Commit Graph

2653 Commits

Author SHA1 Message Date
Rémi Verschelde 34ea708596
Merge pull request #26699 from Schroedi/fix-line-circle-intersect
Fixes Geometry.segment_intersects_circle working only one way.
2019-04-06 12:42:16 +02:00
Ignacio Etcheverry ad2127a3e8 Replace a few #if/#elif with #ifdef and "#elif defined" 2019-04-05 23:41:51 +02:00
Rémi Verschelde cc349336e7 Revert "Properly explain RPC/RSET mode failure."
This reverts commit 95ad747dea.
It introduced regressions, see #27655.
2019-04-05 18:18:08 +02:00
lupoDharkael 650b698f51 Allow default audio bus layout modification 2019-04-05 17:19:25 +02:00
Rémi Verschelde a61ad365f5
Merge pull request #27677 from akien-mga/Wimplicit-fallthrough
Fix -Wimplicit-fallthrough warnings from GCC 8
2019-04-05 16:12:45 +02:00
Chaosus 55f3bd97a2 Added direction_to method to vectors 2019-04-05 17:09:57 +03:00
Rémi Verschelde fc370b3feb Fix -Wimplicit-fallthrough warnings from GCC 8
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.

The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.

Fixes #26135.
2019-04-05 15:14:53 +02:00
Andrii Doroshenko (Xrayez) 34e6737413 Reorder reverse caps characters table for string lower case conversion
The binary search algorithm used to lookup character codes in the table
relies that the data must be ordered. This fixes `to_lower()` string
method to convert upper case to lower case properly, so that the
algorithm doesn't terminate prematurely.

Co-authored-by: AndreevAndrei (avandrei) <avandrei@MacBookAAV.local>
2019-04-05 11:10:15 +03:00
qarmin 8460d0678c Small fixes to static analyzer bugs 2019-04-04 22:00:16 +02:00
Michael Alexsander Silva Dias e63e3875d7 Fix 'UndoRedo' increasing its version on actions that should be merged 2019-04-04 14:37:45 -03:00
Juan Linietsky a18989602b Clean up notifications and merge Node and MainLoop ones for clarity, closes #27614 2019-04-04 10:34:41 -03:00
Fabio Alessandrelli 95ad747dea Properly explain RPC/RSET mode failure.
_can_call_mode used to call is_network_master/get_network_master
internally.
This would reset any potential last error set via ERR_EXPLAIN,
preventing it from being displayed correctly.
_can_call_mode now expects the node master ID to be passed instead.
2019-04-03 21:55:42 +02:00
Rémi Verschelde 76cbe7a9ae
Merge pull request #27214 from marcelofg55/midi_note_off
Fix MIDI Note Off missing on some devices
2019-04-03 09:17:07 +02:00
Rémi Verschelde 25c1363a11
Merge pull request #27597 from marxin/fix-Wnon-virtual-dtor-warnings
Fix -Wnon-virtual-dtor warnings.
2019-04-02 18:25:02 +02:00
marxin e7f22ebdcd Enable warnings=extra on clang and GCC testers.
And remove 2 warnings from warnings=extra.
2019-04-02 17:14:47 +02:00
marxin f9f2413e69 Fix -Wnon-virtual-dtor warnings.
Example of the warning:
./core/script_language.h:198:7: warning: 'class ScriptCodeCompletionCache' has virtual functions and accessible non-virtual destructor [-Wnon-virtual-dtor]
2019-04-02 14:07:29 +02:00
Rémi Verschelde 29a1202d39
Merge pull request #27171 from Chaosus/randfix
Properly setup seed in RNG
2019-04-01 17:17:30 +02:00
Rémi Verschelde e3bd84fa57
Merge pull request #27485 from Faless/io/encode_decode_safety_pr
Safer encode/decode variant.
2019-04-01 17:00:40 +02:00
Juan Linietsky dee98d3b6d Some improvements to is_equal_approx, restored Quat operator. 2019-04-01 11:11:02 -03:00
Fabio Alessandrelli 393e62b98a Add object encoding param to serialization methods
Network peers get_var/put_var
File get_var/store_var
GDScript/Mono/VisualScript bytes2var/var2bytes
Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding.

Break ABI compatibaility (API compatibility for GDNative).
2019-04-01 15:53:19 +02:00
Fabio Alessandrelli 53ab3a1ba9 Multiplayer API now respects allow_object_decoding
Add doc about allow_object_decoding in PacketPeer
2019-04-01 15:53:08 +02:00
Fabio Alessandrelli e61a074a8e Use same boolean for objects encode and decode.
In a very unintuitive move encode needed false to encode an object,
decode needed true to decode it.
They now need the same value: `true`.
2019-03-28 10:43:34 +01:00
Chaosus 6280be46a6 Properly setup seed in RNG 2019-03-27 19:37:25 +03:00
follower bab27547d3
Typo fix: "the function exists" -> "the function exits"
As far as I can tell, the intended word here is "exits" rather than "exists" but it's not 100% clear.

I'm assuming the intention is to express something along the lines of "An index has failed if m_index >=m_size; [if this happens then] the function exits."
2019-03-25 04:02:04 +13:00
lupoDharkael 6232e7eed3 Add missing methods to Rect2i
Replace inline with _FORCE_INLINE_ in short methods.
Remove unused and redundant method no_area() as we already have has_no_area().
Add grow_individual() grow_margin() and expand() to Rect2i.
2019-03-21 17:35:01 +01:00
Pedro J. Estébanez 9c3ddf05cb Revert accidental commits
This reverts commit fb37284c02.
This reverts commit 4db0f51b9a.
2019-03-20 21:43:55 +01:00
Pedro J. Estébanez 4db0f51b9a Create live view dock [wip] 2019-03-20 20:44:43 +01:00
Pedro J. Estébanez fb37284c02 Create class for shared memory blocks [wip] 2019-03-20 20:44:43 +01:00
toasteater 5f1b9a2313 Improved uniformity of RandomPCG::randf.
When generating single precision floats, Godot casts a uint32_t to float,
causing uniformity loss.

This new randf, inspired by T. R. Campbell's random_real, samples the output
of rand as the fraction part of an infinite binary number, with some tricks
to reduce ops and branching. This method provides "good enough" uniformity at
decent speed, for floats greater than 2^-64. Smaller numbers are floored to 0.
2019-03-19 18:14:58 +08:00
Marcelo Fernandez ea0c398a19 Fix MIDI Note Off missing on some devices 2019-03-18 15:54:32 -03:00
Chaosus 5f137925dc Added normally distributed generation function to RNG 2019-03-17 08:09:46 +03:00
Rémi Verschelde aff3dd36ba
Merge pull request #25495 from IronicallySerious/fix-expand-macros
Fix parameterised macros in core. Addresses #25488
2019-03-16 11:20:52 -07:00
Rémi Verschelde bba854bac6
Merge pull request #26851 from RandomShaper/fix-26460-fake-event-flood
Fix fake null-motion mouse event flood
2019-03-09 22:40:53 +01:00
Pedro J. Estébanez f757460ec8 Fix fake null-motion mouse event flood
This commit also improves a bit the code quality by making the intent of fake events (and themselves) more explicit.

Fixes #26460.
2019-03-09 22:04:17 +01:00
Rémi Verschelde 0d728123c6
Merge pull request #26818 from vnen/class_name-inheritance
Allow class_name scripts to have nested inheritance
2019-03-09 14:27:43 +01:00
George Marques 25f9aee005
Allow class_name scripts to have nested inheritance 2019-03-09 00:47:27 -03:00
DESKTOP-3H3MR3A\eloisa b22cf46fdb Request Android record permission when needed 2019-03-08 12:38:36 -03:00
Paul Trojahn a7430a9d06 Support UTF-8 input action names
Fixes #26380
2019-03-08 12:27:14 +01:00
Rémi Verschelde 201cb8d7ed
Merge pull request #26745 from akien-mga/android-modules-def
Define android/modules globally so it appears in Project Settings
2019-03-07 23:06:05 +01:00
Rémi Verschelde bce56cf337 Fix -Wc++11-extensions warning after #26737
Fixes #26769.
2019-03-07 22:48:00 +01:00
Juan Linietsky 6cb841edcb Ensure ETC2 textures are ALSO compressed to Po2 when have mipmaps. Fixes #26733 2019-03-07 12:16:20 -03:00
Rémi Verschelde c74bf2e6b1 Define android/modules globally so it appears in Project Settings
Until now people had to add it manually to project.godot to load custom modules.
2019-03-07 11:25:58 +01:00
MidZik 4eccb58bc5 Fixed get_seed() not returning the correct seed. 2019-03-07 02:45:18 -06:00
Rémi Verschelde c67e9a4dd4
Merge pull request #26665 from bojidar-bg/19704-singleton-constants
Fix enums coming from other classes without preload
2019-03-06 18:20:48 +01:00
Juan Linietsky 9b5c6f539b Safer way to update animation if changed, fixes #26670 2019-03-06 10:22:38 -03:00
Christoph Schroeder dcbe55a1fa Fixes Geometry.segment_intersects_circle working only one way. 2019-03-06 12:28:54 +01:00
Luis Martinez 9e465c9fd0 Fixes stderr silence; adds missing quote from exe args(windows)
8d117b214f/core/bind/core_bind.cpp (L452)
This function calls the bottom function

8d117b214f/drivers/unix/os_unix.cpp (L312)

OS.execute doesn't send out a value to stderr, so stderr defaults to
false, which will invoke this bottom line and always silence stderr.

8d117b214f/drivers/unix/os_unix.cpp (L315)

Some programs, such as FFmpeg, will print out to stderr with valuable
and vital information. This fixes stderr always being silenced, user can
now opt to have it be read as normal.
2019-03-05 17:07:00 -06:00
marxin 64bce5a24b Use GCC builtins for bswap as compiler can then emit these via instructions.
Using current macros, one get for:

static inline int BSWAP32(int x) {
	return ((x << 24) | ((x << 8) & 0x00FF0000) | ((x >> 8) & 0x0000FF00) | (x >> 24));
}
int main(int argc, char **argv)
{
  return BSWAP32(argc);
}

main:
.LFB1:
	.cfi_startproc
	movl	%edi, %eax
	movl	%edi, %edx
	sarl	$24, %edx
	sall	$24, %eax
	orl	%edx, %eax
	movl	%edi, %edx
	sarl	$8, %edi
	sall	$8, %edx
	andl	$65280, %edi
	andl	$16711680, %edx
	orl	%edx, %eax
	orl	%edi, %eax
	ret

while using:

int main(int argc, char **argv)
{
  return __builtin_bswap32(argc);
}

one gets:

main:
.LFB0:
	.cfi_startproc
	movl	%edi, %eax
	bswap	%eax
	ret
2019-03-05 22:27:02 +01:00
Bojidar Marinov 9637e42705
Fix enums coming from other classes without preload
Fix #19704, fix #26001
2019-03-05 23:19:02 +02:00
Rémi Verschelde 45e7306b5a
Merge pull request #26629 from bojidar-bg/18386-object-callv-errors
Print errors comming from callv
2019-03-05 12:44:01 +01:00
Bojidar Marinov dadcb33302
Print errors comming from callv
Fixes #18386
2019-03-05 12:24:21 +02:00
Hein-Pieter van Braam 80618700ca
Merge pull request #26614 from MarianoGnu/tileset_editor
TileSet/TileMap: Decompose solid non-convex polygons into convexes.
2019-03-05 02:02:53 +01:00
Mariano Suligoy 078b869d9a TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003 2019-03-04 21:03:10 -03:00
Juan Linietsky ffd44530fb Make sure ResurceLoader.exists works on imported files, fixes #23555 2019-03-04 21:01:21 -03:00
Juan Linietsky e653c79ef7 Better warnings when resources can't be saved. Fixes #26531 2019-03-04 11:06:49 -03:00
Rémi Verschelde b811207406 More style cleanup... 2019-03-04 10:11:29 +01:00
Juan Linietsky a1e73dcc94 Add support for event accumlation (off by default, on for editor), fixes #26536 2019-03-03 19:53:13 -03:00
Juan Linietsky a9fe834a8e
Merge pull request #26547 from vnen/gdscript-dependency-parse
Add a parse mode for GDScript which doesn't load dependencies
2019-03-03 18:00:12 -03:00
Juan Linietsky 8b4c4d9b2f Implement a more coherent (and way less hack) way to block animation updates, fixes #24618 2019-03-03 17:57:16 -03:00
Juan Linietsky ae886a6f32 Ability to keep pumping messages while being debugged, may be a solution for #21431 2019-03-03 17:12:19 -03:00
George Marques 4f0590338f
Add function to get String from FileAccess 2019-03-03 16:51:53 -03:00
Rémi Verschelde dd5376f9df
Merge pull request #25934 from mrcdk/pool_int_real_color_interpolate
Added PoolIntArray, PoolRealArray and PoolColorArray interpolate
2019-03-03 13:30:43 +01:00
marxin 6be77da7eb Fix new GCC 9 warnings: -Wdeprecated-copy. 2019-03-02 14:37:02 +01:00
Hein-Pieter van Braam 33c6b0ec1a Scale quickhull tolerance with mesh size
Taken from three.js's implementation. Tested with a wide variety of
meshes.
2019-03-01 20:58:39 +00:00
Juan Linietsky 3f681b0681 Clean up blend shape support in GLES2 and GLES3. 2019-03-01 16:01:44 -03:00
Juan Linietsky a5370b1b1b -Fix problem of order of import plugins, closes #26340
-Ensure resource previewer does not start until first import is done
2019-02-27 14:11:17 -03:00
Rémi Verschelde 372152220b
Merge pull request #26159 from marxin/fix-Wsuggest-attribute=format
Fix -Wsuggest-attribute=format warnings.
2019-02-27 09:23:26 +01:00
Rémi Verschelde 426a6fdc17
Merge pull request #26134 from marxin/fix-Wsign-compare
Fix -Wsign-compare warnings.
2019-02-27 09:22:47 +01:00
Rémi Verschelde 0ba75c195e Fix GCC 5 build after #26331 and cleanup style
Also cleanup after 01a3dd3.
2019-02-27 09:01:24 +01:00
marxin e5f665c718 Fix -Wsign-compare warnings.
I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
marxin aff84ec55d Fix -Wsuggest-attribute=format warnings. 2019-02-27 06:56:50 +01:00
Juan Linietsky f669ebeeaf -Properly handle missing ETC support on export
-Added ability for resource importers to save metadata
-Added ability for resource importers to validate depending on project settings
2019-02-26 18:45:06 -03:00
Juan Linietsky 5eeb06ffd1 -Remove harcoded opengl extension testing from OS, ask rasterizer instead.
-Fixed a bug where etc textures were imported broken
2019-02-26 11:58:47 -03:00
Juan Linietsky 3299045988 Remove setting that caused is_inside_tree() errors on doppler tracking enabled. 2019-02-26 09:16:23 -03:00
Juan Linietsky a32b26dfa2 Several fixes to make GLES2 on HTML5 work much better.
Changed math class error reporting to be a bit less paranoid.
2019-02-25 21:47:29 -03:00
Michael Alexsander Silva Dias dcf6c4a368 Revert "Fix 'UndoRedo's 'MERGE_ALL' mode repeating instructions when quickly commiting actions"
This reverts commit 79f1d8b4fb.
2019-02-25 14:09:33 -03:00
Chaosus bc4d781277 Fix wrapi to use int64_t instead int 2019-02-25 10:51:04 +03:00
Juan Linietsky 61b41d6001 Ensure all properties are refreshed when setting a script, fixes #24845 2019-02-24 10:50:43 -03:00
Juan Linietsky 3ea04c1366 Prevent circular references to scene being saved, fixes #24384 2019-02-24 10:48:38 -03:00
Rémi Verschelde 4ebb544ffa
Merge pull request #26171 from Calinou/fix-wrapi-crash
Fix crash when using `wrapi()` with a range of zero
2019-02-24 02:37:04 +01:00
Hugo Locurcio 18b90508a1
Fix crash when using `wrapi()` with a range of zero
`wrapi()` and `wrapf()` will now return the value of
the `min` parameter if the range is equal to zero.
2019-02-23 16:16:32 +01:00
Juan Linietsky 9d78274e06 Make allowed pid for window takeover happen immediately, fixes #21431 2019-02-23 12:09:35 -03:00
Hein-Pieter van Braam 4f49d09272 Don't crash when parse_utf8 receives a NULL pointer
This can happen when chaining calls to various string methods when the
string is empty.
2019-02-22 19:28:19 +01:00
Rémi Verschelde 7e69c160a4
Merge pull request #26129 from YeldhamDev/undoredo_merge_all_fix
Fix 'UndoRedo's 'MERGE_ALL' mode repeating instructions when quickly commiting actions
2019-02-22 09:57:23 +01:00
Rémi Verschelde 726f31e992
Merge pull request #26132 from marxin/fix-Wignored-qualifiers
Fix warnings seen with -Wignored-qualifiers.
2019-02-22 09:55:27 +01:00
Rémi Verschelde 60fe9321ac
Merge pull request #26099 from marxin/fix-Wtype-limits-warnings
Fix all -Wtype-limits warnings.
2019-02-22 09:44:59 +01:00
Juan Linietsky 8b231b96e3 Implement a cleaner (and better) way to save imagedata from ImageTexture, fixes #18801 2019-02-21 20:49:42 -03:00
marxin c11e7ffd0e Fix warnings seen with -Wignored-qualifiers. 2019-02-21 20:24:29 +01:00
Michael Alexsander Silva Dias 79f1d8b4fb Fix 'UndoRedo's 'MERGE_ALL' mode repeating instructions when quickly commiting actions
It seems that the merge operation validation is only useful to the 'MERGE_ENDS' mode, causing problems when in 'MERGE_ALL'.

Fixes #26118.
2019-02-21 15:36:45 -03:00
marxin 7de7f0ef17 Fix all -Wtype-limits warnings. 2019-02-21 19:34:35 +01:00
Rémi Verschelde b970c4187d
Merge pull request #26115 from WindyDarian/fix_dictionary_erase_returing_null
Fix return value for Dictionary.erase(key) in script
2019-02-21 13:54:34 +01:00
Windy Darian 7d4a653223 Fix return value for Dictionary.erase() 2019-02-21 18:52:29 +08:00
Rémi Verschelde b39e1df704 Fix VariantWriter overflow on 64-bit int
Integers in Godot are signed 64-bit ints (int64_t), but var2str used
int behind the scenes and would thus overflow after 2^31.

Also properly documented the actual bounds of int and the behaviour
when overflowing them.
2019-02-21 11:24:00 +01:00
marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
Rémi Verschelde 132e2f458d
Merge pull request #26015 from hedin-hiervard/master
fixed AStar improper point deletion (leads to crash)
2019-02-20 18:20:23 +01:00
Rémi Verschelde 5023cc111b
Merge pull request #26095 from lupoDharkael/right-left
Fix wrong bounds check in String::right
2019-02-20 17:48:53 +01:00
hedin c496781bf6 fixed AStar improper point deletion (leads to crash) 2019-02-20 17:24:58 +01:00
lupoDharkael 597aac382b Fix wrong bounds check in String::right 2019-02-20 16:47:25 +01:00
Rémi Verschelde 75c89aaaef
Merge pull request #26069 from hpvb/align-variant
Align the Variant data member
2019-02-20 13:27:05 +01:00
Hein-Pieter van Braam b6b113cc2b Align the Variant data member
This should avoid potential alignment issues when _mem holds real
values and speed up some floating point operations in some cases.
2019-02-20 11:14:22 +00:00
Fabio Alessandrelli 0e5655694c Fix HTTPClient keep alive with chunked encoding.
We need to consume the trailer part and final CRLF after last chunk
as per RFC 7230 section 4.1:

```
chunked-body   = *chunk
                 last-chunk
                 trailer-part
                 CRLF
```

We do not return the trailer part, just consume it allowing following
requests to work as expected when using keep alive.
2019-02-20 05:13:51 +01:00
Fabio Alessandrelli 10e4821260 HTTPClient read until EOF fixes 2019-02-20 03:06:02 +01:00
JFonS 54b95b6c5a Add FRUSTUM camera mode, allowing tilted frustums
This new camera mode makes it easy to create tilted frustums for mirror
or portal effects.

This work was kindly sponsored by IMVU.
2019-02-19 17:48:08 +01:00
marxin 155cbe0b37 Fix warnings seen with warnings=all and recent GCC 8.2. 2019-02-18 21:54:31 +01:00
IronicallySerious 4121df235e Fix parameterised macros in core. Addresses #25488
This adds the saves the programmer of doing something like SWAP(x++, y--)
and getting the wrong result unless the parameters are evaluated
before use.
2019-02-18 22:08:42 +05:30
Rémi Verschelde 2e6501d879 Add hex-encoded version number to Engine singleton for easy comparisons 2019-02-17 13:38:52 +01:00
Rémi Verschelde f6fcbcfe9e
Merge pull request #25680 from Chaosus/random_fix
Fix random generation, to not always retrieve 0 after seed()
2019-02-16 23:24:02 +01:00
Rémi Verschelde 44d24e8b78
Merge pull request #25952 from pbrunet/fix/rand
Fix typo for randd and randf
2019-02-16 22:05:23 +01:00
Juan Linietsky 1f9c54bd55 Make resource loader cycle checker work on a per-thread basis.
This removes editor errors saying cycles existed when the thumbnailer was running.
2019-02-16 17:39:06 -03:00
Pierrick Brunet 3b6d05db3e Fix typo for randd and randf
* And improve documentation according to issue #25938
2019-02-16 21:05:18 +01:00
Rémi Verschelde ca5ec803fc
Merge pull request #25944 from Faless/net/http_editor_fixes
Fix keep-alive without header in HTTP client
2019-02-16 17:58:48 +01:00
Fabio Alessandrelli 673caa5f46 Fix keep-alive without header in HTTP client 2019-02-16 17:05:13 +01:00
Rémi Verschelde 7a79eee523 Expose OS::get_current_video_driver to scripting languages 2019-02-16 14:41:07 +01:00
Rémi Verschelde 29359c169b
Merge pull request #25924 from Calinou/add-gamepad-button-shortcut
Make Button shortcuts triggerable by gamepads
2019-02-16 14:17:26 +01:00
MrCdK 3441e2a96f Added PoolIntArray, PoolRealArray and PoolColorArray interpolate 2019-02-16 12:20:01 +01:00
Hein-Pieter van Braam 24e7a54cd0 Fix alignment and locking issues with CommandQueueMT
The allocations of commands in CommandQueueMT weren't aligned. This
commit aligns all accesses on 64bit boundaries regardless of target
platform. This ensures that all types are aligned.

Lock-wise the semaphores were maked as usable when the command had ran
but not when the synchronous stub had finished with it. This lead to a
race condition where sometimes the semaphore got reused before it was
waited on. We now mark the semaphore as free only once we're done
waiting on it.
2019-02-16 04:00:19 +01:00
Hugo Locurcio b54910eb05
Make Button shortcuts triggerable by gamepads
This closes #25741.
2019-02-16 00:29:23 +01:00
Juan Linietsky 4a24ba6e77 -Fixes to undo redo to avoid crash, closes #24251
-Changed Animation to have a special signal when tracks are changed, to avoid unnecesary track cache rebuilds in AnimationPlayer
-Added missing emit_changed whe modifying keys to Animation
-Changed AnimationPlayer to use the new refcounted connections instead of the previous hacky way to keep references
-Changed AnimationEditor to update the current track when keys are edited
-Fixed bug where undo/redo did not work with AnimationKeyEdit (was not being updated)
-Made sure UndoRedo does not mind deleted objects in undo/redo history, this would corrupt the history or clear it without need.
2019-02-14 10:22:34 -03:00
Rémi Verschelde 5fc86026ca Fix typos with codespell
Using codespell 1.14.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
Rémi Verschelde 55ca2a7c88
Merge pull request #25821 from akien-mga/sync-class-and-filenames
Ensure classes match their header filename
2019-02-13 08:49:39 +01:00
Aaron Franke 06df7b0963 [Core] Transform2D add set_scale and fix set_rotation
Note: These are still not exposed to GDScript
2019-02-12 17:59:29 -05:00
QbieShay c4eb974a8a Added a setting for files in which the editor should search (project wise).
Remembers the tickboxes but only during the same execution

Fixes #25440
2019-02-12 21:24:07 +01:00
Rémi Verschelde c4835c4345
Merge pull request #25721 from neikeq/ww
Use script instance binding for objects constructed from C#
2019-02-12 15:29:25 +01:00
Rémi Verschelde b7cc2bb1e2 Core: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`

Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
2019-02-12 13:34:25 +01:00
Rémi Verschelde 13c50e8aa5
Merge pull request #25481 from hpvb/fix-ubsan-asan-reports
Fix many asan and ubsan reported issues
2019-02-12 12:21:01 +01:00
Rémi Verschelde b6e03d927e
Merge pull request #25727 from aaronfranke/matrix3-basis
[Core] Rename Matrix3 file to Basis
2019-02-10 12:32:32 +01:00
Chaosus f946b28f75 Fix random generation, to not retrieve 0 after seed() 2019-02-10 14:16:02 +03:00
Rémi Verschelde 034cd62a77 Warn when using GPU particles with GLES2
Closes #25733.
2019-02-09 20:49:58 +01:00
Aaron Franke 3f837d5cc5 [Core] Rename Matrix3 file to Basis
The code already referred to "Basis", it's just the file name that was different for some reason.
2019-02-09 14:42:23 -05:00
Ignacio Etcheverry 9df44c2d2c Use script instance binding for objects constructed from C#
Only possible if the object class is a "native type". If the object class is a user class (that derives a "native type") then a script is needed.
Since CSharpLanguage does cleanup of script instance bindings when finished, cases like #25621 will no longer cause problems.

Fixed ~Object() trying to free script instance bindings after the language has already been removed, which would result in a NULL dereference.
2019-02-09 00:32:18 +01:00
Rémi Verschelde 1772d6fa23 Image: Fix decompressing ETC2
Thanks to @Rriik for finding the bug and its cause.

Fixes #25595.
2019-02-08 17:26:47 +01:00
Ignacio Etcheverry 3233083f63 Mono: Lifetime fixes for CSharpInstance and instance binding data
Avoid CSharpInstance from accessing its state after self destructing (by deleting the Reference owner).
It's now safe to replace the script instance without leaking or crashing.

Also fixed godot_icall_Object_weakref return reference being freed before returning.
2019-02-03 06:47:25 +01:00
Ignacio Etcheverry 4e4e889c75
Merge pull request #25478 from neikeq/rr
Mono: Fix MonoPosixHelper not being found
2019-02-03 06:31:52 +01:00
Ignacio Etcheverry 41873ffa88 Added set_environment to OS class 2019-02-03 05:38:47 +01:00
Rémi Verschelde 463123a661
Merge pull request #25494 from RandomShaper/fix-21677
Let memory stat functions return uint64_t
2019-01-31 10:33:18 +01:00
Bojidar Marinov e34a4c63a7
Fix AStar crashing with large (>1e30) estimated values
Fixes #21601
2019-01-30 20:22:08 +02:00
Pedro J. Estébanez 496d8f19fc Let memory stat functions return uint64_t 2019-01-30 19:07:46 +01:00
Hein-Pieter van Braam d308eb091a Fix many asan and ubsan reported issues
This allows most demos to run without any ubsan or asan errors. There
are still some things in thirdpart/ and some things in AudioServer that
needs a look but this fixes a lot of issues. This should help debug less
obvious issues, hopefully.

This fixes #25217 and fixes #25218
2019-01-30 06:43:56 +01:00
Rémi Verschelde cc0842f9a6 Prevent upscaled SVG from exceeding Image bounds
Also expose Image MAX_WIDTH and MAX_HEIGHT.

Fixes #24455.
2019-01-28 16:00:15 +01:00
Juan Linietsky 11642b92d1 Avoid cyclic resource loading of any type, fixes #22673 2019-01-27 19:24:55 -03:00
Rémi Verschelde c3b0ee5941 Fix code style issues 2019-01-26 22:35:31 +01:00
Juan Linietsky c2f59de212 Warn of invalid pointer when converting object to RID, closes #19023 2019-01-26 15:41:26 -03:00
Marcelo Fernandez fd59732298 Expose InputEventMIDI to scripts 2019-01-23 09:09:03 -03:00
Rémi Verschelde a0581cca1f Revert "Revert "Update random_pcg.h""
This reverts commit 6f704c338a.

Sorry about this, this was a test and not meant to be pushed to master. :/
2019-01-23 10:36:36 +01:00
Rémi Verschelde 6f704c338a Revert "Update random_pcg.h"
This reverts commit 64e584a97e.
2019-01-23 10:30:18 +01:00
Ivan Ponomarev 8edfc3b5ac Fixed possible crash in pck_packer.cpp due to wrong memory freeing. 2019-01-22 20:02:19 +03:00
Juan Linietsky 6fa632b821 Add function to obtain filesystem type from DirAccess.
Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946
2019-01-21 18:06:14 -03:00
Martin Capitanio a6ab7a91ef Print the path of a corrupt image
After scanning a path in the project manager or starting a project it is not clear which
image can not be loaded.

After errors

```
    ERROR: _png_error_function: Not a PNG file
       At: drivers/png/image_loader_png.cpp:62.
    libpng error: Not a PNG file
    ERROR: _load_image: PNG Corrupted
       At: drivers/png/image_loader_png.cpp:94.
```

add

```
    ERROR: load_image: Error loading image: path/bad.png
       At: core/io/image_loader.cpp:69.
```
2019-01-20 04:19:12 +01:00
Leon Krause 35466475fe Fix HTML5 build warning 2019-01-20 00:12:50 +01:00
Fabio Alessandrelli 60d235622d Don't reset MultiplayerAPI when setting same peer.
A GDScript call to:
`multiplayer.network_peer.some_prop = true`
seems to transalte to:
```
var temp = multiplayer.network_peer
temp.some_prop = true
multiplayer.network_peer = temp
```
Which caused the MultiplayerAPI to be resetted.
The call to set_network_peer is now ignored if the peer that's beeing
set is the same as the currently set one.
2019-01-15 11:14:51 +01:00
Fabio Alessandrelli 1f7846abf8 Fix MultiplayerAPI initialization, clear.
rpc_sender_id is now correctly initialized to 0 so get_rpc_sender_id()
work reliably even if called before receiving any RPC.
root_node is initialized to NULL (fix crashes when incorrectly using the
MultiplayerAPI).
clear function now resets the packet cache size to free more memory when
not running.
2019-01-15 10:35:26 +01:00
Rémi Verschelde 7346afb0ee
Merge pull request #24987 from akien-mga/gles2-nvidia-rect-hack-opt-in
GLES2: Make Nvidia flicker workaround opt-in
2019-01-14 20:20:56 +01:00
Juan Linietsky 91290f0ded Added a flag to specify an exported node path must be supplied from scene root, fixes #24412 2019-01-14 15:46:56 -03:00
Rémi Verschelde 02ffc59270 GLES2: Make Nvidia flicker workaround opt-in
It has a big impact on 2D and text rendering performance (cf. #24466)
so the solution seems worse than the bug it aims to work around.

It's now opt-in via "rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround"
for those who need it and have a simple enough game for the performance
drop not to be an issue.

Fixes #24466.
2019-01-14 19:02:07 +01:00
Juan Linietsky 6d8083ea65 Do not use the workaround for desktop nvidia on mobile and html5. 2019-01-14 11:24:00 -03:00
Juan Linietsky ae99530a8d Do not allow flushing while already flushing the message queue. Added to help track bugs in ProgressDialog in editor. 2019-01-14 11:04:25 -03:00
Juan Linietsky 4bb0080b3d Do not allow adding tasks while in the middle of flushing a message queue 2019-01-14 11:00:05 -03:00
Rémi Verschelde 9ddf1115bc
Revert "fixed invalid implementation of Plane::intersects_segment and Plane::intersects_ray" 2019-01-13 11:06:34 +01:00
Rémi Verschelde 3652442a92
Merge pull request #24897 from GlaDos28/master
fixed invalid implementation of Plane::intersects_segment and Plane::intersects_ray
2019-01-11 22:56:03 +01:00
Evgeny Savelyev 2c36078be4 fixed invalid implementations of Plane::intersects_segment and Plane::intersects_ray 2019-01-12 00:38:16 +03:00
Poommetee Ketson 2caaa7c97d
Fix error explanation in core_bind Thread::_start_func 2019-01-11 10:12:13 +07:00
Rémi Verschelde 658296856c
Merge pull request #24877 from neikeq/issue-24280
Fix properties being lost when reloading placeholder GDScript instance
2019-01-10 18:02:57 +01:00
Rémi Verschelde e5f1d19352 Consistency in resource format saver/loader de-registration
Some used 'is_valid()' checks, others not. Validity is already checked in 'unref()',
and 'remove_resource_format_*()' has an ERR_FAIL condition on 'is_null()' already
(which shouldn't happen since we're only unregistering things that we previously
registered.

Also add missing GDCLASS statement in ResourceFormatLoaderVideoStreamGDNative,
missed in #20552 which was last amended before #19501 was merged.
2019-01-10 12:45:57 +01:00
Ignacio Etcheverry ea85ff0dc2 Fix properties being lost when reloading placeholder GDScript instance
During reloading in `GDScriptLanguage::reload_all_scripts` a placeholder instance that must remain so is replaced with a new placeholder instance. The state is then restored by calling `ScriptInstance::set` for each property. This does not work if the script is missing the properties due to build/parse failing.
The fix for such cases is to call `placeholder_set_fallback` instead of `set` on the script instance.

I took this chance to move the `build_failed` flag from `PlaceHolderScriptInstance` to `Script`. That improves the code a lot. I also renamed it to `placeholder_fallback_enabled` which is a much better name (`build_failed` could lead to misunderstandings).
2019-01-10 01:58:50 +01:00
Juan Linietsky e46f28e02d Removed splits in Polygon editor, replace by internal vertices and polygon support. 2019-01-08 19:11:08 -03:00
Calamander 64e584a97e
Update random_pcg.h
little fix to function types
2019-01-07 23:13:16 +01:00
Ibrahn Sahir cbb396c006 Repair String lstrip and rstrip.
Background: lstrip and rstrip were broken by changes to String in:
0e29f7974b
which removed it's access to Vector::find(CharType).

Moved Vector's find up into CowData so it can be shared by Vector and String.
Added String::find_char using CowData::find.
Implemented rstrip and lstrip using find_char.
Added a few tests for String rstrip and lstrip.
2019-01-07 17:34:44 +00:00
Hein-Pieter van Braam 5e6c6f3bb7
Merge pull request #21708 from hpvb/fix-21242v2
String[size()] should return a default constructed CharType
2019-01-04 20:57:22 +01:00
Hein-Pieter van Braam ac99ed3cda String[size()] should return a default constructed CharType
As per the C++ standard 21.3.4.1 for std::string:
Returns: If pos < size(), returns data()[pos]. Otherwise, if pos ==
size(), the const version returns charT(). Otherwise, the behavior is
undefined.

Since the behavior is undefined Godot now does the same thing for const
and non-const versions of operator[].

This fixes #21242 and fixes #22221.
2019-01-04 17:48:03 +00:00
Rémi Verschelde 70de8ca9a9
Merge pull request #24585 from Xrayez/fix-crash-hex-number
Fix crash when checking empty string for valid hex number
2019-01-04 16:19:29 +01:00
Rémi Verschelde 578c6316c8
Merge pull request #24732 from hpvb/vector-pod-optimization
Optimizations for trivial types
2019-01-04 15:09:05 +01:00
Guilherme Felipe e64391f47b Update zstd to 1.3.8 2019-01-03 22:35:20 -02:00
Hein-Pieter van Braam 4240e3d668 Optimizations for trivial types
Relying on various compiler primitives we can reduce the work done
in our memory allocators and CowData. For types with trivial ctors or
dtors we can skip looping over all elements when creating, resizing,
and destroying lists of objects.

These primitives are supported by clang, msvc, and GCC. However, once
we've moved to C++11 we can rely on several std:: primitives that do
the same thing and are standardized.

In my testing the extra conditionals introduced here get removed from
the generated program entirely as the results for these primitives is
known at compile time.
2019-01-03 08:47:34 +01:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde 2e39e38c10 doc: Sync classref with current source
Fix various code formatting issues and argument names.
2018-12-27 11:10:18 +01:00
Andrii Doroshenko (Xrayez) b8f1fe9ed8 Bind `is_valid_hex_number` string method to GDScript 2018-12-24 20:54:36 +02:00
Andrii Doroshenko (Xrayez) c891cf32ca Fix crash when checking empty string for valid hex number 2018-12-24 20:06:35 +02:00
Rémi Verschelde 616beb1041 ProjectManager: Warn when projects have different config_version
When opening projects for edition through the project manager, the
following checks are now done:

1. If the config_version is lower than the one used by the current
   engine version, users are asked if they want to convert to the new
   format or abort editing. Fixes #20626.
2. If the config_version is higher than the expected one (project
   from a more recent and incompatible engine version), projects are
   grayed out and can't be edited. Fixes #18758.

When editing from the command line, the behaviour is unchanged:
projects in situation (1) are automatically converted, while projects
in situation (2) show an error message (made more explicit).

The "Run" option from the project manager was not changed, so it will
still run (1) projects without converting them, and fail running (2)
projects.

Co-authored-by: groud <gilles.roudiere@gmail.com>
2018-12-21 12:45:27 +01:00
Rémi Verschelde d8067e905c
Merge pull request #24500 from akien-mga/drop-global_defaults
Core: Drop unused global_defaults logic
2018-12-20 11:49:32 +01:00
Rémi Verschelde 9cb18232c2 Core: Drop unused global_defaults logic
It used to be used for Android and iOS to specify platform-specific
project settings overrides, but we now have feature tags for that.
2018-12-20 11:02:49 +01:00
volzhs 84d060c768 Added OS.get_system_time_msecs() 2018-12-20 18:50:50 +09:00
Mateus Felipe C. C. Pinto ca1935d6f7 Add settings for single-quotes on completion 2018-12-18 12:48:36 -02:00
Rémi Verschelde 7fdb324647
Merge pull request #24388 from Chaosus/fix_csv_spam
Removed error message arriving whenever csv file changed
2018-12-17 08:04:57 +01:00
Rémi Verschelde 9c7bc127b9
Merge pull request #24385 from hpvb/reduce-string-coew
Reduce String CoW
2018-12-16 19:13:35 +01:00
Hein-Pieter van Braam 4e25e5066b Reduce String CoW
By introducing an intermediate proxy class for the array subscript
operator for String and CharString we can control better when CowData
will actually CoW.

This should improve performance of String usage for most cases.
2018-12-16 16:51:38 +01:00
Rémi Verschelde 9df7ed59fb
Merge pull request #19501 from Zylann/custom_loaders
Added basic support for custom resource savers and loaders
2018-12-16 14:26:56 +01:00
Chaosus 70c3270dfa Removed error message arriving whenever csv file changed 2018-12-16 07:09:33 +03:00
Marc Gilleron 065e2670af Added basic support for custom resource savers and loaders 2018-12-15 05:34:53 +00:00
Hein-Pieter van Braam 3ef7ecf546 Don't allocate in Vector's ctor
By relying on the fact that a struct or class's first member has the
same address as the struct itself we can cast VectorWriteProxy<T> to
Vector<T> and access the CowData field.

This allows a Vector to be moved in memory without invalidating the
pointer to the cowdata field.
2018-12-14 20:07:35 +00:00
Rémi Verschelde f11047aa81
Merge pull request #21856 from AlexHolly/fix-undo-not-showing-error
Fix undo redo not showing errors
2018-12-14 17:13:16 +01:00
Rémi Verschelde 29a527fb90
Merge pull request #23799 from marcelofg55/custom_ps
Add application/config/project_settings_override option to override project settings
2018-12-14 08:58:29 +01:00
Marcelo Fernandez 8dad3811c5 Add application/config/project_settings_override option to override project settings 2018-12-13 18:23:51 -03:00
Rémi Verschelde a1954e51e8
Merge pull request #24135 from Chaosus/rng
Added ranged integer generation function to RNG class
2018-12-12 14:07:47 +01:00
Rémi Verschelde c8a5400654
Merge pull request #24241 from Rubonnek/move-to-initializer-list
Moved member variables to initializer list
2018-12-12 09:25:34 +01:00
Wilson E. Alvarez 08f22f1cf0
Moved member variables to initializer list 2018-12-11 18:33:01 -05:00
Rémi Verschelde 4c41e29c8e
Merge pull request #23923 from bruvzg/ime_gdscript
Changes IME to make it possible to use it from gdscript/gdnative
2018-12-11 18:00:48 +01:00
Xavier Sellier e2c3bbabb0 Feature: Add SHA256 for PoolByteArray 2018-12-10 14:58:47 -05:00
Rémi Verschelde fa91944c06
Merge pull request #22630 from dualtagh/22478
22478: Can't duplicate folder with another folder inside
2018-12-07 23:12:06 +01:00
Rémi Verschelde dc2fadc14d
Merge pull request #22733 from guilhermefelipecgs/fix_wm_class
[x11] Use "application/config/name" for WM_CLASS
2018-12-07 22:35:17 +01:00
Rémi Verschelde ce3f3a9f82
Merge pull request #24194 from bojidar-bg/23567-fix-message-queue-overflow
Make thumbnail cache less tasking on the message queue
2018-12-06 20:31:08 +01:00
Bojidar Marinov 68e69fd45b
Make thumbnail cache less tasking on the message queue
Fixes #23567
2018-12-06 17:25:57 +02:00
Chaosus d376be2bf4 Added integer number generation function to RNG class 2018-12-06 14:49:52 +03:00
Rémi Verschelde ceb46e194c
Merge pull request #24090 from RandomShaper/fix-blit-from-negative
Fix blitting from negative position
2018-12-06 12:30:42 +01:00
Ibrahn Sahir a758653199 const char* operator on CharString now const. 2018-12-03 20:25:23 +00:00
Paulb23 69fe17639e Fix text files constantly asking for reload as no last modified time 2018-12-02 16:24:23 +00:00
Pedro J. Estébanez 6dc9a1b475 Fix blitting from negative position 2018-11-30 18:01:00 +01:00
Rémi Verschelde 43f28452e1
Merge pull request #24039 from clayjohn/transform_bug
Construct Transform from Transform2D bug
2018-11-28 18:57:53 +01:00
clayjohn 928ca2e1f2 construct transform from transform2d bug 2018-11-28 07:54:22 -08:00
Juan Linietsky db595980bf
Revert "Construct Transform from Transform2D " 2018-11-28 11:16:06 -03:00
Rémi Verschelde 348708cad3
Merge pull request #23976 from clayjohn/transform_bug
Construct Transform from Transform2D
2018-11-28 15:14:02 +01:00
Aaron Franke cb01268562 Fix many errors found by PVS-Studio
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28 05:03:24 -05:00
Juan Linietsky 3a93499f89 Allow signal connecting even if script is invalid (only when compiled with tools), fixes #17070 2018-11-27 19:55:37 -03:00
clayjohn d22bc7413c construct transform from transform2d bug 2018-11-25 21:14:45 -08:00
bruvzg 4554c682e6
Changes IME input to use notification instead of callback, exposes IME methods to gdscript/gdnative. 2018-11-23 14:07:48 +02:00
Fabian a01608c389 Improved support for custom image loaders 2018-11-23 08:16:54 +10:30
allkhor eacb8600f4 FileAccess::store_csv_line() don't added unnecessary double quotes. 2018-11-22 19:31:34 +06:00
Juan Linietsky a2a606794c Ensure array and dict editors show edited object IDs, fixes #20225 2018-11-21 22:10:58 -03:00
Rémi Verschelde 173b342ca7 Remove trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'`
(+ manual revert of some thirdparty code under `platform/android`).
2018-11-20 11:15:02 +01:00
Rémi Verschelde 16a2c31e53
Merge pull request #23812 from YeldhamDev/clear_history_version_optional
Add argument to UndoRedo's "clear_history()" to not increase the version
2018-11-20 08:49:17 +01:00
Rémi Verschelde 99a4274f51 Make add_property error more explicit on duplicates
Would have helped solve #23800 faster.
2018-11-20 08:47:21 +01:00
Rémi Verschelde 35fbbeb99b
Merge pull request #20627 from malcolmhoward/core-dictionary-get-key
#20488 core dictionary get key
2018-11-19 21:11:55 +01:00
m bf1867aaab Added Python-like .get() method to Dictionary in GDScript #20488
Added .get() method to Dictionary class in GDScript to return the value if the key exists, or return Null if the key does not exist.
2018-11-19 14:03:13 -05:00
Juan Linietsky 60cbb69c7c Increase number of image loaders (why was it this low..), fixes #19037 2018-11-18 22:07:00 -03:00
Michael Alexsander Silva Dias 6ba94d5ca0 Add argument to UndoRedo's "clear_history()" to not increase the version 2018-11-18 19:46:35 -02:00
Juan Linietsky 2d6b994e47 Massive speed up on deleting nodes, fixes #18673
Also makes the editor exit faster
2018-11-18 11:48:21 -03:00
Fabio Alessandrelli 1ef9e9ef6a Properly accept wildcard when binding IPv4 socket.
Also never return null for is_ipv4 to avoid crashes due to engine bug.
(better to get an error and a broken socket then seeing your game crash)
2018-11-18 14:54:40 +01:00
Rémi Verschelde adc0752da7
Merge pull request #23771 from Faless/fix_release_export
Always initialize VariantCall return_type.
2018-11-18 10:46:43 +01:00
Davide Baldo b98263013a Fixed the default value for Input.action_press() from commit 8c45282 2018-11-17 20:45:24 +00:00
Fabio Alessandrelli c449512318 Always initialize VariantCall return_type.
The return_type is used by the GDScript parser (and possibly other
scripting languages), so it MUST be initialized at least.
It could be initialized to Variant::NIL in release, but I see no reason
for not setting the actual value.
See similar issue in 95dfa5b .
2018-11-17 19:06:18 +01:00
Juan Linietsky f141f747de Fix Squish decompression, closes #18109 2018-11-16 19:12:00 -03:00
Juan Linietsky 9e85d17241 Clearing history increments version, else it does not generate an asterisk on modification if the scene was just saved. Fixes #18027.
Still I feel this line was commented for a reason. If you bisect a bug and find
this commit, let me know.
2018-11-16 16:20:10 -03:00
Rémi Verschelde 5d00407388
Merge pull request #23685 from Kanabenki/add-store-csv-line
Add store_csv_line method for File
2018-11-16 15:21:57 +01:00
Juan Linietsky 0b1e93ccd4 -Make sure monitorable cant be flipped while flushing queries, fixes #17330
-Also added set_deferred, this was missing.
2018-11-16 08:49:26 -03:00
Kanabenki 48166a9f3c Add store_csv_line method for File 2018-11-16 11:09:05 +01:00
Juan Linietsky 16022da187 Ensure that array passed to physics is always counter clockwise, fixes #15361. 2018-11-14 15:55:50 -03:00
Rémi Verschelde b2f96b2892
Merge pull request #22940 from Faless/lws_buffers_bis
Better buffering for WebSocket
2018-11-13 09:54:06 +01:00
Chaosus f8151a9e50 Implement random number generator
Co-authored-by: Zirak <zirakertan@gmail.com>
2018-11-13 10:50:07 +03:00
Fabio Alessandrelli c0435959da RingBuffer::decrease_write 2018-11-12 21:49:50 +01:00
Rémi Verschelde 8c45282d21
Merge pull request #23621 from workless/allow_strength_in_action_press
Allow to specify a custom strength when calling Input.action_press(),…
2018-11-10 21:35:07 +01:00
Rémi Verschelde 87d27e1250
Merge pull request #23639 from neikeq/gg
Fix GDScript placeholder fallback
2018-11-10 21:33:19 +01:00
Ignacio Etcheverry 7c4c646749 Fix GDScript placeholder fallback 2018-11-10 20:06:17 +01:00
Davide Baldo 1b0c7515ff Allow to specify a custom strength when calling Input.action_press(), this allows virtual axis, mainly for mobile. 2018-11-10 10:25:59 +00:00
Poommetee Ketson aa311320d9 Fix formatting -0.0 by %+f displays +-0.0 2018-11-09 15:27:06 +07:00
Juan Linietsky da1f53c8d9 User more correct plus file on get_current_dir. 2018-11-08 19:05:12 -03:00
Juan Linietsky f2e54057ae -Moved EditorDefaultValue to ClassDB, made it core
-Removed one and zero hints for properties, replaced by default value
2018-11-08 11:30:59 -03:00
Marcelo Fernandez 4de0cbba15 Expose OS::move_window_to_foreground 2018-11-07 11:51:15 -03:00
Aaron Franke 81be9542eb Remove unused "dtoll" methods
These methods aren't used anywhere in Godot's code, and all they do is cast floating types to int64_t. There's no reason to have these lines, they literally do nothing, and they aren't useful functions to begin with.
2018-11-02 05:02:27 -04:00
Juan Linietsky 34426be9a0
Merge pull request #23346 from santouits/you-shall-not-execute
Error running Expression.execute after parse error
2018-11-01 14:02:18 -03:00
Juan Linietsky c8765b459a
Merge pull request #23159 from DavidSichma/string-escape
Fix: String::format Variant to String conversion
2018-11-01 12:54:51 -03:00
Juan Linietsky e647342140 Moved folding outside the resource files, now saved outside the project. 2018-10-29 16:37:09 -03:00