Commit Graph

7473 Commits

Author SHA1 Message Date
kobewi 72e1088df6 Fix tscn not listed as Resource extension
(cherry picked from commit e3511dd9d7)
2022-05-05 13:47:48 +02:00
kobewi ce36f2f699 Improve Tween infinite loop detection
(cherry picked from commit f473aab00d)
2022-05-05 13:47:23 +02:00
ScottVMariotte 25ef0aaf3e Replaced loops_current with end_loop
(cherry picked from commit c526ee6683)
2022-05-05 13:42:54 +02:00
Rémi Verschelde 13bb7c6c35
Merge pull request #60763 from lawnjelly/fti_physics_flush 2022-05-05 11:59:15 +02:00
Haoyu Qiu 0f7f3d08ba Add autocompletion for AnimatedSprite.play() 2022-05-05 09:04:40 +08:00
Pawel Lampe 505ace250d Add ability to `bake_navigation_mesh` off thread.
This feature makes it possible to workaround problems such as:
 - long baking time due to heavy synchronization when parsing geometry
   from mesh instances
 - crash when freeing `NavigationMeshInstance` while baking
 - errors when actively baking node tree is being detached from the
   scene tree
2022-05-04 22:41:38 +02:00
lawnjelly df7fab51a3 Physics Interpolation - Flush transforms after physics tick
Leftover transforms from the physics tick were being flushed during idle, which was causing problems for physics interpolation.

This PR flushes the transforms at the end of the physics tick when physics interpolation is active.
2022-05-04 20:30:46 +01:00
Rémi Verschelde 815f7fe636
Merge pull request #49952 from Calinou/spatialmaterial-depth-triplanar-print-warning
Print warning in SpatialMaterial when depth and triplanar are active
2022-05-02 23:59:52 +02:00
Rémi Verschelde 4b6e5f5da6
Merge pull request #60530 from timothyqiu/theme-validation-3.x 2022-05-02 10:49:27 +02:00
Rémi Verschelde 6ee64331db
Merge pull request #60527 from KoBeWi/unique_names_demastered 2022-05-02 10:48:27 +02:00
Rémi Verschelde 8835654578 Merge pull request #60656 from akien-mga/tilemap-methods-const-ref-vector2 2022-05-02 09:51:51 +02:00
Rémi Verschelde e61c4dd787
Merge pull request #60282 from YeldhamDev/backwards_relationships_are_even_harder 2022-05-02 09:49:09 +02:00
smix8 ebcbbec563 Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance
Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance
2022-04-30 15:54:12 +02:00
Rémi Verschelde 2834332591 TileMap: Use const ref for all Vector2 parameters 2022-04-30 14:05:57 +02:00
Haoyu Qiu 153dc4d57e Backport the new Tween system as SceneTreeTween
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2022-04-29 20:01:12 +08:00
bruvzg ff381f6e84
Fixed implementation of RTL remove_line()
Co-authored-by: Eric M <itsjusteza@gmail.com>
2022-04-29 10:59:31 +03:00
Rémi Verschelde 73e6b7c145
Merge pull request #60592 from Calinou/styleboxflat-add-skew-3.x 2022-04-28 22:29:56 +02:00
Hugo Locurcio 4b399b2285
Add a Skew property to StyleBoxFlat
This makes it possible to create more aesthetically pleasing
styleboxes for GUI theming, especially in games that have
a futuristic appearance (where skewed buttons and progress bars
are common).
2022-04-28 20:40:01 +02:00
Rémi Verschelde 841d6e7fad
Merge pull request #59439 from fabriceci/3x-fix-move-and-collide-reported-collisions 2022-04-28 18:47:28 +02:00
lawnjelly 49eaa7bd65 Physics interpolation - fix streaking when unhiding nodes
The data flow to the VisualServer of current and previous transforms is essential for allowing correct interpolation. An optimization was present that disabled sending transforms when nodes were hidden, however this meant that when unhidden, nodes would interpolate incorrectly from the last transform received when hiding, rather than the up to date previous transform.

This PR disables the optimization and sends always sends transforms when a node is interpolated.
2022-04-28 12:15:14 +01:00
Silc 'Tokage' Renew cb5f13649b fixed rotated RootMotionView grid glitch
(cherry picked from commit df89969865)
2022-04-27 12:42:43 +02:00
Rémi Verschelde 510ed791f9
Merge pull request #60554 from timothyqiu/editor-settings-cleanup 2022-04-27 11:51:03 +02:00
Rémi Verschelde 3b2ed9bdd6
Merge pull request #60330 from Calinou/aspectratiocontainer-add-property-hint-3.x 2022-04-27 10:17:04 +02:00
Haoyu Qiu d088128b43 Remove duplicate editor settings definitions 2022-04-27 15:26:46 +08:00
Rémi Verschelde ad76e071fa
Merge pull request #60389 from timothyqiu/raycast2d-shape
[3.x] Improve RayCast2D debug shape
2022-04-27 08:07:42 +02:00
Haoyu Qiu 76343f4055 Validate theme type/item names 2022-04-26 20:09:18 +08:00
kobewi e1c74ae83f Implement Scene Unique Nodes 2022-04-26 13:55:48 +02:00
Rémi Verschelde 4fc1a57295
Merge pull request #60347 from lawnjelly/interpolation_cpuparticles_process
Fix CPUParticles emission updating using physics interpolation
2022-04-25 16:29:55 +02:00
Haoyu Qiu f33dec8084 Improve RayCast2D debug shape
Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2022-04-20 17:28:35 +08:00
lawnjelly fbbb208a35 Fix CPUParticles emission updating using physics interpolation
When switching emission on and off, processing was always being switched on and off using internal_process, which was incorrect for using physics interpolation (where physics_process is the relevant one).

This PR correctly updates the process mode according to whether physics interpolation is being used.
2022-04-18 15:30:37 +01:00
Haoyu Qiu d43b4039db Fix Label autowrap for CJK text 2022-04-18 21:54:46 +08:00
Hugo Locurcio 90044d6ac9
Add a property hint for AspectRatioContainer's `ratio` property
Zero or negative ratios are not valid, so the property hint prevents
choosing such values.

The property hint allows using 4 decimals so that common aspect ratios
like 16/9 can be specified with a good level of precision.
2022-04-17 22:04:39 +02:00
Michael Alexsander b6c501f9b0 Draw relationship lines for items offscreen 2022-04-15 16:31:15 -03:00
Michael Alexsander 21bdadbf79 Fix `GridContainer` not ignoring toplevel children
(cherry picked from commit 506d8ba526)
2022-04-14 21:36:07 +02:00
Rémi Verschelde 8182a754d2
Merge pull request #59827 from ConteZero/fix_right_menu 2022-04-14 21:29:57 +02:00
Rémi Verschelde 4e4f6311b6
Merge pull request #60233 from ZheisterCoding/leading-space-fix-3.x
Fixed leading spaces pushing text outside Label autowrap boundary problem
2022-04-14 12:15:33 +02:00
DESKTOP-893BK8A\howar c0513268bd Fixed #59985 leading spaces autowrap boundary problem
Bug problem:
No condition for when the first character of the label is a space character

Fix:
Added an IF condition for when the first character is a space character
The autowrap boundary treat this space character as another dummy word in the WordCache linked list and proceed to function normally, by detecting when line width is 0
2022-04-14 16:05:35 +07:00
Haoyu Qiu 19a0145742 Fix undo history for function name autocompletion 2022-04-14 14:37:31 +08:00
Rémi Verschelde e1eb3c2fb1
Merge pull request #60147 from lawnjelly/interpolation_out_of_scenario 2022-04-13 17:08:08 +02:00
Rémi Verschelde 9a45eb70b4
Merge pull request #60204 from akien-mga/3.x-cherrypicks 2022-04-13 14:23:56 +02:00
Rémi Verschelde 57b53f5b53
Merge pull request #60035 from Calinou/camera-allow-lower-size-3.x 2022-04-13 12:48:17 +02:00
Eric McGuirk f82cd740cf Fix toggling GraphEdit's minimap with `minimap_enabled`
Fixes #53831.

(cherry picked from commit b1441bbcfc)
2022-04-13 11:43:49 +02:00
kobewi bf6e7dc6f6 Fix GraphEdit's valid connections being reversed
(cherry picked from commit b29aff8dac)
2022-04-13 11:43:49 +02:00
Haoyu Qiu 1d476d7737 Consider chained operation when selecting text in TextEdit::undo()
(cherry picked from commit 8cefbfcf43)
2022-04-13 11:43:49 +02:00
kobewi 73248ccf89 Fix TouchScreenButton error spam
(cherry picked from commit db19cc60fb)
2022-04-13 11:43:49 +02:00
Rémi Verschelde 229a8218da
Merge pull request #60021 from timothyqiu/tilemap-nav-region
[3.x] Free region RID when cleaning NavPoly in `TileMap`
2022-04-13 08:56:40 +02:00
Rémi Verschelde 7efe238069
Merge pull request #60176 from madmiraal/backport-53000-3.x
[3.x] Add selection getter methods to `LineEdit`
2022-04-12 23:10:09 +02:00
Hugo Locurcio cd1432eb12
Hide Viewport properties not applicable to the current rendering backend
This also adds a missing property range hint for the Sharpen Intensity
property (similar to the project setting).
2022-04-12 18:11:45 +02:00
Yuri Roubinsky e54a4646c7 Add selection getter methods to `LineEdit`
Co-authored-by: Yuri Roubinsky <chaosus89@gmail.com>
2022-04-12 14:31:51 +02:00
lawnjelly d2b1d29634 Physics interpolation - Move out of Scenario
Move VisualServer interpolation data out of Scenario and into VisualServerScene, so the interpolation data and enabled status is now common to all Scenarios.

Fix physics interpolation in multithreaded mode by ensuring tick and pre-draw are called.
2022-04-11 15:04:24 +01:00
Hugo Locurcio b9dd0180eb
Hide Tonemap White property when tonemapper is Linear in Environment
The whitepoint property isn't used when the tonemapper is Linear.
2022-04-10 23:50:14 +02:00
Hugo Locurcio 4bf6cbe4fe
Allow `size` values as low as `0.001` in Camera's orthogonal/frustum mode
This allows for lower field of view (or higher zoom) in orthogonal
and frustum camera modes.

The property hint also allows setting the size with greater precision.
2022-04-08 18:53:07 +02:00
Haoyu Qiu 5c039ccc72 Free region RID when cleaning NavPoly in TileMap 2022-04-08 19:19:09 +08:00
ConteZero 820728aa52 [3.x] Expose get_selected_text in RichTextLabel 2022-04-05 22:38:10 +02:00
Rémi Verschelde cfdb99a741
Merge pull request #57411 from Scony/fix-threaded-navmesh-baking-3.x
Fix navmesh baking
2022-04-05 19:59:32 +02:00
Haoyu Qiu f6251724af Add an explicit way to remove a theme type
Co-Authored-by: Yuri Sizov <yuris@humnom.net>
2022-04-05 11:51:15 +08:00
Rémi Verschelde 20b08185f3
Merge pull request #59894 from ConteZero/richtextlabel_deselect_3.x 2022-04-05 00:01:27 +02:00
ConteZero 5e714051ea [3.x] Add deselect() to RichTextLabel 2022-04-04 22:46:13 +02:00
Markus Sauermann 9a9f86ec12 Fix event transform in ViewportContainer 2022-04-04 22:34:49 +02:00
Rémi Verschelde 21c3048397 Add missing argument names in bindings 2022-04-04 12:56:59 +02:00
Rémi Verschelde e03f50acd6
Merge pull request #59857 from timothyqiu/editor-missing-check-icons
[3.x] Add missing `CheckBox` & `CheckButton` editor icons
2022-04-04 09:34:34 +02:00
Rémi Verschelde 1183abfb79
Merge pull request #59848 from rburing/estimate_agent_radius_inside_tree
[3.x] `NavigationObstacle2D`: estimate agent radius only when configured to do so
2022-04-04 09:25:14 +02:00
Haoyu Qiu 1136a9b58a Add missing CheckBox & CheckButton editor icons
Co-authored-by: Silc 'Tokage' Renew <tokage.it.lab@gmail.com>
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2022-04-04 12:15:46 +08:00
Ricardo Buring 21580f94ad NavigationObstacle2D: estimate agent radius only when configured to do so 2022-04-03 22:11:44 +02:00
Pawel Lampe fad77ecc39 Fix debug navmesh errors, fixes #59845 2022-04-03 21:47:20 +02:00
Pedro J. Estébanez 9e2d5120c1 Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
ConteZero 57b616fb21 Fix Right-Click clearing selection 2022-04-03 10:18:12 +02:00
Pawel Lampe 3035b9c44c Fix navmesh baking, fixes #57148
- improved mesh data calculation from standalone static colliders so that no
  VisualServer calls are performed - and thus no VS mutexes need to
  be locked in case of on-thread baking
- improved the same for GridMap's static colliders
2022-04-02 23:20:41 +02:00
Haoyu Qiu f9da6f6978 Extract theme property names for localization 2022-04-01 11:35:02 +08:00
Rémi Verschelde 5c0dccace9
Merge pull request #59413 from ellenhp/preinstance-audio-streams 2022-03-31 18:49:05 +02:00
Ellen Poe 027546ee8a [3.x] instance audio streams before AudioServer::lock call 2022-03-31 08:48:36 -07:00
Haoyu Qiu b89befe173 Fix crash when using Camera2D::set_custom_viewport() 2022-03-31 16:42:14 +08:00
FireForge 7f787857ef Fix inspector group name capitalization
(cherry picked from commit 88b09694e7)
2022-03-29 00:20:23 +02:00
Rémi Verschelde c4897c4b8d Improve range property hints for various collision shapes
Fixes #36419.

Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com>
(cherry picked from commit 0d772c6e6e)
2022-03-28 23:57:43 +02:00
Rémi Verschelde 113102aa51 ResourceImporterWAV: Allow configuring loop mode on import
The new `edit/loop_mode` import options lets user choose to either:
- Detect loop points from the WAV (default, same behavior as before)
- Set the loop mode and loop points manually like in AudioStreamSample

Fixes #46164.

(cherry picked from commit b389ce5ccd)
2022-03-28 23:46:29 +02:00
Fredy Huya-Kouadio cb0b2aefc3 Android port of the Godot Editor
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.

Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 07:54:10 -07:00
bruvzg fd2fba7c2c
Add binary MO translation file support. Add brotli decoder and WOFF2 support.
Use smaller .mo files instead of .po, if gettext is available.
Convert editor fonts to .woff2 format.
2022-03-25 19:51:39 +02:00
fabriceci 65b3200a16 Fix wrong collision reported on move_and_collide 2022-03-23 11:39:54 +01:00
Haoyu Qiu e822145be2 Fix inversed ADD_GROUP parameters in AnimationNodeOneShot
(cherry picked from commit 6a3bf65657)
2022-03-22 08:56:57 +01:00
Jason Knight 09e4672f0d Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED 2022-03-20 11:34:29 -06:00
Rémi Verschelde 6a524b2cc0
Merge pull request #57661 from lawnjelly/bind_mesh_merging 2022-03-17 19:54:31 +01:00
Haoyu Qiu d537a88299 Add item tooltip access to OptionButton
(cherry picked from commit a635ecf6d4)
2022-03-17 14:45:19 +01:00
taigi100 b33eed23ae Fix children visibility check
(cherry picked from commit 280956ddc3)
2022-03-17 14:45:19 +01:00
Haoyu Qiu 72837b8ecd Fix RichTextLabel underlining does not respect visible character 2022-03-16 17:54:07 +08:00
Haoyu Qiu c0bd05762e Revert "Fixed underlines and striketrough not respecting visible character"
This reverts commit 8bbcc624fd.
2022-03-16 17:40:14 +08:00
Haoyu Qiu fd968157a4 Revert "Fixed 0 width issue of rich text label"
This reverts commit a1155b86e4.
2022-03-16 17:40:09 +08:00
Rémi Verschelde 7a4f9dfb15
Merge pull request #59145 from Sauermann/fix-3x-internal-gui-state 2022-03-14 23:18:26 +01:00
Rémi Verschelde ee818e1631
Merge pull request #54026 from ConteZero/primary_clipboard_linux_3.x 2022-03-14 18:52:20 +01:00
Markus Sauermann 62fa80afd7 Cleanup internal GUI state, if event is accepted in _input. 2022-03-14 18:36:31 +01:00
ConteZero 2ff0735329 Added primary clipboard for Linux 2022-03-14 15:28:36 +01:00
Rémi Verschelde fdaf0de3f0
Merge pull request #59100 from RandomShaper/mouse_drop_on_disable_3.x 2022-03-14 11:25:12 +01:00
Pedro J. Estébanez 3d7821bf1f Drop mouse focus and over when gui input is globally disabled
Since some porjects may be relying on the former behavior, this is opt-in via a new project setting, disabled by default, but enabled for new projects, since it's the new standard behavior (and the only one in 4.0).
2022-03-14 11:06:26 +01:00
ConteZero 0ffacff998 [3.x] Add option to make selection unique 2022-03-14 09:48:09 +01:00
Rémi Verschelde 08c3e00b95
Merge pull request #55355 from ConteZero/drag_and_drop_3.x 2022-03-14 08:43:22 +01:00
ConteZero 4167e98088 Add drag and drop to TextEdit, LineEdit, RichTextLabel 2022-03-14 08:15:25 +01:00
Hugo Locurcio caf2c20655 Don't store and show current file/directory/path FileDialog properties
These properties are only useful at run-time, so they don't need
to be displayed in the editor and stored.

(cherry picked from commit 2ad6e11b78)
2022-03-13 15:46:01 +01:00
Rémi Verschelde fa08c0c858
Merge pull request #59054 from timothyqiu/rtl-shadow-color-3.x 2022-03-13 15:28:55 +01:00
Pedro J. Estébanez 0b650b3e41 Clear owners when pruning even out of the tree 2022-03-12 12:48:15 +01:00
Haoyu Qiu 7d219b6793 Fix RichTextLabel shadow color when text has transparency 2022-03-12 11:02:27 +08:00
miremrie 8a6b066ab7 Allow absolute file paths in file dialogs
(cherry picked from commit a5e30c0228)
2022-03-10 17:18:41 +01:00
Haoyu Qiu db9d426798 Remove extra separator when TextEdit is read only and unselectable
(cherry picked from commit 933211cb0c)
2022-03-10 16:19:30 +01:00
Wilson E. Alvarez c37be0f31b
Expose TextEdit get_visible_rows() and get_total_visible_rows() to GDScript 2022-03-08 22:32:22 -05:00
Rémi Verschelde 85b4848ca8
Merge pull request #54188 from Rubonnek/increase_var_arg_max_3x 2022-03-08 13:10:48 +01:00
Haoyu Qiu b76147ec16 Fix top level CanvasItem visibility
The editor gizmo fix from previously reverted
642591b6a9 is kept here.
2022-03-08 01:29:24 +08:00
Haoyu Qiu d0901d4d55 Revert backport of "Rework CanvasItem visibility propagation"
This reverts part of commit f49ffe4bb0
2022-03-08 01:17:52 +08:00
Haoyu Qiu ba0a17a458 Revert "Fix CanvasItem visibility propagation"
This reverts commit 642591b6a9.
2022-03-08 01:06:14 +08:00
Wilson E. Alvarez 424dbf70af
Increase VARIANT_ARG_MAX to 8 2022-03-07 10:03:49 -05:00
Rémi Verschelde eb3f0f50b9
Merge pull request #58651 from TokageItLab/fix-cubic-interpolate-3.x 2022-03-04 12:26:46 +01:00
Haoyu Qiu 7e07d4781a Fix AnimatedSprite infinite loop
(cherry picked from commit 3a439a9c03)
2022-03-02 11:00:26 +01:00
janglee a1155b86e4 Fixed 0 width issue of rich text label
Fixes #37746

(cherry picked from commit 5e64c146bc)
2022-03-02 11:00:26 +01:00
janglee 8bbcc624fd Fixed underlines and striketrough not respecting visible character
(cherry picked from commit 9c2c2ab2b0)
2022-03-02 11:00:26 +01:00
Rémi Verschelde 195b7374b2
Merge pull request #58650 from lawnjelly/portals_fix_prefix_duplication
Portals - fix duplication of instanced scenes during conversion
2022-03-01 19:56:20 +01:00
Silc 'Tokage' Renew 7b9a912ff6 fix cubic interpolate when looping 3.x
Co-authored-by: robfram <robfram@gmail.com>
2022-03-01 19:15:25 +09:00
Rémi Verschelde 29d78f20de
Merge pull request #58642 from rburing/joints_fix_signals_3.x 2022-03-01 11:01:35 +01:00
lawnjelly 4ec4b5a60d Portals - fix duplication of instanced scenes during conversion
During room conversion, if a prefixed Spatial is converted to a Room / RoomGroup etc, when using instanced scenes the owner was incorrectly set, resulting in the instanced scene objects being duplicated.

This PR corrects this.
2022-03-01 09:44:40 +00:00
Ricardo Buring 322e3a9567 Joint2D and Joint: make set_exclude_nodes_from_collision respect signals 2022-02-28 22:51:40 +01:00
Ricardo Buring f197e5eebb Joint2D and Joint: update joint on NOTIFICATION_POST_ENTER_TREE
This allows reparenting, etc.
2022-02-28 22:48:48 +01:00
Rémi Verschelde 706d282cd5
Merge pull request #58381 from lawnjelly/fti_fix_double_ticks
Fix get_global_transform_interpolated() with multiple ticks per frame
2022-02-28 21:13:48 +01:00
lawnjelly 688dc534e5 Fix get_global_transform_interpolated() with multiple ticks per frame
The previous and current transforms in the interpolation data were not being correctly updated in cases where two or more physics ticks occurred on a frame. This PR introduces a simple mechanism to ensure updates on interpolated spatials.
2022-02-25 11:22:00 +00:00
jfons 0959ff2fe4 Add sanity checks to lightmap unwrap texel size
(cherry picked from commit d0fd5fd3c7)
2022-02-24 13:31:17 +01:00
lawnjelly cb108fb4f8 Portals - improve STATIC bounds on conversion
Introduces fallback path for geometry types that are not recognised.
Allows STATIC mode for CPUParticles (using expansion margin)
Allows STATIC mode for Particles (using "visibility_aabb")
2022-02-22 10:00:17 +00:00
Rémi Verschelde 4e44a15176
Merge pull request #58386 from KoBeWi/fix3bility 2022-02-21 12:33:28 +01:00
Rémi Verschelde c221539207
Merge pull request #58387 from lawnjelly/fti_jitter_fix 2022-02-21 12:18:26 +01:00
lawnjelly b90f1a3ec0 Disable jitter fix when physics interpolation is enabled. 2022-02-21 10:32:42 +00:00
Markus Sauermann 156d9d1643 simplify calculation of max in grayscale
(cherry picked from commit 79a75cd683)
2022-02-21 11:12:54 +01:00
kobewi 642591b6a9 Fix CanvasItem visibility propagation 2022-02-21 11:11:03 +01:00
Haoyu Qiu 85be83ebbb Fix typo in CanvasItem visibility propagation backport 2022-02-18 19:12:29 +08:00
Yuri Sizov df13466139 Add type variations to Theme 2022-02-17 15:24:10 +03:00
Hugo Locurcio ac0d37dcef
Add a property hint for the Line2D Round Precision property
This prevents choosing extremely high values which cause performance
issues for no visual benefit.

(cherry picked from commit 6b52aa67b8)
2022-02-17 09:59:28 +01:00
Wagner Scholl Lemos 2ed43f940b
Added show and hide methods and updated doc API.
(cherry picked from commit 160ee4ef8e)
2022-02-17 09:52:47 +01:00
Rémi Verschelde 2dd545b512
Merge pull request #58141 from lawnjelly/occluder_shared_resources 2022-02-16 13:29:55 +01:00
lawnjelly 3c2df49832 Fix Occluder to properly share resources
In order to properly support the resource sharing paradigm, Occluders are split into Instances and Resources in the VisualServer. Instances are owned by a Scenario, and Resources are global. OccluderShape resources can now correctly be shared by multiple OccluderInstances.
2022-02-16 09:55:11 +00:00
lawnjelly 522bce1159 Fixed Timestep Interpolation (3D)
Adds fixed timestep interpolation to the visual server.
Switchable on and off with project setting.

This version does not add new API for set_transform etc, when nodes have the interpolated flag set they will always use interpolation.
2022-02-16 09:41:23 +00:00
Rémi Verschelde 9343c66815
Merge pull request #58102 from JFonS/big_lightmap 2022-02-15 17:47:20 +01:00
JFonS 690f9716fa Add support for saving multiple Images in BakedLightmap
Instead of fitting all atlas slices into a single image, which meant there
was a hard limit on the size, BakedLightmap will now save as many images
as needed to fit all the slices generated by the lightmapper.
2022-02-15 16:13:00 +01:00
Hugo Locurcio 08128351a5
Clamp environment light sky contribution to the [0.0; 1.0] range
The value is already clamped in the editor, but it wasn't being
clamped when the value was set via code. Values outside the [0.0; 1.0]
range can result in broken rendering.
2022-02-14 17:15:06 +01:00
Hugo Locurcio 53b96095eb
Improve completion scroll bar visibility in the script editor (3.x)
This makes the scroll bar bar thicker and more opaque (roughly
matching the editor theme's scroll bar by default).
2022-02-14 14:54:35 +01:00
Rémi Verschelde 7a16bb2ee4
Fix typos with codespell
Using codespell 2.2-dev from current git.

Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.

(cherry picked from commit 1bdb82c64e)
2022-02-11 09:50:59 +01:00
reduz e4e3f7d157
Add a signal to notify when children nodes enter or exit tree
-Allows more fine grained notifications (hence better performance) than using the global scene tree signals (node added and removed).
-Required for #55950

(cherry picked from commit fbd9599b04)
2022-02-11 09:50:58 +01:00
Haoyu Qiu 8231303dec Backport FlowContainer 2022-02-11 14:48:40 +08:00
Haoyu Qiu f49ffe4bb0 Backport CanvasLayer visibility 2022-02-11 01:00:35 +08:00
Rémi Verschelde 0c7c640112
Merge pull request #57643 from YeldhamDev/smarter_pm_focus_port 2022-02-10 16:52:08 +01:00
Nathan Franke c27b05febb
use exact match when checking focus next / previous 2022-02-09 10:18:58 -06:00
lawnjelly f0af29346b ProjectSettings add dirty flag and project_settings_changed signal
Most frames there will be no change in project settings, and it makes no sense to read settings every frame in case of changes, as a large number of string compares are involved.

This PR adds a signal to ProjectSettings that can be subscribed to in order to keep local settings up to date with ProjectSettings.

In addition a function `ProjectSettings::has_changes()` is provided for objects outside the signal system (e.g. Rasterizers).
2022-02-09 11:20:25 +00:00
Haoyu Qiu a3f6033513 Improve TreeItem button API 2022-02-08 23:56:19 +08:00
Haoyu Qiu 74a4795fb1 Fix RayCast{,2D}.clear_exceptions clears parent 2022-02-08 16:22:10 +08:00
Raul Santos 1d3de163dc Add alignment options to icons on buttons.
They can now be centered and right-aligned.

Co-authored-by: jitspoe <jitspoe@yahoo.com>
2022-02-07 21:29:37 +01:00
lawnjelly cf1b3fdd55 Bind mesh merging functionality in MeshInstance
The portal system introduced basic mesh merging functionality, this has wide ranging uses outside of the portal system.
For this reason, this PR binds the mesh merging functionality.
It also slightly modifies the calling from RoomManager to use a Vector of Node *, in order to allow binding of the function.
2022-02-05 13:18:17 +00:00
Rémi Verschelde 689f59dca0
Merge pull request #53463 from lawnjelly/vital_redraws
Add editor vital redraws only option
2022-02-04 21:42:49 +01:00
Michael Alexsander f63bea9ef2 Make popup menus focus items automatically when not using the mouse 2022-02-04 17:20:26 -03:00
Hugo Locurcio 92376633f3
Clamp Viewport shadow atlas sizes to improve usability
- Add a range hint to the Viewport `shadow_atlas_size` property.
- Add range steps to the shadow resolution project settings that
  match the lowest allowed values (since lower increments don't
  make sense).
2022-02-04 18:01:16 +01:00
lawnjelly 10eb9564ca Portals - Improve mesh merging
Some improvements to robustness to account for more properties.
Addition of an "allow merging" flag in the cull instance.
2022-02-04 08:40:46 +00:00
Rémi Verschelde 80306cc88a
EditorProperty: Fix range hint parsing with optional step
This could lead to have a step of 0 when parsing e.g. "1,10,is_greater".
2022-02-03 12:33:37 +01:00
Pawel Lampe 6c6e50bf0c Fix navigation merge errors, fixes #56786
- improved `detail/sample_max_error` default value
- improved floating point precision handling in cell key calculations
- improved `merge error` error message
- exposed `cell_height` of `nav_map` to the `Navigation`
- fixed cell key `y` calculation
2022-02-02 23:52:29 +01:00
Rémi Verschelde 78f230885b
Merge pull request #57475 from snailrhymer/look-at-update 2022-02-02 23:07:20 +01:00
Rémi Verschelde 821a1a1882
Merge pull request #57546 from lawnjelly/portals_fix_dynamic_particles 2022-02-02 14:57:21 +01:00
lawnjelly d86061d7ae Portals - fix DYNAMIC particle systems
A regression had occurred whereby particle systems in DYNAMIC mode weren't added to the room correctly.
This PR recognise the case and bypasses the function to retrieve geometry, as retrieving the geometry is not necessary for DYNAMIC objects as they should not affect the room bound. Their AABB will be retrieved during gameplay rather than once off at level conversion.
2022-02-02 12:54:35 +00:00
kobewi 621cf7d8d5 Update the minimum size of ViewportContainer 2022-02-02 13:21:03 +01:00
lawnjelly a0c6d16c90 Add editor vital redraws only option
When editor continuous redraws is switched off, the editor only redraws when a redraw_request was issued by an element in the scene. This works well in most situations, but when scenes have dynamic content they will continuously issue redraw_requests.

This can be fine on high power desktops but can be an annoyance on lower power machines.

This PR splits redraw requests into high and low priority requests, defaulting to high priority. Requests due to e.g. shaders using TIME are assigned low priority.

An extra editor setting is used to record the user preference and an extra option is added to the editor spinner menu, to allow the user to select between 3 modes:

* Continuous
* Update all changes
* Update vital changes
2022-02-02 11:26:45 +00:00
Rémi Verschelde b6dbff7621
Merge pull request #57361 from lawnjelly/occ_poly_only 2022-02-01 14:04:24 +01:00
lawnjelly 8ea20f5fdd Add OccluderShapePolygon
Add OccluderShapePolygon, glue to Occluder and gizmos etc.
2022-02-01 11:31:06 +00:00
kleonc 32d83053c4
TextureButton Fix logic for drawing only the focus texture
(cherry picked from commit 078b8c25ce)
2022-01-31 22:54:25 +01:00
Rémi Verschelde b5eef640e1
Merge pull request #57390 from Pineapple/scene-tree-get-window-size 2022-01-31 18:23:36 +01:00
SnailRhymer 83298da9b8 Backport improved look_at docs and errors
Take extra constraint info and function description from Node3D.look_at to improve Spatial.look_at docs.
Add an explicit error for up == 0
2022-01-31 11:52:15 +00:00
mashumafi a118837af4 Fix button icon_color_disabled alpha channel 2022-01-30 13:15:05 -05:00
Rémi Verschelde 9cdd110cc3
Merge pull request #56600 from Scony/fix-navigation-obstacle-errors-3.x 2022-01-28 23:18:57 +01:00
Bartłomiej T. Listwon 94ddd4168d Simplify usage of OS::get_window_size() in SceneTree methods 2022-01-28 23:02:48 +01:00
Fitch24 c6890c6d12 Fix "mass" and "weight" properties of the RigidBody (and RigidBody2D) in the Inspector view 2022-01-27 19:58:51 +07:00
Rémi Verschelde 6b68d2f177
Merge pull request #57183 from timothyqiu/shape-owner-3.x 2022-01-26 13:27:16 +01:00
Yuri Sizov 797bb1d97e Ensure that NavMesh baking updates the inspector 2022-01-26 01:16:50 +03:00
Manolis Papadeas 941879f601
Expose BitMap's `convert_to_image` and `resize` methods to GDScript
(cherry picked from commit 453912d48d)
2022-01-25 18:55:52 +01:00
rafallus 58191c4b7e
Make sure `MeshLibrary` shape array has correct number of elements
(cherry picked from commit 5f8b292ad3)
2022-01-25 18:55:52 +01:00
Wysocki Patryk 6340e4c83f
Expose AnimationNodeOneShot::mix_mode as a property
Fixes #23458.

(cherry picked from commit f16c483c9d)
2022-01-25 18:55:51 +01:00
Bartłomiej T. Listwon d3473b2a95
Rework Node::get_node to omit is_absolute() check in best case scenario
(cherry picked from commit e2792cc71c)
2022-01-25 18:13:42 +01:00
Haoyu Qiu fa96505418 Store ObjectID instead of raw pointer for Shape Owners 2022-01-25 17:16:02 +08:00
Mack 36c7110c1b Fixed accessing a null MeshInstance object in BakedLightmap instead of the GeometryInstance 2022-01-24 06:59:48 +00:00
Pawel Lampe 67cf622935 Improve `Navigation2D` default settings, fixes #56852
This commit reduces `cell_size` and `edge_connection_margin` default
values so that `Navigation2D` behaves more like in Godot <= `3.4` by default.
2022-01-23 14:07:31 +01:00
Rémi Verschelde 40a348bce2
Merge pull request #57013 from Killfrra/3.x
[3.x] Backport method `get_rid` for NavigationAgent
2022-01-21 18:35:19 +01:00
Mak Kma 1c3d3af6ef backported method get_rid for NavigationAgent 2022-01-21 00:15:16 +03:00
lawnjelly adf14bfdde Add nodiscard to core math classes to catch c++ errors.
A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20 17:28:31 +00:00
bruvzg f8f83f05f2
Fix RichTextLabel uninitialized content height value. 2022-01-20 13:53:52 +02:00
Bartłomiej T. Listwon 58c460b3b7
Removed redundant ClassDB::is_class_enabled() and moved second dynamic_cast inside worst case if
(cherry picked from commit b6cfc55113)
2022-01-19 16:04:16 +01:00
Haoyu Qiu 08af6e0407
Replicate load-as-placeholder state on node duplication
(cherry picked from commit 6aecf91e4f)
2022-01-19 16:01:04 +01:00
Rémi Verschelde 3fcc31eea7
Merge pull request #56934 from timothyqiu/color-preset-overbright 2022-01-19 10:17:07 +01:00
Rémi Verschelde 99cebb30dd
Merge pull request #54827 from timothyqiu/watch-your-step
[3.x] Fix AnimationTree function call track loop
2022-01-19 08:15:16 +01:00
Haoyu Qiu 342035b635 Fix ColorPresetButton's overbright indicator in default theme 2022-01-19 14:31:10 +08:00
Rémi Verschelde c938104a88
Merge pull request #56630 from Pineapple/replace-find-last 2022-01-18 16:36:52 +01:00
Hendrik Brucker 365486543d Improve Colorpicker presets 2022-01-17 15:21:47 +01:00
Haoyu Qiu 64fcf7ee77 Fix LineEdit center and right alignment 2022-01-16 20:39:11 +08:00
Jason Knight 5bad0778b6 Dont set elapsed to 0 when a tween is finished. 2022-01-15 08:00:43 -06:00
kleonc 63fd172fce Fix AtlasTexture nesting 2022-01-15 00:11:02 +01:00
Michael Alexsander 9d2070ee19 Modify texture of selected tabs to better blend with the panel 2022-01-13 21:03:52 -03:00
Rémi Verschelde e00a6d2b71
Merge pull request #56748 from albinaask/Fix-for-#56324 2022-01-13 17:05:16 +01:00
Rémi Verschelde a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Yuri Sizov 58319564fa Unify theme item lookup in Controls and respect default font 2022-01-13 15:21:55 +03:00
Albin 21ca1c9cd7 Fixed a number of ",or_greater" for the bug #56324
fix to #56324

Note: CPU_Particles_2d is missing ring emitter
2022-01-13 11:51:24 +01:00
Danil Alexeev 458f65171c
Add BBCode escape sequences
(cherry picked from commit 884f1acff8)
2022-01-12 17:40:15 +01:00
kobewi 9f7f7377dd
Set max value of inactive TextEdit scrolls to 0
(cherry picked from commit 892d93759c)
2022-01-12 17:36:41 +01:00
Anilforextra 3fad43acad
Path2D: Check points count before rendering.
(cherry picked from commit b770a4d0ac)
2022-01-12 17:34:21 +01:00
kobewi 8edc8a95b1
Improve FileDialog filters
(cherry picked from commit b403954e41)
2022-01-12 17:33:16 +01:00
LeaoLuciano 57cceb47d1
Fix memory leak in RichTextLabel.remove_line
(cherry picked from commit f21b5e4d2f)
2022-01-12 17:32:19 +01:00
Haoyu Qiu 4621b41bfc
Add drag start/end signals for Slider
(cherry picked from commit 753ae7403f)
2022-01-12 17:31:39 +01:00
Pedro J. Estébanez 0b6b2015f0
Fix too broad assumption of null property defaults
(cherry picked from commit 7a66af274a)
2022-01-12 17:30:34 +01:00
Pedro J. Estébanez 5d9117d4bd
Assume that non registered properties default to null
(cherry picked from commit 5f0fe3c6ae)
2022-01-12 17:30:12 +01:00
Arnav Vijaywargiya a51f3f2a58
Fixed incorrect property types
(cherry picked from commit 0c46f73b5e)
2022-01-12 17:28:07 +01:00
kobewi 99195cc163
Fix TextureButton focus texture logic
(cherry picked from commit 11111d997e)
2022-01-12 17:28:07 +01:00
David Cambré c2a9de23f5
Update default port_grab_distance_vertical
(cherry picked from commit 38ad72af44)
2022-01-12 17:28:07 +01:00
Rémi Verschelde 1b0ba42ea1
Merge pull request #55268 from Calinou/gpu-particles-macos-performance-warning 2022-01-12 16:51:31 +01:00
Rémi Verschelde aa6dde2cde
Merge pull request #56471 from jmb462/3.x 2022-01-12 16:46:44 +01:00
Rémi Verschelde e805ec8574
Merge pull request #54871 from timothyqiu/remove-theme-override
[3.x] Add methods to remove theme overrides
2022-01-11 20:16:05 +01:00
Rémi Verschelde 8472f87de1
Merge pull request #56679 from pfertyk/issue-56488-fail-when-image-and-texture3d-size-differs
Issue 56488 fail when image and texture size are different
2022-01-11 20:08:12 +01:00
Paweł Fertyk 5e57b850b6 Issue 56488 fail when image and texture size are different 2022-01-11 13:19:43 +01:00
Rémi Verschelde 7249e170f7
Merge pull request #56044 from timothyqiu/position-nodes
[3.x] Improve axis awareness and visibility for Position2D and Position3D
2022-01-11 08:54:52 +01:00
Haoyu Qiu 09397f10c5 Fix BBCode underline prevents strikethrough from rendering 2022-01-11 12:53:51 +08:00
Bartłomiej T. Listwon 22750b1c03 Replace String::find_last with rfind where possible (backward compatible with old API) 2022-01-08 22:40:44 +01:00
Andrii Doroshenko (Xrayez) 8c11c28a8a Fix `GradientTexture2D` not working with `Light2D`
`Light2D` expects valid texture resource to be available initially for it to be properly bound.

Changed texture allocation implementation to be consistent/same with `GradientTexture` (1D).
2022-01-08 19:10:12 +02:00
Pawel Lampe 6093d59b17 Fix NavigationObstacle errors
* Typo in error print leading to false-positive message
* `NavigationObstacle` premature radius estimation (before entering the tree)
* `NavigationObstacle2D` premature radius estimation (before entering the tree)
2022-01-07 20:04:19 +01:00
Rémi Verschelde aad12a2df5
Merge pull request #54824 from LightningAA/backport-gradient-texture-2d 2022-01-07 14:47:44 +01:00
Rémi Verschelde 02d9ac1071
i18n: Sync template with current 3.x codebase
Weblate will now track the state of `3.x` to prepare for the 3.5 release.
2022-01-07 13:30:21 +01:00
fabriceci 10e63b8dd6 backport moving_platform_apply_velocity_on_leave 2022-01-07 12:54:49 +01:00
Rémi Verschelde 89574a8258
Merge pull request #54296 from timothyqiu/rtl-fill-underline
[3.x] Fix `RichTextLabel` underline appearance when inside fill tag
2022-01-07 09:20:44 +01:00
Rémi Verschelde b197de6f5f
Fix typos with codespell
Using codespell 2.1.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2022-01-07 00:14:54 +01:00
Haoyu Qiu e97cae86b8 Add missing break in NavigationObstacle2D 2022-01-06 21:23:53 +08:00
Rémi Verschelde 8f17a4037b
Merge pull request #56466 from Chaosus/vs_uniform_hints_3.x 2022-01-06 09:39:27 +01:00
Wilson E. Alvarez 4106f95f30
Expose autotile_coord parameter in TileMap.set_cellv 2022-01-05 21:24:35 -05:00
Yuri Sizov 2f333d6059
Fix an incorrect exposed property type in Tree
(cherry picked from commit f1bc5c976a)
2022-01-06 00:36:12 +01:00
PucklaMotzer09 05eb33e701
Unfocus Control on NOTIFICATION_EXIT_TREE
(cherry picked from commit be2d59fa0a)
2022-01-06 00:29:21 +01:00
kobewi 347823c275
Fix TabContainer not setting layout immediately
(cherry picked from commit a7a41a3431)
2022-01-06 00:21:36 +01:00
Kodi b4be27a68b
add missing emit_changed() to set update mode function
(cherry picked from commit 51db86d789)
2022-01-06 00:21:36 +01:00
Nick Swoboda 4ec6513c42
Improve error messages related to failing to open files
(cherry picked from commit bf8f763524)
2022-01-06 00:21:32 +01:00
Hugo Locurcio 299d277c9c
Warn when using GPU-based particles on macOS due to low performance
On macOS, Particles rendering is much slower than CPUParticles
due to transform feedback being implemented on the CPU instead
of the GPU.
2022-01-06 00:10:32 +01:00
Rémi Verschelde 91c5a336e8
Merge pull request #55718 from bruvzg/oversampling_override 2022-01-06 00:07:48 +01:00
Jake Young 09bc9eb101
Backport NavigationServer with RVO2 to `3.x`
Change the entire navigation system.
Remove editor prefix from nav mesh generator class. It is now used for baking
at runtime as well.
Navigation supports obstacle avoidance now with the RVO2 library.
Nav system will also automatically link all nav meshes together to form one
overall complete nav map.
2022-01-05 16:00:56 +01:00
Pedro J. Estébanez 571e05d3d3
Clear only owners that are no longer in the same tree
(cherry picked from commit 2db9397fb9)
2022-01-05 15:51:18 +01:00
Rémi Verschelde e22f7ea3c0
Merge pull request #55514 from RandomShaper/better_node_delete_3.x 2022-01-05 10:25:33 +01:00
Rémi Verschelde da7663189a
Merge pull request #56414 from eazrael/3.x-tree-fix-selectionmode-row
Tree: Fix de-select when selection mode set to SELECT_ROW (3.x)
2022-01-05 09:26:20 +01:00
Rémi Verschelde 25369acff9
Merge pull request #51708 from Calinou/viewport-add-32bpc-color-depth 2022-01-04 14:30:24 +01:00
jmb462 4de860c6d5 Fix PopupMenu bad item offset with custom vseparation 2022-01-03 22:15:59 +01:00
Yuri Roubinsky 5b0fe7880e [3.x] Add hints and default values to the uniform nodes in visual shader 2022-01-03 22:59:10 +03:00
Christoph Nelles 72133365f4 Tree: Fix de-select when selection mode set to SELECT_ROW
It no longer de-selects an already selected row if the SELECT_MODE is
set to SELECT_ROW. Fixes #36047

Update scene/gui/tree.cpp

Co-authored-by: Michael Alexsander <michaelalexsander@protonmail.com>
2022-01-02 00:31:46 +00:00
vitika9 e88f387958
Added check for SceneTree being null
(cherry picked from commit 51501dadcc)
2021-12-21 11:27:33 +01:00
Pedro J. Estébanez 4f38a9e4d6
Stop asuming a default value of NIL means there's no default
(cherry picked from commit 18663aa305)
2021-12-21 11:27:14 +01:00
Zae 23aaf78391 [3.x]Fix BaseButton's localization for tooltip text with shortcut 2021-12-21 03:44:16 +08:00
Haoyu Qiu 2bff705e13 Improve axis awareness and visibility for Position2D and Position3D
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-12-18 12:53:24 +08:00
Haoyu Qiu 1cada6bfa9 Add proxy support for `HTTPClient` and the editor
* Adds proxy related methods for `HTTPClient` and `HTTPRequest`
* Adds `network/http_proxy/{host,port}` editor settings
* Makes AssetLib and Export Template Manager proxy aware
2021-12-16 19:38:53 +08:00
Rémi Verschelde 4d709b71de
Merge pull request #55690 from akien-mga/3.x-scene-tree-doc-font-oversampling 2021-12-14 17:33:00 +01:00
Steve Szilágyi 285b816f1f
VehicleWheel can now return the surface it's colliding with.
Fixed PR issues.

Update vehicle_body_3d.cpp

Apply suggestions from code review

Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
(cherry picked from commit 0c352407d8)
2021-12-10 19:01:06 +01:00
Anilforextra 9351bc4b1c
Fixed awkwardly named AnimatedSprite Setters.
(cherry picked from commit 0c06ed98fb)
2021-12-10 17:57:39 +01:00
Raffaele Picca 6dd593d579 Random initial color for all Particle Nodes 2021-12-10 16:35:25 +01:00
Rémi Verschelde e82091db51
Merge pull request #55782 from RPicster/3.x-gpu-particle-vis-rect 2021-12-10 13:50:45 +01:00