Rémi Verschelde
c7f27f1d9d
Merge pull request #48651 from tavurth/3.x
...
Port HTTPRequest gzip compression to 3.4
2021-06-18 02:01:11 +02:00
kleonc
ce763fe402
TextureButton Update min size on any texture change
...
(cherry picked from commit 6c3c269f24
)
2021-06-17 12:47:54 +02:00
Hugo Locurcio
28aacbfe85
Allow higher and lower maximum zoom values in GraphEdit
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Low zoom values result in unreadable text, but it can still be
useful for previewing purposes.
Eventually, characters could be replaced by rectangles at very low
zoom levels to improve the visual appearance.
(cherry picked from commit 74c584472c
)
2021-06-17 12:47:54 +02:00
Jason Knight
7510e1c24b
Emit button_up signal after setting pressed to false.
...
(cherry picked from commit 4c6ad8abcd
)
2021-06-17 12:47:53 +02:00
PouleyKetchoupp
c957035320
Fix external resource cache regression
2021-06-16 16:07:04 -07:00
Rémi Verschelde
465ab36ddf
Merge pull request #49653 from madmiraal/remove-err_prints-3.x
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[3.x] Remove duplicate ERR_PRINTS macro
2021-06-16 17:33:22 +02:00
Marcel Admiraal
5a58516231
Remove duplicate ERR_PRINTS macro
2021-06-16 11:56:25 +01:00
Hugo Locurcio
f36c90b82f
Add a soft line length guideline to the script editor
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The default value is 80. The hard line length guideline's default column
has been moved to 100 to account for the new soft line length guideline.
It can be disabled by setting its value to the same column as the
hard line length guideline.
2021-06-16 06:00:02 +02:00
Rémi Verschelde
de04394c73
Merge pull request #49625 from nekomatata/fix-sub-resource-cache-3.x
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[3.x] Fix sub-resource storing the wrong index in cache
2021-06-15 20:39:28 +02:00
PouleyKetchoupp
f9abd1ec0e
Fix sub-resource storing the wrong index in cache
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1. Backport sub-resource cache fixes from master.
Uses a cache by index to keep sub resource indices consistent.
2. The subindex within Resource wasn't synchronized with the path stored in cache when saving a packed scene. It could cause
sub-resources to be swapped when loading the same packed scene in
the same session.
Now the subindex in Resource reflects the sub-resource path in cache,
making saving and loading sub-resources consistent.
Co-authored-by: latorril <latorril@gmail.com>
2021-06-15 09:54:58 -07:00
Rémi Verschelde
87532d2711
Merge pull request #49606 from azagaya/3.x
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[3.x] Fix vertical slider `grabber_area` height calculation
2021-06-15 00:12:23 +02:00
azagaya
3b84c32b52
Fix vertical slider grabber_area height calculation
2021-06-14 15:46:09 -03:00
Rémi Verschelde
c45ce768b1
Merge pull request #47854 from mortarroad/3.x-lossless-webp
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[3.x] Implement lossless WebP encoding
2021-06-11 19:35:47 +02:00
Morris Tabor
5de08ef1d6
Implement lossless WebP encoding
2021-06-11 18:48:04 +02:00
Rémi Verschelde
a9f56d80f0
Merge pull request #49341 from lawnjelly/vis_notifier_fix
2021-06-11 14:43:53 +02:00
Rémi Verschelde
e6a6293146
Merge pull request #49487 from pycbouh/theme-utility-methods-3.x
2021-06-11 13:40:21 +02:00
Marcel Admiraal
88b8f28acc
Move default values from definition to declaration in GraphEdit
2021-06-10 17:17:18 +01:00
Yuri Sizov
fddd09de17
Fix typo in Control's theme icon look-up method
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Backported from #47544 where it was originally identified
2021-06-10 16:44:24 +03:00
Yuri Sizov
de1ba1f260
Add utility methods to Theme, improve error messages and documentation
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Backport of relevant parts of #47251 , #49308
2021-06-10 16:44:24 +03:00
Yuri Sizov
83012d6927
Expose missing Theme methods
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Backport of relevant, non-breaking parts of #37759
2021-06-10 15:31:23 +03:00
PouleyKetchoupp
a146e79758
Expose collider RID in 2D/3D kinematic collision
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Can be useful to access the colliding body information for bodies
created with the physics server directly.
2021-06-09 18:26:16 -07:00
Rémi Verschelde
d84d5a9665
Merge pull request #49332 from megalobyte/doc-prev-search
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[3.x] Fix previous search for built-in-docs
2021-06-09 11:11:15 +02:00
Rémi Verschelde
0d68db1b85
Merge pull request #49280 from timothyqiu/rtl-break
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[3.x] Fix RichTextLabel auto-wrapping on CJK texts
2021-06-09 10:53:11 +02:00
megalobyte
7408b33895
Fix previous search for built-in-docs
2021-06-08 23:11:42 -07:00
Hugo Locurcio
2e6a4aea99
Allow more items in automatic width calculation for TextEdit completion
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Calculating the width for 100 items takes a millisecond in
a debug build on an i7-6700K. It's likely that the editor can remain
smooth even with 1,000 items, especially in a release build.
2021-06-08 16:21:39 +02:00
Haoyu Qiu
3a591aaeeb
Fix RichTextLabel auto-wrapping on CJK
2021-06-08 21:04:20 +08:00
lawnjelly
0c6617887e
Fix VisibilityEnabler to work with AnimationTree
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Although the visibility enabler worked to turn on and off AnimationPlayer as it enters and exits the view frustum, this was of little use as bones animation and especially software skinning still take place driven by the AnimationTree node.
This PR adds the ability to turn on and off AnimationTree, and AnimationTreePlayer nodes as they enter or exit the view frustum, which achieves the intention of switching off expensive animation processing.
2021-06-08 07:13:25 +01:00
Rémi Verschelde
5d8fe70de5
Merge pull request #49377 from Calinou/readd-dynamicfont-kerning
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Readd support for kerning in DynamicFont (3.x)
2021-06-07 14:30:44 +02:00
Rémi Verschelde
80e1585a6e
Style: Cleanup uses of double spaces between words
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Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
(cherry picked from commit c1c76850cb
)
2021-06-07 12:06:59 +02:00
Marcel Admiraal
fd982ecd15
Rename CollisionObject3D input_event signal position and normal parameters
2021-06-07 09:50:47 +01:00
Hugo Locurcio
c5ed95a526
Readd support for kerning in DynamicFont
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DynamicFont kerning was removed in
a9b7843dca
.
This readds kerning support and fixes it at the same time.
Co-authored-by: follower <follower@rancidbacon.com>
2021-06-07 02:36:10 +02:00
Rémi Verschelde
ed28ce53bf
Merge pull request #47142 from jmb462/fix-tween-is_active-always-true-after-stop-and-start
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[3.x] Fix Tween.is_active() always true after stop() and then start() (Fix #39760 & #39801 )
2021-06-03 11:16:08 +02:00
Hugo Locurcio
e0facdaf61
Uncap the range for gravity and change the slider hints
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There's not really a reason to cap the gravity amount, and we can also
give better hints for the range (for 3D, ±32 is much more sensible
than ±1024).
2021-06-03 02:08:57 +02:00
Rémi Verschelde
4fe8941f8c
Merge pull request #48957 from phil-shenk/iss48936-control_set_scale
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added _change_notify in Control::set_scale to fix iss48936
2021-06-01 23:00:44 +02:00
Rémi Verschelde
e0fb05ad30
Merge pull request #49237 from akien-mga/3.x-cherrypicks
2021-06-01 13:35:56 +02:00
Rémi Verschelde
fb294606b5
Merge pull request #48771 from LightningAA/scrollcontainer-ensure-item-visible-3.x
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[3.x] ScrollContainer: Expose `_ensure_focused_visible` to the scripting API and rename it to `ensure_control_visible`
2021-06-01 12:58:56 +02:00
Fabio Alessandrelli
b6a5f8422a
[Net] Fix HTTPRquest store_buffer error.
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HTTPRquest no longer call store_buffer/append_array when the chunk size
is 0.
(cherry picked from commit 507a9beca1
)
2021-06-01 12:53:31 +02:00
Haoyu Qiu
14969a5945
Check cache_parent_physical_bone when rebuilding parent cache
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(cherry picked from commit 96fe795bdb
)
2021-06-01 12:53:31 +02:00
Hugo Locurcio
93d157d213
Tweak Camera2D editor line colors for better visibility
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The new color for screen drawing was chosen to be easier to distinguish
from the 2D viewport limits.
This also makes lines less opaque when the Camera2D has the Current
property enabled. The increased line width is enough to spot the
camera easily, and the increased opacity on top of that felt obnoxious.
(cherry picked from commit 8e2a7fff1d
)
2021-06-01 12:53:30 +02:00
Leonardo Christino
21eea9cd6c
Make GraphNode handle children with EXPAND flag
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(cherry picked from commit 5d574d980d
)
2021-06-01 12:52:18 +02:00
PouleyKetchoupp
87ed7d32de
Added flip_h and flip_v properties in TextureButton
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(cherry picked from commit 5f1d94bb7d
)
2021-06-01 12:52:14 +02:00
Lightning_A
6f58e6ce2c
ScrollContainer: Expose `_ensure_focused_visible` to the API
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Was renamed to `ensure_control_visible`
2021-05-31 19:05:30 -10:00
Lynx
1b7c2a1428
Fix not updating fonts when parent theme changes
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Reparsing the bbcode content when we receieve a theme changed
notification just like we already do in ENTER_TREE.
Resolves #49089
2021-05-28 20:44:00 +02:00
amor
dacc726faf
Fixed inspector not updating anchor
2021-05-28 18:20:13 +05:30
Rémi Verschelde
00abdaf333
Merge pull request #49075 from nekomatata/tilemap-collision-debug-fix-3.x
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Fix logic for showing tilemap debug collision
2021-05-25 21:12:48 +02:00
PouleyKetchoupp
114da550ec
Fix logic for showing tilemap debug collision
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In editor: only when show_collision property is enabled
In game: only when 'Visible collision shapes' is enabled
2021-05-25 11:49:47 -07:00
Hugo Locurcio
a38b447413
Highlight control flow keywords with a different color
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This makes them easier to distinguish from other keywords.
2021-05-25 00:31:39 +02:00
TwistedTwigleg
ec7b72e81d
SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used
2021-05-24 11:30:16 -04:00
Rémi Verschelde
ac3417005d
Merge pull request #48533 from mortarroad/3.x-convex-hull-ported
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[3.x] Port Bullet's convex hull computer to replace of QuickHull
2021-05-22 23:23:15 +02:00
Rémi Verschelde
1d06a7edac
Merge pull request #48974 from trollodel/debug_shapes_update_crash_3.x
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Fix crash on debug shapes update if CollisionObject is not in tree
2021-05-22 18:29:31 +02:00
trollodel
7043d6d1c6
Fix crash on debug shapes update if CollisionObject is not in tree
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Also fix ConcavePolygonShape not emitting the changed signal
2021-05-22 17:33:51 +02:00
Morris Tabor
ba396caefc
Replace QuickHull with Bullet's convex hull computer.
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The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style.
Additional changes:
- backported and extended PagedAllocator to allow leaked objects
- applied patch from https://github.com/bulletphysics/bullet3/pull/3037
2021-05-22 08:16:43 +02:00
phil-shenk
04729d9c65
added _change_notify in Control::set_scale to fix iss48936
2021-05-22 01:12:53 -04:00
Haoyu Qiu
bec1dcb6f6
Fix crash when using get_available_chars with invalid DynamicFontData
2021-05-21 10:22:20 +08:00
Hugo Locurcio
8d9cef3726
Remove high radiance sizes from the editor due to issues on specific GPUs
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These values can still be set by code, but are no longer presented in
the editor.
2021-05-20 23:54:12 +02:00
Rémi Verschelde
eb78f80f03
Fix typos with codespell
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Using codespell 2.0.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:56:56 +02:00
Haoyu Qiu
f75ace5ac5
Fix ragdoll simulation when parent was readded to scene
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(cherry picked from commit a701927d89
)
2021-05-19 19:48:36 +02:00
Marcel Admiraal
09456c2a01
Return RID instead of Object id in area-body_shape_entered-exited signals.
2021-05-19 10:51:59 +01:00
Hugo Locurcio
333dfb96da
Scroll faster when holding Alt in TextEdit (and script editor)
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This feature is inspired by a similar feature found in
Visual Studio Code.
(cherry picked from commit cf1cf6c6eb
)
2021-05-18 11:58:09 +02:00
kleonc
57fdddecff
BitMask::create Don't request more memory than needed when size is a multiply of 8
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(cherry picked from commit 8963be2ef4
)
2021-05-18 11:58:09 +02:00
Rémi Verschelde
0053b31592
Merge pull request #47801 from QbieShay/ring-emitter-3.x
2021-05-18 10:54:15 +02:00
QbieShay
1ec46cb1eb
added offset for plane mesh and quad mesh
2021-05-17 22:07:16 +02:00
Sonoracpp
0b723358bb
Disable GIProbe emission when disabled on a material
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Fixes https://github.com/godotengine/godot/issues/48230
2021-05-17 20:24:33 +04:00
kleonc
7eccdbe693
Fix accessing scene tree without checking: MeshInstance3D::create_debug_tangents, GIProbe::bake
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(cherry picked from commit ef589a7cd3
)
2021-05-17 13:08:46 +02:00
John Wigg
c3c3497c17
Fix normals of PrismMesh
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(cherry picked from commit c8e402324e
)
2021-05-17 13:07:58 +02:00
Haoyu Qiu
1866a605e1
Fix Tree::get_column_at_position crash
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(cherry picked from commit c8efcf81d2
)
2021-05-17 13:07:39 +02:00
Pedro J. Estébanez
817ffc01e1
Make all file access 64-bit (`uint64_t`)
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This changes the types of a big number of variables.
General rules:
- Using `uint64_t` in general. We also considered `int64_t` but eventually
settled on keeping it unsigned, which is also closer to what one would expect
with `size_t`/`off_t`.
- We only keep `int64_t` for `seek_end` (takes a negative offset from the end)
and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means
we only need to guard against passing negative values in `core_bind.cpp`.
- Using `uint32_t` integers for concepts not needing such a huge range, like
pages, blocks, etc.
In addition:
- Improve usage of integer types in some related places; namely, `DirAccess`,
core binds.
Note:
- On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with
version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for
big files on 32-bit Windows builds made with that toolchain. We might add a
workaround.
Fixes #44363 .
Fixes godotengine/godot-proposals#400 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-16 17:52:31 +02:00
Brennen Green
fac2e5dc67
Manually unpacked normal mapping to fix issue with refraction being offset rather than distorted.
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(cherry picked from commit 31f2d946ad
)
2021-05-14 11:35:27 +02:00
Will Whitty
c1135cf006
Work on porting HTTPRequest compression to 3.3
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Fix doc issues
Use memcpy
Bind RESULT_BODY_DECOMPRESS_FAILED
Docs update
2021-05-14 12:20:31 +03:00
Rémi Verschelde
9d1770d4fb
Merge pull request #44657 from timothyqiu/inspect-dynamic-3.2
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[3.x] Fix display of programmatically created value in remote inspector
2021-05-14 10:23:27 +02:00
Eoin O'Neill
0e7c2ea331
Attempt to fix rich text label effects processing even when
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the node is invisible.
ISSUE:47687
(cherry picked from commit c4f976b38b
)
2021-05-14 10:17:17 +02:00
Rémi Verschelde
39826d3a94
Merge pull request #47310 from mortarroad/3.x-fix-particles-material-spread
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[3.x] Fix ParticlesMaterial spread.
2021-05-11 09:10:31 +02:00
Hugo Locurcio
d990035ebb
Implement reverting to the old color when clicking it in ColorPicker
2021-05-10 22:43:04 +02:00
Hugo Locurcio
6d03fe5194
Display the old color in ColorPicker for easier comparison
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This only affects ColorPickerButton nodes that spawn a ColorPicker,
not standalone ColorPickers.
2021-05-10 17:36:03 +02:00
Rémi Verschelde
18277679a7
Merge pull request #48588 from trollodel/collisionobject3d-no-mi-3.x
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[3.x] Create CollisionObject debug shapes using VS
2021-05-09 18:55:25 +02:00
trollodel
60ee8c9639
Create CollisionObject debug shapes using VS
2021-05-09 18:30:27 +02:00
Hugo Locurcio
0c424abe3c
Fix Tree's background focus outline displaying behind section headings
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(cherry picked from commit 63897f16b1
)
2021-05-09 17:51:36 +02:00
kobewi
cb5870dd4a
Display arrow cursor if text is not editable
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(cherry picked from commit c3967c80ab
)
2021-05-09 17:50:06 +02:00
Tokage
0454848f4d
fix unintentional object rotation by animation tree
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(cherry picked from commit ddac0e95dc
)
2021-05-09 17:48:45 +02:00
besh81
c1e887edb8
Fixed bug in tab_container with hidden tabs
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Fix a bug that occour when there are hidden tabs in tab_container.
The visualization isn't correct due to missing values in tab_widths array.
(cherry picked from commit e7e7aa7d12
)
2021-05-09 17:47:38 +02:00
Gilles Roudière
472f7e9756
Adds a pressed signal to ButtonGroup
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(cherry picked from commit 323f176915
)
2021-05-09 17:47:37 +02:00
kleonc
1184013fcf
TileMap::world_to_map Ensure half offset is added according to the returned value
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Decide whether half offset should be added based on the value used for calculating the return value of this method.
(cherry picked from commit f1420c7cbf
)
2021-05-09 17:15:44 +02:00
Rémi Verschelde
ee86dc3011
TileSet: Improve error message for invalid IDs
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Supersedes #47321 .
Fixes #47313 .
2021-05-09 16:56:52 +02:00
QbieShay
3af20b9bdf
Added ring emitter for 3D particles
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This commits adds a new emitter type for particles material
and 3D CPU particles. The new emitter is called "ring"
and it can emit either in a ring or cylinder fashion.
This adds the following properties for the emitter:
1. ring_emitter_axis: the axis along which the ring/cylinder
will be constructed
2. ring_emitter_radius: outer radius of the ring/cylinder
3. ring_emitter_inner_radius: inner radius of the cylinder.
when set to zero, particles will emit in the full volume.
4. ring_emitter_height: height of the ring/cylinder emitter.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-09 13:18:05 +02:00
Pedro J. Estébanez
4da9a501f6
Add animation reset track feature
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As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2021-05-09 09:40:16 +02:00
rafallus
0ad0f71ba0
Check input mesh is valid in SurfaceTool methods
2021-05-09 00:38:17 +02:00
Marcel Admiraal
8766769fd4
Move collision layer and mask into CollisionObject.
2021-05-08 11:40:57 +01:00
Rémi Verschelde
84061ab03d
Merge pull request #48251 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix3_Godot3
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[3.x] Fixed issue in SkeletonIK leading to some root bones being twisted incorrectly
2021-05-08 10:40:38 +02:00
TwistedTwigleg
c1bc87ed0d
Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides
2021-05-06 20:11:21 -04:00
Rémi Verschelde
64403ddcab
Merge pull request #42543 from clayjohn/vertex-lighting-bug
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Force vertex shading in SpatialMaterial when used
2021-05-07 00:48:32 +02:00
clayjohn
3dd2e5d870
Only set base in Sprite3D when needed
2021-05-05 22:35:21 -07:00
clayjohn
0445531ced
Force vertex shading in SpatialMaterial when used
2021-05-05 19:49:18 -07:00
Rémi Verschelde
2a1fb62e96
Merge pull request #48316 from nekomatata/expose-physics-debug-shape-3.x
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[3.x] Expose get_debug_mesh in Shape to scripting API
2021-05-05 15:17:48 +02:00
Rémi Verschelde
140350d767
Style: Enforce braces around if blocks and loops
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Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde
0c8b5b5c4d
Style: Remove redundant void argument lists
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Using clang-tidy's `modernize-redundant-void-arg`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-redundant-void-arg.html
2021-05-04 16:40:33 +02:00
Rémi Verschelde
b4af1eba0a
Style: Enforce use of bool literals instead of integers
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Using clang-tidy's `modernize-use-bool-literals`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-bool-literals.html
2021-05-04 16:39:13 +02:00
Rémi Verschelde
a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
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Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
Rémi Verschelde
64a63e0861
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
2021-05-04 14:45:15 +02:00
Rémi Verschelde
3d15f04668
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
2021-05-04 14:45:15 +02:00