bruvzg
2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 11:14:35 +02:00
Rémi Verschelde
163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
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Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
Rémi Verschelde
bd15c3f80e
Merge pull request #71005 from dazKind/master
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CodeEdit: Fix typo 'get_code_comletion_prefixes' -> 'get_code_completion_prefixes'
2023-01-06 22:56:44 +01:00
Michael Bickel
5d09bf8f05
fix typo 'comleption' -> 'completion'
2023-01-06 19:52:19 +01:00
SaracenOne
f5edeb8f58
Disable navmesh, lightmap, and VoxelGI generation on foreign data
2023-01-06 08:39:27 -08:00
Yuri Rubinsky
f101add78b
Add `uint` type support to visual shaders
2023-01-06 10:35:25 +03:00
Rémi Verschelde
e070362bd0
Merge pull request #70963 from YuriSizov/editor-dead-codes-society
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Simplify some editor plugin logic and remove dead code
2023-01-06 00:11:59 +01:00
Rémi Verschelde
e5f6e03490
Merge pull request #70547 from TokageItLab/pingpong-wrap
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Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process
2023-01-06 00:10:18 +01:00
Yuri Sizov
82c00c21e6
Simplify some editor plugin logic and remove dead code
2023-01-05 21:04:54 +03:00
Rémi Verschelde
798582acf0
Merge pull request #65609 from dalexeev/animated-sprite
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`AnimatedSprite{2D,3D}` improvements
2023-01-05 15:00:31 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
b2a5b55533
Merge pull request #67749 from JonqsGames/clean_physical_bone_instancing
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Test joint type on _set for PhysicalBone joints
2023-01-05 12:58:54 +01:00
Rémi Verschelde
778684ffaa
Merge pull request #70933 from fire/empty-organize-graph-node
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Update GraphEdit to automatically arrange nodes if nothing is selected
2023-01-05 12:58:20 +01:00
Rémi Verschelde
d322c154a6
Merge pull request #70795 from KoBeWi/TweenCounted
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Improve `RefCounted` support in `Tween`
2023-01-05 12:56:53 +01:00
Rémi Verschelde
60b028971d
Merge pull request #70824 from smix8/fix_navpoly_errormsg_4.x
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Fix NavigationPolygon error msg
2023-01-05 12:55:02 +01:00
JoJoX
4e0103ff40
Test joint type on _set for PhysicalBone joints
2023-01-05 12:23:44 +01:00
Danil Alexeev
0d25d8e7fc
`AnimatedSprite{2D,3D}` improvements
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* Add support for individual frame duration to `SpriteFrames`.
* Various minor improvements.
2023-01-05 13:13:25 +03:00
K. S. Ernest (iFire) Lee
8302f17adf
Update graph_edit.cpp to automatically arrange nodes if nothing is selected.
2023-01-04 16:48:01 -08:00
Rémi Verschelde
0ba3c5453f
Merge pull request #70877 from timothyqiu/tree-scroll
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Fix Tree overflow without scrolling being enabled
2023-01-03 16:15:29 +01:00
Rémi Verschelde
8791e333da
Merge pull request #70624 from bruvzg/cur_sc
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Improve `window_set_current_screen` and fix secondary window initial mode and positions.
2023-01-03 15:56:05 +01:00
Haoyu Qiu
631ac1406b
Fix Tree overflow without scrolling being enabled
2023-01-03 22:50:35 +08:00
Rémi Verschelde
5e78f0f782
Merge pull request #70840 from MewPurPur/get-point-count-instead-of-points
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Rename `get_points_count()` to `get_point_count()` in Gradient
2023-01-03 15:46:18 +01:00
Rémi Verschelde
1d92b44f47
Merge pull request #70864 from timothyqiu/scroll-margin
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Fix scroll grabber can't reach ends in default theme
2023-01-03 12:41:56 +01:00
Rémi Verschelde
c5279420c8
Merge pull request #70572 from TokageItLab/fix-statemachine-fade
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Fix wrong `AnimationStateMachine` process for end of fading
2023-01-03 12:41:35 +01:00
Rémi Verschelde
55ef815472
Merge pull request #70865 from bruvzg/fd_crash
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Fix file dialog crash on forward click when history is empty.
2023-01-03 12:41:10 +01:00
Rémi Verschelde
151e1355e8
Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
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Allow to apply the angular velocity of a moving platform
2023-01-03 12:39:35 +01:00
Rémi Verschelde
c328d76483
Merge pull request #70690 from Sauermann/fix-menubar-hover
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Fix hovering-color of MenuBar entries when reentering MenuBar
2023-01-03 12:32:20 +01:00
Rémi Verschelde
8b180353d8
Merge pull request #70763 from Maran23/4-x-tree-icon-gap-with-hscrollbar
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Fix Scene Tree Editor icons shift when the pane is small
2023-01-03 12:28:59 +01:00
Rémi Verschelde
1b634c06d0
Merge pull request #69972 from adamscott/add-server-checks-before-free
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Add safety-checks before some servers `free()`
2023-01-03 12:22:24 +01:00
Rémi Verschelde
7758151b6a
Merge pull request #70519 from bruvzg/font_hash
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[Font] Use key structure instead of raw hash for LRU cache to avoid collisions.
2023-01-03 12:19:43 +01:00
Rémi Verschelde
9967777453
Merge pull request #70611 from YeldhamDev/tabbar_fixes
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Fix errors when `TabBar` is empty
2023-01-03 12:19:18 +01:00
bruvzg
5eeefb2174
Fix file dialog crash on forward click when history is empty.
2023-01-03 10:23:49 +02:00
Haoyu Qiu
e57cdab568
Fix scroll grabber can't reach ends in default theme
2023-01-03 15:44:24 +08:00
bruvzg
06551dfa3a
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
2023-01-03 09:25:45 +02:00
Yuri Rubinsky
c5bfe1303a
Merge pull request #70585 from Chaosus/vs_custom
2023-01-03 09:46:11 +03:00
Clay John
61c7b7fb13
Merge pull request #67853 from Zylann/fix_lods_with_doubles
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Fix usages of mesh simplification functions in float=64 builds
2023-01-02 12:33:44 -07:00
VolTer
1af833be95
Rename get_points_count() to get_point_count() internally
2023-01-02 16:52:05 +02:00
smix8
3e0e315e74
Fix NavigationPolygon error msg
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Outlines need the same winding order which got confused with the internal conversion.
2023-01-02 01:54:57 +01:00
kobewi
a6e02f149f
Improve RefCounted support in Tween
2023-01-01 18:45:17 +01:00
James Mintram
af845799da
Change binding type of PlaceholderTexture2D.set/get_size to Vector2
2023-01-01 16:12:10 +00:00
Marius Hanl
6241d00368
Use the vertical scrollbar when calculating the width that can be used for drawing
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The horizontal scrollbar was used before, which is not correct as it has no influence to the drawing width
Also fixed the other wrong locations
2022-12-31 06:59:51 +01:00
Adam Scott
ea33001b95
Add safety-checks before some servers `free()`
2022-12-29 16:23:38 -05:00
Hugo Locurcio
8df24835e0
Tweak particles animation offset property hint to allow more precise values
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Values above 1.0 (or below 0.0) are no longer allowed, as these make
no visual difference whatsoever (and may cause particles not to appear
at all if looping is disabled).
2022-12-29 22:15:17 +01:00
bruvzg
f7955633de
Improve `window_set_current_screen` and fix secondary window initial mode and positions.
2022-12-29 09:43:39 +02:00
Markus Sauermann
c5c40f4f23
Fix hovering-color of MenuBar entries when reentering MenuBar
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When reentering MenuBar with the mouse cursor, the hovering-color was
not set, because the previously hovered entry was still referenced in
selected_menu. This PR resets selected_menu on mouse-exit.
2022-12-29 01:59:05 +01:00
Markus Sauermann
06f0184b63
Fix confusion about TreeItem.add_button ambiguity between id and index
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A TreeItem button has an id and an index, which can be distinct.
This leads to confusion.
This PR documents the distinction between id and index.
2022-12-29 00:43:45 +01:00
Michael Alexsander
82d94cc5c0
Fix errors when `TabBar` is empty
2022-12-27 08:39:06 -03:00
Hugo Locurcio
58fcf5ed70
Hide Ambient Light properties in Environment inspector depending on mode
2022-12-26 21:59:51 +01:00
Yuri Rubinsky
952015df13
Add missing CUSTOM inputs for the spatial/vertex mode of visual shader
2022-12-26 14:09:07 +03:00
Silc Renew
74e0903bb8
Fix wrong AnimationStateMachine process for end of fading
2022-12-26 13:08:08 +09:00
Silc Renew
8745c206c4
Fix pingpong with loop wrap is not working
2022-12-25 18:16:38 +09:00
bruvzg
9b53bd90bb
[Font] Use key structure instead of raw hash for LRU cache to avoid collisions.
2022-12-24 11:46:40 +02:00
Rémi Verschelde
1cab6c91e9
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
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Added options for sorting transparent objects (port of PR #63040 )
2022-12-23 09:47:24 +01:00
Bastiaan Olij
6f4f38db07
Added options for sorting transparent objects (port of PR 63040)
2022-12-23 19:30:33 +11:00
Rémi Verschelde
58d19d713d
Merge pull request #70466 from clayjohn/material-override
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Remove compatibility code for MeshInstance3D surface override material
2022-12-23 09:11:26 +01:00
Rémi Verschelde
ecd895a860
Merge pull request #70278 from TokageItLab/add-animation-started-finished-signal-to-tree
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Add `animation_started/finished` signals to `AnimationTree` and fix time accuracy in StateMachine
2022-12-23 09:08:17 +01:00
Rémi Verschelde
8eec9f7d3c
Merge pull request #69797 from TokageItLab/time-edit-inspector-plugin
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Animation: Add inspector plugin for key time edit & Change `track_find_key()` argument to find key with approximate
2022-12-23 09:07:15 +01:00
Rémi Verschelde
9b4888b7c9
Merge pull request #65312 from SaracenOne/auto_advance_behaviour
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Make auto-advance flag a requirement for conditional/expression evaluation
2022-12-23 09:05:49 +01:00
clayjohn
1cc232ea4e
Remove compatibility code for MeshInstance3D surface override material
2022-12-22 20:25:17 -07:00
Yuri Sizov
ecc5c275f4
Merge pull request #70407 from Koyper/rich_text_bold_italics
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[RTL] Fix push bold or italics not using bold_italics_font when required
2022-12-23 00:10:53 +03:00
Koyper
81343ae210
Fixed RichTextLabel push bold/italic to correctly use bold_italic font.
2022-12-22 13:30:52 -06:00
smix8
e96aabfedd
Remove deprecated NavigationMesh compatibility parts
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Removes _set / _get compatibility function parts for deprecated NavigationMesh slash delimiter properties.
2022-12-22 11:06:48 +01:00
Rémi Verschelde
c2d8269a72
Merge pull request #70334 from Sauermann/fix-button-group-doc
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Add configuration warning when ButtonGroup is used with non-toggleable buttons
2022-12-22 08:51:23 +01:00
Rémi Verschelde
4ba5289f91
Merge pull request #70413 from Koyper/rtl_rename_remove_line
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[RTL] Rename remove_line() to remove_paragraph() for naming consistancy.
2022-12-22 08:51:13 +01:00
Rémi Verschelde
d894fa8ba3
Merge pull request #37001 from jitspoe/master.anim_blend_fix
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Fix for short animation blend taking too long when played during a long animation blend.
2022-12-22 08:51:06 +01:00
Markus Sauermann
e4e13a404d
Add configuration warning when ButtonGroup is used with non-toggleable buttons
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Also fix ambiguous documentation of ButtonGroup.
2022-12-22 06:59:47 +01:00
Silc Renew
060fb2d093
Add inspector plugin for key time edit & Change find key argument
2022-12-22 10:03:06 +09:00
jitspoe
7a7f5a2216
Fix animation blending bug where an animation with a short blend time played immediately after an animation with a long blend time would play with a long blend time or cause popping/incorrect animation positions.
2022-12-21 17:40:44 -05:00
Rémi Verschelde
df4d827559
Merge pull request #69349 from reejk/tilemap-use-navigation-layer-layers
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Use TileSet navigation layer layers when TileMap generates navigation polygons
2022-12-21 22:27:40 +01:00
Rémi Verschelde
b04bc49443
Merge pull request #68255 from jbcolli2/ColorPickerBug
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Fixed Issue #68194 involving ColorPicker being allowed to align horizontally when it shouldn't
2022-12-21 22:25:14 +01:00
reejk
fee04ccd93
Use TileSet navigation layer layers when TileMap generates navigation polygons
2022-12-22 00:35:20 +04:00
Rémi Verschelde
f84c308cf8
Merge pull request #69688 from smix8/navagent_stop_origin_automove_4.x
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Stop NavigationAgents without a target from moving to world origin
2022-12-21 19:39:25 +01:00
Rémi Verschelde
5ad02aa08d
Merge pull request #67111 from DarkKilauea/nav-queries-link
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Added signal to NavigationAgent when entering a link
2022-12-21 19:38:20 +01:00
Koyper
e846b22da6
Renamed RTL remove_line() to remove_paragraph().
2022-12-21 11:54:18 -06:00
Rémi Verschelde
fecdeb78ad
Merge pull request #70404 from YuriSizov/theme-!important
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Add fallback values for font and scale to the default theme
2022-12-21 18:36:07 +01:00
Rémi Verschelde
8c70396267
Merge pull request #70215 from quentinguidee/refactor/get-owner-node-theme
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ThemeOwner: Extract get_owner_node_theme
2022-12-21 18:27:17 +01:00
Yuri Sizov
b67a938caa
Add fallback values for font and scale to the default theme
2022-12-21 19:29:12 +03:00
Quentin Guidée
501c317ae1
ThemeOwner: Extract get_owner_node_theme
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Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-21 09:40:17 -05:00
Rémi Verschelde
63f95c0e58
Merge pull request #70366 from quentinguidee/refactoring/fix-double-get-singleton
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Fix double get_singleton()
2022-12-21 09:27:02 +01:00
Rémi Verschelde
6b4a01f99a
Merge pull request #69351 from smix8/gridmap_item_navigation_layers_4.x
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Change GridMap navigation_layers to per mesh_library item
2022-12-21 09:21:21 +01:00
Silc Renew
95abe32b76
Fix StateMachine cannot connect nodes bug
2022-12-21 06:30:33 +09:00
smix8
61f33e205c
Change GridMap navigation_layers to be per mesh_library item
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Changes GridMap navigation_layers from a single bitmask for the entire GridMap to a bitmask for each item used in the mesh_library with a baked navmesh.
2022-12-20 20:51:32 +01:00
Quentin Guidée
d9c05f7fbd
Fix double get_singleton()
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Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-20 14:26:15 -05:00
Silc Renew
4cd144d5fb
Add animation_started/finished signals to AnimationTree
2022-12-21 01:20:22 +09:00
Rémi Verschelde
ed65738b51
Merge pull request #70346 from YeldhamDev/tree_edit_fix
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Fix misaligned edit box when clicking on `Tree` items with different sizes
2022-12-20 12:43:27 +01:00
Rémi Verschelde
5d97889d1a
Merge pull request #61239 from Calinou/tubetrailmesh-add-cap-properties
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Add properties to disable top/bottom cap generation in TubeTrailMesh
2022-12-20 10:32:47 +01:00
Rémi Verschelde
f1f6b35b8c
Merge pull request #70244 from DarkKilauea/nav-fix-abbrev-compat
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[4.x] Fix typo and ensure backwards compatibility for changed property names
2022-12-20 10:32:26 +01:00
Rémi Verschelde
63af5a4cdd
Merge pull request #70328 from aaronfranke/canvas-z-index
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Fix CanvasItem Z-index referring to Node2D
2022-12-20 10:32:10 +01:00
Rémi Verschelde
5aab37f4b8
Merge pull request #70312 from MarcusElg/rigidbodyworldboundarywarning
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Show warning when having a WorldBoundaryShape3D as a child of a RigidBody3D
2022-12-20 10:32:05 +01:00
Rémi Verschelde
6eb12fcfa5
Merge pull request #70313 from TokageItLab/fix-nblend
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Fixed a bug where negative Blend values were being discarded
2022-12-20 10:31:42 +01:00
Josh Jones
0572346985
Fix typo and ensure backwards compatibility for changed property names
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Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.
Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-20 09:57:54 +01:00
Michael Alexsander
49024e7345
Fix misaligned edit box when clicking on `Tree` items with different sizes
2022-12-20 00:23:51 -03:00
Aaron Franke
3161647dab
Fix CanvasItem Z-index referring to Node2D
2022-12-19 20:59:14 -06:00
Silc Renew
bd0541c25b
Fixed a bug where negative Blend values were being discarded
2022-12-20 03:41:57 +09:00
Marcus Elg
a39d894811
Show warning when having a worldboundaryshape as a child of a rigidbody
2022-12-19 19:37:22 +01:00
Hugo Locurcio
6e330e8a75
Add properties to disable top/bottom cap generation in TubeTrailMesh
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This can be used to improve generation and rendering performance,
or for certain special effects such as particle trails.
2022-12-19 17:29:32 +01:00
Rémi Verschelde
d34594179a
Merge pull request #70297 from Paulb23/fix-autocomplete-brace-completion
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Fix autocomplete with autobrace completion not adding closing pair
2022-12-19 16:28:51 +01:00
Rémi Verschelde
d124596862
Merge pull request #70263 from reduz/restore-rotation_degrees
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Restore 'rotation_degrees' properties.
2022-12-19 16:28:44 +01:00
Rémi Verschelde
fe1bb58e8f
Merge pull request #70238 from kleonc/tile-set-simplify-isometric-tile-polygon
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`TileSet` Simplify isometric tile shape polygon to 4 vertices
2022-12-19 16:27:17 +01:00
Rémi Verschelde
adc1096b19
Merge pull request #70219 from bruvzg/msdf_outline_scaling
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Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-19 16:26:56 +01:00
Rémi Verschelde
f29f3db419
Merge pull request #59682 from Sauermann/fix-following-viewport-transform
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Include the follow-viewport-transform into CanvasLayer transform calculations
2022-12-19 16:26:19 +01:00
Paulb23
29f7bea241
Fix autocomplete with autobrace completion not adding closing pair
2022-12-19 14:20:52 +00:00
kobewi
32b0770a73
Add a method to get global modulate
2022-12-19 11:51:37 +01:00
kleonc
3a34acdf55
TileSet Simplify tile shape polygons
2022-12-19 11:42:40 +01:00
Juan Linietsky
80b578b060
Restore 'rotation_degrees' properties.
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By popular demand, restoring the helper properties to rotate objects in degrees.
Affected are local and global rotations for:
* Node2D
* Node3D
* Control
2022-12-19 10:59:47 +01:00
Markus Sauermann
2da2220da7
Include the following-viewport-transform into CanvasLayer transforms
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The following-viewport-transform was missing from several calculations
2022-12-18 22:44:34 +01:00
Josh Jones
5d8ba2b2d1
Add support for emitting a signal when entering a NavLink
2022-12-17 16:33:41 -08:00
Rémi Verschelde
7bf656148f
Merge pull request #70227 from kleonc/atlas-texture-flipping-fix
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`AtlasTexture` Fix calculating rects when flipping
2022-12-18 00:11:51 +01:00
kleonc
c3851b91db
AtlasTexture Fix calculating rects when flipping
2022-12-17 22:59:31 +01:00
smix8
34e7628f5f
Fix Navigation API abbreviations inconsistency
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Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17 22:06:22 +01:00
bruvzg
20d9457f9d
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-17 22:47:54 +02:00
Rémi Verschelde
10bc1d8710
Merge pull request #30675 from zaksnet/link-button-link-prop
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Add a `uri` property to `LinkButton`
2022-12-17 20:58:15 +01:00
Rémi Verschelde
92018c9508
Merge pull request #70209 from smix8/navigation_polygon_move_4.x
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Move NavigationPolygon to dedicated resource file
2022-12-17 20:57:16 +01:00
Rémi Verschelde
a1f481a7d6
Merge pull request #70202 from Calinou/viewport-transparent-background-rename-project-setting
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Move transparent background project setting to a subsection
2022-12-17 20:56:19 +01:00
smix8
4d68e2b18a
Move NavigationPolygon to dedicated resource file
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Moves NavigationPolygon resource class from NavigationRegion2D file to a dedicated file in resource folder.
2022-12-17 19:52:40 +01:00
Hugo Locurcio
a3eac5fc7c
Move transparent background project setting to a subsection
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This prevents the project setting from being located directly within
a root category, which is confusing from an UX perspective in the
project settings editor.
2022-12-17 18:45:21 +01:00
Zak
d73a9b56b0
Add `uri` property for LinkButton
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-17 15:27:33 +01:00
Rémi Verschelde
c023d41036
Merge pull request #70118 from clayjohn/tilemap-layers
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Use large offset for tilemap layer level canvas items
2022-12-17 14:29:22 +01:00
Rémi Verschelde
7972107c48
Merge pull request #70114 from clayjohn/custom-aabb
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Expose GeometryInstance3D.custom_aabb property
2022-12-17 12:27:46 +01:00
Rémi Verschelde
6edad1433c
Merge pull request #70176 from clayjohn/mesh-index
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Switch surface indexing to start at 0 so string name matches integer index
2022-12-17 12:24:06 +01:00
Rémi Verschelde
03cc4c3f3b
Merge pull request #70168 from Haydoggo/autocomplete-placement-fix
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Fix autocomplete box placement
2022-12-17 12:23:15 +01:00
clayjohn
1a890b1641
Switch surface indexing to start at 0 so string name matches integer index
2022-12-16 16:26:46 -08:00
Hayden Leete
530b1f3f7a
Fix autocomplete box placement
2022-12-17 12:33:29 +13:00
Rémi Verschelde
8be126272f
Merge pull request #70075 from Sauermann/fix-missing-shortcut-handled-check
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Fix missing check if shortcut event is handled for Control-nodes
2022-12-16 13:47:39 +01:00
SaracenOne
092dbe52a9
Change auto_advance flag to advance_mode enum and unify with disabled flag.
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Expressions and conditions now require auto mode to be set to auto.
Adds a toggle button to the state machine editor for whether new transitions
advance settings should default to auto mode or not.
2022-12-16 07:42:59 +00:00
bmolyneaux
1e3a861e1a
Queue redraw when MultiMesh instance transform changes
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Fixes : #66849
This is a 4.0 version of #54899 .
2022-12-15 17:01:17 -08:00
bruvzg
53c76fa5d1
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables.
2022-12-15 23:16:02 +02:00
Rémi Verschelde
5dda8ec88d
Merge pull request #70103 from timothyqiu/tween-cleanup
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Fix possible Tween leak on exit
2022-12-15 22:09:32 +01:00
Rémi Verschelde
9ba3f9d1db
Merge pull request #69680 from LucasLaukka/bugfix-line_edit
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Fix color picker showing incorrect number of digits when changing display scale
2022-12-15 22:09:18 +01:00
Rémi Verschelde
7975ac5a00
Merge pull request #70106 from bruvzg/rtl_nested_tab
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[RTL] Fix nested tables getting parent offset applied multiple times.
2022-12-15 22:09:05 +01:00
clayjohn
7d6a25c91e
Use large offset for tilemap layer level canvas items
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This matches the logic in _rendering_update_dirty_quadrants
2022-12-15 11:41:27 -08:00
clayjohn
5d51478d70
Expose GeometryInstance3D.custom_aabb property
2022-12-15 10:03:40 -08:00
Yuri Rubinsky
bf3966abf9
Fix the update of the inspector when instance shader uniform has changed
2022-12-15 18:39:30 +03:00
bruvzg
ca5a3d0c68
[RTL] Fix nested tables getting parent offset applied multiple times.
2022-12-15 14:05:21 +02:00
Rémi Verschelde
346efd29e0
Fix typos with codespell
2022-12-15 12:24:08 +01:00
Haoyu Qiu
e173710963
Fix possible Tween leak on exit
2022-12-15 19:09:09 +08:00
Gilles Roudière
ffec180ccc
Remove a confusing TileMap warning
2022-12-15 11:27:38 +01:00
Rémi Verschelde
56ddb70c08
Merge pull request #70083 from clayjohn/Sprite3D-normals
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Remove extra range conversion in Sprite3D normal encoding
2022-12-15 09:21:26 +01:00
clayjohn
0c0e1a637e
Remove extra range conversion in Sprite3D normal encoding
2022-12-14 15:41:43 -08:00
Markus Sauermann
57ff04278b
Fix missing check if shortcut event is handled for Control-nodes
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Control-nodes without a shortcut-context were missing a check if
the event was handled, so that a single shortcut-event was passed to
multiple Control-nodes.
2022-12-14 22:22:24 +01:00
bruvzg
dd7b095f7f
[RTL] Fix image click detection.
2022-12-14 21:27:00 +02:00
Rémi Verschelde
45edf35f83
Merge pull request #69726 from xiongyaohua/tweak_curve
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Handle corner cases for curve baking
2022-12-14 11:25:55 +01:00
Yaohua Xiong
f806c679de
Fix Curve2D::get_closest_offset
2022-12-14 09:46:07 +08:00
Yaohua Xiong
adeef12b12
Handle corner cases for curve baking
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When control point and point have equal position,
the derivative is 0 vector, which cause error message in Basis::look_at().
This commit handles this case.
2022-12-14 08:52:14 +08:00
kobewi
256e250c87
Fix VisibleOnScreenEnabler disabling in editor
2022-12-14 00:25:53 +01:00
Rémi Verschelde
db0b990e2c
Merge pull request #69527 from clayjohn/surface-name
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Index override surface name starting from 1 to match surface name
2022-12-14 00:20:13 +01:00
Rémi Verschelde
ef3c756e98
Merge pull request #70024 from bruvzg/te_ime_text
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[TextEdit] Fix IME intermediate text not displayed when TextEdit is empty and placeholder is set.
2022-12-14 00:17:08 +01:00
Rémi Verschelde
fc517e6c89
Merge pull request #70003 from clayjohn/GLES3-cc
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Various fixes and documentation for CanvasGroup
2022-12-13 23:31:43 +01:00
bruvzg
a56fdea289
[TextEdit] Fix IME intermediate text not displayed when TextEdit is empty and placeholder is set.
2022-12-13 20:22:48 +02:00
clayjohn
bdd4001ef0
Various fixes and documentation for CanvasGroup
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Properly apply custom materials with CanvasGroups in the GLES3 backend
Properly blur backbuffer when using a partial rect in forward_plus and
gl_compatibility renderers
Properly set fit_margin when clear_margin is set
Fix shader error during backbuffer clear in mobile renderer
2022-12-13 10:22:18 -08:00
Rémi Verschelde
a3b60d9186
Merge pull request #70007 from timothyqiu/nan-scale
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Fix crash after executing `ItemList.set_icon_scale`
2022-12-13 14:13:15 +01:00
Rémi Verschelde
c8b6c44c3c
Merge pull request #69890 from Rindbee/use-buffer-to-speed-up
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Use buffer to speed up copying/transcribing when renaming dependencies
2022-12-13 14:12:58 +01:00
Rindbee
bc4b5abea8
Use buffer to speed up copying/transcribing when renaming dependencies
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If the scene is more complex, you may need to copy/transcribe a
large amount of data, so use buffer to speed up this process.
2022-12-13 17:19:48 +08:00
Rémi Verschelde
fcbbda25fe
Merge pull request #69977 from KoBeWi/properties_together_strong
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Remove single-element groups from GPUParticles2D
2022-12-13 10:10:20 +01:00
Rémi Verschelde
6f8f6b3c9e
Merge pull request #69973 from TokageItLab/null-check-animtree-edit
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Add null checks to AnimationTreeEditors and `_clear_editors()` to `_node_removed()`
2022-12-13 10:09:48 +01:00
Haoyu Qiu
8d0fa193c3
Fix crash after executing ItemList.set_icon_scale
2022-12-13 15:53:50 +08:00
kobewi
99916ddbd1
Remove single-element groups from GPUParticles2D
2022-12-12 20:15:11 +01:00
Silc Renew
b0eb3b6ebd
Add null checks to AnimationTreeEditors and _clear_editors()
2022-12-13 03:06:51 +09:00
lawnjelly
491594ef0f
VariantParser make readahead optional
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It turns out some areas are independently moving / reading filepointers outside of the VariantParser, which can cause the readahead caching to get out of sync.
This PR makes the VariantParser readahead to be optional to allow for these use cases.
2022-12-12 15:14:39 +00:00
Rémi Verschelde
ec8f52df8f
Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.x
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Fix Navigation agent callback wild pointer crash
2022-12-12 13:51:48 +01:00
Rémi Verschelde
92dfa7901b
Merge pull request #61855 from Calinou/popup-centered-minsize-fix-freeze
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Fix infinite loop when calling `Control.popup_centered_minsize()`
2022-12-12 13:51:37 +01:00
smix8
194c1c44e0
Fix Navigation agent callback wild pointer crash
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Fixes crash in sanitizer builds when callback agent or object are already freed.
2022-12-12 13:03:55 +01:00
Rémi Verschelde
53060e8ced
Merge pull request #69950 from kleonc/tile-map-const-refs-for-the-win
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`TileMap` Pass some parameters by `const &` instead of by value
2022-12-12 11:52:55 +01:00
Rémi Verschelde
f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
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Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Rémi Verschelde
52a0bba833
Merge pull request #69922 from adamscott/fix-tilemap-tileset-heap-use-after-free
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Fix `heap-use-after-free` error in `TileMap::~TileMap()`
2022-12-12 11:41:49 +01:00
Rémi Verschelde
ba3a2adb90
Merge pull request #67050 from KoBeWi/syrt
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Warn if isometric TileMap is not Y-sorted
2022-12-12 11:40:54 +01:00
kleonc
71398ae22a
TileMap Pass some parameters by `const &` instead of by value
2022-12-12 11:33:42 +01:00
Gilles Roudière
be1c9d677d
Rename all gdnative occurences to gdextension
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Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
Adam Scott
e7fb2f0294
Fix `heap-use-after-free` error in `TileMap::~TileMap()`
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Co-authored-by: Gilles Roudiere <gilles.roudiere@gmail.com>
2022-12-12 04:52:00 -05:00
Rémi Verschelde
47507a07fd
Merge pull request #68546 from marzecdawid/fix-deselect-all-in_tree
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Fix errors while deselecting all tree items; issue #65185
2022-12-12 08:25:20 +01:00
Silc Renew
af7595a9fb
Fix seeking process order to retrieve key correctly for AnimationTrack
2022-12-12 06:27:26 +09:00
kobewi
7c6b659bd7
Add PropertyInfo overload for GLOBAL_DEF
2022-12-11 21:36:48 +01:00
Rémi Verschelde
e81c81732a
Merge pull request #69900 from Chaosus/vs_particles_optimize
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Optimize a code generation of visual shader particles
2022-12-11 11:52:13 +01:00
Rémi Verschelde
73837182fd
Merge pull request #69850 from timothyqiu/defer-gizmo
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Use ObjectID as argument when referred-calling `_request_gizmo`
2022-12-11 11:51:51 +01:00
Yuri Rubinsky
bd08f89fd2
Optimize a code generation of visual shader particles
2022-12-11 12:35:48 +03:00
Josh Jones
5769b0e8d8
Enable assigning an owner to navigation regions and links
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This allows users of the server APIs to get back the nodes that created certain regions and links.
2022-12-10 12:03:06 -08:00
Rémi Verschelde
e9c7140cfa
Merge pull request #69853 from TokageItLab/fix-unmerged-history-anim-editor
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Fix unmerged history in AnimationTrackEditor
2022-12-10 16:20:13 +01:00
Silc Renew
c87e9f0b7c
Fix unmerged history in AnimationTrackEditor
2022-12-10 22:21:38 +09:00
Haoyu Qiu
f6ae2f2fd5
Use ObjectID as argument when referred-calling _request_gizmo
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Fixes crash on project launch.
2022-12-10 18:52:10 +08:00
Rémi Verschelde
879499a0aa
Merge pull request #69844 from AmyGilhespy/patch-1
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Fix glyph_flags typo.
2022-12-10 10:46:09 +01:00
Rémi Verschelde
48ffaaa81c
Merge pull request #68728 from Rindbee/fix-wrong-edit
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Make sure the popup editor is hidden when selected
2022-12-10 10:44:50 +01:00
AmyGilhespy
8f93b14030
Fix glyph_flags typo.
2022-12-09 23:50:01 -06:00
Rémi Verschelde
597e0c0fb9
Merge pull request #69353 from YuriSizov/window-be-more-like-your-brother
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Copy local theme overrides from `Control` to `Window`
2022-12-09 18:06:34 +01:00
Rémi Verschelde
156b5ca38f
Merge pull request #69644 from radenling/fix-viewport-update-in-editor
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Fix for 2D viewport not updating in the editor when the camera moves
2022-12-09 18:06:23 +01:00
Rémi Verschelde
d3e32698b4
Merge pull request #69753 from lpares12/feat_meta_cursor
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RichTextLabel: decouple meta cursor from underline
2022-12-09 18:06:11 +01:00
Vladislav Slobodenyuk
0b5c4216c8
Fix TileMap drawing itself twice on creation
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Adds a check before calling `item_rect_changed()` in
`_recompute_rect_cache()` of `scene/2d/tile_map.cpp`. Makes sure
TileMap is only redrawn if the rect is actually changed.
Fixes #69754
2022-12-09 22:20:31 +09:00
Rémi Verschelde
2d02cb67ee
Merge pull request #69661 from Mickeon/fix-editor-cannot-disconnect-signal
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Fix unable to disconnect signal in Editor once created
2022-12-09 07:34:29 +01:00
Rémi Verschelde
75e558e271
Merge pull request #69774 from Calinou/backbuffercopy-only-show-rect-when-relevant
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Fix BackBufferCopy `rect` property appearing when not relevant in inspector
2022-12-09 06:52:03 +01:00
Hugo Locurcio
080b6ac1ae
Fix BackBufferCopy `rect` property appearing when not relevant in inspector
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The `rect` property is only effective if `copy_mode` is Rect.
2022-12-08 19:52:48 +01:00
Rémi Verschelde
a914ee8413
TouchScreenButton: Fix screen capability check
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Fixes #69572 .
2022-12-08 14:28:04 +01:00
Micky
885f2a4eca
Fix unable to disconnect signal in Editor once created
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Adds a CONNECT_INHERITED flag to connections, only available in editor builds. This flag denotes that the signal has been inherited from a previous Scene in the instancing hierarchy.
2022-12-08 13:36:48 +01:00
Lluc Pares
2005b5c44a
RichTextLabel: decouple meta cursor from underline
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This commit decouples the type of cursor used when the underline
of meta tag is set to False. Previous to this commit setting the
meta underline to false in the RichTextLabel would also make it
show the arrow cursor instead of the hand cursor.
Making the meta tag with no underline should not have any effect
on the type of cursor, since the text will still be clickable it
should be expected to have a hand cursor.
The same behavior is seen in other languages, like HTML+CSS, where
the setting "text-decoration" to "none" for the links, disables
the underline but maintains the clickable cursor.
Fixes godotengine/godot-proposals#3193
2022-12-08 09:43:41 +01:00
clayjohn
29dea68bab
Index override surface name starting from 1 to match surface name
2022-12-07 11:56:39 -08:00
Yuri Sizov
29cc86fa6c
Copy local theme overrides from Control to Window
2022-12-07 20:50:51 +03:00
Rémi Verschelde
a7937fe54c
Merge pull request #69722 from TokageItLab/more-refactor-immediate-anim
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More refactor AnimationPlayer process for Method track which change animation with Immediate mode
2022-12-07 15:13:55 +01:00
Silc Renew
bd8395882e
Change init for cache_update_size & add pointer animation player
2022-12-07 22:34:41 +09:00
Rémi Verschelde
0a3f66471e
Merge pull request #69712 from bruvzg/real_size
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Rename `window_get_real_size`, add position counterpart.
2022-12-07 14:29:46 +01:00
Lucas Laukka
4e63395a78
fixed bug showing only two digits in color picker
2022-12-07 13:55:51 +01:00
Rémi Verschelde
c92e70e711
Merge pull request #69685 from TokageItLab/fix-immediate-method-anim
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Fix AnimationPlayer method track call oneself with IMMEDIATE mode
2022-12-07 13:26:41 +01:00
Rémi Verschelde
f9bd2ace0b
Merge pull request #68682 from timothyqiu/camera-gizmo-size
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Make Camera3D gizmo the same aspect ratio as its viewport
2022-12-07 13:25:35 +01:00
Rémi Verschelde
4b21e656c9
Merge pull request #69702 from bruvzg/menu_safe_rect
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Fix menu popup safe rect height no including theme separation.
2022-12-07 13:25:20 +01:00
Rémi Verschelde
de2d0f156e
Merge pull request #69713 from groud/rename_get_surrounding_tiles
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Rename get_surrounding_tiles to get_surrounding_cells
2022-12-07 13:24:57 +01:00
Rémi Verschelde
cc6321dfbe
Merge pull request #68998 from hackenshaw/makhak/avoid_error_spamming_in_animation_tree
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Avoid error spamming in animation_tree when path is not found
2022-12-07 13:24:42 +01:00
Silc Renew
d3b77d9cc3
Fix AnimationPlayer method track call oneself with IMMEDIATE mode
2022-12-07 19:48:06 +09:00
Gilles Roudière
3ea54bb3a1
Rename get_surrounding_tiles to get_surrounding_cells
2022-12-07 11:09:10 +01:00
Medhat Riad
03474b0985
Avoid error spamming in animation_tree when path is not found
2022-12-07 10:36:12 +01:00
bruvzg
edf13eb5a6
Rename `window_get_real_size` to `window_get_size_with_decorations`, add `window_get_position_with_decorations`.
2022-12-07 11:07:30 +02:00
Markus Sauermann
e18107a57c
Fix Determining Window for Touchscreen
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DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
2022-12-07 09:54:29 +01:00
bruvzg
02e9134183
Fix menu popup safe rect height no including theme separation.
2022-12-07 08:21:27 +02:00
smix8
860379fc16
Stop NavigationAgents without a target from moving to world origin
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Stops NavigationAgents moving to the world origin without anyone telling them to do so.
2022-12-06 22:53:18 +01:00
Rémi Verschelde
9bd7ad53f7
Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalize
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Move GDScript uninitialization to `GDScriptLanguage::finish()`
2022-12-06 16:11:21 +01:00
Adam Scott
88f3045301
Move GDScript uninitialization to `GDScriptLanguage::finalize()`
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Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2022-12-06 09:35:39 -05:00
Rémi Verschelde
42bbb20e06
Merge pull request #69666 from akien-mga/cleanup-skeleton-modification-register
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Use `GDREGISTER_CLASS` macro for SkeletonModification classes
2022-12-06 15:17:43 +01:00
Rémi Verschelde
f9aea4d940
Merge pull request #69660 from xiongyaohua/fix_path2d_fish_bone_direction
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Fix Path2D fish bone direction
2022-12-06 15:16:35 +01:00
Rémi Verschelde
3b6756b745
Use `GDREGISTER_CLASS` macro for SkeletonModification classes
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This was likely an oversight from merging this PR after `GDREGISTER_CLASS`
was introduced. It's equivalent, unless the class is actually disabled.
2022-12-06 15:04:15 +01:00
kobewi
368b209cc3
Fix unexpected editor dependency
2022-12-06 14:47:25 +01:00
Yaohua Xiong
322dbd0955
Fix Path2D fish bone direction
2022-12-06 20:45:17 +08:00
Richard Adenling
a3d8a78f1b
Fix for 2D viewport not updating in the editor when the camera moves
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This fixes a problem with 2D viewports not taking the camera position
into consideration when previewed in the editor.
Fixes #40441
2022-12-06 11:34:32 +01:00
Rémi Verschelde
deb760fb1b
Path2D: Fix build issue after conflicts between #68860 and #69115
2022-12-06 11:22:11 +01:00
Rémi Verschelde
9cc1e9cbd0
Merge pull request #69642 from dalexeev/text-edit-fix-highlight-overlaps
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Fix highlight overlaps in TextEdit
2022-12-06 11:02:38 +01:00
Rémi Verschelde
e19ead8e37
Merge pull request #50294 from Calinou/distance-fade-use-circular-fade
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Use circular fade instead of linear fade for distance fade
2022-12-06 10:56:58 +01:00
Rémi Verschelde
6fd5162124
Merge pull request #55757 from Calinou/light-3d-tweak-shadow-bias
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Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
2022-12-06 10:56:45 +01:00
Rémi Verschelde
14861c45b5
Merge pull request #68860 from xiongyaohua/path3d_fishbones
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Draw fish bones for Path3D and Path2D in the Editor
2022-12-06 10:46:54 +01:00
Danil Alexeev
53b3d1e645
Fix highlight overlaps in TextEdit
2022-12-06 12:01:31 +03:00
Hugo Locurcio
d926be72ed
Use circular fade instead of linear fade for distance fade
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This makes distance fade look the same regardless of the camera angle,
for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither).
Distance fade now behaves like fog in this regard.
2022-12-05 22:35:11 +01:00
Hugo Locurcio
e560971bf2
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
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- Increase DirectionalLight3D normal bias to 2.0 to reduce shadow acne
at grazing angles.
- Decrease OmniLight3D bias to 0.1 to reduce shadow peter-panning.
2022-12-05 21:53:29 +01:00
Fredia Huya-Kouadio
e8d80fc747
Address Android editor crashes
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- Add workaround for crash when resuming existing project
2022-12-05 10:07:09 -08:00
Rémi Verschelde
f87858a8f2
Merge pull request #65101 from MrPhnix/range_value_bug
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Bug: The range doesn't take into account the min value when setting the value.
2022-12-05 18:08:28 +01:00
Rémi Verschelde
6ee3268189
Merge pull request #65228 from Mickeon/fix-packed-scene-unique-name-root
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Fix "Save Branch as Scene" storing root Node's `unique_name_in_owner`
2022-12-05 18:08:10 +01:00
Rémi Verschelde
45c6950f1b
Merge pull request #67123 from Rindbee/improve-caret-draw-conditions-for-LineEdit
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Improve caret drawing conditions for `LineEdit`
2022-12-05 18:06:50 +01:00
Rémi Verschelde
b5fd901b07
Merge pull request #69115 from xiongyaohua/curve2d_baking_refactor
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Curve2d baking and sampling refactor
2022-12-05 18:06:25 +01:00
Yaohua Xiong
91e9ad92f5
Refactor baking code for Curve2D
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The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization. A similar refacor
had been applied to Curve3D.
The test cases for Curve2D is updated, comparing floating point with is_equal_approxmiate()
instead of `==`, in order to avoid float precision problem.
2022-12-05 21:22:05 +08:00
Yuri Sizov
d759210f52
Merge pull request #69284 from gdixr/bugfix-69082
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Prevent editor crash when deleting children of GraphNode
2022-12-05 15:56:10 +03:00
Rémi Verschelde
777dca33b0
Merge pull request #69588 from TokageItLab/fix-play-bw
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Fix AnimationPlayer play backward doesn't process just current key & AnimationPlaybackTrack seeking for preview
2022-12-05 11:32:18 +01:00
Rémi Verschelde
73de09f38e
Merge pull request #69580 from bruvzg/rtl_fix_search
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[RTL] Fix search method not taking nested frame and line wraps into account.
2022-12-05 10:14:00 +01:00
Rémi Verschelde
4211c6d74d
Merge pull request #69531 from BastiaanOlij/fix_origin_current_issue
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Fix recurrence issue with setting current origin node
2022-12-05 10:13:55 +01:00
Yaohua Xiong
9bdc0cb16f
draw fish bones for Path2D and Path3D
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These fish bones are add to indicate the direction and local transforms alone the path.
2022-12-05 15:39:14 +08:00
Silc Renew
8c540b1d71
Fix animation play backward doesn't process current key&animtrack seek
2022-12-05 15:59:08 +09:00
Rémi Verschelde
9962225d89
Merge pull request #69584 from bruvzg/fix_tm_tr_4
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[TextMesh] Fix autotranslate.
2022-12-05 00:06:50 +01:00
Rémi Verschelde
a738f50886
Merge pull request #69357 from TokageItLab/byebye-trigger
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Remove `UPDATE_TRIGGER` mode from `ValueTrack::UpdateMode` & Match behaviors between `AnimationTree` and `AnimationPlayer`
2022-12-05 00:06:23 +01:00
Rémi Verschelde
a0365c140a
Merge pull request #68995 from bruvzg/sys_font_for_text
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Use system fonts as fallback.
2022-12-05 00:05:49 +01:00
Rémi Verschelde
5efa254964
Merge pull request #67387 from NumbuhFour/cam_vis_layers_shader_var
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-05 00:05:39 +01:00
Rémi Verschelde
92b5e616ae
Merge pull request #69561 from AThousandShips/tree_select_fix
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Fix TreeItem::set_as_cursor check
2022-12-05 00:05:23 +01:00
Rémi Verschelde
bb7dbdf1d1
Merge pull request #69312 from RumblingTurtle/double-click-editor-fix
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Editor doubleclick jumping in certain positions fix
2022-12-05 00:04:36 +01:00
Bastiaan Olij
80824e9858
Fix recurrense issue with setting current origin node
2022-12-05 08:18:51 +11:00
bruvzg
08d7c24ebe
[TextMesh] Fix autotranslate.
2022-12-04 23:04:48 +02:00
bruvzg
889bcff24f
[RTL] Fix search method not taking nested frame and line wraps into account.
2022-12-04 22:11:21 +02:00
bruvzg
ecec415988
Use system fonts as fallback and improve system font handling.
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Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
Ninni Pipping
f90d3554cf
Fix TreeItem::set_as_cursor check
2022-12-04 09:57:47 +01:00
NumbuhFour
1b09fd5410
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00