Commit Graph

4925 Commits

Author SHA1 Message Date
Rémi Verschelde 0217d44dfd
Merge pull request #58278 from Ev1lbl0w/fix_decompress_retcode 2022-02-18 15:56:21 +01:00
Ricardo Subtil 61790a03f5 Fix decompression functions not returning errcodes 2022-02-18 13:50:25 +00:00
Rémi Verschelde e1c303fa79 Revert "Fix extension registration order."
This reverts commit 94ef200bab.

This broke extension loading.
Fixes #58273.
2022-02-18 14:18:24 +01:00
Rémi Verschelde b4dc2e91e6
Merge pull request #58196 from poiati/fix-extension-registration-order 2022-02-18 09:07:21 +01:00
Marc Gilleron c69d303ba9 Add missing flag when encode_variant writes math types with doubles 2022-02-16 20:47:36 +00:00
Paulo Poiati 94ef200bab Fix extension registration order. 2022-02-16 14:46:33 -03:00
Rémi Verschelde 51a00c2855
Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcode 2022-02-16 16:55:07 +01:00
Rémi Verschelde b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
jmb462 dcd2a92af3 Port existing _notification code to use switch statements (part 1/3) 2022-02-16 11:38:24 +01:00
Rémi Verschelde f5b9cbaff6
Merge pull request #58176 from timothyqiu/find-nearest 2022-02-16 11:01:13 +01:00
Haoyu Qiu 3057b19daa Make VMap::find_nearest return -1 when empty 2022-02-16 16:12:30 +08:00
Marc Gilleron 722945be61 Fix loading of binary resources with 64-bit floats 2022-02-16 00:55:13 +00:00
Hugo Locurcio ee7cd9a3a1
Add an `OS.get_processor_name()` method
This method can be used to get the CPU model name.
It can be used in conjunction with
`RenderingServer.get_video_adapter_name()` and
`RenderingServer.get_video_adapter_vendor()` for annotating benchmarks
and automatic graphics quality configuration.
2022-02-15 20:55:53 +01:00
Max 6aede992a9 Fixed variant decoding Segmentation Fault 2022-02-14 23:04:05 +03:00
Fabio Alessandrelli f72bd67068 [ResourceUID] Use CryptoCore::RandomGenerator for IDs. 2022-02-14 10:45:50 +01:00
Fabio Alessandrelli ee7b67e135 [Crypto] Implement CryptoCore::RandomGenerator.
As a cryptographically secure random generator.

Internally it uses mbedTLS CTR-DRBG implementation which gets re-seeded
with entropy from OS::get_entropy when needed.

CryptoCore now additionally depends on `ctr_drbg.c` and `entropy.c`
thirdparty mbedtls files.
2022-02-14 10:45:50 +01:00
Fabio Alessandrelli 6b5634b96a [OS/Crypto] Add get_entropy to OS.
Implemented via `BCryptGenRandom` on Windows.
Implemented via `getentropy` syscall when available.
Implemented via `/dev/urandom` device as a fallback.

The `/dev/urandom` fallback can be disabled via the `NO_URANDOM` build
flag.

Note: The HTML5 version relies on emscripten file system urandom
device which itself uses the Crypto API when available or the plain
old not crypto-safe `Math.random()` otherwise.

Restore get_entropy.
2022-02-14 10:45:50 +01:00
Rémi Verschelde 7224389468
Merge pull request #57954 from TokageItLab/refactor-cubic-interpolate
Implement `cubic_interpolate()` as MathFunc for refactoring
2022-02-13 10:34:13 +01:00
Rémi Verschelde 7d0b9ec21a
Merge pull request #52742 from Geometror/improve-project-manager-file-dialog 2022-02-12 15:28:09 +01:00
Hendrik Brucker 77fb65debf Use EditorFileDialog instead of FileDialog in the project manager 2022-02-12 12:06:51 +01:00
reduz 97feafd0ea Fix resource reuse in binary loader
* Reuse was not setting the internal index.
* Supersedes #52599, without re-reading all properties.
2022-02-12 10:57:51 +01:00
Silc 'Tokage' Renew 865da09871 Implement cubic_interpolate() as MathFunc for refactoring 2022-02-12 18:11:17 +09:00
Rémi Verschelde daf9729b92
Merge pull request #57703 from lawnjelly/float_literals_math_funcs 2022-02-12 10:01:48 +01:00
Rémi Verschelde 7a7fabe4f6
Merge pull request #57641 from Geometror/compilation-time-improvements-1 2022-02-12 09:46:02 +01:00
Hendrik Brucker b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
Rémi Verschelde ea0337909c
Merge pull request #57972 from BimDav/fix_has_setting4 2022-02-11 15:31:12 +01:00
BimDav d39e416c61 has_setting now correctly returns true when the setting is present due to a feature tag 2022-02-11 14:35:30 +01:00
reduz 3ad3a43063 Fix Variant Ref<> assignment.
-Creating from object pointer via funcptr API was missing reference initialization.
-Supersedes https://github.com/godotengine/godot-cpp/pull/662
-Fixes several crashes in GDExtension
2022-02-11 12:30:49 +01:00
lawnjelly 5298e16e80 Float literals - fix main primitives to use .f
Converts float literals from double format (e.g. 0.0) to float format (e.g. 0.0f) where appropriate for 32 bit calculations.
2022-02-10 18:43:19 +00:00
Yuri Sizov 107b6f299c Reorganize inspector layout workflow for Control nodes 2022-02-10 20:29:34 +03:00
Rémi Verschelde 1bdb82c64e
Fix typos with codespell
Using codespell 2.2-dev from current git.

Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
2022-02-10 12:30:19 +01:00
Rémi Verschelde d22ac13bc2
Merge pull request #57715 from Faless/debugger/4.x_core_includes_and_servers
[Debugger] Move most profilers to ServersDebugger, fix core includes.
2022-02-09 21:57:32 +01:00
Rémi Verschelde 85610588d1
Merge pull request #57843 from Pineapple/vector2-brackets-operator-master 2022-02-09 13:25:18 +01:00
Rémi Verschelde 90162851a7
Core: Move generated `VERSION_HASH` to a `.cpp` file
This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.
2022-02-09 09:20:17 +01:00
Bartłomiej T. Listwon 51cac0709e Fix Vector2 and Vector2i coord access via operator[] 2022-02-09 09:17:17 +01:00
Rémi Verschelde f425d403fe
Merge pull request #57066 from KoBeWi/in_the_name_of_the_custom 2022-02-08 11:15:01 +01:00
Rémi Verschelde 13d4cbb87c
Merge pull request #57788 from reduz/describe-sname-usage 2022-02-08 11:13:38 +01:00
Rémi Verschelde dc17cce995
Merge pull request #57795 from bruvzg/gde_missing_binds 2022-02-08 11:12:44 +01:00
reduz 38232c70db Clarify SNAME usage
* Explain where it should be used, with examples.
* Clarify that it should _not_ be used everywhere, only where needed.
* Supersedes #57720

This PR is the result of the discussion that happened in a contractor meeting, and it attempts to clarify the intended use for this macro for other contributors.
As a personal note, It is my view that other approaches to using SNAME (like having a global or per class table of string names) are mere overengineering without any real benefit (performance remains the same, and usage of stringnames becomes more cumbersome. Additionally, there was not any significant amount of errors in name mismatching as a result of using strings since Godot was open sourced).
2022-02-08 09:21:10 +01:00
Rémi Verschelde 0154ce2c8d
Merge pull request #43015 from Xrayez/refactor-auto-instaprop
Refactor auto-instantiation of `Object` properties in editor
2022-02-08 08:57:29 +01:00
bruvzg b801742b77
[GDExtension] Add binds for missing methods, operators, and constants required for GDExtension TextServer implementation. 2022-02-08 09:49:14 +02:00
kobewi a08fc442a0 Fix script editor errors with CustomCallables 2022-02-07 14:34:42 +01:00
Rémi Verschelde ec00283f91
ResourceImporter: Restore default append logic for new importers
This was changed in #56943 to allow adding new importers from plugins that
take precedence over built-in ones, but this should be opt-in, not the default
behavior.

Fixes #57730.
2022-02-07 09:47:16 +01:00
Rémi Verschelde 8aa4ed8b5b
Merge pull request #57729 from TechnoPorg/astar-fix-invalid-include
Remove a cross include from a_star.cpp
2022-02-07 00:35:42 +01:00
TechnoPorg 5108af42ad Remove a cross include from a_star.cpp 2022-02-06 15:05:17 -07:00
Fabio Alessandrelli 6583797305 [Debugger] Move servers-related behaviours to ServersDebugger.
Forcing draw during debug break is now handled by ServersDebugger, and
only happens when the proper message is sent from the EditorDebugger
("servers:draw").
In a similar way, briging the window in foreground is now also handled
by ServersDebugger upon receiving "servers:foreground" which is sent by
the EditorDebugger when resuming from a break ("continue").
2022-02-06 17:36:48 +01:00
Fabio Alessandrelli 87f4bbd668 [Debugger] Move most profilers to ServersDebugger.
Also splits bandwidth/rpc profiler (RPCProfiler is now in
SceneDebugger).
2022-02-06 17:36:48 +01:00
Fabio Alessandrelli 789e648f4d [Debugger] New extensible EngineProfiler class.
Uses GDExtension, replaces old Callable system for profilers, and is
also used internally.
2022-02-06 17:33:45 +01:00
reduz 8c7268664d
Fix integer vector mul/div operators and bindings.
* Vector2i and Vector3i mul/div by a float results in Vector2 and Vector3 respectively.
* Create specializations to allow proper bindings.

This fixes #44408 and supersedes #44441 and keeps the same rule of int <op> float returnig float, like with scalars.
2022-02-06 13:34:41 +01:00
Rémi Verschelde 9d1626b4d7
Merge pull request #57017 from godotengine/string-name-static-false-unclaimed 2022-02-05 20:26:34 +01:00
Rémi Verschelde bd32dd4a48
Merge pull request #56943 from V-Sekai/override-import
Make add_importer and add_post_importer_plugin override existing importers.
2022-02-05 19:50:37 +01:00
Rémi Verschelde 5f42e0d0ab
Merge pull request #57646 from Faless/mp/4.x_interfaces
[Net] Move RPC, Node cache out of MultiplayerAPI.
2022-02-05 18:26:04 +01:00
Rémi Verschelde eac1883791
Merge pull request #57657 from lawnjelly/err_macros_flush
Add fflush to error macros
2022-02-05 16:08:41 +01:00
lawnjelly 9963c4f0d3 Add fflush to error macros
CRASH_NOW macros would previously crash before outputting any error messages. This PR ensures calling fflush for stdout before terminating.
2022-02-05 12:31:54 +00:00
reduz 74adf0bf2e Remove RID_Owner.get_rid_by_index
* Implementing this function efficiently is not really possible.
* Replaced by an option to get all RIDs into a buffer for performance.
2022-02-05 11:59:34 +01:00
Rémi Verschelde df1724470d
Merge pull request #49775 from fire/faster-cvtt
Faster CVTT by lowering default quality
2022-02-05 10:28:07 +01:00
Rémi Verschelde a0c87d4c11
Merge pull request #57620 from Haydoggo/expression-exp-fix
Fix Expression's parsing of positive exponent literals
2022-02-05 10:14:10 +01:00
Hayden 1305ff92f7 Make parser treat all exponent literals as float 2022-02-05 16:34:26 +13:00
Fabio Alessandrelli 3acc39095e [Net] Fix bogus FileAccessNetwork deconstructor.
Now correctly erases old instances.
The code will likely need overhaul anyway to be usable.
It doesn't apply to editor runs, there's a bunch of inconsistencies on
how to clients are handled, and I don't really understand why multiple
instances are created for a single client/server.
2022-02-05 03:27:19 +01:00
Fabio Alessandrelli 347d2dfc42 [Net] Move RPC, Node cache out of MultiplayerAPI.
Now uses two interfaces so it can be overridden in the future, and
core no longer depends on Node.

The interfaces are implements in scene/multiplayer.
Replaces root_node with root_path.
Remove all Node references from MultiplayerAPI.
2022-02-05 02:00:23 +01:00
K. S. Ernest (iFire) Lee 419b342a9a Faster CVTT by reducing quality.
Make BC6 and BC7 CVTT faster while still having better quality than DXT5.
2022-02-04 15:15:26 -08:00
Rémi Verschelde 2885befbe6
Merge pull request #55950 from Faless/mp/4.x_replication_nodes 2022-02-04 19:03:10 +01:00
Rémi Verschelde 84290fe4b1
Merge pull request #57623 from akien-mga/core-math-struct-em-all 2022-02-04 19:02:57 +01:00
lawnjelly f8eaab5b47 BVH - Sync BVH with 3.x
Templated mask checks and generic NUM_TREES
Fix leaking leaves
2022-02-04 16:51:21 +00:00
Rémi Verschelde 5ddb518496
Core: Make all Variant math types structs
Some were declared as structs (public by default) and others as classes
(private by default) but in practice all these math types exposed as
Variants are all 100% public.
2022-02-04 16:48:24 +01:00
Rémi Verschelde e223bad86d
Core: Move Vector2i to its own `vector2i.h` header
Also reduce interdependencies and clean up a bit.
2022-02-04 16:32:21 +01:00
Fabio Alessandrelli d219547c96 [Net] New replication interface, spawner and synchronizer nodes.
Initial implementation of the MultiplayerReplicationInterface and its
default implementation (SceneReplicationInterface).

New MultiplayerSpawner node helps dealing with instantiation of scenes
on remote peers (e.g. clients).
It supports both custom spawns via a `_spawn_custom` virtual function,
and optional auto-spawn of known scenes via a TypedArray<PackedScenes>
property.

New MultiplayerSynchornizer helps synchronizing states between the local
and remote peers, supports both sync and spawn properties and is
configured via a `SceneReplicationConfig` resource.
It can also sync via path (i.e. without being spawned by a
MultiplayerSpawner if both peers has it in tree, but will not send the
spawn state in that case, only the sync one.
2022-02-04 14:56:30 +01:00
Rémi Verschelde 5f56d385b0
Core: Move Rect2i to its own `rect2i.h` header
And take the opportunity to improve interdependencies a bit with forward
declares where possible.
2022-02-04 14:17:30 +01:00
bruvzg 244db37508
Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
Rémi Verschelde b68db2f98a
Merge pull request #57571 from Haydoggo/improved-expression 2022-02-04 09:30:50 +01:00
Hayden Leete 018de19eba Added hex and bin literal support to Expression parser
fixed formatting
2022-02-04 10:49:19 +13:00
Rémi Verschelde f8f19b313d
Merge pull request #57562 from AnilBK/string-add-contains
String: Add contains().
2022-02-03 22:21:24 +01:00
Anilforextra adbe948bda String: Add contains(). 2022-02-04 01:28:02 +05:45
Rémi Verschelde 7191605324
Merge pull request #57587 from bruvzg/gde_fix_ptr_and_enum_returns
[GDExtension] Fix registration of functions with enum or native pointer return type.
2022-02-03 20:36:59 +01:00
Rémi Verschelde bf0253bab9
Merge pull request #56764 from madmiraal/fix-45592-2 2022-02-03 18:10:30 +01:00
bruvzg ddd96b3059
[GDExtension] Fix registration of functions with enum or native pointer return type. 2022-02-03 16:03:23 +02:00
Fabio Alessandrelli ac4fb2996b [Net] Non-blocking request in HTTPClientTCP.
HTTPClientJavaScript already supports non-blocking requests.
2022-02-03 02:45:30 +01:00
Fabio Alessandrelli 6ff753675a
Merge pull request #56771 from mhilbrunner/unacceptable
Verify custom HTTP headers, fix off by one error
2022-02-02 18:28:30 +01:00
Rémi Verschelde 050908626f
Merge pull request #57526 from tavurth/bugfix/high-macos-cpu-usage 2022-02-02 10:16:24 +01:00
Will Whitty c37bd41c79 Increase RemoteDebuggerPeerTCP poll to 6.9ms
Fix high CPU usage on MacOS by reverting the polling for Network
debugging to match 144hz refresh rate.
2022-02-01 23:35:30 +03:00
Anilforextra fc27636999 Vectors: Use clear() and has().
Use clear() instead of resize(0).

Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
Rémi Verschelde 8c7cd904f5
Merge pull request #57469 from Sauermann/fix-rect2i-intersect 2022-02-01 00:05:02 +01:00
Markus Sauermann 23a4fe5b27 Fix incorrect Rect2i calculations: intersects and encloses
Clarify expand documentation
2022-01-31 19:03:57 +01:00
bruvzg 8e79c5fb8d
Add support for the escaped UTF-16 and UTF-32 Unicode characters in the scripts and expressions. 2022-01-30 20:16:04 +02:00
Hugo Locurcio 736ac25306
Rename the physics server `run_on_thread` project settings
`run_on_separate_thread` is more explicit.
2022-01-29 17:35:50 +01:00
Nathan Franke 8a0a3accee
simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
Fabio Alessandrelli 49297d937c [Net] Simplify IP resolution code, fix caching.
First, we should not insert into cache if the hostname resolution has
failed (as it might be a temporary internet issue), second, the async
resolver should also properly insert into cache.

Took the chance to remove some duplicate code with critical section in
it at the cost of little performance when calling the blocking
resolve_hostname function.
2022-01-29 01:56:36 +01:00
Rémi Verschelde 9686d680b7
Merge pull request #57116 from bruvzg/win_net_share 2022-01-28 11:03:23 +01:00
Rémi Verschelde e6caaf4c80
Merge pull request #57205 from TechnoPorg/variant-template-cast
Allow method binds to take Object subclasses as arguments
2022-01-27 23:46:37 +01:00
Rémi Verschelde 899cd34426
Merge pull request #57281 from Rubonnek/rename-subsequence 2022-01-27 11:03:13 +01:00
Max Hilbrunner 3ef5a97505 Verify custom HTTP headers, fix off by one error 2022-01-27 03:22:37 +01:00
Max Hilbrunner 3a83872d26 HTTP comment cleanup 2022-01-27 03:22:37 +01:00
Max Hilbrunner 5deb5ebf23 Expose Transform3D::sphere_interpolate_with() 2022-01-27 02:53:20 +01:00
Wilson E. Alvarez 3eb5e0ac50
Rename String::is_subsequence_ofi to String::is_subsequence_ofn 2022-01-26 18:03:56 -05:00
Rémi Verschelde d74d4cbdff
Merge pull request #54173 from nathanfranke/fix-exact-match 2022-01-26 13:35:36 +01:00
TechnoPorg 051ef479c9 Allow method binds to take Object subclasses as arguments
This commit adds a condition to VariantCaster that casts Variants of type OBJECT to any type T, if T is derived from Object.
This change enables a fair bit of code cleanup. First, the Variant implicit cast operators for Node and Control can be removed, which allows for some invalid includes to be removed. Second, helper methods in Tree whose sole purpose was to cast arguments to TreeItem * are no longer necessary.
A few small changes also had to be made to other files, due to the changes cascading down all the includes.
2022-01-25 09:03:36 -07:00
bruvzg 9456454109
Fix translation with multiple sources for the same language.
Remove unnecessary locale length checks.
Add "C" -> "en" locale remap.
2022-01-24 18:58:16 +02:00
bruvzg cba8280515 [Windows] Add support for handling network share paths. 2022-01-24 16:22:59 +02:00
Nathan Franke dc1c4cfbfa
Fix action exact match 2022-01-24 05:55:37 -06:00
Rémi Verschelde 57a057f7ff
Merge pull request #56754 from madmiraal/fix-45592 2022-01-24 10:05:42 +01:00
Rémi Verschelde ce42ab238a
Merge pull request #56931 from lyuma/etcpak_po2
Enforce mult-of-4 requirements on etcpak input.
2022-01-23 09:31:35 +01:00
Lyuma b1b20f5f91 Pad etcpak input to 4x4 blocks. Fixes #49981 2022-01-22 17:20:17 -08:00
Fabio Alessandrelli 01e5e98312 [Net] Fix get_response_body_length for large files.
Parsing was fixed, but not the return value for the exposed getter.
2022-01-23 01:30:35 +01:00
Rémi Verschelde 668d6a1c5c
Merge pull request #56337 from cdemirer/fix-array-dictionary-id 2022-01-23 00:46:53 +01:00
kobewi f056cb8ebc Don't sort printed Dictionary 2022-01-22 13:45:02 +01:00
Rémi Verschelde 73d00131c6
Merge pull request #35012 from Xrayez/press-any-key 2022-01-20 22:51:01 +01:00
Rémi Verschelde cfb986c631
Merge pull request #51452 from omar-polo/fix-macros 2022-01-20 22:50:39 +01:00
Ignacio Roldán Etcheverry 0e659b4230
Fix false reporting unclaimed StringName at exit due to static refs 2022-01-20 22:09:03 +01:00
Rémi Verschelde d681d99e12
Merge pull request #52134 from RandomShaper/fix_naming 2022-01-20 22:01:37 +01:00
Omar Polo bd448e5535 Rename or refactor macros to avoid leading underscores
These are not used consistently and some can conflict with
system-specific defines.  While here, also delete some unused macros.
2022-01-20 20:29:15 +01:00
Andrii Doroshenko (Xrayez) 5d17fe7d0f Add `Input.is_anything_pressed` method 2022-01-20 20:55:14 +02:00
Pedro J. Estébanez 7b0ed2aa5e Rename Variant::is_ref() to is_ref_counted() 2022-01-20 18:46:25 +01:00
Rémi Verschelde 9e0973ca23
Merge pull request #56972 from lawnjelly/warn_unused 2022-01-20 15:34:41 +01:00
lawnjelly b411a731fe Add nodiscard to core math classes to catch c++ errors.
A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20 13:07:49 +00:00
strank 88eb9f7aef Delete orphaned property default for exit_code which is not exposed any more. 2022-01-19 23:25:54 -05:00
bruvzg de48d5101b
Fix locale always selecting translation instead of "en", when no match found. 2022-01-19 16:46:48 +02:00
K. S. Ernest (iFire) Lee a6f34ea2d0 Make add_importer and add_post_importer_plugin override existing importers. 2022-01-19 04:53:28 -08:00
Rémi Verschelde ce2b5bdfa8
Merge pull request #52969 from bruvzg/locale_detection 2022-01-18 15:43:04 +01:00
Rémi Verschelde 28cd81c581
Merge pull request #56896 from akien-mga/dictionary-improve-VariantWriter-and-docs 2022-01-18 15:33:00 +01:00
Rémi Verschelde fd5fb7d64a
Merge pull request #56899 from touilleMan/fix-editor_node-set_exit_code 2022-01-18 14:48:55 +01:00
bruvzg 40c56ed410
Improve locale detection.
Use separate language, script and country lists.
Add locale selection dialog and property hint.
2022-01-18 14:30:00 +02:00
Rémi Verschelde 9912492e93
Merge pull request #56668 from akien-mga/array-slice-nicer-bound-checks 2022-01-18 13:22:35 +01:00
Emmanuel Leblond 2ec7c6a6bc
Replace use of `OS::set_exit_code()` by `SceneTree::quit()` in `EditorNode` 2022-01-18 13:09:30 +01:00
Rémi Verschelde 8898d6dadc
Dictionary: Serialize empty dict as `{}` instead of `{\n}`
Also make sure to always convert multiline dictionaries to a single line for
its EditorHelp representation, as multiline values break formatting.
2022-01-18 11:31:21 +01:00
Rémi Verschelde ff19feb8b8
Merge pull request #55939 from cdemirer/validated-array-add-fix
Fix validated version of array addition
2022-01-17 21:08:48 +01:00
cdemirer fbe903909d Fix validated version of array addition 2022-01-18 03:00:39 +08:00
Rémi Verschelde 24f8a5979c
Merge pull request #56809 from aaronfranke/replace-num-real 2022-01-17 16:55:34 +01:00
Rémi Verschelde d9a4ff7583
Merge pull request #55020 from bruvzg/vlk_device_surface_check 2022-01-17 13:34:23 +01:00
Rémi Verschelde 8bdef23f7f
Merge pull request #56012 from bruvzg/wt🤎4 2022-01-17 13:26:15 +01:00
Aaron Franke 13939734e0
Replace String::num_real code with a wrapper around String::num 2022-01-15 00:21:49 -06:00
Hugo Locurcio 40be15920f
Remove support for PVRTC texture encoding and decoding
On the only platform where PVRTC is supported (iOS),
ETC2 generally supersedes PVRTC in every possible way. The increased
memory usage is not really a problem thanks to modern iOS' devices
processing power being higher than its Android counterparts.
2022-01-14 21:08:22 +01:00
Rémi Verschelde d5fb68bbae
Merge pull request #56779 from aaronfranke/rect2-grow 2022-01-14 20:56:03 +01:00
Marcel Admiraal f41c72c538 Fix Actions mapped to triggers not using the full range 2022-01-14 15:36:20 +00:00
Aaron Franke 252c803d94
Remove zero size checks from Rect2 grow methods 2022-01-14 00:45:05 -06:00
Marcel Admiraal 5c3600b29f Fix mouse velocity not changing fast enough
- Uses all accumulated movements when calculating velocity
- Discards old accumulated movements
- Sets last mouse velocity to zero when there is no movement
2022-01-13 18:51:34 +00:00
Marcel Admiraal 5250cdd150 Use mouse event relative motion to calculate mouse velocity 2022-01-13 15:23:21 +00:00
Rémi Verschelde dbab0a9487
Merge pull request #56740 from AnilBK/camera-pre-allocate 2022-01-13 11:13:31 +01:00
Anilforextra 8a9c9a67ef CameraMatrix: Pre-allocate Vector in get_projection_planes(). 2022-01-13 10:14:59 +05:45
Rémi Verschelde 585231a172
Merge pull request #56492 from akien-mga/remove-author-docstrings 2022-01-12 15:24:17 +01:00
Rémi Verschelde 189662e5bd
Merge pull request #56696 from AnilBK/use-init-lists 2022-01-12 10:04:45 +01:00
Anilforextra 6c3a0460a8 Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
Rémi Verschelde a074ceefcd
Merge pull request #56130 from Faless/mbedtls/2.28.0 2022-01-11 15:03:28 +01:00
Rémi Verschelde 46624388d4
Merge pull request #56322 from madmiraal/fix-42450 2022-01-11 11:33:59 +01:00
Rémi Verschelde c6cefb1b79
`Array`: Relax `slice` bound checks to properly handle negative indices
The same is done for `Vector` (and thus `Packed*Array`).

`begin` and `end` can now take any value and will be clamped to
`[-size(), size()]`. Negative values are a shorthand for indexing the array
from the last element upward.

`end` is given a default `INT_MAX` value (which will be clamped to `size()`)
so that the `end` parameter can be omitted to go from `begin` to the max size
of the array.

This makes `slice` works similarly to numpy's and JavaScript's.
2022-01-10 22:42:03 +01:00
Rémi Verschelde e6cc0ff1a5
Merge pull request #56666 from bruvzg/joy_button_fix 2022-01-10 16:22:43 +01:00
bruvzg 61ea8f8337
Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput). 2022-01-10 14:39:05 +02:00
Haoyu Qiu af67e4c291 Fix crash on importing FBX file 2022-01-10 18:24:31 +08:00
Rémi Verschelde fcc2648e18
Fix missing arg name in bindings for GDExtension API 2022-01-07 14:24:06 +01:00
Rémi Verschelde e1766da4bd
Merge pull request #53618 from aaronfranke/signed-angle-vec3i
Add length and length_squared to Vector2i/3i
2022-01-07 01:14:29 +01:00
Rémi Verschelde b008cb8df6
Merge pull request #55877 from aaronfranke/slerp-same-len 2022-01-07 00:44:26 +01:00
Rémi Verschelde a01b18a476
Fix typos with codespell
Using codespell 2.1.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
ans
ba
curvelinear
dof
doubleclick
fave
findn
gird
inout
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
2022-01-07 00:12:09 +01:00
Aaron Franke 064036d786
Allow Vector2/3 slerp values to have any length 2022-01-06 11:12:59 -08:00
Aaron Franke 2c52f16464
Add length and length_squared to Vector2i/3i 2022-01-06 10:06:56 -08:00
Aaron Franke 05ce2c80bb
Rename Variant enum members in resource_format_binary.cpp 2022-01-06 08:12:26 -08:00
Rémi Verschelde 8d83da5bf9
Merge pull request #56224 from Calinou/variant-rename-packed-array-constants 2022-01-06 17:08:36 +01:00
Rémi Verschelde f57bdf13af
Merge pull request #50493 from timothyqiu/local-vector-list-init 2022-01-06 16:51:57 +01:00
bruvzg c69e0d16bc
Fix multiple missing UTF-8 decoding. 2022-01-06 14:35:22 +02:00
Rémi Verschelde b238218363
Merge pull request #55851 from Chaosus/better-completion-options-list_rebased 2022-01-06 09:40:44 +01:00
Rémi Verschelde 0157742422
Merge pull request #53434 from Faless/io/4.x_file_access_compressed
[File] Fix FileAccessCompressed::get_buffer return value.
2022-01-06 09:20:27 +01:00
Rémi Verschelde 6af77c7b09
Merge pull request #53684 from TokageItLab/orthogonal-mode 2022-01-05 16:05:40 +01:00
Haoyu Qiu c0d3bdc0ca Add list initialization support for Vector & LocalVector 2022-01-05 20:42:09 +08:00
Rémi Verschelde ba2bdc478b
Style: Remove inconsistently used `@author` docstrings
Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.

`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
2022-01-04 20:42:50 +01:00
Rémi Verschelde 8db6fb18c9
Merge pull request #56484 from KoBeWi/your_callable_is_invalid 2022-01-04 16:46:05 +01:00
Rémi Verschelde 9a1f244d77
Merge pull request #56295 from aaronfranke/doc-midi 2022-01-04 16:45:33 +01:00
Fabio Alessandrelli 23ba76f2ec
Merge pull request #56331 from Cnidarias/large_http_downloads
Fix http limitation for large "content-length"
2022-01-04 16:34:11 +01:00
kobewi ec94ceba14 Fix method validation in Thread 2022-01-04 14:44:47 +01:00
Aaron Franke de9adcf045
Document InputEventMIDI and add some missing 0xF MIDI messages 2022-01-04 05:30:43 -08:00
Rémi Verschelde 5ae0f0f199
Merge pull request #56469 from Zylann/remove_gdclass_inherits_static 2022-01-04 14:28:41 +01:00
Rémi Verschelde 42312f066b
Merge pull request #53313 from KoBeWi/debinded_konnekt 2022-01-04 12:22:46 +01:00
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Marc Gilleron a88e1ce362 Remove unused `inherits_static` from GDCLASS 2022-01-03 20:24:16 +00:00
Rémi Verschelde 98b3ba1842
Merge pull request #53957 from fabriceci/new-template-workflow 2022-01-03 20:40:33 +01:00
fabriceci 9d5b807059 Improve editor template workflow
Co-Authored-By: jmb462 <jmb462@gmail.com>
2022-01-02 21:52:09 +01:00
luz paz a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
cdemirer e2ed9d13eb Fix Array and Dictionary id() and dictionary test bug 2021-12-30 13:14:09 +08:00
Cnidarias 69a532414c Fix http limitation for large "content-length"
When a request was issued to a server that returned "content-length" header
whose value was greater than that of an "int" we ran into overflow
problems. The fix for this was rather simple by increasing the data
type to `int64_t`
2021-12-30 01:16:19 +01:00
Marcel Admiraal 3105d9b1f3 Rename speed to velocity when it's a directional Vector 2021-12-29 15:35:26 +00:00
Andrii Doroshenko (Xrayez) 7a8b11ee14 Refactor auto-instantiation of `Object` properties in editor
Auto-instantiation is used by the create dialog, but should also be
used by the editor inspector.

This refactors object properties auto-instantiation into a dedicated
method to be reused throughout editor (and possibly scripting).
2021-12-28 15:50:44 +02:00
Silc 'Tokage' Renew 61759da5b3 Fix some gizmo behavior to make more consistent 2021-12-25 03:24:04 +09:00
Hugo Locurcio 753754548a
Rename Variant Packed*Array constants for consistency
All arrays are now prefixed with `PACKED_` to distinguish them from
GDScript's generic typed arrays.

`RAW_ARRAY` is now `PACKED_BYTE_ARRAY` (RawArray was the name of
PackedByteArray back in Godot 2.x).
2021-12-24 18:44:08 +01:00
Fabio Alessandrelli e375cbd094 Bump mbedTLS version to 2.28.0 (new LTS).
Keep applying the windows entropy patch (UWP support).
Remove no longer needed padlock patch.
Update thirdparty README to reflect changes, and new source inclusion
criteria.
2021-12-21 13:26:02 +01:00
Rémi Verschelde 5ffee633cd
Merge pull request #56028 from madmiraal/revert-55978-fix-switch-controller-event-spam 2021-12-21 09:44:59 +01:00
great90 10c91f8116
Fix variable name 'max_size' to 'min_size' in aabb 2021-12-19 11:51:14 +08:00
bruvzg ea5bb8b47d
[Windows] Improve console handling and execute/create_process.
Always build with the GUI subsystem.
Redirect stdout and stderr output to the parent process console.
Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with `create_process`).
Add `open_console` argument to the `execute` and `create_process` to open a new console window.
Remove `interface/editor/hide_console_window` editor setting.
Remove `Toggle System Console` menu option.
Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18 10:14:07 +02:00
Marcel Admiraal 39136ce3e0
Revert "Fixed event spam when using the Nintendo Switch controller" 2021-12-17 17:14:07 +00:00
Haoyu Qiu 1fb59d13c2 Fix font preview text color on light background 2021-12-18 00:34:28 +08:00
Rémi Verschelde ed395c6b99
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@265b43b789.
2021-12-17 00:14:44 +01:00
Rémi Verschelde 9c9cc1b222
Merge pull request #55978 from slouken/fix-switch-controller-event-spam
Fixed event spam when using the Nintendo Switch controller
2021-12-16 19:49:47 +01:00
Sam Lantinga 313815f818 Fixed event spam when using the Nintendo Switch controller
There is no filtering on the Nintendo Switch Pro controller thumbstick, so there will frequently be events with very slight change. These are turned into "not pressed" events, which cancel "pressed" events from keys and buttons.

This change filters out up to 5% jitter, but it might be worth revisiting whether "not pressed" events should cancel "pressed" events.
2021-12-16 09:04:58 -08:00
Haoyu Qiu e4e4e475f8 Make `--doctool` locale aware
* Adds `indent(str)` to `String`:
    * Indent the (multiline) string with the given indentation.
    * This method is added in order to keep the translated XML correctly
      indented.
* Moves the loading of tool/doc translation into
  `editor/editor_translation.{h,cpp}`.
    * This will be used from both `EditorSettings` and the doc tool from
      `main`.
* Makes use of doc translation when generating XML class references, and
  setup the translation locale based on `-l LOCALE` CLI parameter.

The XML class reference won't be translated if `-l LOCALE` parameter is
not given, or when it's `-l en`.
2021-12-16 17:49:22 +08:00
Fabio Alessandrelli f9c05333ef
Merge pull request #55657 from MorganKF/patch-multiplayer-peer-extension
Patch `MultiplayerPeerExtension` to allow derived classes
2021-12-15 11:40:52 +01:00
Xavier Sellier ba0abd399f
Defer the call to 'popup_str' to the next cycle to let Godot Engine's editor time to properly start 2021-12-14 20:08:19 +01:00
Yuri Roubinsky 526390c048 Fix highlight for completion options match (rebased)
Co-authored-by: Gustav Andersson <gvekan@users.noreply.github.com>
2021-12-12 10:39:49 +03:00
MorganKF 44b35c3759 Update MultiplayerPeerExtension class registration to non-virtual
Fix formatting
2021-12-11 11:05:03 -03:30
raphaelazev 82527df55c Added check to get_all_locales to avoid adding duplicate locales to array 2021-12-10 19:25:59 -03:00
Tomasz Chabora d04c2a554f Improve Directory content navigation 2021-12-10 17:24:04 +01:00
Rémi Verschelde 03e105f677
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@348cfa347f.
2021-12-10 10:59:30 +01:00
Nathan Franke 49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Nathan Franke 41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
Rémi Verschelde 46d384060e
Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive 2021-12-07 14:00:59 +01:00