Rémi Verschelde
2e9cf9829c
Fix misplaced hint for interface/theme/accent_color
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Supersedes #26992 .
(cherry picked from commit b17c8c0396
)
2019-04-01 11:17:08 +02:00
Michael Alexsander Silva Dias
1f9809032d
Make bottom panel only try to hide editors when they're visible
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(cherry picked from commit ebabb0ea65
)
2019-04-01 11:15:57 +02:00
Fabio Alessandrelli
b2d13ba7b7
Enabled logging of failed image download.
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(cherry picked from commit 37c0ac1d6d
)
2019-04-01 11:15:30 +02:00
janglee123
9bd25ce7d2
fixed toggelling snap mode while transforming
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(cherry picked from commit 05446e8b53
)
2019-04-01 11:15:06 +02:00
K. S. Ernest (iFire) Lee
804b68c981
Fix scaling issue for texture button focus texture.
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(cherry picked from commit 1971c09e5e
)
2019-04-01 11:14:34 +02:00
Michael Alexsander Silva Dias
373e6aa17a
Make size cache dirty when removing tiles in 'TileMap'
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(cherry picked from commit be5f35dfa0
)
2019-04-01 11:14:08 +02:00
Windy Darian
695f1a9185
Fix bone aabb calculation, which caused a skeletal mesh culling issue
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There was a bug that could result in most bone aabb boxes ending up with
tiny size upon import and mess up with culling of skeletal meshes. This
fixes it.
(cherry picked from commit ff318d91ee
)
2019-04-01 11:13:48 +02:00
qarmin
5650c1ecde
Fix inspector update after changing anchor via buttons
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(cherry picked from commit 8b391b9ab0
)
2019-04-01 11:13:20 +02:00
bruvzg
754e1b073a
[macOS] Fix hiDPI scaling support in `OS.get_real_window_size` and `OS.set_window.size` functions.
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(cherry picked from commit 1b6330b125
)
2019-04-01 11:11:50 +02:00
qarmin
ae3047d758
Show in tabs non default class icons
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(cherry picked from commit 825a870f06
)
2019-04-01 11:11:22 +02:00
Pedro Ciambra
f7f80b009b
Implement source lookup for class_name defined classes
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Previous to this, classes defined with class_name had no
behavior when ctrl-clicked in the editor.
Fixes #26882
(cherry picked from commit e8fe174616
)
2019-04-01 11:10:32 +02:00
Robear Selwans
4fda05e15f
Added the ability to change the default cursor property for the RichTextLabel component.
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(cherry picked from commit b852a7a854
)
2019-04-01 11:10:04 +02:00
Michael Alexsander Silva Dias
3d0dc81e9e
Fix clearing scripts while multiple nodes are selected
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(cherry picked from commit d3042d162d
)
2019-04-01 11:09:32 +02:00
Paul Trojahn
0c3c4d61f7
Remove extraneous line breaks from text resources
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Fixes #23539
(cherry picked from commit 9bbda4db2f
)
2019-04-01 11:08:47 +02:00
Bojidar Marinov
08b685ab61
Add search box and size slider to GridMap (similar to TileMap's)
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Closes #21536
(cherry picked from commit a9ac4c012c
)
2019-04-01 11:07:50 +02:00
Bojidar Marinov
848bd54dae
Fix renaming actions in the Project settings
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Fixes #27113 , a regression from 6daed7d122
(cherry picked from commit 699a3957ce
)
2019-04-01 11:05:49 +02:00
Rémi Verschelde
d362e3eb11
i18n: Sync translations with Weblate
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Also sync translation template.
(cherry picked from commit 472c8a7ba1
)
2019-03-28 10:40:13 +01:00
Juan Linietsky
d26c3fca0c
Add a "Request Docs" button to code editor.
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(cherry picked from commit 6574c557c9
)
2019-03-28 10:40:03 +01:00
Jared
d02ee1ff0e
Corrects small typo in atan2() documentation.
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(cherry picked from commit 9838c4df7c
)
2019-03-27 17:31:29 +01:00
Chris Bradfield
4740489a97
[DOC] Physics[2D]DirectBodyState updates
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(cherry picked from commit bb2e6e3ed2
)
2019-03-27 17:31:29 +01:00
Tomasz Chabora
e9796044ed
Better documentation for some move_and_slide parameters
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(cherry picked from commit 0e93714ff7
)
2019-03-27 17:31:29 +01:00
homer666
f7ff3ec749
[DOCS] Add tutorial link to Particles2D
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(cherry picked from commit bc8aa32593
)
2019-03-27 17:31:29 +01:00
Sam Green
dbf2f0c31e
Add logging around opengl es context creation. Ensure we can access project settings prior to creating our gl es context, so we can properly determine which driver to use.
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(cherry picked from commit 440706814a
)
2019-03-16 10:42:50 -07:00
Bojidar Marinov
0d8492cf9e
Fix duplicated lines in GDScript bytecode
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Fixes #26789
(cherry picked from commit b64f9f03f8
)
2019-03-16 10:42:28 -07:00
Chris Bradfield
a51b2b8a82
[DOCS] minor classref updates
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(cherry picked from commit 454b701e76
)
2019-03-16 10:42:06 -07:00
Sebastian Hartte
d060cd4fef
Don't crash when the saved editor state contains fewer viewports than currently supported.
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(cherry picked from commit 7bab7fd777
)
2019-03-16 10:41:45 -07:00
Andrettin
4023d52399
Made the tooltip position offset configurable
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(cherry picked from commit 30c07c1ae1
)
2019-03-16 10:41:08 -07:00
clayjohn
77c26d3260
linked tutorials in the classref
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(cherry picked from commit 67446ff733
)
2019-03-13 20:09:17 +01:00
Ignacio Etcheverry
57f19fd8ee
C#: Update exports only in the editor
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(cherry picked from commit 5e354162f1
)
2019-03-13 20:07:29 +01:00
Rémi Verschelde
51e04c588b
Bump version to 3.1.1-devel
2019-03-13 18:44:46 +01:00
Rémi Verschelde
320f49f204
Bump version to 3.1-stable \o/
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Congratulations to everyone in the Godot community for this awesome new
release, culmination of more than one year of development from close to
500 contributors!
Thanks to all involved, whether you contributed code, documentation,
bug reports, translations, community support or donations. You all
played a role in bringing better free and open source game development
tools to the world!
Godot 3.1 includes more than 7000 commits made since the 3.0 release in
January 2018, 3000 Pull Requests have been merged, and 3000 issues have
been fixed!
This release makes the 3.x branch more stable and powerful, and makes
it a very mature game development tool for both 2D and 3D.
Now feature development can restart towards 3.2 and 4.0!
2019-03-13 17:16:00 +01:00
Rémi Verschelde
e4a09a8fb7
Add some more features to changelog
2019-03-13 17:15:26 +01:00
Rémi Verschelde
4326fd5a7e
Mono: Update welcome message with current state
2019-03-12 19:35:02 +01:00
Rémi Verschelde
dba5d2bb27
Merge pull request #26974 from Calinou/update-changelog
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Update changelog with recent additions
2019-03-12 18:36:34 +01:00
Hugo Locurcio
c6f800e2de
Update changelog with recent additions
2019-03-12 18:01:37 +01:00
Rémi Verschelde
51f6138cb3
doc: Sync classref with current source
2019-03-12 17:03:35 +01:00
Rémi Verschelde
04b04555d1
i18n: Sync translations with Weblate
2019-03-12 16:57:43 +01:00
Rémi Verschelde
51d598aa11
Merge pull request #26969 from merumelu/audiostreamsample-save-crash
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AudioStreamSample: Don't crash when writing to file fails
2019-03-12 16:49:17 +01:00
Rémi Verschelde
53131635b4
Merge pull request #26962 from ibrahn/small-x11setcontext-fix
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fix for access after free in OS_X11::set_context.
2019-03-12 16:28:43 +01:00
Rémi Verschelde
fa416b3404
Merge pull request #26943 from akien-mga/gles2-unsupported-float-types
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GLES2: Convert unsupported float texture types to 8-bit types
2019-03-12 16:26:35 +01:00
merumelu
db8f26c8e5
AudioStreamSample: Don't crash when writing to file fails
2019-03-12 15:51:07 +01:00
Ibrahn Sahir
7822cc9329
fix for access after free in OS_X11::set_context.
2019-03-12 13:41:02 +00:00
Rémi Verschelde
291c281fcf
Merge pull request #26957 from nekomatata/vs-natvis-fix
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Fixed & improved Visual Studio custom debugger visualization
2019-03-12 14:03:27 +01:00
Rémi Verschelde
ac483345c4
GLES2: Convert unsupported float texture types to 8-bit types
2019-03-12 12:14:37 +01:00
PouleyKetchoupp
fac0f76b7a
Fixed & improved Visual Studio custom debugger visualization
2019-03-12 08:59:30 +01:00
Rémi Verschelde
6d86450a83
Merge pull request #26941 from JFonS/add_gizmos_priority
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Add priority to gizmos and fix small issues
2019-03-12 01:19:39 +01:00
JFonS
2658e5d03d
Add priority to gizmos and fix small issues
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User defined gizmos will haave higher preference than editor gizmos by
default. Also fixed some inconsistencies in the gizmos menu when using
custom gizmos.
2019-03-12 00:30:50 +01:00
Rémi Verschelde
3ebde6fac3
GLES2: Fix comments in previous commit that broke rendering (!)
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Do NOT use "[vertex]" in a comment...
Kids, don't try to learn OpenGL on a production branch right before
a stable release.
2019-03-12 00:26:56 +01:00
Rémi Verschelde
7452f5c619
Merge pull request #26936 from akien-mga/gles2-revert-texture2DLodEXT
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GLES2: Revert wrong extension checks from #26928 and #26932
2019-03-11 23:35:47 +01:00
Rémi Verschelde
74e224f2c7
GLES2: Add comments around EXT_shader_texture_lod check
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To avoid reintroducing bugs as I did in #26928 and #26932 .
texture2DLodEXT and textureCubeLodEXT are only for the fragment shader with
https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_texture_lod.txt
In the vertex shader, texture2DLod and textureCubeLod are built-in.
2019-03-11 23:18:21 +01:00