Commit Graph

10906 Commits

Author SHA1 Message Date
Rindbee
d6c0959cb1 Improve PackedScene instantiate
Make `resource_local_to_scene` behave as described in the documentation. (If I understand correctly, the following **instance** refers to **the instance of the sub-scene**.)
2e24b76535/doc/classes/Resource.xml (L70-L72)

If the resources of the sub-scene are modified in the main scene, the modified resources will be recorded in the `tscn` file of the main scene. And the root node of the sub-scene will be set twice.
1. In the main scene, when encountering a sub-scene, the sub-scene will be initialized first;
2. Then use the resources in the main scene to reset the root node of the sub-scene.

This may make `resource_local_to_scene` not work as expected. The resources cannot be shared between the sub-scene root node and other ordinary nodes in the sub-scene.

Yes, if the resources have `resource_local_to_scene` enabled, this patch treats the modified resources of the sub-scene root node as resources in the sub-scene, not in the main scene. Although the modifications are recorded in the `tscn` file of the main scene.
2022-08-28 20:39:09 +08:00
VolTer
832950d1f2 Reorganized Label and RichTextLabel properties 2022-08-28 10:26:04 +02:00
Yuri Rubinsky
1f9b992d85
Merge pull request #64248 from paddy-exe/built-in-shader-functions 2022-08-28 09:04:52 +03:00
Michael Alexsander
44c64b912f Add item auto-highlighting to MenuBar 2022-08-28 01:49:22 -03:00
Michael Alexsander
221344b9e2 Fix some corner cases in the Menu/OptionButton item auto-highlight 2022-08-28 01:15:03 -03:00
Michael Alexsander
06df59887b Fix crash when pressing up on an empty PopupMenu 2022-08-27 18:13:27 -03:00
Patrick Exner
55bbcc54e7 Implement custom non-trivial shader functions 2022-08-27 22:59:12 +02:00
Rémi Verschelde
d3db8bbebd
Merge pull request #62846 from AaronRecord/remove_redundant_theme_updates_in_enter_tree
Remove `NOTIFICATION_ENTER_TREE` when paired with `NOTIFICATION_THEME_CHANGED`
2022-08-27 21:56:14 +02:00
Aaron Record
4b817a565c Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED 2022-08-27 11:52:29 -06:00
Rémi Verschelde
6ba932e43d
Merge pull request #64951 from TokageItLab/value-track-optimizer
Fix optimizer miscalculation and add optimization for `Animation::ValueTrack`
2022-08-27 18:47:20 +02:00
Silc Renew
787ab45394 Add optimization for Animation::ValueTrack 2022-08-27 22:59:33 +09:00
Rémi Verschelde
f9998455ce
Merge pull request #63249 from V-Sekai/animation_tree_editor_read_only
Add read-only mode to AnimationTreeEditor plugins
2022-08-27 08:14:30 +02:00
Josh Jones
3dd59013f4 Added node for Navigation links 2022-08-26 22:05:15 -07:00
Micky
ef5b9a06a9 Rename hint_tooltip to tooltip_text & setget
`hint_tooltip` -> `tooltip_text`
`set_tooltip` -> `set_tooltip_text`
`_get_tooltip` -> `get_tooltip_text`

Updates documentation, too.
2022-08-27 01:35:01 +02:00
Silc Renew
931fb4dc11 Add linear/cubic angle interpolation to Animation interpolation type 2022-08-27 07:58:22 +09:00
Rémi Verschelde
bd219de7fe
Merge pull request #64928 from YuriSizov/editor-tooltip-or-not-tooltip
Remove Inspector tooltip hack that never actually worked
2022-08-26 23:04:50 +02:00
Rémi Verschelde
f9f2446972
Merge pull request #64367 from Mickeon/rename-var-to-str
Rename `str2var` to `str_to_var` and similar
2022-08-26 23:04:06 +02:00
Rémi Verschelde
4f60fd0480
Merge pull request #64777 from bruvzg/extend_to_title
[macOS] Extend editor contents to the window title bar for better space usage.
2022-08-26 23:03:31 +02:00
Yuri Sizov
6320a0fc18 Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
Yuri Sizov
207bdc2b9f Remove Inspector tooltip hack that never actually worked 2022-08-26 17:22:13 +03:00
Rémi Verschelde
1c97dde78f
Merge pull request #64894 from fabriceci/remove-dynamic-bodies-name 2022-08-26 16:16:32 +02:00
Rémi Verschelde
87fdc5c1f3
Merge pull request #54546 from KoBeWi/ 2022-08-26 16:16:15 +02:00
Rémi Verschelde
ecfff5b75e Revert SplitContainer minimum size splitting changes (#64676 and #64800)
This reverts commits 185b1a5bd3 and 19ad31b89f.

The original PR and its fixup still had regressions, so we're going back
to the drawing board to reattempt fixing #43749.

Fixes #64785.
Fixes #64851.
Fixes #64866.
2022-08-26 15:57:17 +02:00
Micky
59e11934d8 Rename str2var to str_to_var and similar
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.

- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`

- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
Rémi Verschelde
c8ef12a03a
Merge pull request #64665 from Mickeon/rename-label-visible 2022-08-26 14:54:37 +02:00
bruvzg
bc4ba6cb78
[macOS] Extend editor contents to the window titlebar for better space usage. 2022-08-26 15:12:43 +03:00
Rémi Verschelde
ff612b6916
Merge pull request #64574 from Begah/fix_transient_window_wrap_mouse 2022-08-26 13:54:23 +02:00
Rémi Verschelde
0c639428dd
Merge pull request #64529 from KoBeWi/suffix_begone 2022-08-26 13:39:14 +02:00
kobewi
c8abd40ea8 Easier setting properties of last TileMap layer 2022-08-26 12:54:13 +02:00
fabriceci
f8cc88fab3 Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
Micky
64bd36ecee Rename Label & RichTextLabel.percent_visible to visible_ratio
Also updates the documentation of both `visible_characters` and `visible_ratio` to, better describe what they do and improve consistency between the two Classes.
2022-08-26 12:15:57 +02:00
Micky
ec963788cc Rename Camera2D's screen_center and *_position
`get_camera_screen_center` -> `get_screen_center_position`
`get_camera_position` -> `get_target_position`
2022-08-26 12:11:52 +02:00
Rémi Verschelde
ac7b5111f5
Merge pull request #64768 from bruvzg/popups_hide_if_visible 2022-08-26 11:59:50 +02:00
Rémi Verschelde
7013c68619
Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0 2022-08-26 11:59:07 +02:00
Rémi Verschelde
354123a207
Merge pull request #64243 from bruvzg/multiline_textmesh 2022-08-26 11:45:25 +02:00
Rémi Verschelde
d6267c2d2c
Merge pull request #64305 from bruvzg/ts_reset_data 2022-08-26 11:44:24 +02:00
Rémi Verschelde
4bcb625dae
Merge pull request #63528 from bruvzg/fix_lbl3d_oversampling 2022-08-26 11:44:02 +02:00
Rémi Verschelde
fed1189099
Merge pull request #62771 from bruvzg/line_edit_trim 2022-08-26 11:43:28 +02:00
Rémi Verschelde
7bb92bc040
Merge pull request #62845 from AaronRecord/dont_update_theme_outside_of_tree
Refactor and remove excessive calls of `NOTIFICATION_THEME_CHANGED`
2022-08-26 10:37:44 +02:00
Rémi Verschelde
d93d646723
Merge pull request #64570 from KoBeWi/node🧳ing
Unify node casing adjustment
2022-08-26 09:49:58 +02:00
Rémi Verschelde
5bf2b3926c
Merge pull request #64879 from TokageItLab/cubic-to-cubicintime
Replace `Cubic` to `CubicInTime` in the animation track interpolation type
2022-08-26 09:45:24 +02:00
Rémi Verschelde
af692912d4
Merge pull request #54646 from jmb462/fix-animatedsprite-animation-list
Fix AnimatedSprite2D & 3D animation list in inspector
2022-08-26 08:22:51 +02:00
Rémi Verschelde
cd661d400e
Merge pull request #64566 from Mickeon/rename-particle-material
Rename ParticlesMaterial to ParticleProcessMaterial
2022-08-26 07:48:23 +02:00
Rémi Verschelde
0123752dc4
Merge pull request #54456 from rafallus/fix/anim_state_machine_start
Fix AnimationTree state machine start()
2022-08-26 07:47:11 +02:00
Micky
723bf85145 Rename ParticlesMaterial to ParticleProcessMaterial
Also affects their file names, related classes and documentation.
2022-08-26 02:53:08 +02:00
jmb462
ae9560af82 Fix AnimatedSprite2D & 3D animation list in inspector 2022-08-26 00:05:58 +02:00
Silc Renew
d96cc7450a Make Cubic to CubicInTime and reduce items in the track intrp type 2022-08-26 06:49:09 +09:00
Aaron Record
74eb2a70bd Refactor and remove excessive calls of NOTIFICATION_THEME_CHANGED 2022-08-25 14:50:49 -06:00
Rémi Verschelde
060d0ce882
Merge pull request #53299 from Calinou/viewport-tweak-configuration-warning 2022-08-25 21:44:31 +02:00
Rémi Verschelde
88145e81e2
Merge pull request #64804 from Mickeon/rename-path-progress 2022-08-25 18:35:48 +02:00
Rémi Verschelde
af88438c71
Merge pull request #64354 from Mickeon/rename-navigation-distance 2022-08-25 18:35:23 +02:00
Rémi Verschelde
5eed1b299b
Merge pull request #64355 from Mickeon/rename-follow-viewport 2022-08-25 18:34:19 +02:00
Rémi Verschelde
ceaff612c8
Merge pull request #64824 from Mickeon/rename-polygon-invert 2022-08-25 18:33:58 +02:00
Rémi Verschelde
33bf609d79
Merge pull request #64820 from Chaosus/shader_fix_varyings 2022-08-25 18:02:38 +02:00
Rémi Verschelde
78033235bb
Merge pull request #64802 from benbot/master 2022-08-25 17:50:51 +02:00
SaracenOne
75f1357ced Add read-only mode to AnimationTreeEditor plugins 2022-08-25 16:29:36 +01:00
Yuri Rubinsky
d4a10e7e04 Allow using integer varyings with flat interpolation modifier 2022-08-25 13:21:02 +03:00
MathieuRoux
5ac5c8bc06 Fix warp_mouse for transient windows, smoother mouse positioning when releasing mouse for spinbox 2022-08-25 11:30:49 +02:00
Rémi Verschelde
8916949b50
Merge pull request #64841 from fabriceci/shorten-variable-names-moving-platforms 2022-08-25 11:16:24 +02:00
Rémi Verschelde
0a5f5c8558
Merge pull request #64536 from Mickeon/editor-tree-icon-size
Account for TreeItem's Cell icon and center the text Popup vertically
2022-08-25 09:56:08 +02:00
fabriceci
31549dca29 Shorten variable names for moving platforms in CharacterBody 2022-08-25 09:15:18 +02:00
Rémi Verschelde
a0113a98e4
Merge pull request #64801 from clayjohn/plane-quad
Remove QuadMesh and add orientation parameter to PlaneMesh
2022-08-25 07:38:30 +02:00
Rémi Verschelde
1204ad32d1
Merge pull request #64829 from fabriceci/improve-monitor-contact-api
Improves the API for monitoring contacts in RigidDynamicBody
2022-08-25 07:31:06 +02:00
Rémi Verschelde
1adcd0327f
Merge pull request #64806 from Zylann/graph_node_protected_validate_property
Make GraphNode::_validate_property protected so GraphNode can be inherited
2022-08-25 07:30:42 +02:00
clayjohn
861c5bff0e Remove QuadMesh and add orientation parameter to PlaneMesh 2022-08-24 18:51:18 -07:00
Rémi Verschelde
ca5c3d6df9 Fix ParticlesMaterial build after #61238 2022-08-25 00:52:37 +02:00
Rémi Verschelde
efedef8eb1
Merge pull request #64837 from YuriSizov/control-disconnect-from-everything-and-free-yourself
Disconnect Control from theme resources to avoid issues on destruction
2022-08-25 00:04:17 +02:00
Rémi Verschelde
bb6d771397
Merge pull request #64843 from Faless/mp/4.x_encode_fix
[MP] Fix variant serialization after variant size change.
2022-08-25 00:02:07 +02:00
Rémi Verschelde
56752e32a6
Merge pull request #61238 from Calinou/particlesmaterial-add-fade-on-contact-collision-mode
Add "Hide on Contact" collision mode to ParticlesMaterial
2022-08-25 00:01:47 +02:00
benbot
9c1bcdcf1a removes unused skeleton functions and stray comments in RigidDynamicBody3D 2022-08-24 16:49:39 -04:00
Marc Gilleron
22fcdffd17 Make GraphNode::_validate_property protected so GraphNode can be inherited.
It's not about overriding or accessing `_validate_property`,
but since `_validate_property` became a multilevel method,
the GDCLASS macro now tries to access the one from the parent class,
which causes a compiling error if the parent class declares
`_validate_property` as private.
2022-08-24 21:29:32 +01:00
fabriceci
59bf35f3df Improves the API for monitoring contacts in RigidDynamicBody 2022-08-24 21:23:11 +02:00
Fabio Alessandrelli
75de626781 [MP] Fix variant serialization after variant size change.
The bit mask used for the type when compressing variants in the
Multiplayer API became too small to represent all variant types.

This commit expand the mask, which means we no longer have an extra bit
in the "meta" byte we use to store encoding information.

The extra bit was only used in case of booleans to store the value and
since booleans do not require extra encoding information we use those 2
bits to store the value instead.
2022-08-24 19:46:55 +02:00
Rémi Verschelde
b7d2ba12c8
Merge pull request #64635 from YeldhamDev/menu_buttons_popup_fix
Make `Menu/OptionButton` item auto-highlight behave better
2022-08-24 19:07:25 +02:00
Rémi Verschelde
2961651444
Merge pull request #64691 from TokageItLab/Quaternion-editor 2022-08-24 18:36:54 +02:00
Yuri Sizov
bb5fa91a6b Disconnect Control from theme resources to avoid issues on destruction 2022-08-24 18:50:04 +03:00
Rémi Verschelde
c8c0f21880
Merge pull request #64780 from YuriSizov/editor-color-conversion-map 2022-08-24 16:49:51 +02:00
Rémi Verschelde
4698dc67b5
Merge pull request #64082 from KoBeWi/array3k 2022-08-24 16:05:59 +02:00
Yuri Sizov
5d14d08702
Merge pull request #59226 from Rindbee/better-setters-in-gui-controls
Improve the setters in gui, return directly if the value does not change.
2022-08-24 17:03:54 +03:00
Yuri Sizov
78f3e4cb6a
Merge pull request #64369 from derammo/derammo_tree_right_click_title
Replace Tree control left click on title signal with new signal for either left or right click
2022-08-24 16:16:53 +03:00
Silc Renew
673c649adb Implement Quaternion Editor 2022-08-24 22:04:49 +09:00
Yuri Sizov
c78cbb523f Extract editor color map and simplify SVG color conversion 2022-08-24 15:59:14 +03:00
derammo
0ba2e999df implemented right click on Tree control header 2022-08-24 08:10:40 -04:00
Micky
06a8113576 Rename Polygon2D.invert_enable to end with "d"
Polygon2D.`invert_enable` -> `invert_enabled`

Also affects the setters and getters, which are now named in full instead of cutting "enabled" off.
Updates old leftover documentation slightly, as well.
2022-08-24 13:09:44 +02:00
kobewi
f7f4873ed0 Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
Rémi Verschelde
629949d0a5
Merge pull request #64759 from skyace65/Anisotropic
Spell out "anisotropic" fully in filter options
2022-08-24 09:53:28 +02:00
Rémi Verschelde
c3a8ec3cbb
Merge pull request #64800 from KoBeWi/split_hax
Handle child control size changes in SplitContainer
2022-08-24 09:50:46 +02:00
Rémi Verschelde
854eb58074
Merge pull request #64783 from bruvzg/fix_rtl_min_size
Fix RTL min. size not triggering text cache update.
2022-08-24 09:49:00 +02:00
Rémi Verschelde
b556d8c9a0
Merge pull request #64370 from Mickeon/rename-marker-node
Rename Position* nodes to Marker*
2022-08-24 08:52:13 +02:00
Rémi Verschelde
91e5f48ea7
Merge pull request #64009 from KoBeWi/arrayy_lmao
Replace Array return types with TypedArray (part 2)
2022-08-24 08:18:56 +02:00
Micky
bb936b2e27 Rename PathFollow's offsets to progress & progress_ratio
Applies for both PathFollow2D and PathFollow3D
2022-08-24 01:56:03 +02:00
skyace65
64061678c6 Spell out "anisotropic" fully in filter options 2022-08-23 19:19:56 -04:00
kobewi
1abdffe7a0 Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
kobewi
19ad31b89f Handle child control size changes in SplitContainer 2022-08-23 20:41:10 +02:00
Micky
8bb305356e Rename Position* nodes to Marker*
- Position2D -> Marker2D
- Position3D -> Marker3D

Also changes their respective file names.
2022-08-23 19:49:50 +02:00
Rémi Verschelde
6277448f42
Merge pull request #64647 from TokageItLab/auto-tangent 2022-08-23 18:17:15 +02:00
Rémi Verschelde
be5c1e2737
Merge pull request #64719 from akien-mga/property-slasher 2022-08-23 18:16:59 +02:00
Rémi Verschelde
1d30c47f49
Merge pull request #64774 from RandomShaper/check_cursor_shape_avail 2022-08-23 18:16:43 +02:00
Rémi Verschelde
5c5bc21195
Merge pull request #63854 from TokageItLab/auto-bone-mapping 2022-08-23 18:16:15 +02:00
Rémi Verschelde
bbe8d2b03e
Merge pull request #64767 from bruvzg/meta_click 2022-08-23 18:15:44 +02:00
风青山
e561c68256 Add some codes, returnes directly if the value is not changed.
Avoid executing the following value-changed logics if the value does not really change.
2022-08-23 23:25:22 +08:00
bruvzg
f02d45ce0c
Fix RTL min. size not triggering text cache update. 2022-08-23 16:27:45 +03:00
Rémi Verschelde
481070812e
Merge pull request #64640 from aaronfranke/skeleton-cleanup 2022-08-23 13:44:54 +02:00
Silc Renew
9327296e73 Add bezier preset and refactor bezier editor
Co-authored-by: Razoric480 <razoric480@gmail.com>
2022-08-23 19:14:03 +09:00
Rémi Verschelde
2adfcc60e2 Joint3D: Remove utility method bindings for angular limits
The inspector now supports converting degrees to radians automatically when
using the `radians` hint, so all those utility bindings were redundant.

This cleans things up by making these properties with slash properly bound
to `set_param`/`get_param` which the users can call with the relevant enum.
2022-08-23 11:57:44 +02:00
Rémi Verschelde
7764151bc1 Rename properties unnecessarily using slash (/) in their names
This is a legacy of Godot 2 days before the inspector had support for groups.
"Properties" with a slash in their name can't be accessed from script unless
using `set()`/`get()` so they were not actual properties as far as script
languages are concerned.

Part of #17558.
2022-08-23 11:57:43 +02:00
Pedro J. Estébanez
910efbff03 Avoid warnings about cursor shape change not supported 2022-08-23 11:14:07 +02:00
Rémi Verschelde
11506eb24d
Merge pull request #64676 from KoBeWi/split_and_conquer 2022-08-23 10:28:09 +02:00
Silc Renew
c7e4eeb8a4 Add simple auto mapping to BoneMapper
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2022-08-23 16:43:33 +09:00
bruvzg
cd095ab64a
Hide MenuButton / OptionButton popup on click if it's already visible. 2022-08-23 10:38:51 +03:00
Rémi Verschelde
b9919fd87d
Merge pull request #64678 from TokageItLab/implement-ease-baker
Fix Quaternion Tween and add Easing baker to AnimationTrackEditor
2022-08-23 09:19:21 +02:00
bruvzg
80a47ab0f9
[RTL] Improve meta click position. 2022-08-23 09:57:22 +03:00
Rémi Verschelde
62c3e72b6f
Merge pull request #63959 from KoBeWi/typo_arrray
Replace Array return types with TypedArray (part 1)
2022-08-23 08:52:13 +02:00
bruvzg
bcc3643989
Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
kobewi
8be27dc59e Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
Rémi Verschelde
9744becc39
Merge pull request #63891 from derammo/derammo_tree_cache 2022-08-22 22:41:28 +02:00
Rémi Verschelde
b9ea0e1338
Merge pull request #64218 from Rindbee/fix-button-minimum-size-calculation 2022-08-22 22:40:59 +02:00
Rémi Verschelde
b8a64313f0
Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDO 2022-08-22 22:37:33 +02:00
Rémi Verschelde
9c567a0604
Merge pull request #63802 from TokageItLab/curve-transition 2022-08-22 22:30:09 +02:00
Rémi Verschelde
cb62c91c12
Merge pull request #58600 from Calinou/material-triplanar-sharpness-clamp 2022-08-22 22:21:33 +02:00
Rémi Verschelde
1f61d47766
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property 2022-08-22 21:39:48 +02:00
Rémi Verschelde
5bc8702855
Merge pull request #64132 from TokageItLab/fix-optimizer 2022-08-22 20:39:06 +02:00
Rémi Verschelde
7b4927bb5f
Merge pull request #60309 from The-O-King/oct 2022-08-22 19:29:21 +02:00
Rémi Verschelde
acd8fb7bf0
Merge pull request #64626 from YuriSizov/control-farewell-meta
Replace meta properties with regular properties in `Control`
2022-08-22 19:26:32 +02:00
kobewi
ece3df3938 Add per-scene UndoRedo 2022-08-22 18:05:10 +02:00
Rémi Verschelde
99548e521d
Merge pull request #64711 from YeldhamDev/itemlist_scroll_fix 2022-08-22 17:37:38 +02:00
Rémi Verschelde
43ff5dd890
Merge pull request #64642 from aaronfranke/mesh-cleanup 2022-08-22 17:36:33 +02:00
Yuri Sizov
1a24c9e14b Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
Rémi Verschelde
dabc982393
Merge pull request #64618 from bruvzg/fix_menu_min_size 2022-08-22 17:33:27 +02:00
Rémi Verschelde
944bfc6d00
Merge pull request #63602 from TokageItLab/cubic-interp-time 2022-08-22 17:32:47 +02:00
Rémi Verschelde
af76fb4567
Merge pull request #63486 from TokageItLab/init-poses 2022-08-22 17:32:02 +02:00
Rémi Verschelde
5193332d10
Merge pull request #64343 from TokageItLab/priority-ph 2022-08-22 17:31:23 +02:00
Rémi Verschelde
fdc36ad082
Merge pull request #64553 from RedMser/fix-property-validation-refactor 2022-08-22 16:54:47 +02:00
kobewi
3a4a4aeade Fix Viewport size change not updating textures 2022-08-22 16:34:47 +02:00
Yuri Sizov
a677fdec2a
Merge pull request #64496 from KoBeWi/proxXxies
Use false as default for use_proxies argument
2022-08-22 16:35:26 +03:00
Yuri Sizov
69c9d1f8e6
Merge pull request #64670 from Mickeon/fix-label-visibile-percent
Clamp Label's `percent_visible` properly between 0 and 1.0
2022-08-22 15:41:31 +03:00
kobewi
7f96ebf1be Use false as default for use_proxies argument 2022-08-22 13:31:01 +02:00
Yuri Sizov
d5052d9084
Merge pull request #54549 from KoBeWi/fastcells
Add a method to get TileData from a cell
2022-08-22 13:39:12 +03:00
Silc Renew
f7dd83ce60 Fix Quaternion Tween and implement ease baker 2022-08-22 19:04:58 +09:00
Micky
9a63792a08 Clamp Label's percent_visible properly between 0 and 1.0
Also applies to RichTextLabel
2022-08-22 12:03:03 +02:00
Paul Joannon
6bc0be16a5
Expose the collider RID in Raycast nodes
Create and expose the method `get_collider_rid` in `RayCast2D` and `Raycast3D`.
This method returns the `RID` of the first object that the ray intersects, or an empty `RID` if no object is intersecting the fay (i.e. `is_colliding` returns `false`).
2022-08-22 09:18:08 +02:00
Michael Alexsander
e298144a41 Fix ItemList selection visual when the scrollbar visibility changes 2022-08-21 22:10:41 -03:00
kobewi
185b1a5bd3 Improve SplitContainer minimum size splitting 2022-08-21 03:30:11 +02:00
Aaron Franke
8893b2bdb4
Clean up mesh include code and comments 2022-08-20 13:24:40 -05:00
Omar El Sheikh
2425d798cd Octahedral Normal Support for Sprite and Soft Body
Properly encode the normal and tangent vectors with octahedral
compression
2022-08-20 10:01:46 -07:00
Aaron Franke
7be49cb5e0
Clean up include guards in 3D skeleton modification code 2022-08-19 19:18:47 -05:00
clayjohn
bbbcdd725a Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone 2022-08-19 14:50:12 -06:00
Hugo Locurcio
17ad6df56d
Add "Hide on Contact" collision mode to ParticlesMaterial
This can be used to make particles disappear when colliding, rather
than bouncing around or sticking to surfaces.

This is useful for rain particles which should not be able to go
through floors/ceilings, but shouldn't stick to surfaces either.
2022-08-19 22:32:19 +02:00
bruvzg
8f2083e6c0
Fix MenuBar minimum size adding unnecessary extra spacing after the last item. 2022-08-19 22:04:58 +03:00
Michael Alexsander
1da50698fc Make Menu/OptionButton item auto-highlight behave better 2022-08-19 14:54:53 -03:00
Yuri Sizov
e08feee8a6 Replace meta properties with regular properties in Control 2022-08-19 20:52:01 +03:00
Yuri Sizov
b35ff86c17
Merge pull request #64612 from bruvzg/fix_shortcuts
Fix MenuBar not processing shortcuts.
2022-08-19 20:43:17 +03:00
Yuri Sizov
469c18152f
Merge pull request #64592 from mhilbrunner/move-fast-break-things
Unexpose VelocityTracker3D
2022-08-19 20:43:02 +03:00
Yuri Sizov
96ba6e8cf9
Merge pull request #64595 from mhilbrunner/ergo-proxy
Unexpose ProxyTexture
2022-08-19 20:42:27 +03:00
Yuri Sizov
7895a66cf2
Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods
Make `property_*_revert` methods multilevel and expose them for scripting
2022-08-19 20:41:41 +03:00
bruvzg
2040087898
Fix MenuBar not processing shortcuts. 2022-08-19 16:49:50 +03:00
Micky
550616293a Account for TreeItem's Cell icon and center the text Popup vertically 2022-08-19 13:21:19 +02:00
Silc Renew
dded7c72c1 Make cubic_interpolate() consider key time in animation 2022-08-19 14:48:37 +09:00
Max Hilbrunner
92bdeb7eb5 Unexpose ProxyTexture 2022-08-19 03:01:47 +02:00
Max Hilbrunner
da567cb1f9 Unexpose VelocityTracker3D 2022-08-19 02:28:24 +02:00
Max Hilbrunner
420a8c888e
Merge pull request #63950 from bruvzg/menu_bar3
Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
2022-08-19 01:24:24 +02:00
Clay John
17ca5b913c
Merge pull request #64156 from bruvzg/sys_msdf
Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files.
2022-08-18 14:58:57 -06:00
Clay John
903a3a641e
Merge pull request #64315 from Daylily-Zeleen/fixed-GraphEdit-signal-argument-type
Fixed GraphEdit signal argument type
2022-08-18 14:50:33 -06:00
Clay John
547e64d226
Merge pull request #63999 from QbieShay/qbie/vs-qol
Quality of life visual shaders updates
2022-08-18 14:47:23 -06:00
Clay John
0a313b4b83
Merge pull request #64449 from Calinou/label3d-hide-ineffective-properties
Hide properties that have no effect in Label3D inspector
2022-08-18 14:31:19 -06:00
bruvzg
8c56a7416b
Implement MenuBar control to wrap PopupMenus or native menu, use native menu for editor. 2022-08-18 22:25:44 +03:00
RedMser
c25b8f2876 Remove unintentional PROPERTY_USAGE_INTERNAL
The flag only matters for property definition,
but was also used in _validate_property a lot.
2022-08-18 16:25:00 +02:00
RedMser
83f2723893 Fix some property validation not been refactored 2022-08-18 16:24:15 +02:00
kobewi
fdab23163f Unify node casing adjustment 2022-08-18 14:08:40 +02:00
Silc Renew
b27fe6452d add init bone poses 2022-08-18 18:41:37 +09:00
Silc Renew
2c2e1a7736 added Curve in animation node transition for better control over cros…
Co-authored-by: jeronimo-schreyer <jeronimo.schreyer@gmail.com>
2022-08-18 08:17:30 +09:00
Silc Renew
b31115cdc1 Add collision weight to PhysicsBody for penetrations must be avoided
Co-authored-by: Juan Linietsky <reduzio@gmail.com>
2022-08-18 08:10:31 +09:00
Yuri Sizov
980f5f32f4 Make property_*_revert methods multilevel and expose them for scripting 2022-08-18 00:03:53 +03:00
kobewi
da0c4221f0 Hide prefix/suffix on SpinBox focus 2022-08-17 13:32:25 +02:00
kobewi
7305390fdc Add a method to get TileData from a cell 2022-08-16 15:04:39 +02:00
VolTer
2599710793 Rename NOTIFICATION_INSTANCED to NOTIFICATION_SCENE_INSTANTIATED 2022-08-16 12:41:10 +02:00
danboo
14ddeb8e44 break out of font search loop after first match
The documentation for the font_names property indicates:

   Array of font family names to search, first matching font found is used.
2022-08-15 20:58:48 -08:00
Yuri Sizov
fff0e7b8e2 Clarify the Line2D, Curve2D/3D documentation and fix parameter names 2022-08-15 21:38:14 +03:00
Hugo Locurcio
0f95db6786
Hide properties that have no effect in Label3D inspector
- Use the disabled GI mode as Label3D can't contribute to GI in any way.
- Improve Label3D class documentation.
2022-08-15 18:41:32 +02:00
Yuri Sizov
4426049c64
Merge pull request #64314 from YuriSizov/control-theme-item-cache
Add dumb theme item cache to `Control`
2022-08-15 16:35:59 +03:00
smix8
5162d9ac8b Fix NavigationObstacle 2D/3D (re)parent issues
Fixes (re)parent issues with NavigationObstacle 2D and 3D (same as NavigationAgents).
Also adds the option from NavigationAgents to override the default navigation map.
2022-08-14 16:23:27 +02:00
Yuri Rubinsky
22df2c527b Implement coloring for disabled branches in the shader editor 2022-08-14 13:57:26 +03:00
Omar El Sheikh
78881b3cc3 Octahedral Normal/Tangent Compression
Implementation of Octahedral normal compression into Godot 4.0
2022-08-13 08:09:32 -07:00
Micky
fe86c5cba5 Rename CanvasItem.follow_viewport_enable to end with "d"
For consistency with the rest of the exposed booleans in Godot
2022-08-13 13:00:45 +02:00
Micky
b62d06fbed Rename Navigation's neighbor_dist to neightbor_distance
NavigationAgent2D/3D.`neighbor_dist` -> `neighbor_distance` (also affects setters and getters)

NavigationServer2D/3D.`agent_set_neighbor_dist()` -> `agent_set_neighbor_distance()`

Also changes their parameters' names.

Doesn't affect "Agent.neighborDist_" in Agent.h
2022-08-13 12:40:55 +02:00
Hendrik Brucker
e96b1a2c0c Implement MSAA for 2D [Vulkan only] 2022-08-13 01:09:48 +02:00
QbieShay
ecbeb8de1b Improve visual shader defaults for quality of life
- multiply part of addmultiply defaults to 1
- curvetexture's repeat is turned off
- vectors into float takes first component instead of average
2022-08-12 19:39:56 +02:00
daylilyzeleen
64e33d9ed1 fixed GraphEdit signal argument type 2022-08-12 20:18:36 +08:00
Rindbee
4a3a15c304 Fix case where h_separation might not work in Button
This patch mainly solves two things:
1. The typo of `h_separation`;
2. Negative values of `h_separation` will be treated as `0` when used, to prevent the button's minimum `width` from being reduced by `h_separation`.
2022-08-12 19:57:08 +08:00
Yuri Sizov
9f88300007 Add dumb theme item cache to Control 2022-08-12 14:36:06 +03:00
bruvzg
c6e1432cc0
[Font] Set TextServer font data pointer when it's null, to prevent TS from reading old, non-existing data. 2022-08-12 11:35:13 +03:00
Hugo Locurcio
126114cfda
Fix ORMMaterial3D not being taken into account by static VoxelGI 2022-08-11 21:39:05 +02:00
Yuri Sizov
f3e849edf4
Merge pull request #64267 from bruvzg/le_secret
Change `LineEdit` default secret character from "*" to "•".
2022-08-11 16:28:22 +03:00
kobewi
e06cd2742f Add missing properties to default theme 2022-08-11 14:15:04 +02:00
bruvzg
93b39fad2f
Change LineEdit secret character from "*" to "•". 2022-08-11 13:55:11 +03:00
Rémi Verschelde
e9e9e92e48
Merge pull request #64147 from smix8/fix_navigationregion3d_debug_doublerender_4.x
Fix NavigationRegion3D debug mesh rendering twice in Editor
2022-08-11 09:42:38 +02:00
Guilherme Felipe de C. G. da Silva
15b5bc88e2 Re-add AnimationNodeStateMachine::end_node for root state machine
Fix #63660
2022-08-10 19:29:53 -03:00
bruvzg
8384815365
Add line breaking support to the TextMesh. 2022-08-10 23:53:48 +03:00
Rémi Verschelde
edf07ee7a6
Merge pull request #64160 from Calinou/tweak-label3d-defaults 2022-08-10 11:48:39 +02:00
Silc Renew
7331295523 add get_depth() to KinematicCollision3D as same of 2D 2022-08-10 10:33:58 +09:00
Hugo Locurcio
a13d8578e0
Tweak Label3D defaults for better readability
- Increase font size and decrease pixel size.
  - The font is rendered at the same physical size, but is more detailed,
    which is visible when the camera is up close.
- Add an outline to improve readability on mixed-color backgrounds.
  - The outline is fairly thick to ensure it doesn't get too grainy
    at a distance (without requiring MSDF or mipmaps on the default
    project font).
2022-08-09 16:26:28 +02:00
bruvzg
bf1cc6326a
Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files. 2022-08-09 14:21:09 +03:00
Micky
83f96139ac Remove AnimatedSprite3D.is_playing() for redundancy
Also removes the underscore prefix from `_set_playing()` and `_is_playing()`
2022-08-09 13:20:07 +02:00
smix8
0e4c31ce57 Fix NavigationRegion3D debug mesh rendering twice in Editor
Fixes double rendering of NavigationRegion3D debug mesh due to both 3DGizmo and runtime debug rendering the mesh at the same time.
2022-08-09 11:12:03 +02:00
Silc Renew
f70dfec535 improve animation track optimizer algorithm 2022-08-09 09:18:45 +09:00
Rémi Verschelde
d9d5990c51
Merge pull request #64034 from DarkKilauea/fix-nav-region-gizmo 2022-08-08 22:37:00 +02:00
Yuri Sizov
1362bc22bd Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
Rémi Verschelde
a8a4982de2
Merge pull request #63925 from YeldhamDev/window_fixes 2022-08-08 10:34:08 +02:00
Rémi Verschelde
159664bd93
Merge pull request #64093 from nathanfranke/shader-capitalize 2022-08-08 10:18:57 +02:00
Rémi Verschelde
bc81c02fe1
Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask 2022-08-08 10:18:11 +02:00
Nathan Franke
3d7d4ccada
capitalize shader uniform groups 2022-08-08 02:21:04 -05:00
Rémi Verschelde
b712727515
Merge pull request #64068 from DarkKilauea/fix-region-travel-cost 2022-08-08 08:55:02 +02:00
Josh Jones
8c324132d0 Fix typo when setting NavigationRegion travel_cost 2022-08-07 10:40:33 -07:00
Rémi Verschelde
f754dd20be
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Allow for vec2/vec4 to be used in reflect and refract
2022-08-07 19:16:05 +02:00
Hendrik Brucker
b8d5f4bdd5 Allow vec2 and vec4 for reflect and refract 2022-08-07 18:03:16 +02:00
Hugo Locurcio
baaa7503c7
Add a shadow opacity property to Light3D
This can be used to make shadows translucent for a specific light.

The light distance fade system also uses this to smoothly fade the shadow
when the light fade transition distance is greater than 0.
2022-08-07 11:06:32 +02:00
Josh Jones
92c40bcf32 Fix NavigationRegion3D gizmo's odd visual behavior 2022-08-06 23:54:57 -07:00
Rémi Verschelde
21f6916ffc
Merge pull request #60843 from hoontee/CSG3
Add `TorusMesh`
2022-08-06 21:01:51 +02:00
Rémi Verschelde
d100c2d59f
Merge pull request #63776 from fire-forge/shapecast2d
Add ShapeCast2D editor handle and improve debug drawing
2022-08-06 00:27:41 +02:00
Rémi Verschelde
3249b7d40d
Merge pull request #63859 from Rindbee/fix-hue-slider-incorrectly-rotated
Fix Hue slider incorrectly rotated 90 degrees in ColorPicker
2022-08-06 00:25:55 +02:00
Rémi Verschelde
99aa97949f
Merge pull request #63958 from hakro/fix-control-animation-keys
Remove rect_ prefix from control properties when keyframing
2022-08-06 00:17:37 +02:00
Hakim
60677c4e95 Remove rect_ prefix from control properties when keyframing 2022-08-05 16:04:51 +02:00
Yuri Sizov
62d14ca22d Round icon position and size in buttons to make them look sharper 2022-08-05 15:48:45 +03:00
Hugo Locurcio
e919e51a6b
Use interleaved gradient noise for distance fade
This provides better visuals and performance compared to the previous
ordered dither.
2022-08-05 11:35:34 +02:00
Michael Alexsander
2b86c458bf Fix some bugs with Windows 2022-08-05 02:25:15 -03:00
Rémi Verschelde
25915cdd0e
Merge pull request #59844 from Calinou/rename-shader-param-methods 2022-08-05 02:52:06 +02:00
Rémi Verschelde
e36f324bdf
Merge pull request #63922 from rburing/fix_softbody_normals 2022-08-05 02:50:32 +02:00
Hugo Locurcio
db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
2022-08-04 23:17:06 +02:00
Ricardo Buring
74f41f8560 Fix SoftDynamicBody3D normals
Store normal vector in A2B10G10R10 format.
2022-08-04 23:10:04 +02:00
Rémi Verschelde
daa1220a86
Merge pull request #61856 from iwek7/label_overflowing_text 2022-08-04 22:03:29 +02:00
Rémi Verschelde
f6431db9a5
Merge pull request #63852 from fire-forge/default-colors 2022-08-04 22:03:10 +02:00
hoontee
21b9b117be Add TorusMesh 2022-08-04 13:45:54 -05:00
Rémi Verschelde
49ac05550e
Merge pull request #63838 from tefusion/fix-arrange-nodes-freeze
Fix GraphEdit::arange_nodes causing a freeze when cycle in Graph
2022-08-04 19:36:22 +02:00
iwek
efcdfc2332 Fix issue with overlaping text label text 2022-08-04 19:19:33 +02:00
Rémi Verschelde
e9f8b2d190
Merge pull request #58536 from winterpixelgames/feature/virtual-keyboard-types
Add support for multiple virtual keyboard types
2022-08-04 19:11:40 +02:00
Rémi Verschelde
84acfd69d7
Merge pull request #54792 from EIRTeam/independent_arrows 2022-08-04 18:09:29 +02:00
tefusion
f1c19e058c Fix GraphEdit::arange_nodes causing a freeze
When a Graph contains cycles, e.g. 1->2->3->1 _layering would end
up in an infinite loop since IS_SUBSET would never be true.
By keeping check of the size of z, which contains the already layered
nodes, one can detect a freeze (since it should change after
current_layer increases. If it doesn't "u" didn't change and q and u
will  never be equal resulting  in a freeze/infinite while loop).
If a freeze happens warn the user and put all the nodes part of the
cycle (leftover in p) to the  first layer which will end up in them
being listed top to bottom.
2022-08-04 17:13:56 +02:00
Brian Semrau
103c0fa6e6 Add support for multiple virtual keyboard types 2022-08-04 10:41:33 -04:00
Jóhannes Gunnar Þorsteinsson
ba35cff303 Independent spinbox arrow step precision
Rebased by EIREXE

This work has been kindly sponsored by IMVU & EIRTeam.
2022-08-04 14:48:46 +02:00
derammo
4e6c8e00fc fixed Tree UI control bug corrupting child cache 2022-08-04 08:24:51 -04:00
Rémi Verschelde
40eafcfab4
Merge pull request #49947 from Calinou/standardmaterial3d-tweak-default-height-properties 2022-08-04 11:31:32 +02:00
Hugo Locurcio
c6cca43419
Tweak StandardMaterial3D's default height properties
- Set the default height scale to 5.0 and multiply it by 0.01 in the shader.
- Document heightmap properties in BaseMaterial3D class reference.
2022-08-04 09:57:55 +02:00
Rémi Verschelde
cf46ef42a9
Merge pull request #62230 from Calinou/sdfgi-cell-size-remove-linked-properties
Don't store the values of linked SDFGI properties in Environment
2022-08-04 09:22:04 +02:00
Rémi Verschelde
79ff8e8ea1
Merge pull request #63890 from Calinou/camera3d-size-allow-precise-adjustments
Allow more precise adjustments of orthogonal/frustum size in Camera3D
2022-08-04 07:38:05 +02:00
Rindbee
7869ea236e Fix Hue slider incorrectly rotated 90 degrees in ColorPicker 2022-08-04 11:30:03 +08:00
Hugo Locurcio
1f6e081db7
Don't store the values of linked SDFGI properties in Environment 2022-08-04 02:24:28 +02:00
Hugo Locurcio
e1ae87cf3d
Allow more precise adjustments of orthogonal/frustum size in Camera3D 2022-08-03 23:51:08 +02:00
Guilherme Felipe de C. G. da Silva
a2e63096c6 Fix AnimationNodeStateMachinePlayback::is_playing
Fix #24790
2022-08-03 14:38:57 -03:00
Rémi Verschelde
3ea9a7daea
Merge pull request #63791 from V-Sekai/mend-ok-hsl-washout 2022-08-03 16:06:53 +02:00
Rémi Verschelde
e38118c960
Merge pull request #59303 from KoBeWi/check_out_my_very_long_button 2022-08-03 15:06:54 +02:00