Commit Graph

1677 Commits

Author SHA1 Message Date
kobewi dd7152a311 Unedit nodes early when closing scene tab 2023-08-21 14:12:26 +02:00
Rémi Verschelde c7356c795b
Merge pull request #80647 from jsjtxietian/CollisionShape3D-Shape-Size-handles-missing-when-Script-editor-floating
Fix 2D/3D viewport context switching issues when script editor is floating
2023-08-17 11:27:04 +02:00
Rémi Verschelde 678c89aa1a
Merge pull request #79382 from MewPurPur/better-prepare-scene-context-menu
Disable irrelevant scene tab context menu items
2023-08-17 11:20:57 +02:00
Tomasz Chabora 3dd881b4e4 Add option to allow echo events in menu shortcuts 2023-08-16 16:59:17 +02:00
jsjtxietian fec0396cac fix CollisionShape3D Shape Size handle will missing
when Script editor floating
2023-08-15 12:41:20 +08:00
Yuri Sizov 2445414aa0 Avoid unnecessary inspector updates when loading or switching scenes
This should result in some noticeable performance improvements,
aside from fixing bugs due to conflicts in logic.
This also simplifies some related code identified while debugging.
2023-08-12 13:32:59 +02:00
kobewi fca3ab5564 Deprecate project_settings_changed signal 2023-08-10 15:07:25 +02:00
Rémi Verschelde 1b132b7c23
Merge pull request #80377 from YuriSizov/importers-are-made-to-be-alone
Register and cleanup resource importer singletons in a predictable way
2023-08-09 17:46:33 +02:00
Rémi Verschelde 8375f73680
Merge pull request #80355 from jcovin293/issue/80347/fix-missing-ellipsis
Fix menu items that trigger secondary interface missing ellipsis
2023-08-09 17:46:26 +02:00
RandomWalrus13 585633ea85 Fix menu items that trigger secondary interface missing ellipsis
fix #80347
2023-08-09 08:30:35 -05:00
Rémi Verschelde f6b9d445b5
Merge pull request #80285 from YeldhamDev/just_a_little_bit
Further separate icon from text of buttons in both editor and default themes
2023-08-09 15:20:25 +02:00
Rémi Verschelde 1163dac9e3
Merge pull request #80215 from clayjohn/HDR-2D
Add option to enable HDR rendering in 2D
2023-08-08 16:57:33 +02:00
Michael Alexsander 98bdb56815
Further separate icon from text of buttons in both editor and default themes 2023-08-07 13:22:39 -03:00
Yuri Sizov 237515d0ed Register and cleanup resource importer singletons in a predictable way 2023-08-07 17:49:33 +02:00
Rémi Verschelde 5413b185f1
Merge pull request #79971 from Calinou/editor-filesystem-dock-expand-favorites
Uncollapse favorites by default in the editor FileSystem dock
2023-08-07 14:49:58 +02:00
clayjohn 57eb762bae Add option to enable HDR rendering in 2D
This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance

Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
MewPurPur 4b0ee492ae Disable irrelevant scene tab context menu items 2023-08-04 19:04:18 +03:00
Pedro J. Estébanez b3a5e10f4a Avoid crash on exiting due to late prints 2023-08-02 13:38:58 +02:00
Rémi Verschelde f8ead6d5b6
Merge pull request #80089 from AThousandShips/editor_settings_fix
Fix API hash related crash in `EditorSettings`
2023-08-02 12:20:47 +02:00
Yuri Sizov 77785c340d Merge pull request #79852 from YeldhamDev/that_was_getting_annoying
Fix usability issues with scene tabs
2023-08-01 17:25:33 +02:00
Yuri Sizov fbe7602bd3 Merge pull request #79945 from hvarga/fix-current-scene-update
Fix out of bounds access when updating current scene
2023-07-31 21:01:43 +02:00
Yuri Sizov f15898161a Merge pull request #79917 from hvarga/fix-scene-tab-close
Fix crash when using "Close All Tabs"
2023-07-31 21:01:40 +02:00
Ninni Pipping e2a91309d0 Fix API hash related crash in `EditorSettings` 2023-07-31 16:35:41 +02:00
Michael Alexsander 3e539fff78
Fix some issues with scene tabs
- Stop scene creation on double-click when hovering the offset buttons.
- Fix the "Add Scene" button's position on RTL mode.
2023-07-30 01:13:36 -03:00
Hugo Locurcio 075bd4b281
Uncollapse favorites by default in the editor FileSystem dock 2023-07-28 01:09:14 +02:00
Yuri Sizov 6535b7475d Merge pull request #79908 from YeldhamDev/output_icon_space
Fix spacing between icon and "Output" button
2023-07-27 15:22:44 +02:00
Hrvoje Varga ba2850759d Fix current-scene update 2023-07-27 07:45:53 +02:00
Hrvoje Varga 51923fc528 Fix scene tab close 2023-07-27 07:38:40 +02:00
Michael Alexsander 2883a40aa1
Fix spacing between icon and "Output" button 2023-07-26 15:22:44 -03:00
Yuri Sizov 921776f0a5 Merge pull request #79203 from KoBeWi/visible_confusion
Don't grab theme icons for scripts
2023-07-26 18:39:52 +02:00
Yuri Sizov bc0e646076 Merge pull request #78827 from Rindbee/fix-history-mismatch
Fix history mismatch
2023-07-26 18:39:32 +02:00
Yuri Sizov 92960b7a22 Merge pull request #78615 from RandomShaper/fix_doc_cache
Re-enable docs cache with fixes
2023-07-26 18:39:22 +02:00
Yuri Sizov fc1b392e08 Merge pull request #79793 from trollodel/hide_make_floating_swm
Make the single window mode check more strict
2023-07-25 21:51:31 +02:00
Yuri Sizov 623787061a Merge pull request #79492 from dsnopek/gdextension-remove-editor-plugins-at-shutdown
Prevent GDExtensions from trying to remove editor plugins at shutdown
2023-07-25 21:25:58 +02:00
trollodel 0f6327b59b Make the single window mode check more strict
Check the "interface/editor/single_window_mode" editor settings.
2023-07-22 17:24:47 +02:00
Yuri Sizov 547f88aa8c Merge pull request #79396 from Sauermann/fix-systeminfo-displayserver
Include display server type in "Copy System Info"
2023-07-21 17:54:30 +02:00
kobewi 51f92d1100 Don't grab theme icons for scripts 2023-07-21 02:13:07 +02:00
Fredia Huya-Kouadio d17811c814 Re-architect how Android plugins are packaged and handled at export time
The previous packaging format for Godot Android plugins consisted of the plugin's `gdap` config file accompanied by binaries defined in the `gdap` file.
This format is now deprecated (starting with Godot 4.2), and instead Godot Android plugins are now packaged as `EditorExportPlugin` plugins.

The `EditorExportPlugin` class has been updated with the following methods to provide the necessary set of functionality:
- `_supports_platform`: returns true if the plugin supports the given platform
- `_get_android_dependencies`: retrieve the set of android dependencies (e.g: `org.godot.example:my-plugin:0.0.0`) provided by the plugin
- `_get_android_dependencies_maven_repos`: retrieve the urls of the maven repos for the provided android dependencies
- `_get_android_libraries`: retrieve the local paths of the android libraries (AAR files) provided by the plugin
- `_get_android_manifest_activity_element_contents`: update the contents of the `<activity>` element in the generated Android manifest
- `_get_android_manifest_application_element_contents`: update the contents of the `<application>` element in the generated Android manifest
- `_get_android_manifest_element_contents`: update the contents of the `<manifest>` element in the generated Android manifest
2023-07-18 19:14:53 +02:00
kobewi b883f32188 Check for unsaved changes when closing a scene 2023-07-18 14:27:56 +02:00
kobewi 6dc5dc3479 Add `_get_unsaved_status()` method to EditorPlugin 2023-07-18 14:18:36 +02:00
Yuri Sizov 79a9e79561 Merge pull request #79416 from sepTN/fix-copy-system-info
Fix rendering driver in Copy System Info for the Compatibility rendering method
2023-07-18 13:28:30 +02:00
Septian c4b878ccb3 Fix Copy System Info to copy the correct rendering driver for the Compatibility rendering method 2023-07-18 06:16:15 +07:00
kobewi de4a3fa151 Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
Markus Sauermann 1712b78e18 Include Display Server Type in Copy System Info
Add info about X11 or Wayland to System Information on LinuxBSD.
2023-07-16 10:32:54 +02:00
David Snopek 62af007aa0 Prevent GDExtensions from trying to remove editor plugins at shutdown 2023-07-14 17:48:14 -05:00
Hendrik Brucker 7e21eb7e00 Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
WiseNoodle d1c70cf7d4 Add missing word to text of the alert dialog 2023-07-12 11:53:31 -04:00
Rindbee 28db5e7649 Fix history mismatch
Set the properties of the resource's proxy instead of setting the resource's
properties directly. (For action "Set ...")

Update the path of the edited scene when saving the scene. (For action "Add
atlas source")
2023-07-11 05:45:37 +08:00
kobewi 59ae7e2445 Collapse bottom panel if there is no active tab 2023-07-05 23:07:12 +02:00
Pedro J. Estébanez cac4d44cde Re-enable docs cache with fixes 2023-07-05 10:44:58 +02:00
kobewi 0458ac4b81 Improve script icon cache 2023-06-26 14:03:21 +02:00
Yuri Sizov f623509086 Handle contextual editors gracefully when restoring layout 2023-06-23 15:46:06 +02:00
Yuri Sizov 8cfbc6bda2 Revert "Remember only permanent bottom tabs"
This reverts commit 5dde57e958.
2023-06-23 15:23:36 +02:00
kobewi 5dde57e958 Remember only permanent bottom tabs 2023-06-23 10:53:39 +02:00
Michael Alexsander 41a75cfa4f
Allow exporting release Android builds without a debug keystore 2023-06-19 01:00:13 -03:00
Rémi Verschelde ad85ecef8d
Merge pull request #77750 from RandomShaper/tidy_shader_data_items
Let editor workaround a case of inconsistency in compound scenes
2023-06-13 13:52:51 +02:00
Pedro J. Estébanez 96c469a138 Let editor workaround a case of inconsistency in compound scenes 2023-06-13 11:05:57 +02:00
Alex Drozd 454befc880 Prevent non-existent scene from being saved to persistent editor config 2023-06-12 22:49:49 +02:00
Rémi Verschelde c3e5e4ed4b
Merge pull request #68599 from Rindbee/update-edited_scene_root-in-time
Update the edit scene root in time after it is replaced
2023-06-12 17:08:50 +02:00
Rindbee eb74079dfb Update the edit scene root in time after it is replaced
When changing the type of the edited scene root node, it may be necessary
to update edited scene root in time for the child nodes to work properly.
2023-06-12 21:49:30 +08:00
kobewi 0a4d0506d1 Fix problems reloading MeshLibrary 2023-06-11 19:42:24 +02:00
Rémi Verschelde a08aa9627c
Merge pull request #75226 from AThousandShips/file_dialog_default
Do not use editor setting for FileDialog hidden files
2023-06-09 15:30:48 +02:00
MJacred 2c5e2196bd Replace get_rendering_device() call to prevent crashes on OpenGL.
And make OpenGL video adapter info align with Vulkan.
2023-06-06 23:29:36 +02:00
lawnjelly b69c8b4791 Single Compilation Unit build.
Adds support for simple SCU build (DEV_ENABLED only).
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-06-06 15:36:51 +01:00
kobewi 53a15d85be Get rid of mouse wheel switch in scene tabs 2023-05-31 22:21:40 +02:00
David Giardi a8fc343f80 Make main editor window border margin controllable by theme 2023-05-30 19:19:39 +02:00
Rémi Verschelde 60871fd4b7
Merge pull request #77574 from MJacred/editor/system_info_single_line
Make system information for issue reports single-line
2023-05-30 09:33:13 +02:00
MJacred ca1ee316b5 Make system information for issue reports single-line
Additionally:
* for custom builds, add commit hash
* added a tooltip to help mitigate potential/understandable confusion whether the single-line output might be a bug
* prettify driver name
2023-05-29 22:20:40 +02:00
Yuri Sizov fd5faae29c
Merge pull request #75983 from timothyqiu/dialog-rebase
Fix theme of editor VCS dialogs
2023-05-29 17:42:16 +02:00
Yuri Sizov 4c5c7cbb58 Fix auto-reparenting logic in the `ProgressDialog`
* Make sure `Popup` signals are disconnected when unparented.
* Remove a fail condition from `Window::is_embedded` when
not in tree.
2023-05-29 17:02:16 +02:00
Haoyu Qiu b30a332009 Fix theme of editor VCS dialogs
These dialogs were added to the plugin itself so theme can't be
propagated.

Also moved initialization of the VCS menu after the creation of
EditorInterface.
2023-05-29 21:25:31 +08:00
Yuri Sizov c670c4334a
Merge pull request #65902 from MJacred/editor/copysysteminfo
Add an editor option to copy system info to clipboard
2023-05-27 20:11:54 +02:00
MJacred 9e5bf3d589 Copy system info to clipboard + Update bug_report.yml
plus minor static-related fixes
* linuxbsd: get_systemd_os_release_info_value() -> static breaks usage if used multiple times
* windows/linuxbsd: get_video_adapter_driver_info() writes info into static
* linuxbsd: get_distribution_name() + get_version() -> write bsd fallback into static variable
* windows/uwp/android: remove unnecessary use of static
2023-05-27 18:21:23 +02:00
kobewi 8eb076a630 Uncollapse res:// by default 2023-05-26 13:25:09 +02:00
Rémi Verschelde 699b66b62d
Merge pull request #77010 from dsnopek/gdextension-editor-plugins
Allow GDExtensions to add editor plugins
2023-05-26 11:00:32 +02:00
David Snopek 3007163210 Allow GDExtensions to add editor plugins 2023-05-25 09:14:29 -05:00
Fredia Huya-Kouadio 831b4a5366 Improve startup benchmarking
Move the benchmarking measuring methods from `Engine` to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
2023-05-23 13:22:35 -07:00
Pedro J. Estébanez 2648232fe8 Make certain editor callbacks thread-safe 2023-05-20 11:17:41 +02:00
Yuri Sizov 17f492fb82 Expose dialog parent-and-popup logic to the API 2023-05-15 19:49:28 +02:00
Pedro J. Estébanez 45d0b38076 Enhance thread safety of loaders and importers 2023-05-12 17:44:48 +02:00
Pedro J. Estébanez 7537a0521f Simplify ResourceLoader error callbacks 2023-05-12 17:44:48 +02:00
Aaron Franke b4129680fb
Sort the list of addons before saving them 2023-05-11 13:39:26 -05:00
Hendrik Brucker dc46163b12 Improve editor state persistence 2023-05-11 04:17:03 +02:00
Rémi Verschelde 5271186f2f
Merge pull request #75901 from reduz/refactor-node-processing
Refactor Node Processing to allow Scene Multithreading
2023-05-10 12:46:44 +02:00
trollodel b4d6b47c17 Add multi window code and shader editors 2023-05-10 09:14:21 +02:00
Juan Linietsky 98c655ec8d Refactor Node Processing
* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.

This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424.
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
2023-05-09 19:17:51 +02:00
Fredia Huya-Kouadio bd1bc68ba0
Merge pull request #75718 from m4gr3d/add_scale_editor_icons_main
Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
2023-05-07 17:05:12 -07:00
Fredia Huya-Kouadio 30824e9818 Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
When enabled, this scales the editor icons to improve usability on touchscreen devices.
In addition this commit fixes touch detection for the collision_shape_2d_editor_plugin so it scales with the icons size.
2023-05-07 15:55:28 -07:00
Max Hilbrunner f6bf51ca49
Merge pull request #75864 from KoBeWi/assassin_of_shaders 2023-05-05 14:37:54 +02:00
Rémi Verschelde 8f7b09916d
Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
Rémi Verschelde e54ebaf0eb
Merge pull request #76421 from timothyqiu/editor-dialog
Fix inconsistent file dialog settings usage
2023-04-25 10:01:06 +02:00
Daylily-Zeleen b12ced0a26 Implement and expose OS::shell_show_in_file_manager() 2023-04-25 11:29:32 +08:00
Haoyu Qiu 2ccc9e1456 Fix inconsistent file dialog settings usage
* Project Manager ignores display mode settings.
* EditorFileDialog's default display mode and show hidden files settings
  are not updated when corresponding editor settings change.
2023-04-25 09:11:57 +08:00
Yuri Sizov 8a74d8438f Extract editor run toolbar into its own component
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
Yuri Sizov 49d7041d34 Decouple EditorInterface from EditorPlugin
- Simplify some includes in the process.
- Also exposes EditorInterface.movie_maker_enabled as a property.
2023-04-17 21:59:09 +02:00
Rémi Verschelde c5d9470c7c
Merge pull request #75765 from YuriSizov/editor-node-optimize-includes
Improve includes of `EditorNode` (and everything else)
2023-04-11 19:40:24 +02:00
kobewi 71011e0855 Adjust size of some dialogs 2023-04-10 17:04:53 +02:00
kobewi aaf02ec04a Close built-in shaders when closing scene 2023-04-09 22:10:43 +02:00
Yuri Sizov 4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
kobewi ddc8567022 Scene tab closing refactor 2023-04-03 22:19:07 +02:00
Yuri Sizov ee2cc347c6 Add support for icons in GDExtension classes
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-03-31 21:39:02 +02:00
Yuri Sizov 1522762dc9 Make icons of scripted and custom classes fit the editor UI
Also:
- Add an option to limit the icon size in PopupMenu.
This is similar to how this works in Tree and TreeItem.
- Add the same option to TabBar.
- Add a theme constant for Tree, PopupMenu, Button, and
TabBar to apply this limit on the control level.

Co-authored-by: Daylily-Zeleen <daylily-zeleen@foxmail.com>
2023-03-31 21:39:02 +02:00
Yuri Sizov 9fae65404a Streamline class icon resolution in the editor 2023-03-31 21:17:59 +02:00
Haoyu Qiu 26553be424 Turn off auto translate for some editor controls
* Scene tab
* Animation name list in Animation panel
* Feature profile name list in Editor Feature Profile dialog
* Layout names in editor layout menu
* Subresource list in Inspector dock
* Resource type shown in EditorResourcePicker
* Enum dropdowns in inspectors: We'll eventually allow auto translating
  these after implementing a way to opt-out auto translation on a
  property-by-property basis and a way to extract enumerators.
2023-03-28 23:18:32 +08:00
Yuri Sizov b57f3c2e67
Merge pull request #75331 from KoBeWi/remove_removed_plugins
Remove disabled plugins from active plugins
2023-03-27 11:42:33 +02:00
Haoyu Qiu 8ab11127bc Make Add Scene button the same height as scene tabs 2023-03-27 16:13:17 +08:00
kobewi 0b8b37c35d Remove disabled plugins from active plugins 2023-03-25 21:12:47 +01:00
Ninni Pipping c04c69b903 Do not use editor setting for FileDialog hidden files 2023-03-22 16:27:06 +01:00
Yuri Sizov ac2e82463c
Merge pull request #74114 from dalexeev/editor-help-enable-context-menu
Enable `RichTextLabel` context menu if selection is enabled
2023-03-16 12:19:05 +01:00
Yuri Sizov 5dd52f47b1
Merge pull request #74795 from KoBeWi/MassNodeEdit
Fix MultiNodeEdit not cleared after deleting nodes
2023-03-15 15:39:13 +01:00
John Veness 4505049ba6 Corrected capitalisation of macOS
In documentation and comments, ignoring thirdparty code
2023-03-12 16:48:52 +00:00
kobewi fbffd686e2 Fix MultiNodeEdit not cleared after deleting nodes 2023-03-11 22:46:31 +01:00
Ninni Pipping 3de5332fcb Document `editor/naming/scene_name_casing` setting
Moved definitions of editor related project settings to `editor/register_editor_types.cpp` to make documentation work.
2023-03-09 21:17:49 +01:00
Rémi Verschelde 009bdc587c
Merge pull request #74634 from Haydoggo/floating-dock-error-fix
Fix errors when closing floating docks
2023-03-09 12:20:22 +01:00
Hayden Leete 21578e0bb4 Fix errors when closing floating docks
dock->get_index() on line 4463 was not behaving as expected
due to dock having an internal sibling, so now we just get the
index excluding internal nodes.

line 4742 would throw an error if you made multiple docks
floating then redocked the end docks first, but no longer
2023-03-09 17:00:50 +13:00
Yuri Sizov 496bd94c21 Prevent cache corruption when saving resources in the editor 2023-03-08 19:46:55 +01:00
Haoyu Qiu ac7a4f6e87 Fix coloring of the renderer options button 2023-03-08 19:12:43 +08:00
Danil Alexeev 06c7940a5a
Enable `RichTextLabel` context menu if selection is enabled 2023-03-06 13:18:36 +03:00
Rémi Verschelde 0885e4b931
Merge pull request #73365 from bruvzg/no_transient_children
Automatically reparent editor message dialogs to avoid error spam.
2023-03-02 11:41:17 +01:00
Haoyu Qiu 43bf0ca8d2 Fix dock name lost translation after layout change
* After you click in the dock select panel
* After you load an editor layout
2023-03-01 22:18:51 +08:00
stmSi 656cdf121a Fix Filter Files shortcut input is not properly handling 2023-02-26 20:04:27 +06:30
Rémi Verschelde a5e944661d
Merge pull request #73775 from SaracenOne/fix_node_ownership_on_scene_update_addition
Fix ownership bug on ancestor nodes when scene is reimported
2023-02-23 13:53:47 +01:00
George Marques 554b55ae74
Load script for addons without cache
Since they are postponed sometimes due to transient script errors, it
needs to try again without the cache to compile the script again
instead of using the failed one.
2023-02-22 15:52:36 -03:00
SaracenOne 7bbd7833de Fix ownership bug on ancestor nodes when scene is reimported. 2023-02-22 18:21:14 +00:00
Davi 21fcf657ce Add Output font size in Theme regeneration conditions 2023-02-21 17:45:20 -03:00
bruvzg 921f3b7589
Automatically reparent editor message dialogs to avoid error spam. 2023-02-21 12:32:11 +02:00
bruvzg b3c64675cc
[macOS] Replace all `Alt/Option+Letter/Number` default shortcuts to avoid conflicts with special character input. 2023-02-20 22:02:47 +02:00
Gilles Roudière 88f3d18bc6 Fix TileMap dragging selection 2023-02-17 17:55:03 +01:00
Yuri Sizov bbbcd77217 Make use of a theme cache in EditorHelp and ensure it's updated
- Migrates the existing cache to the standard theme cache struct
- Moves some parts of the codebase to use cache instead of ad-hoc fetching
- Adds hooks to editor settings previously missing from theme regeneration
2023-02-11 20:09:35 +01:00
Aaron Franke be916233f9
Check for CanvasItem instead of Control and Node2D 2023-02-11 02:18:10 -06:00
Rémi Verschelde 09b2c5fd05
Merge pull request #72552 from m4gr3d/cleanup_custom_build_main
Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process
2023-02-06 22:50:22 +01:00
Silc Renew 1f9dbbe07b Fix AnimationTrackEditor doesn't open when selecting AnimationPlayer 2023-02-07 03:08:06 +09:00
kobewi 50297a9cef More fixes to over plugin handling 2023-02-06 15:35:33 +01:00
Fredia Huya-Kouadio ca593f2f89 Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process. 2023-02-02 07:17:31 -08:00
Rémi Verschelde d9ade633b3
Merge pull request #71936 from akien-mga/remove-some-unused-signals
Remove some unused signals
2023-02-01 07:53:52 +01:00
kobewi 360c71c3f6 Prevent wrong unedit when clicking editor viewport 2023-02-01 00:50:34 +01:00
Rémi Verschelde b342dcdf04
Remove some unused signals
Part of #37604.
2023-01-31 18:54:04 +01:00
Rémi Verschelde 6c859889eb
Merge pull request #72420 from TokageItLab/fix-animation-editor-plugin
Fix broken bottom panel switching
2023-01-31 13:18:06 +01:00
Silc Renew fc22583b34 Fix broken bottom panel switching 2023-01-31 19:34:26 +09:00
clayjohn 9071809021 Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
This allows us to set a default value inherited by child viewports and have child viewports set the value themselves which is needed for disabling the environment in the editor
2023-01-30 12:25:49 -08:00
Rémi Verschelde 312011fade
Fix various typos with codespell
And include #72377.

Co-authored-by: Wiktor Kocielski <withaust@gmail.com>
2023-01-30 14:22:47 +01:00
kobewi 3f17bfad8d Fix editors potentially being used twice 2023-01-28 21:44:20 +01:00
Rémi Verschelde 619604093f
Merge pull request #71725 from bruvzg/mac_mpass_title
[macOS] Move extended title bar input to _gui_input and add mouse filters to prevent editor buttons from passing double-click to title.
2023-01-26 22:49:38 +01:00
SaracenOne fc74cbe835 Fix path for unsaved inherited scenes. 2023-01-25 03:06:59 +00:00
Yuri Sizov fab9926a95
Merge pull request #65137 from dalexeev/editor-naming
Rearrange `editor/naming/*` project settings
2023-01-24 22:26:03 +03:00
Rémi Verschelde 885cb808db
Merge pull request #65302 from KoBeWi/middle_click_of_exasperation
Remove middle click shortcut to open scene tab
2023-01-24 09:44:46 +01:00
Rémi Verschelde 1dfd236f15
Merge pull request #70377 from dsnopek/server-export-mk2
Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 22:13:28 +01:00
David Snopek 74458b6e9b Add "dedicated server" export mode which can strip unneeded visual resources 2023-01-23 13:24:54 -06:00
Rémi Verschelde 11e2278844
Merge pull request #57606 from SaracenOne/update_on_reimport
Update instances of scenes which have been reimported.
2023-01-23 15:35:44 +01:00
kobewi 0d90b46b97 Fix plugins over not working 2023-01-23 14:19:42 +01:00