Marcel Admiraal
18825ad4ff
Fix game controllers ignoring the last listed button
2021-06-03 15:45:05 +01:00
gongpha
0b8e079eec
New icons for Gradient and GradientTexture resources
...
(cherry picked from commit 0ed1915053
)
2021-06-03 12:24:57 +02:00
trollodel
802ba1d07a
Preview the color animation in the animation editor
...
(cherry picked from commit 735c8396b0
)
2021-06-03 12:24:57 +02:00
kleonc
dfee7e71c7
TextureRegionEditor Fix not updating on editing region with autoslice cached
...
(cherry picked from commit 019c99e538
)
2021-06-03 12:24:57 +02:00
Yuri Sizov
c82cb25a93
Improve the layout and texts of the Editor Feature Profiles dialog
...
(cherry picked from commit 00bcfaed85
)
2021-06-03 12:24:53 +02:00
bruvzg
36ca3fea96
[3.x] Fix visibility issue with zoom label
2021-06-03 12:32:11 +03:00
Rémi Verschelde
b5c445c0c9
i18n: Sync translations with Weblate
...
(cherry picked from commit 0446cf487f
)
2021-06-02 11:10:11 +02:00
Jonas Bernemann
4659b2ad4a
Fix overflow in export template manager
...
Fixes the possible overflow of buttons after downloading the
current export template with using custom fonts or custom font size.
Fix #48826
2021-06-01 22:56:43 +02:00
Rémi Verschelde
e0fb05ad30
Merge pull request #49237 from akien-mga/3.x-cherrypicks
2021-06-01 13:35:56 +02:00
Rémi Verschelde
fb294606b5
Merge pull request #48771 from LightningAA/scrollcontainer-ensure-item-visible-3.x
...
[3.x] ScrollContainer: Expose `_ensure_focused_visible` to the scripting API and rename it to `ensure_control_visible`
2021-06-01 12:58:56 +02:00
Haoyu Qiu
0f780084f9
Wrap description TextEdit of plugin config dialog
...
(cherry picked from commit e83c2cd0c3
)
2021-06-01 12:53:31 +02:00
nobuyuki_nyuu
057c9f601b
Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_state to ClassDB
...
(cherry picked from commit a715887299
)
2021-06-01 12:53:31 +02:00
Emre Aydin
a6ff17c0a6
Fixed changing enabled classes resetting folding in manage editor features.
...
(cherry picked from commit 0f9913ce33
)
2021-06-01 12:53:30 +02:00
Hugo Locurcio
d71077f463
Improve the audio bus editor appearance
...
- Use the editor font color for notch lines and text instead of a more
contrasted color.
- Reuse the editor theme's tooltip styling and apply it on theme change.
- Make the preview label display an explicit `+` sign for positive values.
- Prevent a zero value from displaying as `-0.0 dB` instead of `0.0 dB`.
- Scale notch lines on hiDPI displays.
(cherry picked from commit 534c990e41
)
2021-06-01 12:53:30 +02:00
kobewi
f7cfdfb1cc
Add preload() to resource path when holding Ctrl
...
(cherry picked from commit 4bee21bcc4
)
2021-06-01 12:53:30 +02:00
Lightning_A
6f58e6ce2c
ScrollContainer: Expose `_ensure_focused_visible` to the API
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Was renamed to `ensure_control_visible`
2021-05-31 19:05:30 -10:00
K. S. Ernest (iFire) Lee
6ec9468e75
Backport gltf2 module from master.
2021-05-31 13:18:06 -07:00
Lyuma
a330b6829f
gltf: Fix mesh nodes which are also bones for 3.x
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Fix issue when two skeletons end up directly parented.
Prevent animating TRS for skinned Mesh node.
Fix animating weights on meshes with targets but no weights.
2021-05-28 03:50:54 -07:00
Marcel Admiraal
72446bab1b
Update EditorResourcePreview queue_*() documentation
2021-05-26 08:39:52 +01:00
Hugo Locurcio
a38b447413
Highlight control flow keywords with a different color
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This makes them easier to distinguish from other keywords.
2021-05-25 00:31:39 +02:00
Yuri Roubinsky
8d06dd4371
Fix doc theme not changing when its hidding
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(cherry picked from commit 9a5cce35e6
)
2021-05-24 12:57:05 +02:00
kobewi
f78c276abe
Reset Shader Editor scroll when changing shader
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(cherry picked from commit 0ac5be1e67
)
2021-05-24 12:56:23 +02:00
kleonc
9f39f8339c
Scale zoom values in the SpriteFrames editor for hiDPI displays
2021-05-23 14:25:57 +02:00
Rémi Verschelde
6f31af4c3c
Merge pull request #48977 from kleonc/sprite_frames-editor-zoom-3.x
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[3.x] SpriteFramesEditorPlugin Added zooming
2021-05-22 23:52:09 +02:00
kleonc
6481a34478
SpriteFramesEditorPlugin Added zooming
2021-05-22 23:33:27 +02:00
Rémi Verschelde
ac3417005d
Merge pull request #48533 from mortarroad/3.x-convex-hull-ported
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[3.x] Port Bullet's convex hull computer to replace of QuickHull
2021-05-22 23:23:15 +02:00
Hugo Locurcio
c164c07e85
Tweak pressed CheckBox appearance in the editor
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This uses the accent color to match pressed CheckButtons after they
were updated. Checked checkboxes are now more prominent in the user's
peripheral vision, which can be useful at times. This also matches
how checkboxes look in most operating systems and web browsers.
(cherry picked from commit 0d27c4d809
)
2021-05-22 18:37:56 +02:00
Morris Tabor
ba396caefc
Replace QuickHull with Bullet's convex hull computer.
...
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style.
Additional changes:
- backported and extended PagedAllocator to allow leaked objects
- applied patch from https://github.com/bulletphysics/bullet3/pull/3037
2021-05-22 08:16:43 +02:00
Haoyu Qiu
a26bed52c0
Fix editor crash when exporting profiler data
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(cherry picked from commit be79bdc8ab
)
2021-05-21 13:41:27 +02:00
Hugo Locurcio
8063d69abd
List "Argument" for each extra bind argument in the connect dialog
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This makes the dialog more explicit.
(cherry picked from commit 994dd314e0
)
2021-05-21 13:41:27 +02:00
Hugo Locurcio
5e735a9c1f
Tweak highlight color in the editor Find in Files dialog
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The new color is more visible against dark backgrounds.
(cherry picked from commit 82570dec90
)
2021-05-21 13:41:27 +02:00
Lyuma
a0b8c24d92
Fix incorrect skin deduplication when using named binds
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(cherry picked from commit 60f620411e
)
2021-05-21 13:41:27 +02:00
Lyuma
ec6a3a0d0c
gltf: Fail gracefully when a mesh instance fails.
...
(cherry picked from commit 5a9eee6b1a
)
2021-05-21 13:41:27 +02:00
K. S. Ernest (iFire) Lee
d5b6cb4639
When one invalid image fails, it should only fail that single image.
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Move to a more graceful degradation 3d asset import model.
(cherry picked from commit a81f4dd5a7
)
2021-05-21 13:41:27 +02:00
jfons
2c400a7aae
Fix swapped front/rear directions in viewport rotation control.
...
(cherry picked from commit e70e33ddcf
)
2021-05-21 12:55:25 +02:00
Hugo Locurcio
20f79287cd
Print a warning when importing a repeating NPOT texture in a GLES2 project
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Repeating NPOT textures are not guaranteed to be displayed correctly
in GLES2, since the specification does not mandate support for it.
The warning is also displayed in GLES3 projects that are configured
to allow falling back to GLES2.
2021-05-20 20:38:47 +02:00
Rémi Verschelde
d025f6f797
Merge pull request #48824 from aaronfranke/3.x-scd-minsize
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Set a minimum size for status panel elements in ScriptCreateDialog
2021-05-20 18:03:45 +02:00
Ev1lbl0w
664f1828e2
Fix zip_root not being defined when importing by drag&drop
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(cherry picked from commit 056deefa55
)
2021-05-20 14:34:32 +02:00
Rémi Verschelde
f479a7972f
Merge pull request #48883 from akien-mga/3.x-codespell-2.0.0
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[3.x] Fix typos with codespell
2021-05-20 14:32:14 +02:00
Aaron Franke
573b7247bf
Set a minimum size for status panel elements in ScriptCreateDialog
2021-05-20 08:08:24 -04:00
Rémi Verschelde
eb78f80f03
Fix typos with codespell
...
Using codespell 2.0.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:56:56 +02:00
Aaron Franke
1154b6264c
[3.x] Make is_equal_approx have explicit float and double versions
2021-05-20 06:50:09 -04:00
Hugo Locurcio
a45db4c208
Fix crash when trying to save with no scenes and scripts open
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This could occur when attempting to save project settings when
no scenes or scripts are open (which is common in a brand new project).
(cherry picked from commit 16876bec76
)
2021-05-19 15:24:31 +02:00
Hugo Locurcio
a9df687db6
Increase the TileSet editor's snap step to 1024
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This also tweaks the autotile bitmaks mode property hint string.
2021-05-18 23:38:22 +02:00
Rémi Verschelde
72647cc55c
i18n: Sync translations with Weblate
...
(cherry picked from commit bcedd09742
)
2021-05-18 12:09:38 +02:00
Rémi Verschelde
0a4eb472cf
Revert "Tweak lightmapper warning message to mention Rosetta emulation on macOS"
...
This reverts commit 47f869b731
.
This is no longer needed after #48455 .
2021-05-18 11:58:09 +02:00
Rémi Verschelde
a246dceb51
FileSystem dock: Fix search shortcut
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Follow-up to 533d3e7800
which used a shortcut
not defined in 3.x.
2021-05-17 13:32:44 +02:00
fox
533d3e7800
Make shortcut for focusing searchbar in filesystem dock
...
(cherry picked from commit 22e2e4334e
)
2021-05-17 13:11:07 +02:00
kleonc
0a91c8e972
Fix crash after disabling plugin using set_force_draw_over_forwarding_enabled()
...
(cherry picked from commit 5a8314016a
)
2021-05-17 13:09:14 +02:00
Hugo Locurcio
2eea00b036
Add "Support Godot Development" option to the editor's Help menu
...
(cherry picked from commit 3eae2f9c6d
)
2021-05-17 13:06:11 +02:00
Pedro J. Estébanez
817ffc01e1
Make all file access 64-bit (`uint64_t`)
...
This changes the types of a big number of variables.
General rules:
- Using `uint64_t` in general. We also considered `int64_t` but eventually
settled on keeping it unsigned, which is also closer to what one would expect
with `size_t`/`off_t`.
- We only keep `int64_t` for `seek_end` (takes a negative offset from the end)
and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means
we only need to guard against passing negative values in `core_bind.cpp`.
- Using `uint32_t` integers for concepts not needing such a huge range, like
pages, blocks, etc.
In addition:
- Improve usage of integer types in some related places; namely, `DirAccess`,
core binds.
Note:
- On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with
version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for
big files on 32-bit Windows builds made with that toolchain. We might add a
workaround.
Fixes #44363 .
Fixes godotengine/godot-proposals#400 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-16 17:52:31 +02:00
Rémi Verschelde
50f4c90205
i18n: Sync translations with Weblate
...
(cherry picked from commit f6c29d1cf5
)
2021-05-14 13:23:57 +02:00
Yuri Sizov
fc67ff3d0a
Keep custom editor theme when changing editor settings
...
(cherry picked from commit 56aedcee17
)
2021-05-14 10:34:48 +02:00
Daniel Lungaro
ede0d47ccd
Remove plugin from enabled if there's an error
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inform user in warning message
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Refactor remove plugin from enabled
(cherry picked from commit 2bae31a4df
)
2021-05-14 10:34:05 +02:00
llschuster
2a18909210
text-editor: fix Clicking warning doesn't center around line
...
(cherry picked from commit 6b55ec2ca9
)
2021-05-13 23:22:54 +02:00
Yuri Sizov
01524c0430
Fix EditorPropertyEasing capturing drag events originated outside of it
...
(cherry picked from commit 31db95b048
)
2021-05-13 23:22:06 +02:00
davidh
ae2bc66eae
Check for valid DynamicFontData before duplicate
2021-05-13 11:32:57 -05:00
Lightning_A
0c55ab1bb4
Add the ability to remove project contents from the remove project dialog
2021-05-11 11:06:37 -06:00
Hugo Locurcio
7027791959
Hide the 3D editor selection box when View Gizmos is disabled
2021-05-10 19:28:32 +02:00
Rémi Verschelde
6e920d0c14
TileSet: Fix signal disconnect error in some situation
...
Fixes second issue in #45938 .
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2021-05-10 15:07:27 +02:00
Hugo Locurcio
c318cf6ed2
Save the current script when pressing Ctrl + S if no scene is open
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- Tweak the dialog messages to be more informative.
- The "Saved N modified resources" dialog is not a warning per se,
so make it more explicit.
(cherry picked from commit 39f9b92f54
)
2021-05-09 17:47:38 +02:00
Kyle
b47cd82f76
Add ctrl+shift+a to instance scene in scenetree dock
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Adds another key shortcut to instance a scene in the scentree dock. Complements ctrl+a to add a node.
(cherry picked from commit ea5445655c
)
2021-05-09 17:47:38 +02:00
Hugo Locurcio
8b06085249
Implement the `%command%` placeholder in the Main Run Args setting
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This can be used to tell Godot to run an executable that will run Godot
rather than running Godot directly. This is useful to make Godot start
on the dedicated GPU when using a NVIDIA Optimus setup on Linux:
`prime-run %command%`
The `editor/run/main_run_args` setting declaration was moved to make it
visible in the ProjectSettings documentation.
(cherry picked from commit ce4aa07276
)
2021-05-09 17:47:38 +02:00
Hugo Locurcio
dc42ef2df9
Save the current script when adding a new method via signal connection
...
This makes it possible for external editors to pick up the changes.
Most modern editors should reload the file automatically,
but some older/lightweight editors may ask the user instead
(or only warn after trying to save in the external editor).
This closes #41283 .
(cherry picked from commit 0ade686601
)
2021-05-09 17:41:10 +02:00
Hugo Locurcio
f4e653d88f
Improve the editor audio preview inspector appearance and functionality
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- Make the timeline indicator thicker and with an indicator triangle,
similar to the animation editor timeline.
- Add Space bar shortcut to play/pause the audio preview.
- Only seek when clicking or dragging with the left mouse button,
not other mouse buttons.
(cherry picked from commit a50a81b703
)
2021-05-09 17:41:09 +02:00
Hugo Locurcio
9f31877e15
Fix EditorPropertyResource focus outline being drawn behind the preview
...
(cherry picked from commit 0b47f1be8c
)
2021-05-09 17:14:36 +02:00
Hugo Locurcio
30ec3870c9
Tweak the setting hint for the custom editor theme setting
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The custom editor theme is only visible after restarting the editor.
(cherry picked from commit 027301fec7
)
2021-05-09 17:14:36 +02:00
Kyle
629c3e2a0a
Remove extra separator
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Removes an extra separator when Scene Tree Editing is disabled. Discussed in #48518
(cherry picked from commit e168baf433
)
2021-05-09 17:14:36 +02:00
Kyle
f711464030
Fixed cut/copy/paste visibility
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Fixes #48514 by moving the visibility of these buttons into their own if statement that depends on if scene tree editing is allowed. Previously it was under the script editing setting which is unexpected as it works with nodes and the scene tree.
(cherry picked from commit 10d5d4d3cd
)
2021-05-09 17:14:36 +02:00
Rémi Verschelde
c8c8bcee50
Merge pull request #48540 from Calinou/editor-theme-allow-negative-contrast-3.x
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Allow negative contrast values in the editor theme settings (3.x)
2021-05-09 16:38:02 +02:00
Pedro J. Estébanez
4da9a501f6
Add animation reset track feature
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As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2021-05-09 09:40:16 +02:00
Hugo Locurcio
e7e2ef0767
Allow negative contrast values in the editor theme settings
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When using a negative contrast value, the base color will be lightened
to create the derivative colors instead of being darkened.
This can lead to better-looking themes, especially for light themes.
2021-05-07 18:14:52 +02:00
bruvzg
dab4cf3ed6
Add `physical_scancode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
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Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2021-05-06 23:19:45 +03:00
Hugo Locurcio
42a4bd1ca2
Tweak the built-ins color highlighting in the shader editor
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This makes built-ins easier to distinguish from keywords at a
quick glance.
2021-05-06 17:51:36 +02:00
Rémi Verschelde
f34a8c7f0e
Merge pull request #47527 from Calinou/editor-translations-allow-multiple-selection-3.x
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Allow selecting multiple files in the editor translation/remap dialogs (3.x)
2021-05-06 08:49:24 +02:00
Hugo Locurcio
35887a2afe
Allow selecting multiple files in the editor translation/remap dialogs
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This makes it faster to add several translations.
The undo/redo messages were also tweaked to give better context.
2021-05-06 03:02:15 +02:00
Aaron Franke
e82f56e3a9
Update size when updating ScriptCreateDialog
2021-05-05 18:10:17 -04:00
CaptainProton42
76f3f6949e
Fix 3D scene preview generation.
...
File system dock previews will now be generated for 3D scenes when no
editor feature profile is set.
(cherry picked from commit 16304aaa3b
)
2021-05-05 15:28:12 +02:00
Rémi Verschelde
140350d767
Style: Enforce braces around if blocks and loops
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Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde
0bf06c25a3
Merge pull request #48450 from Calinou/version-click-to-copy-3.x
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Make it possible to copy the Godot version identifier by clicking it (3.x)
2021-05-04 17:55:43 +02:00
Rémi Verschelde
b4af1eba0a
Style: Enforce use of bool literals instead of integers
...
Using clang-tidy's `modernize-use-bool-literals`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-bool-literals.html
2021-05-04 16:39:13 +02:00
Hugo Locurcio
1ceb603de8
Make it possible to copy the Godot version identifier by clicking it
...
This closes #24317 .
2021-05-04 16:38:17 +02:00
Rémi Verschelde
a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
...
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
Rémi Verschelde
64a63e0861
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
2021-05-04 14:45:15 +02:00
Rémi Verschelde
3d15f04668
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
2021-05-04 14:45:15 +02:00
Rémi Verschelde
6e600cb3f0
Style: Set clang-format Standard to c++14
2021-05-04 14:45:15 +02:00
Michael Alexsander
ae99339e9f
Add comment highlighting to script thumbnails
...
(cherry picked from commit 46e0161737
)
2021-05-03 21:39:44 +02:00
Mateo Kuruk Miccino
71a9932f38
FileSystem: Force update when we delete a folder from the editor and searching changes only if we change the directory successfully in the scan_fs_changes
...
(cherry picked from commit dc76938679
)
2021-05-03 21:39:44 +02:00
kleonc
93cb416423
TileMapEditor Modulate autotile previews
...
(cherry picked from commit 3f1b95cfb1
)
2021-05-03 21:39:44 +02:00
kleonc
bf63878141
TileMapEditor::_bucket_fill Check autotile coordinates only if autotile is selected
...
(cherry picked from commit a1b903066e
)
2021-05-03 21:39:44 +02:00
Hugo Locurcio
81ca8e4e7e
Add the About dialog to the project manager
...
The About button is located in the bottom-right corner of the
project manager.
This allows removing the copyright notice from the window title
(which looked a bit ugly in comparison to other applications).
2021-05-02 00:01:23 +02:00
Rémi Verschelde
48cc756f88
Merge pull request #37067 from zaksnet/multiple-editor-instances
...
Automatic remote debugger port assignment.
2021-05-01 12:57:35 +02:00
Zak
c3cfb87548
Allow multiple editor instances to use different ports
...
Previously if more than one Godot editor was running then the debugger of one editor would not work because both editors were trying to connect on the same port.
This commit attempts to fix this by allowing the debugger to change the port at runtime in such cases.
2021-05-01 11:32:10 +02:00
bruvzg
301bedd5d4
Duplicate DynamicFontData resources in the editor preview generation thread to avoid race condition.
2021-04-29 23:27:52 +03:00
Rémi Verschelde
0c14d10522
Merge pull request #48296 from akien-mga/3.x-cherrypicks
2021-04-29 13:48:49 +02:00
Rémi Verschelde
880b830ca8
Merge pull request #46292 from hilfazer/nested_scene_instances_duplication
2021-04-29 13:31:27 +02:00
Rémi Verschelde
70ae90e0e8
Core: Drop custom `copymem`/`zeromem` defines
...
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639
.
There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
Backport of #48239 .
2021-04-29 12:34:11 +02:00
Aaron Franke
d304187357
Warn when creating a script with the same name as the parent class
...
(cherry picked from commit 5a9037f828
)
2021-04-29 12:23:33 +02:00
Michael Alexsander
917630107c
Select non-perfect matches if necessary in the Search Help dialog
...
(cherry picked from commit 77597ea47c
)
2021-04-29 11:41:51 +02:00
Michael Alexsander
b406e904ec
Fix EditorInspector not updating its theme on rare occasions
...
(cherry picked from commit efa3927b49
)
2021-04-29 11:40:13 +02:00
lupoDharkael
a5842a8362
Save resource: implement extension priority
...
give .res less priority and .tres more priority as preferred
extensions.
(cherry picked from commit f2e906496b
)
2021-04-29 11:27:56 +02:00
Rafał Mikrut
06976c3e84
[3.x] Fix crashes when using _input functions
2021-04-27 16:51:29 +02:00
ray90514
bf645099a1
Fix multi-selection doesn't correctly show in the inspector
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(cherry picked from commit 16decbc0ee
)
2021-04-26 13:15:29 +02:00
Hugo Locurcio
e2934a04e2
Allow Center Selection to work without any selection in 2D/3D editors
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When there is no selection, the camera will center around the
world origin.
This helps people get back to the world center if they haven't added
any nodes yet.
(cherry picked from commit fc055e1993
)
2021-04-26 13:15:28 +02:00
kobewi
b824895065
Allow to drop files on filtered scene tree
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(cherry picked from commit 4e64c9fd4d
)
2021-04-26 13:15:28 +02:00
Hugo Locurcio
4881d96ef0
Display scene file extensions in the editor only if there's ambiguity
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This also simplifies the Editor Settings as the extension is now
automatically shown to avoid ambiguity.
(cherry picked from commit 218d124755
)
2021-04-26 13:15:28 +02:00
kobewi
645842e0e8
Save project after opening
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(cherry picked from commit 76240515d8
)
2021-04-26 13:15:28 +02:00
Kyle
cc419fcf8f
Fixes ctrl-click function line centering
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When ctrl-clicking in the code editor, the view will now be centered on the function result.
Also replaces a circumstance where goto_line_centered should be used.
(cherry picked from commit 2b775bd698
)
2021-04-26 13:07:59 +02:00
Shatur95
41e7cefaa4
Move duplicated code into a function
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(cherry picked from commit a1cfc1032c
)
2021-04-26 13:07:59 +02:00
Hugo Locurcio
58393b544b
Tweak error messages for the Save Branch as Scene editor option
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See https://github.com/godotengine/godot-proposals/issues/2433 .
(cherry picked from commit 4c8f458c90
)
2021-04-26 13:07:59 +02:00
Ev1lbl0w
c2b85ed865
Allow Godot to import .ZIP files with non-regular structure
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(cherry picked from commit 9b1db715fd
)
2021-04-26 13:07:58 +02:00
Nathan Franke
1001bea7ac
Collapse Resource Preview Properly
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(cherry picked from commit 98c46cbf26
)
2021-04-26 13:07:58 +02:00
Lightning_A
a853cf25f6
Remove current export template version from "Installed Versions"
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**Not tested** (I don't have an easy way to test currently). Resolves https://github.com/godotengine/godot-proposals/issues/2394 .
(cherry picked from commit c562c6943f
)
2021-04-26 12:52:15 +02:00
Hugo Locurcio
7cb77a859a
Add a menu action to open C++ source on GitHub in the editor debugger
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This helps user find back the source code where the error/warning
was emitted from.
(cherry picked from commit 5bc746e60a
)
2021-04-26 12:52:15 +02:00
Sushi
79f48642a8
Fix: Selection Only in Find/Replace now preserves selection
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(cherry picked from commit a4d5664858
)
2021-04-26 12:52:15 +02:00
Hugo Locurcio
a989e08839
Improve error messages for missing export presets when using `--export`
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- Display a specific error message if the project doesn't have an
`export_presets.cfg` file.
- Display a list of detected export presets if an invalid export
preset name is supplied.
(cherry picked from commit 09f38ea215
)
2021-04-26 12:20:28 +02:00
Hugo Locurcio
94e0d02079
Strip leading/trailing whitespace for project name in the project manager
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This affects creating projects and renaming them.
(cherry picked from commit 86455d0c58
)
2021-04-26 12:20:28 +02:00
Rémi Verschelde
32c1bada99
Merge pull request #47827 from Chaosus/vs_fix_default_input_overriding_3.2
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[3.x] Prevents default values of VSNodeCustom from overriding by a script
2021-04-23 22:06:08 +02:00
Bhuvan Vemula
1c1ec81455
instance-scene: make parent as edited_scene if no parent selected.
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(cherry picked from commit 9eb3546f38
)
2021-04-23 21:52:21 +02:00
Hugo Locurcio
47f869b731
Tweak lightmapper warning message to mention Rosetta emulation on macOS
2021-04-22 15:57:52 +02:00
Rémi Verschelde
305c364c13
i18n: Sync translations with Weblate
2021-04-21 09:40:43 +02:00
Rémi Verschelde
d91b780cf8
Merge pull request #48058 from lyuma/legacy_names_gltf_3.3
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Add an import setting use_legacy_names for 3.3 compatibility.
2021-04-21 08:57:12 +02:00
Lyuma
d92a172879
Add an import setting use_legacy_names.
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During the development of 3.3, internationalization features were added to allow arbitrary bone and node names.
However, doing so will break all references and existing animation clips for projects upgraded from 3.2
This adds an import setting, enabled by default, but disabled for newly generated .import files which restores the old behavior.
2021-04-20 22:48:52 -07:00
kleonc
7a776d68b6
ProjectSettingsEditor: Make "Type" OptionButton item ids match corresponding Variant::Type enum values.
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(cherry picked from commit f8f12d0564
)
2021-04-20 20:12:52 +02:00
Rémi Verschelde
2335da5af2
Merge pull request #47742 from mortarroad/3.x-fix-gltf-bone-names-space
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[3.3] fix gltf importer regression from b032067e42
, causing different BoneAttachment names
2021-04-20 20:12:41 +02:00
Hugo Locurcio
8e54573dfc
Add a tooltip to document performance issues of the Remote scene tree
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(cherry picked from commit 6d2f5ee244
)
2021-04-14 13:29:59 +02:00
Yuri Roubinsky
ac91e2ca0d
[3.2] Prevents default values of VSNodeCustom from overriding by a script
2021-04-12 14:52:19 +03:00
kobewi
f72c91e0b1
Expose edit_node() for editor plugins
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(cherry picked from commit 72014a7a2e
)
2021-04-12 09:24:37 +02:00
Aaron Franke
9b928cbd9e
Show a message when trying to zoom farther than the limit
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(cherry picked from commit b8f66d58b6
)
2021-04-12 00:23:43 +02:00
Haoyu Qiu
14cea66f23
Fixes Node3D rotation in select mode on macOS
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(cherry picked from commit 879a290ed9
)
2021-04-12 00:23:43 +02:00
Rémi Verschelde
f3476b66c4
Merge pull request #47213 from timothyqiu/project-icon-size-3.x
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[3.x] Fix project icon size in Project Manager
2021-04-12 00:08:40 +02:00
Haoyu Qiu
bfa5adb84f
Fix 3D selection box size for Spatial
2021-04-11 19:01:37 +08:00
Morris Tabor
d9e9aec9b9
fix gltf importer regression from b032067e42
, causing different BoneAttachment names
2021-04-09 10:25:45 +02:00
Yuri Sizov
ea5b3dda93
Expose editor scale to the plugin API
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(cherry picked from commit ea31af68ba
)
2021-04-06 10:18:20 +02:00
Hugo Locurcio
566213e08d
Add a subtle background to editor scrollbars
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This makes it possible to see whether a scrollbar grabber is at the top
or at the bottom of a scrollbar. Also, if a scrollable area is very
large, this makes it easier to notice that the area can be scrolled
(since the grabber is proportionally very small).
The scrollbar grabbers were also made thicker and slightly more opaque
for better visibility, especially in peripheral vision.
(cherry picked from commit b60b6ddba4
)
2021-04-06 10:04:51 +02:00
Rémi Verschelde
5cfdb86660
i18n: Sync translations with Weblate
2021-04-05 16:30:04 +02:00
megalobyte
724a18cf72
Use double when setting the default step size
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Casting it as a float was causing issues with the progress bar
(cherry picked from commit d0f3817876
)
2021-04-05 12:01:18 +02:00
AndreaCatania
bd5663e2cf
Fixes editor crash on closing
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Fixes editor crash when the gizmo is destroyed and the `SceneTree` is already freed.
(cherry picked from commit 79f55fcded
)
2021-03-31 12:47:54 +02:00
Rémi Verschelde
cca2637b9b
i18n: Sync translations with Weblate
2021-03-30 00:03:07 +02:00
Rémi Verschelde
015973df04
doc: Make all tutorial links point to 3.3 branch of docs
2021-03-26 10:43:43 +01:00
Haoyu Qiu
be18262888
Check section existance before getting keys
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(cherry picked from commit 40d6a25ef5
)
2021-03-26 09:22:22 +01:00
nathanwfranke
1cfa2ad166
Fix transparent editor theme being brighter
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(cherry picked from commit 0222f78482
)
2021-03-24 10:31:14 +01:00
Rémi Verschelde
60c36af6dc
Remove now unnecessary ResourceImporterCSV importer
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Its only purpose was to prevent importing CSV files as translations, but it
would still import them as *nothing*, leading to workflow issues.
This is now properly fixed with #47268 which allows disabling the import for
specific files.
(cherry picked from commit 7ed2220928
)
2021-03-24 10:29:16 +01:00
Juan Linietsky
16c0147d75
Remove FileSystem dock errors on unimported files
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* Removes error shown when file is in 'keep' mode
* Display a warning when attempting to open the file
* Closes #47296
(cherry picked from commit 4706297356
)
2021-03-23 15:44:52 +01:00
Juan Linietsky
24e1ba1298
Add a "keep" import mode to keep files as-is and export them.
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(cherry picked from commit 8d64f3bd76
)
2021-03-23 15:44:24 +01:00
PouleyKetchoupp
13258baf4c
Fix PhysicalBone gizmo not showing
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The new CollisionObject gizmo used for custom shapes was used with
higher priority due to alphabetical order and was preventing physical
bones from being displayed in the editor.
2021-03-22 10:35:11 -07:00
Haoyu Qiu
be8cb6af8c
Fix project icon size in Project Manager
2021-03-21 14:41:46 +08:00
Hugo Locurcio
fed17afe7d
Tweak the 3D editor grid default to not go below subdivisions of 1 meter
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Small subdivisions aren't useful that often and make it difficult for
people to get a sense of scale in 3D.
(cherry picked from commit 3472c3f6ea
)
2021-03-21 01:19:37 +01:00
Alex Hirsch
9d7f44c9aa
Add additional index checks to COLLADA importer
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ref #46548
(cherry picked from commit 8faeb72f10
)
2021-03-21 00:15:53 +01:00
andybarcia
f8a1801fbc
Fixes TileMap editor copy bug.
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(cherry picked from commit 558b08e6d9
)
2021-03-20 23:08:03 +01:00
kobewi
ba70958b29
Fix audio player not resetting after wav finishes
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(cherry picked from commit daa62ccaa3
)
2021-03-20 22:59:33 +01:00
ArdaE
87573e92dc
GLTF import: Prevent significant numerical errors in keyframe times
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Keyframe times shift slowly in imported animations, starting with a zero shift
at the beginning and increasing and becoming erratic slowly farther into an
animation, reaching significant levels at times after about 3 minutes into an
animation. This commit fixes the issue by increasing the precision of the
floating point numbers used for keyframe time calculations. Only the most
significant cases that cause fast accumulation of errors over a short animation
duration are fixed. Other cases that would have a marginal benefit from
switching to double precision numbers are left for another PR/further analysis.
Note that this change has no impact on the runtime performance of games/apps
created using Godot. It only affects the GLTF importer.
Fixes #47127 .
(cherry picked from commit 6770a9413b
)
2021-03-19 10:53:37 +01:00
K. S. Ernest (iFire) Lee
f1e8ec942d
Expand bone name possibilities.
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(cherry picked from commit c203fbfa8c
)
2021-03-17 15:17:02 +01:00
Rémi Verschelde
94a0fc47f7
i18n: Sync translations with Weblate
2021-03-16 11:41:29 +01:00
Haoyu Qiu
966c89657b
Fix AnimationTree editor crash when renaming node
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(cherry picked from commit eac806547f
)
2021-03-16 11:38:29 +01:00
Dominik 'dreamsComeTrue' Jasiński
ac4cedc596
Reset ruler tool when switching tools with shortcuts
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Fixes : #37056
(cherry picked from commit a99a671034
)
2021-03-16 11:11:27 +01:00
Rémi Verschelde
48708b8e3d
Merge pull request #46999 from bruvzg/mac_new_wnd
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[macOS] Fix "New Window" opening copy of current project instead of Project Manager.
2021-03-14 18:21:27 +01:00
bruvzg
7273e0b51b
[macOS] Fix "New Window" opening copy of current project instead of Project Manager.
2021-03-14 17:56:02 +02:00
jmb462
592c0632a1
fix-EditorSpinSlider-grabber-zoomed-position
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(cherry picked from commit 919b097b9e
)
2021-03-14 12:03:22 +01:00
ray90514
045cf246d4
Fix Node can not be reselected
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(cherry picked from commit b0c881392a
)
2021-03-14 12:03:22 +01:00
jmb462
4b2b45f72b
Fix crash on closing empty modified scene
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(cherry picked from commit 49d5ec073f
)
2021-03-14 12:03:17 +01:00
jmb462
b674d934c4
Fix Asset Library URL not updating after been changed in editor settings
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The changes made in this commit refresh the URL OptionButton when editor settings are modified.
No need to restart any more for the changes to appear in the Asset Library.
Fix #46977
(cherry picked from commit 6525d74623
)
2021-03-14 00:20:54 +01:00
Pop0p
d2a577f7f1
trims_whitespaces_when_creating_folder_windows
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When creating a Windows folder via a Godot's dialog, the extra spaces are not removed which causes problems with Windows. We now remove leading and trailing whitespace when creating a dir.
(cherry picked from commit c8538153b0
)
2021-03-13 22:25:34 +01:00
jmb462
b73a97b110
Fix hardcoded Maya style navigation pan key modifier
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ALT key modifier was hardcoded is node_3d_editor_plugin.cpp and didn't take editor settings into account.
Fix #46973
(cherry picked from commit 31077d875e
)
2021-03-13 22:04:55 +01:00
jmb462
7ca7acce7b
Fix always capitalized properties in sub-inspector
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Fix #46961 :
This commit correctly initialize capitalization in sub-inspectors (like shaders's sub-inspector in the inspector panel) with the editor settings.
(cherry picked from commit 281f5a4999
)
2021-03-13 21:56:31 +01:00
mujpao
f2739b3f52
Update viewport after Polygon2D deselected
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(cherry picked from commit 030703dd30
)
2021-03-13 21:56:31 +01:00
Rémi Verschelde
1d0929a992
Merge pull request #46920 from nekomatata/soft-body-gizmo-fix-3.2
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[3.2] Fix pinned vertices in SoftBody editor gizmo
2021-03-13 21:52:51 +01:00
Rémi Verschelde
ba174332af
Merge pull request #46939 from abaire/relaxes_gltf_name_sanitization_3.2
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Relaxes Node naming constraints in glTF documents to match the Editor.
2021-03-13 14:57:09 +01:00
abaire
b032067e42
Relaxes Node naming constraints in glTF documents to match the Editor.
2021-03-12 08:35:50 -08:00
ray90514
b169a16cb5
Fix Tree focus border disappears when Border Size is set to 0
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(cherry picked from commit 4c0ab07809
)
2021-03-12 14:15:34 +01:00
mujpao
0def17e80a
Fix crash when trying to export zero files.
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Fixes crash that happened while exporting if zero files were selected
and adds more error handling to EditorExportPlatform class.
(cherry picked from commit 15656d4182
)
2021-03-12 10:16:32 +01:00
Rafał Mikrut
1435e2c0f9
Fix crashes when manipulating nodes in editor
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(cherry picked from commit f81ecb498b
)
2021-03-12 10:12:16 +01:00
PouleyKetchoupp
987c3462fe
Fix pinned vertices in SoftBody editor gizmo
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The wrong vertices could be highlighted/selected due to generating a
debug triangle mesh to gather points, which can modify the order of
vertices.
2021-03-11 18:27:48 -07:00
Ev1lbl0w
bae4b0c952
Fix negative VRAM values
2021-03-09 09:51:17 +00:00
Rémi Verschelde
f1f472439e
i18n: Sync translations with Weblate
2021-03-08 17:40:29 +01:00
nemerle
bd15558768
fix incorrectly connected optimize_dialog signal
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(cherry picked from commit 7bbacb5ff6
)
2021-03-08 17:37:13 +01:00
gatalskii
f60d27fe16
mod: pop-up usability enhancement for support button
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Now after choosing support level pop-up doesn't hide after each click
(cherry picked from commit efe05a166e
)
2021-03-08 17:37:13 +01:00
Hugo Locurcio
266282813a
Make the pagination buttons wider in the asset library browser
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This makes the page number buttons easier to click.
(cherry picked from commit 25c6acb702
)
2021-03-08 17:37:13 +01:00
Pedro J. Estébanez
8be3995efa
Fix crash on cleanup of EditorFileServer
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(cherry picked from commit 565796518d
)
2021-03-07 22:51:06 +01:00
kobewi
bc56681b0b
Don't save unchanged script upon closing
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(cherry picked from commit 12f5a5a701
)
2021-03-07 22:51:06 +01:00
Danil Alexeev
72e8697d8c
Merge Category and Property fields in the Project Settings
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Closes godotengine/godot-proposals#1545 .
2021-03-02 19:39:46 +03:00
Yuri Roubinsky
9517b6e4ce
Check before connecting `TileMapEditor::settings_changed`
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(cherry picked from commit 1e7662f972
)
2021-03-02 10:26:14 +01:00
kobewi
56c0b39521
Don't check modified time if file doesn't exist
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(cherry picked from commit af069109be
)
2021-03-02 10:26:14 +01:00
Rémi Verschelde
9047e760d1
Merge pull request #46451 from hilfazer/click_mesh_instance_crash
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Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 20:59:19 +01:00
hilfazer
84a9efcebc
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 18:58:05 +01:00
hilfazer
8a7d0d3ce0
Prevent 'Change Type' on nodes from an instanced scene
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(cherry picked from commit e28cc34db8
)
2021-02-26 15:26:31 +01:00
kobewi
ad204f9b95
Save ProjectSettings on editor restart
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(cherry picked from commit 59e1c007a7
)
2021-02-26 15:24:19 +01:00
Rémi Verschelde
fb301a0c43
Merge pull request #38351 from avril-gh/remember-scripts-panel-visibility-in-project-metadata
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preserve scripts panel visibility state between sessions in project metadata
2021-02-25 21:17:02 +01:00
Rémi Verschelde
e919a413fb
Merge pull request #46397 from trollodel/collisionobject3d-debug-shapes-3.2
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Allow CollisionObject to show collision shape meshes
2021-02-25 16:54:47 +01:00
Rémi Verschelde
dadba2b391
Merge pull request #46392 from YeldhamDev/here_comes_another_rc
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Backport the Import Defaults Editor
2021-02-25 15:45:34 +01:00
Rémi Verschelde
693a27e9dd
Merge pull request #46336 from m4gr3d/fix_android_resources_inclusion
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[3.2] Update the filtering logic to properly handle directories with `.gdignore` files
2021-02-25 14:15:19 +01:00
Michael Alexsander
95191b9826
Backport the Import Defaults Editor
2021-02-24 17:50:42 -03:00
trollodel
2da6d82f3b
Allow CollisionObject to show collision shape meshes
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Add an editor gizmo to CollisionObject.
CollisionShape no longer shows collision shapes directly.
2021-02-24 21:33:40 +01:00
Shatur95
eb98ddf2c7
Add additional plugin path checks (3.2)
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Need for compatibility after #45316 .
2021-02-24 21:13:13 +02:00
Fredia Huya-Kouadio
48108444f1
Update the filtering logic to properly handle directories with `.gdignore` files.
2021-02-22 20:18:56 -08:00
Shatur95
0a874101fd
Handle old relative plugin paths
2021-02-22 22:23:22 +02:00
Rémi Verschelde
d0bc914491
i18n: Sync translations with Weblate
2021-02-22 11:04:13 +01:00
Danil Alexeev
baf4720fd3
Fix "editor/editor_help" shortcut (again)
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(cherry picked from commit c6435e1d47
)
2021-02-22 10:42:26 +01:00
Hugo Locurcio
f1bbb4fe3f
Increase the page size for array/dictionary editors to 20
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With smaller arrays/dictionaries, this makes it possible to view all of
an array/dictionary's items on a single page.
Larger values could be used, but make switching between node selections
quite slow, especially on low-end CPUs. They could also be problematic
with complex resource inspectors for arrays/dictionaries that contain
Resources.
This closes https://github.com/godotengine/godot-proposals/issues/2058 .
(cherry picked from commit d97d65b184
)
2021-02-22 10:15:00 +01:00