Commit Graph

3064 Commits

Author SHA1 Message Date
skyace65 2e1e1af1d2
Add defaults to tilemap set_cell function example
(cherry picked from commit 43ab91ca02)
2020-08-31 15:29:41 +02:00
Hugo Locurcio b76aa91402
Mention performance caveats about `find_node()` and `find_parent()`
See https://github.com/godotengine/godot-proposals/issues/1303.

(cherry picked from commit ab2f41f598)
2020-08-31 15:29:31 +02:00
Rémi Verschelde 7d825e2c05
Merge pull request #41046 from Calinou/doc-windowdialog-exclusive
Mention caveats for `popup_exclusive` in the WindowDialog documentation
2020-08-31 13:24:09 +02:00
hhsdev 90ba819e7b Documentation: specify how WindowDialog's default title bar is made 2020-08-31 16:17:53 +06:30
Hugo Locurcio 3b080845a8
Link to 2D Sprite animation tutorial in relevant class documentations
(cherry picked from commit 6d62e8b917)
2020-08-25 12:58:31 +02:00
Tomasz Chabora e880956943
Mention that body_set_state is deferred
(cherry picked from commit 255129a5d9)
2020-08-25 12:58:24 +02:00
Rémi Verschelde dbb0ad3b59
doc: Sync classref with current source 2020-08-21 02:33:44 +02:00
skyace65 5954f82e44
Update CollisionShape2D doc
(cherry picked from commit fe8d998858)
2020-08-21 02:28:28 +02:00
skyace65 cd2da16d63
Clarify points in Line2D doc
(cherry picked from commit 3c9c541c59)
2020-08-21 02:28:18 +02:00
Hugo Locurcio 13175b6387
Document limitations related to centering text with RichTextLabel
This is a relatively common question on various community channels.

(cherry picked from commit 95c2e43095)
2020-08-21 02:28:18 +02:00
Hugo Locurcio f90931c47a
Add more error explanations in the BMP image loader
This closes #32166 and closes #30629.

(cherry picked from commit 40485e2479)
2020-08-21 02:28:17 +02:00
Hugo Locurcio a6f0810d51
Make the lack of AtlasTexture support in AnimatedTexture more prominent
See https://github.com/godotengine/godot/issues/33855.

(cherry picked from commit a7ad7ce3bd)
2020-08-21 02:28:17 +02:00
Yetizone 5bc06c7014 Viewport Usage enumeration
Mention that 3D effects are not available when using USAGE_2D
2020-08-20 17:54:14 +03:00
Rémi Verschelde 9bf5a0b791
Merge pull request #41081 from naithar/feature/ios-framework-import-3.2
[iOS] [3.2] Export: Add a method to embed a framework
2020-08-19 14:11:27 +02:00
Sergey Minakov 910c554a1a iOS Export: Add a method to embed a framework
By default 'add_ios_framework' would not embed a framework to save previous behavior.
New 'add_ios_embedded_framework' would embed framework on export.
2020-08-19 14:54:59 +03:00
Rémi Verschelde 5a3096a1cd
Merge pull request #41088 from clayjohn/DOCS-32-Sprite3D
Update Sprite3D docs to reflect recent changes
2020-08-18 23:38:58 +02:00
lawnjelly 667c970b77 Optimize octree and fix octree leak
Prevents adding new octants until a limiting number of elements have been added to the current octant. This enables balancing the benefits of brute force against the benefits of spatial partitioning. The limit can be set per octree.

Project settings are added for rendering octree to set the best balance per project depending on number of tests per frame / tick, and the amount of editing of the octree.

Fixes octants being leaked when removing elements.

Optimize octree with cached linear lists

Storing elements in octants using linked lists is efficient for housekeeping but very slow for testing. This optimization stores additional local_vectors with Element pointers and AABBs which are cached and only updated when a dirty flag is set on the octant.

This is selectable with 2 versions of Octree : Octree and Octree_CL, Octree being the old behaviour. At present the cached list version is only used for the visual server octree (rendering) as it has only been demonstrated to be faster there so far.

This uses slightly more memory (probably a few kb in most cases) but can be significantly faster during testing (culling etc).

Co-authored-by: Sergey Minakov <naithar@icloud.com>
2020-08-18 11:02:21 +01:00
Hugo Locurcio 62256e0b3a Reference Range signals in the Slider class documentations
See https://github.com/godotengine/godot-docs/issues/3837.

(cherry picked from commit eaa52cbb36)
2020-08-17 11:05:04 +02:00
Hugo Locurcio d4740ee643 Document the lack of kerning support in DynamicFont
(cherry picked from commit e506479fce)
2020-08-17 11:04:32 +02:00
Rémi Verschelde e283d4b5c8 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg

Thanks to all contributors and donors for making Godot possible!

---

Also changes to relevant code that parses the DONORS.md to match
the new tiers.

(cherry picked from commit d2d4c1c957)
2020-08-14 00:32:05 +02:00
Tomasz Chabora 7ce476c425 Expose NOTIFICATION_POST_ENTER_TREE
(cherry picked from commit 677796a2c3)
2020-08-14 00:32:05 +02:00
Thakee Nathees b62872d5bc Documentation: clarify the indent parameter of JSON.print
(cherry picked from commit 3609351788)
2020-08-14 00:32:05 +02:00
Tomasz Chabora f592600ee8 Mention that Array.front/back throw error if empty
(cherry picked from commit 4ff1a34171)
2020-08-14 00:32:05 +02:00
Hazar 58a30199b4 grow_mask() description added
Description;
> Applies morphological dilation to the bitmap. The first argument is the dilation amount, Rect2 is the area where the dilation will be applied.

(cherry picked from commit 1c61c8ab55)
2020-08-14 00:32:05 +02:00
Tomasz Chabora 5433b8470c Improve Vector2.angle() description
(cherry picked from commit a09078e64b)
2020-08-14 00:32:05 +02:00
Yuri Roubinsky d0c705781c [3.2] Added UniformRef visual shader node 2020-08-11 15:04:06 +03:00
Martin Capitanio 71bad8dba6 Add option to disable virtual keyboard for TextEdit
Adding support for disabling virtual keyboard on mobile platforms, in
order to make it consistent with LineEdit.

It allows implementing a custom virtual keyboard.

See: https://github.com/godotengine/godot/pull/41139
2020-08-09 18:22:11 +02:00
clayjohn 8fdbf61df8 Update Sprite3D docs to reflect recent changes 2020-08-06 13:10:39 -07:00
Hugo Locurcio 793694fc40
Mention caveats for `popup_exclusive` in the WindowDialog documentation
This closes #41045.
2020-08-05 12:01:31 +02:00
Hugo Locurcio fc7451204e Improve JSON-related documentation
This closes https://github.com/godotengine/godot-docs/issues/3848.

(cherry picked from commit 930e10ffff)
2020-07-31 13:09:21 +02:00
codetorex 3869b82bc1 Added missing information about File.open_encrypted function to docs.
(cherry picked from commit 3f6a7c74e3)
2020-07-31 13:08:59 +02:00
TheDuriel 7e9b7b0462 Clarify TreeItem return values
(cherry picked from commit 0ff1ca4655)
2020-07-31 13:08:40 +02:00
Hugo Locurcio 7c728f0ee4 Add an example for creating a button in the Button class documentation
This closes https://github.com/godotengine/godot-docs/issues/3798.

(cherry picked from commit 8836c7203b)
2020-07-31 13:08:24 +02:00
Hugo Locurcio 78a6a57884 makerst: Add descriptions to method qualifiers
This closes https://github.com/godotengine/godot-docs/issues/1753.

(cherry picked from commit c162a39c7b)
2020-07-30 22:46:16 +02:00
Hugo Locurcio 2987fb3b45 Improve the `EditorInterface.get_editor_viewport()` description
This closes https://github.com/godotengine/godot-docs/issues/1109.

(cherry picked from commit 60d40d8430)
2020-07-30 16:27:11 +02:00
Hugo Locurcio 2494224f96 Link to Thread-safe APIs in the Thread class documentation
This closes https://github.com/godotengine/godot-docs/issues/2276.

(cherry picked from commit f50a4b8a3b)
2020-07-30 16:26:55 +02:00
Rémi Verschelde 6d2f8dd827 doc: Sync classref with current source 2020-07-30 16:26:45 +02:00
Rémi Verschelde 19802f7dc0
Merge pull request #33646 from NeoSpark314/gles2_highp
Added option to enable high precision float in GLES2
2020-07-30 07:52:29 +02:00
Holger Dammertz efe6b50f17 Added option to enable high precision float in GLES2
An additional project setting under rendering/gles2/compatibility with the name
enable_high_float.Android is introduced that enables #define USE_HIGHP_PRECISION
in GLES2 shader on Android when it is supported by the shader compiler.
This fixes #33633 and #32813 and also https://github.com/GodotVR/godot_oculus_mobile/issues/60
and https://github.com/GodotVR/godot_oculus_mobile/issues/68 on devices that
support the highp (high precision) modifier.
2020-07-30 05:40:15 +02:00
Hugo Locurcio 4a0568b609 Document how to perform advanced string splitting using RegEx
This closes https://github.com/godotengine/godot-docs/issues/3607.

(cherry picked from commit 5f2b6bd476)
2020-07-29 18:24:00 +02:00
Hugo Locurcio bd76fcd43b Add an example to the `CanvasItem.draw_string()` documentation
This closes https://github.com/godotengine/godot-docs/issues/3374.

(cherry picked from commit 0c7735be5b)
2020-07-29 18:23:45 +02:00
Hugo Locurcio b3effe5faa Fix incorrect key name in the Animation documentation code sample
This closes https://github.com/godotengine/godot-docs/issues/3841.

(cherry picked from commit 4257aa5c5c)
2020-07-29 18:23:31 +02:00
Rémi Verschelde 36b746d903
Merge pull request #40822 from Calinou/doc-canvasitem-draw_multiline_colors-antialiased
Document `CanvasItem.draw_multiline_colors()` not supporting width and AA
2020-07-29 12:45:17 +02:00
Hugo Locurcio 39ec3ad2e5 Document `CanvasItem.draw_multiline_colors()` not supporting width and AA 2020-07-29 11:45:49 +02:00
Nathan Franke 9de0439a45
Revert "Follow-Up Fix Directory Open"
This reverts commit ec787f0134.
2020-07-28 13:53:57 -04:00
Rémi Verschelde e82e9588fd doc: Sync classref with current source 2020-07-28 11:50:39 +02:00
Hugo Locurcio 451648c34d Improve visibility documentation for CanvasItem and Node3D
This closes https://github.com/godotengine/godot-docs/issues/3840.

(cherry picked from commit 27b09dfc44)
2020-07-28 00:53:16 +02:00
Marcel Admiraal cdb3712992 Clarify the difference between contacts and collisions.
(cherry picked from commit 6f1c99e5b4)
2020-07-28 00:52:07 +02:00
Hugo Locurcio b717a61903 Improve the Object, Reference and Resource class documentations
(cherry picked from commit 4275e6aad5)
2020-07-28 00:48:33 +02:00
Hugo Locurcio 508388a9fd Document an example dictionary returned by `TileSet.tile_get_shapes()`
(cherry picked from commit 60bb80505f)
2020-07-28 00:39:49 +02:00
Rémi Verschelde 400a780050 Revert "Allow Area2D and 3D mouse events without a collision layer"
This reverts commit 15850687a8.
2020-07-27 22:46:04 +02:00
Rémi Verschelde a2edf04fd2
Merge pull request #40469 from nekomatata/virtual-keyboard-enter-fixes-3.2
[3.2] Fix Return key events in LineEdit & TextEdit on Android
2020-07-26 20:26:02 +02:00
Rémi Verschelde b3d46d4809
Merge pull request #40675 from Calinou/doc-texturerect-viewporttexture
Document ViewportTexture flipping in TextureRect
2020-07-24 23:32:46 +02:00
Hugo Locurcio 5589529cf3
Document ViewportTexture flipping in TextureRect 2020-07-24 22:30:58 +02:00
Rémi Verschelde b40f3f9740 Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
QbieShay 53a3476fc2 fixed documentation for get_hit_length of spring arm 3D
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit d1bff73611)
2020-07-24 10:31:57 +02:00
follower 0fdfa47929 Fix presumed copy/paste error: "Returns" -> "Sets"
I might be going out on a limb here... :D

(cherry picked from commit e38b63400c)
2020-07-24 10:31:57 +02:00
Hugo Locurcio ad18e16389 Document polling rate limitations in InputEventMouseMotion
This closes #40579.

(cherry picked from commit 924b7ea2f5)
2020-07-24 10:31:57 +02:00
PouleyKetchoupp 930c880fa6 Add option to disable virtual keyboard for LineEdit
Co-authored-by: Alexander Holland <alexander.holland@live.de>
(cherry picked from commit 0aa56e3ab8)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 7078d33fa1 Document HTML5 CORS restrictions in HTTPClient and HTTPRequest
See https://github.com/godotengine/godot/issues/40247.

(cherry picked from commit 90db42d9db)
2020-07-24 10:31:57 +02:00
Andrii Doroshenko (Xrayez) 6416df8e34 Document the process of parsing command-line arguments
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit df80e259cd)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 606d4270c6 Document several editor-related classes to 100% completion
(cherry picked from commit fb2e4d77eb)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 0e44834cd3 Improve the VisibilityNotifier and VisibilityEnabler class descriptions
(cherry picked from commit ce57cc43dd)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 52a33a8066 Complete the EditorSettings class documentation
EditorSettings is now 100% documented.

(cherry picked from commit 708a0a43fb)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 7e9a51cdd5 Mention `toggled` signal for pressed state in BaseButton documentation
This closes #40455.

(cherry picked from commit 43dae28e9d)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 753ff1fad2 Mention the Data paths documentation in the File class
This closes https://github.com/godotengine/godot-docs/issues/3799.

(cherry picked from commit d4085d6bfb)
2020-07-24 10:31:57 +02:00
Ryan Roden-Corrent c77492408a Clarify how to convert PrimitiveMesh to ArrayMesh.
It took me a bit to figure this out, as I was initially doing something
more complicated like this before I realized I just had to pass
get_mesh_arrays directly to add_surface_from_arrays.

```
var arr_mesh = ArrayMesh.new()
var arrays = []
arrays.resize(ArrayMesh.ARRAY_MAX)
arrays[ArrayMesh.ARRAY_VERTEX] = c.get_mesh_arrays()
arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
```

(cherry picked from commit 933bf96523)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 5c7802a061 Document which escape sequences are supported by `String.c_unescape()`
See https://github.com/godotengine/godot/issues/38716.

(cherry picked from commit 04b25108ac)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 11bceb3d62 Document caveats related to Control scaling
This is a common topic of confusion. Clarifying its intended scope
should make things easier to understand.

(cherry picked from commit a36912b3cb)
2020-07-24 10:31:56 +02:00
Aaron Franke 3ab5183ffa
[3.2] Backport core documentation changes to 3.2
Also add AABB.abs()
2020-07-21 21:22:54 -04:00
Rémi Verschelde 7b4b83e9dc
Merge pull request #39817 from yrk06/ExposeInertiaTensor
Added Rigid Body Method "get_inverse_inertia_tensor"
2020-07-21 16:50:56 +02:00
Pedro J. Estébanez 06904ac215 Add DynamicFont::get_available_chars() 2020-07-20 17:45:04 +02:00
Yerik d09b16512b Added Method get_inverse_inertia_tensor 2020-07-19 13:51:32 -03:00
PouleyKetchoupp c0b394572f Fix Return key events in LineEdit & TextEdit on Android
Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.

Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.

Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.

Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-17 18:25:40 +02:00
Rémi Verschelde 2244841729 doc: Sync classref with current source 2020-07-15 12:56:16 +02:00
Hugo Locurcio e41ab634c6 Mention C# gotchas in Object's dynamic call/set/connect methods
This closes #34015.

(cherry picked from commit 878f03d8e3)
2020-07-15 12:48:18 +02:00
Hugo Locurcio f7021e57d7 Document VehicleBody3D and VehicleWheel3D limitations
These classes have dozens of open bugs and missing features
which may not be fixed anytime soon.

It's probably better to document it upfront at this point.

(cherry picked from commit 0493e7c106)
2020-07-15 12:48:18 +02:00
Fabio Alessandrelli 91b2d020a8 Document updated UDPServer interface.
(cherry picked from commit 839c7b1ba3)
2020-07-15 12:48:18 +02:00
Rémi Verschelde 3de89f78e5
Merge pull request #40265 from Calinou/doc-node-clarify-add-child-below-node
Clarify the node parameters in `Node.add_child_below_node()` docs
2020-07-14 09:41:57 +02:00
Hugo Locurcio fb736018c5
Clarify the node parameters in `Node.add_child_below_node()` docs
This closes https://github.com/godotengine/godot-docs/issues/3769.
2020-07-11 12:23:41 +02:00
Tomasz Chabora 15850687a8 Allow Area2D and 3D mouse events without a collision layer
Co-authored-by:    Tomasz Chabora <kobewi4e@gmail.com>
2020-07-11 11:14:12 +01:00
Hugo Locurcio c2a4ce9380 Enable file logging by default on desktops to help with troubleshooting
- Use the `.log` file extension (recognized on Windows out of the box)
  to better hint that generated files are logs. Some editors provide
  dedicated syntax highlighting for those files.
- Use an underscore to separate the basename from the date and
  the date from the time in log filenames. This makes the filename
  easier to read.
- Keep only 5 log files by default to decrease disk usage in case
  messages are spammed.

(cherry picked from commit 20af28ec06)
2020-07-10 11:03:32 +02:00
Nathan Franke ec787f0134 Follow-Up Fix Directory Open
(cherry picked from commit 6952458538)
2020-07-10 10:21:39 +02:00
Hugo Locurcio 4a0fe1adb3 Add a POST request example to the HTTPRequest class documentation
(cherry picked from commit 54db59be67)
2020-07-10 10:09:01 +02:00
Bob Gardner 8f0d50c3ec Update Resource.xml to explain behavior of duplicate when subresources is true and a subresource contains further nested resources.
Updated documentation for duplicate() on Resource to better explain the behavior. As per #30385.

(cherry picked from commit 660a780c3b)
2020-07-10 09:00:02 +02:00
Hugo Locurcio 6eb1a2eacb Document how to instance a PackedScene and add it as a child
This information was already present in `@GDScript.preload()`,
but it's not easy to find.

This closes https://github.com/godotengine/godot-docs/issues/3338.

(cherry picked from commit 23d929d540)
2020-07-10 08:51:21 +02:00
Hugo Locurcio 81f448aa5d Mention `SceneTree.create_timer()` in the Timer class documentation
This closes https://github.com/godotengine/godot-docs/issues/2349
(as the linked method already contains an example).

(cherry picked from commit 1261f47c35)
2020-07-10 08:51:21 +02:00
bruvzg e9ab41b71d
[macOS, 3.2] Implement seamless display scaling. 2020-07-07 22:54:33 +03:00
Rémi Verschelde 07b24de868
Merge pull request #38724 from madmiraal/fix-8368-3.2
[3.2] Support SDL2 half axes and inverted axes mappings.
2020-07-06 23:10:47 +02:00
Yuri Sizov 2b4773f0cf Expose methods to play scene from plugin code
(cherry picked from commit 49f6dc5004)
2020-07-06 19:00:56 +02:00
Rémi Verschelde 1f886d1f31
Merge pull request #39867 from clayjohn/Sprite3D-mesh
Use mesh instead of immediate for drawing Sprite3D
2020-07-06 16:36:27 +02:00
Rémi Verschelde fcce1ca8c4 doc: Sync classref with current source 2020-07-06 14:32:13 +02:00
Hugo Locurcio d4f4e0d7dc Fix `String.capitalize()` description to follow camelCase changes
This closes #40093.

(cherry picked from commit 887099680a)
2020-07-06 14:16:49 +02:00
Slooth d4d57476ad Add documentation for minimap_draw and minimap_width
(cherry picked from commit df8f0e6215)
2020-07-06 14:14:23 +02:00
clayjohn 6c0ff26f35 Use mesh instead of immediate for drawing Sprite3D 2020-07-03 12:19:26 -06:00
Slooth c29da0e2fe Update TextEdit select and select_all methods
(cherry picked from commit b2471edf45)
2020-07-03 15:37:58 +02:00
Slooth 62677d7da1 Add documentation for selecting_enabled
(cherry picked from commit bc1ea1cbad)
2020-07-03 15:37:58 +02:00
Slooth a8d499723f Add documentation for center_viewport_to_cursor method
(cherry picked from commit 654d33866b)
2020-07-03 15:34:30 +02:00
Slooth aacbdebda3 Add documentation for shortcut_keys_enabled
(cherry picked from commit d838282191)
2020-07-03 15:34:30 +02:00
Aaron Franke 3fd7c33f39 Fix incorrect documentation for Vector2.angle()
(cherry picked from commit 299c3ec1c1)
2020-07-03 15:34:30 +02:00
Andrii Doroshenko (Xrayez) f50c88ba7b Clarify `Geometry.offset_polygon_2d` regarding vertices translation
The method is used to either inflate or deflate a polygon.
For translating/transforming a polygon, use `Transform2D.xform`.

(cherry picked from commit 19b72da35d)
2020-07-03 13:17:57 +02:00
Hugo Locurcio 8cc3d4bda6 Keep the bottom panel visible when enabling the distraction-free mode
- Document the `EditorInterface.distraction_free_mode` property.

This closes https://github.com/godotengine/godot-proposals/issues/951.

(cherry picked from commit e6352d1daa)
2020-06-29 10:46:05 +02:00
Marcel Admiraal ebff150680 Support SDL2 half axes and inverted axes mappings. 2020-06-26 06:28:56 +01:00
Andreas Gustafsson 68c273fb09 Tween.xml word order fix
Change the word order of '...the where...' into '...where the...'.

(cherry picked from commit 5181daaf9e)
2020-06-24 22:52:05 +02:00
Meriipu d2347bc4ec Clarify what a string being empty means
Should close https://github.com/godotengine/godot-docs/issues/2432

(cherry picked from commit 2643b8fa5e)
2020-06-24 22:52:05 +02:00
Dylan 198bd4cb0f Environment doc update regarding Viewport usage. 2020-06-22 17:59:44 -04:00
Rémi Verschelde 8fd861ab11 doc: Sync classref with current source 2020-06-22 13:24:11 +02:00
skyace65 0b1d9f9d88 Fix Joint2D doc
(cherry picked from commit a94ba7be59)
2020-06-22 08:37:57 +02:00
Hugo Locurcio 9889641bae Document how Vector2, Vector3 and Color behave in a boolean context
See #39731.

(cherry picked from commit 227f12478d)
2020-06-21 21:44:02 +02:00
Aaron Franke d9beab34c5 Update bool documentation to be more clear
(cherry picked from commit 08577fab14)
2020-06-21 21:42:56 +02:00
Rémi Verschelde 8ac13e50cf Move Haiku platform port to external repository
The Haiku port now resides at:
https://github.com/godotengine/godot-haiku-platform

While we're happy to support as many Free and Open Source platforms as we can,
we need to put the main focus on the platforms that we can reasonably maintain,
and for Haiku we have been lacking maintainers ever since the port was first
merged in 2015.

The Haiku code has not been compiling and much less working at least since the
release of Godot 3.0, and while some attempts have been made at fixing things,
it's still not functional today in the `3.2` branch (and much less in `master`,
understandably).

Having it in an external repository should hopefully enable Haiku contributors
to fix issues in their own time, and possibly tag versions compatible with
past Godot releases once they are ready.

(cherry picked from commit efcc508ee5)
2020-06-21 21:42:26 +02:00
PouleyKetchoupp b3af0b2a39 Option in RichTextLabel for height to fit content
(cherry picked from commit ad8081216c)
2020-06-19 16:17:27 +02:00
Ev1lbl0w 17c87d2ec1
Expose disable_render_loop property to GDScript 2020-06-18 11:59:29 +01:00
Rémi Verschelde bf913d6917 DocData: Skip language-specific ClassDoc without methods/constants
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.

(cherry picked from commit ba0db95909)
2020-06-18 11:29:28 +02:00
Vorblen f46624030c Add description for "absorbent" and "rough"
(cherry picked from commit 8acdbaa4f2)
2020-06-18 11:29:28 +02:00
Andrii Doroshenko (Xrayez) 5084043373 Bind Shape2D draw method
(cherry picked from commit 430d1fd795)
2020-06-18 10:51:44 +02:00
dominiks ff185f715a Add note about automatic window title to FileDialog documentation.
(cherry picked from commit d2250a2320)
2020-06-15 14:34:35 +02:00
Hugo Locurcio 4c289058ed Clarify Node virtual methdods not being called if node is orphan
This closes #39489.

(cherry picked from commit b2ba78ff0f)
2020-06-15 14:34:35 +02:00
31 1b58f94296 Fix Image.create_from_data use_mipmaps doc
The Image.create_from_data doc describes the "use_mipmaps" argument as a
way to generate mipmaps, but this method only allocates and loads data.
This can cause confusion, where this function reads more or less data
than expected. Update the doc to be more specific that create_from_data
is loading the mipmaps from the raw data.

(cherry picked from commit 09b324b5b6)
2020-06-15 14:34:35 +02:00
Hugo Locurcio 469c1b5f5e Document how to resize a SubViewportContainer to avoid stretching
This closes #27534.

(cherry picked from commit f818a99d0b)
2020-06-15 14:34:35 +02:00
Ricardo Prins d42f332fc7 Add description to TileSet.is_tile_bound() method
(cherry picked from commit 00398abf77)
2020-06-15 14:34:35 +02:00
31 42312d7d4d Fix Material.render_priority doc: no opaque sort
Opaque objects are rendered using the depth buffer, so the end result
appears sorted, but the opaque objects themselves are not sorted.

(cherry picked from commit 608bc8f3dc)
2020-06-15 14:34:35 +02:00
skyace65 b181b97b6c Fix label percent visible doc description
(cherry picked from commit a09aeefa1d)
2020-06-15 14:34:35 +02:00
Hugo Locurcio 5a1f94ba47 Document the `in` operator in String, Array and Dictionary classes
This also clarifies the `in` operator behavior in Object.

(cherry picked from commit 7f01f68226)
2020-06-15 14:34:34 +02:00
bruvzg 2256946f79
[3.2] Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/X11). 2020-06-13 11:01:49 +03:00
Rémi Verschelde c80ab247b7 doc: Sync classref with current source
(cherry picked from commit fef49bff0b)
2020-06-11 10:00:07 +02:00
Victoria Fisher aa448a2a07 Adds full description for AudioEffectRecord.xml
(cherry picked from commit 718221a2ff)
2020-06-11 10:00:06 +02:00
Hugo Locurcio c87128fa06 Improve the 3D light documentations
See https://github.com/godotengine/godot-docs/issues/3670.

(cherry picked from commit f7e21d8e88)
2020-06-11 10:00:06 +02:00
SaviHex fda49b74a1 Added a "title" attribute for the link tag in the docs xml
(cherry picked from commit 18c08f65d6)
2020-06-11 09:44:14 +02:00
Rémi Verschelde 3fb9c776ff
Merge pull request #39437 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.2) - 8th batch
2020-06-10 17:33:50 +02:00
Rémi Verschelde 3c7e03510c
Merge pull request #39256 from lawnjelly/tilemap_pixel2
GLES2 batching - Add UV precision adjustment for tilemaps
2020-06-10 15:52:00 +02:00
Rémi Verschelde 7bf9787921 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.

(cherry picked from commit cd4e46ee65)
2020-06-10 15:30:52 +02:00
Hugo Locurcio 8e8861ed06 Mention ordering caveats for `Dictionary.hash()`
See https://github.com/godotengine/godot/issues/27615.

(cherry picked from commit 77b89263dd)
2020-06-10 15:30:52 +02:00
Rémi Verschelde 3202df9b5c doc: Make File store/get integer methods clearer
Add an example on how to store signed integers on less than 64 bits,
using one bit for the signedness.

(cherry picked from commit cd25d184a5)
2020-06-10 15:30:52 +02:00
Marcel Admiraal 7200a0eac5 Update Rigidbody 2D and 3D sleep documentation.
(cherry picked from commit 1b738a77c1)
2020-06-10 15:30:52 +02:00
Rémi Verschelde 51de6732c9 AStar: Make get_closest_point() deterministic for equidistant points
Closes godotengine/godot-docs#3667.
Supersedes #39405.

(cherry picked from commit 187ba4c5a8)
2020-06-10 15:30:52 +02:00
Michael Alexsander 2652a2d184 Add generic file icon and its modulation to the 'FileDialog'
(cherry picked from commit 637927f803)
2020-06-10 15:30:52 +02:00
Hugo Locurcio 0832ecc4a3
Document enlarging Particles visibility AABB when they cast shadows
This closes https://github.com/godotengine/godot/issues/17267.
2020-06-07 21:35:40 +02:00
lawnjelly 275183ef15 GLES2 batching - Add UV precision adjustment for tilemaps
Scaling tilemaps can cause border artifacts around the edges of tiles. This has been traced to precision issues in the GPU. This PR adds an adjustment to allow a minor contraction of the UVs of rects in order to compensate for the incorrect classification of texels across the UV border.
2020-06-07 16:29:40 +01:00
Rémi Verschelde 6e1af78df4
Merge pull request #39068 from lawnjelly/kessel_settings_rename
Rename batching project settings in preparation for GLES3
2020-06-07 14:25:50 +02:00
Pedro J. Estébanez 1ff7b0a0a9 Add shader time scaling
Shaders' `TIME` will be affected by the new shader time scale, that is set via the also new `VisualServer::set_time_scale()`.
2020-06-06 23:59:48 +02:00
Maganty Rushyendra b4ca613138 Clarify usage of AnimationPlayer with AnimationTree and fill in empty method descriptions
Add clarification to docs to explain that when an `AnimationPlayer`
object is paired with an `AnimationTree`, several properties and
methods exposed by the `AnimationPlayer` class may not work as expected.
The issues occur because an `AnimationTree` runs independently, and
uses its member `AnimationPlayer* player` primarily for its
`Map<StringName, AnimationData> animation_set`.

Added descriptions for `root_motion_track` and `get_root_motion_transform`.

(cherry picked from commit 0451248ff1)
2020-06-04 12:16:39 +02:00
Hugo Locurcio 61da4882aa Add performance hints to the DirectionalLight shadow mode property hint
This also clarifies some parts in the DirectionalLight documentation.

(cherry picked from commit b46756c723)
2020-06-04 12:16:39 +02:00
Hugo Locurcio 9e01a0cd28 Add a getter and property for the editor distraction-free mode
(cherry picked from commit cc1859efed)
2020-06-04 12:16:39 +02:00
Hugo Locurcio d56b9d5ebf Disable antialiasing on the DynamicFont outline as well when requested
This partially addresses
https://github.com/godotengine/godot-proposals/issues/943.

(cherry picked from commit 2919fc7317)
2020-06-04 12:09:40 +02:00
Hugo Locurcio a3bd201cc7 makerst: Print status messages to make the CI output clearer
This also removes an unused method.

(cherry picked from commit 9065b7ed4e)
2020-06-04 12:09:39 +02:00
Maganty Rushyendra 25af738762 Expose `get_char_size()` from Font instead of BitmapFont
`get_char_size()` is a public virtual function defined in the `Font`
class. Implementations exist for both `BitmapFont` and `Dynamic Font`.
However, it was only exposed to the GDScript API through the Bitmap
Font, and not for Dynamic Font.

This commit exposes the function through `Font` instead.

Fixes #23967

(cherry picked from commit a4413710f9)
2020-06-04 12:09:39 +02:00
Gustav 26c617654e Fix ProjectSettings.save_custom documentation
(cherry picked from commit 728c0c1e14)
2020-06-04 12:09:39 +02:00
Maganty Rushyendra e51767b3c0 Document usage requirement for Viewport to sample ViewportTexture as HDR
Modified class documentation to specify that `USAGE_3D` or
`USAGE_3D_NO_EFFECTS` is required in order to use HDR in a ViewPort.

Fixes #38702
2020-05-29 08:05:35 +08:00
lawnjelly c7d18dec70 Rename batching project settings in preparation for GLES3
As it now seems like we will soon have GLES3 batching working using the same intermediate layer as GLES2, it makes more sense to reuse the same batching settings for both renderers rather than duplicate project settings for GLES2 and GLES3.
2020-05-26 18:15:35 +01:00
Rémi Verschelde acb83db1d1 doc: Sync classref with current source 2020-05-25 17:00:22 +02:00
Rémi Verschelde 11d6c0f20d
Merge pull request #38984 from Calinou/bakedlightmap-configuration-warning
Document known bugs in BakedLightmap
2020-05-25 11:28:16 +02:00
Hugo Locurcio 5fb5fb135a
Document known bugs in BakedLightmap
See #30929.
2020-05-24 21:29:12 +02:00
Rémi Verschelde b6c551e864
Merge pull request #38875 from bruvzg/tab_drv_sel_32
[Windows, 3.2] Add tablet driver selection.
2020-05-20 13:58:26 +02:00
bruvzg 71b2abbfa3
[Windows, 3.2] Add tablet driver selection. 2020-05-20 09:36:56 +03:00
Hugo Locurcio 8ebcdeb3d7 Document that Dictionary is always passed as reference
See #38792.

(cherry picked from commit 675fea1648)
2020-05-18 16:40:33 +02:00
Max Hilbrunner ebc63dac30
Merge pull request #38784 from remram44/patch-1
[DOC] Update description of Object.free() method
2020-05-17 20:33:57 +02:00
Fredia Huya-Kouadio a71a338c59 Implementation of the Godot Android Plugin configuration file 2020-05-16 23:09:45 -07:00
Remi Rampin ccf5703568
Update description of Object.free() method
Clarify that variables pointing to an object don't become `null` when that object is freed, it just makes them invalid.
2020-05-16 12:32:41 -04:00
Rémi Verschelde d45b96d2b1 Android: Check for deprecated GodotPaymentV3 module, direct to new plugin
Fixes #38581.
2020-05-15 13:32:30 +02:00
Marcel Admiraal dd7f9b1c08 Make it clear that PhysicsDirectSpaceState is only available from
within _physics_process().

(cherry picked from commit bb9c104695)
2020-05-13 16:13:47 +02:00
Hugo Locurcio 47d003fbb8 Clarify that the SSL certificate setting overrides the default bundle
See https://github.com/godotengine/godot-docs/issues/2531.
2020-05-12 11:52:57 +02:00
Hugo Locurcio e77313b3ed Clarify the `id` parameter in `TileMap.get_used_cells_by_id()` 2020-05-12 09:26:38 +02:00
Chris Bradfield 752f61d4fe [DOCS] minor description changes
(cherry picked from commit 975ed93794)
2020-05-11 11:01:13 +02:00
Tomasz Chabora 79f3725bdd Add documentation for the VisualShader nodes
(cherry picked from commit fecf79f287)
2020-05-11 11:01:13 +02:00
lawnjelly dcb19ed735 Add Nvidia Workaround for GLES3
Ported GLES2 workaround code to GLES3.
2020-05-07 14:54:14 +01:00
Rémi Verschelde 4daba9bfc5 doc: Sync classref with current source 2020-05-07 13:47:06 +02:00
Thakee Nathees 1a39b4ea22 method bind TextEdit::set_line() added
(cherry picked from commit b9acf1cedf)
2020-05-07 13:43:43 +02:00
Marcel Admiraal 87de81258d Make 2D and 3D KinematicBody stop_on_slope documentation the same.
(cherry picked from commit da13b74cc8)
2020-05-07 13:37:19 +02:00
follower 90f9f01a2f Fix suffix property doc typo: "prefix" -> "suffix"
(cherry picked from commit ae067413a5)
2020-05-06 23:30:45 +02:00
bruvzg 78266c09c4
Add support for the WinTab API for pen input. (3.2) 2020-05-05 14:56:02 +03:00
Hugo Locurcio 2293cf61c6 Document the expected normal map coordinate system where relevant
(cherry picked from commit d8808fba85)
2020-05-05 13:41:29 +02:00
Rémi Verschelde ef715f37d5
Merge pull request #35091 from Faless/dtls/enet
[3.2] DTLS support + optional ENet encryption
2020-05-05 13:40:59 +02:00
lawnjelly 53f6dafdde Added 'disable_half_float' project setting to the class reference.
Just forgot to do this in the original PR.
2020-05-05 09:31:10 +01:00
Rémi Verschelde e363b65b99 doc: Sync classref with current source 2020-05-04 16:10:57 +02:00
Bastiaan Olij 02b1a5de47 Added missing spring enums for generic_6dof_joint
(cherry picked from commit 45d1f41837)
2020-05-04 16:10:22 +02:00
Hugo Locurcio 23ee40deff Tweak Tween cheatsheet link formatting to avoid rST conversion bug
reStructuredText doesn't allow embedding links in bold/italic text.

(cherry picked from commit e8a2fa6b7d)
2020-05-04 16:10:22 +02:00
Rémi Verschelde 01a085d05f
Merge pull request #38320 from lawnjelly/kessel_pr_light_join
GLES2 2D batching - item reordering, light joining and light modulate fix
2020-05-01 15:03:03 +02:00
Revan Ji 6a7d50403a Add set_frame, pause, and oneshot to AnimatedTexture
Add API documentation for said changes.

(cherry picked from commit f5029e18ca)
2020-05-01 11:00:10 +02:00
Hugo Locurcio be56ec9e65 Document the formats supported by `Image.load()`
This partially addresses #32166.

(cherry picked from commit a26649de42)
2020-05-01 10:56:58 +02:00
Hugo Locurcio 6fb6107e6a Warn when trying to open `res://` or `user://` with `OS.shell_open()`
`OS.shell_open()` will pass on the path directly to the OS' shell
handler (which can handle file paths or URLs). It can't handle
Godot-specific paths, so these need to be converted with
`ProjectSettings.globalize_path()` first.

(cherry picked from commit d46e411b44)
2020-05-01 10:56:58 +02:00
Bojidar Marinov 4b58d453d4 Expose the cell_size affecting VisibilityNotifier2D precision
Refs: #4803
(cherry picked from commit d49ff7aff7)
2020-05-01 10:56:58 +02:00
Hugo Locurcio 782d9536f3 Improve the compression project settings documentation
(cherry picked from commit b2b8db7897)
2020-05-01 10:56:58 +02:00
Tomasz Chabora 6bb87d7d23 Mention how to remove TreeItem from a Tree
(cherry picked from commit f6aec99d27)
2020-05-01 10:56:58 +02:00
Markus Sauermann e88cde0415 Clarify Transform scaled Method description.
(cherry picked from commit 19c8b0be45)
2020-05-01 10:56:58 +02:00
Avantir-Chaosfire fd6424aa04 doc: Improve Node2D to_local/to_global description
(cherry picked from commit 5c6f824e71)
2020-05-01 10:56:57 +02:00
lawnjelly 451c3fc0fb GLES2 2D batching - item reordering, light joining and light modulate fix
Although 2D draws in painters order with strict ordering, in certain circumstances items can be reordered to increase batching / decrease state changes, without affecting the end result. This can be determined by an overlap test.

In situation with item:
A-B-A
providing the third item does not overlap the second, they can be reordered:
A-A-B

Items already contain an AABB which can be used for this overlap test.

1)
To utilise this, I have implemented item reordering (only for single rects for now), with the lookahead adjustable in project settings. This can increase performance in situations where items may not be grouped in the scene tree by texture. It can also be switched off (by setting lookahead to 0).

2)
This same trick can be used to help join items that are lit. Lit items previously would prevent joining completely, thus missing out on performance gains other than multi-command items such as tilemaps.

In this PR, lights are assigned as bits in a bitfield (up to 64, the optimization is disabled above this), and on each try_item (for joining), the bitfield for lights and shadows is constructed and compared with the previous items. If these match the 2 items can potentially be joined. However, this can only be done without changing the rendered result if an overlap test is successful.

This overlap test can be adjusted to join items up to a specific number of item references, selectable in project settings, or turned off.

3)
The legacy uniform single rect drawing routine seems to have been identified as the source of flicker, particularly on nvidia. However, it can also be up to 2x as fast. Because of the speed the batching contains a fallback where it can use the legacy single rect method, but I have now added a project setting to make this switchable. In most cases with batching it should not be necessary (as single rects are drawn less frequently) and thus the flickering can be totally avoided.

4)
This PR also fixes a color modulate bug when drawing light passes, in certain situations (particularly custom _draw routines with multiple rects).

5)
This PR also fixes #38291, a bug in the legacy renderer where light passes could draw rects in wrong position.
2020-05-01 07:47:33 +01:00
Fredia Huya-Kouadio 9b9f70bd20 Update the documentation for `ExternalTexture` to match the restriction on Android platforms 2020-04-28 08:04:41 -07:00
Hugo Locurcio ae0bc06eba Improve `pitch_scale` descriptions in AudioStreamPlayer documentation
This closes #29439.

Co-authored-by: Cheeseness <contact@jbushproductions.com>
(cherry picked from commit 4751dee7f4)
2020-04-27 10:18:41 +02:00
Hugo Locurcio 24265c498b Improve the procedural geometry class documentations
This references Godot's winding order at the top of every
procedural geometry class, as well as referencing other classes
within a given geometry class.

A warning about ImmediateGeometry3D performance was also added.

(cherry picked from commit ed7347d73d)
2020-04-27 10:14:42 +02:00
Hugo Locurcio bbd381c987 Add an easing/transition type cheatsheet to the Tween documentation
Related to https://github.com/godotengine/godot-docs/pull/3403.

(cherry picked from commit 5972a9138e)
2020-04-27 10:12:11 +02:00
Hugo Locurcio f3cd7e3808 Document how some editor classes should be accessed as singletons only
This closes #37687.

(cherry picked from commit a225265b0a)
2020-04-27 10:11:53 +02:00
Rémi Verschelde 253fc093b8 DocData: Skip unexposed classes
Properly expose classes that we actually want accessible.

(cherry picked from commit 0ef8bcac4d)
2020-04-21 14:15:34 +02:00
Hugo Locurcio 469f398e70 Document how to workaround UI anchor issues when using BackBufferCopy
This closes #6880.

(cherry picked from commit f8a413bb1f)
2020-04-21 14:11:29 +02:00
Hugo Locurcio e8ead37725 Check for errors when saving in the ResourceSaver example documentation
This also replaces a non-breaking space that was accidentally added in
the EditorFeatureProfile documentation.

This closes #31393.

(cherry picked from commit 2f46f1e7b1)
2020-04-21 14:11:15 +02:00
Hugo Locurcio 3a2cdf7d5b Improve the VisibilityEnabler and VisibilityNotifier documentations
This closes #4803.

(cherry picked from commit 7f2d602106)
2020-04-21 14:10:50 +02:00
Rémi Verschelde faf858fe41 Revert "Made possible to specify where to dump the contents when loading a ".pck" file"
This reverts commit ffcfd9c8ea.

This was not so useful as is due to the way dependency paths are stored
in scenes and resources.
2020-04-20 13:48:02 +02:00
Dominik 'dreamsComeTrue' Jasiński ac0a55ce75 Update TextEdit docs - explaining 'override_selected_font_color' role
(cherry picked from commit 6a0e6c2852)
2020-04-20 11:55:47 +02:00
Marcel Admiraal 339c10889d Correct the addition of a key and the duplication of a variable name
in Dictionary class documentation.

(cherry picked from commit 4d41535fa3)
2020-04-20 11:55:31 +02:00
Hugo Locurcio 4e73fcc959 Document DynamicFont limitations and a possible workaround
This closes #30014.

(cherry picked from commit 46b8e108e2)
2020-04-20 11:55:04 +02:00
Hugo Locurcio 4f7296a869 Document image size limits
This closes #30238.

(cherry picked from commit 5497cec7a1)
2020-04-20 11:54:47 +02:00
Hugo Locurcio bb753aaf17 Clarify that angles must be specified as radians in the documentation
This closes #36356.

(cherry picked from commit cae5260dab)
2020-04-20 11:53:40 +02:00
Rémi Verschelde 50582446ad Sync classref with current source 2020-04-17 13:43:43 +02:00
Michael Alexsander ffcfd9c8ea Made possible to specify where to dump the contents when loading a ".pck" file
(cherry picked from commit 3c261e0dfa)
2020-04-17 13:00:52 +02:00
Rémi Verschelde 008e0748c1
Merge pull request #37349 from lawnjelly/kessel32_1
GLES2 2d Batch rendering (across items)
2020-04-17 12:55:33 +02:00
lawnjelly 72adefa5cf Add frame diagnostics for GLES2 Batch renderer
Added project setting to enable / disable print frame diagnostics every 10 seconds. This prints out a list of batches and info, which is useful to optimize games and identify performance problems.
2020-04-17 08:54:33 +01:00
Rémi Verschelde 07aa524a42 doc: Sync classref with current source 2020-04-16 13:02:36 +02:00
Michael Alexsander b4429c325a Fix incorrect TabContainer documentation for 'get_tab_control()'
(cherry picked from commit 8f925b1970)
2020-04-16 12:57:22 +02:00
Hugo Locurcio 26614a37b8 Mention `keep_pressed_outside` caveat in the BaseButton documentation
This closes #37790.

(cherry picked from commit e799dc954e)
2020-04-16 12:57:22 +02:00
Hugo Locurcio 6c4a0ec75a Improve the Dictionary class documentation
This closes https://github.com/godotengine/godot-docs/issues/3376.

(cherry picked from commit 88da90f2bf)
2020-04-16 12:57:22 +02:00
PouleyKetchoupp eab7342321 More details in Rigid Body add_force documentation
(cherry picked from commit 219c5712f0)
2020-04-16 12:57:22 +02:00
Tomasz Chabora edd5d9c78e Improve Camera2D documentation
(cherry picked from commit 630096fa74)
2020-04-16 12:57:22 +02:00
Hugo Locurcio ab4ea9379c Improve the AudioStreamSample class documentation
This closes #37915.

(cherry picked from commit 52786b54ef)
2020-04-16 12:57:22 +02:00
Markus Sauermann 7607fafda1 Clarify documentation and indicate that rect_clip_content affects only CanvasItem based nodes.
Resolves #37683

(cherry picked from commit 3f19b5e0b3)
2020-04-16 12:47:18 +02:00
Nannaquin 27989ae8f8 Add reference of Color8 function to Color class documentation
(cherry picked from commit 06aeff3044)
2020-04-16 12:47:18 +02:00
lucaslcode cd10966652 clarify autotile_coord in docs
I had no idea what 'coordinate' meant in the context of autotiles, so just adding some clarification for future people who have the same problem.

(cherry picked from commit cbe73766e3)
2020-04-16 12:47:18 +02:00
Zak Grumbles 294008015e Clarify Dictionary duplicate params godotengine#37162
* Added additional clarification for the function of the 'deep'
parameter in the Dictionary's `duplicate` method.

(cherry picked from commit 469b7c948f)
2020-04-16 12:02:18 +02:00
Yuri Sizov 22ebdd72d9 Add more verbosity for property overrides in RST documentation
(cherry picked from commit 38821dc6d7)
2020-04-16 11:57:50 +02:00
Zak Grumbles 5d9108c9c6 Fix OptionButton docs godotengine#36803
* item_selected and item_focused docs incorrectly had 'id' as the parameter. Changed to
'index'.
* Fix parameter name in ADD_SIGNAL callin code.

(cherry picked from commit a8de034f78)
2020-04-16 11:45:19 +02:00
Danil Alexeev 2ef1ee9da7 Improve the `File.store_{8,16,32,64}()` documentation
Added information about the intervals of values that the functions
`store_{8,16,32,64}()` can correctly write to the file.

(cherry picked from commit 97e20b2f30)
2020-04-16 11:44:58 +02:00
Yuri Roubinsky 5914fdc067 Implements estimate/compute_cost for AStar2D
(cherry picked from commit bad77bcb52)
2020-04-16 11:35:52 +02:00
Hugo Locurcio e88cfedf0e Document the EditorFeatureProfile class
(cherry picked from commit 7ab279403d)
2020-04-06 20:58:21 +02:00
Zak Grumbles 011602447c Clarify docs for Thread.start() godotengine#36032
* Updated docs for Thread.start() to specify that the method argument
must accept one parameter.

(cherry picked from commit d09644dff3)
2020-04-06 18:17:43 +02:00
PouleyKetchoupp d4c77e60c0 Fixed errors in makerst pre-commit hook
(cherry picked from commit 619354fb2c)
2020-04-06 18:16:11 +02:00
Nathan 679708aa8f Make note of 16 probe limit
Godot by default has a limit of 16 reflection probes in a scene. this can be increased by increasing atlas subdiv. For 3.2 and possibly 4.0. This also fixes a spelling mistake

Update doc/classes/ReflectionProbe.xml

Fix from clayjohn, Directly link to settings

Co-Authored-By: Clay John <claynjohn@gmail.com>
2020-04-05 04:41:00 -04:00
lawnjelly 45b0b8bff8 GLES2 2d Batch rendering (across items)
2d rendering is currently bottlenecked by drawing primitives one at a time, limiting OpenGL efficiency. This PR batches primitives and renders in fewer drawcalls, resulting in significant performance improvements. This also speeds up text rendering.

This PR batches across canvas items as well as within items.

The code dynamically chooses between a vertex format with and without color, depending on the input data for a frame, in order to optimize throughput and maximize batch size. It also adds an option to use glScissor to reduce fillrate in light passes.
2020-04-04 17:13:58 +01:00
Rémi Verschelde fdd85311c3 Sync classref with current source 2020-03-25 11:42:15 +01:00
Andrea Catania e30a0a30b6 Added new method to replace an already added node to the animation state machine
(cherry picked from commit 422926cfc6)
2020-03-25 11:38:54 +01:00
Umang Kalra d7c6a42cbf Doc edit at InputEventMouseMotion
Doc edit

(cherry picked from commit 052424c76d)
2020-03-25 11:38:53 +01:00
Tomasz Chabora 8fd7efef84 Fix visibility enabler flag toggling
(cherry picked from commit 2ccd1a7805)
2020-03-25 11:38:53 +01:00
Hugo Locurcio b5f1f7dfde Improve the `Input.set_use_accumulated_input()` documentation
(cherry picked from commit 30961c60ab)
2020-03-25 11:38:53 +01:00
Hugo Locurcio f3d2c672e9 Document known performance issues with Sprite3D
See https://github.com/godotengine/godot/issues/20855.

(cherry picked from commit 92fa3e076f)
2020-03-25 09:40:09 +01:00
PouleyKetchoupp 82bee3f993 Added has_signal method for Object
(cherry picked from commit 258d91f883)
2020-03-25 09:36:41 +01:00
Rémi Verschelde cc70b2fa0a
Merge pull request #36342 from m4gr3d/external_texture_support_for_godot_3_2
Add support for opengl external textures
2020-03-17 16:29:14 +01:00
Tomasz Chabora 3739f03d98 Add LOTS of missing docs
(cherry picked from commit e103f21a40)
2020-03-13 17:26:30 +01:00
Rémi Verschelde df2a2ae0fc DocData: Fix serialization of Variant default values
Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
(cherry picked from commit 788765709d)
2020-03-09 11:36:57 +01:00
Rémi Verschelde 398de05dd6 doc: Sync classref with current source 2020-03-09 10:07:59 +01:00
Umang Kalra f9dcc30566 Edited the KinematicBody and KinematicBody2D docs
Explained the reason why move_and_slide should be used in _physics_process

(cherry picked from commit b7dbf41aa5)
2020-03-06 23:54:56 +01:00
Rémi Verschelde d4e6eff2de ConfigFile: Improve error messages and complete docs
(cherry picked from commit f7c87ed3dd)
2020-03-06 23:51:26 +01:00
Michael Alexsander bd2a2a7e40 Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
(cherry picked from commit 8c8c48a7ad)
2020-03-06 23:51:26 +01:00
Aaron Franke 41e385cfac Document EditorPlugin get_plugin_icon and get_plugin_name
The return value's type hint is now accurate.

(cherry picked from commit 68d73ecf60)
2020-03-06 23:51:25 +01:00
fhuya 30d738eda7 Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
Pierre Caye 1350c1371e add a precision about the intended use of the ConcavePolygonShape
(cherry picked from commit 222a934e60)
2020-03-04 14:12:19 +01:00
Bastiaan Olij 0ab8889c0d Exposing get_tracker_id for ARVRPositionalTracker to GDScript
(cherry picked from commit f0b1edef8b)
2020-03-04 12:52:47 +01:00
Aaron Franke fa60e77964 Document that SpringArm exclusions only work with PhysicsBody objects
(cherry picked from commit d961663707)
2020-03-04 12:40:15 +01:00
Danil Alexeev 4bf0c52a30 Minor fix in Node class documentation
The name of the property responsible for physics fps is fixed:
this is `Engine.iterations_per_second`, not `Engine.target_fps`.

(cherry picked from commit 6e5cd36b12)
2020-03-04 12:40:15 +01:00
Hugo Locurcio 1191766609 doc: Mention concatenation using the `+` operator in Array
This closes https://github.com/godotengine/godot-docs/issues/2452.

(cherry picked from commit 8d53562954)
2020-03-04 12:40:15 +01:00
Hugo Locurcio 4e879ed803 Improve documentation related to fixed physics processing
(cherry picked from commit b89a37269b)
2020-03-04 12:40:14 +01:00
Mateo Dev .59 e13324a889 Core: Change _Marshall class inherit from Reference to Object
(cherry picked from commit 9e8e5ebdc7)
2020-03-04 12:40:14 +01:00
Hugo Locurcio b80190721b Allow using `MeshLibrary.get_item_preview()` in non-editor builds again
This closes #36268.

(cherry picked from commit 64fac9dd5d)
2020-03-04 12:40:13 +01:00
Fabio Alessandrelli 3a73c3f260 Add documentation for new DTLS features. 2020-02-25 11:40:17 +01:00
Hugo Locurcio 1bc1939c63 Improve the PanoramaSky class documentation
See https://github.com/godotengine/godot/issues/27835.

(cherry picked from commit 72ac757ad5)
2020-02-20 08:01:18 +01:00
Rémi Verschelde 74738806f3 i18n: Sync translations with Weblate 2020-02-14 17:51:56 +01:00
muiroc 50727d7b22 Allow per pixel transparency in javascript platform
(cherry picked from commit e51c6a0d28)
2020-02-14 16:07:03 +01:00
Pedro J. Estébanez 541251dff7 Add ConfigFile::parse()
(cherry picked from commit e5bd3b707f)
2020-02-14 16:06:36 +01:00
clayjohn 31506ebe85 updated description of metallic in SpatialMaterial 2020-02-12 15:05:49 +01:00
Hugo Locurcio f433c3656b Update EditorSceneImporterAssimp description to reflect current status
(cherry picked from commit 95f6be365a)
2020-02-12 15:05:16 +01:00
Haoyu Qiu 7cfcf1824b Completes doc for ItemList and Tree
(cherry picked from commit 7a41c44be2)
2020-02-12 15:05:02 +01:00
seenloitering 20d0034039 Add documentation for Skeleton2D
Signal bone_setup_changed remains undocumented. I took a quick look at
the cpp code, but its purpose remained unclear to me. If anyone can
steer me in the right direction, I'm happy to flesh this out.

(cherry picked from commit 9151992432)
2020-02-12 15:04:49 +01:00
Rémi Verschelde 4657daff05 doc: Add description for EditorInspector
(cherry-picked from #35858)
2020-02-12 15:04:19 +01:00
Hugo Locurcio 23e08b0fad Improve the `doc_status.py` console output
- Duplicate the header when the `-a` flag is enabled. Since lots of
  items are displayed in this case, this helps the user remember
  which column is which without having to scroll back to the top.
- Bolden the overall percentages for easier visual grepping.

(cherry picked from commit 7c3f6b2870)
2020-02-12 14:59:21 +01:00
clayjohn 453babc60d Finish documenting BakedLightmap and TextureLayered
(cherry picked from commit 5643bc71f7)
2020-02-06 13:02:08 +01:00
Haoyu Qiu 11f012d2db Completes doc for button classes
(cherry picked from commit db42d5ddff)
2020-02-06 13:02:08 +01:00
Hugo Locurcio 47368f2b7c doc: Add an example for `Array.sort()`
This may help people understand the difference between alphabetical
and natural order more quickly.

(cherry picked from commit 1de9118c5f)
2020-02-06 13:02:08 +01:00
Hugo Locurcio 3410dd3a9e doc: Add a short AnimationPlayer versus Tween comparison
Many newcomers are confused about which one to choose for animating
properties. This should help clarify the situation with regards
to AnimationPlayer versus Tween.

(cherry picked from commit 810b1341ce)
2020-02-06 13:02:08 +01:00
Hugo Locurcio cbd4784d14 Improve the CheckBox and CheckButton class documentations
This makes the CheckBox and CheckButton classes 100% documented.

(cherry picked from commit c9946bc87e)
2020-02-06 13:02:08 +01:00
Rémi Verschelde 68eae6b6e9 Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
Hugo Locurcio 8ea77b96b2
Mention 2D polygon limits and how to increase them in the documentation
This closes #21793.
2020-01-28 22:04:29 +01:00
Rémi Verschelde 658e44ee01 doc: Sync classref with current source
Fix a few typos.
2020-01-28 10:58:48 +01:00
Yuri Roubinsky 766d1ef276 Docs for some nodes in visual shader(part 2) 2020-01-28 12:16:09 +03:00
Yuri Roubinsky 9705d5587e Hide "control" methods from VisualShaderNodeGroupBase 2020-01-28 10:24:59 +03:00
Yuri Roubinsky 274f1d8610 Hide "editable" property from VisualShaderNodeGroupBase public interface 2020-01-28 09:43:07 +03:00
Yuri Roubinsky 796484d761 Added missing property "size" to VisualShaderNodeGroupBase 2020-01-27 19:18:48 +03:00
Yuri Roubinsky 3479cf4b42 Removed unused method "build" from VisualShaderNodeExpression 2020-01-27 18:24:39 +03:00
Tomasz Chabora 21dd35b611 Document theme_items of multiple classes 2020-01-27 02:15:37 +01:00
Hugo Locurcio 75185f87a3
doc: Remove mention of nonexistent StaticBody simulated motion mode
The StaticBody2D documentation doesn't mention it, so it doesn't need
to be touched.

This closes #30560.
2020-01-26 20:18:22 +01:00
Rémi Verschelde 4cee1cda5e
Merge pull request #35589 from akien-mga/doc-drop-category-property
doc: Drop unused 'category' property from header
2020-01-26 16:34:13 +01:00
Rémi Verschelde 09ced94dd4 doc: Do not expose Variant::NIL as a type in the class reference
Fix signals Variant arguments incorrectly listed as Nil.

Fixes #12520.
2020-01-26 16:08:11 +01:00
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde 3697ea799c doc: Document all remaining ProjectSettings 2020-01-26 13:37:21 +01:00
Rémi Verschelde fe26e53065
Merge pull request #35581 from akien-mga/doc-color-constants
doc: Document named color constants
2020-01-26 13:36:44 +01:00
Rémi Verschelde cbdbfb00ca doc: Document named color constants
Busywork but it's good for our completion rate :)
2020-01-26 12:08:16 +01:00
Rémi Verschelde bb6c0d3e8b doc: Complete documentation for VideoStreams
Also quick clean up of the matching C++ files.
2020-01-26 11:29:07 +01:00
Rémi Verschelde bd605a5701
Merge pull request #35566 from Xrayez/doc-parse-property-return
Document the return value of `EditorInspectorPlugin.parse_property`
2020-01-26 10:17:57 +01:00
Rémi Verschelde 6a5c8c8672
Merge pull request #35574 from clayjohn/DOCS-odds-n-ends
Complete various class references
2020-01-26 10:08:55 +01:00
clayjohn c5700f7464 Complete various class references 2020-01-26 00:27:51 -08:00
Rémi Verschelde 1b3eb41622
Merge pull request #35561 from clayjohn/GLES3-irradiance-max
Add project setting for max irradiance size
2020-01-26 09:16:21 +01:00
Andrii Doroshenko (Xrayez) 06933f5d80 Document the return value of `EditorInspectorPlugin.parse_property` 2020-01-26 02:04:33 +02:00
Rémi Verschelde be1bc53d42
Merge pull request #35560 from clayjohn/DOCS-sky-radiance
Add warning for radiance_size
2020-01-25 23:01:58 +01:00
clayjohn 7215019020 Add warning for radiance_size 2020-01-25 13:28:32 -08:00
clayjohn eb5cb5d016 Add project setting for max irradiance size 2020-01-25 13:27:13 -08:00
Rémi Verschelde 8896ce1c0a
Merge pull request #35559 from Calinou/doc-inputeventkey-string
Document how to get a human-readable string from an InputEventKey
2020-01-25 21:52:35 +01:00
Hugo Locurcio 7a0c37c3f5
Document how to get a human-readable string from an InputEventKey 2020-01-25 20:13:18 +01:00
Hugo Locurcio 33f37cfd19
Document how to get chamfered corners with StyleBoxFlat 2020-01-25 20:04:23 +01:00
Rémi Verschelde a61f5a7520
Merge pull request #35535 from Calinou/doc-projectsettings-runtime-physics
Document how to change the default gravity at runtime
2020-01-25 18:16:34 +01:00
Hugo Locurcio 1b9b07e658
Document how to change the default gravity at runtime
Changing the default gravity at runtime isn't exactly obvious,
so it makes sense to add a code sample.
2020-01-25 16:28:28 +01:00
Rémi Verschelde e61edd69ea
Merge pull request #35523 from searetseltev/master
Update ScrollContainer.xml
2020-01-24 21:53:57 +01:00
Roi Valcárcel 4f0401d05d Update ScrollContainer.xml
Add missing descriptions to ScrollContainer documentation
2020-01-24 17:21:53 +01:00
Tomasz Chabora 25ea912d96 Count theme items in doc_status.py 2020-01-24 14:23:58 +01:00
Rémi Verschelde 97cc2e53f6 makerst: Escape reST markup after enums
Fixes #35501.
2020-01-24 13:08:36 +01:00
Yuri Roubinsky ce43c92208 Docs for some nodes in visual shader
Fix typo in `VisualShaderNodeCompare.ComparisonType` name.
2020-01-23 22:39:00 +01:00
Rémi Verschelde c66144738b
Merge pull request #35483 from YeldhamDev/doc_comment_spaces_removal
Remove unnecessary extra spaces before comments in code examples.
2020-01-23 21:58:12 +01:00
Michael Alexsander c4745c96d7 Remove unnecessary extra spaces before comments in code examples. 2020-01-23 14:41:49 -03:00
Michael Alexsander e1a9a3328d Remove unnecessary parenthesis from code examples 2020-01-23 14:15:39 -03:00
clayjohn 6b66957b85 Finish documenting CSG* and *probes 2020-01-23 13:54:17 +01:00
Rémi Verschelde ba177ccaec doc: Misc updates for AnimationNode* and others
- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
  * Make `AnimationNodeTransition.input_<number>` properties internal
    so that they don't appear in the docs. They still appear in the
    inspector based on the actual number of inputs requested.
  * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
    particles in `ParticlesMaterial`, and thus only relevant for
    `CPUParticles3D`.
2020-01-23 12:37:33 +01:00
Hugo Locurcio 90a1f8d8a7
Make `OS.execute()` blocking by default if not specified
This makes `OS.execute()` calls quicker to set up when calling programs
in a blocking fashion.
2020-01-23 01:26:32 +01:00
Bojidar Marinov b4770c0a27
Add settings from SceneTree in the documentation
Fixes #35439
2020-01-22 22:37:56 +02:00
Bojidar Marinov 387ee7d763
Get real default values for project settings in documentation
Also, ignore custom project settings and values for input/ entries

Fixes #34154
2020-01-22 15:57:10 +02:00
Rémi Verschelde 829d21f1c2
Merge pull request #35352 from Feniks-Gaming/BetterDictionary
Improve dictionary description
2020-01-22 13:20:41 +01:00
Rémi Verschelde de543d18e8
Merge pull request #35389 from clayjohn/DOCS-materials
Finish up docs for materials
2020-01-22 07:41:33 +01:00
clayjohn f2ece82480 Finish up docs for materials 2020-01-21 19:28:32 -08:00
Rémi Verschelde 1508cc4051
Merge pull request #35363 from ericrybick/33106-importing-textureAtlas-cuts-out-the-sprites
Fix AtlasPacker ignoring semi-transparent pixels
2020-01-21 00:13:12 +01:00
Eric Rybicki 439e0027ec Fix AtlasPacker ignoring semi-transparent pixels
Fixes #33106
2020-01-20 22:43:38 +01:00
Feniks 6e24933115 Improve dictionary description
I improved dictionary description to ad some real life examples and expand on it a little bit so person who never seen dictionary can understand it better seeing them for a first time here. 
I also added note about the way to compare dictionaries  as it can catch people of guard because common assumption is that it works the same as comparing Arrays when it does not.
2020-01-20 20:36:59 +00:00
Rémi Verschelde 837adb30fd Revert "Exposes capture methods to AudioServer + documentation" #30468
Reverts the following commits:

- c81ec6f26d40b70283958a4ef3e216fb32cbaf14:
  "Exposes capture methods to AudioServer, variable renames for
  consistency, added documentation."
- 47c558b98abf842910c780294314326662410cdf:
  "Expose audio callbacks as signals."
- dabaa11b3c451e9b8f2cca7e563bd9ec51edb169:
  "Fix to make sure the capture buffers are deallocated at shutdown.
  Silences warnings."

Some documentation improvements were kept for pre-existing methods.

See rationale for reverting these changes in #30468.
2020-01-20 13:18:01 +01:00
Rémi Verschelde c0595206dd makerst: Use code markup for default values/overrides
Fixes godotengine/godot-docs#3071.
2020-01-20 12:38:08 +01:00
Rémi Verschelde adb6734b49 doc: Sync classref with current source 2020-01-19 23:19:29 +01:00
Rémi Verschelde 62d656ea06
Merge pull request #35327 from KoBeWi/globalization
Mention that KinematicCollisions use global coords
2020-01-19 22:25:10 +01:00
Rémi Verschelde cb088e391e
Merge pull request #35300 from Feniks-Gaming/GraphNodeDesc
Improve Description of GraphNode
2020-01-19 22:19:41 +01:00
Tomasz Chabora 5a75c4a840 Mention that KinematicCollisions use global coords 2020-01-19 20:22:31 +01:00
Feniks 1ebf4c7fdc Improve Description of GraphNode
It mostly fixes issues I have listed in https://github.com/godotengine/godot-docs/issues/3065 where GraphNode description was rather lacking clarity. It was near impossible how to use the them or how to create new slots etc. 

I improved it quite a bit if anyone has idea how to reword original "A tuple of input and output slots is defined for each GUI element included in the GraphNode." I would love to hear it. I am unsure how to word it in more understandable way.
2020-01-19 19:21:30 +00:00
Rémi Verschelde 05c8654390 doc: Timer.autostart resets to false on start
Fixes #35289.
2020-01-19 10:18:11 +01:00
Rémi Verschelde d4a222cd9d
Merge pull request #35281 from timothyqiu/video-player-doc
Improves VideoPlayer's documentation
2020-01-18 15:27:28 +01:00
Haoyu Qiu ecf3d3fd84 Improves VideoPlayer's documentation 2020-01-18 21:51:17 +08:00
Hugo Locurcio 9914b6fc62
doc: Mention the limited comment support in ConfigFile 2020-01-18 13:58:36 +01:00
Rémi Verschelde ea1da40d79
Merge pull request #35223 from Feniks-Gaming/MenueButtonDescription
Improved MenuButton Description
2020-01-18 09:25:49 +01:00
Feniks 156f5b7ce2 Improved MenuButton Description
I expanded description of MenueButton to explain how to create the items inside of the pop up as this is initially a mystery to many new people.
2020-01-18 07:22:19 +00:00
Haoyu Qiu 9882cbf8cd Improves LineEdit documentation
* Recently supported macOS shortcuts are added
* Makes it clear than `set_text` won't trigger `text_changed`
* `minimum_spaces` is the number of space characters that can be shown
  without scrolling
2020-01-17 11:02:43 +08:00
Rémi Verschelde 1de633205f Validate input in (CPU)Particles set_emission_shape()
Fixes #29777.

Co-authored-by: Cameron Reikes <cameronreikes@gmail.com>
2020-01-16 11:08:51 +01:00
Rémi Verschelde 7c624949b5
Merge pull request #35147 from madmiraal/fix-34992
Fixes get_floor_normal() returning the user defined floor_normal.
2020-01-15 14:17:15 +01:00
Marcel Admiraal 907adb37ce Fixes get_floor_normal() returning the user defined floor_normal.
When there is no collision with a floor the get_floor_normal() function
should return the zero vector to be consistent with get_floor_velocity().

Renames floor_normal to up_direction in all bindings.

Updates the documentation of get_floor_normal() and get_floor_velocity()
to make it clear when the values are valid. Updates the documentation for
move_and_slide() and move_and_slide_with_snap() to use the new up_direction
parameter name.
2020-01-15 10:13:35 +01:00
Rémi Verschelde 6e8eb0d98d
Merge pull request #35134 from clayjohn/DOCS-update-multiple
Completed documentation for many visual nodes
2020-01-15 08:10:15 +01:00
clayjohn 46b5742159 Completed documentation for many visual nodes 2020-01-14 18:28:36 -08:00
Rémi Verschelde 40f0649e5b Fix typos with codespell
Using codespell 1.16.0.

See ab3bccdb78 for procedure.
2020-01-15 00:49:52 +01:00
Rémi Verschelde 8d60f5a349
Merge pull request #35132 from Calinou/doc-description-below-brief
doc: Move the class description to be just below the brief description
2020-01-15 00:49:31 +01:00
Hugo Locurcio 3c8abbc4bf
doc: Move the class description to be just below the brief description
- Drop the "Brief description" header as it became redundant
  with this change.
- Fix a bug in the editor help where an extraneous newline was added
  after the header if the class isn't inherited by any others.
- Remove the Category line in the rST markup as it's not useful
  for API users.
2020-01-15 00:05:34 +01:00
Rémi Verschelde 083f68ebf4
Merge pull request #35077 from Feniks-Gaming/master
Expanded bool class description with examples
2020-01-14 23:11:20 +01:00
Feniks 636f003f8c Expanded class_bool Description with examples
I expanded boolean long description with example of when booleans could be use practice because

Boolean

Description:

Boolean built-in type.

was pretty vague. As new to programming person it took me longer than it should have to understand what those are and why I would want to use them. Hopefully this will make it clearer to new users reading documentation
Update bool.xml
2020-01-14 21:45:47 +00:00
Andrii Doroshenko (Xrayez) 42567bffb9 Document `Engine.get_idle/physics_frames` methods 2020-01-14 22:32:32 +02:00
Rémi Verschelde 1bafd2d2c8
Merge pull request #35120 from Faless/docs/html5_restrictions
Update documentation to reflect HTML5 limitations.
2020-01-14 17:23:54 +01:00
Fabio Alessandrelli aa744aee7d Update documentation to reflect HTML5 limitations. 2020-01-14 15:42:47 +01:00
Tomasz Chabora c09b9c488f Complete documentation of some more classes 2020-01-14 13:19:39 +01:00
Rémi Verschelde ab97f78fa5 Revert "Enable Vsync via Compositor by default"
This reverts commit 9600fd5dde.

Add comment warning about possible implications of using this option.

Fixes #35038.
2020-01-13 09:33:27 +01:00
Rémi Verschelde 7f9bf5472c doc: Sync classref with current source 2020-01-12 14:30:21 +01:00
Rémi Verschelde 478ab8b45b
Merge pull request #34960 from johannesgunnar/spin_box-apply-method
Spinbox apply input method
2020-01-12 14:16:14 +01:00
Jóhannes Gunnar Þorsteinsson 083637a901 Add apply method to SpinBox 2020-01-11 10:47:51 +00:00
Rémi Verschelde d842557afe
Merge pull request #35001 from KoBeWi/nope
Add signal for LineEdit overflow event
2020-01-10 23:46:02 +01:00
Rémi Verschelde f39f62954e
Merge pull request #34999 from cajallen/master
Updated Array's sort_custom method documentation
2020-01-10 21:57:28 +01:00
Tomasz Chabora 60cd3df337 Add signal for LineEdit overflow event 2020-01-10 21:07:00 +01:00
Chris Bradfield 378c4895ae [DOCS] Corrections and clarifications to classref 2020-01-10 10:46:41 -08:00
cajallen 05bbbb1225 sort_custom description and example updated 2020-01-10 12:24:49 -06:00
Rémi Verschelde a24aa591af
Merge pull request #34991 from Calinou/doc-os-is-debug-build
Improve the `OS.is_debug_build()` documentation
2020-01-10 15:51:16 +01:00
Hugo Locurcio 74ae1ca616
Improve the `OS.is_debug_build()` documentation 2020-01-10 15:26:47 +01:00
Rémi Verschelde 673f4fabd8
Merge pull request #34962 from KoBeWi/randocs
Complete documentation of various classes
2020-01-10 14:41:30 +01:00
Tomasz Chabora 508e624b87 Complete documentation of various classes 2020-01-10 14:14:07 +01:00
Rémi Verschelde 83d950b58e
Merge pull request #34968 from Calinou/enable-vsync-via-compositor
Enable Vsync via Compositor by default
2020-01-10 10:04:55 +01:00
Hugo Locurcio 9600fd5dde
Enable Vsync via Compositor by default
This feature was added in #33414 but it was disabled by default.
Now that it got some testing, it's probably safe to enable it
by default.
2020-01-09 22:22:11 +01:00
Michael Alexsander 8708d44a50 Add option to disable loading scripts in ScriptCreateDialog 2020-01-09 13:09:23 -03:00
Rémi Verschelde c6b6731857 Doc: Mention that Directory pre-opens res:// by default
This may be considered a bug, so we might change that in the future.
See #24149.
2020-01-09 10:18:48 +01:00
Hugo Locurcio afe39525fd
Improve the Environment class documentation
Co-authored-by: Clay John <claynjohn@gmail.com>
2020-01-08 20:34:57 +01:00
Rémi Verschelde 033fb72c03
Merge pull request #34871 from lentsius-bark/textEdit-vertical-horizontal-scroll-expose
expose scroll_vertical and scroll_horizontal in TextEdit
2020-01-08 08:18:12 +01:00
Rémi Verschelde 1b26205b25
Merge pull request #34901 from YeldhamDev/multiple_doc_completions
Complete docs for GraphEdit/Node and PopupMenu
2020-01-08 07:36:36 +01:00
Michael Alexsander 8b5992f665 Make possible to edit the GraphEdit's selection rect colors 2020-01-07 23:20:48 -03:00
Michael Alexsander b81843ee6c Complete docs for GraphEdit/Node and PopupMenu 2020-01-07 22:05:32 -03:00
Hugo Locurcio 4fbcc19853
Complete the Environment class documentation
This closes #34846.
2020-01-07 17:41:17 +01:00
Krystof Klestil c475f11018 expose scroll_vertical and scroll_horizontal in TextEdit + documentation 2020-01-07 15:16:07 +01:00
Haoyu Qiu 5fc0a068d0 Rewording RichTextLabel::remove_line documentation 2020-01-07 08:29:10 +08:00
rainlizard 0a965300e7 doc: Document what happens to old script with Object.set_script() 2020-01-06 13:57:35 +01:00
Rémi Verschelde 8454804972
Merge pull request #33967 from Calinou/add-os-is-window-focused
Add an `OS.is_window_focused()` getter
2020-01-06 11:39:18 +01:00
Rémi Verschelde 7c3543380f
Merge pull request #34848 from clayjohn/DOCS-VisualServer
Finish documenting VisualServer
2020-01-06 08:38:32 +01:00
clayjohn 1905fdfbca Finish documenting VisualServer 2020-01-05 23:10:44 -08:00
Rémi Verschelde e85604e541
Merge pull request #34847 from YeldhamDev/splitcontainer_tabs_docs
Complete the SplitContainer and Tabs documentations
2020-01-06 08:05:04 +01:00
Rémi Verschelde 109f025d83
Merge pull request #34852 from timothyqiu/rtl-doc
Completes the RichTextLabel documentation
2020-01-06 08:04:29 +01:00
Rémi Verschelde cab97f4b50
Merge pull request #32126 from Calinou/expose-video-adapter-name-vendor
Add VisualServer methods to get the video adapter name and vendor
2020-01-06 07:35:12 +01:00
Haoyu Qiu 3deb209105 Completes the RichTextLabel documentation 2020-01-06 13:41:39 +08:00
Hugo Locurcio 0cad2c0cd1
Add VisualServer methods to get the video adapter name and vendor
These methods can be used in scripts to retrieve the OpenGL
`GL_RENDERER` and `GL_VENDOR` strings (respectively).

This closes #28404.
2020-01-06 00:37:56 +01:00
Michael Alexsander 538baea208 Complete the SplitContainer and Tabs documentations 2020-01-05 20:03:08 -03:00
Rémi Verschelde d968d032e9
Merge pull request #34833 from clayjohn/DOCS-VisualServer
Document most VisualServer functions
2020-01-05 22:16:15 +01:00
clayjohn 566ffc2695 Document most VisualServer functions 2020-01-05 12:14:57 -08:00
Rémi Verschelde 482fdfb7f0
Merge pull request #34812 from clayjohn/DOCS-VisualServer
Updated many VisualServer functions
2020-01-05 09:28:47 +01:00
clayjohn 35d288b2ef Updated many VisualServer functions 2020-01-04 16:59:38 -08:00
Rémi Verschelde 8662b74bd6
Merge pull request #34820 from timothyqiu/doc-tree
Improves Tree documentation
2020-01-05 00:04:17 +01:00
Hugo Locurcio 6e79d683fa
Document the return value of `Object.get()` with a nonexistent property 2020-01-04 20:16:10 +01:00
Haoyu Qiu 8a4104acb8 Improves Tree documentation 2020-01-04 20:25:40 +08:00
Michael Alexsander 7e6bfe6a8b Document TabContainer's "use_hidden_tabs_for_min_size" 2020-01-03 16:48:27 -03:00
Rémi Verschelde a18909f945 doc: Sync classref with current source 2020-01-03 15:09:09 +01:00
Rémi Verschelde fa82664419
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Fixed antialiasing option for Polygon2D with concave/hollow shapes
2020-01-03 14:17:05 +01:00
Hugo Locurcio cc626acf45
Add a shorthand for setting the exit code using `SceneTree::quit()`
This reduces the amount of code required to exit a process with a
non-zero exit code. This pattern is also found in most other
programming languages.
2020-01-03 11:41:46 +01:00
Rémi Verschelde 32fd350254
Merge pull request #34747 from rcorre/add_child_owner
Add note about add_child and owner.
2020-01-03 09:08:13 +01:00
Ryan Roden-Corrent 98bbee3008
Add note about add_child and owner.
Resolves #34739.
2020-01-02 21:50:31 -05:00
Rémi Verschelde dc2e4cc804
Merge pull request #34736 from cbscribe/kcc_doc_fixes
[DOCS] Class reference typos and fixes.
2020-01-02 20:22:38 +01:00
Chris Bradfield ab11916822 [DOCS] Class reference typos and fixes. 2020-01-02 10:31:16 -08:00
Haoyu Qiu 4d727f1ee6 Allows to doc vararg method return type as void 2020-01-02 21:37:26 +08:00
PouleyKetchoupp 1591677eb8 Fixed antialiasing option for Polygon2D
Some cases were not handled properly for Polygon2D after making changes in common code to fix Line2D antialiasing. Added an option for drawing polygons to differentiate the two use cases.

Fixes #34568
2020-01-01 11:40:14 +01:00
Haoyu Qiu 7a752215ba Improves ItemList
* Adds range hint for integer properties
* Adds missing descriptions in documentation
* Updates some method descriptions to match the actual behavior
* Fixes second param name of `set_item_icon_transposed` from `rect` to `transposed`
2019-12-31 08:44:55 +08:00
Rémi Verschelde 97ebde45d5
Merge pull request #34572 from KoBeWi/I_give_up
Make new ScrollContainer focus behavior optional
2019-12-30 19:00:57 +01:00
Rémi Verschelde 33b560a5cf
Merge pull request #34700 from Calinou/doc-input-device-touchscreen-id
Document how to distinguish emulated mouse events from physical ones
2019-12-30 18:16:10 +01:00
Rémi Verschelde 9c6863e74b
Merge pull request #34692 from bluenote10/bluenote10-shadow_item_cull_mask-docs
shadow_item_cull_mask should reference light mask
2019-12-30 18:12:20 +01:00
Rémi Verschelde ccedda9c71
Merge pull request #34682 from Calinou/os-exit-code-nonportable-warning
Print a warning message if `OS.exit_code` is set to a non-portable value
2019-12-30 18:09:32 +01:00