Commit Graph

3623 Commits

Author SHA1 Message Date
Michael Alexsander b80c378ee9 Add undo/redo capabilities to the text control plugin 2021-12-30 01:25:01 -03:00
Michael Alexsander 3764dce409 Add undo/redo capabilities to the theme editor 2021-12-30 00:30:50 -03:00
Yuri Sizov fad3138af7 Make the theme editor correctly stop updating after it was hidden 2021-12-29 23:40:01 +03:00
Hugo Locurcio df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00
PucklaMotzer09 d45cab99ec Correctly deselect properties of TileDataCollisionEditor 2021-12-26 16:26:58 +01:00
Silc 'Tokage' Renew 61759da5b3 Fix some gizmo behavior to make more consistent 2021-12-25 03:24:04 +09:00
LlamaLad7 b5407f802f Editor: Resolve being able to move control nodes in containers using arrow keys
Fixes #55260
2021-12-21 21:41:05 +00:00
Yuri Roubinsky e8a457ba89 Refactor render_mode in shaders, forbid declaring duplicates 2021-12-21 22:20:09 +03:00
jmb462 f491b43edd Fix wrong ColorPicker shape with GradientEdit 2021-12-20 18:00:11 +01:00
Rémi Verschelde 9f5045f70f
Merge pull request #56041 from Zylann/null_checks2
Fix crash if font fails loading when generating a preview
2021-12-18 09:31:26 +01:00
Marc Gilleron ccb701f2f7 Fix crash if font fails loading when generating a preview
Historical crash log:

ERROR: No loader found for resource: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf.
   at: (core\io\resource_loader.cpp:213)
ERROR: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres:8 - Parse Error: [ext_resource] referenced non-loaded resource at: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf
   at: ResourceLoaderText::_parse_ext_resource (scene\resources\resource_format_text.cpp:170)
ERROR: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres:8 - Parse Error: [ext_resource] referenced non-loaded resource at: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf
   at: ResourceLoaderText::load (scene\resources\resource_format_text.cpp:649)
ERROR: Failed loading resource: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres. Make sure resources have been imported by opening the project in the editor at least once.
   at: (core\io\resource_loader.cpp:206)
2021-12-18 03:35:29 +00:00
Haoyu Qiu 1fb59d13c2 Fix font preview text color on light background 2021-12-18 00:34:28 +08:00
Fabio Alessandrelli 75ed3d74e8
Merge pull request #55747 from timothyqiu/editor-proxy
Add proxy support for the editor
2021-12-16 10:06:14 +01:00
Yuri Sizov dc858a8100 Improve user communication in the Add Item Type dialog 2021-12-14 17:00:15 +03:00
Rémi Verschelde ece3b0dd61
Merge pull request #55836 from jabcross/asset-selectable 2021-12-12 18:34:41 +01:00
Rémi Verschelde ad6652c08e
Merge pull request #55860 from rcorre/mesh_typo 2021-12-12 15:26:46 +01:00
Ryan Roden-Corrent 353617b202
Fix typo in create_outline error message. 2021-12-12 07:29:46 -05:00
jabcross 814a4ee434 Allow selection in asset description
Many assets include links in the description.
This change enables selection for the links,
and other information such as version numbers,
to be copied/pasted.
2021-12-11 16:43:05 -03:00
Nathan Franke 49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Rémi Verschelde 31ded7e126
Fixup last commit, change misleading CodeEditor for consistency 2021-12-09 11:40:46 +01:00
Rémi Verschelde 3752e8f52e
Fix mid-air conflict between #55299 and #55692 2021-12-09 11:17:16 +01:00
Rémi Verschelde 4129c1d140
Merge pull request #55299 from nathanfranke/renames 2021-12-09 10:22:24 +01:00
Rémi Verschelde eac3885283
Merge pull request #55692 from Chaosus/material_editor_canvas_item_mode 2021-12-09 09:41:49 +01:00
Nathan Franke 41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
Haoyu Qiu 5912dd2964 Add proxy support for the editor
* Adds proxy support for `HTTPRequest`.
* Adds `network/http_proxy/{host,port}` editor settings.
    * Labeled as "HTTP Proxy" and it will be used for both HTTP and
      HTTPS requests. This is the same convention as seen in Android
      Studio's proxy settings.
* Makes Asset Library and Export Template Manager use proxy according to
  the editor settings.
2021-12-09 11:48:16 +08:00
kobewi 3f4728fe54 Fix some containers disabling wrong scrollbars 2021-12-09 00:25:17 +01:00
Yuri Roubinsky 04fac59f3f
Merge pull request #51381 from Chaosus/shader_compile_enchancement 2021-12-08 15:15:07 +03:00
Yuri Roubinsky 76f6c0849c Make `compile` shader function to use struct instead long parameter list 2021-12-08 11:34:40 +03:00
Rémi Verschelde 5cf178f3bf
Merge pull request #55694 from KoBeWi/scrollbar_modding_tools
ScrollContainer's scrollbar visibility is now enum
2021-12-08 09:16:57 +01:00
Hugo Locurcio cf936ae0dd
Rename GPUParticles attractor and collision nodes to have a 3D suffix
GPUParticles attractors and collision are currently only available in 3D.
Their 2D counterparts haven't been implemented yet, but they will use
separate nodes.
2021-12-08 00:21:05 +01:00
kobewi 841a9ef820 ScrollContainer's scrollbar visibility is now enum 2021-12-07 18:27:12 +01:00
Yuri Roubinsky a651610c43 Add CanvasItem mode support to the MaterialEditor 2021-12-07 17:16:41 +03:00
Rémi Verschelde 75ac048e4b
Merge pull request #55662 from KoBeWi/update_minimum_size_changed_to_update_minimum_size 2021-12-06 18:28:46 +01:00
jmb462 81efebb3a1
Fix bad popups offset in editor with single window off
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06 14:29:48 +01:00
kobewi ea7cc1dea9 Rename minimum_size_changed() method 2021-12-06 14:02:34 +01:00
Rémi Verschelde 5baf20e638
Merge pull request #34005 from aaronfranke/minmax 2021-12-06 14:01:45 +01:00
Rémi Verschelde a512edcfb9
Merge pull request #55654 from KoBeWi/reset_softcode 2021-12-06 13:27:27 +01:00
kobewi 9cb66cac2d Add a constant StringName for RESET animation 2021-12-06 12:26:42 +01:00
Rémi Verschelde 3a7d5a1c64
Merge pull request #55651 from Calinou/remove-more-debug-prints 2021-12-06 10:30:37 +01:00
Hugo Locurcio 89ec3d3bc7
Remove or make verbose some debugging prints
The message about SpatialMaterial conversion was turned into a warning,
as it can potentially interfere with porting projects from Godot 3.x
(if there's a bug in the conversion code).
2021-12-05 23:22:23 +01:00
Hugo Locurcio 4a5bb3ac20
Use tooltips instead of labels for VoxelGI and GPUParticlesCollisionSDF
This fixes the issue with labels being cut off (or becoming too long
when not clipped).

This also adds a mention of the individual cell size,
which is useful information to have when trying to avoid light leaking
or particle collision tunneling.
2021-12-05 23:14:16 +01:00
Michael Alexsander 3ff78c34e7 Disable base type changing when no type is selected in the theme editor 2021-12-03 15:03:39 -03:00
Yuri Roubinsky c033ed21b0
Merge pull request #55576 from Chaosus/vs_new_int_ops
Add bitwise operators to `VisualShaderNodeIntOp`
2021-12-03 14:46:33 +03:00
Rémi Verschelde acb6d1b0af
Merge pull request #55578 from madmiraal/fix-55561 2021-12-03 12:12:45 +01:00
Yuri Roubinsky b12fea5b52 Add bitwise operators to `VisualShaderNodeIntOp` 2021-12-03 12:48:35 +03:00
Rémi Verschelde ce63df2610
Merge pull request #54687 from KoBeWi/where_mouse 2021-12-03 10:11:56 +01:00
Marcel Admiraal 6e6d689ed6 Allow any kind of Mesh to be added to an EditorNode3DGizmo 2021-12-03 08:52:07 +00:00
Aaron Franke 24f57886d0
Expose max_axis_index and max_axis_index for Vector2(i)
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
2021-12-02 23:45:41 -06:00
Rémi Verschelde d3c992429c
Merge pull request #55522 from Calinou/3d-editor-drag-and-drop-auto-root-node
Automatically add root node when drag-and-dropping in 3D editor
2021-12-02 22:18:10 +01:00
Rémi Verschelde 11d5b91462
Merge pull request #55548 from pycbouh/editor-scroll-dat-preview 2021-12-02 17:30:11 +01:00
Yuri Sizov c33f407d27 Allow scrolling theme preview when the control picker is active 2021-12-02 17:57:53 +03:00
Rémi Verschelde 16778151c0
Merge pull request #55392 from TokageItLab/fix-skeleton-3d-editor-exiting-oddly
Fixed gizmo bug when `Skeleton3DEditor` is re-generated
2021-12-02 08:47:08 +01:00
Hugo Locurcio 73d596eba9
Automatically add root node when drag-and-dropping in 3D editor
This also uses correct capitalization scheme for 3D meshes that are
drag-and-dropped, like in the 2D editor.
2021-12-01 19:36:14 +01:00
Aaron Franke 129911f61a
Improve Curve with const and real_t 2021-11-30 14:24:27 -06:00
kobewi dc472622cc Mention that Ctrl+Alt with select tool will scale 2021-11-30 17:36:39 +01:00
Fazil Babu 61c2d397d6 Right-clicking with copied tiles cancels it 2021-11-30 00:23:44 +05:30
Rémi Verschelde d2ac4bb48e
Merge pull request #55052 from RPicster/master-particles-visibility-rect 2021-11-29 14:30:58 +01:00
Raffaele Picca 37cfa56db3 Visibility rect only shown when a GPUParticle2D is selected to reduce visual clutter in scenes with a lot of Particle nodes. 2021-11-28 19:42:42 +01:00
Wilson E. Alvarez 697d9e3cbf
Fix 'Add Node...' menu entries in AnimationNodeBlendTreeEditor 2021-11-28 09:08:34 -05:00
Silc 'Tokage' Renew d54919945f Fixed odd behavior when Skeleton3DEditor is re-generated 2021-11-28 04:03:15 +09:00
Pablo Dobarro cfacd9c057 Fix offset in Viewport drag movement
The initial offset was using the mouse position when the threshold
was reached instead of the initial click position. This was adding
the drag threshold distance as an extra offset to the final
transformation.

Now the offset is calculated from the initial click position.
2021-11-27 01:32:02 +01:00
kobewi 512e260af4 Show scene when showing built-in script file 2021-11-24 13:05:18 +01:00
Lightning_A e078f970db Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
kobewi 030697e06c Move container warning to the toaster 2021-11-23 16:17:19 +01:00
Rémi Verschelde c5ab537617
Merge pull request #42447 from aaronfranke/gitignore-create 2021-11-23 15:21:31 +01:00
Rémi Verschelde 76aa1d0a43
Merge pull request #55151 from Chaosus/control_reset_size 2021-11-22 16:22:57 +01:00
Yuri Roubinsky eabf8f5edf Added `reset_size` method to `Control` and `Window` classes 2021-11-22 16:55:21 +03:00
Haoyu Qiu abd41dedb0 Fix Theme Editor crash when clicking the element picker 2021-11-21 18:39:46 +08:00
Hugo Locurcio 14d8ea767d
Tweak the built-ins color highlighting in the shader editor (take 2)
The new color is more distinguishable from other variables and
symbols.
2021-11-15 23:40:57 +01:00
Rémi Verschelde 5341e6010e
Allow dehardcoding documentation branch and URL in docs links
This makes it possible to change the branch of the documentation that
URLs are pointing to without having to modify all class reference
files.

In the XML class reference, the `$DOCS_URL` placeholder should be used,
and will be replaced automatically in the editor and when generating
the RST class reference.

The documentation branch string is set in `version.py`.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-11-15 13:02:21 +01:00
Rémi Verschelde 9e1c190ce1
Merge pull request #54851 from Calinou/skeleton-2d-editor-swap-rest-pose-actions 2021-11-15 10:56:37 +01:00
Aaron Franke ed9c7bf450
Allow creating .gitignore and .gitattributes when creating a new project
Also allow creating these files later, and also allow disabling creating the default environment in editor settings.
2021-11-12 21:27:31 -06:00
Aaron Franke 3c0fdcc8ac
Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
Aaron Franke 2ad3d1bd7a
Make OpenSimplex and VisualScript modules not depend on the editor 2021-11-12 12:03:54 -06:00
Gilles Roudière 1224d7a25c Implement texture padding in TileSetAtlasSources 2021-11-12 15:14:10 +01:00
Rémi Verschelde 57ae154e86
Merge pull request #53987 from groud/tile_data_inspector_plugin 2021-11-12 15:10:54 +01:00
Yuri Roubinsky 826e781bfa Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
Rémi Verschelde 2beaae4b6f
String: Remove `erase` method, bindings can't mutate String 2021-11-11 11:23:32 +01:00
Hugo Locurcio 4ff1431993
Swap rest pose actions in the Skeleton2D editor
The texts were changed before, but the actions weren't swapped around.
This led to unexpected behavior.
2021-11-10 23:39:59 +01:00
Rémi Verschelde 7211012c4f
Merge pull request #54745 from KoBeWi/find_in_scenes 2021-11-10 22:08:24 +01:00
Rémi Verschelde 68664c0239
Merge pull request #54836 from pycbouh/inspector-plugins-fixes-and-groups 2021-11-10 22:06:30 +01:00
Rémi Verschelde a6412e132a
Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter 2021-11-10 19:55:25 +01:00
Yuri Sizov 2e4d18c929 Fix EditorInspectorPlugin virtual bindings and add parse_group callback 2021-11-10 17:56:59 +03:00
Rémi Verschelde 284b50cf30
Merge pull request #54662 from KoBeWi/now_with_reloading
Properly reload built-in tool scripts
2021-11-09 23:00:35 +01:00
Rémi Verschelde 06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
kobewi 75e8eafa72 Properly reload built-in tool scripts 2021-11-09 21:58:06 +01:00
Rémi Verschelde efea3128c3
Merge pull request #54808 from Calinou/editor-frametime-display-more-decimals
Display 2 decimals instead of 1 in editor frametime labels
2021-11-09 21:52:37 +01:00
Rémi Verschelde e3f3fc517a
Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that
Improve save handling for built-in scripts
2021-11-09 21:46:58 +01:00
Hugo Locurcio f61ee47a2e
Display 2 decimals instead of 1 in editor frametime labels
When comparing different graphics settings or optimizations,
this makes precise measurements and frametime comparisons easier.
2021-11-09 17:17:55 +01:00
Rémi Verschelde eb98fd9442
Merge pull request #54788 from rcorre/orbit_clamp 2021-11-09 14:15:48 +01:00
Ryan Roden-Corrent 3bd7c4f2a9
Clamp rotation for up/down orbiting shortcuts.
This prevents the viewport from going upside-down.

This was suggested at:
https://github.com/godotengine/godot/pull/51984#issuecomment-948614191:

> For 3.4, I think we can just clamp the angle value when using the
> camera orbiting shortcuts. We can investigate what to do with panning
> and freelook in 3.5 and 4.0.
2021-11-09 06:50:39 -05:00
Rémi Verschelde d9a74fd07f
Merge pull request #54372 from bruvzg/text_edit_ui 2021-11-09 00:13:25 +01:00
Rémi Verschelde 6c4737341d
Merge pull request #54649 from bruvzg/shadows 2021-11-09 00:07:41 +01:00
Hendrik Brucker ed0337c0b9 Several Gradient improvements 2021-11-08 19:11:36 +01:00
kobewi 953a9be2d9 Improve Add Node Here popup 2021-11-08 14:02:33 +01:00
kobewi 31644fe280 Properly handle scenes in Find in Files 2021-11-08 02:28:55 +01:00
kobewi 134e4d168b Improve save handling for built-in scripts 2021-11-07 23:51:12 +01:00
kobewi 313ef412f5 Fix preview sun and environment names 2021-11-07 00:40:15 +01:00
kobewi 0f7d7c9ffb Show mouse position when clicking ruler tool 2021-11-07 00:00:52 +01:00
clayjohn 0eff109a21 Added SSIL post processing effect 2021-11-06 12:43:19 -07:00
Yuri Roubinsky 80b563672b Added `MeshEmitter` node for particles in visual shader 2021-11-06 17:45:38 +03:00
bruvzg 5f9cd9ccbc Fix Label and RichTextLabale text shadows and shadow outlines. 2021-11-06 10:22:09 +02:00
Rémi Verschelde 13aaa73124
Merge pull request #54573 from nekomatata/query-parameters 2021-11-05 21:52:39 +01:00
Brian Semrau a90e318a19 Fix previews sometimes displaying wrong/blank image 2021-11-05 12:58:14 -04:00
Rémi Verschelde 56cfebbe98
Merge pull request #54599 from Chaosus/vs_particles_2d_emitters 2021-11-05 12:01:36 +01:00
Yuri Roubinsky dcdf59cd73 Added 2D boolean hint for particle emitters in visual shaders 2021-11-05 12:45:57 +03:00
Brian Semrau ac24070056 Use Callable in RS::request_frame_drawn_callback 2021-11-05 01:59:38 -04:00
PouleyKetchoupp acbd24ea84 Use parameter classes instead of arguments for all physics queries
Same as what is already done for shape queries, applied to point and ray
queries. Easier to document and more flexible to add more parameters.

Also expose intersect_point method to script in 3D.
Remove intersect_point_on_canvas in 2D, replaced with a parameter.
2021-11-04 11:44:39 -07:00
kobewi 9abb07efb4 Ignore external editor for built-in scripts 2021-11-04 14:30:04 +01:00
kobewi e393c2a734 Add is_built_in() method to Resource 2021-11-04 12:45:58 +01:00
Rémi Verschelde a2803f3d86
Merge pull request #54072 from KoBeWi/hrcr_is_ded 2021-11-03 17:31:48 +01:00
Silc 'Tokage' Renew 953a7bce7e reimplement ping-pong 2021-11-03 13:39:33 +09:00
Yuri Sizov 67cbca341a Add a flag to EditorResourcePicker to differentiate selection contexts 2021-11-02 14:35:15 +03:00
Rémi Verschelde 529968df30
Merge pull request #54396 from groud/implement_terrain_other_brushes 2021-11-01 22:27:06 +01:00
Rémi Verschelde eae34230c8
Merge pull request #54419 from Chaosus/vs_cut 2021-11-01 14:05:46 +01:00
Gilles Roudière 699f020f1d Fix TileSet editor drag and drop not working 2021-11-01 10:22:41 +01:00
Clay John 8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
bruvzg 3f33e1d7d6 Add functions for getting name and font style from dynamic and bitmap fonts.
Add font selection toolbar editor plugin.
2021-10-31 12:40:58 +02:00
Yuri Roubinsky 6e00b4e330 Refactored copy/paste of visual shaders, implement 'Cut' feature 2021-10-31 10:42:32 +03:00
Hugo Locurcio ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
- Use lowercase driver names for the `--rendering-driver`
  command line argument.
2021-10-30 02:05:49 +02:00
Gilles Roudière c609d39214 Implement missing TileMap brushes for terrains 2021-10-29 19:46:42 +02:00
Yuri Roubinsky f6084f38c3
Merge pull request #54388 from Chaosus/fix_orm_conversion 2021-10-29 18:59:12 +03:00
Yuri Roubinsky 7528c204d3 Added convertor from `ORMMaterial3D` to `ShaderMaterial` 2021-10-29 17:49:24 +03:00
Yuri Roubinsky 2d0aa5ebc4 Repair Fog mode in visual shaders 2021-10-29 17:09:03 +03:00
clayjohn 1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
2021-10-28 22:02:23 -07:00
Rémi Verschelde 0ae65472e7
clang-format: Enable `BreakBeforeTernaryOperators`
clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 15:57:41 +02:00
Rémi Verschelde 3a6be64c12
clang-format: Various fixes to comments alignment from `clang-format` 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00
Rémi Verschelde 3b11e33a09
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
Rémi Verschelde 6d930bd270
Merge pull request #54342 from groud/remove_item_list_editor 2021-10-28 11:52:47 +02:00
Gilles Roudière a51f92273a Remove ItemList editor and replace it by a property array 2021-10-28 10:16:51 +02:00
kobewi de4f29f458 Remove node_hrcr hack 2021-10-28 01:43:34 +02:00
Hugo Locurcio bb681ef9f2
Improve appearance of the editor Debugger bottom panel menu
- Make the Debugger bottom panel menu more prominent when
  there are errors or warnings by adjusting the text color.
- Add some spacing to the right of the error/warning icon
  for better visual appearance.
2021-10-27 16:56:15 +02:00
Rémi Verschelde 8c162f4a7b
Merge pull request #54270 from JFonS/fix_selection 2021-10-26 19:03:34 +02:00
jfons 83fd0e0c70 Fix click selection in the editor 3D viewport 2021-10-26 18:08:31 +02:00
Yuri Sizov 12838bd99d Add focus font color to Button and derivatives 2021-10-26 17:42:40 +03:00
Gilles Roudière cec004adf0 Implement polygons editors in the tiles selection mode 2021-10-26 12:38:36 +02:00
Rémi Verschelde 01afa39d21
Merge pull request #54073 from groud/terrains_for_procgen 2021-10-26 08:15:07 +02:00
reduz d03b7fbe09 Refactored Node3D rotation modes
* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis

Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25 14:34:00 -03:00
bruvzg ebbc25e89c Ignore empty Font resources as theme override.
Add range hint to font_size properties.
Remove excessive `base_size` Font property.
2021-10-25 14:05:37 +03:00
Rémi Verschelde 69eaa806c8
Merge pull request #53820 from Calinou/3d-editor-add-quick-fov-adjust 2021-10-24 22:33:05 +02:00
Hugo Locurcio 5ae45cf388
Implement Alt + Mouse wheel to adjust FOV in the 3D editor viewport
This allows for quicker FOV adjustments compared to using the View menu.
2021-10-23 12:21:03 +02:00
Silc 'Tokage' Renew 653e2a550c Fixed animation insertion in SkeletonEditor 2021-10-23 16:50:00 +09:00
Yuri Roubinsky af08d497e2 Fix error spam at setting a CurveTexture in visual shaders 2021-10-22 17:32:16 +03:00
Marcel Admiraal 87a4ba492e Remove unimplemented methods 2021-10-21 18:44:25 +01:00
Gilles Roudière d1aef45072 Allow updating TileMap cells using surrounding terrains 2021-10-21 16:57:28 +02:00
Rémi Verschelde c942d567eb
Merge pull request #53926 from YeldhamDev/i_am_tabbar_now 2021-10-20 15:42:41 +02:00
Rémi Verschelde 9841c9abe8
Merge pull request #53994 from groud/move_tileset_tilemap_switch_to_tabs 2021-10-20 11:53:54 +02:00
Haoyu Qiu 392d529247 Update view name after processing orbit view shortcuts 2021-10-20 13:05:59 +08:00
Gilles Roudière 5317b79a1d Remove the tilemap/tileset editor switch, move it to tabs 2021-10-19 17:11:34 +02:00
Michael Alexsander 67acb7de6e Rename `Tabs` to `TabBar` 2021-10-19 11:37:31 -03:00
Gilles Roudière 1a95f893c4 Implement TileMap patterns palette 2021-10-19 11:57:37 +02:00
Rémi Verschelde 4387f9645b
Merge pull request #52940 from groud/toast_notification 2021-10-19 09:57:13 +02:00
Rémi Verschelde 21f1ac8bf3
Merge pull request #53805 from groud/name_to_tileset_sources 2021-10-19 09:56:19 +02:00
Rémi Verschelde c240275482
Merge pull request #51984 from rcorre/camera_shortcuts 2021-10-16 18:50:48 +02:00
mennomax b4eeeb315a
Swap args of Plane(point, normal) constructor
Now (normal, point)
2021-10-15 20:49:42 -05:00
Rémi Verschelde b5ece7c363
Merge pull request #53764 from Chaosus/vs_curve_input_port_default 2021-10-15 19:31:05 +02:00
Rémi Verschelde f90047f158
Merge pull request #53786 from TokageItLab/fix-skeleton-editor-methods 2021-10-14 20:53:15 +02:00
Silc 'Tokage' Renew 8e9897b6de get rid set_bone_pose and fix some function in SkeletonEditor 2021-10-15 02:41:17 +09:00
Gilles Roudière 3b42660105 Add a name to TileSet sources 2021-10-14 14:54:48 +02:00
Gilles Roudière 0587e5e018 Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
kobewi 0afd47d8bc Add tool quick-select to tile editor 2021-10-14 02:24:39 +02:00
reduz 2dc823273e Remove REST transform influence in skeleton bones
* Animations and Skeletons are now pose-only.
* Rest transform is kept as reference (when it exists) and for IK
* Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products).
2021-10-13 14:51:29 -03:00
Rémi Verschelde 004b44e915
Merge pull request #53767 from groud/improve_tile_set_change_performances 2021-10-13 16:03:31 +02:00
Gilles Roudière 0de2fce3e1 Greatly improve editor performances by deferring tiles related updates
Solve few update problems
2021-10-13 14:49:47 +02:00
Yuri Roubinsky e270644b20 Add a default input parameter field to CurveTexture (in visual shaders) 2021-10-13 15:25:12 +03:00
Gilles Roudière b9151860f3 Prevent tiles outside atlas texture 2021-10-13 13:44:02 +02:00
Rémi Verschelde 3e86ca5586
Merge pull request #53689 from reduz/remove-animation-transform3d-track 2021-10-13 12:40:33 +02:00
Rémi Verschelde 4d2c82ef77
Merge pull request #53727 from Calinou/3d-editor-tweak-object-snap-distances 2021-10-13 11:43:58 +02:00
Rémi Verschelde 74a87fe98b
Merge pull request #53683 from Chaosus/vs_previews 2021-10-13 10:03:44 +02:00
reduz ec19ed3723 Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.

This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:

* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.

*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
2021-10-12 20:08:42 -03:00
Rémi Verschelde 7494d54e04
Merge pull request #53471 from KoBeWi/🥞
Improve editor panning and remove RMB panning
2021-10-12 22:37:28 +02:00
Rémi Verschelde 64ec08d70d
Merge pull request #53735 from Paulb23/text-file-drop-and-drag
Allow dragging TextFiles from the Filesystem dock
2021-10-12 22:21:02 +02:00
Paulb23 31c1215c25 Allow dragging TextFiles from the Filesystem dock 2021-10-12 18:16:08 +01:00
Paulb23 f33a6328b5 Fix TextFiles not saving when closing the tab 2021-10-12 17:13:24 +01:00
Hugo Locurcio 7a3d0b79b4
Increase object snapping distances in the 3D editor
- Increase drag-and-drop snapping to 50 units
  (from 10 units).
- Increase Snap Object to Floor maximum height to 500 units
  (from 20 units).
- Increase Snap Object to Floor negative margin to 1 unit
  (from 0.2 units).
2021-10-12 16:38:33 +02:00
Juan Linietsky 610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
Rémi Verschelde 9ed4f8367b
Merge pull request #48332 from TokageItLab/implement-ping-pong 2021-10-11 22:55:01 +02:00
Yuri Roubinsky c299c54023 Make port previews in visual shader visible in other shader modes 2021-10-11 22:19:08 +03:00
Paulb23 3010bca41b Move add_syntax_highlighter bind to ScriptEditorBase 2021-10-11 18:13:31 +01:00
Rémi Verschelde 94ce83beff
Merge pull request #53678 from groud/fix_tilemap_selection_not_updating 2021-10-11 18:11:55 +02:00
Gilles Roudière 1f82d617e2 Fix selection not updating when erasing tiles 2021-10-11 17:34:20 +02:00
Gilles Roudière ae3ce8beaf Fix TileSet selection not updating when selecting on TileMap 2021-10-11 14:09:44 +02:00
Tokage 372ba76663 implement ping-pong loop in animation
Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09 18:08:43 +09:00
Rémi Verschelde 5ae569560d
Fix missing argument names in bindings
While at it, tweak some boolean setters to use `p_enabled` for the bool.

Also renames `draw_minimap()` to `set_draw_minimap()`.
2021-10-09 00:20:10 +02:00
Rémi Verschelde 8b9022d2f3
Merge pull request #53235 from Paulb23/script-editor-save-state 2021-10-07 22:34:35 +02:00
Paulb23 44e260e247 Allow breakpoints in closed files 2021-10-07 19:48:58 +01:00
Paulb23 bec8ae7ba6 Preserve script editor state through tab closes 2021-10-07 19:44:23 +01:00
Haoyu Qiu 274ed82283 Fix make sub-resource crash in AnimationTreeEditor 2021-10-07 19:45:03 +08:00
Silc 'Tokage' Renew 7a447026c2 fixed insert track queue in AnimationTrackEditor doesn't work correctly 2021-10-07 07:30:36 +09:00
Rémi Verschelde 164dc11e04
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
Implement Skeleton Editor Gizmo
2021-10-06 21:11:20 +02:00
Silc Renew f2e9867e9f Implemented SkeletonEditorGizmo
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-07 01:07:46 +09:00
kobewi 3f6112d48b Improve editor panning and remove RMB panning 2021-10-06 14:11:33 +02:00
Gilles Roudière bfbaa4b461 Allow editing several tiles animations at once 2021-10-06 13:20:29 +02:00
Rémi Verschelde 8a0db53d0f
Merge pull request #51437 from timothyqiu/selection-box-sep 2021-10-05 13:55:22 +02:00
kobewi 6397eaa27e Fix some leftover references to idle_frame 2021-10-04 20:57:31 +02:00
reduz b11bb595d1 Remove ClippedCamera3D
* Usage was always confusing for users
* The ability to generate a pyramid shape was moved to Camera3D
* SpringArm3D now casts using the camera pyramid shape if no shape is supplied.
2021-10-04 10:46:49 -03:00
Eric M bd3cc8d6cc Fixed ScriptTextEditor errors/warnings panel formatting. 2021-10-04 18:03:26 +10:00
PouleyKetchoupp 39f6ca96a3 Rename Joint2D and Joint3D files for consistency
Now matches the class names to be consistent between 2D and 3D and with
other node types.
2021-10-01 12:00:32 -07:00
Camille Mohr-Daurat c7ee029acd
Merge pull request #53302 from nekomatata/physics-bone-remove-editor-code
Remove editor code in PhysicalBone3D
2021-10-01 08:45:20 -07:00
PouleyKetchoupp ca30b70943 Remove editor code in PhysicalBone3D
_set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the
editor plugin call can be done directly there.
2021-10-01 08:02:38 -07:00