Ferenc Arn
01815e9b5f
Update zstd to 1.3.2.
2017-10-26 16:41:47 -04:00
Leon Krause
d1102cb37d
Remove HTTPClient::send_body_text and ::send_body_data
...
These were never implemented, the request* methods provide parameters to
send body data as part of the client's requests.
2017-10-26 22:25:35 +02:00
Rémi Verschelde
6361e24f29
Cleanup unnecessary debug prints
2017-10-21 20:41:07 +02:00
Ruslan Mustakov
27b537cfca
Fix rotated logger naming and backup deletion
2017-10-20 10:34:46 +07:00
Ruslan Mustakov
6106fd88d4
Remove junk output
...
Remove several prints that were added for engine debugging, but are
of no use to the end user, and only pollute the editor and game logs.
2017-10-13 12:40:19 +07:00
Ruslan Mustakov
73e86187bc
Define va_copy with --std=c++03 ( fixes #11979 )
2017-10-10 12:09:59 +07:00
Rémi Verschelde
e5fcf0ee76
Merge pull request #11947 from eska014/fix-obj-marshalling
...
Fix exporting projects with custom input event actions
2017-10-09 00:04:28 +02:00
Leon Krause
c05c334de7
Fix binary marshalling of Objects
2017-10-08 20:13:46 +02:00
Andreas Haas
fd1d886cf8
Merge pull request #11853 from endragor/long-string-logging
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Fix logging of long strings via RotatedFileLogger
2017-10-06 13:16:21 +02:00
Juan Linietsky
3d87b70f7a
Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844
2017-10-05 15:34:34 -03:00
Ruslan Mustakov
01ebcfe841
Fix logging of long strings via RotatedFileLogger
2017-10-05 16:16:20 +07:00
Gilles Roudiere
2e6f2ed032
Merge pull request #11812 from NathanWarden/fix_validate_ssl
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Fixed a bug where ssl would force validation even though you told it not to.
2017-10-04 20:40:53 +02:00
Juan Linietsky
3cadecf17b
fixed the OS.has_feature() API, and added support for 32 and 64.
2017-10-03 17:36:14 -03:00
Nathan Warden
310a8eb902
Fixed a bug where ssl would force validation even though you told it not to.
2017-10-03 13:53:23 -05:00
Ruslan Mustakov
1a2311e350
Extract logging logic
...
Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:
- Extracted logging logic into a separate Logger hierarchy. It allows
easy configuration of logging mechanism depending on compile-time or
run-time configuration.
- Implemented RotatedFileLogger which is usually used with StdLogger,
providing persistency of logs. It is often important to be able to
obtain logs of the game even in production to be able to understand
what happened prior to some problem. On mobile there previously was
no way to obtain the logs aside from having the device connected to
your machine.
- flush() is not performed in release mode for every logged line. It
is only performed for errors.
2017-09-25 16:19:21 +07:00
Elliott Sales de Andrade
a408388623
Enable building against system zstd.
2017-09-23 23:46:47 -04:00
Juan Linietsky
423ca9bcaf
Fix import order, so scenes are imported after textures.
...
Also fix bugs when meshes are always generated.
2017-09-20 21:04:20 -03:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
...
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Rémi Verschelde
aabbd00284
Merge pull request #10908 from hpvb/fix-unused-variables
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Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde
2b50dc5d4f
Merge pull request #11057 from hpvb/fix-various-warnings
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Fix various assorted warnings
2017-09-12 11:39:47 +02:00
Hein-Pieter van Braam
b2a38854fd
Fix unused variable warnings
...
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam
67a706fc1b
Fix various assorted warnings
...
Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
Hein-Pieter van Braam
6fb86dda8a
Fix using enum as bool value
...
This warning actually hid a bug. The value of ERR_INVALID_DATA is
actually 30, returning this as a bool returns true while false was
required.
2017-09-07 11:39:14 +02:00
Juan Linietsky
ce28452109
-Fixed EditorDirDialog, which was really old and needed to use EditorFileSystem
...
-Fixed refactoring tools to work with imported scenes (properly move .import files)
2017-09-03 00:24:36 -03:00
Poommetee Ketson
459f526119
Fix typos 'a' and 'an'
2017-09-02 21:19:06 +07:00
Hein-Pieter van Braam
9c63ab99f0
Fix use of unitialized variables
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The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Hein-Pieter van Braam
f9467ec1ea
Fix signed and unsigned comparisons
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The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Juan Linietsky
d39e79e7ec
Fix issues regarding reload of resources in imported scenes. Closes #10017
2017-08-31 18:57:44 -03:00
Juan Linietsky
145ff58277
Fix constant reimport on broken files, closes #9930
2017-08-29 20:17:59 -03:00
Rémi Verschelde
7ad14e7a3e
Dead code tells no tales
2017-08-27 22:13:45 +02:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Rémi Verschelde
565600e844
Cleanup tons of obsolete commented out code
...
Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
2017-08-26 17:47:57 +02:00
Hein-Pieter van Braam
cacced7e50
Convert Object::cast_to() to the static version
...
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Rémi Verschelde
df590fc2d3
Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
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Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Juan Linietsky
2cc8309249
Merge pull request #10351 from neikeq/enums-are-for-the-weak
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ClassDB: Provide the enum name of integer constants
2017-08-21 19:56:08 -03:00
Rémi Verschelde
e9c43cecbf
Merge pull request #10433 from djrm/pr_svg_support
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SVG support
2017-08-21 23:49:07 +02:00
Wilson E. Alvarez
738d2ab969
Removed unnecessary assignments
2017-08-21 15:15:55 -04:00
Juan Linietsky
1be30f35a6
Fix binary object marshalling, closes #9472
2017-08-21 11:22:08 -03:00
Ignacio Etcheverry
32dd9a9f66
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00
Daniel J. Ramirez
da8fecf25e
Added support for SVG
2017-08-20 13:53:02 -05:00
Juan Linietsky
dc62389739
-Properly check limits to objects sent (regarding to size), fixes #9034
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-Changed the way objects are marshalled and sent to the debugger
-Editing debugged objects happens in the remote inspector now
2017-08-18 10:59:31 -03:00
Marcelo Fernandez
eab850524e
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17 19:51:13 -03:00
TwistedTwigleg
00f6c85928
Synchronize parameter names in definition and declaration
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Fixes #10244 .
2017-08-16 17:22:23 +02:00
Rémi Verschelde
a8207b2dc7
Merge pull request #10264 from Rubonnek/use-const-reference
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Use const reference where favorable
2017-08-16 16:41:35 +02:00
kubecz3k
edd6dce622
Merge pull request #10334 from Faless/fix_spbuffer_utf8
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Fix StreamPeer put_utf8_string not working
2017-08-15 23:06:40 +02:00
Andreas Haas
155402dc1b
Removing a Resource also deletes imported files.
2017-08-15 01:13:41 +02:00
Wilson E. Alvarez
21d281c4a9
Use const reference where favorable
2017-08-14 13:28:06 -04:00
Juan Linietsky
b7571582ed
Ability to save objects to binary format
2017-08-14 11:59:23 -03:00
Fabio Alessandrelli
74795b98da
Fix StreamPeer put_utf8_string not working
2017-08-14 13:19:02 +02:00
Raymoo
f87100780e
Fix broken stream reading in StreamPeerBuffer
2017-08-12 01:19:50 -07:00
Rémi Verschelde
7ed64327a9
Merge pull request #10163 from ISylvox/resoucre-to-resource
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Core/io: Fix typo in resource_format_binary
2017-08-11 10:36:33 +02:00
Rémi Verschelde
306c0471f7
Merge pull request #9987 from Rubonnek/move-members-to-initilization-list
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Moved member variables from constructor to initialization list
2017-08-11 10:31:04 +02:00
Ignacio Etcheverry
2f290038d6
Removes type information from method binds
2017-08-10 07:17:50 +02:00
Wilson E. Alvarez
6d112a68b6
Moved member variables from constructor to initialization list
2017-08-08 21:43:19 -04:00
Juan Linietsky
90a595ac42
Set some reasonable limits for sending information to the debugger, closes #5848
2017-08-08 20:55:22 -03:00
Indah Sylvia
51f56a4282
core/io: fix typo 'resoucre' to 'resource'
2017-08-08 12:02:49 +07:00
Rémi Verschelde
76005a8e75
Style: Apply clang-format on all files
...
Thus fixing some invalid changes that had still made it to the master branch.
2017-07-30 22:53:40 +02:00
Poommetee Ketson
0154098531
Fix various property not found errors
2017-07-26 20:03:13 +07:00
Poommetee Ketson
2777f81d29
Add object type hint for docs
2017-07-23 18:57:03 +07:00
Juan Linietsky
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
...
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Poommetee Ketson
49c7620326
Add object type hint for docs
2017-07-19 02:03:34 +07:00
Juan Linietsky
bbada82f80
-Reorganized all properties of project settings (Sorry, Again).
...
(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Rémi Verschelde
8691355158
Merge pull request #9634 from vnen/gzip-compression
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Add GZIP compression support
2017-07-17 22:40:47 +02:00
Juan Linietsky
2e73be99d8
Lots of work on Audio & Physics engine:
...
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
George Marques
0f765c86e5
Add GZIP compression support
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- Fix a wrong call in PoolByteArray::compress
2017-07-13 14:41:10 -03:00
Poommetee Ketson
fdd2a87b8f
Ignore fuzzy translations
2017-07-12 21:49:22 +07:00
Juan Linietsky
db3b05d289
Reworked translation system
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-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
2017-06-28 17:01:35 -03:00
Juan Linietsky
b19225bfce
-Fix freezes caused by etccomp2, closes #9183
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-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16 21:49:37 -03:00
Martin Capitanio
5cabe5f0fc
Don't append standard ports to the request header.
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Breaks the SSL communication with some servers,
do the same that the other curl, wget, firefox & co clients do.
Fixes #9146
2017-06-13 22:58:23 +02:00
Ferenc Arn
98261e2df2
Expose zstd and zlib compression levels as global config.
2017-06-11 20:27:07 -05:00
Juan Linietsky
12b2652ecb
Merge pull request #9104 from tagcup/zstd
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Add zstd compression support.
2017-06-11 18:41:56 -03:00
Zher Huei Lee
9ecdf522bd
Added EditorPlugin.remove_import_plugin()
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Allows addons with import extensions to clean up properly on
removal.
2017-06-11 17:18:22 +08:00
alexholly
935f730170
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
Ferenc Arn
f177c15347
Add zstd compression support.
...
zstd has much better compression speed and ratio, and better decompression speed than currently available methods.
Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions.
2017-06-08 23:48:14 -05:00
alexholly
a3c90b0293
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
Juan Linietsky
5567e898d1
Several fixes related to PBR and Environment
2017-05-30 08:56:19 -03:00
Juan Linietsky
5b3709d309
Removal of InputEvent as built-in Variant type..
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this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde
c3baf5eb3c
Fix two typos from previous commit
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Also cleanup comments on variant types.
2017-05-17 18:45:56 +02:00
Juan Linietsky
98a3296702
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
Marcelo Fernandez
bba8f1db30
Fixed the IP resolver code blocking the main thread, it uses a Mutex now to lock its own thread.
2017-05-08 21:30:48 +02:00
Rémi Verschelde
e58519eb31
Merge pull request #8642 from RandomShaper/fix-pack-get-curr-dir
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Fix infinite loop in DirAccessPack::get_current_dir()
2017-05-05 23:02:07 +02:00
Pedro J. Estébanez
5c0188b5c3
Fix infinite loop in DirAccessPack::get_current_dir()
2017-05-04 02:20:53 +02:00
Rémi Verschelde
2398eb6ed4
Move core thirdparty files to thirdparty/{minizip,misc}
2017-04-28 21:19:23 +02:00
Rémi Verschelde
515f92d03b
Fix property warnings and hide some debug prints
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"ALL IS GOOD" was a lie.
In particular, removes verbose "path not recognized" false positive.
The actual logic is to (somewhat naively) check all ResourceFormatLoaders
and to pick the first good match, so no need to warn about the formats
that do not match the type hint.
2017-04-23 11:17:32 +02:00
Bojidar Marinov
c37840c69f
Fix a pesky bug in marshalls.cpp/encode_variant
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Fixes #7556 running game from editor on LLVM builds.
2017-04-11 20:17:56 +03:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Andreas Haas
a2734df7ed
Core: fix possible memory leaks.
2017-04-06 13:43:13 +02:00
Rémi Verschelde
ca3596b043
Merge pull request #8098 from bojidar-bg/configfile-get-value-suppress
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Suppress error messages when using ConfigFile::get_value and a default is given
2017-03-24 22:49:50 +01:00
Rémi Verschelde
296ece2c6a
Merge pull request #7985 from Faless/enet_godot_sock_squash
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Update ENet to use Godot sockets.
2017-03-24 22:47:18 +01:00
Rémi Verschelde
debeee56f7
Fix typos in source code using codespell
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From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Fabio Alessandrelli
5f681d0b0f
Allow non blocking UDP put_packet in C++.
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- Add blocking mode option to PacketPeerUDP.
- put_packet returns ERR_UNAVAILABLE when operation would block.
- ENet module uses non-blocking UDP.
2017-03-24 02:30:11 +01:00
Bojidar Marinov
927d15b815
Suppress error messages when using ConfigFile::get_value and a default is given
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Fixes #8097
2017-03-21 19:56:54 +02:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
...
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
e1c1d7d1d7
Add a bunch of missing Godot headers in own files
2017-03-05 15:47:28 +01:00
Thaer Razeq
f50488a361
Various fixes detected using PVS-Studio static analyzer.
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- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never < 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements
2017-02-28 07:52:02 -06:00
Juan Linietsky
de0045cf1b
-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
Juan Linietsky
da11d6d9e8
Many fixes to make exported scenes work better, still buggy.
2017-02-15 08:34:02 -03:00
Hein-Pieter van Braam
411ee71b4d
Rename the _MD macro to D_METHOD
...
This new name also makes its purpose a little clearer
This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Rémi Verschelde
70b9aa379d
Merge pull request #7581 from Faless/v6_wild_bind
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TCP/UDP listen bind to address and bugfixes
2017-02-12 23:31:40 +01:00
Rémi Verschelde
70fff42df5
Merge pull request #7749 from Faless/fix_7697
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HTTPClient properly handle partial data in non-blocking mode
2017-02-12 23:18:59 +01:00
Rémi Verschelde
5ce18cbdb9
Merge pull request #7743 from karroffel/json_parsing-3.0
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JSON::parse reports errors on open-ended objects (master)
2017-02-12 23:17:08 +01:00
Fabio Alessandrelli
833994b294
HTTPClient properly handle partial data in non-blocking mode
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Use block to send DVector::Write out of scope in
HTTPClient::read_response_body_chunk()
2017-02-07 11:01:53 +01:00
Juan Linietsky
6bfaa0f12c
shadows were not working in-editor for nvidia, fixed now
2017-02-06 20:18:35 -03:00
Karroffel
d5071a940d
JSON::parse reports errors on open-ended objects
2017-02-06 19:34:34 +00:00
Juan Linietsky
6f2e16306a
Several bugfixes, improving the import workflow
2017-02-06 00:38:39 -03:00
Juan Linietsky
b3aebcf6df
CSV translation import plugin
2017-02-01 20:41:05 -03:00
Juan Linietsky
2cd2ca7bbc
Lot of work in new importer, importing textures now works.
2017-02-01 09:46:36 -03:00
Juan Linietsky
96de0141cc
Removed import/export system, will start new one from scratch.
2017-01-25 21:57:08 -03:00
Juan Linietsky
7e1afeafd4
Audio bus editing is COMPLETE!
2017-01-25 14:31:52 -03:00
Fabio Alessandrelli
88a56ba783
Remove set_ip_type from network classes (no longer needed)
...
- TCP:
- `listen` bind to wildcard "*" -> dual stack socket
- `listen` bind to address -> socket from address type
- `connect` -> resolve using best protocol (UNSPEC), socket from address type
- UDP:
- `listen` bind to wildcard "*" -> dual stack socket
- `listen` bind to address -> socket from address type
- `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type
(to change socket type you must first call `close` it)
2017-01-23 20:18:22 +01:00
Fabio Alessandrelli
2fe4ef6699
Implement UDP listen bind address
2017-01-23 20:18:18 +01:00
Fabio Alessandrelli
b2839343ca
Implement TCP Server bind address
2017-01-23 20:15:20 +01:00
Fabio Alessandrelli
4198291cd4
IP_Address can now be a wildcard (not a valid IP, used for binding)
2017-01-23 20:15:20 +01:00
Fabio Alessandrelli
98a7e2b4e0
Convert validity checks of IP_Address to is_valid method.
2017-01-23 20:15:20 +01:00
Rémi Verschelde
f44ee891be
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
Rémi Verschelde
40323407df
Style: No break before list brace
...
clang-format does not handle that well *at all*.
For the reference, found the relevant pieces of code with:
`ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty`
2017-01-16 08:48:24 +01:00
Rémi Verschelde
3890256fc5
Style: Cleanups, added headers, renamed files
...
Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.
Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
2017-01-16 08:04:23 +01:00
Geequlim
c8e9937e21
Fix error while JSON::parse with empty string
2017-01-15 16:59:02 +08:00
Juan Linietsky
dcb95ec147
removed duplicated functions in class hierarchy that were bound more than once
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added a check to detect this case in the future
2017-01-14 11:10:42 -03:00
Rémi Verschelde
93ab45b6b5
Style: Fix whole-line commented code
...
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Juan Linietsky
da4170540c
Fixed dir access return value, changed it to Error like all other funcs
2017-01-14 09:17:15 -03:00
Juan Linietsky
6c512b88c2
UDP.set_send_address to UDP.set_dest_address
2017-01-14 00:54:21 -03:00
Juan Linietsky
d9d77291bc
rename String.extension() -> String.get_extension() / String.basename() -> String.get_basename()
2017-01-14 00:51:09 -03:00
Juan Linietsky
e6583117df
Both Array and Dictionary are always in shared mode (removed copy on write).
2017-01-11 08:54:17 -03:00
Juan Linietsky
bc26f90581
Type renames:
...
Matrix32 -> Transform2D
Matrix3 -> Basis
AABB -> Rect3
RawArray -> PoolByteArray
IntArray -> PoolIntArray
FloatArray -> PoolFloatArray
Vector2Array -> PoolVector2Array
Vector3Array -> PoolVector3Array
ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Juan Linietsky
62273e51a2
Moved JSON functions to built-in to_json, parse_json, validate_json
2017-01-08 22:40:00 -03:00
Juan Linietsky
fdc3380cf6
Remove XML format, as promised, for 3.0
2017-01-08 21:12:19 -03:00
Juan Linietsky
13cdccf23b
Variant INT and REAL are now 64 bits (other types remain at 32)
2017-01-08 20:58:39 -03:00
Juan Linietsky
547a57777b
renamed joystick to joypad everywhere around source code!
2017-01-08 17:06:33 -03:00
Juan Linietsky
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
Juan Linietsky
0f7af4ea51
-Changed most project settings in the engine, so they have major and minor categories.
...
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
Juan Linietsky
3fae505128
Begin modifying properties to make them more friendly to script and doc.
2017-01-03 00:38:16 -03:00
Juan Linietsky
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
...
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
...
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde
0b2771bd65
Merge pull request #7271 from Faless/ipv6_cleanup
...
Fixes and improvementes for IPv6 implementation.
2017-01-02 15:51:45 +01:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Bojidar Marinov
474eafbbf6
Remove extraneous line in .po reader, which caused it to disregard first line
...
Fixes #7337
2016-12-20 21:10:44 +02:00
Fabio Alessandrelli
d194e1c48e
Expose HTTP classes' set_ip_type to scripting
2016-12-13 11:09:37 +01:00
Fabio Alessandrelli
c1c1ec690e
Separate hostname resolve cache based on ip_type
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
1aff508dd9
IP_Address now handle IPv4 and IPv6 transparently
...
IP_Address changes:
- Converts to and from String transparently while handling IPv4 as IPv6
mapped (::ffff:[IP]) address internally.
- Completely remove AddrType enum.
- Setting/Getting of ip array is now only possible through dedicated functions
(ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6)
- Add function to know if the address is a valid IPv4 (for IP implementation and enet)
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
a77a0118f6
Allow setting ip_type for TCP/UDP and HTTP classes
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
c18c5013f8
Migrate int.IP_TYPE_ constants to IP.TYPE_
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
95bdd97768
Use an instance variable for ip_type in raw sockets
...
PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable
to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack).
All calls to resolve addresses, sending/receving data, connecting/listening
will use that socket type.
2016-12-09 18:24:59 +01:00
Rémi Verschelde
d4c17700aa
style: Fix PEP8 whitespace issues in Python files
...
Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00
Fabio Alessandrelli
7eef15b734
Set proper ip_type default for listen() and resolve_hostname()
2016-10-30 17:46:05 +01:00
Fabio Alessandrelli
2f1c859272
Add optional IP type param in TCP/UDP connect/set_send_address
2016-10-30 17:46:05 +01:00
Fabio Alessandrelli
ee69bd81cf
TCPServer listen now default to IP type ANY (v6 socket with v4 support)
2016-10-30 17:46:05 +01:00
Rémi Verschelde
c67e3a485d
Merge pull request #6925 from godotengine/ipv6
...
Adding IPv6 support
2016-10-26 14:32:51 +02:00
Ariel Manzur
672225b710
added windows support for ipv6, cleaned up unix code
2016-10-20 07:04:10 -03:00
Ariel Manzur
1c2ac490cf
address type for http client
2016-10-19 18:49:41 -03:00
Ariel Manzur
1d45f35a4a
fixed some byte order and parsing problems
2016-10-19 18:32:36 -03:00
Ariel Manzur
887a897c02
adding ipv6
2016-10-18 18:53:18 -03:00
Rémi Verschelde
fc8ccd5b8c
SCsub: Add python shebang as a hint for syntax highlighting
...
Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17 20:10:46 +02:00
Juan Linietsky
22d83bc9f6
Begining of GLES3 renderer:
...
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
J08nY
b1fba2e013
PCKPacker: moved from tools into core, fixes #4129
2016-10-01 22:07:07 +02:00
Juan Linietsky
7a27d5d9e7
Merge pull request #6363 from vnen/winrt
...
Fix the support for WinRT/UWP
2016-09-10 11:47:42 -03:00
George Marques
2eaad1cfd1
Fix root path resolution on PCK file
2016-09-03 19:35:42 -03:00
Juan Linietsky
fc70824f7c
More improvements to visual script..
...
fixed a bug of not saving when sub-nodes changed.
2016-08-31 17:58:51 -03:00
volzhs
79628b1351
Fix StreamPeerBuffer::duplicate() does not return value
2016-08-22 22:30:22 +09:00
Juan Linietsky
cbbcf72703
-High Level protocol optimization (should be smaller)
...
-Ability to set compression to ENet packets (check API)
-Fixed small bug in StringDB that lead to duplicate empty strings
-Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-22 01:19:24 -03:00
Juan Linietsky
2b7aa98d2d
Changed API to use sequenced packets for UDP (drop old)
2016-08-19 22:54:53 -03:00
Juan Linietsky
1add52b55e
Brand new networked multiplayer
2016-08-19 16:48:41 -03:00
Juan Linietsky
3db36684b1
Added high level networked multiplayer to Godot.
...
It's complete, but absolutely and completely untested, undocumented and NSFW.
Have fun :-)
2016-08-14 18:49:50 -03:00
Juan Linietsky
01bdfe1ff6
Missing some bits, and added connection status.
2016-08-14 14:07:23 -03:00
Juan Linietsky
c21aae65b6
-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher level" networking.
2016-08-14 14:07:23 -03:00
Juan Linietsky
b77200728e
-Added yield nodes to visual script
...
-Added input selection nodes to visual script
-Added script create icon for those who miss it, will only appear when it can be used.
2016-08-07 19:22:33 -03:00
Juan Linietsky
3d1d190dcd
Merge branch 'master' of https://github.com/godotengine/godot
2016-08-02 19:11:47 -03:00
Juan Linietsky
ad313097eb
WIP visual scripting, not working yet but you can check out stuff
2016-08-02 19:11:05 -03:00
Rémi Verschelde
308d405c31
Turn some prints to error logs, remove others
...
Fixes #5876 in passing.
2016-07-24 00:02:19 +02:00
Juan Linietsky
79a7473cac
put text formats for resources and scenes as priority
2016-07-19 21:40:05 -03:00
Rémi Verschelde
525fb01fd2
Revert "Homogeinize resource formats loaders/savers"
...
The text format definition needs to stay in `scene/` as it relies
on other scene components, and `core/` must stay self-contained.
This reverts commits a5e27503fd
and 1492fd8460
.
2016-07-19 18:15:01 +02:00
Juan Linietsky
24d86e33a6
Merge pull request #5467 from RandomShaper/enhance-tidy-extensions
...
Enhance/tidy file extensions management
2016-07-16 09:28:49 -03:00
Rémi Verschelde
f40f360a2c
Remove unused variables (fourth pass) + dead code
...
Also fix a potential regression from 3fcb9b1ec1
.
2016-07-08 16:47:55 +02:00
Pedro J. Estébanez
92f10a3582
Tidy up population of extensions list
2016-06-28 18:58:40 +02:00
Pedro J. Estébanez
a5e27503fd
Homogeinize resource formats loaders/savers
2016-06-28 18:27:12 +02:00
Juan Linietsky
d6225b1e00
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
...
Disabled by default.
2016-06-22 23:13:41 -03:00
Juan Linietsky
e9d2c9ad51
added missing status, closes #4361
2016-06-20 17:54:42 -03:00
Juan Linietsky
1c541a2bee
corrently parse utf8 from zip_io open, closes #1708
...
this probably failed when exporting or opening android apk files too, should fix that too.
2016-06-18 17:29:41 -03:00
Juan Linietsky
61655d6dc2
Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872
2016-06-18 11:13:03 -03:00
Rémi Verschelde
a7fc04626a
Add missing license headers in our source files ( #5255 )
...
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Juan Linietsky
ebbd705b63
Merge pull request #5250 from bojidar-bg/add-sha256
...
Add sha256 to String and File/FileAccess.
2016-06-17 10:57:15 -03:00
Bojidar Marinov
7073bb0bb2
Add sha256 to String and File/FileAccess.
...
Probably does #4166
2016-06-17 10:55:16 +03:00
J08nY
6bbc53ee18
Fixed PacketPeer.get_var() return type in docs
2016-06-16 14:15:44 +02:00
J08nY
cffdc52482
Classref: Added docs for StreamPeer* ( #5216 )
2016-06-15 13:32:12 +02:00
Pedro J. Estébanez
e1948d520a
Zip-align exported APK
2016-06-13 00:19:45 +02:00
Juan Linietsky
82b759d938
Merge pull request #4895 from TheoXD/_fix_interactive_loader_cache
...
fixed interactive_loader() not returning a cached scene
2016-06-06 20:35:54 -03:00
Roberto
04fc62c4e3
Add missing license information (MiniZip)
2016-06-06 12:32:02 +02:00
J08nY
b4fb4a131d
Fix typo in http_client.h
2016-06-03 21:48:20 +02:00
Ignacio Etcheverry
cceb842a48
Removed invalid DEFVAL for HTTPClient::request_raw
2016-06-01 18:47:04 +02:00
TheoXD
47bd1e8688
fixed interactive_loader() not returning a cached scene
2016-05-30 02:47:33 +02:00
Juan Linietsky
bccdc11dde
Added translation support to Godot
...
included is a French translation!
2016-05-27 19:58:28 -03:00
Juan Linietsky
8be2fabbe5
Changed import workflow
...
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Hubert Jarosz
33403d91f7
remove trailing whitespace
2016-05-21 15:29:25 +02:00
Rémi Verschelde
22d1385caf
classref: Directory and ConfigFile
2016-05-12 08:41:43 +02:00
Alexander Holland
ab1da5dc1b
httpclient request withh raw_array body
2016-05-04 19:49:01 +02:00
Alexander Holland
6ad226ac38
fix - HTTPClient connection keep-alive duplicate Headers #4208
2016-04-27 21:07:49 +02:00
Hinsbart
9201b5a27c
Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.
...
Fixes a bug that caused InputMap actions which have been set to joystick axes
not to work correctly on exported builds as the axis_value property wouldn't be serialized into engine.cfb.
See recent discussion in #49 (Post 121+)
2016-04-23 15:26:07 +02:00
Mounir Ybanez
0ca7e19242
Added getter method for the connection property in HTTPClient. ( #4336 )
...
- Exposed a getter method for the private property named `connection` in HTTPClient class.
2016-04-18 17:16:15 +08:00
Juan Linietsky
8b1dcbfe4d
-Made editor support SSL certs by default (embedded them)
...
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Juan Linietsky
5a9b18b665
-Work on addon editor plugin (disabled by default)
...
-New HTTPRequest node, to make HTTP requests simpler.
2016-03-04 11:10:48 -03:00
eska
104e008b56
Fix missing dependency resolver in Windows
2016-02-21 22:51:19 +01:00
Ariel Manzur
cc7cca55b0
adds original http headers to response_headers
2016-02-19 17:13:29 -03:00
Ariel Manzur
5e36ae3bb6
adds original http header to response_headers
2016-02-19 17:13:29 -03:00
reduz
341f8e6d2b
-remved p_peer is null error messages, fixes #1150
2016-01-24 16:59:39 -03:00
Juan Linietsky
c9580965ea
-Remote deploy now uses FS over USB on Android, super fast!
2016-01-20 00:29:34 -03:00
Juan Linietsky
4248c84e20
-Make sure scenes properly update when switching tabs, even if sub-instances changed. Fixes #3201
2016-01-14 11:06:20 -03:00
Ariel Manzur
3db379376f
made headers case insensitive
2016-01-11 07:49:05 -03:00
Rémi Verschelde
e2fb8b7042
Merge pull request #3297 from AlexHolly/comment-some-print_lines
...
comment some print_lines
2016-01-11 11:32:09 +01:00
Juan Linietsky
4fdab4f555
added a new function to escape properly json, fixes #3282
2016-01-10 15:01:06 -03:00
Juan Linietsky
6c8cf30697
-fix stray file left open when parsing configuration, closes #3299
2016-01-10 10:00:58 -03:00
Juan Linietsky
f5a3c1ccde
make sure file is closed if something fails
2016-01-10 09:59:14 -03:00
Alexander Holland
151e9600aa
comment some print_lines
2016-01-09 23:53:34 +01:00
Juan Linietsky
176afb2feb
-Use simpler methods for parsing simple tags, fixes #3274
2016-01-08 19:03:17 -03:00
Juan Linietsky
4e367a4b7b
-fix bugs related to parsing config files with new variantparser, closes #3248 closes #3207
2016-01-07 09:07:18 -03:00
Ignacio Etcheverry
3de30bf01d
Added default value param to ConfigFile.get_value()
2016-01-01 21:12:54 +01:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
6b1849d29b
make json sub-dictionaries shared, fixes #2381
2015-12-31 17:56:51 -03:00
Juan Linietsky
335c52ba03
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-31 00:33:07 -03:00
Juan Linietsky
fd836cad27
-Ensure .tscn and .tres always save in a deterministic way, fixes #2495
...
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-31 00:31:00 -03:00
Rémi Verschelde
d4993b74fc
Add missing argument names in GDScript bindings
...
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
Juan Linietsky
f2183a5e09
replaced :var by :Variant in documentation, fixes #2897
2015-12-14 08:28:01 -03:00
Juan Linietsky
95a469ad28
added binary API to StreamPeer, fixes #2863
2015-12-13 12:53:29 -03:00
Juan Linietsky
aadced2f72
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-09 09:10:00 -03:00
Juan Linietsky
6bc6b8fcf2
-ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003
2015-12-09 09:08:41 -03:00
romulox_x
2cc8340594
updated aes256 implementation to newer version from upstream. Also uses faster lookup table implemetation.
2015-12-08 16:13:06 -08:00
Juan Linietsky
7ba484bc74
some fixes
...
-fix compilation on tres/tscn on MSVC
-fixed theora playback performance, closes #3004
2015-12-06 20:22:45 -03:00
Rémi Verschelde
5a35bb903d
Merge pull request #1820 from guilhermefelipecgs/master
...
Remove duplicated filter, Fix #1795
2015-11-23 00:22:35 +01:00
Aren Villanueva
5c7e9e7e63
Fixes the make_doc.sh, <, > and & signs in descriptions that cause the parser to break.
...
Documentation for HTTPClient.
Added a query_string_from_dict method to HTTPClient to create a x-www-form-urlencoded valid query string for GET and POST messages.
String now has http_escape() and http_unescape() methods to help facilitate the above query_string_from_dict method.
2015-11-19 22:01:42 +11:00
Juan Linietsky
0c3386b2ed
Merge pull request #2707 from akien-mga/master
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Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Bojidar Marinov
f59a1fd50d
Change handling of invalid JSON escape sequences.
...
Instead of reporting an error, just ignore the first backslash and continue.
Fixes #2521
2015-11-16 17:05:39 +02:00
Rémi Verschelde
399b1b0474
Cosmetic fixes to SCons buildsystem
...
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39 )
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
Juan Linietsky
d123c89c58
-fixed a quite serious scene corruption bug when saving that has been around for months.
...
good thing no one ran into it :P
2015-10-21 23:57:43 -03:00
Juan Linietsky
35959f9c5a
-fixes to ring buffer (fixes network error)
...
-fixes to invalid disabling of commands on scene tree dock
2015-10-21 16:52:43 -03:00
Juan Linietsky
b59c86f6f9
-Ability to debug video memory usage
...
-Small fix to xml saver (swapping > and <)
2015-10-21 09:50:44 -03:00
Juan Linietsky
b217e1417a
Merge pull request #2479 from firefly2442/cppcheck-unusedvars
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ran cppcheck, found unused variables
2015-10-17 10:25:36 -03:00
近藤 直人
bbca86577d
fix parentheses-equality warnings of osx clang
2015-10-09 21:39:50 +09:00
reduz
aad2bbdb6f
newline fixes
2015-10-08 15:00:40 -03:00
firefly2442
afbb6c064c
ran cppcheck, found unused variables
2015-09-16 15:35:30 -05:00
Juan Linietsky
b0aa49accb
merged some stuff for okam
2015-09-03 23:24:55 -03:00
Juan Linietsky
07e9741425
**WARNING BEFORE PULLING**
...
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)
Summary of Changes
-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
Juan Linietsky
55b34e05b3
-some changes by okam
2015-06-30 11:28:43 -03:00
Juan Linietsky
95047562d7
Several performance improvements, mainly in loading and instancing scenes and resources.
...
A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
Juan Linietsky
e9bbb97acc
Multiple scene editing *POTENTIALLY UNSTABLE*
...
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
James McLean
45b453169a
Fixed get_packet/put_packet bindings in PacketPeer.
2015-06-08 13:18:18 -04:00
Juan Linietsky
b524b40fdc
-fixed many memory initialization issues
...
-fixed deadlock on previews thread
-fixed compilation errors on unix
2015-06-06 22:06:58 -03:00
Juan Linietsky
9acab32daa
new file dialog!
...
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
Juan Linietsky
d5348eebdc
work in progress, resource previews
2015-05-31 02:00:18 -03:00
Ariel Manzur
c85a526a21
fixed support for zip packages
2015-05-25 22:35:00 -03:00
Juan Linietsky
221443c5a2
more fixes
...
-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
2015-05-19 21:36:35 -03:00