Commit Graph

7131 Commits

Author SHA1 Message Date
A Thousand Ships c1b8b87736 Prevent encoding/decoding objects that cannot be instantiated 2023-12-18 22:06:08 +01:00
Aaron Franke 3f469ee485
Add PackedRealArray as an alias for Vector<real_t> 2023-12-18 11:37:43 -06:00
Yuri Sizov 639f452098 Merge pull request #86059 from alesliehughes/dynamic_bvh_memmove
Improve DynamicBVH code to make it clearer how the stack/heap works
2023-12-18 18:18:13 +01:00
Yuri Sizov a9a50938c0 Merge pull request #85991 from jsjtxietian/fix-bad-pos-state
Fix `FileAccessPack::get_buffer` updating position past the length of file
2023-12-18 18:18:01 +01:00
Yuri Sizov 80c3ed6845 Merge pull request #80487 from theraot/expose_set_global_name
Expose `Script.get_global_name()`
2023-12-18 18:17:30 +01:00
Alfonso J. Ramos e7e35e8366 Expose `Script.get_global_name()` 2023-12-18 15:13:09 +01:00
Aaron Franke d48d3ea4eb
Rename VariantZeroAssigner to VariantDefaultInitializer
And the method zero() is now init()
2023-12-17 14:00:30 -06:00
Jovan Gerodetti 179c92eb0b Include name field in MethodInfo operator == 2023-12-17 12:42:14 +01:00
Wilson E. Alvarez a3cb1b096f
Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
Yuri Sizov df9be54b2f Merge pull request #86177 from KoBeWi/depren_never_forgets
Fix file disappearing when renaming dependencies
2023-12-16 17:50:05 +01:00
Yuri Sizov d02b368fd6 Merge pull request #78095 from aaronfranke/dict-get-or-set-default
Add a `get_or_add` method to Dictionary
2023-12-16 17:49:10 +01:00
Yuri Sizov ca19d34bde Merge pull request #73896 from vnen/object-null-boolean-consistency
Make freed object different than null in comparison operators
2023-12-16 17:49:05 +01:00
Pedro J. Estébanez 1a1c06dfeb RBMap: Add explicit copy operators to iterators
Absence thereof is deprecated and breaks builds on most compilers.

Bonus: Fix parameter naming style throughout.
2023-12-15 13:14:59 +01:00
Pedro J. Estébanez fec76d0c22 BitField: allow chained set_flag(), make constructors constexpr 2023-12-15 13:14:59 +01:00
kobewi 397f0b31e4 Fix file disappearing when renaming dependencies 2023-12-14 22:28:48 +01:00
nlupugla cd221c1816 Added NodePath::slice method. 2023-12-13 13:30:28 -05:00
Wilson E. Alvarez 80fb8db31f
Remove unnecessary assignments
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-13 11:06:26 -05:00
Rémi Verschelde 45b97ca4e1
Merge pull request #86087 from rburing/fix_gdextension_operator_doc_dump
Fix operator documentation in GDExtension API dump with docs
2023-12-13 10:34:00 +01:00
Rémi Verschelde d3414d80bf
Merge pull request #86081 from KoTeYkA23/bindings-for-emulated-input-events
Add bindings for setting and getting emulation mouse from touch and touch from mouse in input
2023-12-13 10:33:36 +01:00
CaTaTo 075a54bbcf Add bindings for setting and getting emulation mouse from touch and touch from mouse in input 2023-12-13 08:07:36 +03:00
Alistair Leslie-Hughes 46531964d0 Improve DynamicBVH code to make it clearer how the stack/heap works.
Inspired by a Coverity issue about possible memcpy usage and overlapping memory.
2023-12-13 09:03:19 +11:00
Rémi Verschelde 41365c6c8b
Merge pull request #70315 from RandomShaper/d3d12_mesa
Direct3D 12 Rendering Driver (Mesa NIR approach)
2023-12-12 21:58:57 +01:00
Pedro J. Estébanez 2f47c57385 Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00
Ricardo Buring 82afe58aca Fix operator documentation in GDExtension API dump with docs
The type of the right operand is now taken into account.
2023-12-12 18:55:31 +01:00
Rémi Verschelde ea15b4ad44
Merge pull request #85159 from KoBeWi/404_strikes_back
Don't abort loading when `ext_resource` is missing
2023-12-12 00:18:58 +01:00
Rémi Verschelde b952b007b1
Merge pull request #84782 from rsburke4/image-fix
Prevent crash on conversion of invalid data in `Image`
2023-12-12 00:17:42 +01:00
rsburke4 dec2269bca Added error to catch conversion on invalid image 2023-12-10 15:06:22 -05:00
jsjtxietian 68a6fe81ab Fix FileAccessPack::get_buffer will update pos past the length of file 2023-12-10 16:21:16 +08:00
Yuri Sizov 07677f0f51 Merge pull request #85885 from YuriSizov/bench-pressing
Improve engine startup/shutdown benchmarks
2023-12-08 17:12:26 +01:00
Yuri Sizov f16057522e Merge pull request #85770 from Repiteo/make-virtuals-refactor-and-fix
Refactor and fix `make_virtuals.py`
2023-12-08 16:58:44 +01:00
Yuri Sizov f56765ea47 Merge pull request #84943 from groud/rework_input
Rework Input action pressed state to support multiple controllers
2023-12-08 16:58:14 +01:00
Yuri Sizov b3c20bcf1e Merge pull request #83229 from aaronfranke/basis-is-ortho
Fix Basis `is_orthogonal` and `is_rotation` methods, add `is_orthonormal`
2023-12-08 16:58:03 +01:00
Yuri Sizov 2e94be2ea4 Merge pull request #84167 from SaracenOne/cache_mode_replace_fixes
Fix behavior of ResourceFormatLoader `CACHE_MODE_REPLACE`
2023-12-08 15:23:13 +01:00
Yuri Sizov fc3f40f37d Improve engine startup/shutdown benchmarks
- Add contexts to give a better sense of benchmarked areas.
- Add missing benchmarks and adjust some begin/end points.
- Clean up names.
- Improve Android's internal benchmarks in a similar manner.

Co-authored-by: Fredia Huya-Kouadio <fhuya@meta.com>
2023-12-08 12:53:04 +01:00
Aaron Franke 7ee273723d
Fix Basis is_orthogonal and is_rotation methods, add is_orthonormal 2023-12-06 13:12:05 -06:00
Aaron Franke 437586bf31
Add a `get_or_add` method to Dictionary 2023-12-06 11:43:58 -06:00
Rémi Verschelde d847b6c3b7
Merge pull request #85787 from bruvzg/locale_upd
Do not reload resources and send notification if locale is not changed.
2023-12-06 12:36:27 +01:00
Thaddeus Crews c9a4086da6
Fix EncodeT assignment in make_virtuals.py
• Adding EncodeT type casting allows generated code to support enum classes.
2023-12-05 10:37:04 -06:00
Thaddeus Crews ceb6dadf4e
Refactor make_virtuals.py
Output reformatted to be comparable to clang-formatted code, without compromising readability
2023-12-05 10:37:03 -06:00
bruvzg 829349d2ca
Do not reload resources and send notification if locale is not changed. 2023-12-05 16:17:22 +02:00
Rémi Verschelde 75d7aab015
Merge pull request #85486 from paulloz/fix/property-groups-shadowing
Fix property groups overriding real properties
2023-12-05 13:05:28 +01:00
Rémi Verschelde 22f2a6b8ad
Merge pull request #85397 from AThousandShips/fix_recurse
[Core] Prevent infinite recursion when printing errors
2023-12-04 23:14:04 +01:00
Rémi Verschelde 8174bce1be
Merge pull request #85389 from AThousandShips/hash_fix
[Core] Fix crash when hashing empty `CharString`
2023-12-04 23:13:38 +01:00
Rémi Verschelde 3e7cc5ec32
Merge pull request #85271 from YuriSizov/core-check-please!
Correctly check scripts that must inherit `EditorPlugin`
2023-12-04 23:12:24 +01:00
Gilles Roudière 8cfcd36253 Rework action pressed state to support multiple controllers 2023-12-04 18:02:51 +01:00
Pedro J. Estébanez 208c1020f5 Add 'u' format modifier for unsigned int/hex 2023-12-01 16:42:26 +01:00
Pedro J. Estébanez cba15cd625 Add WorkerThreadPool::get_thread_index() 2023-12-01 16:42:26 +01:00
bruvzg ec052cd38a
Add unsigned char cast ifdef. 2023-11-29 11:59:18 +02:00
Paul Joannon decf3b21ae
Fix property groups overriding real properties 2023-11-28 21:34:18 +01:00
kobewi f8f8fe0615 Improve message about resources in use at exit 2023-11-28 14:01:08 +01:00
A Thousand Ships d10617bb3b [Core] Prevent infinite recursion when printing errors 2023-11-26 18:53:28 +01:00
A Thousand Ships ca5ec6aec1 [Core] Fix crash when hashing empty `CharString` 2023-11-26 17:35:27 +01:00
Rémi Verschelde 4247244071
Merge pull request #85280 from bruvzg/custom_call_read_after_free
Prevent read-after-free in the queued CallableCustomStaticMethodPointer.
2023-11-24 00:00:52 +01:00
bruvzg eb81e8b2dc
Prevent read-after-free in the queued CallableCustomStaticMethodPointer. 2023-11-23 23:22:08 +02:00
Pedro J. Estébanez bfe66ab7cd Fixup thread-owned lambda bookkeeping on thread exit (take 2) 2023-11-23 18:50:20 +01:00
Yuri Sizov bc1949d797 Correctly check scripts that must inherit `EditorPlugin`
Also updates some error messages related to this kind of check
across the codebase.
2023-11-23 16:24:43 +01:00
kobewi 1de0415118 Don't abort loading when ext_resource is missing 2023-11-22 12:13:32 +01:00
Pedro J. Estébanez fe4850c0d0 Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
bruvzg 932174fedf
[Editor] Add option to override editor UI layout direction. 2023-11-17 14:56:45 +02:00
Rémi Verschelde 47c7abc212
Merge pull request #84973 from dsnopek/gdextension-fix-compat-hashes
Check that `GDExtensionCompatHashes` are valid when generating `extension_api.json`
2023-11-16 14:53:39 +01:00
Rémi Verschelde 6ae6cc0bf5
Merge pull request #84815 from TokageItLab/array-animation
Rework blending method in `Variant` animation for `Int`/`Array`/`String`
2023-11-16 14:52:00 +01:00
David Snopek 5cf6d08dda Check that GDExtensionCompatHashes are valid when generating extension_api.json 2023-11-16 06:40:06 -06:00
Silc Lizard (Tokage) Renew 80c9533810 Rework blending method in Variant animation for Int/Array/String 2023-11-16 21:37:18 +09:00
Alistair Leslie-Hughes 5b6f641e99 Fix sizeof usage for Variant pointers in alloca
Coverity report this as a non portable usage of sizeof
2023-11-16 07:13:14 +11:00
Saracen f392a9c4f8 Fix CACHE_MODE_REPLACE 2023-11-15 18:55:20 +00:00
Rémi Verschelde dcee5cf9fa
Merge pull request #84884 from akien-mga/donors-sync-new-tiers
Donors: Change tiers to match Dev Fund, sync latest data
2023-11-14 19:31:50 +01:00
Rémi Verschelde a28476d1cd
Merge pull request #84847 from RandomShaper/lang_init_term
Let languages init & finish run without locks held
2023-11-14 19:31:37 +01:00
Rémi Verschelde ff5ac866e8
Donors: Change tiers to match Dev Fund, sync latest data
The new list includes all donors listed on fund.godotengine.org,
together with the ones still on Patreon on matching tiers.

We haven't yet updated Patreon tiers to match the Dev Fund, so donors
who used to be listed under "Silver donors" are now grandfathered under
the "Gold members" category from the Dev Fund.
2023-11-14 15:40:44 +01:00
Rémi Verschelde 40cdd22d57
Merge pull request #84873 from bruvzg/locale_rempas
Fix remapped font reloading on locale change.
2023-11-14 12:17:39 +01:00
bruvzg 8b2260544a
Fix remapped font reloading on locale change. 2023-11-13 21:25:41 +02:00
Pedro J. Estébanez f05f8c399e Let languages init & finish run without locks held 2023-11-13 16:06:48 +01:00
kobewi 4296f0a771 Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
Rémi Verschelde 404c995ab3
Merge pull request #84795 from TheSofox/prevent-property-change-output-spam
Reduced output spam from rapid property changes
2023-11-12 23:00:31 +01:00
Rémi Verschelde 2bcc2a3cd0
Merge pull request #84791 from akien-mga/fix-translation-remapping-check
Fix translation remapping check for imported resources
2023-11-12 23:00:08 +01:00
Sofox 4006397339 Reduced output spam from rapid property changes 2023-11-12 14:49:51 +00:00
Rémi Verschelde 2729a78fd7
Fix translation remapping check for imported resources
Fixes #81660.
2023-11-12 13:17:12 +01:00
Rémi Verschelde 747bff0bff
Merge pull request #84685 from KoBeWi/TIWAGOS
Rework input actions to be reliable
2023-11-12 12:15:07 +01:00
Rémi Verschelde 8928b2044b
Merge pull request #80281 from KoBeWi/unacceptable
Assign temporary path to preloaded resources
2023-11-12 12:13:55 +01:00
Rémi Verschelde ba713c80df
Fix various typos with codespell
Using 2.2.7.dev51+geb4a58fe.
2023-11-11 23:01:24 +01:00
Rémi Verschelde 96fa86f9a0
Merge pull request #84557 from TheSofox/undo-history-sync-fix
Fix for stopping the Undo History being desynchronised from actual Undo queue
2023-11-10 21:55:46 +01:00
kobewi d9d0cfaf38 Rework input actions to be reliable 2023-11-10 15:24:04 +01:00
Sofox 662522ae5a Fix for stopping the Undo History being desynchronised from actual Undo queue. 2023-11-10 13:04:12 +00:00
Rémi Verschelde dfe2df989d
Merge pull request #84493 from bruvzg/gde_ios_static_fix
[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks.
2023-11-10 10:44:56 +01:00
kobewi a3627b6e37 Assign temporary path to preloaded resources 2023-11-10 00:43:30 +01:00
Rémi Verschelde b06fe0d574
Merge pull request #84620 from dsnopek/gdextension-library-path-absolute
Change `GDExtension`'s `library_path` back to an absolute path
2023-11-09 20:04:45 +01:00
bruvzg d4d5d68eda
[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks. 2023-11-09 20:04:40 +02:00
David Snopek 09fcc3a1ad Change `GDExtension`'s `library_path` back to an absolute path 2023-11-09 11:24:57 -06:00
Rémi Verschelde c2246a5a6f
Merge pull request #84668 from YuriSizov/gui-dont-warn-when-popup-subs-are-nameless
Allow auto-generated node names in `PopupMenu::add_submenu_item`
2023-11-09 18:10:35 +01:00
Rémi Verschelde 19db9308ff
Merge pull request #84657 from RandomShaper/lang_srv_threading
Make languages bookkeeping thread-safe
2023-11-09 18:09:01 +01:00
Pedro J. Estébanez f3e96a8548 Make languages bookkeeping thread-safe 2023-11-09 18:03:43 +01:00
Yuri Sizov edcad2ea88 Allow auto-generated node names in `PopupMenu::add_submenu_item` 2023-11-09 17:12:41 +01:00
Rémi Verschelde aaafc69132
Merge pull request #84513 from bruvzg/x11_fallback_and_spam
[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam.
2023-11-09 11:46:36 +01:00
Rémi Verschelde ce53362f98
Merge pull request #83670 from raulsntos/notification-predelete-cleanup
Add `NOTIFICATION_PREDELETE_CLEANUP` notification to fix C# `Dispose()`
2023-11-09 11:45:49 +01:00
kobewi 275e9d7028 Keep Variant type after zero() 2023-11-08 12:13:36 +01:00
bruvzg f3d4f5a77e
[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam. 2023-11-06 12:40:44 +02:00
jsjtxietian 8f6e8ef0d7 clean unnecessay copy detected by clang-tidy 2023-11-06 16:22:32 +08:00
MewPurPur 931928feb9 Optimize String.humanize_size() 2023-11-05 02:42:54 +02:00
Aaron Franke 58076b9ccb
Implement glTF compat version system for files from older Godot versions 2023-11-03 12:07:25 -05:00
Yuri Sizov b733901e9e Merge pull request #84354 from RandomShaper/gdext_no_cache_doc
Polish & fix editor help cache generation
2023-11-02 20:34:22 +01:00
Yuri Sizov 1b42673b42 Merge pull request #84315 from dsnopek/gdextension-windows-modification-time
GDExtension: Save and compare modification times separately for reload
2023-11-02 20:34:15 +01:00
Wilson E. Alvarez dbc49d2a68
Add const references in String class 2023-11-02 13:49:39 -04:00
David Snopek f86054e3a0 GDExtension: Save and compare modification times separately for reload 2023-11-02 08:29:22 -05:00
Pedro J. Estébanez a1d8fc1af9 Polish & fix editor help cache generation
- Isolated the generation of extensions's docs. They're now not cached and refreshed as needed.
- Removed superfluous sorting of the class list.
- Removed some superfluous/unused elements.
- Renamed some items for clarity.
2023-11-02 13:46:37 +01:00
Thomas ten Cate 2263d94cc3 Add comment why off-by-one error is hard to fix
See #83843

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-11-01 11:14:13 +01:00
Rémi Verschelde a3e4c4f41c
Merge pull request #84155 from AThousandShips/encode_fix
Prevent `encode_variant` doing `memcpy` from `nullptr`
2023-10-30 23:19:22 +01:00
K. S. Ernest (iFire) Lee 9877fa5058 Fix uninitialized variable in Image::fix_alpha_edges()
`core\io\image.cpp:3776:33: error: 'closest_color[0]' may be used uninitialized [-Werror=maybe-uninitialized]`
2023-10-29 22:59:03 -07:00
A Thousand Ships 210461f2ed Prevent `encode_variant` doing `memcpy` from `nullptr` 2023-10-29 18:06:21 +01:00
BlueCube3310 6ed1731746 Use platform-specific methods for FileAccess reading and writing 2023-10-29 17:34:18 +01:00
Danil Alexeev b04263644c
Core: Allow methods of built-in `Variant` types to be used as Callables 2023-10-25 15:53:52 +03:00
Rémi Verschelde f7c43a8a19
Merge pull request #83800 from dsnopek/gdextension-callable-custom-object-id
GDExtension: Use `ObjectID` when creating custom callable
2023-10-25 10:29:58 +02:00
Rémi Verschelde e0b23ac420
Merge pull request #83845 from akien-mga/sync-gamecontrollerdb
Sync controller mappings DB with SDL2 community repo
2023-10-24 10:54:48 +02:00
Rémi Verschelde a1fd0b9d8a
Merge pull request #83782 from timothyqiu/self-awareness
Fix heap-use-after-free when resource loaded with `load_threaded_request` is never fetched
2023-10-24 10:54:31 +02:00
Rémi Verschelde bc5d5978ea
Merge pull request #83695 from YuriSizov/core-lock-and-key
Improve threading in ClassDB and EditorHelp
2023-10-24 10:54:19 +02:00
Rémi Verschelde 792afd2cad
Merge pull request #83588 from voidedWarranties/fix_sle_validate
Add `path` option to `ScriptLanguageExtension::_validate`
2023-10-24 10:54:11 +02:00
Rémi Verschelde d3c0a7d598
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@eb831f75ab

Fixes #83552.
2023-10-23 16:11:38 +02:00
David Snopek b0a33cac7c GDExtension: Use ObjectID when creating custom callable 2023-10-23 09:05:17 -05:00
Haoyu Qiu dc7e309f48 Fix heap-use-after-free when resource loaded with load_threaded_request is never fetched
Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2023-10-23 16:21:17 +08:00
voidedWarranties e8309dd192 Add `path` option to `ScriptLanguageExtension::_validate` 2023-10-22 21:49:34 -07:00
Rémi Verschelde 542f6e10eb
Merge pull request #83734 from MarioLiebisch/fix-extension-load-error
GDExtension: Fixed error on loading extensions
2023-10-22 12:12:17 +02:00
Rémi Verschelde 14913f178b
Merge pull request #83434 from Chubercik/optimize_triangulate_delaunay
Update `triangulate_delaunay()` to avoid needless reallocations
2023-10-22 12:11:53 +02:00
Mario Liebisch f2bcd7d61f
GDExtension: Fixed error on loading extensions
Previously, before loading an extension, the editor just tried to
retrieve the extension by path to test if it's been loaded already.

While this is handled gracefully, it ignored an error thrown inside
`GDExtensionManager::get_extension()`, that would essentially still
report a not yet loaded extension to the engine's log:

```
ERROR: Condition "!E" is true. Returning: Ref<GDExtension>()
   at: GDExtensionManager::get_extension (core\extension\gdextension_manager.cpp:165)
```

This change actively checks whether the extension path is known and only
then proceeds to actually return the already loaded extension or loads
and returns the new one otherwise.
2023-10-21 17:00:18 +02:00
Yuri Sizov 9b03fb36f9 Improve threading in ClassDB and EditorHelp 2023-10-20 22:14:04 +02:00
Rémi Verschelde f68fa0fedf
Merge pull request #83681 from dsnopek/gdextension-iter-get
GDExtension: Fix `variant_iter_get()` actually calling `iter_next()`
2023-10-20 22:02:51 +02:00
Rémi Verschelde e6e9b04aab
Merge pull request #81322 from johnnyw/android_fix_joypad_trigger_range
Android: Fix joypad trigger value range
2023-10-20 22:02:00 +02:00
John Watson d413a02079 Android: Fix joypad trigger value range
`Input::joy_axis` converts trigger values to be between 0.0f to 1.0f by default. This is not needed for Android, as values are already within that range, as per Android documentation: https://developer.android.com/reference/android/view/MotionEvent#AXIS_RTRIGGER

This patch prevents this conversion on Android, which caused L2 and R2 triggers to get stuck pressed. https://github.com/godotengine/godot/issues/79263
2023-10-20 11:30:20 -07:00
David Snopek b14f359c94 GDExtension: Fix `variant_iter_get()` actually calling `iter_next()` 2023-10-20 10:07:46 -05:00
Rémi Verschelde a63bff4ce4
Merge pull request #83619 from YuriSizov/core-our-vessel-only-has-one-node-left
Fix StringName leaks in VariantParser
2023-10-20 15:11:24 +02:00
Rémi Verschelde 01a8064760
Merge pull request #83583 from anrp/anrp/gdvirtboth
Allow coexistence of GDScript and GDExtension virtual methods in the same object
2023-10-20 15:09:27 +02:00
Raul Santos 9750e49c57
Add `NOTIFICATION_PREDELETE_CLEANUP` notification
New notification sent after `NOTIFICATION_PREDELETE` to let Objects cleanup at the very end, it should be the last notification sent.
2023-10-20 13:43:42 +02:00
Yuri Sizov 4952d37f4b Fix StringName leaks in VariantParser 2023-10-19 17:13:15 +02:00
anrp 4c33c60500 Allow coexistance of GDScript and GDExtension virtual methods in the same object
Resolves https://github.com/godotengine/godot-cpp/issues/1224
2023-10-19 10:21:26 -04:00
Yuri Sizov 582ed157b5 Fix StringName leaks in GDExtension, core, and editor themes 2023-10-18 17:36:20 +02:00
Rémi Verschelde e6d488f233
Merge pull request #81196 from georgwacker/add-audiosession-options
Add project settings for AVAudioSessionCategory on iOS
2023-10-17 16:12:49 +02:00
Georg Wacker fcc500ea41 Add project settings for AVAudioSessionCategory on iOS 2023-10-17 12:35:49 +02:00
Emmanuel Leblond fd33c7b32f
Merge pull request #83415 from touilleMan/fix-comment-gdextension_interface
Fix comment in `gdextension_interface.h`
2023-10-16 21:42:01 +02:00
Emmanuel Leblond 5aa9f1ce64
Fix comment in gdextension_interface.h 2023-10-16 21:40:45 +02:00
Rémi Verschelde 3bc1c9b5e0
Merge pull request #82797 from RandomShaper/fix_rbmap
Fix `RBMap`'s, iterator-based, `remove()`
2023-10-16 20:16:16 +02:00
Rémi Verschelde eb9903b4ce
Merge pull request #83285 from dsnopek/gdextension-double-reload
GDExtension: Prevent issues with the editor trying to reload GDExtensions through its usual mechanism
2023-10-16 18:44:51 +02:00
Rémi Verschelde 50212ecfdb
Merge pull request #78882 from dalexeev/gds-fix-utility-func-err-msg
GDScript: Fix incorrect error message for utility functions
2023-10-16 18:43:11 +02:00
Danil Alexeev 0c2202c56e
GDScript: Fix incorrect error message for utility functions 2023-10-16 14:09:57 +03:00
Jakub Marcowski c33e291474 Update `triangulate_delaunay()` to avoid needless reallocations 2023-10-16 12:37:57 +02:00
Jakub Marcowski bc78c832e9 Expose 3D Delaunay tetrahedralization in `Geometry3D` 2023-10-16 11:48:49 +02:00
ErezShahaf ccb8ea613a
Fix `Input.is_action_just_pressed` flicker on joypad axes
Pressed tick assignments were in the wrong scope, resulting in updating
`pressed_frame` even when it shouldn't and therefore the `just_pressed`
would return true every time that the strength changes and not only when
there's a new valid press.

Fixes #81975.
2023-10-16 11:41:56 +02:00
Rémi Verschelde c7b75c0226
Merge pull request #83318 from rburing/gdextension_dump_brief_description
Add brief description in GDExtension API dump with docs
2023-10-16 10:41:23 +02:00
Rémi Verschelde 4a6e8dc57b
Merge pull request #83146 from pancelor/fix-tilemap-liveupdate
Fix tilemap live editing while game is running
2023-10-16 10:39:48 +02:00
pancelor d66b1752b8 Fix tilemap live editing while game is running 2023-10-14 18:54:03 -07:00
Ricardo Buring c87b2a606e Add brief description in GDExtension API dump with docs
Also rename the "documentation" key to "description" for internal
consistency.
2023-10-14 12:06:37 +02:00
David Snopek 16a86b9604 GDExtension: Prevent issues with the editor trying to reload GDExtensions through its usual mechanism 2023-10-13 13:24:29 -05:00
Rémi Verschelde 51f81e1c88
Merge pull request #82957 from bruvzg/fs_case_check
Add method to check if filesystem is case sensitive.
2023-10-13 12:55:35 +02:00
Thaddeus Crews d8fdd419fa
Apply missing flag to vector4/projection 2023-10-12 11:18:45 -05:00
Jakub Marcowski cb954c6bab Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to` 2023-10-12 13:46:49 +02:00
Paul Joannon bf3f6e3b55
Error handling for `FileAccess.get_file_as_*`
- Assign last error in said `FileAccess.get_file_as_bytes` and `FileAccess.get_file_as_string`
- Document error handling for said methods
2023-10-11 18:52:16 +02:00
Rémi Verschelde b40d90d333
Merge pull request #83107 from dsnopek/validated-method-vararg-message
GDExtension: Fix incorrect error message about vararg methods
2023-10-10 22:51:41 +02:00
Rémi Verschelde feb6ea21dd
Merge pull request #83054 from dsnopek/gdextension-validated-call-always-ret-pointer
GDExtension: Use correct return pointer for validated calls that return `Variant`
2023-10-10 22:49:41 +02:00
David Snopek 87cb0bfa50 GDExtension: Fix incorrect error message about vararg methods 2023-10-10 08:46:25 -05:00
David Snopek 88b6fee547 GDExtension: Use correct return pointer for validated calls that return `Variant` 2023-10-10 08:31:08 -05:00
Rémi Verschelde 71a8ac41fb
Merge pull request #72751 from dalexeev/doc-comment-color
Highlight doc comments in a different color
2023-10-09 23:21:54 +02:00
Rémi Verschelde a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
Rémi Verschelde 336260b7b3
Merge pull request #83002 from AThousandShips/safety_check
Replace `sanity` with `safety` for checks
2023-10-09 15:36:49 +02:00
Rémi Verschelde 35ede42d1d
Merge pull request #82695 from maiself/object-less-callables-fixes
Fixes to allow object-less callables throughout Godot
2023-10-09 15:32:38 +02:00
bruvzg 97bcd8a631 Add method to check if filesystem is case sensitive. 2023-10-09 11:00:15 +03:00
Danil Alexeev de7cbe8789
Highlight doc comments in a different color 2023-10-08 19:26:10 +03:00
A Thousand Ships f18aa00e85 Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00
A Thousand Ships 034c0f1624 Replace `sanity` with `safety` for checks 2023-10-08 16:22:24 +02:00
Mai Lavelle 5e15586ec2 Fixes to allow object-less callables throughout Godot
This fixes #81887
2023-10-06 16:31:35 -04:00
Rémi Verschelde a6a2d0d159
Merge pull request #82794 from dsnopek/gdextension-validated-call
GDExtension: Convert `validated_call()` to `ptrcall()` (rather than `call()`)
2023-10-06 16:50:57 +02:00
Rémi Verschelde 7c56631419
Merge pull request #82861 from mihe/gdext-entry-false
Fix extensions loading/initializing even when entry point fails
2023-10-05 22:50:35 +02:00
Mikael Hermansson 5c6353ae17 Fix extensions loading/initializing even when entry point fails 2023-10-05 18:24:58 +02:00
Rémi Verschelde af232e63de
Merge pull request #82842 from YuriSizov/gdext-icons-are-relative-maaaan
Resolve relative icon paths for GDExtensions
2023-10-05 16:32:40 +02:00
Yuri Sizov d427851013 Resolve relative icon paths for GDExtensions 2023-10-05 12:49:31 +02:00
Rémi Verschelde c2b916751d
Merge pull request #82786 from theraot/donotreplacestartingdigitwithunderscore
Do not replace starting digit with underscore when making identifier
2023-10-05 12:29:42 +02:00
kobewi 09b30be86d Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
Rémi Verschelde c7ed5d795e
Merge pull request #82799 from CedNaru/feature/expose_free_instance_binding
Expose `Object::free_instance_binding()` to GDExtension
2023-10-05 10:10:58 +02:00
Ced Naru 0a246e9b54 expose Object::free_instance_binding to GDExtension 2023-10-04 19:24:37 +02:00
Pedro J. Estébanez 5c81236047 Fix RBMap's, iterator-based, remove() 2023-10-04 18:58:28 +02:00
Danil Alexeev ed0b3c08e1
Core: Fix `Object::has_method()` for script static methods 2023-10-04 19:44:32 +03:00
David Snopek 55596eaac6 GDExtension: Convert `validated_call()` to `ptrcall()` (rather than `call()`) 2023-10-04 10:53:17 -05:00
Alfonso J. Ramos 5cd7ca0ccc Do not replace starting digit with underscore when making identifier 2023-10-04 08:05:04 -05:00
Yuri Roubinski 04bb89c0bd Add isometric cell shape mode to `AStarGrid2D`. 2023-10-03 21:04:03 +03:00
Rémi Verschelde dbd4c79c38
Merge pull request #82682 from dsnopek/gdextension-dont-deprecate-script-category
GDExtension: Don't deprecate old method of getting script category
2023-10-03 17:26:41 +02:00
Rémi Verschelde 5efbed51cc GDScript: Improve error messages for invalid indexing
These errors are very common when using an invalid property name
or calling on an object of the wrong type, and the previous message
was a bit cryptic for users.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Co-authored-by: golfinq <golfinqz@gmail.com>
2023-10-02 14:23:11 -04:00
Jakub Janšta 74c937079c Add type_string() utility 2023-10-02 17:41:20 +02:00
David Snopek cbf939e121 GDExtension: Don't deprecate old method of getting script category 2023-10-02 09:23:27 -05:00
Rémi Verschelde 98d9119cee
Merge pull request #82603 from kkolyan/82601_fix_reload_loop
Fix inconsistent `last_modified_time` handling in GDExtension
2023-10-02 13:16:47 +02:00
Rémi Verschelde 5fe97c5844
Merge pull request #82441 from akien-mga/web-clarify-get_unique_id
Web: Clarify that `OS.get_unique_id` is not supported
2023-10-02 13:16:31 +02:00
Rémi Verschelde e95b7e84a4
Merge pull request #80844 from dalexeev/fix-callable-expected-argc
Fix expected argument count for `Callable` call errors
2023-10-02 13:15:53 +02:00
etti 3a39de4e2f Add rotate_toward and angle_difference to GDScript and C# 2023-10-01 22:19:42 +02:00
kkolyan 43f92e4752 Fix inconsistent last_modified_time handling (prevent GDExtension reload spam on Windows 10) 2023-10-01 22:05:57 +04:00
Danil Alexeev aff767ef07
Fix expected argument count for `Callable` call errors 2023-09-29 20:00:10 +03:00
风青山 e705aa4550 Fix not refitting upward from leaf nodes.
Previously, the wrong node id (root node id) was used. Dirty leaf nodes
do not actually recalculate aabb.

Additionally, when requesting a new leaf, mark `dirty` as `false` in `clear()`.

Make sure to only mark the leaf as **dirty** when shrinking the border of
the leaf when removing items.

In other cases, the leaf node's aabb will get the correct result immediately.
1. When adding an item, the leaf nodes will be calculated immediately.
2. Removing the item within the border of the leaf node has no effect on the
original aabb.
2023-09-28 20:27:51 +08:00
Yuri Sizov 5f53ec9129 Merge pull request #78995 from Gallilus/master
Allow implementing `get_class_category` in GDExtension
2023-09-27 19:07:50 +02:00
David Cambré 531f56e830 add GDExtensionScriptInstanceGetClassCategory
Change GetClassCategory so it is handled in native directly
2023-09-27 17:45:48 +02:00
Rémi Verschelde 0a10f09ce4
Web: Clarify that `OS.get_unique_id` is not supported
Remove the base error message in `OS`, we no longer really error out this
way for not implemented methods. Instead, each platform should override them
to provide the context they want.

Fixes #82439.
2023-09-27 15:17:45 +02:00
Rémi Verschelde ec62b8a3ee
Merge pull request #82436 from Rindbee/fix-axis-being-mixed-up
Fix axis getting mixed up when split leaf
2023-09-27 14:03:51 +02:00
Rémi Verschelde d616c3ecd0
Merge pull request #82408 from hpvb/fix-import-crash
Fix Image import crash
2023-09-27 14:03:47 +02:00
Rémi Verschelde 737c308dcc
Merge pull request #74588 from puchik/float-variant-nan-inequality
Support numeric/binary hash comparison for floats derived from Variants (as well as existing semantic comparison)
2023-09-27 14:03:34 +02:00
Rémi Verschelde 19057c07bc
Merge pull request #67080 from Mickeon/resource-virtual-local-to-scene-setup
Reimplement Resource.`_setup_local_to_scene` & deprecate signal
2023-09-27 14:03:28 +02:00
风青山 0156860ad5 Fix axis getting mixed up when split leaf 2023-09-27 17:56:12 +08:00
Hein-Pieter van Braam b5705958e6 Fix import crash
I was trying to import a solid colored metal/roughness texture that
worked in Godot 4.1.1 but failed to load on master. I eventually tracked
it down to this: to_x and to_y can be 0, which then leads them to be -1
later, which then causes ofs to overflow.

Some of these cases were hidden because of the use of Vector so we were
just happily scribbling in ram elsewhere.

Switched to LocalVector as it made debugging a bit easier.
2023-09-26 23:50:50 +02:00
Rémi Verschelde 251fb83d53
Merge pull request #82331 from rburing/gdextension_dump_docs
Optionally include documentation in GDExtension API dump
2023-09-26 22:46:34 +02:00
Ricardo Buring 8ee04c5f87 Optionally include documentation in GDExtension API dump 2023-09-26 21:39:24 +02:00
Rémi Verschelde da91cf9367
Merge pull request #82347 from SaracenOne/dir_access_checks
Add error checks for DirAccess creation
2023-09-26 16:36:47 +02:00
Rémi Verschelde 666a92c7c2
Merge pull request #82244 from SaracenOne/fix_dependency_error_popup
Fix missing dependency warning popup
2023-09-26 13:45:23 +02:00
Rémi Verschelde 017541bcec
Merge pull request #80527 from raulsntos/dotnet/generate-compat-methods-from-classdb
C#: Generate and use compat methods
2023-09-26 13:44:52 +02:00
Rémi Verschelde 3ec673085b
Merge pull request #79523 from aaronfranke/is-conformal
Add `is_conformal` method to Basis and Transform2D
2023-09-26 13:44:41 +02:00
Rémi Verschelde 7e67b496ff
Merge pull request #82332 from Sauermann/fix-struct-type
Fix type of `notification_func`
2023-09-26 08:32:15 +02:00
Rémi Verschelde 7dccb9e039
Merge pull request #80796 from smix8/navgenerator_2d_4.x
Add 2D navigation mesh baking
2023-09-26 08:17:58 +02:00
Rémi Verschelde 55dfbd7761
Merge pull request #80284 from dsnopek/gdextension-hot-reload
Implement reloading of GDExtensions
2023-09-26 08:17:28 +02:00
David Snopek 2733a6f762 Implement reloading of GDExtensions 2023-09-25 22:10:17 -05:00
Saracen 0b0a6109b6 Make notify_dependency_error only defer calls if called from secondary threads. 2023-09-26 03:36:11 +01:00
Saracen 3f4513d4de Add error checks for DirAccess creation. 2023-09-26 03:07:43 +01:00
Markus Sauermann d2bcde0407 Fix type of notification_func 2023-09-25 23:37:13 +02:00
Rémi Verschelde 023b6b30c1
Merge pull request #73813 from groud/improve_y_sort_performances
Greatly improve Y-sort performance on TileMaps
2023-09-25 22:47:22 +02:00
smix8 0ee7e3102b Add 2D navigation mesh baking
Adds 2D navigation mesh baking.
2023-09-25 19:48:14 +02:00
Gilles Roudière 30b94bb8ab Improve TileMap Y-sorting performance 2023-09-25 18:49:04 +02:00
Rémi Verschelde 9750876d7a
Merge pull request #80962 from YuriSizov/godot-the-editor-engine
Differentiate between core and editor-only singletons
2023-09-25 18:38:17 +02:00
Rémi Verschelde 82f6e9be5e
Merge pull request #82297 from sadikkuzu/master
Fix typo in `heuristic_euclidian` helper in AStarGrid2D
2023-09-25 17:18:55 +02:00
Rémi Verschelde e4cfd4e26a
Merge pull request #82195 from AThousandShips/radian_fix
Replace `radians` range hint with `radians_as_degrees`
2023-09-25 17:18:38 +02:00
Rémi Verschelde d759f91f8d
Merge pull request #81101 from 398utubzyt/dotnet/abstract-class-support
C#: Add abstract class support
2023-09-25 17:18:05 +02:00
Rémi Verschelde 1a0e653d7f
Merge pull request #78573 from dalexeev/editor-create-script-class-name
Editor: Remove unused Class Name field from Create Script dialog
2023-09-25 17:17:46 +02:00
SADIK KUZU a8ff5f086d Fix typo in `heuristic_euclidian` helper in AStarGrid2D 2023-09-25 14:33:22 +03:00
A Thousand Ships e45927b2f2 Replace `radians` range hint with `radians_as_degrees` 2023-09-25 08:50:19 +02:00
Rémi Verschelde 0b4959bdf0
Merge pull request #82203 from KoBeWi/shortcuts_under_pressure
Make InputEventShortcut always pressed
2023-09-24 23:36:09 +02:00
Rémi Verschelde d8c31155a8
Merge pull request #82191 from dsnopek/gdextension-redundant-hash-check
GDExtension: Remove redundant method bind hash check
2023-09-24 23:35:45 +02:00
Rémi Verschelde 40b48b13ee
Merge pull request #78580 from Bromeon/feature/gdextension-stringname-ctor
Add GDExtension function to construct StringName directly from char*
2023-09-24 23:30:04 +02:00
Jan Haller c770937db5 More precise documentation for GDExtension String constructors (bytes vs. character count) 2023-09-24 20:57:58 +02:00
Jan Haller 43be9fa0c8 Fix platform-dependent hashing for char* and wchar_t*
Since char/wchar_t can be either signed or unsigned, its conversion to uint32_t leads to different values depending on platform.
In particular, the same string represented as char* (Latin-1; StringName direct construction) or uint32_t (UTF-8; constructed
via String) previously resulted in different hashes.
2023-09-24 20:57:57 +02:00
Jan Haller ed3015e979 GDExtension: construct StringName directly from char*
So far, an indirection via String was necessary, causing at least 2 allocations and copies (String; String inside StringName).
Since StringNames often refer to string literals, this allows them to be directly constructed from C strings.

There are two formats: Latin-1 and UTF-8.

The Latin-1 constructor also provides the `p_is_static` flag: when the source has static storage duration, no copy/allocation will be needed.
However, the extension developer needs to uphold this lifetime guarantee.
2023-09-24 18:18:05 +02:00
Rémi Verschelde e40b0b3ed8
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@fc4b33c872
2023-09-24 15:51:12 +02:00
kobewi 90a0b19301 Make InputEventShortcut always pressed 2023-09-23 19:43:07 +02:00
David Snopek 0967fe6217 GDExtension: Remove redundant method bind hash check 2023-09-23 08:48:33 -05:00
Rémi Verschelde 6fc1d50db3
Merge pull request #81521 from dsnopek/method-bind-default-argument-hash-fix
Fix method hashes with default arguments
2023-09-22 22:03:30 +02:00
David Snopek 0d13727c97 Fix method hashes with default arguments 2023-09-21 12:39:04 -05:00
Rémi Verschelde 59139df16e
Merge pull request #81986 from spazzylemons/master
Remove unnecessary line from Projection::get_z_far
2023-09-20 18:55:32 +02:00
Rémi Verschelde 6df12fe187
Merge pull request #80671 from fuzzybinary/gdextension-virtuals
Add functions for non-ptr style virtual calls in GDExtension
2023-09-20 18:55:05 +02:00
Matthew 9f21dfbafd
Remove unnecessary line from Projection::get_z_far
Removes a line from Projection::get_z_far that flips the normal of a plane.
While this may be required for similar code elsewhere in the file, this is
unnecessary here, as only the length of the normal is used and not the
direction. Flipping the normal does not change its magnitude and therefore is
unnecessary in this case.
2023-09-20 10:48:37 -04:00
Rémi Verschelde 54748f23dd
Merge pull request #74142 from bitsawer/mipmap_api
Expose and document `Image.get_mipmap_count()`
2023-09-20 15:18:15 +02:00
Rémi Verschelde c36f6f87e6
Merge pull request #81917 from AThousandShips/alloc_fix
Fix allocation size overflow check in `CowData`
2023-09-20 13:09:55 +02:00
Jeff Ward 60851af4da Add functions for non-ptr style virtual calls in GDExtension
This adds two functions to `GDExtensionClassCreationInfo` that allow for developers to supply a generic virtual call function along with user data to be sent to that call.

If `get_virutal_call_data_func` is not null, extensions call this function to get user data to pass to a supplied `call_virtual_with_data_func`. Both must be provided is one is provided.

If `get_virtual_call_data_func` is null, Godot falls back to the old `get_virtual_func` logic.

Fixes #63275

Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-09-19 22:33:32 -04:00
Raul Santos 5f6082a96b
C#: Generate and use compat methods
- Implements `ClassDB::get_method_list_with_compatibility` to retrieve all methods from a class including compat methods.
- C# bindings generator now also generates compat methods.
- All generated C# methods now use `ClassDB::get_method_with_compatibility`.
2023-09-19 20:35:11 +02:00
Danil Alexeev 1621110e2d
Core: Some code style improvements to `AStarGrid2D` 2023-09-19 17:20:38 +03:00
A Thousand Ships c48b189e14 Fix allocation size overflow check in `CowData` 2023-09-19 16:12:02 +02:00
bitsawer 16c3a19d91 Expose and document Image.get_mipmap_count() 2023-09-19 14:34:59 +03:00
Rémi Verschelde 8dfc3f1864
Merge pull request #79005 from maiself/gde-custom-callable
Allow CallableCustom objects to be created from GDExtensions (extended)
2023-09-19 09:02:49 +02:00
Rémi Verschelde 7bb80b1525
Merge pull request #81741 from KoBeWi/vectoring_to_the_MAXXX
Add `Vector2/3/4i.MAX` and `MIN`
2023-09-17 14:47:52 +02:00
Rémi Verschelde 61df1deb61
Merge pull request #80075 from Bromeon/gdextension/optimize-ptrcalls
GDExtension: `PtrToArg::convert()` uses const-reference where possible
2023-09-17 14:46:13 +02:00
kobewi adc930baee Add Vector2/3/4i.MAX and MIN 2023-09-16 21:52:13 +02:00
398utubzyt 2df37a237a C#: Abstract script class support 2023-09-15 20:35:25 -07:00
kobewi cd0aaab48c Cleanup some GLOBAL_DEFs 2023-09-15 21:32:23 +02:00
Aaron Franke 56806ffeed
Add `is_conformal` method to Basis and Transform2D 2023-09-13 17:20:30 -05:00
David Snopek 6554ccf86d GDExtension: Delete left-over DLL copy before making a new copy 2023-09-12 09:57:40 -05:00
Rémi Verschelde cc61c9d63d
Merge pull request #81487 from AThousandShips/null_check_core
[Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-12 12:02:02 +02:00
Rémi Verschelde 38ca83e16f
Merge pull request #81464 from AcatXIo/fix-sign-nan
Fix `SIGN(NAN)` returning 1
2023-09-12 12:01:39 +02:00
Danil Alexeev 26ce861910
Editor: Remove unused Class Name field from Create Script dialog 2023-09-12 12:49:56 +03:00
A Thousand Ships 893f889d74 [Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-11 19:45:49 +02:00
Rémi Verschelde 43c7e8d3b5
Merge pull request #81515 from dsnopek/gdextension-validate-property-object
Allow implementing `Object::_validate_property()` from GDExtension
2023-09-11 15:40:05 +02:00
Rémi Verschelde 5f5ca23586
Merge pull request #81170 from KoBeWi/step_input
Prevent axis-based actions from getting stuck
2023-09-11 15:37:42 +02:00
Rémi Verschelde 786dab42fd
Merge pull request #70329 from Daylily-Zeleen/daylily-zeleen/register_internal_class
Allow GDExtension to register unexposed classes.
2023-09-11 15:35:31 +02:00
David Snopek abef8e3874 Allow implementing `Object::_validate_property()` from GDExtension 2023-09-10 11:17:59 -05:00
Micky 79ce0c6e80 Reimplement Resource.`_local_to_scene_setup` & remove workaround
Reimplements the virtual method _setup_local_to_scene, lost in #51970

Also deprecates the redundant `setup_local_to_scene_requested` signal.
2023-09-09 13:51:12 +02:00
AcatXIo 7d69a5ba50 Fix sign(NAN) returning 1.
Fixes #79036. sign(NAN) now returns 0.
This should not impact performance much in any way.
Adds a test for the NAN case. Updates the documentation to clarify the new behavior.
2023-09-09 11:30:11 +02:00
Aaron Franke 6f7eccc758
Add a type conversion method to Variant Utility and expose to scripting 2023-09-08 10:12:48 -05:00
Rémi Verschelde 8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.

So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
Rémi Verschelde 7663c69922
Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself
Extract `ScriptInstance` into its own file to simplify includes
2023-09-07 13:53:45 +02:00
Rémi Verschelde d013fc3f03
Merge pull request #81304 from ajreckof/Change-precedence-in-rules-to-make-location-after-proper-casing-
Change precedence in rules to make location after proper casing.
2023-09-07 13:52:08 +02:00
Rémi Verschelde d1c94eef06
Merge pull request #81261 from dsnopek/gdextension-validate-property
Allow implementing `ScriptInstance::validate_property()` from GDExtension
2023-09-07 13:51:44 +02:00
Yuri Sizov d8ff69d53c Extract ScriptInstance to simplify includes
This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.

This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Rémi Verschelde 0a7f75ec7b
Merge pull request #80740 from m4gr3d/godot_android_plugin_refactor_main
Godot Android plugin re-architecture
2023-09-06 00:09:07 +02:00
ajreckof 19632eaf50 Change precedence in rules to make location after proper casing. 2023-09-05 16:16:21 +02:00
bruvzg 2b3bbde6da
[String] Fix string conversion for -0.0 float values. 2023-09-05 11:32:55 +03:00
David Snopek 3e7a6e058a Allow implementing `ScriptInstance::validate_property()` from GDExtension 2023-09-04 13:55:48 -05:00
kobewi a490fad82d Prevent axis-based actions from getting stuck 2023-09-04 15:47:26 +02:00
Rémi Verschelde 75de1ca768
Merge pull request #81280 from ogapo/deterministic_pcks
Fix for non-deterministic behavior in PCKPacker
2023-09-04 09:09:23 +02:00
Rémi Verschelde dd4fae6162
Merge pull request #74809 from Chaosus/completion_color_xyzw
Add coloring for completion of vector components
2023-09-04 09:06:57 +02:00
Daylily-Zeleen 41ffe5461f Allow GDExtension to register unexposed class. 2023-09-04 10:18:20 +08:00
Fredia Huya-Kouadio 8cc7739197 Godot Android plugin re-architecture 2023-09-03 17:04:10 -07:00
David Nikdel 067807c1cb Remove nondeterminism in pck_packer
PCK files (like other build products) should be deterministic based on their inputs. Removed calls to Math::rand() that are being used to generate padding.

Looks like these were introduced as part of adding encryption support, but the padding being random does not have any cryptographic significance. This can be trivially inferred since file blocks that happen to be aligned don't get padding anyway.

If there's a desire to indroduce something that functions as a nonce it should probably be added explicitly and only if encryption is enabled.
remove Math::rand() calls in editor_export_platform.cpp

follow up to make consistent with pck_packer
2023-09-03 18:14:30 -04:00
Rémi Verschelde fa3428ff25
Merge pull request #81221 from dalexeev/editor-inspector-and-signal-dock-improvements
Editor: Inspector and Signal docks improvements
2023-09-03 00:21:04 +02:00
Jan Haller 4e202bcec7 GDExtension: fix `bool` unknown in C 2023-09-02 21:04:49 +02:00
Rémi Verschelde c326914c49
Merge pull request #81206 from dsnopek/script-instance-extension-memory-bug2
GDExtension: Allocate `GDExtensionScriptInstanceInfo2` for compatibility on the heap to prevent crash
2023-09-02 14:30:36 +02:00
Danil Alexeev c33ca26e17
Editor: Inspector and Signal docks improvements 2023-09-02 08:50:28 +03:00
Daylily-Zeleen 67e1401891 Set builtin varrarg ptrcalls, called without arg. 2023-09-02 00:34:16 +08:00
Rémi Verschelde bbdd1aaa38
Merge pull request #81131 from AThousandShips/callable_fix
Fix comparison of `Callable`s with binds
2023-09-01 16:02:35 +02:00
Jcrespo 528a76486c Add inverse hyperbolic functions `asinh()`, `acosh()` & `atanh()`
GDScript has the following built-in trigonometry functions:

- `sin()`
- `cos()`
- `tan()`
- `asin()`
- `acos()`
- `atan()`
- `atan()`
- `sinh()`
- `cosh()`
- `tanh()`

However, it lacks the hyperbolic arc (also known as inverse
hyperbolic) functions:

- `asinh()`
- `acosh()`
- `atanh()`

Implement them by just exposing the C++ Math library, but clamping
its values to the closest real defined value.
For the cosine, clamp input values lower than 1 to 1.
In the case of the tangent, where the limit value is infinite,
clamp it to -inf or +inf.

References #78377
Fixes godotengine/godot-proposals#7110
2023-09-01 01:27:56 +02:00
David Snopek 83faf84ec9 GDExtension: Allocate `GDExtensionScriptInstanceInfo2` for compatibility on the heap to prevent crash 2023-08-31 15:19:31 -05:00
Mai Lavelle e0ee985f64 Allow CallableCustom objects to be created from GDExtensions
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-31 12:36:25 -04:00
Arman Elgudzhyan ee27254602 Support both semantic (by default) and numeric Variant hash comparison
Hash comparison for Variant continues to perform semantic/logical comparison with NaN's considered equal by default (to prevent #16114, #7354, #6947, #8081), but now optionally allows for numeric comparison that does not consider NaN's equal to support proper value comparison (for #72222)
2023-08-31 09:29:48 -07:00
Yuri Rubinsky 35802374ac Add coloring for completion of vector components 2023-08-30 21:13:25 +03:00
Rémi Verschelde 8edc0b43b9
Merge pull request #78634 from Sauermann/fix-notification-order
Fix `Object::notification` order
2023-08-30 08:44:36 +02:00
Markus Sauermann c4705a590b Fix Object::notification order
Previously the `p_reversed` parameter didn't influence the order
in a correct way.
Also script overridden _notification functions were not called in
the correct order.

To fix this some `notification` functions had to add a `p_reversed`
parameter.

This made it necessary to adjust cpp-bindings.

Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-30 00:15:55 +02:00
Rémi Verschelde cfe9cd5cae
Merge pull request #81126 from clayjohn/revert-dds-runtime
Revert "Implement loading DDS textures at run-time"
2023-08-29 18:42:56 +02:00
Rémi Verschelde d7ceb7f1dc
Merge pull request #81129 from KoBeWi/debug_bug
Remove debug print
2023-08-29 17:30:32 +02:00
A Thousand Ships 2caf5ae453 Fix comparison of `Callable`s with binds 2023-08-29 16:10:14 +02:00
David Snopek 39a604c9ab Exclude unexposed classes from the extension_api.json 2023-08-29 08:45:58 -05:00
kobewi 5b95935e18 Remove debug print 2023-08-29 15:34:24 +02:00
Rémi Verschelde c8c2a7e083
Merge pull request #81123 from dalexeev/core-fix-recursion-check-for-wariant-writer-objects
Core: Fix recursion level check for `VariantWriter::write()` with objects
2023-08-29 15:07:12 +02:00
Rémi Verschelde 76bc5a6554
Merge pull request #80859 from KoBeWi/prepare_for_action_and_make_it_double
Fix action state when multiple events are assigned
2023-08-29 15:06:02 +02:00
Rémi Verschelde 8ebb34707a
Merge pull request #61818 from KoBeWi/secret_prefix_stash
Made hidden ProjectSettings groups more explicit
2023-08-29 15:05:38 +02:00
clayjohn 0045dc204c Revert "Implement loading DDS textures at run-time"
This reverts commit 34ab1c8a36.
2023-08-29 14:25:16 +02:00
Danil Alexeev 5d689ad560
Core: Fix recursion level check for `VariantWriter::write()` with objects 2023-08-29 15:05:53 +03:00
Rémi Verschelde 7e083e53c3
Merge pull request #81020 from AThousandShips/object_register_fix
Add check to ensure registered classes are declared
2023-08-29 12:45:33 +02:00
Rémi Verschelde 38a69c0719
Merge pull request #80394 from maiself/expose-placeholder-script-instance-to-gde
Expose PlaceHolderScriptInstance to GDExtension
2023-08-29 12:42:40 +02:00
Rémi Verschelde 76d318dbd1
Merge pull request #75778 from KoBeWi/_vp
Expose `_validate_property()` for scripting
2023-08-29 12:41:27 +02:00
Rémi Verschelde 91c5273ec5
Merge pull request #75656 from YuriSizov/core-iconic-builtins
Add a script method to get its class icon
2023-08-29 12:41:03 +02:00
Mai Lavelle 4b5da7e0ac Expose PlaceHolderScriptInstance to GDExtension
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-28 17:43:45 -04:00
kobewi 67db4693eb Expose _validate_property() for scripting 2023-08-28 15:18:48 +02:00
alcomposer deaf6c3bb1
Context aware MIDI event printing 2023-08-28 12:42:15 +02:00
A Thousand Ships c638238fae Add check to ensure registered classes are declared
Checks that all classes registered to `ClassDB` have been properly
declared with `GDCLASS`
2023-08-28 12:16:49 +02:00
AttackButton 8908ac4e6e Add missing YEN, SECTION and OPENURL names to keycode mappings 2023-08-28 03:37:22 -03:00
kobewi ad1abca668 Fix action state when multiple events are assigned 2023-08-25 23:10:27 +02:00
Yuri Sizov 4cdbbfd071 Differentiate between core and editor-only singletons
This makes sure that running scenes in debug mode
(from the editor) does not crash Godot.
In export mode it should already work correctly, because
editor-only singletons are never registered in the first place.
2023-08-24 16:46:54 +02:00
Yuri Sizov 2c77f07aaa Add a script method to get its class icon
Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-08-24 13:05:41 +02:00
kobewi 2cd63a1ef0 Made hidden ProjectSettings groups more explicit 2023-08-23 22:43:43 +02:00
Ricardo Buring acf9d4e4de Fix GDExtension classes derived from abstract GDExtension classes always being registered as abstract 2023-08-22 09:53:03 +02:00
George Marques 150b50cfcd
Make freed object different than null in comparison operators
This is so everything is consistent, as a freed object is not equivalent
to `null` in general. The booleanization of a freed object still returns
`false` to work as an easy check for validity of objects. Similarly, the
negation of a freed object returns `true`.

Also makes freed objects different from each other (if they are not the
same reference).
2023-08-21 10:45:26 -03:00
Rémi Verschelde 970be7afdc
Merge pull request #80824 from MewPurPur/optimize-left-and-right
Optimize `String.left()` and `String.right()`
2023-08-21 08:26:15 +02:00
MewPurPur c9287e5224 Optimize String.left() and String.right() 2023-08-20 20:01:06 +03:00
Thaddeus Crews c82bdef2fc
Undefine typed array templates after use 2023-08-19 12:30:43 -05:00
Rémi Verschelde 5444afae63
Merge pull request #76572 from acazuc/ktx_format_support
Add support for KTX image format so that we can use Basis Universal for GLTF
2023-08-19 13:00:35 +02:00
acazuc a00cf02241 Add support for KTX & KTX2 image format
Add support glTF KHR_texture_basisu extension
2023-08-19 10:27:29 +02:00
Rémi Verschelde 1d70968e9a
Merge pull request #79370 from dalexeev/core-array-recursion-check
Core: Fix recursion level check for array stringification
2023-08-18 15:43:29 +02:00
Rémi Verschelde 5dc7e23198
Merge pull request #80720 from dsnopek/gdextension-dll-copy-error
GDExtension: Remove DLL copy if it fails to load
2023-08-18 00:41:11 +02:00
David Snopek 908b8c0507 GDExtension: Remove DLL copy if it fails to load 2023-08-17 13:23:31 -05:00
Rémi Verschelde e73a4a382e
Merge pull request #79201 from Rindbee/fix-setup-state-not-cleared
Clear the previously set state when configuring for a new scene root node
2023-08-17 15:43:38 +02:00
Hugo Locurcio 6f1152bdbe
Add a `--audio-output-latency` command-line argument
This allows optimizing the audio output latency on higher-end CPUs,
especially in projects that do not expose a way to override this setting.
2023-08-17 14:45:17 +02:00
Rémi Verschelde 1e3b1a7137
Merge pull request #80188 from vnen/gdextension-copy-dll
GDExtension: Copy DLL to a temp file before opening
2023-08-16 16:55:19 +02:00
Rémi Verschelde 20e24bd2bb
Merge pull request #78529 from Chaosus/string_reverse
Add `String.reverse` method
2023-08-16 16:53:40 +02:00
Rémi Verschelde 4ed3f67229
Merge pull request #80591 from AThousandShips/compat_ver
Fix version check for GDExtension
2023-08-16 09:14:16 +02:00
Rémi Verschelde 20127ab693
Merge pull request #78871 from jitspoe/master.pr_compute_convex_mesh_points
Expose `compute_convex_mesh_points` function to GDScript
2023-08-16 09:11:53 +02:00
Rémi Verschelde b44867b947
Merge pull request #77975 from sakrel/shader_debug_info
Add support for GLSL source-level debugging with RenderDoc
2023-08-16 09:11:23 +02:00
Ninni Pipping 97ef4a0536 Fix version check for GDExtension 2023-08-15 10:10:04 +02:00
jitspoe 541b021ab6 Expose compute_convex_mesh_points function to GDScript. 2023-08-14 22:37:21 -04:00
Rémi Verschelde efdff9cbc2
Fix GCC -Wmaybe-uninitialized warnings 2023-08-14 14:35:35 +02:00
sakrel 80a36ff985 Add support for GLSL source-level debugging with RenderDoc (`--generate-spirv-debug-info`) 2023-08-12 14:56:49 +02:00
George Marques cff69b0612
GDExtension: Copy DLL to a temp file before opening
This is done only in the editor and only on Windows, to avoid a file
lock that prevents the original library being updated (e.g. by a
compiler).

When the game runs it will load the original DLL and pick up any
changes, only the editor will stay with the copy (until it is restarted
and create a new copy).

The copy is done in place by prepending a `~` to the original file name,
so dependencies that are loaded with a relative file path still work.
When the library is unloaded the copy file is deleted. The copy is also
marked as hidden to not show up in explorer.
2023-08-11 10:44:23 -03:00
Rémi Verschelde 33198d0df0
Merge pull request #75784 from Riteo/int-scale
Add content scale stretch modes, implement integer scaling
2023-08-11 10:32:11 +02:00
Riteo 87cfc415a3 Add content scale stretch modes, implement integer scaling
Integer scaling is achieved (after aspect expansion) by "lying" to the
stretching code about the window's size, telling it that it's always an
integer multiple of the viewport so that it only gets stretched to an
integer factor.

This approach works with all stretch and aspect modes and doesn't
require handling for each, only requiring to "loosen up" some
self-excluding conditions (in other words, replacing some `else if`s
with just `if`s) regarding viewport offset and margin calculation (black
bars).

Includes a tiny usability change that adds a range hint for the content
scale factor between 0.5 to 8.0.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-10 19:45:47 +02:00
Rémi Verschelde 11cfb23798
Merge pull request #62038 from KoBeWi/ChangedSettings
Add `settings_changed` signal to ProjectSettings
2023-08-10 14:53:07 +02:00
Rémi Verschelde 5cfa9a0d7b
Merge pull request #80432 from rsubtil/fix_linux_joypad_on_thread
Ensure `joy_connection_changed` is emitted on the main thread
2023-08-09 17:46:37 +02:00
Ricardo Subtil 1bb73b0689
Ensure `joy_connection_changed` is emitted on the main thread 2023-08-09 15:32:06 +01:00
Rémi Verschelde d255811443
Merge pull request #80404 from bruvzg/file_attribs
[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows.
2023-08-09 15:20:32 +02:00
Rémi Verschelde 835957b1fc
Merge pull request #79980 from bruvzg/fix_test_str_errs
[String] Fix Unicode parsing error message encoding and related JSON tests.
2023-08-09 15:20:16 +02:00
kobewi c5ec847aa0 Add settings_changed signal to ProjectSettings 2023-08-08 23:57:31 +02:00
bruvzg 8aa6f29b56
[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows. 2023-08-08 21:51:32 +03:00
Rindbee 4795c3cdfa Clear the previously set state when configuring for a new scene root node
Saving a subscene causes the main scene to be re-instantiated. And the resource
instance in the main scene will be reused when the main scene is re-instantiated.
So for resources with `resource_local_to_scene` enabled, resetting state may be
necessary (at least for `ViewportTexture`).
2023-08-08 23:49:53 +08:00
Jeff Ward efc8fd6e2c Add get_script_instance to GDExtension
Adds a method to GDExtension to get the ScriptInstanceExtension for an object.
2023-08-07 23:09:24 -04:00
Jan Haller 38334fdc11 PtrToArg::convert() returns const-references where possible, avoids unnecessary copies 2023-08-07 20:40:23 +02:00
Rémi Verschelde 432405a3e1
Merge pull request #79342 from RedworkDE/localize-win-path
Fix `ProjectSettings::localize_path` for Windows paths
2023-08-07 14:45:48 +02:00
Rémi Verschelde faaf27f284
Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
Yuri Sizov dc6ea03101
Merge pull request #35555 from Calinou/add-version-project-setting
Add a "version" project setting and use it in new export presets
2023-08-04 21:01:15 +02:00
Rémi Verschelde b8fa19cc19
Merge pull request #79495 from Chaosus/astargrid_all_solid
Add a `fill_region` method to the `AStarGrid2D`
2023-08-04 16:59:11 +02:00
Hugo Locurcio ad4480bf2e
Add a "version" project setting and use it in new export presets
This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.

Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
Yuri Sizov 1610fc2ae7 Merge pull request #78539 from EIREXE/input-info
Add the ability to get per-platform information for joypads
2023-08-03 22:37:45 +02:00
Yuri Sizov a56e960150 Merge pull request #71233 from PrecisionRender/barycentric-coords
Add ability to get face index and barycentric coordinates from raycast
2023-08-03 22:37:30 +02:00
Rémi Verschelde 4ed08409b0
Merge pull request #78108 from aaronfranke/variant-util-header
Make a header for VariantUtilityFunctions
2023-08-03 14:46:29 +02:00
Álex Román Núñez 3aa340d081 Add the ability to get per-platform information for joypads.
This adds the ability for games to obtain platform-specific information about joypads such as their vendor/product ID, their XInput gamepad index or the real name of the device before it gets swapped out by the gamecontrollerdb's name.

This PR also includes a rebased version of #76045, this is because this PR is intended to be mainly to help people implementing Steam Input, as having the gamepad index is essential.
2023-08-02 22:30:30 +02:00
PrecisionRender af7f787c6e Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
Yuri Sizov f415200323 Merge pull request #80156 from lawnjelly/dev_assert_note
Usage notes for DEV_ASSERT macro
2023-08-02 21:37:09 +02:00
lawnjelly 85c3017052 Usage notes for DEV_ASSERT macro
Make it more clear that DEV_ASSERT is only to be used in specific cases.
2023-08-02 13:29:35 +01:00
Rémi Verschelde e48b999f26
Merge pull request #80114 from Deledrius/modulo_typo
Fix typo in modulo error message.
2023-08-02 12:22:01 +02:00
Yuri Sizov 8654ba130b Merge pull request #79654 from timothyqiu/han
Fix script name of Hant and Hans
2023-08-01 17:25:21 +02:00
Joseph Davies 510de82f43
Fix typo in modulo error message. 2023-08-01 04:47:18 -07:00
Marcin Nowak 34ab1c8a36 Implement loading DDS textures at run-time 2023-07-31 21:31:26 +02:00
Yuri Sizov 0be587521e Merge pull request #79737 from Calinou/resourceloader-load-error-clarify-expected-type
Mention expected resource type in ResourceLoader load error
2023-07-31 21:01:28 +02:00
Yuri Sizov 41efc7cb86 Merge pull request #78941 from dalexeev/gds-doc-comments-deprecated-and-experimental
GDScript: Add `@deprecated` and `@experimental` doc comment tags
2023-07-31 21:01:08 +02:00
clayjohn fcc6c6a697 Revert "Let user know about dead instances in deferred calls"
This reverts commit 3a6527d6d3.
2023-07-31 10:45:20 +02:00
bruvzg 84a6f0d232 [String] Fix Unicode parsing error message encoding and related JSON tests. 2023-07-28 12:27:01 +03:00
Yuri Sizov 4e22ce827a Merge pull request #79953 from RandomShaper/revert_wtp_for_range
Revert "Implement parallel foreach() for easier multithreading"
2023-07-27 15:23:01 +02:00
Yuri Sizov 6bfda7f5c5 Merge pull request #79156 from dsnopek/gdextension-string-resize
Allow resizing Strings from GDExtension
2023-07-27 15:22:32 +02:00
Pedro J. Estébanez f34d580861 Revert "Implement parallel foreach() for easier multithreading"
This reverts commit e28868e30c.
2023-07-27 13:41:27 +02:00
David Snopek e87900970c Allow resizing String's from GDExtension 2023-07-26 21:31:37 -05:00
Yuri Sizov 951691a9a9 Merge pull request #79763 from mihe/indexed-properties
Add support for indexed properties in GDExtension
2023-07-26 18:40:22 +02:00
Yuri Sizov a68137bf18 Merge pull request #79683 from Zylann/fix_gdext_get_property_list
GDExtension: Fix `_get_property_list` not working correctly in parent classes
2023-07-26 18:40:18 +02:00
Yuri Sizov 2c8cbcd1a0 Merge pull request #78987 from RandomShaper/err_bad_deferred_target
Let user know about dead instances in deferred calls
2023-07-26 18:39:38 +02:00
Yuri Sizov 7c204874eb Merge pull request #78747 from RandomShaper/fix_trans_threading
Support loading of translations on threads
2023-07-26 18:39:27 +02:00
Yuri Sizov 92960b7a22 Merge pull request #78615 from RandomShaper/fix_doc_cache
Re-enable docs cache with fixes
2023-07-26 18:39:22 +02:00
Yuri Sizov c4e582262f Merge pull request #76582 from reduz/threaded-debugger
Support threads in the script debugger
2023-07-26 18:39:16 +02:00
Yuri Sizov 53ba9ccb19 Merge pull request #72346 from myaaaaaaaaa/disconnect-order
Avoid sorting CallableCustomMethodPointers by their actual address values
2023-07-26 18:39:08 +02:00
RedworkDE aee1e50b48 Fix `ProjectSettings::localize_path` for Windows paths 2023-07-26 16:18:31 +02:00
Juan Linietsky 5e512b705e Support threads in the script debugger
* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.

This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
2023-07-26 12:06:45 +02:00
Yuri Sizov 74d20fe17e Merge pull request #75216 from rune-scape/rune-dependancy-errors
Script editor (GDScript): Show depended script errors
2023-07-24 19:32:20 +02:00
rune-scape 83b01708b2 Script editor: Show depended script errors 2023-07-24 15:49:39 +02:00
Ithamar R. Adema f37c2b5be2 Fix ImageTextureLayered serialisation issues. 2023-07-23 13:54:04 +02:00
Mikael Hermansson 2173821b38 Add support for indexed properties in GDExtension 2023-07-21 22:59:24 +02:00
Yuri Sizov 01e08677ff Merge pull request #79466 from Repiteo/core_bind-header-fix
Have `core_bind.h` Thread type syntax match `core_bind.cpp`
2023-07-21 17:15:29 +02:00
Yuri Sizov 4d42d6fdf6 Merge pull request #78706 from RedworkDE/node-rename-inplace
Allow renaming child nodes in `_ready`
2023-07-21 17:15:26 +02:00
Hugo Locurcio 5bf64255b0
Mention expected resource type in ResourceLoader load error
This helps troubleshoot issues due to incorrect import types.
2023-07-21 04:45:34 +02:00
Gilles Roudière b4d86cb42a Add _get_bind_compatibility_methods to Object
Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
2023-07-20 12:55:00 +02:00
Haoyu Qiu 52cdba6def Fix script name of Hant and Hans 2023-07-20 15:01:39 +08:00
Marc Gilleron e8731f4821 GDExtension: fix _get_property_list not working correctly in parent classes 2023-07-20 02:24:04 +01:00
Ninni Pipping 1cac72999b Fix `root_node_layout_direction` setting not enum 2023-07-18 14:33:13 +02:00
kobewi de4a3fa151 Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
Yuri Sizov 3d04a22d7c
Merge pull request #79103 from AThousandShips/array_slice_range
Fix range error for `Array.slice`
2023-07-17 16:48:48 +02:00
Yuri Roubinski 5f56aa88f8 Add the fill region methods to the `AStarGrid2D` 2023-07-15 16:52:29 +03:00
Maxim Kulkin 058604f5b8 Fix crash when saving resources with circular references
When saving resources, marking of already seen resources was
done too late, causing infinite loop traversing referenced resources
and eventual stack overflow. The change marks traversed resource
before descending to it's children, thus when this resource is
encountered again, it is already marked as seen and traversal stops.
2023-07-14 19:20:04 +02:00
Yuri Sizov f0c24f3145 Merge pull request #79017 from bruvzg/esc_fix
[Terminal Output] Reset text properties after `print_rich`.
2023-07-14 18:49:26 +02:00
Yuri Sizov acd34153ba Merge pull request #78612 from RandomShaper/mq_flush_ref
Refactor CallQueue flushing for clarity
2023-07-14 18:49:08 +02:00
Yuri Sizov 2a595c26d9 Merge pull request #72784 from myaaaaaaaaa/parallel-foreach
Implement parallel `foreach()` for easier multithreading
2023-07-14 18:48:49 +02:00
Thaddeus Crews 1651c5d2ad
Have core_bind.h thread type syntax match .cpp
• Functionally identical to prior implementation, but removes misattributed errors in VSCode intellisense
2023-07-14 10:12:39 -05:00
bruvzg 4790da7900
[macOS] Implement optional native file selection dialog support for sandboxed apps. 2023-07-12 22:36:24 +03:00
Yuri Sizov a55e714b56 Merge pull request #79273 from bruvzg/ft2131
FreeType: Update to version 2.13.1
2023-07-12 21:03:07 +02:00
Yuri Sizov f53329d045 Merge pull request #78890 from KoBeWi/who_needs_restart_anyway
Allow change import type without restarting editor
2023-07-12 17:16:53 +02:00
Yuri Sizov 55b74c7cdf Merge pull request #76045 from Eoin-ONeill-Yokai/steaminput-fix
Prevent double input events on gamepad when running through steam input
2023-07-12 17:16:36 +02:00
Yuri Sizov 95da8e1394 Merge pull request #70771 from kleonc/main-loop-set-after-resolved
Ensure `MainLoop` and its custom script is set right after it's resolved
2023-07-12 17:15:59 +02:00
Yuri Sizov e88934cb74 Merge pull request #74238 from bitsawer/fix_image_convert
Fix `Image.convert()` overwriting custom mipmaps
2023-07-12 17:15:39 +02:00
Yuri Sizov f25233cbc9 Merge pull request #49524 from Calinou/document-editor-import-options
Document editor import options in the class reference
2023-07-12 17:15:19 +02:00
Yuri Sizov 6960a1d0e8 Merge pull request #78248 from felaugmar/load-svg-adjustable-scale
Added `Image::load_svg_from_(buffer|string)`
2023-07-12 15:09:03 +02:00
Yuri Sizov f6d568b9e4 Merge pull request #66170 from RedMser/json-fix-invalid-escapes
Disallow invalid escape sequences in `JSON.parse`
2023-07-12 15:08:29 +02:00
Danil Alexeev bb40bd9aaa
Core: Fix recursion level check for array stringification 2023-07-12 14:59:44 +03:00
Eoin O'Neill 8de98dbf21 Prevent double input events on gamepad when running through steam input
During GDC and general testing on Steam Deck units, we found that single
gamepads would often register inputs twice under certain circumstances.
This was caused by SteamInput creating a new virtual device, which Godot
registers as a second gamepad. This resulted in two gamepad devices
reporting the same button presses, often leading to buggy input response
on games with no multi-device logic and other-wise could cause intended
Steam rebindings to not work as intended (for example, swapping o and x
on a playstation pad if that feature isn't supported by the game.)

SDL gets around this by taking in a list of devices that are to be
ignored. When valve sees a controller that wants to be rebound via
SteamInput, they push a new VID/PID entry onto the environment
variable `SDL_GAMECONTROLLER_IGNORE_DEVICES` for the original gamepad
so that all game inputs can be read from the virtual gamepad instead.

This leverages the same logic as we are already using SDL gamepad
related HID mappings.
2023-07-10 15:26:33 -07:00
bruvzg 008d3de1e9
FreeType: Update to version 2.13.1 2023-07-10 12:04:02 +03:00
Rémi Verschelde 83cc5d4914
Merge pull request #79202 from MewPurPur/fix-pad-zeros-error
Fix erroneous `pad_zeros()` warning
2023-07-08 18:23:53 +02:00
Rémi Verschelde 73ca58b45f
Merge pull request #78701 from Calinou/joy-button-name-tweak-xbox-menu
Mention Xbox menu button by name in Start button description
2023-07-08 18:17:21 +02:00
Rémi Verschelde 0c1442f82a
Merge pull request #78551 from AThousandShips/call_rpc
Fix `rpc` calls with binds
2023-07-08 18:15:41 +02:00
Rémi Verschelde 91f029e912
Merge pull request #74012 from myaaaaaaaaa/remove-tap
Remove unused `threaded_array_processor.h`
2023-07-08 18:15:15 +02:00
Danil Alexeev c1b450566a
GDScript: Add `@deprecated` and `@experimental` doc comment tags 2023-07-08 18:13:19 +03:00
MewPurPur cc5500f7de Fix erroneous pad_zeros warning 2023-07-08 16:16:01 +03:00
Ninni Pipping 7752a0d8d1 Fix range error for `Array.slice` 2023-07-07 23:19:42 +02:00
Angad Kambli 9c6c2f09e0
Check parameter validity in `Object::set_script`
Fixes #46120.
2023-07-07 16:13:33 +02:00
Rémi Verschelde f1e63b808a
Merge pull request #79101 from akien-mga/linux-unbundle-brotli
Linux: Allow unbundling brotli to use system library
2023-07-07 08:35:44 +02:00
Rémi Verschelde 8a84a3914e
Merge pull request #79087 from Daylily-Zeleen/daylily-zeleen/fix_shell_show_in_file_manager
Fix the fallback logic of `OS::shell_show_in_file_manager`.
2023-07-07 08:34:31 +02:00
Rémi Verschelde 5ee36d119f
Merge pull request #78935 from timothyqiu/zip-pack
Fix error when non-ASCII characters in resource pack path
2023-07-07 08:30:56 +02:00
Rémi Verschelde 862a2841c0
Merge pull request #78845 from RandomShaper/fix_wtp_zero_batch_lazy
Fix zero-sized WorkerThreadPool not processing group tasks
2023-07-07 08:27:43 +02:00
Rémi Verschelde 153c4a4c4f
Linux: Allow unbundling brotli to use system library 2023-07-06 15:26:38 +02:00
Daylily-Zeleen 9dd9818c88 Fixed the fallback logic of OS::shell_show_in_file_manager 2023-07-06 13:16:04 +08:00
Pedro J. Estébanez cac4d44cde Re-enable docs cache with fixes 2023-07-05 10:44:58 +02:00
bruvzg 0e8cb304a5 [Terminal Output] Reset text properties after `print_rich`. 2023-07-04 14:09:28 +03:00
Rémi Verschelde cdd2313ba2
Merge pull request #78977 from RandomShaper/workaround_tls_shutdown
Workaround resource loading crashes due to buggy TLS
2023-07-03 19:43:07 +02:00
Pedro J. Estébanez 3a6527d6d3 Let user know about dead instances in deferred calls 2023-07-03 17:57:49 +02:00
Rémi Verschelde 03f0e5eb15
Merge pull request #78974 from RandomShaper/fix_wtp_safe_flag
Fix management of safe-for-nodes flag in ResourceLoader and WorkerThreadPool
2023-07-03 15:26:28 +02:00
Pedro J. Estébanez 41c0785636 Workaround resource loading crashes due to buggy TLS 2023-07-03 13:54:55 +02:00
kobewi 244968c8d1 Allow change import type without restarting editor 2023-07-03 13:24:24 +02:00
Pedro J. Estébanez 30925fcfb0 Fix management of safe-for-nodes flag in ResourceLoader and WorkerThreadPool 2023-07-03 12:27:57 +02:00
Gabor Koncz a2ede8c4da Fix GDVIRTUAL_NATIVE_PTR
This commit fixes the usage of GDExtensionPtr and GDExtensionConstPtr
in GDExtension by introducing the required VariantInternalAccessor
specializations.

Sponsored by Migeran (https://migeran.com)
2023-07-03 10:52:02 +02:00
Haoyu Qiu df5c68af99 Fix error when non-ASCII characters in resource pack path 2023-07-02 16:09:57 +08:00
RedMser 427b293c7d Disallow invalid escape sequences in JSON.parse 2023-06-30 21:28:36 +02:00
Pedro J. Estébanez 28d0d56a69 Fix zero-sized WorkerThreadPool not processing group tasks 2023-06-29 19:44:42 +02:00
Pedro J. Estébanez 5301bbb3a5 Support loading of translations on threads 2023-06-29 16:48:55 +02:00
Valery Zhuk 818cee6184 add explicit default initialization for flag in undo redo operation 2023-06-28 21:57:47 +03:00
RedworkDE 2c0caa5828 Allow renaming child nodes in `_ready` 2023-06-26 13:25:48 +02:00
Hugo Locurcio 1621b4e2b1
Mention Xbox menu button by name in Start button description
Microsoft officially calls it the Menu button:

https://support.xbox.com/en-US/help/hardware-network/controller/get-to-know-your-xbox-series-x-s-controller
2023-06-26 09:41:54 +02:00
Pedro J. Estébanez c85beb8106 Refactor CallQueue flushing for clarity 2023-06-23 13:27:34 +02:00
Felipe Augusto Marques 26eb3db234 Added Image's `load_svg_from_(buffer|string)`
No core dependency to the svg module.
2023-06-23 00:43:43 -03:00
Rémi Verschelde de3d4e3cec
Merge pull request #78517 from AThousandShips/callable_serialize
Ensure `RID`, `Callable`, and `Signal` are stored as strings
2023-06-22 18:30:51 +02:00
Rémi Verschelde 100082b3ac
Merge pull request #74760 from lassade/unicode-err-uses-replacement-char
Don't append non unicode scalar values on the string, instead use the unicode replacement char
2023-06-22 18:30:04 +02:00
Ninni Pipping 9159208ed1 Ensure `RID`, `Callable`, and `Signal` are stored as strings
Prevents parser errors in `.tscn` and `.tres` files where the assignment
would otherwise be empty.
2023-06-22 17:01:08 +02:00
Yuri Sizov b0299c9ad1
Merge pull request #76586 from rcorre/register-language-race
Fix a race condition in ScriptServer
2023-06-22 12:44:25 +02:00
Ninni Pipping 7d174c8dfe Fix `rpc` calls with binds 2023-06-22 11:07:53 +02:00
Yuri Roubinski 230385b587 Add `String.reverse` method 2023-06-21 20:40:48 +03:00
Ryan Roden-Corrent 731a13a1ba
Fix race in ScriptServer.
Fixes #76581.

TSAN flagged this issue on starting the editor:

1. main calls register_core_types, which calls IP::create(), which calls Thread::start on the resolver thread
2. Thread::callback calls ScriptServer::thread_enter(), as "Scripts may need to attach a stack."
3. ScriptServer::thread_enter() accesses ScriptServer::_languages, which is still being initialized on the main thread by initialize_gdscript_module

This fixes the issue by skipping thread enter/exit notifications if languages have not finished initializing yet.
I'm assuming that notifying un-initialized languages of thread starts/stops would have been pointless anyways. If we need to somehow notify languages of threads before the languages initialize, we'll need a different solution.

```
Godot Engine v4.0.2.stable.custom_build.7a0977ce2 - https://godotengine.org
==================
WARNING: ThreadSanitizer: data race (pid=9426)
  Write of size 4 at 0x55615b187cd0 by main thread:
    #0 ScriptServer::register_language(ScriptLanguage*) /home/rcorre/src/godot/godot/core/object/script_language.cpp:177:28 (godot.linuxbsd.editor.x86_64.llvm.san+0x9e52ab9) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #1 initialize_gdscript_module(ModuleInitializationLevel) /home/rcorre/src/godot/godot/modules/gdscript/register_types.cpp:118:3 (godot.linuxbsd.editor.x86_64.llvm.san+0x36f9c6f) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #2 initialize_modules(ModuleInitializationLevel) /home/rcorre/src/godot/godot/modules/register_module_types.gen.cpp:93:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f50499) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #3 Main::setup2(unsigned long) /home/rcorre/src/godot/godot/main/main.cpp:1961:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f1d40d) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #4 Main::setup(char const*, int, char**, bool) /home/rcorre/src/godot/godot/main/main.cpp:1879:10 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f16370) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #5 main /home/rcorre/src/godot/godot/platform/linuxbsd/godot_linuxbsd.cpp:61:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x2e67e1f) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)

  Previous read of size 4 at 0x55615b187cd0 by thread T1:
    #0 ScriptServer::thread_enter() /home/rcorre/src/godot/godot/core/object/script_language.cpp:244:22 (godot.linuxbsd.editor.x86_64.llvm.san+0x9e54aed) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #1 Thread::callback(unsigned long, Thread::Settings const&, void (*)(void*), void*) /home/rcorre/src/godot/godot/core/os/thread.cpp:61:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x9464ab0) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #2 void std::__invoke_impl<void, void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>(std::__invoke_other, void (*&&)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long&&, Thread::Settings&&, void (*&&)(void*), void*&&) /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/invoke.h:61:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #3 std::__invoke_result<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>::type std::__invoke<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>(void (*&&)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long&&, Thread::Settings&&, void (*&&)(void*), void*&&) /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/invoke.h:96:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
    #4 void std:🧵:_Invoker<std::tuple<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>>::_M_invoke<0ul, 1ul, 2ul, 3ul, 4ul>(std::_Index_tuple<0ul, 1ul, 2ul, 3ul, 4ul>) /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/std_thread.h:258:13 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
    #5 std:🧵:_Invoker<std::tuple<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>>::operator()() /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/std_thread.h:265:11 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
    #6 std:🧵:_State_impl<std:🧵:_Invoker<std::tuple<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>>>::_M_run() /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/std_thread.h:210:13 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
    #7 execute_native_thread_routine /usr/src/debug/gcc/gcc/libstdc++-v3/src/c++11/thread.cc:82:18 (libstdc++.so.6+0xd72c2) (BuildId: 6fe66a2d539a78c993bd2d377e00fad389220963)

  Location is global 'ScriptServer::_language_count' of size 4 at 0x55615b187cd0 (godot.linuxbsd.editor.x86_64.llvm.san+0xbf46cd0)

  Thread T1 (tid=9431, running) created by main thread at:
    #0 pthread_create <null> (godot.linuxbsd.editor.x86_64.llvm.san+0x2de5776) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #1 __gthread_create /usr/src/debug/gcc/gcc-build/x86_64-pc-linux-gnu/libstdc++-v3/include/x86_64-pc-linux-gnu/bits/gthr-default.h:663:35 (libstdc++.so.6+0xd73a9) (BuildId: 6fe66a2d539a78c993bd2d377e00fad389220963)
    #2 std:🧵:_M_start_thread(std::unique_ptr<std:🧵:_State, std::default_delete<std:🧵:_State>>, void (*)()) /usr/src/debug/gcc/gcc/libstdc++-v3/src/c++11/thread.cc:147:37 (libstdc++.so.6+0xd73a9)
    #3 IP::IP() /home/rcorre/src/godot/godot/core/io/ip.cpp:347:19 (godot.linuxbsd.editor.x86_64.llvm.san+0x962cbcd) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #4 IPUnix::IPUnix() /home/rcorre/src/godot/godot/drivers/unix/ip_unix.cpp:261:9 (godot.linuxbsd.editor.x86_64.llvm.san+0x4aee599) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #5 IPUnix::_create_unix() /home/rcorre/src/godot/godot/drivers/unix/ip_unix.cpp:258:9 (godot.linuxbsd.editor.x86_64.llvm.san+0x4aee599)
    #6 IP::create() /home/rcorre/src/godot/godot/core/io/ip.cpp:339:9 (godot.linuxbsd.editor.x86_64.llvm.san+0x962ca5e) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #7 register_core_types() /home/rcorre/src/godot/godot/core/register_core_types.cpp:279:7 (godot.linuxbsd.editor.x86_64.llvm.san+0x93e2333) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #8 Main::setup(char const*, int, char**, bool) /home/rcorre/src/godot/godot/main/main.cpp:690:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f08a49) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #9 main /home/rcorre/src/godot/godot/platform/linuxbsd/godot_linuxbsd.cpp:61:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x2e67e1f) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)

SUMMARY: ThreadSanitizer: data race /home/rcorre/src/godot/godot/core/object/script_language.cpp:177:28 in ScriptServer::register_language(ScriptLanguage*)
```

Co-authored-by: Pedro J. Estébanez <RandomShaper@users.noreply.github.com>
2023-06-21 09:52:10 -04:00
Jan Haller 9ddd3c2af6 GDExtension `@since` attribute
All GDExtension function pointer types are versioned using a `@since` attribute, denoting the Godot minor version in
which they were introduced. This allows bindings to query if a feature is available for a target API version, or provide
a polyfill/fallback for it. It also serves as documentation for humans giving a feeling about recency of features.
2023-06-21 12:47:48 +02:00
Yuri Sizov 329652b6fe
Merge pull request #78392 from Gallilus/master
Fix `Ref<>.is_valid()` for ScriptInstanceExtension
2023-06-20 21:19:20 +02:00
David Cambré ceed30c442 Fix Ref<>.is_valid() for ScriptInstanceExtension
Only check the reference not the value.
2023-06-20 19:45:47 +02:00
Rémi Verschelde 248e5245e4
Merge pull request #73540 from mashumafi/fix-typed-array-add
Fix: Typed arrays aren't working with +
2023-06-20 15:12:39 +02:00
myaaaaaaaaa 5cc961627d Avoid sorting CallableCustomMethodPointers by their actual address values 2023-06-20 08:40:01 -04:00
Ninni Pipping e344bab8af Handle RID validator overflow 2023-06-20 13:20:17 +02:00
Rémi Verschelde 217a20a8a0
Merge pull request #78448 from akien-mga/black-23.3.0
CI: Update static checks to black 23.3.0
2023-06-20 00:05:39 +02:00
Rémi Verschelde fa971b7b5e
Merge pull request #77361 from jpcerrone/fix_pck_path_inconsistencies
Fix PCK file path inconsistencies
2023-06-20 00:02:22 +02:00
Rémi Verschelde e4deaa2727
Merge pull request #76787 from RedworkDE/avoid-localvector-copy
Avoid making unnecessary copies of `LocalVector`
2023-06-20 00:01:55 +02:00
Rémi Verschelde c9c941e339
CI: Update static checks to black 23.3.0
And apply it to the codebase, removing empty lines at the start of blocks.
2023-06-19 23:33:02 +02:00
Rémi Verschelde 867ea7fe59
Merge pull request #74730 from MarioLiebisch/fix-74726
Fix read-only dictionaries adding missing keys
2023-06-19 21:38:38 +02:00
Rémi Verschelde 92ca08311c
Merge pull request #47996 from madmiraal/fix-17430
Fix `OS.find_scancode_from_string()` not working with modifiers
2023-06-19 15:39:06 +02:00
andybarcia 553f4f8dce
Improve error reporting when parsing CSV translation file
Fixes #46682.

Also fix unit test suite to separate generic FileAccess CSV testing
from using CSV as translation. And add more CSV translation tests.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-19 12:47:44 +02:00
Rémi Verschelde 914cc1d6f5
Merge pull request #78419 from Bromeon/bugfix/uninit-ptr-signature
GDExtension: `Uninitialized*Ptr` for constructors/converters using placement new
2023-06-19 10:28:31 +02:00
Rémi Verschelde b8bf28e2b6
Merge pull request #75758 from Pylgos/fix-gdextension-variant-construction
Fix GDExtension Variant type conversion
2023-06-19 10:27:20 +02:00
Jan Haller 618507eb89 GDExtension: `Uninitialized*Ptr` for constructors/converters using placement new
These methods construct their destination in-place, but the parameters are not declared using the `Uninitialized*Ptr` pointer types.
2023-06-18 23:14:10 +02:00
Rémi Verschelde 127e9d65cf
Merge pull request #78368 from MatthewLJensen/delaunay-fixes
Consider all triangles for retention in Delaunay Triangulation
2023-06-18 16:33:04 +02:00
Rémi Verschelde fc42065281
Merge pull request #76548 from komugi1211s/tilemap-ctrl-shift-edit-crash-fix
Fix crashes due to stack overflow when painting a large area in tile map
2023-06-18 16:29:23 +02:00
Rémi Verschelde 1a62f1e4fc
Merge pull request #74741 from vnen/variant-not-for-everyone
Allow boolean operators for all Variant types
2023-06-18 16:28:10 +02:00
fuzzy@home 09fa22002a fixes #76473, where filling a large amount of tiles all at once crashes
the engine due to segmentation fault.
2023-06-18 22:32:23 +09:00
Matthew Jensen 8b188bda52 Consider all triangles for retention in Delaunay Triangulation 2023-06-17 11:18:30 -04:00
Rémi Verschelde c209ad222c
Merge pull request #78326 from KoBeWi/0110010001100101011000110110010101101110011000110111100101011111011001010110010001101001011101000110111101110010
Fix missing UID handling for binary formats
2023-06-16 16:53:38 +02:00
Rémi Verschelde c65aba7aff
Merge pull request #78321 from ajreckof/fix-wrong-alphabetical-order-in-autocompletion-sorting
Fix wrong order in autocompletion sorting with empty string to complete.
2023-06-16 16:52:27 +02:00
ajreckof e9a2060b27 Fix wrong alphabetical order in autocompletion sorting.
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-06-16 14:04:07 +02:00
kobewi 313c0c7f5d Fix missing UID handling for binary formats 2023-06-16 13:40:10 +02:00
Rémi Verschelde d101244d1b
Merge pull request #74641 from dalexeev/fix-bitfield-enum-warnings
Display `BitField[Enum]` in docs to distinguish from `Enum`
2023-06-16 10:18:46 +02:00
Rémi Verschelde 6fb391bc23
Fix various typos with codespell
And ignore some false positives introduced by recent versions of codespell.
2023-06-16 08:45:35 +02:00
Danil Alexeev eb391d3302
Display `BitField[Enum]` in docs to distinguish from `Enum` 2023-06-15 17:23:02 +03:00
Rémi Verschelde 8c5c29f2a3
Merge pull request #78061 from dsnopek/gdextension-class-not-exposed
Fix wrapping Object's in GDExtension that aren't exposed
2023-06-15 10:50:27 +02:00
Rémi Verschelde 0b30785bca
Merge pull request #75438 from ronyeh/typo
Fix typo on "autoremapping".
2023-06-15 10:39:44 +02:00
Hugo Locurcio 8352122e70
Document editor import options in the class reference
Tooltips are displayed when hovering import options, both in the Import
dock and in the import defaults editor (which is in the Project Settings).

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-15 08:30:48 +02:00
RedworkDE 92f13ba9ea C#: Unify project name handling and fix issues with the handling of some special characters
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-14 21:07:58 +02:00
kleonc 77b8e0fcb7 Allow setting negative WorldBoundaryShape2D.distance through the editor 2023-06-14 14:54:00 +02:00
ajreckof 81aa5ad999 add backward_undo_ops as property for action 2023-06-13 15:32:05 +02:00
Aaron Franke 7e9b5e59d4
Make a header for VariantUtilityFunctions 2023-06-12 11:29:42 -05:00
Rémi Verschelde e95decf343
Merge pull request #78111 from sbarkeha/master
Fix infinite loop on EOF in the command line debugger
2023-06-12 14:15:54 +02:00
Rémi Verschelde 35ff936b93
Merge pull request #77055 from lawnjelly/input_just_pressed_4
Input - fix just pressed and released with short presses
2023-06-12 14:13:52 +02:00
lawnjelly a3ef092f18 Input - fix just pressed and released with short presses
Previously if an action was both pressed and released on the same tick or frame, `is_action_just_pressed()` would return false, resulting in missed input.

This PR separately the timestamp for pressing and releasing so each can be tested independently.
2023-06-12 11:14:58 +01:00
Rémi Verschelde 91e2859cd3
Merge pull request #77748 from DevanOBoyle/fix/ignore_false_button_error
Skip error messages for buttons that don't exist
2023-06-12 11:38:43 +02:00
Devan OBoyle ed02d515e0 Skip error messages for buttons that don't exist 2023-06-11 21:25:29 -07:00
Aaron Franke 5654d40367
Don't use a const reference for the enum constructor in Variant 2023-06-11 15:13:05 -05:00
Simon Barkehanai 4ecad8dea3 Fix infinite loop on EOF in the command line debugger
When using the command line debugger (godot -d) on Unix systems, when
entering an EOF (ctrl+D), the debugger enters an infinite loop.

Adding a check for EOF in the debugger loop exits the debugger when EOF
is entered.

Fixes #50170.
2023-06-11 04:20:22 -07:00
Rémi Verschelde 37d1dfef9d
Merge pull request #78000 from RandomShaper/let_users_mess_up
Let user scripts disable thread safety checks
2023-06-10 12:12:13 +02:00
Pylgos d7eb7108f0 Fix gdextension variant type conversion 2023-06-10 10:52:17 +09:00
David Snopek 36f4b99638 Fix wrapping Object's in GDExtension that aren't exposed 2023-06-09 13:41:57 -05:00
Pedro J. Estébanez 2b001db76e Let user scripts disable thread safety checks 2023-06-09 18:24:01 +02:00
myaaaaaaaaa e28868e30c Implement parallel foreach() for easier multithreading 2023-06-09 08:27:32 -04:00
Rémi Verschelde 577ab3c565
Merge pull request #75746 from ajreckof/order_autocomplete
Sort code autocompletion with rules
2023-06-08 18:14:31 +02:00
Rémi Verschelde b761c3a54d
Merge pull request #77974 from RandomShaper/fix_gdscr_th_start
Mark thread name setup safe for nodes
2023-06-08 16:55:51 +02:00
Pedro J. Estébanez 543689eeed Mark thread name setup safe for nodes 2023-06-08 09:54:41 +02:00