Rémi Verschelde
8f814e44bc
Merge pull request #15458 from volzhs/fix-editor-settings-1
...
Fix editor setting value is back to default
2018-01-08 10:55:09 +01:00
Poommetee Ketson
3c6dfbfea5
Fix imported BitMap dimension flip
2018-01-08 16:43:47 +07:00
Blazej Floch
9d3eb3d2b0
Fixes #15416 - "The deleted nodes are hanging in the inspector."
2018-01-08 03:12:41 -05:00
Rémi Verschelde
a385460a6e
Merge pull request #15457 from volzhs/custom-font-source-code
...
Set source code font with ttf, otf
2018-01-08 08:07:13 +01:00
volzhs
797147bd4b
Set source code font with ttf, otf
...
renamed interface/editor/custom_font to interface/editor/main_font
moved text_editor/theme/font to interface/editor/code_font
renamed interface/editor/font_size to interface/editor/main_font_size
renamed interface/editor/source_code_size to interface/editor/code_font_size
2018-01-08 05:12:39 +09:00
volzhs
93a6be0320
Fix editor setting value is back to default
...
Fix #15449
2018-01-08 04:56:40 +09:00
George Marques
37ca542d2b
Merge pull request #15433 from poke1024/fix13957
...
Fix crash due to stale refs to node selection lists
2018-01-07 14:56:43 -02:00
Rémi Verschelde
abcb87bc43
Merge pull request #15357 from damarindra/autotile-behaviour
...
Fixing unconsistent behaviour on autotile editor
2018-01-07 16:00:00 +01:00
Rémi Verschelde
25e942d64f
Merge pull request #15438 from endragor/export-after-import
...
Perform export after import is fully complete
2018-01-07 14:27:03 +01:00
Rémi Verschelde
a2fe9faa64
Merge pull request #15439 from poke1024/fix-debug-break
...
Fixes debugger randomly not pausing
2018-01-07 14:26:52 +01:00
Bernhard Liebl
09dd70878e
Fixes debugger randomly not pausing
2018-01-07 13:00:15 +01:00
Rémi Verschelde
58d3756ec0
Merge pull request #15396 from volzhs/fix-editor-settings
...
Fix editor settings weird behavior
2018-01-07 12:40:40 +01:00
Bernhard Liebl
6c6a0fe840
Fix crash due to stale refs to node selection lists
2018-01-07 09:57:28 +01:00
Juan Linietsky
50b975548d
Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828
2018-01-06 16:38:36 -03:00
Poommetee Ketson
768fd83e61
Fix typo in new strings
2018-01-06 21:33:11 +07:00
Rémi Verschelde
2a1ce0fbc4
i18n: Sync translation templates with current source
2018-01-06 14:32:21 +01:00
Rémi Verschelde
15a1fe1b76
i18n: Sync translations with Weblate
2018-01-06 14:29:37 +01:00
volzhs
6ad43757ad
Fix editor settings weird behavior
2018-01-06 20:54:00 +09:00
Juan Linietsky
061db1ca95
Avoid crashing when dependencies on inherited/instanced scenes cant be satisfied, fixes #15298
2018-01-05 19:02:54 -03:00
MrCdK
864b064def
Fixed loop mode values when importing a wav file.
...
Importing a wav file that was exported with a custom loop type was causing it being imported with loop mode ping-pong
2018-01-05 22:29:37 +01:00
Juan Linietsky
bb2341e813
Make sure .import folder exists before importing, in case user deleted it manually. Fixes #15315
2018-01-05 17:30:29 -03:00
Juan Linietsky
380ee87e80
Fixed problem with missing uninitialized last byte on waveform trip, closes #15316
2018-01-05 16:28:08 -03:00
Juan Linietsky
a8a3d5c835
Fixes to GLTF2 importer skeleton positioning, though vertex bone indices still look broken somehow..
2018-01-05 09:53:40 -03:00
damarindra
97b8be7261
Fixing weird behaviour on autotile editor
2018-01-05 17:53:30 +07:00
damarindra
0ae4ca7066
prevent autotile properties out of bounds
2018-01-05 15:28:36 +07:00
Rémi Verschelde
5322ed05c7
Merge pull request #15352 from thomaslynge/anim_drag_key_glitch
...
Visual glitch when dragging keyframes #15285
2018-01-05 08:00:25 +01:00
Thomas Lynge
509ac1e0b8
Visual glitch when dragging keyframes #15285 . Changed to int cast.
2018-01-05 06:24:17 +01:00
Rémi Verschelde
34c988cfa9
Drop obsolete bitmap doc fonts
2018-01-05 01:23:55 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Thomas Lynge
251a017447
Visual glitch when dragging keyframes #15285
2018-01-05 00:11:54 +01:00
Tim Schellenberg
2f7ab58780
forward_canvas_gui_input only takes one parameter
2018-01-04 22:07:32 +01:00
Rémi Verschelde
1b79326c0f
Merge pull request #15341 from volzhs/scene-index-error
...
Fix get_edited_scene_root error at starting editor
2018-01-04 20:42:47 +01:00
Artem Varaksa
928ca10a7b
Clean up \n from end of translation strings
2018-01-04 22:00:39 +03:00
volzhs
1876999b3a
Fix get_edited_scene_root error at starting editor
...
Fix #15300
2018-01-05 03:55:43 +09:00
Juan Linietsky
6e2ed15ff1
Add support from properly exporting shared objects, needed for GDNative export
2018-01-04 15:43:06 -03:00
Rémi Verschelde
d9e254b318
Merge pull request #15323 from poke1024/fix-pm-scroll-glitch
...
Project Manager: fix random breaking of scrolling
2018-01-04 15:47:24 +01:00
Bernhard Liebl
25c5848e7e
Project Manager: fix random breaking of scrolling
2018-01-04 15:24:20 +01:00
Rémi Verschelde
99eb394a5f
Merge pull request #14802 from volzhs/selection-changed
...
Fix "selection_changed" called twice
2018-01-04 15:02:47 +01:00
Rémi Verschelde
9e7fec3329
Merge pull request #14882 from willnationsdev/add-select-file
...
Plugins can select files in the FileSystem Dock
2018-01-04 14:59:34 +01:00
Rémi Verschelde
b997773b26
Merge pull request #15033 from poke1024/shortcuts-mac
...
Alternative keyboard shortcuts for macOS
2018-01-04 14:56:29 +01:00
Rémi Verschelde
dc2cc6bc2b
Merge pull request #15186 from GodotExplorer/default-theme
...
Fix errors with custom theme and custom font in project settings.
2018-01-04 14:50:15 +01:00
Rémi Verschelde
da4edf83d3
Merge pull request #15311 from YeldhamDev/tileset_button_fix_2
...
Fixed "Tile Set" button always showing bug introduced with #15309
2018-01-04 13:54:16 +01:00
Michael Alexsander Silva Dias
ca90c737b7
Fixed "Tile Set" button always showing bug introduced with #15309 .
2018-01-04 09:26:24 -02:00
firefly2442
f066991aa7
found via cppcheck:
...
remove code that will never run
make definition and declaration names for parameters match
change floats that were being set to bool values
remove pointer that is never used
2018-01-03 21:23:48 -07:00
Rémi Verschelde
1235d422ea
Merge pull request #15309 from YeldhamDev/tileset_button_fix
...
Fixed the "Tile Set" button being able to go out of bounds
2018-01-04 01:36:24 +01:00
Rémi Verschelde
2870ffe443
Merge pull request #15301 from YeldhamDev/curve_menu_fix
...
Small fixes for the Curve Editor's context menu
2018-01-04 01:24:37 +01:00
Rémi Verschelde
d65ac7378c
Fix crash in OS::execute on FreeBSD
...
As spotted by @robfram, closes #15288 .
Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog.
2018-01-04 01:20:20 +01:00
Rémi Verschelde
e68965672d
Merge pull request #15135 from YeldhamDev/change_node_dialog
...
Made the Create Dialog be clearer when it's changing a type of something
2018-01-04 01:08:47 +01:00
Michael Alexsander Silva Dias
fb68ceebae
Fixed the "Tile Set" button being able to go out of bounds.
2018-01-03 21:56:57 -02:00
Rémi Verschelde
f9f6f250e6
Merge pull request #15191 from Jerome67000/z_renaming
...
renames "z" Node2D property to "z_index"
2018-01-04 00:41:45 +01:00
Michael Alexsander Silva Dias
335c1d1880
Small fixes for the Curve Editor's context menu.
2018-01-03 16:47:08 -02:00
Razah
e3c9a7ed4f
Fix broken Info.plist after copyright update
...
Fixes #15293 .
+ related misc fixes by @akien-mga.
2018-01-03 17:10:07 +01:00
Michael Alexsander Silva Dias
a6a2ea7a5e
Made the Create Dialog be clearer when it's changing a type of something.
2018-01-03 13:33:25 -02:00
Bernhard Liebl
bd5e3052ac
Fix Godot getting swamped by debug events
2018-01-03 15:59:10 +01:00
Rémi Verschelde
2488aff93f
Merge pull request #15257 from sersoong/master-addshowscript
...
Add Show In File System to script editor tabs
2018-01-03 13:55:02 +01:00
Rémi Verschelde
cdcf2e7e1c
Merge pull request #15126 from poke1024/code-editor-autowrap-error
...
Make code editor's error display autowrap
2018-01-03 13:47:43 +01:00
Jerome67000
42ae3525a3
#15078 renamed "z" -> "z_index" property in Node2D
2018-01-03 13:02:26 +01:00
Rémi Verschelde
bc513dfa84
Merge pull request #15224 from volzhs/fix-duplicate-file
...
Fix duplicating file or folder
2018-01-03 12:52:19 +01:00
Bernhard Liebl
a4fab0ab42
Make code editor's error display autowrap
2018-01-03 12:41:11 +01:00
Rémi Verschelde
8cf9269cdb
Merge pull request #15225 from volzhs/lock-group-invisible-node
...
Fix lock or group with invisible node
2018-01-03 12:35:12 +01:00
Rémi Verschelde
361ade53aa
Merge pull request #15185 from damarindra/master
...
Improve : ease of use TileSet Editor
2018-01-03 12:06:21 +01:00
Rémi Verschelde
5cbbf87e60
Merge pull request #15226 from volzhs/copy-resource
...
Copy resource with specific extension
2018-01-03 11:56:08 +01:00
Rémi Verschelde
459ee51338
Merge pull request #15093 from poke1024/canvas-editor-select
...
More exact picking for canvas editor
2018-01-03 11:15:28 +01:00
Rémi Verschelde
0b235a5efa
Merge pull request #15102 from YeldhamDev/project_manager_changes
...
Changes to the Project Manager's New Project/Export dialogs
2018-01-03 11:06:37 +01:00
Rémi Verschelde
edd78d54c4
Merge pull request #15073 from volzhs/editor-custom-font
...
Use .ttf or .otf file for editor custom font
2018-01-03 10:44:19 +01:00
Rémi Verschelde
3f28b72f35
Merge pull request #15066 from poke1024/shortcut-clear-output
...
Add keyboard shortcut for Clear Output
2018-01-03 10:32:26 +01:00
Rémi Verschelde
6cd33f17f7
Merge pull request #14792 from Krakean/enh-1
...
A few small Debugger->Errors tab enhancements:
2018-01-03 10:26:55 +01:00
Rémi Verschelde
9821562b30
Merge pull request #15230 from RyanStein/bugfix-14989
...
Move Project Manager favorite icon back to center.
2018-01-02 11:34:30 +01:00
damarindra
9b04973568
Improve : ease of use TileSet Editor
2018-01-02 16:15:33 +07:00
sersoong
77c9698785
Add Show In File System to script editor tabs
2018-01-02 10:11:54 +08:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Noshyaar
2b16905387
Merge pull request #14957 from YeldhamDev/right_dock_fix
...
Fixed right dock dragger not disappearing when there is no docks there.
2018-01-01 18:52:47 +07:00
Noshyaar
a6328011d8
Merge pull request #14973 from poke1024/docs-word-selection
...
Double-click word selection for RichTextLabel (i.e. docs)
2018-01-01 18:51:35 +07:00
Noshyaar
2154f82302
Merge pull request #15152 from poke1024/editor-settings-change
...
Only send editor "settings_changed" if actually changed
2018-01-01 18:48:33 +07:00
Noshyaar
9186047767
Merge pull request #15111 from poke1024/fix15097
...
Fixes various Line2D and Polygon2D editor bugs
2018-01-01 18:46:33 +07:00
Noshyaar
6aae9affec
Merge pull request #15080 from volzhs/text-color
...
Respect text editor highlighting color changes
2018-01-01 18:46:05 +07:00
Noshyaar
0ac7c0b1af
Merge pull request #15101 from nounoursheureux/master
...
Make filesystem search case-insensitive
2018-01-01 18:42:37 +07:00
Ryan Stein
67c158fe9f
Move Project Manager favorite icon back to center.
2017-12-31 19:58:17 -05:00
volzhs
0341070cde
Fix duplicating file or folder
...
Fix #15206
2018-01-01 05:03:20 +09:00
volzhs
4d0097e8ae
Copy resource with specific extension
...
Fix #15169
2018-01-01 02:35:46 +09:00
volzhs
108b4a37b0
Fix lock or group with invisible node
...
Fix #15205
2018-01-01 02:18:39 +09:00
firefly2442
9ba9e37220
prevent strings from being evaluated to just "true"
2017-12-30 21:22:16 -07:00
Bernhard Liebl
86154c4c69
Various fixes for 2d polygon editor
...
Fixes issues 15096, 15097
Fixes various other Line2D edit issues
Fixes previous outline
Fixes retina support
2017-12-30 17:51:53 +01:00
Ruslan Mustakov
ab12a5cf8e
Perform export after import is fully complete
...
Previously command line export would go simultaneously with reimport,
which caused final package to either miss something or contain
outdated assets or perhaps even broken ones.
2017-12-30 16:39:09 +07:00
geequlim
bd0a9f4bd6
Fix errors with custom default theme and custom fonts.
2017-12-30 17:30:37 +08:00
Noshyaar
47810cbaea
Merge pull request #15117 from damarindra/master
...
Autotile Enhancement
2017-12-29 19:14:12 +07:00
Bernhard Liebl
62f3af9de1
Only send editor "settings_changed" if actually changed.
2017-12-29 11:03:29 +01:00
Juan Linietsky
f11a138505
Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in this case), fixes #13393
2017-12-28 16:07:45 -03:00
damarindra
e850360948
Autotile Enhancement
2017-12-28 23:57:23 +07:00
Bernhard Liebl
b80bc553dd
Double-click word selection for RichTextLabel (i.e. docs)
2017-12-28 17:44:22 +01:00
volzhs
4b0f075e95
Respect text editor highlighting color changes
...
Fix #14838
2017-12-28 23:49:15 +09:00
Noshyaar
7f1265b41f
Merge pull request #15104 from djrm/pr_visual_improvements
...
Minor style fixes for editor help
2017-12-28 07:01:41 +07:00
Bernhard Liebl
8505871a87
More exact picking for canvas editor
2017-12-27 20:24:58 +01:00
Juan Linietsky
988d29bdd8
Reimport now checks source path changes and imported files and their md5, fixes #14728
2017-12-27 15:22:04 -03:00
Michael Alexsander Silva Dias
0930f4cbcb
Changes to the Project Manager's New Project/Export dialogs.
2017-12-27 16:13:13 -02:00
Daniel J. Ramirez
fec41618dc
Minor style fixes for editor help
2017-12-27 10:35:26 -06:00
Wilhem Barbier
03beb9ac7d
Make filesystem search case-insensitive
2017-12-27 15:49:19 +00:00
Noshyaar
e6b6683694
Merge pull request #14991 from djrm/pr_fixes
...
Show Options Dialog for NodePath and File in clicked button position.
2017-12-27 10:29:25 +07:00
Noshyaar
4bf1d3afbf
Merge pull request #15028 from YeldhamDev/editor_file_dialog_changes
...
Changes to the Editor File Dialog
2017-12-27 10:27:06 +07:00
Noshyaar
e2a091e600
Merge pull request #15032 from Noshyaar/pr
...
EditorAbout: TTR workaround for "Project Manager" contexts
2017-12-27 10:26:03 +07:00
Noshyaar
d5f92c2baa
Merge pull request #15081 from volzhs/fix-status-font
...
Fix text editor status font
2017-12-27 10:17:53 +07:00
volzhs
056bc123f8
Fix text editor status font
...
mistake from https://github.com/godotengine/godot/commit/15986ea343#diff-e7b153431ed956907f3ee3ef07ac59dd
2017-12-27 06:09:28 +09:00
Juan Linietsky
57061413eb
Properly rename scenes and resources after renaming or moving files, should fix #13976
...
It's not tested, so please test.
2017-12-26 16:32:12 -03:00
volzhs
2c8ebab93b
Use .ttf or .otf file for editor custom font
2017-12-27 03:14:48 +09:00
Gilles Roudiere
b8c849205c
Fix 2D editor checkboxes with a new project
2017-12-26 16:39:58 +01:00
Bernhard Liebl
77b4256718
Add keyboard shortcut for Clear Output
2017-12-26 11:41:38 +01:00
Bernhard Liebl
3f122672a2
On macOS, change some default editor shortcuts
2017-12-26 11:24:12 +01:00
Poommetee Ketson
6c897707ca
Add missing parameter names
2017-12-25 21:19:56 +07:00
volzhs
cc1d56e3ff
Fix popup menu size in Inspector dock
2017-12-25 19:31:53 +09:00
Poommetee Ketson
bfd8047e13
EditorAbout: TTR workaround for "Project Manager" contexts
2017-12-25 15:02:54 +07:00
Michael Alexsander Silva Dias
ecf3fbadf4
Changes to the Editor File Dialog.
2017-12-25 02:29:00 -02:00
Noshyaar
256a60bc6e
Merge pull request #14826 from carlosfvieira/14371-F_key_Viewport_focus_problem
...
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys)
2017-12-25 08:42:31 +07:00
Noshyaar
aecffd71d8
Merge pull request #14847 from YeldhamDev/3d_viewport_save
...
Fixes for the Spatial Editor's Perspective options and dead code cleaning
2017-12-25 08:40:43 +07:00
Noshyaar
deda8974df
Merge pull request #14853 from MattUV/context-menu
...
Adds an option to move cursor with right click in TextEdit
2017-12-25 08:40:20 +07:00
Noshyaar
5859db00d8
Merge pull request #14846 from carlosfvieira/weird_gizmo_ortho
...
Fixes gizmo huge scale immediately after change to orthogonal view
2017-12-25 08:39:08 +07:00
Noshyaar
c9c1bc7a73
Merge pull request #14732 from AndreaCatania/jgizmo
...
Fixed joint gizmos drawing orientations
2017-12-25 08:32:55 +07:00
Noshyaar
b6c798a062
Merge pull request #14827 from RayKoopa/editor_patchwork
...
Some Editor UI patchwork
2017-12-25 08:28:53 +07:00
Noshyaar
3f193af893
Merge pull request #14808 from YeldhamDev/script_editor_fixes
...
Some fixes for the Script Editor and dead code cleaning.
2017-12-25 08:27:38 +07:00
Noshyaar
3e4836567b
Merge pull request #14908 from YeldhamDev/dialog_changes
...
Fixes and modifications for some dialogs
2017-12-25 08:23:06 +07:00
Daniel J. Ramirez
e7b24c648c
Added default close and title color to editor themed graph nodes
2017-12-24 13:08:53 -06:00
Daniel J. Ramirez
07fd5456c8
Show Options Dialog for NodePath and File in clicked button position.
...
Auto select newly created nodes.
2017-12-23 15:15:48 -06:00
geequlim
52ad2e5418
Add more translatable text for editor plugins.
2017-12-23 22:40:15 +08:00
AndreaCatania
eb32c4b5d2
Fixed joint gizmos orientations
2017-12-23 15:19:03 +01:00
Poommetee Ketson
9fd7aec2b4
ProjectManager: enhance dialog ok button text
2017-12-23 09:06:03 +07:00
Michael Alexsander Silva Dias
68a6edfd1b
Fixed right dock dragger not disappearing when there is no docks there.
2017-12-22 17:12:13 -02:00
Rémi Verschelde
3068ccc8e6
Merge pull request #14913 from poke1024/tooltip-shortcut-names
...
Consistent display of shortcut names in tooltips
2017-12-21 22:47:50 +01:00
poke1024
22d87f20fa
Consistent display of shortcut names in tooltips
2017-12-21 20:17:30 +01:00
volzhs
d9e5be1d66
Fix open directory in FileSystem dock
2017-12-22 04:16:04 +09:00
Michael Alexsander Silva Dias
e86454fb38
Fixes and modifications for some dialogs.
2017-12-21 15:26:46 -02:00
Juan Linietsky
1fa9aac3e4
-Make capture dependent on a cell size, not subdivision.
...
-Fixed a bug recently introduced when releasing mouse events and calling popups
2017-12-21 11:05:55 -03:00
carlosfvieira
49859871d9
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
...
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
2017-12-21 11:29:17 +00:00
Will Nations
1408fab1b4
Plugins can select files in FileSystem Dock
2017-12-20 16:34:21 -06:00
Rémi Verschelde
0b1e6ec219
Merge pull request #14874 from volzhs/blurry-zoom
...
Fix blurry after zooming
2017-12-20 22:19:16 +01:00
Rémi Verschelde
03823f12c5
EditorSettings: Move scene tab options to their dedicated category
...
Fixes #14870 .
2017-12-20 19:41:02 +01:00
Rémi Verschelde
acf835cb08
i18n: Sync translation templates with current source
2017-12-20 17:10:28 +01:00
Rémi Verschelde
a27b57829e
i18n: Sync translations with Weblate
...
Adds Icelandic and Tamil.
2017-12-20 17:08:48 +01:00
volzhs
ec139d8522
Fix blurry after zooming
2017-12-21 00:39:02 +09:00
MattUV
a55870cd81
Adds an option to move cursor with right click in TextEdit
...
Fixes #14832
- Added an option in the editor settings/cursor to make the cursor move with right click.
- If the option is activated (true by default), a right click will move the cursor before displaying context menu.
- If there is a selection, a right click on it will keep it selected, a right click outside it will unselect it.
- The option is available in textEdit via an inspector property (or via GDScript): caret_moving_by_right_click
- The option is available in the script editor and the shader editor via the editor settings
- The documentation has been updated with the new property, and a few other entries in TextEdit.xml.
2017-12-20 09:01:09 +01:00
Michael Alexsander Silva Dias
2490c4d882
Fixes for the Spatial Editor's Perspective options and dead code cleaning.
2017-12-20 01:05:21 -02:00
Carlos Vieira
2a3f6ee8b3
#14619 - fixes issue 1 (gizmo huge scale) - also referred in #14836
2017-12-19 23:45:10 +00:00
Juan Linietsky
bf47b15e2c
Good while it lasted, restored full 3D for 2D viewport, as required for Canvas BG mode. Fixes #14540
2017-12-19 15:59:32 -03:00
Ray Koopa
69ef89a8bd
Limit code editor minimum width, clear Scene node subresource menu before refilling it
2017-12-19 18:29:01 +01:00
Juan Linietsky
a714e1a4c7
Fixed bug where all file dialogs requested thumbnails even if hidden.
2017-12-19 12:57:46 -03:00
Juan Linietsky
1eb1837d0c
Should no longer crash after rebaking, may be a solution to #14795
...
Not sure if this is the same problem, as reported, please test.
2017-12-19 09:58:02 -03:00
Guilherme Felipe
8adf7c3ef2
Add method_descr again because it's required for classes that
...
don't have public methods. revert #14814
2017-12-18 22:47:17 -02:00
Guilherme Felipe
5c0271eed7
Fix doc methods not showing up
2017-12-18 20:35:15 -02:00
Rémi Verschelde
d81bd965b6
Fix bug in previous commit
2017-12-18 20:59:32 +01:00
Rémi Verschelde
2a30f0460d
Prevent infinite loop in export template manager
2017-12-18 20:44:19 +01:00
Onur Aslan
4440900672
Fix installing export templates from file
...
3de20641f5
did break installing export
templates from file. This patch is fixing it.
2017-12-18 21:08:27 +03:00
Michael Alexsander Silva Dias
36e835bbd4
Some fixes for the Script Editor and dead code cleaning.
2017-12-18 15:46:17 -02:00
Juan Linietsky
b3a1bf3245
Use a different strategy for path remaps, try loading from a remap file instead.
...
This ensures multiple PCK exports still work.
2017-12-18 11:21:49 -03:00
volzhs
59564f267c
Fix "selection_changed" called twice
2017-12-18 22:14:37 +09:00
Rémi Verschelde
abf20709af
doc: Sync classref with current source
2017-12-18 08:13:58 +01:00
Dmitry Koteroff
ea14b0789b
A few small Debugger->Errors tab enhancements:
...
1. Added "Clear" button to clear list.
2. Errors list now populated with newest items comes first, so no need to scroll everytime.
3. Added PopupMenu to errors list with ability to quickly Copy error text & details.
2017-12-18 03:40:49 +03:00
Rémi Verschelde
e83c502939
Merge pull request #14754 from willnationsdev/dictionary-copy
...
Added 'duplicate' function for Dictionary in C++ and API.
2017-12-17 23:58:59 +01:00
Will Nations
f19fc83546
Dictionary::copy -> ::duplicate
2017-12-17 16:07:15 -06:00
Rémi Verschelde
27642868f1
Merge pull request #14786 from djrm/pr_fixes
...
Expose Range, ScrollBar and Slider as virtual.
2017-12-17 22:21:06 +01:00
Rémi Verschelde
19a8f409c1
Merge pull request #14782 from djrm/pr_visual_improvements
...
Now every variant type has its icon.
2017-12-17 22:19:44 +01:00
Rémi Verschelde
cd6fb0eb4e
Merge pull request #14779 from RayKoopa/setting_ui_design
...
Implement settings dialog UI ideas
2017-12-17 22:19:04 +01:00
Daniel J. Ramirez
5e2c8593f7
Expose Range, ScrollBar and Slider as virtual.
2017-12-17 15:16:20 -06:00
Daniel J. Ramirez
c8c280a68a
Now every variant type has its icon.
2017-12-17 14:06:11 -06:00
Rémi Verschelde
4ee57026bb
Merge pull request #14781 from djrm/pr_visual_improvements
...
General use Variant type icons, plus other icon updates.
2017-12-17 20:21:48 +01:00
Daniel J. Ramirez
756c033adb
General use Variant type icons, plus other icon updates.
2017-12-17 13:19:09 -06:00
Rémi Verschelde
3ce5a74df2
Merge pull request #14770 from volzhs/sub-resources
...
Show sub-resources as sub-menu
2017-12-17 20:02:41 +01:00
Juan Linietsky
3de20641f5
Property install export templates when downloaded from http
...
added a scale parameter for scene import
2017-12-17 15:48:24 -03:00
George Marques
c8d416d152
Fix method not returning value in all paths (autotile editor)
2017-12-17 16:03:46 -02:00
Ray Koopa
0d04f212a3
Clean up setting dialogues a bit.
2017-12-17 18:39:36 +01:00
Juan Linietsky
fa8a1fc420
Fixes how transform is applied to geometry in UV unwrap
2017-12-17 12:04:54 -03:00
volzhs
002a0271fe
Show sub-resources as sub-menu
2017-12-17 23:55:24 +09:00
Rémi Verschelde
8f25a2dc11
Cleanup some #if 0'd code
2017-12-17 15:40:24 +01:00
Rémi Verschelde
93c9aada67
Merge pull request #14692 from poke1024/docsgroups
...
Docs methods grouping by prefix
2017-12-17 14:23:49 +01:00
volzhs
4073de88cb
Refactoring FPS & information on 3D viewport
...
- FPS label position adjusted with Preview button
- Remove unnecessary Panel control
- Remove unnecessary check condition
2017-12-17 21:49:44 +09:00
poke1024
9cfc4440c1
Docs methods grouping by prefix
2017-12-16 20:02:10 +01:00
Rémi Verschelde
a7f09b71f9
Merge pull request #14743 from volzhs/unnecessary-update-files
...
Remove unnecessay update on FileSystem dock
2017-12-16 16:35:18 +01:00
volzhs
c3d18aed8c
Remove unnecessay update on FileSystem dock
2017-12-16 23:53:44 +09:00
Przemysław Gołąb (n-pigeon)
b3575b5164
Moved Local Space Mode and Transform Snap settings to Top Bar ...
...
...buttons for easier access.
2017-12-16 15:42:19 +01:00
Juan Linietsky
92a8a505a0
Merge pull request #14739 from volzhs/collapse_folder
...
Enhance FileSystem dock
2017-12-16 11:33:16 -03:00
volzhs
15e77b3b60
Enchance FileSystem dock
...
* Collapse / Uncollapse folder with double click
* Sync with tree and bottom panel
* Show selected folder in tree when changed
2017-12-16 23:26:43 +09:00
Rémi Verschelde
3adae8599c
Merge pull request #14698 from carlosfvieira/6382-Properties_in_the_inspector_lacking_tooltips
...
Proposed change to close issue "#6382 - Properties in the inspector lacking tooltips"
2017-12-16 15:05:09 +01:00
Rémi Verschelde
a68d15d509
Merge pull request #14597 from NathanWarden/linux_extensions
...
Updated Linux template extensions to match architecture.
2017-12-16 13:05:18 +01:00
Rémi Verschelde
b07049faea
Merge pull request #14682 from sersoong/master-batchchange
...
Enhanced changeType menu in Scene Tree Dock
2017-12-16 10:59:17 +01:00
Rémi Verschelde
9b334389a2
Merge pull request #14702 from YeldhamDev/property_multiline
...
Made multiline property editor deselect text when opening
2017-12-16 10:49:21 +01:00
sersoong
a2981f555a
Enhanced changeType menu in Scene Tree Dock
2017-12-16 09:53:24 +08:00
Michael Alexsander Silva Dias
e73486aed4
Made multiline property editor deselect text when opening.
2017-12-15 22:46:36 -02:00
carlosfvieira
30acd5f834
closes godotengine/godot#6382 - traverse classes docs so that all properties from inherited classes have tooltips accordingly
2017-12-16 00:24:39 +00:00
Rémi Verschelde
a5db25bd27
Merge pull request #14551 from volzhs/ok-alert-confirm
...
Pressing Enter key creates or loads script on Attach script window
2017-12-16 01:17:45 +01:00
Rémi Verschelde
03fb1fd7fa
Merge pull request #14613 from voithos/fold-jump-bugfix
...
Account for folded code blocks when navigating via members list
2017-12-16 01:16:25 +01:00
Rémi Verschelde
2e21a427ee
Merge pull request #14609 from sersoong/master-test
...
Enhanced Merge From Scene
2017-12-16 01:16:01 +01:00
Rémi Verschelde
3caa18f02a
Merge pull request #14630 from willnationsdev/script-editor-create-api
...
Add API for ScriptEditor to open ScriptCreateDialog
2017-12-16 01:15:20 +01:00
Rémi Verschelde
1a065772d6
Merge pull request #14623 from volzhs/mesh-menu-theme
...
Fix theme for Mesh menu
2017-12-16 01:14:53 +01:00
Rémi Verschelde
ef1e2df86d
Merge pull request #14645 from volzhs/focus-after-select
...
Focus path field after seleting file browser on Attach script window
2017-12-16 00:47:15 +01:00
Rémi Verschelde
76af59ee5e
Merge pull request #14649 from MattUV/fix-indentation
...
Modifies text indentation behaviour
2017-12-16 00:41:59 +01:00
Rémi Verschelde
f73f10dd7e
Merge pull request #14652 from hoelzl/pr-moved-instanced-children
...
Prevent users from moving instanced children
2017-12-16 00:38:52 +01:00
Juan Linietsky
e946fb8cb0
Made built-in identifiers properly constant in shaders. Fixes #14449 , closes #14629
2017-12-15 18:24:30 -03:00
Andreas Haas
0de3cde6fc
ScriptCreateDialog: Fix loading scripts with named classes.
...
We only need to validate the class name when creating a new script, existing scripts already have one.
Fixes #14643
Supersedes/Closes #14684
2017-12-15 19:40:36 +01:00
Juan Linietsky
251433847f
-Added new scene conversion to binary on export (disabled by default, please test)
...
-This method works by directly converting text to binary, so the scene does not need to be loaded and saved
2017-12-15 08:39:26 -03:00
MattUV
db020f3cea
Modifies indentation behaviours
...
Partially fixes #14559 (see the issue for details);
Removes some code redondancy ;
Adds the possibility to indent left and right without selecting text ;
Adds the entries to the context menu when text is not selected ;
Renames indent_selection_left() and indent_selection_right() to indent_left() and indent_right() ;
Unifies context menus of shader text editor and script text editor.
2017-12-15 10:04:56 +01:00
Daniel J. Ramirez
dcad7042dc
Updated icons
...
[ciskip]
2017-12-14 15:49:27 -06:00
Juan Linietsky
93a63a5e1a
GDScript files are converted to binary on export now.
2017-12-14 15:34:47 -03:00
Matthias Hoelzl
ce24b149d3
Prevent users from moving instanced children
2017-12-14 17:49:02 +01:00