Commit Graph

5152 Commits

Author SHA1 Message Date
Fredia Huya-Kouadio a1ca4bab47 Replace the use of the `ANDROID_SDK_ROOT` env variable with `ANDROID_HOME` as the former is deprecated.
See https://developer.android.com/tools/variables#android_home for more details
2023-11-01 15:50:10 -07:00
Rémi Verschelde 2277eea262
Merge pull request #84285 from m4gr3d/auto_set_android_sdk_default
Automatically pick the Android sdk path using environment variables
2023-11-01 22:32:59 +01:00
Fredia Huya-Kouadio f86e6115d9 Automatically pick the Android sdk path using environment variables 2023-11-01 07:36:16 -07:00
Rémi Verschelde 63153c9d36
Linux: Remove hardcoded lib path for x86 cross-compilation
This breaks the build with our updated i686 Linux SDK which doesn't contain
this path, and may not be needed at all.

This might need further work to be robust, and there's an open PR already
adding -march flags for all supported architectures, but for now we're
playing it safe for 4.2.
2023-11-01 14:14:01 +01:00
bruvzg 4c74c7d11a
[macOS] Improve ANGLE support detection.
Try opening EGL display when checking if ANGLE is supported.
2023-11-01 08:34:35 +02:00
Rémi Verschelde 799d30c306
Merge pull request #83753 from bruvzg/mac_angle_fb
[macOS] Fallback to native OpenGL renderer if ANGLE initialization failed.
2023-10-31 20:14:42 +01:00
Rémi Verschelde befc5a9120
Merge pull request #83954 from m4gr3d/update_godot_app_launch_mode
Update the `launchMode` for the `GodotApp` activity
2023-10-30 23:18:34 +01:00
Tareq Anuar ee31f2457f
Fix retrieving command line flags in Android. 2023-10-28 19:43:00 +08:00
thfrwn a0253e593c TTS_Linux: Fix size_t template issue on OpenBSD by using int consistently 2023-10-27 12:23:39 -04:00
Setadokalo 1d9ec3caa3 Fix freeze when requesting clipboard image from our own window 2023-10-25 18:32:40 -05:00
Fredia Huya-Kouadio 14428c8d5b Update the `launchMode` for the `GodotApp` activity to allow other activities to be part of the same task
For details, see https://developer.android.com/guide/topics/manifest/activity-element#lmode
2023-10-25 08:27:35 -07:00
Brayden Harlon 085255bd0e Improved X11 screen_get_refresh_rate performance 2023-10-24 11:25:51 -07:00
Rémi Verschelde 849b4f4793
Merge pull request #83837 from adamscott/revert-to-proxy_to_pthread=no-by-default
Revert to `proxy_to_pthread=no` as default
2023-10-24 10:54:41 +02:00
Alexander Hartmann 5137497c18
Fix Android logic for deferred window input events being inverted
Notably fixes issues with `is_action_just_*` queries in `_physics_process`
for TouchScreenButton.

Fixes #66318.
Fixes #82396.
2023-10-24 10:43:05 +02:00
Adam Scott 230cebb4b7
Revert to `proxy_to_pthread=no` as default
Currently, `proxy_to_pthread=yes` option as default breaks WebXR
support.
2023-10-23 08:45:45 -04:00
bruvzg 590c353707
[macOS] Fallback to native OpenGL renderer if ANGLE initialization failed. Remove platform specific renderer config values from docs. 2023-10-21 22:09:35 +03:00
Fabio Alessandrelli e9df955e39 [Web] Fix closure compiler builds using BIGINT
When using proxy_to_pthread we add BIGINT support (to support exchanging
64 bits integers between wasm and JS).

Bigint though, is part of ECMAScript 2020, and the closure compiler was
using ECMAScript 6 instead.

This commit update the CC configuration to use ECMAScript 2020 instead.
2023-10-21 14:02:22 +02:00
bruvzg e45cc9c72b
Use "version" project setting as macOS/iOS "short_version" fallback. 2023-10-20 19:31:08 +03:00
Rémi Verschelde 2f33c2b20e
Merge pull request #81439 from Setadokalo/clipboard_image
Implement `clipboard_get`/`has_image` for X11
2023-10-20 15:06:42 +02:00
Setadokalo 3b5a9e31bb Implement clipboard_get/has_image for X11 2023-10-20 02:59:10 -05:00
Fredia Huya-Kouadio 56ce2d94c5 Bump the java version to version 17 2023-10-17 15:08:03 -07:00
Rémi Verschelde e6d488f233
Merge pull request #81196 from georgwacker/add-audiosession-options
Add project settings for AVAudioSessionCategory on iOS
2023-10-17 16:12:49 +02:00
Georg Wacker fcc500ea41 Add project settings for AVAudioSessionCategory on iOS 2023-10-17 12:35:49 +02:00
Rémi Verschelde 18f12d1a1e
Merge pull request #83181 from bruvzg/cb_dlg
Add error messages to the native menu and file dialogs callback.
2023-10-16 18:44:03 +02:00
Rémi Verschelde 1ab77f410e
Merge pull request #83433 from mhilbrunner/fix-android-gradle-docs
Docs: Fix link to Android Gradle build tutorial
2023-10-16 13:01:47 +02:00
Max Hilbrunner 68a1e0c7d4 Docs: Fix link to Android Gradle build tutorial 2023-10-16 12:27:24 +02:00
Rémi Verschelde 39bc8aafa1
Merge pull request #83173 from m4gr3d/fix_gestures_properties_retrieval_timing
Fix the timeframe when the Android gestures properties are retrieved
2023-10-16 10:40:12 +02:00
bruvzg b52826bf55
Add error messages to the native menu and file dialogs callback. 2023-10-14 18:10:39 +03:00
Kacper Gibas 8eb32f9aad Fix unused variables warning when `touch` is disabled 2023-10-13 16:04:08 +02:00
Rémi Verschelde 51f81e1c88
Merge pull request #82957 from bruvzg/fs_case_check
Add method to check if filesystem is case sensitive.
2023-10-13 12:55:35 +02:00
bruvzg 6371cc3d69
[macOS] Fix crash when using system default menu shortcuts. 2023-10-13 10:12:44 +03:00
Fredia Huya-Kouadio c1a7222c97 Fix the timeframe when the Android gestures properties are retrieved.
Previous logic was retrieving them prior to them being defined in `main.cpp`
2023-10-11 15:41:19 -07:00
Fabio Alessandrelli bb69f0c090 [Web] Improve emscripten "locateFile" glue.
Be more selective on what we rewrite, since in recent emscripten
versions loading dynamic libraries relies on it.
2023-10-11 21:21:34 +02:00
Rémi Verschelde 918f046354
Merge pull request #83114 from Repiteo/fix-dotnet-dev-build-regression
C#: Fix MSVC dotnet `dev_mode` regression
2023-10-10 22:52:04 +02:00
Thaddeus Crews 0d7d4c2a23
Fix dotnet dev_mode regression 2023-10-10 12:24:02 -05:00
bruvzg 3620d612ba
[macOS] Use occlusionState instead of isOnActiveSpace to determine when window is drawable. 2023-10-10 12:20:06 +03:00
Rémi Verschelde 1fe7f8a96c
Merge pull request #82893 from m4gr3d/godot_android_lib_improvements
Cleanups and improvements to the Godot Android library api
2023-10-10 09:11:53 +02:00
Raul Santos cea77d0b48
C#: Add checks to Android export
- Add .NET 7.0 TFM when the platform is Anroid to the created csproj.
- Prevent exporting to Android when the architecture is not supported.
2023-10-10 00:35:08 +02:00
Rémi Verschelde 4a5801b44a
Merge pull request #82729 from shana/shana/ios-csharp
Add C# iOS support
2023-10-09 23:23:11 +02:00
Rémi Verschelde a28dab7e82
Merge pull request #79711 from adamscott/web-non-blocking-main-thread
Add `proxy_to_pthread` option to `platform=web`
2023-10-09 23:22:22 +02:00
Andreia Gaita ee9a735c26 Add C# iOS support
This support is experimental and requires .NET 8

Known issues:
- Requires macOS due to use of lipo and xcodebuild
- arm64 simulator templates are not currently included
  in the official packaging
2023-10-09 18:22:56 +02:00
Adam Scott 78c2a08fae
Add `proxy_to_pthread` option to `platform=web`
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2023-10-09 11:50:01 -04:00
Rémi Verschelde a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
Rémi Verschelde 7c12111c1c
Merge pull request #82790 from MarioLiebisch/warn-wasm-no-dlink
Web: Catch using GDExtensions in a non-dlink build
2023-10-09 15:33:02 +02:00
Rémi Verschelde 5a3befd6c9
Merge pull request #82508 from floatingpointer/master
Add XInput device ID for wireless Series 2 Elite controller
2023-10-09 15:32:13 +02:00
bruvzg 97bcd8a631 Add method to check if filesystem is case sensitive. 2023-10-09 11:00:15 +03:00
A Thousand Ships f18aa00e85 Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00
Fredia Huya-Kouadio 2951c162ed Cleanups and improvements to the Godot Android library api:
- Provide api to retrieve the running Godot instance from a GodotHost
- Provide api for the GodotHost to register runtime GodotPlugin instances
- Hide the GodotService class until it's completed
- Include project setting to enable long press for Android devices
- Include project setting to enable pan and scale gestures on Android devices
2023-10-08 05:30:38 -07:00
Mario Liebisch 56a3cdc2f0
Web: Catch using GDExtensions in a non-dlink build
Previously this would simply fail with a cryptic
`me.rtenv.loadDynamicLibrary is not a function` error.
2023-10-06 18:02:53 +02:00
bruvzg abbdc99821
[macOS] Fix ambiguous method call with older SDKs. 2023-10-05 22:12:24 +03:00
kobewi 09b30be86d Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
Rémi Verschelde d8ab953442
Merge pull request #82163 from naelstrof/master
Made signal handling more uniform during crashes.
2023-10-05 10:08:09 +02:00
Rémi Verschelde bfd78bb917
Merge pull request #82779 from emacser0/typo
Fix some typos in source
2023-10-04 15:46:29 +02:00
Rémi Verschelde a904e78fd9
Merge pull request #82736 from adamscott/fix-#81105-regression
Fix `godot_js_wrapper_create_cb` regression
2023-10-04 15:43:42 +02:00
Rémi Verschelde 1e544505be
Merge pull request #82691 from YuriSizov/rst-validate-with-exceptions
Validate `code` tags for class and member references
2023-10-04 15:42:42 +02:00
Rémi Verschelde 03ff9fedb6
Merge pull request #82101 from bruvzg/x11_gles
[X11] Add support for using EGL/GLES instead of GLX.
2023-10-04 15:35:05 +02:00
Rémi Verschelde d5db0e5032
Merge pull request #81218 from bruvzg/_temp_fs
[Native File Dialogs] Improve filter list handling, add selected filter to the callback.
2023-10-04 15:34:16 +02:00
bruvzg af00c4a54a
[X11] Add support for using EGL/GLES instead of GLX. 2023-10-04 14:15:36 +03:00
emacser0 4c65ff52e4 Fix some typos in source. 2023-10-04 19:55:11 +09:00
bruvzg d1aaa914f3
[macOS] Add `about_to_open` and `popup_hide` callback for the global menus, move part of logic to the PopupMenu to allow live menu modification. 2023-10-04 09:49:51 +03:00
Adam Scott 8447cbc16d
Fix godot_js_wrapper_create_cb regression 2023-10-03 12:52:20 -04:00
bruvzg 43e4708dff
[Native File Dialogs] Improve filter list handling, add selected filter to the callback. 2023-10-03 19:26:16 +03:00
Rémi Verschelde 3a5d524287
Merge pull request #82614 from m4gr3d/openxr_eye_gaze_interaction
Add support for the OpenXR Eye gaze interaction extension
2023-10-03 17:25:52 +02:00
Rémi Verschelde be6a09b6ec
Merge pull request #82423 from bruvzg/mac_ex_fs
[macOS] Check all exclusive fullscreen windows before setting presentation mode.
2023-10-03 17:23:18 +02:00
Rémi Verschelde 30bc077756
Merge pull request #82364 from bruvzg/angle_lists_and_defaults
[ANGLE] Add fallback control options and defaults.
2023-10-03 17:22:53 +02:00
Rémi Verschelde 124f8983b8
Merge pull request #82357 from bruvzg/mac_fix_bl
[macOS] Fix borderless mode on macOS 13.6+.
2023-10-03 17:22:29 +02:00
Rémi Verschelde 5d300016a3
Merge pull request #81969 from bruvzg/macsign
[macOS export] Fix GDExtension framework `+x` flag errors, allow recursive signing on non macOS platform.
2023-10-03 17:21:15 +02:00
Rémi Verschelde 31dbbc2c5a
Merge pull request #80952 from bruvzg/nfdlg_refocus
[Native File Dialogs] Refocus last focused window on close.
2023-10-03 17:13:58 +02:00
Rémi Verschelde 530e01b478
Merge pull request #80409 from bruvzg/est_title_size
[DisplayServer] Add method to estimate window title bar size.
2023-10-03 17:12:18 +02:00
Rémi Verschelde 39bf982e65
Merge pull request #79871 from bruvzg/mingw_prefix_fix
[Windows] Try using objcopy and strip with prefix and without prefix.
2023-10-03 17:11:27 +02:00
Yuri Sizov cc0eebd9d8 Validate `code` tags for class and member references
This commit also adds means to manually disable warnings
in `code` tags where it's a false positive with the new
`skip-lint` attribute.

Warnings are now enabled on CI to prevent future errors.
2023-10-03 15:48:31 +02:00
bruvzg ac3fc2a8a1
[ANGLE] Add fallback control options and defaults.
[macOS] Use ANGLE by default if engine is built with statically linked ANGLE.
[Windows] Add option enable/disable fallback to ANGLE and option force specific GPU to always use ANGLE.
2023-10-03 16:23:43 +03:00
bruvzg 72e2e47059
[DisplayServer] Add method to estimate window title bar size. 2023-10-03 16:13:52 +03:00
Bastiaan Olij 9e56e7a3ce Add support for the OpenXR Eye gaze interaction extension
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-10-02 14:02:23 -07:00
Rémi Verschelde 9b29efd772
Merge pull request #82633 from Faless/web/visibility_expose
[Web] Fix `dlink_enabled` build
2023-10-02 13:16:51 +02:00
Rémi Verschelde 5fe97c5844
Merge pull request #82441 from akien-mga/web-clarify-get_unique_id
Web: Clarify that `OS.get_unique_id` is not supported
2023-10-02 13:16:31 +02:00
Rémi Verschelde e95b7e84a4
Merge pull request #80844 from dalexeev/fix-callable-expected-argc
Fix expected argument count for `Callable` call errors
2023-10-02 13:15:53 +02:00
Fabio Alessandrelli 0bbadd6883 [Web] Fix dlink_enabled build
After changing the default visibility to hidden to avoid generating
thousands of import/export symbols (browsers have a hard limit of 10k),
explicitly setting visibility for "boundary functions" (i.e. wasm
callbacks called by JS via pointer) is required to ensure the function
can be retrieved via pointer from the function table.
2023-10-01 19:44:46 +02:00
Danil Alexeev aff767ef07
Fix expected argument count for `Callable` call errors 2023-09-29 20:00:10 +03:00
floatingpointer 81f9c0345c Update joypad_windows.cpp
Add XInput device for Series 2 Elite controller
2023-09-28 18:24:08 -07:00
bruvzg e1c7104e46
[iOS] Fix build with Xcode 15. 2023-09-27 21:27:15 +03:00
Rémi Verschelde 0a10f09ce4
Web: Clarify that `OS.get_unique_id` is not supported
Remove the base error message in `OS`, we no longer really error out this
way for not implemented methods. Instead, each platform should override them
to provide the context they want.

Fixes #82439.
2023-09-27 15:17:45 +02:00
bruvzg b7b5fbe7aa
[macOS] Check all exclusive fullscreen windows before setting presentation mode. 2023-09-27 09:01:52 +03:00
A Thousand Ships 517e9f8aef [Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-26 16:44:52 +02:00
Rémi Verschelde da91cf9367
Merge pull request #82347 from SaracenOne/dir_access_checks
Add error checks for DirAccess creation
2023-09-26 16:36:47 +02:00
Rémi Verschelde a4bca12336
Merge pull request #82304 from akien-mga/windows-remove-redundant-MSVC-define
Windows: Remove `MSVC` define redundant with `_MSC_VER`
2023-09-26 13:45:26 +02:00
Rémi Verschelde 48bee5c8ef
Merge pull request #82221 from Riteo/linux-ogl-no-vsync-override
Linux/OpenGL: Don't force vsync in the editor
2023-09-26 13:45:12 +02:00
Rémi Verschelde 814ab59c37
Windows: Remove `MSVC` define redundant with `_MSC_VER`
Cleanup unused MSVC code in FileAccessUnix.
2023-09-26 11:11:45 +02:00
bruvzg 873d4079d1
[macOS] Fix borderless mode on macOS 13.6+. 2023-09-26 11:55:25 +03:00
Rémi Verschelde 4443b8f474
Merge pull request #82230 from zaevi/dark-mode-android-ios
Support dark mode on Android and iOS.
2023-09-26 08:30:36 +02:00
Zae 428eb1309a Support dark mode on Android and iOS. 2023-09-26 11:00:04 +08:00
Saracen 3f4513d4de Add error checks for DirAccess creation. 2023-09-26 03:07:43 +01:00
Mario Liebisch 426e18fd37
Updated compiler version detection
This fixes multiple issues/inconsistencies around  `get_compiler_version()`:
* With no shell allocated, launching the compiler could fail even
  with proper paths being set.
* The return value was described as "an array of version numbers as ints",
  but the function actually returned a `Dictionary` (or `None`).
* Not all calls were properly handling a `None` return value in case of errors.
  On Windows this broke compiling for me since #81869 with default settings.
* Some calls defined inconsistent defaults/fallbacks (`0` or `-1`).
2023-09-25 21:17:20 +02:00
Rémi Verschelde b362976504
SCons: Fix Python 3.12 SyntaxError with regex escape sequences 2023-09-25 10:39:30 +02:00
Rémi Verschelde b8238ec919
Merge pull request #81251 from aitorciki/nvidia-profile-multiapp
[Windows] Fix not applying NVIDIA profile to new executables
2023-09-24 23:31:20 +02:00
Riteo 4fd6777cf4 Linux/OpenGL: don't force vsync in the editor
I couldn't tell whether this has an actual purpose and it feels more
like a debug remnant.

We also need to be able to disable vsync in the editor for the WIP
Wayland backend (in the EGL driver) as it does manual frame throttling.
2023-09-24 04:36:58 +02:00
naelstrof b49e9c9896 Made signal handling more uniform. Fixes #82102 2023-09-22 20:06:58 -06:00
Rémi Verschelde bafcd32f15
Merge pull request #81716 from akien-mga/web-disable-raycast-embree
Web: Disable raycast module by default (no occlusion culling)
2023-09-22 22:03:55 +02:00
Aitor Guevara 6263774aec [Windows] Fix not applying NVIDIA profile to new executables
An NVIDIA profile is applied to the current executable to disable
threaded OpenGL optimizations on Windows (see #71472). But because the
application is only added to the profile upon the profile creation,
newer executables won't be added to the profile (e.g. if the profile is
created on first launch of Godot_v4.1-stable_win64.exe, when users
update the editor and launch Godot_v4.2-stable_win64.exe, the profile
will never be applied to this new executable).
This patch fixes that scenario by splitting creating the profile (if it
doesn't exist) and adding the application (if it doesn't have a profile
applied) into two separate steps.
Applications that have been manually added to a different profile aren't
overriden to avoid confusing users who know what they're doing.
2023-09-22 20:51:12 +02:00
Rémi Verschelde 603119d301
Merge pull request #82037 from bruvzg/macos_gl_min_size
[macOS] Enforce non-zero window size.
2023-09-21 14:27:42 +02:00