shaderbeast
c6fb6a6a21
Added button/shortcut for removing all guides
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Added undo/redo
Correctly added has_meta
2019-08-24 22:58:16 +02:00
merumelu
eac0af5892
Tree: fix and expose icon modulation
2019-08-24 17:37:22 +02:00
Hugo Locurcio
f524dc5da6
Improve loading UX in the asset library
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The asset library will now fade when loading pages instead
of displaying a progress bar, which is a more common design pattern
when browsing an online resource's pages.
A "Loading..." text will be displayed before the first page loads.
2019-08-24 03:08:52 +02:00
Hugo Locurcio
bd05d0e71b
Change mouse cursor when hovering a resize area in the animation editor
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This also scales the default width of the track name column
on hiDPI displays.
2019-08-23 23:00:38 +02:00
Hugo Locurcio
9eb10f1e4a
Add an `editor_description` property to Node for documentation purposes
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It is implemented using editor-only metadata, in a way similar to
edit locking or Position2D gizmo extents.
This closes #2082 .
2019-08-23 15:53:07 +02:00
Rémi Verschelde
2a855a068a
Merge pull request #31589 from Chaosus/minimap_enabled
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Make code minimap to be visible by default
2019-08-23 09:38:49 +02:00
Rémi Verschelde
dd6388d3f6
Merge pull request #31588 from Calinou/editor-help-add-horizontal-margins
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Add horizontal margins to the editor help based on width
2019-08-23 09:38:37 +02:00
Rémi Verschelde
0cff5d0b30
Merge pull request #30833 from sparkart/fix_inspector_clear_remote_node
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Fix Clearing Inspector for Remote Node
2019-08-23 09:13:06 +02:00
Rémi Verschelde
73f1f9b44f
Merge pull request #31586 from SonerSound/issue_31533
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Export path is the only path to be saved as a relative path
2019-08-23 08:34:03 +02:00
Rémi Verschelde
2477d414a1
Merge pull request #31111 from Xrayez/script-templates-project
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Allow to define and load script templates per project
2019-08-23 08:24:00 +02:00
Rémi Verschelde
739cbf45c3
Merge pull request #31569 from SaracenOne/plugin_shutdown_fix
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Fix an exception when trying to close down editor with plugins using autoload singletons
2019-08-23 08:19:29 +02:00
Rémi Verschelde
9262ad45d6
Merge pull request #31548 from Calinou/project-manager-improve-missing
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Improve the display of missing projects in the Project Manager
2019-08-23 08:17:27 +02:00
Yuri Roubinski
db7bbbdbc7
Make code minimap to be visible by default
2019-08-23 08:42:15 +03:00
Hugo Locurcio
e564bffd90
Add horizontal margins to the editor help based on width
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This decreases the number of characters per line, and therefore
helps make the editor help more readable.
2019-08-23 01:42:29 +02:00
SonerSound
326f856006
Export path is the only path to be saved as a relative path
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Also reverts 90b2415343
2019-08-22 22:20:15 +01:00
Andrii Doroshenko (Xrayez)
f013596760
Allow to define and load script templates per project
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Previously it was only possible to create custom script templates per
editor instance which could lead to certain name collisions, but now one
can create such templates per project tailored for specific use cases.
The default path to search for custom script templates is defined in
project settings via `editor/script_templates_search_path` setting as
`res://script_templates` path, yet this can be configured per project.
Templates have at most two origins now:
1. Project-specific, defined in `ProjectSettings`, for instance:
- res://script_templates/
2. Editor script templates, for instance:
- %APPDATA%/Godot/script_templates/
As script templates can have the same name over different paths,
the override mechanism was also added, enabling project-specific
templates over the editor ones.
2019-08-22 20:51:30 +03:00
Saracen
daf443bcbc
Fix an exception when trying to close down editor with plugins enabled.
2019-08-22 16:30:55 +01:00
Hugo Locurcio
0271a5f1d8
Improve the display of missing projects in the Project Manager
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- Use a "broken file" icon instead of a "folder" icon for missing
projects
- Fade out the project icon for missing projects
- Use transparent modulate for grayed out projects as it results in
better-looking text
- Disable the "Edit", "Run" and "Rename" buttons if at least
one missing project is selected
- Make double-clicking or pressing Enter do nothing when a missing
project is selected
- Change the "Open in FileSystem" tooltip accordingly for missing
projects
- Don't connect the "Open in FileSystem" pressed signal to make the
button ineffective for missing projects
- Name missing projects as "Missing Project" instead of
"Unnamed Project"
2019-08-22 17:06:02 +02:00
Michael Alexsander Silva Dias
c5b45c9f09
Cleanup and minor changes in FileSystem Dock
2019-08-22 10:24:51 -03:00
Rémi Verschelde
7978e9071b
Merge pull request #31302 from Paulb23/issue_4881_code_minimap
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Add minimap to text_edit
2019-08-22 13:15:43 +02:00
Rémi Verschelde
2e5ba32b4b
Merge pull request #31545 from groud/add_smart_snapping_display
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Displays smart snapping guides when snapped
2019-08-22 13:12:09 +02:00
Rémi Verschelde
4ab4d4a59b
Merge pull request #31489 from iwek7/removeRenameRootOption
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Showing only working options in filesystem dock menu
2019-08-22 11:56:48 +02:00
Rémi Verschelde
d2f5c43ad9
Merge pull request #31502 from thimenesup/patch-1
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Expose SceneTreeDock::get_tree_editor() to GDScript
2019-08-22 11:55:49 +02:00
Yuri Roubinski
4dcee2035a
Implemented inverse shader function to GLES2
2019-08-22 08:22:49 +03:00
Paulb23
0cea72273f
Add minimap to text_edit
2019-08-21 23:48:46 +01:00
Gilles Roudière
692a78db19
Displays smart snapping guides when snapped
2019-08-21 22:15:51 +02:00
Rémi Verschelde
3bd49dabfa
Merge pull request #31535 from KoBeWi/TileMove
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Edit TileMap only with TOOL_SELECT
2019-08-21 21:18:39 +02:00
Rémi Verschelde
e132c36261
Merge pull request #31539 from Calinou/improve-editor-strings
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Tweak a few strings displayed in the editor for consistency
2019-08-21 21:09:36 +02:00
Tomasz Chabora
9520d9706a
Edit TileMap only with TOOL_SELECT
2019-08-21 20:56:15 +02:00
Hugo Locurcio
3ae0306a1f
Tweak a few strings displayed in the editor for consistency
2019-08-21 19:33:29 +02:00
Hugo Locurcio
e1b9004b0f
Rename FileDialog's folder icon custom color to `folder_icon_modulate`
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The custom color introduced in be8d569744
had the same name as the "folder" icon, which could cause conflicts
in the generated documentation.
The new name is also more self-explanatory.
2019-08-21 18:43:01 +02:00
Rémi Verschelde
99980d856b
Merge pull request #29871 from Faless/crypto/initial_pr
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More Crypto, SSL server, crt/key as Resource, HashingContext
2019-08-21 18:03:03 +02:00
Fabio Alessandrelli
fc411115f5
Fix Network Editor Settings setup.
2019-08-21 17:12:33 +02:00
Fabio Alessandrelli
ce5a3f56a6
Rewrite StreamPeerSSL with SSLContext helper class
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connect_to_stream now accepts optional parameter to specify which
certificates to trust.
Implement accept_stream (SSL server) with key/cert parameters to specify
the RSA key and X509 certificate resources.
2019-08-21 16:59:38 +02:00
Hugo Locurcio
a350fd4a57
Draw 3D collision shape/raycast gizmos in grayscale when disabled
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This makes them easier to distinguish from their enabled counterparts,
as is already done in the 2D editor.
2019-08-21 15:32:51 +02:00
iwek7
2b8d65761c
Improvements and fixes of filesystem dock
2019-08-21 11:13:50 +02:00
Rémi Verschelde
51def4dab9
Merge pull request #31523 from nekomatata/show-warning-loading
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EditorNode::show_warning displays a console warning during project loading
2019-08-21 10:05:24 +02:00
PouleyKetchoupp
a735afac95
EditorNode::show_warning displays a console warning instead of failing during project load
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Fixes #31522
2019-08-21 09:05:30 +02:00
Rémi Verschelde
7b37321ae3
Merge pull request #31499 from nekomatata/fix-new-project-metadata
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Setting project metadata doesn't fail when project_metadata.cfg doesn't exist
2019-08-21 08:54:32 +02:00
PouleyKetchoupp
b49226e085
Support for file not found in ConfigFile::Load and handle a few specific cases
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EditorSettings::set_project_metadata: creates project_metadata.cfg if it doesn't exist
EditorPlugin::get_config: removed (not used)
Fixes #31444
2019-08-21 08:32:55 +02:00
thimenesup
79a4930501
Expose SceneTreeDock::get_tree_editor()
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This can be useful for plugins that rely on some signals emitted by it, Like my Networked Scene Editor plugin https://github.com/thimenesup/GodotNetworkedSceneEditor
2019-08-20 18:06:21 +02:00
Rémi Verschelde
bb5bf8ef49
Merge pull request #31498 from KoBeWi/setter_getter_radar
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Include setters and getters in help search
2019-08-20 17:11:17 +02:00
Tomasz Chabora
e068fbbb20
Include setters and getters in help search
2019-08-20 15:37:22 +02:00
Rémi Verschelde
a4377ca465
Merge pull request #31356 from Calinou/improve-project-manager-ui
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Improve the project manager UI
2019-08-20 12:55:15 +02:00
Rémi Verschelde
e84d83ce78
Merge pull request #31492 from Calinou/file-dialog-color-folders
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Use a different color for folder icons in file dialogs
2019-08-20 12:51:31 +02:00
Rémi Verschelde
e6c4ef3455
Merge pull request #31486 from KoBeWi/typos_must_die
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Fix various typos and style errors in text
2019-08-20 12:50:12 +02:00
Rémi Verschelde
5d8951764a
Merge pull request #31466 from Calinou/improve-2d-path-editors
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Improve the appearance of 2D path editors
2019-08-20 12:45:47 +02:00
Rémi Verschelde
4e760096a9
Merge pull request #31443 from Calinou/editor-use-minimum-window-size
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Define a minimum window size in the editor and project manager
2019-08-20 12:42:58 +02:00
Hugo Locurcio
be8d569744
Use a different color for folder icons in file dialogs
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This makes them easier to distinguish from files for quick
visual grepping.
This can also be used in projects by setting the FileDialog "folder"
color. The default value (`Color(1, 1, 1)`) has no visual impact,
for compatibility with existing projects.
2019-08-20 00:10:27 +02:00
Tomasz Chabora
7e075029c8
Fix various typos and style errors in text
2019-08-19 20:43:42 +02:00
Fabio Alessandrelli
c19871af6d
Move CryptoCore to it's own folder.
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Crypto classes will be placed in core/crypto.
2019-08-19 16:31:05 +02:00
Hugo Locurcio
558e93f069
Improve the appearance of 2D path editors
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- Add new handle icons for path/polygon editors
- Add smooth path point icons and curve tangent icons
- Use a gray color for tangent lines in the Path2D and Path editors
- Use antialiasing for Path2D lines
2019-08-18 22:27:01 +02:00
Michael Alexsander Silva Dias
c19a66d72f
Simplify structure of preview text in visual shader editor
2019-08-18 13:27:08 -03:00
Rémi Verschelde
ef37f00525
Merge pull request #31453 from Chaosus/vs_code_preview
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Added code preview to visual shader
2019-08-18 17:32:49 +02:00
Rémi Verschelde
9cd58b6916
Merge pull request #31449 from Chaosus/vs_global_expression
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Added global expressions to visual shaders
2019-08-18 17:31:39 +02:00
Yuri Roubinski
808e44df6d
Added code preview to visual shader
2019-08-18 17:28:19 +03:00
Rémi Verschelde
2920c8fbaa
Merge pull request #31447 from Calinou/spatial-editor-use-shortcut-tooltips
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Use shortcut tooltips in the spatial editor
2019-08-18 16:07:05 +02:00
Rémi Verschelde
fb5e8b509b
Merge pull request #31448 from Calinou/improve-snap-object-to-floor
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Improve "Snap Object to Floor" functionality
2019-08-18 11:07:12 +02:00
Rémi Verschelde
d154e55f45
Merge pull request #31442 from KoBeWi/grounded_grabber
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Update Slider grabber position when using mouse wheel
2019-08-18 11:03:28 +02:00
Rémi Verschelde
7f7e0f9dfc
Merge pull request #31439 from YeldhamDev/node_dock_minor_improvements
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Minor improvements to the Node dock
2019-08-18 11:02:50 +02:00
Rémi Verschelde
5c853a45e6
Merge pull request #31423 from Calinou/improve-node-signal-group-tooltip
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Improve the scene tree signals/groups tooltip
2019-08-18 10:55:16 +02:00
Yuri Roubinski
e3b43771aa
Added global expressions to visual shaders
2019-08-18 08:49:56 +03:00
Michael Alexsander Silva Dias
96a256557c
Minor improvements to the Node dock
2019-08-17 23:05:58 -03:00
Hugo Locurcio
78878fbc97
Improve "Snap Object to Floor" functionality
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- Display an error message if no selected nodes could be snapped
- Only register an undo/redo action if at least one node
could be snapped
- Increase the maximum snapping height to 20
- Increase the negative snapping limit to 0.2
2019-08-18 01:50:25 +02:00
Hugo Locurcio
35ad0475c3
Use shortcut tooltips in the spatial editor
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This makes the tooltips display the correct shortcuts in case
they are changed, as is done automatically by `set_shortcut()`.
Button shortcuts are now used to apply shortcut actions,
which makes for cleaner code.
2019-08-17 23:39:28 +02:00
Rémi Verschelde
cc9f2a2d8b
Merge pull request #31401 from aaronfranke/no-init-scripts
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Allow plugins to not have an init script
2019-08-17 22:09:17 +02:00
Hugo Locurcio
c0eee235c4
Define a minimum window size in the editor and project manager
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This prevents most UI elements from overlapping or being cut off
as a result of the window being too small.
This closes #20669 .
2019-08-17 21:56:59 +02:00
Tomasz Chabora
8a0e6e23a7
Update Slider grabber position when using mouse wheel
2019-08-17 21:12:05 +02:00
Hugo Locurcio
c62302a432
Improve the scene tree signals/groups tooltip
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The tooltip now displays the number of connections and groups
that are assigned to the hovered node.
2019-08-17 14:20:16 +02:00
Hugo Locurcio
cef7ca4abb
Improve the project manager UI
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This incorporates many suggestions from #31342 .
This also revises the search behavior to be simpler and more efficient:
- Searching will now search in both the project name and path. A project
will be displayed if either of these match the search term.
- If the search term contains a "/", the whole path will be used to match
the search term. Otherwise, only the last path component will be used.
2019-08-17 13:48:25 +02:00
Rémi Verschelde
d3153c28f0
Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
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The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is
(conditionally defines the error message).
There are a few ERR_EXPLAINC calls for C-strings where String is not included
which can stay as is to avoid adding additional _MSGC macros just for that.
Part of #31244 .
2019-08-17 13:31:22 +02:00
Braden Bodily
71d71d55b5
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
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Condensed some if and ERR statements. Added dots to end of error messages
Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?),
core/os/memory.cpp,
drivers/png/png_driver_common.cpp,
drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
2019-08-17 12:33:15 +02:00
Rémi Verschelde
40640a01dc
Merge pull request #31424 from Calinou/improve-animation-editor-timeline
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Improve timeline drawing in the animation editor
2019-08-17 12:05:42 +02:00
Rémi Verschelde
fe8f73c939
Merge pull request #31422 from sparkart/attachscript_by_scripteditor
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Adds Attaching Script via Script Editor
2019-08-17 11:55:48 +02:00
Rémi Verschelde
be42f1bf6c
Merge pull request #31399 from Calinou/box-selection-add-borders
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Add an outline to box selection rectangles for better visibility
2019-08-17 11:26:05 +02:00
Rémi Verschelde
c7a7163dff
Merge pull request #31398 from KoBeWi/1000_ways_to_make_scene
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Allow to create scene from FileSystem dock
2019-08-17 11:25:33 +02:00
Hugo Locurcio
a341c65f65
Improve timeline drawing in the animation editor
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A small arrow-like icon is now drawn at the top of the timeline.
The timeline is now also wider as to be more visible.
2019-08-17 00:20:21 +02:00
Emmanuel Barroga
c9445a0faa
Adds Attaching Script via Script Editor
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Allows you to attach a script by dragging the name in the script list of the script editor to the node in the scene tree.
2019-08-16 12:22:18 -07:00
Aaron Franke
ceb61fb784
Allow plugins to not have an init script
2019-08-15 17:52:07 -04:00
Hugo Locurcio
108f9646f5
Add an outline to box selection rectangles for better visibility
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This also refactors selection box color definitions
to avoid repetition.
2019-08-15 22:27:32 +02:00
Tomasz Chabora
cedee8281b
Allow to create scene from FileSystem dock
2019-08-15 19:47:21 +02:00
Hugo Locurcio
bfce99bc98
Set the low processor mode sleep editor settings to require a restart
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These settings are only read when the editor starts.
2019-08-15 19:14:14 +02:00
Rémi Verschelde
b24228e03b
Merge pull request #31391 from Calinou/improve-particles-emission-editor-errors
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Improve error reporting in the Particles emission point creation dialog
2019-08-15 18:17:54 +02:00
Rémi Verschelde
983e348fe9
Merge pull request #31387 from Daw11/assets-image-autoselect
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Automatically select the first image of the assets page
2019-08-15 18:16:55 +02:00
Rémi Verschelde
97dcdd1a6b
Merge pull request #31381 from sparkart/fix_projectmanager_buttons
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Fixes ProjectManager Buttons Not Updating
2019-08-15 18:13:42 +02:00
Hugo Locurcio
63d45136dc
Improve error reporting in the Particles emission point creation dialog
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- Display an error message if the selected node doesn't
extend from Spatial
- Display the selected node name in error messages to provide
additional context when relevant
- Clarify error messages
- Use the standard editor warning dialog
2019-08-15 16:01:39 +02:00
Davide Busterna
7434966f10
Automatically select the first image of the assets page
2019-08-15 13:43:00 +02:00
Emmanuel Barroga
1f5dc0ea3b
Fixes ProjectManager Buttons Not Updating
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Fixes buttons in ProjectManager not updating to disabled after deleting projects.
2019-08-14 18:30:42 -07:00
Rémi Verschelde
d998daeaa7
Merge pull request #31375 from Calinou/add-auto-editor-font-hinting
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Add an "Auto" editor font hinting setting to match OS font rendering
2019-08-15 02:54:29 +02:00
Michael Alexsander Silva Dias
22e9544582
Fix matches result in the code search not appearing when the quantity is 0
2019-08-14 20:43:26 -03:00
Hugo Locurcio
c940d29973
Add an "Auto" editor font hinting setting to match OS font rendering
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The "Auto" setting picks the font hinting setting that best matches
the operating system's font rendering settings.
This font hinting setting is now the default.
2019-08-14 15:57:07 +02:00
Rémi Verschelde
188a10df8b
Merge pull request #31263 from Chaosus/vs_plugin
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Plugin support for visual shaders
2019-08-14 15:52:21 +02:00
Yuri Roubinski
33e9fce1bb
Plugin support for visual shaders
2019-08-14 15:52:27 +03:00
Rémi Verschelde
6c607c3564
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-comments
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Remove redundant author doc comments
2019-08-14 13:45:54 +02:00
Tomasz Chabora
bd9a0a3236
Fix Project Manager not remembering sorting option
2019-08-14 13:09:04 +02:00
Rémi Verschelde
1387c683d4
Merge pull request #31329 from KoBeWi/vscode_ftw
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Tweak the behavior of search/replace bar
2019-08-14 11:42:18 +02:00
Rémi Verschelde
8995d95da0
Merge pull request #31347 from neikeq/monodevelop-addin
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C#: Add Ide Connection library and server for the editor
2019-08-14 11:39:41 +02:00
Rémi Verschelde
6fedb2bf28
Merge pull request #31362 from Calinou/icons-use-lanczos-filtering
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Use Lanczos filtering for variable-sized images such as project icons
2019-08-14 11:36:54 +02:00
Emmanuel Barroga
e89c4c22de
Add scrollwheel input to spin slider
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Adds the ability to adjust the editor's spin slider using the mouse scrollwheel.
2019-08-13 22:10:10 -07:00
Rémi Verschelde
5ff2688064
Merge pull request #31357 from YeldhamDev/theme_editor_fixup_fixup
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Regression fixup to the theme editor
2019-08-14 00:57:13 +02:00
Hugo Locurcio
8f2bcfd909
Use Lanczos filtering for variable-sized images such as project icons
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This results in better-looking icons with less artifacts
induced by downscaling.
2019-08-13 22:08:23 +02:00
Rémi Verschelde
fcec358840
Merge pull request #31355 from nekomatata/fix-select-prev-freeze
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Fixed freeze on search previous
2019-08-13 20:47:45 +02:00
Michael Alexsander Silva Dias
b7c2bcff76
Regression fixup to the theme editor
2019-08-13 15:43:07 -03:00
PouleyKetchoupp
6a842fbb6d
Fixed freeze on search_prev (missing condition for searching from a previous result, now the same as search_next)
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Fixes #31328
2019-08-13 19:42:42 +02:00
Tomasz Chabora
72c40c788f
Tweak the behavior of search/replace bar
2019-08-13 17:18:13 +02:00
Rémi Verschelde
f8574da2c2
Merge pull request #31338 from Calinou/reorganize-menus
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Reorganize various menus for consistency and conciseness
2019-08-13 16:52:42 +02:00
Michael Alexsander Silva Dias
95a8b2b5d9
Make the script search have a proper matches counter
2019-08-13 09:29:49 -03:00
Rémi Verschelde
985955d5b4
Merge pull request #31326 from Calinou/template-manager-disable-download-dev
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Only display download buttons in the template manager when available
2019-08-13 13:22:08 +02:00
Hugo Locurcio
9e1c23a353
Reorganize various menus for consistency and conciseness
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- Clean up the recent scripts dialog to match the recent scenes dialog
- Add "..." at the end of shortcuts that cause a modal dialog to appear
This closes #31148 .
2019-08-13 11:52:10 +02:00
Hugo Locurcio
5c29b063d1
Only display download buttons in the template manager when available
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Development builds don't have official export templates available.
Clicking the "Download" or "Re-Download" button resulted in an error
while fetching the list of mirrors.
This hides the download-related features when using a development build.
2019-08-13 11:39:18 +02:00
Rémi Verschelde
a476a5b71e
Merge pull request #31317 from sparkart/master
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Fix Right-Click Menu Deselecting Edits Content
2019-08-13 08:25:38 +02:00
Michael Alexsander Silva Dias
3d86ef74e7
Add "Find in Files..." to the text editor
2019-08-12 11:49:45 -03:00
Rémi Verschelde
2b11594766
Merge pull request #31319 from Xrayez/script-lang-icons
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Display language icons in script create dialog
2019-08-12 16:21:24 +02:00
Andrii Doroshenko (Xrayez)
bd9852b982
Display language icons in script create dialog
2019-08-12 15:31:03 +03:00
Rémi Verschelde
37a16fee05
Export: Remove temp files from cache after export
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So far we left most temporary files lying around, so this attempts to
fix that.
I added a helper method to DirAccess to factor out the boilerplate of
creating a DirAccess, checking if the file exists, remove it or print
an error on failure.
2019-08-12 13:31:59 +02:00
Emmanuel Barroga
26c5bac428
Fix Right-Click Menu Deselecting Edits Content
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Right-clicking a property to open the context menu deselects the text field. This causes the context menu to be useless because it doesn't have anything to edit.
2019-08-12 03:39:27 -07:00
Rémi Verschelde
e23f5e6415
Merge pull request #31315 from fstiewitz/fix-find-in-files-crash
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Fix crash on right click in "Find in Files" panel
2019-08-12 12:13:02 +02:00
IAmActuallyCthulhu
82b9557803
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
Rémi Verschelde
b18747af4b
Merge pull request #31179 from KoBeWi/code_editor_magic
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Add Evaluate Selection option to Script Editor
2019-08-12 11:19:26 +02:00
Fabian Stiewitz
f330add2b8
fix(find_in_files): crash when selecting with RMB
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in replace mode, if no search result has been selected and RMB is pressed on a checkbox, the editor
crashes in editor/find_in_files.cpp:712 because item is NULL
2019-08-12 11:05:06 +02:00
Rémi Verschelde
6c8434a98d
Merge pull request #31251 from YeldhamDev/text_editor_goto_full
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Move "Go to Line..." from "Edit" to "Go To" in text editor
2019-08-12 10:00:47 +02:00
Rémi Verschelde
72670788bb
Merge pull request #31249 from Calinou/tweak-multiline-text-popup-size
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Tweak the size of the multiline text edit popup dialog
2019-08-12 10:00:19 +02:00
Rémi Verschelde
a1dde73372
Merge pull request #31247 from YeldhamDev/theme_editor_fixup
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Minor fixups to the theme editor
2019-08-12 09:59:29 +02:00
miwanczuk
7254284efd
Adds support for undo/redo for in-editor color picker
2019-08-10 00:46:31 +02:00
Michael Alexsander Silva Dias
68ce87fbab
Move "Go to Line..." from "Edit" to "Go To" in text editor
2019-08-09 17:23:42 -03:00
Hugo Locurcio
ca42541020
Tweak the size of the multiline text edit popup dialog
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This caps its size on large displays. This in turn prevents lines from
becoming very long, which could hamper text readability.
2019-08-09 22:03:25 +02:00
Michael Alexsander Silva Dias
1c872c75db
Minor fixups to the theme editor
2019-08-09 16:26:43 -03:00
Tomasz Chabora
9fbba73dd5
Improve node Change Type option
2019-08-09 16:31:31 +02:00
Rémi Verschelde
5f77e6958d
Merge pull request #31225 from YeldhamDev/editor_help_matches
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Show matches found when searching the docs
2019-08-09 10:17:50 +02:00
Rémi Verschelde
76d1183178
Merge pull request #31223 from creikey/fix-csg-crash
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Button object used after pressed is called
2019-08-09 10:10:11 +02:00
Rémi Verschelde
24a6b3f382
Merge pull request #31222 from YeldhamDev/editplugins_cosmetic_changes
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Minor cosmetic changes in some editor plugins
2019-08-09 10:07:14 +02:00
Rémi Verschelde
6bb2717005
Merge pull request #31220 from YeldhamDev/goto_single_menu
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Move "Go to Function/Line" to "Go To" menu
2019-08-09 09:38:10 +02:00
Michael Alexsander Silva Dias
790f9f628c
Show matches found when searching the docs
2019-08-09 04:09:22 -03:00
Rémi Verschelde
806c315a05
Merge pull request #31193 from creikey/cpuparticles-gizmo
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Add particles icon to CPUParticles
2019-08-09 09:06:49 +02:00
Cameron Reikes
c69ff6833c
Button object used after pressed is called
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- by queueing for deletion node can call own cleanup methods
2019-08-08 19:34:23 -07:00
Michael Alexsander Silva Dias
eeb9268800
Minor cosmetic changes in some editor plugins
2019-08-08 23:22:33 -03:00
Michael Alexsander Silva Dias
31584dd511
Move "Go to Function/Line" to "Go To" menu
2019-08-08 22:36:51 -03:00
Cameron Reikes
345fcb96a2
Add particles icon to CPUParticles
2019-08-08 16:28:01 -07:00
Rémi Verschelde
460226cb71
Merge pull request #31042 from iwek7/fixColorPickerInEditor
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Fixes color picker in code editor - it now only changes one color
2019-08-08 22:03:14 +02:00
Rémi Verschelde
19f41bd224
Merge pull request #31212 from YeldhamDev/script_editor_icon_update
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Update icons in script editor when theme changes
2019-08-08 21:59:49 +02:00
Yuri Roubinski
6c8a55aa0d
Fix incorrect search member in visual shaders
2019-08-08 22:19:42 +03:00
iwek7
e7b07e1e58
Fixes color picker in code editor - now it only changes one color
2019-08-08 19:12:13 +02:00
Michael Alexsander Silva Dias
7bb7b77a07
Update icons in script editor when theme changes
2019-08-08 13:39:53 -03:00
Rémi Verschelde
f53fdbe108
Merge pull request #31087 from Calinou/editor-improve-light-theme-colors
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Improve light theme colors in the editor for better readability
2019-08-08 16:00:52 +02:00
Rémi Verschelde
6362330350
Merge pull request #31178 from Chaosus/vs_copy_between_graphs
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Allow copy/paste nodes between vertex/fragment/light modes in vshaders
2019-08-08 13:49:18 +02:00
Rémi Verschelde
67a9f2646b
Merge pull request #31196 from bojidar-bg/31115-asset-library-save-error
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Handle all download errors in the asset library
2019-08-08 10:50:39 +02:00
Bojidar Marinov
2b08cc16f1
Handle all download errors in the asset library
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Addresses part of #31115
2019-08-08 10:06:26 +03:00
Michael Alexsander Silva Dias
699afca7ef
Fix error when going to a text file by clicking in a result from "Find in files"
2019-08-07 23:06:33 -03:00
Tomasz Chabora
282deb9a7a
Add Evaluate Selection option to Script Editor
2019-08-08 00:28:33 +02:00
Yuri Roubinski
5e9052fae3
Allow copy/paste nodes between vertex/fragment/light modes in visual shaders
2019-08-07 16:46:47 +03:00
Rémi Verschelde
ba541bceca
Merge pull request #31077 from qarmin/coverity_bugs
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Change some code proposed by Coverity and Cppcheck
2019-08-07 13:49:33 +02:00
qarmin
e0b5b21863
Add some code changes/fixes proposed by Coverity and Clang Tidy
2019-08-07 12:54:30 +02:00
Rémi Verschelde
a909efeb12
Merge pull request #31173 from sparkart/search_in_tscn
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Fix Find in Files Not Working Properly
2019-08-07 11:56:18 +02:00
Rémi Verschelde
f5f16e57fd
Merge pull request #30804 from hbina/fix_issue_30160
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Fixed crash when making subresource unique in inspector dock
2019-08-07 11:43:16 +02:00
Emmanuel Barroga
0d8c7c30a0
Fix Find in Files Not Working Properly
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When using the "Find in Files" option to search in non-script files (e.g. .tscn), the search does not work properly.
2019-08-06 23:57:14 -07:00
Rémi Verschelde
78e84c29e6
Merge pull request #31057 from Chaosus/vs_mix_improvements
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Some improvements to Mix visual shader function
2019-08-07 08:22:08 +02:00
Hanif Bin Ariffin
befc2c0894
add forgotten calls to inspector_dock->update(...).
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I believe many calls to the said function was mistakenly left out leading to InspectorDock having a pointer to deleted values.
As such, this commit introduces many such calls to inspector_dock where I believe is appropriate...
2019-08-06 18:02:36 -04:00
Rémi Verschelde
52cfb5f579
Merge pull request #31121 from willnationsdev/plugin-select-editor
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Let EditorPlugins set editor/distraction-free mode
2019-08-06 16:43:49 +02:00
Will Nations
2e3264259b
Let EditorPlugins set editor/distraction-free mode
2019-08-06 08:48:00 -05:00
Hugo Locurcio
4a28657cf5
Tweak range steps in the animation editor
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This makes the step of the "frame" SpinBox larger, so that clicking
on the SpinBox arrows will make the number increase in a visible manner.
Previously, the full number was being cut off due to the SpinBox
being narrow.
This also makes the "step" SpinBox allow for more precise input.
2019-08-06 12:25:53 +02:00
Yuri Roubinski
d0dc195da8
Some improvements to Mix visual shader function
2019-08-06 08:06:49 +03:00
Hugo Locurcio
8b12498f8b
Improve snapping in the animation editor
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Snapping can now be toggled temporarily by holding the Ctrl key.
Toggling timeline snapping is now done with the "Snap" checkbox rather
than by setting the animation's "Step" setting to 0.
The timeline cursor can no longer exit the animation's boundaries
if the animation's "Step" is set to 0.
2019-08-06 01:44:10 +02:00
Rémi Verschelde
fa35a73f0a
Merge pull request #31116 from sparkart/add_quit_shortcut
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Add Shortcut Settings for Quitting Editor
2019-08-05 22:02:11 +02:00
Emmanuel Barroga
8e4ae09639
Add Shortcut Settings for Quitting Editor
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Adds the ability to change the shortcut keys in Editor Settings for quitting the editor.
2019-08-05 11:53:42 -07:00
merumelu
dcd551bf78
Remove Editor dependency from SceneTree
2019-08-05 19:46:23 +02:00
Rémi Verschelde
4d5534e2e8
Merge pull request #31081 from Calinou/animation-editor-larger-keyframes
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Make keyframes easier to select in the animation editor
2019-08-05 16:44:39 +02:00
Yuri Roubinski
43ee35431e
Fix opening of sub-resource properties in visual shaders
2019-08-05 17:13:02 +03:00
Rémi Verschelde
7c3805019d
Merge pull request #31085 from sparkart/fix_redundant_navpolygons
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Fix Redundant Navigation Polygons
2019-08-05 09:43:35 +02:00
Rémi Verschelde
7d5ad99cde
Merge pull request #31063 from rzllmr/fix-tilemap-order
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Fix row-column-swap in TileMap palette
2019-08-05 08:12:14 +02:00
Rémi Verschelde
d9bba94d60
Merge pull request #31053 from aaronfranke/vector2i-cleanup
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Some minor Vector2i usage cleanup
2019-08-05 08:08:57 +02:00
Rémi Verschelde
00efb61fbd
Merge pull request #31048 from Calinou/fix-gizmo-size-low-viewport-height
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Fix 3D manipulator the gizmo growing too large on small viewports
2019-08-05 08:07:13 +02:00
Hugo Locurcio
1e4398c345
Improve light theme colors in the editor for better readability
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This tweaks existing color conversions and adds new conversions
for animation track icon colors.
2019-08-05 01:53:45 +02:00
Emmanuel Barroga
6c83550dfc
Fix Redundant Navigation Polygons
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When adjusting the vertices of a navigation polygon, the tile editor would create a duplicate navigation polygon. So each time you made an adjustment, another copy of the polygon would be created.
2019-08-04 16:09:57 -07:00
Hugo Locurcio
6e2c27f84f
Make keyframes easier to select in the animation easier
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Keyframe SVG icons are now 10×10 instead of 8×8 (except for
Bezier-related icons). This makes them easier to select
since the empty space is part of the clickable area.
Selected keyframes are now also visually larger to make them
easier to distinguish from unselected keyframes.
This closes #27276 .
2019-08-04 20:19:51 +02:00
Ignacio Etcheverry
0b94203a79
C#: Add Ide Connection library and server for the editor
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This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
2019-08-04 01:57:53 +02:00
rzllmr
653039151a
Fix row-column-swap in TileMap palette
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Due to the TileSet coordinates using x for columns and y for rows, the
columns are assigned to the rows in the TileMap palette and distort the
order. Thus the default sorting algorithm prioritizing x is replaced
with a custom one prioritizing y.
Fixes #24751
2019-08-03 21:32:13 +02:00
Yuri Roubinski
8a0767d883
Return back spacer for non-expression nodes in visual shader
2019-08-03 18:54:04 +03:00
Aaron Franke
1a06496f45
Some Vector2i usage cleanup
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Replace casting Vector2 -> Vector2i -> Vector2 with a simple call to .floor(), and some minor fixes.
2019-08-03 01:11:05 -07:00
Hugo Locurcio
20154d3b2a
Fix 3D manipulator the gizmo growing too large on small viewports
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This closes #27112 . This closes #19116 .
2019-08-03 03:01:32 +02:00
Rémi Verschelde
045ab51ae5
Merge pull request #31033 from Chaosus/shader_button
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Added link to docs for shader editor
2019-08-02 16:30:43 +02:00
Yuri Roubinski
770ce20ea3
Added link to docs for shader editor
2019-08-02 17:09:04 +03:00
Tomasz Chabora
b1af799b16
Select found text in Script Editor
2019-08-02 15:00:26 +02:00
Rémi Verschelde
69e6dc9164
Merge pull request #31015 from Calinou/improve-gizmo-axis-colors
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Improve the gizmo axis colors and increase the manipulator opacity
2019-08-02 11:22:27 +02:00
Rémi Verschelde
46986321c1
Merge pull request #31001 from KoBeWi/come_back_script
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Add Reopen Closed Script option in Script Editor
2019-08-02 11:18:21 +02:00
Hugo Locurcio
d57680cf34
Improve the gizmo axis colors and increase the manipulator opacity
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The new colors should make it easier to see the manipulator gizmo.
Highlighted gizmos are now fully opaque (instead of being white),
keeping the color information while a gizmo is highlighted.
This also adds a setting hint for the manipulator gizmo opacity
editor setting.
Axis colors were taken from Blender 2.80.
This partially addresses #16154 .
2019-08-01 14:30:35 +02:00
Tomasz Chabora
5718599bd2
Add Reopen Closed Script option in Script Editor
2019-08-01 13:32:30 +02:00
Rémi Verschelde
3a6102a6f7
Merge pull request #31010 from Chaosus/vs_fix_expression
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Some visual fixes for Expression node in visual shaders
2019-08-01 10:50:33 +02:00
Chaosus
82e2efe591
Some visual fixes for Expression node
2019-08-01 11:03:23 +03:00
Rémi Verschelde
b755cf1a2d
Merge pull request #31004 from Kanabenki/fix-undo-close-scene
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Don't add unsaved scene to previous scenes list when closing a tab
2019-08-01 08:45:36 +02:00
Kanabenki
648313ab8a
Don't add unsaved scene to previous scenes list
2019-07-31 23:49:16 +02:00
Chaosus
8b4c538ab2
Expose several GLES3 built-ins to GLES2
2019-07-31 19:00:10 +03:00
Chaosus
f704506807
Implement copy/paste in visual shaders
2019-07-31 12:43:29 +03:00
Silvano Cerza
d8dae84c9a
Fixed remote scene tree not collapsing
2019-07-30 15:11:13 +02:00
Rémi Verschelde
7d76f3b393
Merge pull request #30944 from YeldhamDev/bottom_panel_icon_simplify
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Make the expand icon in the bottom panel always be the same
2019-07-30 09:27:33 +02:00
Rémi Verschelde
9da24f7e3d
Merge pull request #30938 from nobuyukinyuu/2d-editor-zoom-p1
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Changes default canvas_item_editor coarse zoom level from 1.5 to sqrt(2)
2019-07-30 00:57:43 +02:00
Rémi Verschelde
ffab25c95a
Merge pull request #27952 from Kanabenki/undo-close-tab
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Add Undo Close Tab option in tabs context menu
2019-07-30 00:26:48 +02:00
nobuyuki_nyuu
3f516622c3
Changes default coarse 2d zoom level from 1.5 to sqrt(2).
2019-07-29 17:12:03 -05:00
Michael Alexsander Silva Dias
d6988b7d2b
Make the expand icon in the bottom panel always be the same
2019-07-29 18:08:05 -03:00
Rémi Verschelde
b697121d75
Merge pull request #30895 from clayjohn/gles2-shader-funcs
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Added round function to gles2
2019-07-29 22:43:26 +02:00
Rémi Verschelde
10c015b730
i18n: Sync translation template with current source
2019-07-29 21:40:51 +02:00
Rémi Verschelde
1babc23d95
i18n: Sync translations with Weblate
2019-07-29 21:40:01 +02:00
clayjohn
3f25dde6b4
added round function to gles2
2019-07-29 11:17:08 -07:00
Rémi Verschelde
5d172d5d9a
Merge pull request #30918 from Chaosus/fix_crash
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Fix filter crash in EditorFileDialog for MeshLib/TileSet conversion
2019-07-29 13:25:11 +02:00
Chaosus
aec53acd7d
Fix filter crash in EditorFileDialog for MeshLib/TileSet conversion
2019-07-29 13:43:08 +03:00
Rémi Verschelde
5ad1abed47
Merge pull request #30877 from JosephCatrambone/master
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Bugfix GLTF import: Do not reindex when blend shapes are present.
2019-07-29 09:56:25 +02:00
Rémi Verschelde
698d87bdeb
Merge pull request #30879 from Calinou/simplify-font-editor-settings
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Simplify editor settings related to font hinting and antialiasing
2019-07-29 09:55:08 +02:00
Bojidar Marinov
68b5f101c7
Make it so that 2D viewport does not pan while editing tilemaps
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Fixes #30875
2019-07-28 17:00:05 +03:00
homer666
4553f2e6b8
Update "Sorting Order" dropdown in Editor Settings
2019-07-28 17:40:06 +10:00
Hugo Locurcio
6c374f91dd
Simplify editor settings related to font hinting and antialiasing
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A single setting is now used to control the font hinting/antialiasing
settings of both main and code fonts. This means there are 2 settings
in total (instead of 4).
Font settings were also reordered for clarity.
2019-07-28 01:10:51 +02:00
Joseph Catrambone
c2e91005ef
Bugfix in GLTF import: Flipping boolean check. Reindexing should _NOT_ happen when blend shapes are present.
2019-07-27 14:34:54 -07:00
Kanabenki
a8ac739a5e
Add Undo Close Tab option in tabs context menu
2019-07-27 16:51:24 +02:00
Rémi Verschelde
e4ec59b6ae
Merge pull request #30763 from Calinou/editor-add-version-info
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Display version information in the editor at all times
2019-07-26 19:08:42 +02:00
Rémi Verschelde
39579d2a6d
Merge pull request #30839 from Calinou/simplify-dim-editor-settings
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Simplify editor settings related to window dimming
2019-07-26 18:55:31 +02:00
Rémi Verschelde
67ce3f7424
Merge pull request #30846 from YeldhamDev/filediag_tooltip_changes
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Small adjustments to tooltips in '(Editor)FileDialog'
2019-07-26 18:54:33 +02:00
Michael Alexsander Silva Dias
e8fc875619
Small adjustments to tooltips in '(Editor)FileDialog'
2019-07-26 11:11:09 -03:00
Hugo Locurcio
6f6a9d9c09
Simplify editor settings related to window dimming
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Only a single checkbox is now exposed to control whether the editor
window should be dimmed when opening a popup. The main use case
for disabling it is picking colors from the editor window while
a popup is open.
2019-07-26 15:29:04 +02:00
Emmanuel Barroga
2f2abadefe
Fix Clearing Inspector for Remote Node
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Resolves : #30731
When you stop debugging... if you were inspecting a remote node, partial information about the remote node remained in the inspector (e.g. name and warning).
To resolve this, called EditorNode::edit_current() instead of EditorInspector::edit(NULL), which will call all the methods required using "NULL" if the current selected object is NULL.
In EditorPath::update_path() if the selected object is NULL, it does not update the path to reflect this change, basically does nothing. To fix this, we nullify everything, before the history loop.
2019-07-25 22:10:49 -07:00
Aaron Franke
53d2a4e905
Snap transform gizmo values in the 3D editor
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Snap to step size, and then also be careful to only display that many digits (to avoid numbers like 1.234001)
2019-07-25 19:40:35 -04:00
Hugo Locurcio
dee9e9dc62
Display version information in the editor at all times
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This closes #27811 .
2019-07-25 21:05:36 +02:00
Paulb23
e51aa14208
Fix memory leaks with SyntaxHighlighters
2019-07-25 17:30:48 +01:00
Michael Alexsander Silva Dias
7f12618fdf
Fix text position in the debugger's "Monitors" tab not being an integer
2019-07-25 11:02:17 -03:00
Rémi Verschelde
27d1e63dd4
Merge pull request #30807 from akien-mga/da-get_next-hidden
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DirAccess: Drop compat get_next(bool *is_dir) which was hidden
2019-07-25 14:51:01 +02:00
Rémi Verschelde
e9bff84ce3
Merge pull request #23820 from clayjohn/pointmesh
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Added PointMesh primitive
2019-07-25 11:44:11 +02:00
Rémi Verschelde
43238bb59a
DirAccess: Drop compat get_next(bool *is_dir) which was hidden
...
Fixes this warning:
```
./core/os/dir_access.h:74:17: warning: 'virtual String DirAccess::get_next(bool*)' was hidden [-Woverloaded-virtual]
```
Part of #30790 .
2019-07-25 11:09:57 +02:00
Rémi Verschelde
1481d299ea
Merge pull request #30776 from akien-mga/editor-configurable-float-step
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Inspector: Make default float step configurable
2019-07-25 10:33:45 +02:00
Rémi Verschelde
ffca740185
Merge pull request #30806 from akien-mga/fix-hint-sprite-frames
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Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
2019-07-25 10:33:18 +02:00
Rémi Verschelde
336846e547
Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
...
This was a regression in 3.1 and later from the new inspector, where
PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to
be a normal PROPERTY_HINT_RANGE which also automatically increments its
value when keyed in the animation player.
To avoid code duplication, I made the frames properties use the actual
PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS
usage flag instead.
2019-07-25 09:29:51 +02:00
Rémi Verschelde
b662bc65bf
Merge pull request #30796 from YeldhamDev/anim_undo_dict_duplicate
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Fix undo problems with method and transform tracks in the animation editor
2019-07-25 08:36:37 +02:00
Michael Alexsander Silva Dias
a2c4e4d6ff
Center text in the debugger's "Monitors" tab
2019-07-24 21:52:47 -03:00
clayjohn
ff7c37927a
added pointMesh primitive
2019-07-24 12:14:31 -07:00
Michael Alexsander Silva Dias
3d9df3b2ed
Fix undo problems with method and transform tracks in the animation editor
2019-07-24 11:29:51 -03:00
Rémi Verschelde
adae2b0738
Merge pull request #30778 from YeldhamDev/anim_multi_key_edit
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Make possible to edit multiple keys in an animation again
2019-07-24 08:39:30 +02:00
Rémi Verschelde
c608b6f648
Merge pull request #23334 from malbach/align_sel_view
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Add 'Move to view' and make 'Align to view' only align
2019-07-24 08:33:23 +02:00
Rémi Verschelde
d844e30614
Inspector: Make default float step configurable
...
Also allow lifting the decimal step formatting with a hint range step
of 0. A new `range_step_decimals()` is added for this to avoid breaking
compatibility on the general purpose `step_decimals()` (which still
returns 0 for an input step of 0).
Supersedes #25470 .
Partial fix for #18251 .
2019-07-23 17:31:38 +02:00
Rémi Verschelde
06a6507751
Merge pull request #30772 from mbrlabs/view-distance
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Increased max view distance in spatial editor plugin
2019-07-23 16:32:09 +02:00
malbach
4a218b9862
Add 'Align Rotation with View' to spatial editor
2019-07-23 15:14:03 +02:00
Rémi Verschelde
4c943cca2c
Merge pull request #30716 from qarmin/fixed_static_analiser_code
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Fix some code found by Coverity Scan and PVS Studio
2019-07-23 15:08:44 +02:00
Marcus Brummer
4c8fa414bb
Increased max view distance in spatial editor plugin
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Increased from 10000 to 1000000. I also removed two related magic numbers.
Closes #30766 .
2019-07-23 11:42:41 +02:00
qarmin
aab8da25ad
Fix some code found by Coverity Scan and PVS Studio
2019-07-23 09:14:31 +02:00
Rémi Verschelde
c7a427241e
Merge pull request #30735 from Zylann/project_manager_improvement
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Project manager improvements
2019-07-23 08:41:42 +02:00
Michael Alexsander Silva Dias
9be52a5e0f
Move "Open Screenshot" from the "Editor" menu to the editor settings
2019-07-23 02:05:29 -03:00
Michael Alexsander Silva Dias
97e18f03db
Make possible to edit multiple keys in an animation again
2019-07-22 20:12:01 -03:00
Rémi Verschelde
66d09a6b4c
SCons: Fix uses of [].append instead of env.add_source_files()
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Also added support for SCons project-absolute paths (starting with #) and
warning about duplicates in add_source_files(), and fixed
default_controller_mappings.gen.cpp being included twice after first build
due to *.cpp globbing.
Part of #30270 .
2019-07-22 15:08:32 +02:00
Rémi Verschelde
017b224a87
Merge pull request #30713 from bojidar-bg/30615-trackpad-2d-viewport
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Improve touchpad support in 2d editor viewport
2019-07-22 14:06:28 +02:00
Rémi Verschelde
7b7c459106
Merge pull request #30749 from godotengine/revert-22642-inspector_metadata
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Revert "Expose "meta" to the Inspector"
2019-07-22 12:23:19 +02:00
Rémi Verschelde
9f5b77acc9
Revert "Expose "meta" to the Inspector"
2019-07-22 12:03:57 +02:00
Rémi Verschelde
a1b4568ba9
Revert "Tweak SpatialMaterial's default metallic and roughness texture channels"
2019-07-22 11:56:41 +02:00
Marc Gilleron
d3652887df
Project manager improvements
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- Faster launch time by loading icons in a coroutine
- Faster sorting, filtering, fav'ing etc
- Refactored project list with a proper structured class
2019-07-21 20:47:25 +01:00
Bojidar Marinov
e37594824f
Improve touchpad support in 2d editor viewport
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Implements ideas from #30615
2019-07-20 17:55:02 +03:00
Rémi Verschelde
7c11099587
Merge pull request #30703 from hbina/patch-1
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Make comparison operator== const in EditorAutoloadSettings
2019-07-20 12:05:46 +02:00
Rémi Verschelde
d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
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Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
Rémi Verschelde
3aeca70659
Merge pull request #30697 from bojidar-bg/6067-pale-customtype-script
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Make custom types more subtle and more useful
2019-07-20 11:49:52 +02:00
qarmin
6cbaf7662f
Changed some code showed in LGTM and Coverage
2019-07-20 08:09:57 +02:00
Hanif A
4dc717ea07
Make comparison operator== const
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`operator==` of EditorAutoloadSettings is not const for whatever reason...
2019-07-19 21:52:30 -04:00
Rémi Verschelde
e44041ae41
Merge pull request #30695 from YeldhamDev/big_text_focus
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Make multiline text edit grab focus when popping up
2019-07-19 23:01:38 +02:00
Rémi Verschelde
0bf930c117
Merge pull request #30692 from qarmin/null_pointer_to_function
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Don't allow to pass to _is_node_locked function NULL pointer
2019-07-19 22:04:33 +02:00
Bojidar Marinov
4f72178868
Make custom types more subtle and more useful
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Implements #6067 (aaronfranke's idea)
Fixes #26980
2019-07-19 22:33:58 +03:00
Michael Alexsander Silva Dias
df9c890022
Make multiline text edit grab focus when popping up
2019-07-19 14:32:23 -03:00
Rémi Verschelde
c317a3ce16
Merge pull request #30354 from LikeLakers2/multinodeedit-same-type-properties
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MultiNodeEdit now only shows properties with the exact same PropertyInfo data
2019-07-19 17:58:17 +02:00
qarmin
ed84c9e506
Don't allow to pass to _is_node_locked function NULL pointer
2019-07-19 17:56:35 +02:00
Julian Murgia
249fdd9f80
Adds contextual item in scene tree dock to wrap selection in a new node
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Fixes #20187
2019-07-19 16:46:13 +02:00
Rémi Verschelde
9384b6ab0e
i18n: Sync translation template with current source
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Fix a few typos in new strings.
2019-07-19 16:08:40 +02:00
Rémi Verschelde
0d779e7777
i18n: Sync translations with Weblate
2019-07-19 15:45:00 +02:00
Rémi Verschelde
21a2cd1a04
Merge pull request #23270 from silvanocerza/remote_scene_tree_filter
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Implemented remote scene tree filtering
2019-07-19 15:38:07 +02:00
Rémi Verschelde
2ca3e47d66
Merge pull request #22642 from YeldhamDev/inspector_metadata
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Expose "meta" to the Inspector
2019-07-19 14:39:23 +02:00
Rémi Verschelde
40dec55916
Merge pull request #30600 from vortexofdoom/dualshock_joypad
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Added DualShock Equivalents to Joypad Button 10 and 11
2019-07-19 09:00:42 +02:00
Rémi Verschelde
41500db735
Merge pull request #30686 from Calinou/enable-auto-brace-complete
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Enable the script editor's "Auto Brace Complete" by default
2019-07-19 08:54:07 +02:00
Hugo Locurcio
755689b0e9
Enable the script editor's "Auto Brace Complete" by default
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This also adds a setting hint for the "Code Complete Delay" setting
and cleans up some duplicated default setting values.
This closes #30662 .
2019-07-18 21:42:10 +02:00
Hugo Locurcio
ddf83d93b3
Improve preview and screenshot display in the asset library
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Images are now resized with Lanczos interpolation for higher quality.
Video thumbnails now display a "pointing hand" cursor when hovered
as they will open in an external browser.
2019-07-18 20:10:30 +02:00
Michael Alexsander Silva Dias
19d261336b
Minor improvements to the AssetLib
2019-07-17 12:35:57 -03:00
Rémi Verschelde
96cbbffac7
Merge pull request #30608 from sparkart/fix-script-not-clearing-when-renamed
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Fix losing scene modifications when renaming file
2019-07-17 11:09:34 +02:00
Cameron Reikes
d4bed7586d
Lower priority of anchor helper input
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- Fixes #30132
2019-07-16 11:33:40 -07:00
Rémi Verschelde
22c843b0c4
Merge pull request #30602 from n-k-chilagani/first_time
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Fixed Make 3D viewport locked nodes unselectable as in 2D viewport
2019-07-16 11:35:16 +02:00
Nikhil Kumar
600c153076
Fixed Make 3D viewport locked nodes unselectable as in 2D viewport #29903
2019-07-16 14:19:20 +05:30
Rémi Verschelde
0ad6a1c66e
Merge pull request #30561 from Calinou/2d-guides-use-resize-cursors
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Use resize cursors when hovering or dragging guides in the 2D editor
2019-07-16 08:54:04 +02:00
Rémi Verschelde
58d0fb1254
Merge pull request #30579 from NilsIrl/from_if_to_switch
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Use switch instead of if statement in editor_node.cpp
2019-07-16 08:48:34 +02:00
Emmanuel Barroga
2350af5e70
Fix losing scene modifications when renaming file
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Closes : #30436
When renaming/moving a file in the filesystem docker, changes on a scene that has dependencies on the file being renamed/moved are lost.
To resolve this, this patch saves the scenes that depend on the file first, to save its current state.
2019-07-15 20:50:03 -07:00
Daniel Larson
ba6fbe5fa7
Added DualShock Equivalents to Joypad Button 10 and 11
2019-07-15 11:56:41 -05:00
Nils ANDRÉ-CHANG
7a1b399df2
Use switch instead of if statement
2019-07-15 17:21:34 +01:00
Rémi Verschelde
5d962f8baf
Merge pull request #30583 from hbina/fix_crash_issue_30493
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Fix crashing when changing Node type.
2019-07-15 16:41:55 +02:00
unknown
c5d4bd9e34
Fixed editor_doc properties font alignment bug
2019-07-15 19:18:51 +05:30
hbina085
e9c1e5aa7c
Fix crash when changing Node type
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Prevent the application from crashing by simply checking if current "selection" is not null before accessing it.
Fixes #30493
2019-07-15 09:17:14 -04:00
Hugo Locurcio
0fb80d7b0f
Use resize cursors when hovering or dragging guides in the 2D editor
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This also tweaks the casing in undo/redo action names for consistency.
This closes #30550 .
Co-authored-by: Emmanuel Barroga <emmanuelbarroga@gmail.com>
2019-07-15 14:24:45 +02:00
Rémi Verschelde
7e27da54d8
Merge pull request #30516 from kawa-yoiko/editor-settings-search
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Improvements on searching in the settings dialog
2019-07-15 11:22:02 +02:00
Rémi Verschelde
58fd123f45
Merge pull request #30581 from KoBeWi/tiled_shorts
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Add tilemap editor rotation hotkeys
2019-07-15 11:02:40 +02:00
Rémi Verschelde
12c6e0e497
Merge pull request #30569 from Calinou/remove-unused-vulkan-icon
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Remove unused Vulkan icon
2019-07-15 08:21:08 +02:00
Rémi Verschelde
1db3d987b2
Merge pull request #30565 from bojidar-bg/27468-region-editor-in-the-way
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Fix TextureRegionEditorPlugin popping up even when explicitly hidden
2019-07-15 08:17:24 +02:00
Rémi Verschelde
158feb4194
Merge pull request #30544 from bojidar-bg/30537-huge-default-values
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Fix huge multiline default values being generated
2019-07-15 08:16:43 +02:00
Rémi Verschelde
0471e4d578
Merge pull request #30543 from kawa-yoiko/editor-script-typecheck
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Fix potential crash caused by type mismatch in Ref
2019-07-15 08:01:06 +02:00
Rémi Verschelde
23f5154de7
Merge pull request #30532 from Chaosus/vs_triplanar
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Added triplanar uniform texture node to visual shaders
2019-07-15 07:56:06 +02:00
Chaosus
e82b5e910a
Better boolean indication in visual shaders
2019-07-15 08:31:51 +03:00
Tomasz Chabora
38d9434098
Add tilemap editor rotation hotkeys
2019-07-14 15:46:47 +02:00
Hugo Locurcio
0aaf6cb87c
Remove unused Vulkan icon
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This icon was likely added to be used in the renderer selection
dropdown, but now that the GLES2 and GLES3 icons have been removed
in favor of just using text, it'll probably never be used.
2019-07-13 23:22:01 +02:00
Bojidar Marinov
b648d3e110
Fix TextureRegionEditorPlugin popping up even when explicitly hidden
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Fixes #27468
2019-07-13 21:55:32 +03:00
Bojidar Marinov
f451a40282
Fix huge multiline default values being generated
2019-07-12 21:17:12 +03:00
Shiqing
dd1589b2bc
Fix potential crash caused by type mismatch in Ref
2019-07-12 23:53:07 +08:00
Chaosus
d56fc13cad
Highlight GLES3 functions in the visual shader member panel
2019-07-12 17:58:13 +03:00
Shiqing
b5b1a56c04
Fixes and improvements in settings search
2019-07-12 22:20:06 +08:00
Rémi Verschelde
584ca0f156
Merge pull request #30466 from Chaosus/vs_boolean_funcs
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Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:20:44 +02:00
Chaosus
9d6e1e3109
Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:43:37 +03:00
Chaosus
0727caadd1
Added triplanar uniform texture node to visual shaders
2019-07-12 12:14:34 +03:00
Rémi Verschelde
3045697e4b
Merge pull request #30527 from bojidar-bg/29436-timescale-node-uneditable
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Fix AnimationTree editor messing up parameters when nested
2019-07-11 22:04:29 +02:00
Bojidar Marinov
6d92750cf7
Fix AnimationTree editor messing up parameters when nested
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Fixes #29436
2019-07-11 21:18:53 +03:00
Rémi Verschelde
5a8e94a1a2
Merge pull request #30521 from Calinou/improve-2d-editor-line-drawing
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Improve line drawing in the 2D editor
2019-07-11 19:38:49 +02:00
unknown
f236b460e5
Some small fixes to warnings in python scripts
2019-07-11 22:26:04 +05:30
Hugo Locurcio
5c0ee4a790
Improve line drawing in the 2D editor
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- Use antialiasing (only visible when using the GLES3 renderer)
- Scale line widths on hiDPI displays
This also removes some debugging prints.
2019-07-11 16:05:09 +02:00
Rémi Verschelde
84fb8ac5d4
Merge pull request #30347 from gaisama/project-name-default
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Set a default value for project name when installing a project.
2019-07-11 08:51:05 +02:00
gaisama
f3b95560f4
Set a default value for project name when installing a project.
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If I download a template named KewlGame, we should not force the user to have to type that name in order to complete the installation process. The user can still rename it if they wish to but we should be providing a default value. This quality of life enhancement will improve the workflow for newcomers to Godot who typically attempt to install a template as their first action within the program.
2019-07-10 18:40:29 -04:00
Rémi Verschelde
34d7484039
Merge pull request #30455 from qarmin/const_reference
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Pass by reference to const
2019-07-10 15:43:15 +02:00
Ev1lbl0w
1994111037
Allow dots for class name in popup dialog
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Signed-off-by: Ev1lbl0w <ricasubtil@gmail.com>
2019-07-10 13:44:52 +01:00
qarmin
01cc7a996b
Use reference to constant in functions
2019-07-10 11:54:12 +02:00
Rémi Verschelde
9d47e3b975
Merge pull request #30461 from Calinou/draw-rect-width-antialiased
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Add `width` and `antialiased` parameters to CanvasItem `draw_rect()`
2019-07-09 22:06:16 +02:00
Rémi Verschelde
ff0554d055
Merge pull request #30469 from bojidar-bg/20662-unselectable-error
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Add a way to copy the text of warnings shown in the editor
2019-07-09 21:58:26 +02:00
Hugo Locurcio
2491c87f86
Add `width` and `antialiased` parameters to CanvasItem `draw_rect()`
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This also removes some duplicated editor code which is now obsoleted
by the new parameters in `draw_rect()`.
2019-07-09 20:30:18 +02:00
Bojidar Marinov
eed2251f17
Add a way to copy the text of warnings shown in the editor
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Closes #20662
2019-07-09 21:11:31 +03:00
hbina085
349deabbe4
Fix issues where translations doesn't work
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The crux of the issue is a white space between % and s.
I have fixed similar problems than found in #30063
Edited by @akien-mga to fix some more occurrences on other
placeholders.
2019-07-09 12:54:53 +02:00
Rémi Verschelde
59ad47961f
i18n: Sync translation template with current source
2019-07-09 12:50:49 +02:00
Rémi Verschelde
5c8654882a
i18n: Sync translations with Weblate
2019-07-09 12:48:36 +02:00
Rémi Verschelde
0c1394e1a3
Merge pull request #30125 from akien-mga/docdata-expose-parametric-setget
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DocData: Re-expose parametric setters and getters
2019-07-09 08:51:26 +02:00
Rémi Verschelde
2fd902a08f
Merge pull request #30438 from Calinou/use-color-constructors
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Use base `Color()` constructors instead of `Color::html()`
2019-07-09 08:30:10 +02:00
Rémi Verschelde
c2cf640753
Merge pull request #30435 from bojidar-bg/14513-show-matches-count
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Display a count of matches when searching in the code editor
2019-07-09 08:28:12 +02:00
Hugo Locurcio
28d3a6051c
Use base `Color()` constructors instead of `Color::html()`
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This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
Bojidar Marinov
862369f842
Display a count of matches when searching in the code editor
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Fixes #14513
2019-07-08 20:33:04 +03:00
Rémi Verschelde
c7734e2cbb
Merge pull request #30384 from Anutrix/a-filter-feature
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Added filter to SceneTreeDialog
2019-07-08 13:40:15 +02:00
Rémi Verschelde
92e332e960
Merge pull request #30373 from sntdevco/patch-1
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Improve localization
2019-07-08 08:20:32 +02:00
Rémi Verschelde
af80182016
Merge pull request #30407 from qarmin/small_fixess
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Fixes minor issues found by static analyzer
2019-07-08 08:16:50 +02:00
qarmin
9a77d748c0
Fixes minor issues found by static analyzer
2019-07-07 23:08:51 +02:00
Hugo Locurcio
c9445632e1
Hide "Max Rate Hz" if "Max Rate" is unchecked when importing WAV sample
2019-07-07 18:53:21 +02:00
Rémi Verschelde
3c133aebda
Merge pull request #30378 from Kanabenki/sort-selection-duplicate
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Sort selected nodes in scene tree before duplication
2019-07-06 20:31:52 +02:00
Rémi Verschelde
9d6859ca09
Merge pull request #30379 from bojidar-bg/30368-editor-stay-dimmed
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Fix editor remaining dimmed after certain actions
2019-07-06 20:31:00 +02:00
unknown
8934a26565
Added filter to SceneTreeDialog
2019-07-06 22:41:47 +05:30
Bojidar Marinov
e222615e97
Fix editor remaining dimmed after certain actions
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Fixes #30368
2019-07-06 17:37:40 +03:00
Kanabenki
6eb6895db8
Sort selected nodes in scene tree before duplication
2019-07-06 14:51:24 +02:00
Ibrahn Sahir
4e4697b1c4
Added release function to PoolVector::Access.
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For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
Sayan Nandan
70ba9ef612
Improve localization
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This commit improves localization and clarifies that once removed, the file cannot be restored
2019-07-06 11:13:03 +05:30
geequlim
253cd73f1d
Fix code completion for shader editor
2019-07-06 12:03:17 +08:00
LikeLakers2
e86f6faf64
MultiNodeEdit now only shows properties with the exact same PropertyInfo data
2019-07-05 17:40:06 -04:00
Rémi Verschelde
595763e0a0
Revert "Add editor menu to open the project data "user://" location."
2019-07-05 12:37:42 +02:00
Rémi Verschelde
3676100964
Merge pull request #30336 from fire/open_project_data
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Add editor menu to open the project data "user://" location.
2019-07-05 11:40:28 +02:00
Rémi Verschelde
6e9cb44004
Merge pull request #30282 from neikeq/editor_in_cs_equals_win
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Re-write mono module editor code in C#
2019-07-05 10:29:19 +02:00
Rémi Verschelde
a149e412f7
Merge pull request #24086 from RandomShaper/bundle-pck-to-executable
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Enhance game export
2019-07-05 10:28:29 +02:00
K. S. Ernest (iFire) Lee
44df7c8b9b
Add editor menu to open the project data "user://" location.
2019-07-05 01:07:11 -07:00
Rémi Verschelde
a9ad1e6692
Merge pull request #30321 from KoBeWi/underdup
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Smarter node placement after duplicating
2019-07-05 09:56:31 +02:00
Rémi Verschelde
26cff6ff92
Merge pull request #30316 from sparkart/master
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Reparent selection without flattening
2019-07-05 09:56:06 +02:00
Rémi Verschelde
133a07ed2d
Merge pull request #30327 from Calinou/editor-dim-window-quitting
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Dim the editor window while it's quitting
2019-07-05 09:44:43 +02:00
Rémi Verschelde
c401639820
Merge pull request #30326 from Anutrix/replace-all-fix-for-now
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Got replace-all working without breaking search
2019-07-05 09:44:11 +02:00
Rémi Verschelde
0b6c76efd7
Merge pull request #30325 from LikeLakers2/scenetreedock-script-creation-bugfix-2
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SceneTreeDock will reset the ScriptCreateDialog's inheritance base type whenever it opens the dialog
2019-07-05 09:43:12 +02:00
Rémi Verschelde
be3d6c8b33
Merge pull request #30319 from Calinou/editor-use-checkboxes
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Use CheckBoxes in the editor instead of CheckButtons when applicable
2019-07-05 09:42:25 +02:00
Ignacio Etcheverry
aa9908e4f6
Script API methods must return Ref<T> instead of Reference*
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ptrcall assumes methods that return a Reference type do so with Ref<T>. Returning Reference* from a method exposed to the scripting API completely breaks ptrcalls to this method (it can be quite hard to debug!).
2019-07-05 09:38:28 +02:00
Ignacio Etcheverry
270af6fa08
Re-write mono module editor code in C#
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Make the build system automatically build the C# Api assemblies to be shipped with the editor.
Make the editor, editor player and debug export templates use Api assemblies built with debug symbols.
Always run MSBuild to build the editor tools and Api assemblies when building Godot.
Several bugs fixed related to assembly hot reloading and restoring state.
Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
2019-07-05 09:38:23 +02:00
Rémi Verschelde
259a3fb1e9
Merge pull request #29744 from GodotExplorer/gdscript-completion-icons
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Show icons for code completion options
2019-07-05 08:00:40 +02:00
Geequlim
10cfd87414
Show icons for code completion options
2019-07-05 09:25:50 +08:00
Hugo Locurcio
492c3196ae
Dim the editor window while it's quitting
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This makes it clearer that the editor window is busy while it's quitting
(which can take a while on slower PCs).
This also makes it feel more responsive to user input.
Note that the effect is only visible if
"Interface > Editor > Quit Confirmation" is disabled in the
Editor Settings, as the quit confirmation already makes
the editor window dim while quitting.
2019-07-04 23:47:47 +02:00
unknown
2685d3324c
Got replace-all working without breaking search
2019-07-05 02:13:03 +05:30
LikeLakers2
d2e915623a
SceneTreeDock will reset the ScriptCreateDialog's inheritance base type
2019-07-04 16:36:24 -04:00
Tomasz Chabora
0cd9a65aa4
Smarter node placement after duplicating
2019-07-04 18:16:19 +02:00
Hugo Locurcio
acbd0fea97
Use CheckBoxes in the editor instead of CheckButtons when applicable
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CheckButtons should only be used if toggling them has an
immediate effect. Otherwise, CheckBoxes should be used.
2019-07-04 17:32:59 +02:00
Emmanuel Barroga
839c3bd1bf
Resolves Issue #30271 Reparent selection without flattening
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When reparenting a multi-selection via drag and drop, the hierarchy was flattened. This change resolves that issue.
2019-07-04 06:41:21 -07:00
Rémi Verschelde
542489a866
DocData: Re-expose parametric setters and getters
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Setters and getters have been hidden from the documentation when the matching
properties have been exposed, but some of them are parametric and require the
name or index of a given parameter to be used. So they need to be properly
documented with the type and name of the arguments they take.
For example, CPUParticles' `set_param(Parameter param, float value)`.
2019-07-04 14:08:16 +02:00
Rémi Verschelde
c5ea4b27f9
FileSystem dock: Improve duplicate check for directory paths
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Supersedes and closes #30225 .
2019-07-04 11:42:40 +02:00
Geequlim
ed7ed52151
Parse more informations for code completion
2019-07-04 14:00:14 +08:00
Pedro J. Estébanez
40f4d3cf0f
Add embedded PCK option to PC platforms
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The basic point is as in 2.1 (appending the PCK into the executable), but this implementation also patches a dedicated section in the ELF/PE executable so that it matches the appended data perfectly.
The usage of integer types is simplified in existing code; namely, using plain `int` for small quantities.
2019-07-03 21:58:12 +02:00
Rémi Verschelde
2293c612e6
Merge pull request #30283 from Calinou/add-3d-gizmo-snapping
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Implement snapping for most 3D gizmos
2019-07-03 21:45:27 +02:00
jens
0f6c572db6
Make easier to select keys that are at position 0 in AnimationPlayer editor
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Fixes #26151 .
Co-Authored-By: Michael Alexsander Silva Dias <michaelalexsander@protonmail.com>
2019-07-03 12:56:36 -03:00
Hugo Locurcio
0ce59bf6dd
Implement snapping for most 3D gizmos
2019-07-03 12:26:01 +02:00
Rémi Verschelde
8c78a4b78f
Merge pull request #30264 from Calinou/add-csg-gizmo-snapping
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Implement snapping in the CSG gizmos and 3D polygon editor
2019-07-03 07:01:01 +02:00
Rémi Verschelde
d8ce7aeddc
Merge pull request #30253 from akien-mga/signals-tooltip
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ConnectionsDock: Add tooltip with signal description
2019-07-02 21:43:58 +02:00
Rémi Verschelde
4dec1bde77
Merge pull request #30231 from Ranoller/master
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Tilemap fix displaced textures and shapes and added center texture and compatibility mode
2019-07-02 21:43:16 +02:00
Rémi Verschelde
9e134407d4
Merge pull request #30252 from Faless/tls/disable_no_crash
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Fix editor crash when StreamPeerSSL is unavilable.
2019-07-02 21:42:13 +02:00
Rémi Verschelde
9e1e4defef
Merge pull request #30228 from YeldhamDev/go_to_menu
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Add "Go To" menu to the script editor and move the bookmark and breakpoint menus there
2019-07-02 21:41:29 +02:00
Hugo Locurcio
527fb3968a
Implement snapping in the CSG gizmos and 3D polygon editor
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The spatial editor snap settings will now affect the CSG gizmos
and 3D polygon editor (which is used in CSGPolygon).
2019-07-02 20:02:07 +02:00
Ranoller
14e2a99129
Tilemap fix displaced textures and shapes and added center texture and compatibility mode
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This commit fix #22989 #15249 #28206 . Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961 . Idications of #30204 are added
2019-07-02 17:12:58 +02:00
Rémi Verschelde
190e866e4d
ConnectionsDock: Add tooltip with signal description
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Had to create a custom Tree to override `make_custom_control` for the
rich text display, similar to EditorProperty.
Fixes #30244 .
2019-07-02 16:49:31 +02:00
Fabio Alessandrelli
c798173332
Fix editor crash when StreamPeerSSL is unavilable.
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The fix for EditorNode is a bit hacky, but the handling of the buttons
and features there is hacky too (based on enums that might not reflect
the actual state).
2019-07-02 15:34:34 +02:00
Rémi Verschelde
e9d624d7ce
Merge pull request #30239 from Faless/crypto/crypto_core
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CryptoCore class to access to base crypto utils.
2019-07-02 14:52:43 +02:00
Rémi Verschelde
4cb0887660
Merge pull request #30249 from marxin/fix-gcc9-warnings
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Fix few GCC9 warnings:
2019-07-02 14:16:28 +02:00
Martin Liska
f48bb8fac8
Fix few GCC9 warnings:
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thirdparty/assimp/include/assimp/material.inl: In member function 'aiReturn aiMaterial::Get(const char*, unsigned int, unsigned int, aiColor3D&) const':
thirdparty/assimp/include/assimp/material.inl:176:33: error: implicitly-declared 'aiColor3D& aiColor3D::operator=(const aiColor3D&)' is deprecated [-Werror=deprecated-copy]
176 | pOut = aiColor3D(c.r,c.g,c.b);
modules/dds/texture_loader_dds.cpp:167:50: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
167 | if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("DXT1")) {
| ^
[ 28%] modules/dds/texture_loader_dds.cpp:170:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
170 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("DXT3")) {
| ^
modules/dds/texture_loader_dds.cpp:174:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
174 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("DXT5")) {
| ^
modules/dds/texture_loader_dds.cpp:177:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
177 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("ATI1")) {
| ^
modules/dds/texture_loader_dds.cpp:180:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
180 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("ATI2")) {
| ^
modules/dds/texture_loader_dds.cpp:183:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
183 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("A2XY")) {
| ^
thirdparty/assimp/include/assimp/material.inl: In member function 'aiReturn aiMaterial::Get(const char*, unsigned int, unsigned int, aiColor3D&) const':
thirdparty/assimp/include/assimp/material.inl:176:33: error: implicitly-declared 'aiColor3D& aiColor3D::operator=(const aiColor3D&)' is deprecated [-Werror=deprecated-copy]
176 | pOut = aiColor3D(c.r,c.g,c.b);
2019-07-02 13:35:30 +02:00
Rémi Verschelde
78af5625d0
i18n: Sync translation template with current source
2019-07-02 13:30:19 +02:00
Rémi Verschelde
bc00332286
Fix TTR strings for VisualShaderNodes
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It had been done wrongly in #30185 , but I missed it.
2019-07-02 13:29:26 +02:00
Rémi Verschelde
ce3e3b609c
i18n: Sync translations with Weblate
2019-07-02 13:22:58 +02:00
Fabio Alessandrelli
564d93ff10
CryptoCore class to access to base crypto utils.
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Godot core needs MD5/SHA256/AES/Base64 which used to be provided by
separate libraries.
Since we bundle mbedtls in most cases, and we can easily only include
the needed sources if we so desire, let's use it.
To simplify library changes in the future, and better isolate header
dependencies all functions have been wrapped around inside a class in
`core/math/crypto_base.h`.
If the mbedtls module is disabled, we only bundle the needed source
files independently of the `builtin_mbedtls` option.
If the module is enabled, the `builtin_mbedtls` option works as usual.
Also remove some unused headers from StreamPeerMbedTLS which were
causing build issues.
2019-07-02 12:36:27 +02:00
Rémi Verschelde
98879be276
Merge pull request #27510 from fire/screenshot_editor
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Add editor screenshot on control - f12.
2019-07-02 11:30:16 +02:00
Rémi Verschelde
e8b483ce21
Merge pull request #19936 from Xrayez/collapse-button
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Expand/collapse nodes recursively in scene tree dock
2019-07-02 10:02:24 +02:00
Rémi Verschelde
0ab11e436d
Merge pull request #29656 from nhold/add-remove-option-array-inspector
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Add buttons to remove keys\items from dictionaries\arrays.
2019-07-02 07:29:22 +02:00
Nathan Hold
bd9cc84fdc
Add option to remove array item and button to remove typed array item
2019-07-02 12:42:37 +10:00
K. S. Ernest (iFire) Lee
05de0eafab
Add editor screenshot on control - f12.
2019-07-01 13:39:21 -07:00
Rémi Verschelde
0268a4869d
Merge pull request #30196 from LikeLakers2/scenetreedock-script-creation-bugfix
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SceneTreeDock will now only attach scripts to the selected node if the ScriptCreateDialog was opened from the SceneTreeDock
2019-07-01 21:13:46 +02:00
Michael Alexsander Silva Dias
91d357f177
Add "Go To" menu to the script editor and move the bookmark and breakpoint menus there
2019-07-01 16:00:05 -03:00
Rémi Verschelde
4d99408d12
Merge pull request #28884 from vnen/yield-resume-stack
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Keep GDScript functions in stack while yielding
2019-07-01 16:35:26 +02:00
Rémi Verschelde
f5d9454a4b
Merge pull request #29071 from YeldhamDev/improve_bookmarks
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Improve bookmarks
2019-07-01 16:34:17 +02:00
Rémi Verschelde
b0ce9401ff
Merge pull request #30126 from qarmin/remove_unnecessary_code
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Remove unnecessary code and add some error explanations
2019-07-01 14:32:04 +02:00
qarmin
3c154eb93b
Remove unnecessary code and add some error explanations
2019-07-01 12:59:42 +02:00
Hugo Locurcio
310b03d97e
Tweak gamepad button names to be consistent with the documentation
2019-07-01 12:18:59 +02:00
Rémi Verschelde
d17eac735c
Merge pull request #29815 from NilsIrl/plus_file_1
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Replace ` + "/" + ` with `String::file_add()`
2019-07-01 12:06:35 +02:00
Rémi Verschelde
b62041d1f3
Merge pull request #30089 from fire/cicd-crash
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Headless CI/CD crash fixes
2019-07-01 12:03:46 +02:00
Rémi Verschelde
e285114e0c
Merge pull request #30072 from mbrlabs/node-search-fix
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Better pre-selection of search result node in "Create New Node" dialog.
2019-07-01 12:03:16 +02:00
Rémi Verschelde
bbb725836d
Merge pull request #28701 from SonerSound/master
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Export paths are now saved as relative paths
2019-07-01 09:27:01 +02:00
Rémi Verschelde
b62d315a7f
Merge pull request #30146 from Chaosus/editor_file_dlg_ex
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Auto-change file extension in EditorFileDialog when filter changes
2019-07-01 09:24:37 +02:00
SonerSound
90b2415343
Export path may now be written as a relative path
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If the target directory does not exist, it will be recursively created.
Export paths are now saved as a relative to the projects base directory
Renamed relative_to function to final_path_from_relative which takes a relative path and outputs the final path from a string that represents a directory.
Added relative_path_from_final which takes in a final path and outputs a relative path if possible. If not possible it outputs the relative path that represents the current directory.
If the target directory does not exist when exporting the project, then it is recursively created.
Removed final_path_from_relative function
Changed DirAccess into DirAccessRef for automatic object destruction
2019-06-30 19:13:49 +01:00
LikeLakers2
410054db38
SceneTreeDock will now only attach scripts to the selected node if the ScriptCreateDialog was opened from the SceneTreeDock
2019-06-29 23:19:45 -04:00