dir) {
break; // not doing anything useful
}
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current_dir = d->get_current_dir();
} else {
break;
}
}
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if (!found) {
return err;
}
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if (resource_path.length() && resource_path[resource_path.length() - 1] == '/') {
resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end.
}
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return OK;
}
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Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards, bool p_ignore_override) {
Error err = _setup(p_path, p_main_pack, p_upwards, p_ignore_override);
if (err == OK) {
String custom_settings = GLOBAL_GET("application/config/project_settings_override");
if (!custom_settings.is_empty()) {
_load_settings_text(custom_settings);
}
}
// Updating the default value after the project settings have loaded.
bool use_hidden_directory = GLOBAL_GET("application/config/use_hidden_project_data_directory");
project_data_dir_name = (use_hidden_directory ? "." : "") + PROJECT_DATA_DIR_NAME_SUFFIX;
// Using GLOBAL_GET on every block for compressing can be slow, so assigning here.
Compression::zstd_long_distance_matching = GLOBAL_GET("compression/formats/zstd/long_distance_matching");
Compression::zstd_level = GLOBAL_GET("compression/formats/zstd/compression_level");
Compression::zstd_window_log_size = GLOBAL_GET("compression/formats/zstd/window_log_size");
Compression::zlib_level = GLOBAL_GET("compression/formats/zlib/compression_level");
Compression::gzip_level = GLOBAL_GET("compression/formats/gzip/compression_level");
return err;
}
bool ProjectSettings::has_setting(String p_var) const {
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_THREAD_SAFE_METHOD_
return props.has(p_var);
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}
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Error ProjectSettings::_load_settings_binary(const String &p_path) {
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Error err;
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
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if (err != OK) {
return err;
}
uint8_t hdr[4];
f->get_buffer(hdr, 4);
ERR_FAIL_COND_V_MSG((hdr[0] != 'E' || hdr[1] != 'C' || hdr[2] != 'F' || hdr[3] != 'G'), ERR_FILE_CORRUPT, "Corrupted header in binary project.binary (not ECFG).");
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uint32_t count = f->get_32();
for (uint32_t i = 0; i < count; i++) {
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uint32_t slen = f->get_32();
CharString cs;
cs.resize(slen + 1);
cs[slen] = 0;
f->get_buffer((uint8_t *)cs.ptr(), slen);
String key;
key.parse_utf8(cs.ptr());
uint32_t vlen = f->get_32();
Vector<uint8_t> d;
d.resize(vlen);
f->get_buffer(d.ptrw(), vlen);
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Variant value;
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err = decode_variant(value, d.ptr(), d.size(), nullptr, true);
ERR_CONTINUE_MSG(err != OK, "Error decoding property: " + key + ".");
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set(key, value);
}
return OK;
}
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Error ProjectSettings::_load_settings_text(const String &p_path) {
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Error err;
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
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if (f.is_null()) {
// FIXME: Above 'err' error code is ERR_FILE_CANT_OPEN if the file is missing
// This needs to be streamlined if we want decent error reporting
return ERR_FILE_NOT_FOUND;
}
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VariantParser::StreamFile stream;
stream.f = f;
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String assign;
Variant value;
VariantParser::Tag next_tag;
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int lines = 0;
String error_text;
String section;
int config_version = 0;
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while (true) {
assign = Variant();
next_tag.fields.clear();
next_tag.name = String();
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err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, nullptr, true);
if (err == ERR_FILE_EOF) {
// If we're loading a project.godot from source code, we can operate some
// ProjectSettings conversions if need be.
_convert_to_last_version(config_version);
last_save_time = FileAccess::get_modified_time(get_resource_path().path_join("project.godot"));
return OK;
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}
ERR_FAIL_COND_V_MSG(err != OK, err, "Error parsing " + p_path + " at line " + itos(lines) + ": " + error_text + " File might be corrupted.");
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if (!assign.is_empty()) {
if (section.is_empty() && assign == "config_version") {
config_version = value;
ERR_FAIL_COND_V_MSG(config_version > CONFIG_VERSION, ERR_FILE_CANT_OPEN, vformat("Can't open project at '%s', its `config_version` (%d) is from a more recent and incompatible version of the engine. Expected config version: %d.", p_path, config_version, CONFIG_VERSION));
} else {
if (section.is_empty()) {
set(assign, value);
} else {
set(section + "/" + assign, value);
}
}
} else if (!next_tag.name.is_empty()) {
section = next_tag.name;
}
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}
}
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Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path, const String &p_bin_path) {
// Attempt first to load the binary project.godot file.
Error err = _load_settings_binary(p_bin_path);
if (err == OK) {
return OK;
} else if (err != ERR_FILE_NOT_FOUND) {
// If the file exists but can't be loaded, we want to know it.
ERR_PRINT("Couldn't load file '" + p_bin_path + "', error code " + itos(err) + ".");
}
// Fallback to text-based project.godot file if binary was not found.
err = _load_settings_text(p_text_path);
if (err == OK) {
return OK;
} else if (err != ERR_FILE_NOT_FOUND) {
ERR_PRINT("Couldn't load file '" + p_text_path + "', error code " + itos(err) + ".");
}
return err;
}
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Error ProjectSettings::load_custom(const String &p_path) {
if (p_path.ends_with(".binary")) {
return _load_settings_binary(p_path);
}
return _load_settings_text(p_path);
}
int ProjectSettings::get_order(const String &p_name) const {
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ERR_FAIL_COND_V_MSG(!props.has(p_name), -1, "Request for nonexistent project setting: " + p_name + ".");
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return props[p_name].order;
}
void ProjectSettings::set_order(const String &p_name, int p_order) {
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ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
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props[p_name].order = p_order;
}
void ProjectSettings::set_builtin_order(const String &p_name) {
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ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
if (props[p_name].order >= NO_BUILTIN_ORDER_BASE) {
props[p_name].order = last_builtin_order++;
}
}
bool ProjectSettings::is_builtin_setting(const String &p_name) const {
// Return true because a false negative is worse than a false positive.
ERR_FAIL_COND_V_MSG(!props.has(p_name), true, "Request for nonexistent project setting: " + p_name + ".");
return props[p_name].order < NO_BUILTIN_ORDER_BASE;
}
void ProjectSettings::clear(const String &p_name) {
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ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
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props.erase(p_name);
}
Error ProjectSettings::save() {
Error error = save_custom(get_resource_path().path_join("project.godot"));
if (error == OK) {
last_save_time = FileAccess::get_modified_time(get_resource_path().path_join("project.godot"));
}
return error;
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}
Error ProjectSettings::_save_settings_binary(const String &p_file, const RBMap<String, List<String>> &p_props, const CustomMap &p_custom, const String &p_custom_features) {
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Error err;
Ref<FileAccess> file = FileAccess::open(p_file, FileAccess::WRITE, &err);
ERR_FAIL_COND_V_MSG(err != OK, err, "Couldn't save project.binary at " + p_file + ".");
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uint8_t hdr[4] = { 'E', 'C', 'F', 'G' };
file->store_buffer(hdr, 4);
int count = 0;
for (const KeyValue<String, List<String>> &E : p_props) {
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count += E.value.size();
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}
if (!p_custom_features.is_empty()) {
file->store_32(count + 1);
//store how many properties are saved, add one for custom featuers, which must always go first
String key = CoreStringNames::get_singleton()->_custom_features;
file->store_pascal_string(key);
int len;
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err = encode_variant(p_custom_features, nullptr, len, false);
ERR_FAIL_COND_V(err != OK, err);
Vector<uint8_t> buff;
buff.resize(len);
err = encode_variant(p_custom_features, buff.ptrw(), len, false);
ERR_FAIL_COND_V(err != OK, err);
file->store_32(len);
file->store_buffer(buff.ptr(), buff.size());
} else {
file->store_32(count); //store how many properties are saved
}
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for (const KeyValue<String, List<String>> &E : p_props) {
for (const String &key : E.value) {
String k = key;
if (!E.key.is_empty()) {
k = E.key + "/" + k;
}
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Variant value;
if (p_custom.has(k)) {
value = p_custom[k];
} else {
value = get(k);
}
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file->store_pascal_string(k);
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int len;
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err = encode_variant(value, nullptr, len, true);
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ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Error when trying to encode Variant.");
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Vector<uint8_t> buff;
buff.resize(len);
err = encode_variant(value, buff.ptrw(), len, true);
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ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Error when trying to encode Variant.");
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file->store_32(len);
file->store_buffer(buff.ptr(), buff.size());
}
}
return OK;
}
Error ProjectSettings::_save_settings_text(const String &p_file, const RBMap<String, List<String>> &p_props, const CustomMap &p_custom, const String &p_custom_features) {
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Error err;
Ref<FileAccess> file = FileAccess::open(p_file, FileAccess::WRITE, &err);
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ERR_FAIL_COND_V_MSG(err != OK, err, "Couldn't save project.godot - " + p_file + ".");
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file->store_line("; Engine configuration file.");
file->store_line("; It's best edited using the editor UI and not directly,");
file->store_line("; since the parameters that go here are not all obvious.");
file->store_line(";");
file->store_line("; Format:");
file->store_line("; [section] ; section goes between []");
file->store_line("; param=value ; assign values to parameters");
file->store_line("");
file->store_string("config_version=" + itos(CONFIG_VERSION) + "\n");
if (!p_custom_features.is_empty()) {
file->store_string("custom_features=\"" + p_custom_features + "\"\n");
}
file->store_string("\n");
for (const KeyValue<String, List<String>> &E : p_props) {
if (E.key != p_props.begin()->key) {
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file->store_string("\n");
}
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if (!E.key.is_empty()) {
file->store_string("[" + E.key + "]\n\n");
}
for (const String &F : E.value) {
String key = F;
if (!E.key.is_empty()) {
key = E.key + "/" + key;
}
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Variant value;
if (p_custom.has(key)) {
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value = p_custom[key];
} else {
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value = get(key);
}
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String vstr;
VariantWriter::write_to_string(value, vstr);
file->store_string(F.property_name_encode() + "=" + vstr + "\n");
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}
}
return OK;
}
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Error ProjectSettings::_save_custom_bnd(const String &p_file) { // add other params as dictionary and array?
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return save_custom(p_file);
}
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Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_custom, const Vector<String> &p_custom_features, bool p_merge_with_current) {
ERR_FAIL_COND_V_MSG(p_path.is_empty(), ERR_INVALID_PARAMETER, "Project settings save path cannot be empty.");
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#ifdef TOOLS_ENABLED
PackedStringArray project_features = get_setting("application/config/features");
// If there is no feature list currently present, force one to generate.
if (project_features.is_empty()) {
project_features = ProjectSettings::get_required_features();
}
// Check the rendering API.
const String rendering_api = has_setting("rendering/renderer/rendering_method") ? (String)get_setting("rendering/renderer/rendering_method") : String();
if (!rendering_api.is_empty()) {
// Add the rendering API as a project feature if it doesn't already exist.
if (!project_features.has(rendering_api)) {
project_features.append(rendering_api);
}
}
// Check for the existence of a csproj file.
if (FileAccess::exists(get_resource_path().path_join(get_safe_project_name() + ".csproj"))) {
// If there is a csproj file, add the C# feature if it doesn't already exist.
if (!project_features.has("C#")) {
project_features.append("C#");
}
} else {
// If there isn't a csproj file, remove the C# feature if it exists.
if (project_features.has("C#")) {
project_features.remove_at(project_features.find("C#"));
}
}
project_features = _trim_to_supported_features(project_features);
set_setting("application/config/features", project_features);
#endif // TOOLS_ENABLED
RBSet<_VCSort> vclist;
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if (p_merge_with_current) {
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for (const KeyValue<StringName, VariantContainer> &G : props) {
const VariantContainer *v = &G.value;
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if (v->hide_from_editor) {
continue;
}
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if (p_custom.has(G.key)) {
continue;
}
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_VCSort vc;
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vc.name = G.key; //*k;
vc.order = v->order;
vc.type = v->variant.get_type();
vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;
if (v->variant == v->initial) {
continue;
}
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vclist.insert(vc);
}
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}
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for (const KeyValue<String, Variant> &E : p_custom) {
// Lookup global prop to store in the same order
RBMap<StringName, VariantContainer>::Iterator global_prop = props.find(E.key);
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_VCSort vc;
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vc.name = E.key;
vc.order = global_prop ? global_prop->value.order : 0xFFFFFFF;
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vc.type = E.value.get_type();
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vc.flags = PROPERTY_USAGE_STORAGE;
vclist.insert(vc);
}
RBMap<String, List<String>> save_props;
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for (const _VCSort &E : vclist) {
String category = E.name;
String name = E.name;
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int div = category.find("/");
if (div < 0) {
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category = "";
} else {
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category = category.substr(0, div);
name = name.substr(div + 1, name.size());
}
save_props[category].push_back(name);
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}
String save_features;
for (int i = 0; i < p_custom_features.size(); i++) {
if (i > 0) {
save_features += ",";
}
String f = p_custom_features[i].strip_edges().replace("\"", "");
save_features += f;
}
if (p_path.ends_with(".godot") || p_path.ends_with("override.cfg")) {
return _save_settings_text(p_path, save_props, p_custom, save_features);
} else if (p_path.ends_with(".binary")) {
return _save_settings_binary(p_path, save_props, p_custom, save_features);
} else {
ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, "Unknown config file format: " + p_path + ".");
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}
}
Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed, bool p_ignore_value_in_docs, bool p_basic, bool p_internal) {
Variant ret;
if (!ProjectSettings::get_singleton()->has_setting(p_var)) {
ProjectSettings::get_singleton()->set(p_var, p_default);
}
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ret = GLOBAL_GET(p_var);
ProjectSettings::get_singleton()->set_initial_value(p_var, p_default);
ProjectSettings::get_singleton()->set_builtin_order(p_var);
ProjectSettings::get_singleton()->set_as_basic(p_var, p_basic);
ProjectSettings::get_singleton()->set_restart_if_changed(p_var, p_restart_if_changed);
ProjectSettings::get_singleton()->set_ignore_value_in_docs(p_var, p_ignore_value_in_docs);
ProjectSettings::get_singleton()->set_as_internal(p_var, p_internal);
return ret;
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}
Variant _GLOBAL_DEF(const PropertyInfo &p_info, const Variant &p_default, bool p_restart_if_changed, bool p_ignore_value_in_docs, bool p_basic, bool p_internal) {
Variant ret = _GLOBAL_DEF(p_info.name, p_default, p_restart_if_changed, p_ignore_value_in_docs, p_basic, p_internal);
ProjectSettings::get_singleton()->set_custom_property_info(p_info);
return ret;
}
Vector<String> ProjectSettings::get_optimizer_presets() const {
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List<PropertyInfo> pi;
ProjectSettings::get_singleton()->get_property_list(&pi);
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Vector<String> names;
for (const PropertyInfo &E : pi) {
if (!E.name.begins_with("optimizer_presets/")) {
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continue;
}
names.push_back(E.name.get_slicec('/', 1));
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}
names.sort();
return names;
}
void ProjectSettings::_add_property_info_bind(const Dictionary &p_info) {
ERR_FAIL_COND(!p_info.has("name"));
ERR_FAIL_COND(!p_info.has("type"));
PropertyInfo pinfo;
pinfo.name = p_info["name"];
ERR_FAIL_COND(!props.has(pinfo.name));
pinfo.type = Variant::Type(p_info["type"].operator int());
ERR_FAIL_INDEX(pinfo.type, Variant::VARIANT_MAX);
if (p_info.has("hint")) {
pinfo.hint = PropertyHint(p_info["hint"].operator int());
}
if (p_info.has("hint_string")) {
pinfo.hint_string = p_info["hint_string"];
}
set_custom_property_info(pinfo);
}
void ProjectSettings::set_custom_property_info(const PropertyInfo &p_info) {
const String &prop_name = p_info.name;
ERR_FAIL_COND(!props.has(prop_name));
custom_prop_info[prop_name] = p_info;
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}
const HashMap<StringName, PropertyInfo> &ProjectSettings::get_custom_property_info() const {
return custom_prop_info;
}
bool ProjectSettings::is_using_datapack() const {
return using_datapack;
}
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bool ProjectSettings::_property_can_revert(const StringName &p_name) const {
if (!props.has(p_name)) {
return false;
}
return props[p_name].initial != props[p_name].variant;
}
bool ProjectSettings::_property_get_revert(const StringName &p_name, Variant &r_property) const {
if (!props.has(p_name)) {
return false;
}
r_property = props[p_name].initial;
return true;
}
void ProjectSettings::set_setting(const String &p_setting, const Variant &p_value) {
set(p_setting, p_value);
}
Variant ProjectSettings::get_setting(const String &p_setting, const Variant &p_default_value) const {
if (has_setting(p_setting)) {
return get(p_setting);
} else {
return p_default_value;
}
}
Array ProjectSettings::get_global_class_list() {
Array script_classes;
Ref<ConfigFile> cf;
cf.instantiate();
if (cf->load(get_project_data_path().path_join("global_script_class_cache.cfg")) == OK) {
script_classes = cf->get_value("", "list");
} else {
#ifndef TOOLS_ENABLED
// Script classes can't be recreated in exported project, so print an error.
ERR_PRINT("Could not load global script cache.");
#endif
}
return script_classes;
}
void ProjectSettings::store_global_class_list(const Array &p_classes) {
Ref<ConfigFile> cf;
cf.instantiate();
cf->set_value("", "list", p_classes);
cf->save(get_project_data_path().path_join("global_script_class_cache.cfg"));
}
bool ProjectSettings::has_custom_feature(const String &p_feature) const {
return custom_features.has(p_feature);
}
const HashMap<StringName, ProjectSettings::AutoloadInfo> &ProjectSettings::get_autoload_list() const {
return autoloads;
}
void ProjectSettings::add_autoload(const AutoloadInfo &p_autoload) {
ERR_FAIL_COND_MSG(p_autoload.name == StringName(), "Trying to add autoload with no name.");
autoloads[p_autoload.name] = p_autoload;
}
void ProjectSettings::remove_autoload(const StringName &p_autoload) {
ERR_FAIL_COND_MSG(!autoloads.has(p_autoload), "Trying to remove non-existent autoload.");
autoloads.erase(p_autoload);
}
bool ProjectSettings::has_autoload(const StringName &p_autoload) const {
return autoloads.has(p_autoload);
}
ProjectSettings::AutoloadInfo ProjectSettings::get_autoload(const StringName &p_name) const {
ERR_FAIL_COND_V_MSG(!autoloads.has(p_name), AutoloadInfo(), "Trying to get non-existent autoload.");
return autoloads[p_name];
}
void ProjectSettings::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_setting", "name"), &ProjectSettings::has_setting);
ClassDB::bind_method(D_METHOD("set_setting", "name", "value"), &ProjectSettings::set_setting);
ClassDB::bind_method(D_METHOD("get_setting", "name", "default_value"), &ProjectSettings::get_setting, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("get_setting_with_override", "name"), &ProjectSettings::get_setting_with_override);
ClassDB::bind_method(D_METHOD("set_order", "name", "position"), &ProjectSettings::set_order);
ClassDB::bind_method(D_METHOD("get_order", "name"), &ProjectSettings::get_order);
ClassDB::bind_method(D_METHOD("set_initial_value", "name", "value"), &ProjectSettings::set_initial_value);
ClassDB::bind_method(D_METHOD("add_property_info", "hint"), &ProjectSettings::_add_property_info_bind);
ClassDB::bind_method(D_METHOD("set_restart_if_changed", "name", "restart"), &ProjectSettings::set_restart_if_changed);
ClassDB::bind_method(D_METHOD("clear", "name"), &ProjectSettings::clear);
ClassDB::bind_method(D_METHOD("localize_path", "path"), &ProjectSettings::localize_path);
ClassDB::bind_method(D_METHOD("globalize_path", "path"), &ProjectSettings::globalize_path);
ClassDB::bind_method(D_METHOD("save"), &ProjectSettings::save);
ClassDB::bind_method(D_METHOD("load_resource_pack", "pack", "replace_files", "offset"), &ProjectSettings::_load_resource_pack, DEFVAL(true), DEFVAL(0));
ClassDB::bind_method(D_METHOD("save_custom", "file"), &ProjectSettings::_save_custom_bnd);
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}
void ProjectSettings::_add_builtin_input_map() {
if (InputMap::get_singleton()) {
HashMap<String, List<Ref<InputEvent>>> builtins = InputMap::get_singleton()->get_builtins();
for (KeyValue<String, List<Ref<InputEvent>>> &E : builtins) {
Array events;
// Convert list of input events into array
for (List<Ref<InputEvent>>::Element *I = E.value.front(); I; I = I->next()) {
events.push_back(I->get());
}
Dictionary action;
action["deadzone"] = Variant(0.5f);
action["events"] = events;
String action_name = "input/" + E.key;
GLOBAL_DEF_INTERNAL(action_name, action);
input_presets.push_back(action_name);
}
}
}
ProjectSettings::ProjectSettings() {
// Initialization of engine variables should be done in the setup() method,
// so that the values can be overridden from project.godot or project.binary.
CRASH_COND_MSG(singleton != nullptr, "Instantiating a new ProjectSettings singleton is not supported.");
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singleton = this;
GLOBAL_DEF_BASIC("application/config/name", "");
GLOBAL_DEF_BASIC(PropertyInfo(Variant::DICTIONARY, "application/config/name_localized", PROPERTY_HINT_LOCALIZABLE_STRING), Dictionary());
GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "application/config/description", PROPERTY_HINT_MULTILINE_TEXT), "");
GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "application/run/main_scene", PROPERTY_HINT_FILE, "*.tscn,*.scn,*.res"), "");
GLOBAL_DEF("application/run/disable_stdout", false);
GLOBAL_DEF("application/run/disable_stderr", false);
GLOBAL_DEF_RST("application/config/use_hidden_project_data_directory", true);
GLOBAL_DEF("application/config/use_custom_user_dir", false);
GLOBAL_DEF("application/config/custom_user_dir_name", "");
GLOBAL_DEF("application/config/project_settings_override", "");
// The default window size is tuned to:
// - Have a 16:9 aspect ratio,
// - Have both dimensions divisible by 8 to better play along with video recording,
// - Be displayable correctly in windowed mode on a 1366×768 display (tested on Windows 10 with default settings).
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "display/window/size/viewport_width", PROPERTY_HINT_RANGE, "0,7680,1,or_greater"), 1152); // 8K resolution
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "display/window/size/viewport_height", PROPERTY_HINT_RANGE, "0,4320,1,or_greater"), 648); // 8K resolution
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "display/window/size/mode", PROPERTY_HINT_ENUM, "Windowed,Minimized,Maximized,Fullscreen,Exclusive Fullscreen"), 0);
// Keep the enum values in sync with the `DisplayServer::SCREEN_` enum.
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "display/window/size/initial_position_type", PROPERTY_HINT_ENUM, "Absolute,Primary Screen Center,Other Screen Center"), 1);
GLOBAL_DEF_BASIC(PropertyInfo(Variant::VECTOR2I, "display/window/size/initial_position"), Vector2i());
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "display/window/size/initial_screen", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), 0);
GLOBAL_DEF_BASIC("display/window/size/resizable", true);
GLOBAL_DEF_BASIC("display/window/size/borderless", false);
GLOBAL_DEF("display/window/size/always_on_top", false);
GLOBAL_DEF("display/window/size/transparent", false);
GLOBAL_DEF("display/window/size/extend_to_title", false);
GLOBAL_DEF("display/window/size/no_focus", false);
GLOBAL_DEF(PropertyInfo(Variant::INT, "display/window/size/window_width_override", PROPERTY_HINT_RANGE, "0,7680,1,or_greater"), 0); // 8K resolution
GLOBAL_DEF(PropertyInfo(Variant::INT, "display/window/size/window_height_override", PROPERTY_HINT_RANGE, "0,4320,1,or_greater"), 0); // 8K resolution
GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true);
GLOBAL_DEF("display/window/energy_saving/keep_screen_on.editor", false);
GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "audio/buses/default_bus_layout", PROPERTY_HINT_FILE, "*.tres"), "res://default_bus_layout.tres");
GLOBAL_DEF_RST(PropertyInfo(Variant::FLOAT, "audio/general/2d_panning_strength", PROPERTY_HINT_RANGE, "0,2,0.01"), 0.5f);
GLOBAL_DEF_RST(PropertyInfo(Variant::FLOAT, "audio/general/3d_panning_strength", PROPERTY_HINT_RANGE, "0,2,0.01"), 0.5f);
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PackedStringArray extensions;
extensions.push_back("gd");
if (Engine::get_singleton()->has_singleton("GodotSharp")) {
extensions.push_back("cs");
}
extensions.push_back("gdshader");
GLOBAL_DEF("editor/run/main_run_args", "");
GLOBAL_DEF(PropertyInfo(Variant::PACKED_STRING_ARRAY, "editor/script/search_in_file_extensions"), extensions);
GLOBAL_DEF(PropertyInfo(Variant::STRING, "editor/script/templates_search_path", PROPERTY_HINT_DIR), "res://script_templates");
_add_builtin_input_map();
// Keep the enum values in sync with the `DisplayServer::ScreenOrientation` enum.
custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::INT, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "Landscape,Portrait,Reverse Landscape,Reverse Portrait,Sensor Landscape,Sensor Portrait,Sensor");
// Keep the enum values in sync with the `DisplayServer::VSyncMode` enum.
custom_prop_info["display/window/vsync/vsync_mode"] = PropertyInfo(Variant::INT, "display/window/vsync/vsync_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Adaptive,Mailbox");
custom_prop_info["rendering/driver/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/driver/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
GLOBAL_DEF("physics/2d/run_on_separate_thread", false);
GLOBAL_DEF("physics/3d/run_on_separate_thread", false);
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GLOBAL_DEF(PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1"), 16384);
GLOBAL_DEF(PropertyInfo(Variant::BOOL, "compression/formats/zstd/long_distance_matching"), Compression::zstd_long_distance_matching);
GLOBAL_DEF(PropertyInfo(Variant::INT, "compression/formats/zstd/compression_level", PROPERTY_HINT_RANGE, "1,22,1"), Compression::zstd_level);
GLOBAL_DEF(PropertyInfo(Variant::INT, "compression/formats/zstd/window_log_size", PROPERTY_HINT_RANGE, "10,30,1"), Compression::zstd_window_log_size);
GLOBAL_DEF(PropertyInfo(Variant::INT, "compression/formats/zlib/compression_level", PROPERTY_HINT_RANGE, "-1,9,1"), Compression::zlib_level);
GLOBAL_DEF(PropertyInfo(Variant::INT, "compression/formats/gzip/compression_level", PROPERTY_HINT_RANGE, "-1,9,1"), Compression::gzip_level);
GLOBAL_DEF("debug/settings/crash_handler/message",
String("Please include this when reporting the bug to the project developer."));
GLOBAL_DEF("debug/settings/crash_handler/message.editor",
String("Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"));
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/occlusion_culling/bvh_build_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), 2);
GLOBAL_DEF(PropertyInfo(Variant::INT, "memory/limits/multithreaded_server/rid_pool_prealloc", PROPERTY_HINT_RANGE, "0,500,1"), 60); // No negative and limit to 500 due to crashes.
GLOBAL_DEF_RST("internationalization/rendering/force_right_to_left_layout_direction", false);
GLOBAL_DEF(PropertyInfo(Variant::INT, "gui/timers/incremental_search_max_interval_msec", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"), 2000);
GLOBAL_DEF("rendering/rendering_device/staging_buffer/block_size_kb", 256);
GLOBAL_DEF("rendering/rendering_device/staging_buffer/max_size_mb", 128);
GLOBAL_DEF("rendering/rendering_device/staging_buffer/texture_upload_region_size_px", 64);
GLOBAL_DEF("rendering/rendering_device/vulkan/max_descriptors_per_pool", 64);
// These properties will not show up in the dialog nor in the documentation. If you want to exclude whole groups, see _get_property_list() method.
GLOBAL_DEF_INTERNAL("application/config/features", PackedStringArray());
GLOBAL_DEF_INTERNAL("internationalization/locale/translation_remaps", PackedStringArray());
GLOBAL_DEF_INTERNAL("internationalization/locale/translations", PackedStringArray());
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}
ProjectSettings::~ProjectSettings() {
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singleton = nullptr;
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}