Commit Graph

1737 Commits

Author SHA1 Message Date
Paulb23 0e2c15e91a Made background and symbol color follow the color API 2016-11-06 13:50:23 +00:00
Rémi Verschelde c099b32b6c Merge pull request #7036 from volzhs/spinbox-prefix
Fix updating value of SpinBox with prefix
2016-11-06 12:07:54 +01:00
Rémi Verschelde 20a33e809e Merge pull request #7009 from volzhs/fix-double-click
Fix to focus or rename node by double click
2016-11-06 12:02:51 +01:00
Ignacio Etcheverry d76f622c92 Merge pull request #7022 from neikeq/pr-issue-7013
Keep groups when replacing nodes
2016-11-06 02:00:21 +01:00
volzhs 80b6507071 Fix updating value of SpinBox with prefix 2016-11-05 02:34:19 +09:00
ScotFlux 8639d6e806 fix a tiny typo 2016-11-04 01:50:21 +06:00
Ignacio Etcheverry 305956bf70 Keep groups when replacing nodes 2016-11-03 00:19:32 +01:00
Rémi Verschelde cc54189911 Merge pull request #7000 from m4nu3lf/master
Fixed Mix nodes in Animation Tree Player
2016-11-02 22:12:47 +01:00
Rémi Verschelde 6abe49f88d Merge pull request #7004 from volzhs/fix-itemlist
Fix to fit stylebox with ItemList
2016-11-02 22:10:30 +01:00
volzhs fd9aebd4fa Fix to focus or rename node by double click 2016-11-01 22:26:29 +09:00
Rémi Verschelde f34151ff0f style: Various other PEP8 fixes in Python files
Done with `autopep8 --select=E7`, fixes:

- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
2016-11-01 00:35:16 +01:00
Rémi Verschelde 817dd7ccbb style: Fix PEP8 blank lines issues in Python files
Done with `autopep8 --select=E3,W3`, fixes:

- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
2016-11-01 00:35:16 +01:00
Rémi Verschelde d4c17700aa style: Fix PEP8 whitespace issues in Python files
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00
Rémi Verschelde 97c8508f5e style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-01 00:33:51 +01:00
volzhs 4c9b00b508 Fix to fit stylebox with ItemList 2016-11-01 07:45:37 +09:00
m4nu3lf 40ba6d328b Fixed Mix nodes in Animation Tree Player 2016-10-31 19:31:37 +00:00
volzhs 8d5644c4b2 Fix Accept/ConfirmationDialog UI broken 2016-10-31 03:42:30 +09:00
volzhs 3f15a65307 Revert "Place child control under label in AcceptDialog."
This reverts commit 3ef2722904.
2016-10-31 03:40:52 +09:00
Rémi Verschelde 0aebddafc1 Revert "make `Container` node aware of `Size Flags`"
This reverts commit 6ed15e995d.
Fixes #6974.
2016-10-30 15:14:28 +01:00
Juan Linietsky ab4126f510 Merge branch 'master' of https://github.com/godotengine/godot 2016-10-30 09:00:45 -03:00
Rémi Verschelde 21828209ec Merge pull request #6950 from rdb/master
Add "Never" underline mode to LinkButton
2016-10-30 12:11:49 +01:00
Rémi Verschelde a23d8eafa3 Merge pull request #6928 from razvanc-r/fix-container
make Container node aware of Size Flags
2016-10-30 12:06:30 +01:00
Rémi Verschelde dfec7190b9 Merge pull request #6918 from pkowal1982/tween_fix_k3k
Fix regression #6864 caused by #6613
2016-10-30 12:05:42 +01:00
Rémi Verschelde 426ff9e7ac Merge pull request #6614 from TheKK/issue5989
Make FileDialog directory selection less misleading
2016-10-30 10:46:01 +01:00
Juan Linietsky d6567010bf -Many many fixes
-Gizmos work again
2016-10-29 20:48:09 -03:00
rdb d517bc908f Add "Never" underline mode to LinkButton 2016-10-28 10:52:57 +02:00
Juan Linietsky 53d8f2b1ec PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
Pawel Kowal 20a18907c1 Fix regression #6864 caused by #6613 2016-10-26 15:15:20 +02:00
Răzvan Cosmin Rădulescu 6ed15e995d make `Container` node aware of `Size Flags` 2016-10-26 11:45:16 +02:00
Rémi Verschelde afd86ee240 Merge pull request #6090 from WalasPrime/raytrace_force
Added force_raycast_update GDScript method for RayCast[2D]
2016-10-22 12:40:14 +02:00
Juan Linietsky cb34b70df1 More scene work, can display a skybox 2016-10-21 07:27:13 -03:00
Mariano Suligoy 6d38f79dc5 Fix Color Picker
Replace shaders with procedurally generated controls
2016-10-19 19:43:49 -03:00
Rémi Verschelde e96c49f849 Merge pull request #6850 from akien-mga/pr-scsub-shebang
SCsub: Add python shebang as a hint for syntax highlighting
2016-10-17 20:13:18 +02:00
Rémi Verschelde fc8ccd5b8c SCsub: Add python shebang as a hint for syntax highlighting
Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17 20:10:46 +02:00
Rémi Verschelde 048bffd13a Merge pull request #6806 from leezh/button_array_fixes
ButtonArray fixes and improvements
2016-10-17 10:05:42 +02:00
Rémi Verschelde 02feb4545e Merge pull request #6748 from mateka/issue-6199
Place child dialog contents under label in AcceptDialog
2016-10-17 09:55:00 +02:00
Rémi Verschelde 15e324b147 Merge pull request #6739 from bvbfan/patch-3
Button focus hovering
2016-10-17 09:53:52 +02:00
Elia Argentieri 0955371447 Make the step property useful for sliders as described in #5773 2016-10-15 18:22:48 +02:00
volzhs 7f6c28e97f Fix GraphEdit connection wire when resizing GraphNode 2016-10-15 03:11:26 +09:00
George Marques 6ca2128ff8 Merge pull request #6807 from volzhs/buttongroup-signal
Add "button_selected" signal to ButtonGroup
2016-10-14 14:43:18 -03:00
Zher Huei Lee 38caa4ef91 Added support for tooltips in ButtonArray. Fixes #6597 2016-10-14 18:11:52 +01:00
Rémi Verschelde 44e0071d0f Merge pull request #6780 from RandomShaper/space-padded-line-numbers
Allow turning off zero-padding for line numbers
2016-10-14 18:09:27 +02:00
George Marques 98ad32c167 Merge pull request #6809 from volzhs/graphedit-zoom
Fix GraphEdit connection wire when zoom in/out
2016-10-13 13:09:18 -03:00
Pedro J. Estébanez 00b3af246b Allow turing off zero-padding for line numbers 2016-10-13 11:43:42 +02:00
volzhs 6227e38ec6 Fix GraphEdit connection wire when zoom in/out 2016-10-13 12:11:29 +09:00
volzhs 870ed6f2fa Add "button_selected" signal to ButtonGroup 2016-10-13 09:58:06 +09:00
volzhs 06903c7ad2 Expose resizable property of GraphNode in inspector 2016-10-13 08:24:25 +09:00
Zher Huei Lee f5830e0973 Fixes for ButtonArray
Fixed hover sometimes not resetting when mouse leaves widget.
Fixed text position not taking into account stylebox's content margins.
2016-10-12 22:54:04 +01:00
Andreas Haas 9d67895c7c
Sprite: Fix inspector not showing changes on "frame" property.
Fixes #6562
2016-10-11 15:14:05 +02:00
Rémi Verschelde a317617aae Merge pull request #6783 from pkowal1982/buttonpressed
Fix #5959, contrasting texture for toggled button
2016-10-11 09:11:35 +02:00
Rémi Verschelde 0f587c460e Merge pull request #6778 from Hinsbart/completion_z
Fix Script Editor drawing over Dialogs.
2016-10-11 09:10:39 +02:00
Rémi Verschelde 53016ef7a1 Merge pull request #6777 from RandomShaper/revise-serial-naming
Revise serial naming behavior
2016-10-11 09:10:20 +02:00
Juan Linietsky 1527cf8c0d 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
Pawel Kowal d3a8087659 Fix #5959, contrasting texture for toggled button 2016-10-10 13:54:48 +02:00
Andreas Haas f73b501d6f
Fix Script Editor drawing over Dialogs.
Resets the z-index when focus is lost and the completion is shown.

Fixes #6769
2016-10-10 13:24:46 +02:00
Pedro J. Estébanez 84c525ba1b Revise serial naming behavior 2016-10-10 13:11:32 +02:00
Pedro J. Estébanez d9c1729a8f Add line length guideline to code editors 2016-10-10 10:39:58 +02:00
Anthony Fieroni 6d21fd42d3 Button focus hovering
Signed-off-by: Anthony Fieroni bvbfan@abv.bg
2016-10-10 10:34:18 +03:00
Mateusz Adamczyk 3ef2722904 Place child control under label in AcceptDialog.
Fixes #6199.
2016-10-09 15:00:35 +02:00
Rémi Verschelde e0e21984d8 Merge pull request #6747 from RandomShaper/unify-serial-naming
Make node serial naming per-project and universal
2016-10-09 14:55:53 +02:00
Rémi Verschelde b9e010fb7f Merge pull request #6743 from mateka/issue-6296
Issue #6296: When searching for control, checking if matrix is inversible
2016-10-09 14:53:32 +02:00
Rémi Verschelde 6f9023c9a6 Merge pull request #6717 from Hinsbart/focus_crash
Prevent crash on focus change when no valid next control has been found.
2016-10-09 14:41:22 +02:00
Rémi Verschelde 9eb54e5b6e Merge pull request #6716 from Hinsbart/completion_fix
Fix code completion drawing under other gui elements.
2016-10-09 14:40:11 +02:00
Rémi Verschelde 0a2826b6ba Merge pull request #6712 from lordadamson/issue6012
fix #6012 exposed setters and getters of Camera H/V offset to GDScript
2016-10-09 14:39:42 +02:00
Rémi Verschelde a4f3d93136 Merge pull request #6707 from volzhs/graphnode
Expose selected value of GraphNode
2016-10-09 14:37:21 +02:00
Rémi Verschelde e9521523a2 Merge pull request #6706 from RandomShaper/light2d-editor-only
Add editor_only param to Light2D
2016-10-09 14:36:55 +02:00
Rémi Verschelde 369865f01a Merge pull request #6705 from volzhs/graphedit
Fix GraphEdit grab random node when delete or deselect by clicking empty space
2016-10-09 14:35:24 +02:00
Rémi Verschelde ca732a52dc Merge pull request #6693 from J08nY/issue-editor-only-light
light: respect editor_only setting in release build, fixes #6665
2016-10-09 14:10:27 +02:00
Rémi Verschelde 1c6058a5bc Merge pull request #6691 from Faless/expose_more_physics
Expose more 2D/3D physics options in project settings (#5029)
2016-10-09 14:08:50 +02:00
Rémi Verschelde fb856e532e Merge pull request #6673 from J08nY/issue-update-spinner
Fix #6653, add an option to stop the update spinner from spinning
2016-10-09 14:06:59 +02:00
Rémi Verschelde ddf2acad4e Merge pull request #6613 from pkowal1982/tween
Tween reset/stop/resume/remove for all object properties at once
2016-10-09 13:56:33 +02:00
Rémi Verschelde 28b0e9a56c Merge pull request #6553 from pkowal1982/treecheckbox
Use full width of TreeItem::Cell to change value in CELL_MODE_CHECK
2016-10-09 13:54:36 +02:00
Pedro J. Estébanez 9b2e2935d0 Refactor node naming APIs used by editor
Make 'name_num_separator' a project setting
Make all node operations separator-aware
2016-10-08 21:49:16 +02:00
Mateusz Adamczyk 8671836b76 Added simple check to viewport, if matrix32 is invesile (https://github.com/godotengine/godot/issues/6296). 2016-10-08 12:33:10 +02:00
Juan Linietsky 850eaf7ed7 -the new shader language seems to work
-shader editor plugin can edit shaders
-code completion in shader editor plugin
2016-10-07 11:31:18 -03:00
Andreas Haas 6dfa405eac
Fix code completion drawing under other gui elements.
Raises the z-index of the Script editor when the completion is shown.

fixes #1257
fixes #6690
2016-10-05 10:19:52 +02:00
Andreas Haas 8dd026e4f9
Prevent crash on focus change when no valid next control has been found.
Fixes the crash discussed in #6714.
2016-10-05 08:56:58 +02:00
Juan Linietsky cf5778e51a -Added ViewportContainer, this is the only way to make viewports show up in GUI now
-2D editing now seems to work
-Added some functions and refactoring to Viewport
2016-10-05 01:26:35 -03:00
Adham Zahran cbb0ea315b fix #6012 exposed setters and getters of Camera H/V offset to GDScript 2016-10-05 00:46:28 +02:00
volzhs 7d74e3c39f Expose selected value of GraphNode 2016-10-05 02:00:58 +09:00
volzhs 83278a1ac4 Fix GraphEdit grab random node when delete or deselect by clicking empty space 2016-10-05 01:10:49 +09:00
Pedro J. Estébanez 34c02fad5a Add editor_only param to Light2D 2016-10-04 16:44:59 +02:00
Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
J08nY af35130b50
light: respect editor_only setting in release build and dont show the light 2016-10-03 16:23:43 +02:00
Fabio Alessandrelli 1d09c27ba4 Expose more 2D/3D physics options in project settings 2016-10-03 14:40:47 +02:00
Karol Walasek 7494a8c3c6 Added force_raycast_update GDScript method for RayCast[2D] 2016-10-03 12:36:16 +02:00
Rémi Verschelde 735e905c77 Merge pull request #6662 from RandomShaper/export-texture-flags
Respect texture .flags files on export
2016-10-03 12:03:06 +02:00
Rémi Verschelde ad280e7bfc Merge pull request #6640 from Hinsbart/color_picker
Add inline ColorPicker to Script text editor.
2016-10-03 12:00:10 +02:00
Rémi Verschelde c939be8859 Merge pull request #6634 from zaps166/fix-resampler-crash
Don't crash when video is stopped and played again
2016-10-03 11:59:55 +02:00
Rémi Verschelde 03ee749989 Merge pull request #6529 from pkowal1982/scrolltree
Add scrolling to Tree control in Drag and Drop mode
2016-10-03 11:44:32 +02:00
Rémi Verschelde 9c4c1733b4 Merge pull request #6513 from Brickcaster/master
Fix for issue #6496: ItemList does not immediately scroll down to section
2016-10-03 11:39:16 +02:00
J08nY 6b283ae293
PopupMenu: added toggle_item_checked and exposed set_item_tooltip and get_item_tooltip 2016-10-01 16:50:53 +02:00
Pedro J. Estébanez 11cbbeb17e Respect texture .flags files on export 2016-09-30 17:41:45 +02:00
Pawel Kowal f9a21baa26 Fix #6480, area duplicated param 2016-09-29 18:12:45 +02:00
Andreas Haas f81d009525
Add inline ColorPicker to Script text editor.
Adds an option to the script editor context menu that lets you open
a ColorPicker in order to easily edit `Color()` constructors.
To do this, right click on the word `Color` and select `Pick Color`.

A side effect of this change is that the script editor now has its own
context menu instead of re-using the one from TextEdit.
It's now possible to indent left/right and to toggle comments via this menu.
I also felt free to make it more context-sensitive than before:
Now "Cut" and "Copy" will only be shown if text has actually been selected.

I also added default shortcuts for indent left/right. (alt + left/right)

Closes #6232
2016-09-29 09:12:45 +02:00
Pawel Kowal 3edc0a4832 LineEdit long indicator, fix #6624 2016-09-28 22:05:34 +02:00
Błażej Szczygieł 5585bc1c38 Don't crash when video is stopped and played again 2016-09-28 13:39:06 +02:00
Ying-Ruei Liang(KK) 241e2594f1 Show '.' in the tree of file_dialog 2016-09-26 16:04:15 +08:00
Pawel Kowal acc242fd6a Tween reset/stop/resume/remove for all object properties at once 2016-09-25 23:25:52 +02:00
yg2f c1e2358914 expose GeometryInstance.get_aabb() etc fixes #6587
expose ``GeometryInstance.get_aabb();`` to gdscript
expose ``VisualInstance.get_transformed_aabb();`` to gdscript
and debug ``ImmediateGeometry::add_vertex()``;
2016-09-22 23:06:07 +02:00
Ignacio Etcheverry 1c50dfdf6c Merge pull request #6557 from anneomcl/master
Fix for #6158
2016-09-20 09:28:26 +02:00
anneomcl aa5ade834c Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-09-19 23:31:45 -07:00
Pawel Kowal dd4f2a2ccb Use full width of TreeItem::Cell to change value in CELL_MODE_CHECK 2016-09-19 23:07:24 +02:00
Rémi Verschelde 829d69ba52 Merge pull request #6545 from Hinsbart/textedit
Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode.

[ci skip]
2016-09-19 14:25:48 +02:00
Andreas Haas 9c71e5a9df
Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode.
Fixes #6466
2016-09-19 14:17:48 +02:00
Juan Linietsky 8b15b26eed Click the inspected objet name to see all subresources. 2016-09-17 19:01:47 -03:00
Pawel Kowal 9e5aaa27bc Add scrolling to Tree control in Drag and Drop mode 2016-09-17 21:29:55 +02:00
Rémi Verschelde 80861b7d59 Merge pull request #6414 from RandomShaper/improve-shader-shadow
Expose additional light/shadow properties to canvas item shaders
2016-09-17 18:34:22 +02:00
Brickcaster cc7bc07e33 Fix for issue #6496
Canged order of NOTIFICATION_DRAW to update scrollbar before scrollbar
is checked to see which list elements to display.
2016-09-16 11:25:07 -04:00
Juan Linietsky 913925f106 Center camera2D with the proper viewport size 2016-09-15 08:17:23 -03:00
Juan Linietsky a4156f1f0a Added a few functions to make 2D split screen easier. 2016-09-14 15:55:14 -03:00
Fabio Alessandrelli 97cf3eba56 Restore viewport set_world_2d functionality 2016-09-14 15:18:00 +02:00
Juan Linietsky 8bcb6a290c -Added VeryLowDPI and MidDPI modes to Godot editor.
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
2016-09-13 11:05:47 -03:00
sanikoyes b548ef0009 fix ScrollContainer cannot scroll when scroll bar is hidden 2016-09-13 11:50:41 +08:00
Juan Linietsky 37f1e86108 Do ctrl-click on any code identifier to go to definiton or help page. 2016-09-12 10:53:31 -03:00
Juan Linietsky b874cede20 Add argument options for the theme override functions in Control 2016-09-11 11:48:31 -03:00
Juan Linietsky 95eb7466df -Added a ColorFrame control, kind of like Texture but for color.
-Added dropping nodes to text editor for them to become a path
-Fixed issues with font not properly being set in code editor
2016-09-11 11:28:01 -03:00
Juan Linietsky 1bf684cea2 -Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons
-Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test.
2016-09-11 10:05:46 -03:00
Juan Linietsky 65b93d177e -Added bindings to the resource filesystem for editor
-Added set_child_rect, which was unavailable for script
2016-09-10 17:34:27 -03:00
Juan Linietsky b16f41a10a Fix Viewport.get_mouse_pos() for specific situations, closes #1885 2016-09-10 13:29:07 -03:00
Juan Linietsky 4d664c9289 Merge pull request #5692 from kubecz3k/remoteTransform
Remote transform node (for 3d)
2016-09-10 12:28:47 -03:00
Juan Linietsky fc61eb37ce Merge pull request #5920 from 29jm/fix-warnings
Fix some more warnings
2016-09-10 12:21:02 -03:00
Juan Linietsky 026c7913cf Merge pull request #5942 from pkowal1982/scroll
ScrollContainer expand children bug fix
2016-09-10 12:14:33 -03:00
Juan Linietsky 34d3a4b471 Merge pull request #6336 from sanikoyes/Pr-fix-inter-callback-delete
Tween: fix non-repeat interpolate_callback
2016-09-10 11:49:07 -03:00
Juan Linietsky 8835882d23 Merge pull request #6355 from Kazuo256/http-request-methods
Add http method and request data parameters to HTTPRequest::request
2016-09-10 11:48:07 -03:00
Paulb23 63fd8f863b Added get_v_scroll to item list, issue 5343 2016-09-09 15:20:57 +01:00
George Marques c73bef1562 Merge pull request #6423 from bebae/issue-6143
fixed wrong placement of AcceptDialog Buttons issue-6143
2016-09-07 23:47:48 -03:00
MarianoGNU ae4f7cbc2c Explicitly initialize TextureProgress's initial angle value.
(Hopefully)
Fixes #3856
Fixes #6426
Fixes #6344
2016-09-07 20:00:10 -03:00
Juan Linietsky 828e1c092f Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
bebae dd9189aac4 fixed wrong placement of AcceptDialog Buttons issue-6143 2016-09-07 20:49:53 +02:00
Rémi Verschelde a40309b532 Merge pull request #6420 from Paulb23/itemlist_tooltip_disable_issue_6240
Itemlist tooltip disable issue 6240
2016-09-07 20:42:26 +02:00
Paulb23 62a968b1c6 Ability to disable item list tooltip, issue 6240 2016-09-07 18:13:22 +01:00
Rémi Verschelde b48e6230f4 LineEdit: Quick fix to set_expand_to_text_length argument name 2016-09-07 08:52:42 +02:00
Pedro J. Estébanez 0960887625 Expose light shadow color to canvas item shaders 2016-09-07 01:52:54 +02:00
Juan Linietsky 405f6af79c -Added diectly editable expressions on node to VSEditor, closes #6392
-Added ability for LineEdit to expand to fit text
2016-09-06 20:34:24 -03:00
Juan Linietsky 181fdce1e9 Better snapping for graph ports, closes #6394 2016-09-06 19:55:22 -03:00
Juan Linietsky f31400c04d Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, closes #6398 2016-09-06 19:31:44 -03:00
Kazuo256 c53e5c555a Add http method and request data parameters
For HTTPRequest::request
2016-09-05 13:38:00 -03:00
Rémi Verschelde eb1b71180e Merge pull request #6372 from waldson/master
Fixes LineEdit text selection with mouse selecting more than intended
2016-09-05 07:46:02 +02:00
Juan Linietsky 5028d7510d Connection hints when connecting to empty space. 2016-09-03 14:58:23 -03:00
Waldson Patrício 3d84973184 Fixes LineEdit text selection with mouse selecting more than intended 2016-09-02 13:04:15 -03:00
Juan Linietsky b780679302 -Added focus to comment node
-Make comment node not grab focus on main area
2016-09-02 12:03:49 -03:00
Juan Linietsky 5fc084c28e -Fixed issue in Kinematicbody2D 2016-09-01 12:03:55 -03:00
Juan Linietsky fc70824f7c More improvements to visual script..
fixed a bug of not saving when sub-nodes changed.
2016-08-31 17:58:51 -03:00
Rémi Verschelde ce7e2ae4f4 draw_line: Properly bind antialiased argument 2016-08-31 08:57:21 +02:00
Juan Linietsky fb4d6d1db0 More visual script improvements
-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
2016-08-30 23:46:41 -03:00
sanikoyes cccea7e0b4 Tween: fix non-repeat interpolate_callback does not delete after call triggered 2016-08-31 10:27:20 +08:00
Rémi Verschelde 9a35ed5d54 Merge pull request #5670 from timoschwarzer/feature/camera2d_limit_smoothing
Add an option to smooth camera limits when camera smoothing is enabled.
2016-08-30 16:52:55 +02:00
Rémi Verschelde 41ee85b6a0 Merge pull request #5262 from vnen/button-signals
Add button_down and button_up signals
2016-08-30 16:49:12 +02:00
Rémi Verschelde 622bf389f2 Merge pull request #6264 from MasonAsh/issue-6263
Fix sliders incorrectly calculating value on click
2016-08-29 19:05:32 +02:00
Rémi Verschelde 01d5163b6f Merge pull request #6220 from volzhs/issue-5789
Make LineEdit not to cover whole line when rename node
2016-08-29 19:04:49 +02:00
Rémi Verschelde 835ee75d57 Merge pull request #6159 from touilleMan/issue-6148
Add Node2d global rot/rotd/scale methods
2016-08-29 19:04:24 +02:00
Rémi Verschelde 23cb5efe7c Merge pull request #5956 from djrm/tree_behavior
Double click on scene tree element to focus currently selected node
2016-08-29 18:28:05 +02:00
Juan Linietsky 748836e0b3 Several all around fixes to visual scripting (in the process of creating demos) 2016-08-28 20:59:01 -03:00
Rémi Verschelde 6c674375e5 Merge pull request #6249 from volzhs/issue-6121
Show last added action on Input Map
2016-08-28 12:02:08 +02:00
volzhs 2e5a4cb5ca Show last added action on Input Map and implement InputEvent "==" 2016-08-28 15:18:13 +09:00
Daniel J. Ramirez 70c9979cce Double click on scene tree element to focus currently selected node
In 3D it will focus in the first viewport
Enable double click for trees
2016-08-27 17:15:49 -05:00
George Marques 8a1b1ab6d6
Add button_down and button_up signals 2016-08-26 21:57:52 -03:00
Juan Linietsky 9c6175db11 More visual script work
-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Mason Ashbridge fb54ba6397 Slider value accounts for grabber offset 2016-08-24 03:17:54 -04:00
Juan Linietsky ad8f208bdb Proper function/property selection in visual script editing for property.
This one has an ordered list, built-in description, search, etc.
2016-08-23 19:29:07 -03:00
Juan Linietsky 231c72b5eb prettier connections for graph edit 2016-08-23 10:15:47 -03:00
volzhs ff22db3b21 Make LineEdit not to cover whole line when rename node 2016-08-23 05:46:11 +09:00
Juan Linietsky cbbcf72703 -High Level protocol optimization (should be smaller)
-Ability to set compression to ENet packets (check API)
-Fixed small bug in StringDB that lead to duplicate empty strings
-Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-22 01:19:24 -03:00
Juan Linietsky 2b7aa98d2d Changed API to use sequenced packets for UDP (drop old) 2016-08-19 22:54:53 -03:00
Juan Linietsky 2fa693273c Many fixes to networking, demo should work now 2016-08-19 18:44:09 -03:00
Juan Linietsky 1add52b55e Brand new networked multiplayer 2016-08-19 16:48:41 -03:00
Emmanuel Leblond c402ac13df Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd set_global_scale get_global_scale methods. 2016-08-15 11:39:19 +02:00
Juan Linietsky 3db36684b1 Added high level networked multiplayer to Godot.
It's complete, but absolutely and completely untested, undocumented and NSFW.
Have fun :-)
2016-08-14 18:49:50 -03:00
Johan Manuel 67b29e3b9e Fix some warnings about misleading indentation 2016-08-13 13:21:35 +02:00
Rémi Verschelde b9e8bddf19 Merge pull request #6132 from neikeq/pr-issue-6123
Confirm code completion with numpad key ENTER
2016-08-12 13:45:55 +02:00
Ignacio Etcheverry e9f9e00bd9 Confirm code completion with numpad key ENTER 2016-08-12 13:37:10 +02:00
Rémi Verschelde d4c44485d8 Merge pull request #6081 from djrm/new_icons
Some new icons for visual script and graphs
2016-08-09 07:47:49 +02:00
Daniel J. Ramirez 287b6d0e04 Some new icons for visual script and graphs 2016-08-08 17:23:31 -05:00
Juan Linietsky 37b5e99bc2 prevent bug due to scripts not working in editor and notifier sending signals to it. 2016-08-08 19:04:12 -03:00
Juan Linietsky 3d7c10e9ce Added an easy API to yield to a specific time by doing:
yield( get_tree().create_timer(5.0), "timeout" )
2016-08-06 21:39:50 -03:00
Juan Linietsky 9890c1d2ca Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done! 2016-08-06 19:00:54 -03:00
Juan Linietsky 259418f827 VisualScript can now execute visual scripts, but there is no debugger or profiler yet. 2016-08-05 22:48:00 -03:00
Juan Linietsky 6ed5d48d0c Concluded base visual scripting! can edit but not run though. 2016-08-04 00:05:35 -03:00
Juan Linietsky 3d1d190dcd Merge branch 'master' of https://github.com/godotengine/godot 2016-08-02 19:11:47 -03:00
Juan Linietsky ad313097eb WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
Zher Huei Lee 0de7860511 DynamicFont caches now accounts for texture flags
CacheID added for future-proofing
2016-08-02 15:36:11 +01:00
Zher Huei Lee af6ef01c69 Added extra spacing support for DynamicFont
Side effect is that label min-size will now take into account
kerning.
2016-08-02 11:05:20 +01:00
Zher Huei Lee 7b165e8ac2 Added texture mipmaps and filtering to DynamicFont 2016-08-02 08:01:51 +01:00
Andreas Haas 4755fe5576
UI navigation via JOYSTICK_MOTION.
Previously, you could assign joystick axis events to "ui_*" actions but they had no effect.
See https://godotengine.org/qa/6232
2016-07-30 12:39:16 +02:00
Rémi Verschelde 08ba6086be World2D: Fix typo in default_density deprecation check 2016-07-28 19:03:32 +02:00
Paulb23 740dea7de7 Exposed enable syntax highlighting to properties 2016-07-28 15:47:47 +01:00
Pawel Kowal 853161a000 ScrollContainer expand children bug fix 2016-07-27 20:24:10 +02:00
Ignacio Etcheverry 35cb8ff89e LineEdit: Fix event handled as text when a mod key is pressed 2016-07-27 19:32:46 +02:00
Juan Linietsky 542bd81e76 Merge pull request #5926 from akien-mga/pr-graphedit-drag
Fix GraphEdit dragging issues at scales != 1
2016-07-26 18:49:51 -03:00
Rémi Verschelde 60e19f7751 Fix GraphEdit dragging issues at scales != 1
Works around the issue originally described in #5907 (that was then
hijacked to describe the broader issue it exposes).
2016-07-26 23:19:41 +02:00
Juan Linietsky 9151eb591d Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
Daniel J. Ramirez 213a57ccaf Stop baking process if there is no geometry in the BakedLightInstance.
moved missing baked light warning to BakedLightInstance configuration warning
2016-07-25 21:45:20 -05:00
Juan Linietsky ab93fd1af9 Add thread support to HTTPRequest, changed assetlib to use it. 2016-07-24 16:09:43 -03:00
Juan Linietsky 62cdfeaf58 Merge pull request #5881 from neikeq/pr-fix-propagation
Viewport: Replace obsolete "windows" group calls
2016-07-24 12:37:59 -03:00
Juan Linietsky 6e3c7fe5fe Merge pull request #5803 from jarfil/issue/origin5695-pr
Fix tooltips blinking
2016-07-24 12:37:17 -03:00
Juan Linietsky 0b75f894c3 Merge pull request #5746 from Ovnuniarchos/FileDialogExposed
Corrections and additions to FileDialog
2016-07-24 12:36:05 -03:00
Juan Linietsky ba625a14c6 Merge pull request #5447 from RandomShaper/parallax-layer-fix-tidy
Improve parallax mirroring algorithm
2016-07-24 12:19:27 -03:00
Juan Linietsky bafcabb157 Merge pull request #5832 from Algrin6/patch-1
Fixes defects in Curve2D and Curve3D
2016-07-24 11:44:42 -03:00
Ignacio Etcheverry 67640c84eb Viewport: Replace obsolete "windows" group calls
- Fixes neighbour focusing event propagation not being stopped
2016-07-24 14:11:30 +02:00
Rémi Verschelde 8fbe804bd1 Merge pull request #5884 from 29jm/fix-crash-graphnode
Fix crash when GraphNode wasn't a child of a Control
2016-07-24 00:37:20 +02:00
Johan Manuel 580b4465c6 Fix crash when GraphNode wasn't a child of a Control 2016-07-24 00:25:32 +02:00
Rémi Verschelde ebefdaa598 Merge pull request #5737 from neikeq/pr-issue-5269
TextEdit: Scroll search results to the center
2016-07-23 22:54:32 +02:00
MarianoGNU f00e0b589f Fix pick color from screen. Closes #5853 2016-07-22 20:35:12 -03:00
Johan Manuel 1a1342670e Fix ItemList.clear() not removing separators 2016-07-22 16:45:57 +02:00
Robert Lewicki b1df9e016c Fixed ItemList indexing bug while selecting items.
Also added functionality for unselecting items in itemlist while clicking in empty space.
Fixes #5772.
2016-07-22 16:28:37 +02:00
Juan Linietsky 3aeafcae04 Removed support for saving paths as relative, closes #5728
Editor now has good refactoring tools, so this function is mostly obsolete
2016-07-22 10:39:46 -03:00
Juan Linietsky e4cd01ac8c Make texture parameter optional in begin() of ImmediateGeometry. Closes #5676 and closes #5720 2016-07-22 09:59:56 -03:00
Rémi Verschelde 6072eb878d Merge pull request #5849 from SaracenOne/expose_add_index
SurfaceTool add_index method exposed to scripts.
2016-07-22 08:39:40 +02:00
Rémi Verschelde 51b03f0bf5 Fix binding for ItemList.sort_items_by_text
Also forces to recompute the cached rect for all items.
Fixes #5799
2016-07-22 08:08:17 +02:00
Saracen f86b698765 SurfaceTool add_index method exposed to scripts. 2016-07-22 04:52:41 +01:00
Juan Linietsky 93c3c801db properly implement item disabling, fixes #5683 2016-07-21 18:24:56 -03:00
Juan Linietsky 124e3591a5 Some optimizations and limits for extreme zoom in and out in editor, fixes #5820 2016-07-21 10:11:53 -03:00
Rémi Verschelde ad55c63918 Merge pull request #5836 from volzhs/issue-5830
Remove "SMOOTH BEGIN?" message
2016-07-21 10:37:27 +02:00
volzhs dd7b1021f6 Remove "SMOOTH BEGIN?" message 2016-07-21 17:34:58 +09:00
Rémi Verschelde 40d78c2144 Merge pull request #5829 from 29jm/master
Fix the rotation not updating in the inspector with Controls
2016-07-21 09:09:58 +02:00
Rémi Verschelde 750b973ee4 Merge pull request #5200 from neikeq/sc-CanvasItemEditor
Implement ShortCuts in CanvasItemEditor
2016-07-21 09:02:01 +02:00
Ignacio Etcheverry fc16954fa2 TextEdit: Center search results 2016-07-21 03:40:08 +02:00
Ignacio Etcheverry 4e82f9ffcf Implement missing ShortCuts in CanvasItemEditor 2016-07-21 03:28:41 +02:00
Algrin6 2b60884659 Fix curve bug 2016-07-21 02:14:58 +03:00
Johan Manuel fc4ace3120 Fix the rotation not updating in the inspector with Controls 2016-07-21 00:26:36 +02:00
Juan Linietsky 79a7473cac put text formats for resources and scenes as priority 2016-07-19 21:40:05 -03:00
Juan Linietsky 0988970c1f Fixed properly not save signals that already exist in their base scenes, closes #5656 2016-07-19 21:26:12 -03:00
Juan Linietsky 9de33e18f1 WIP bugfix for existing connections 2016-07-19 20:20:28 -03:00
Rémi Verschelde 525fb01fd2 Revert "Homogeinize resource formats loaders/savers"
The text format definition needs to stay in `scene/` as it relies
on other scene components, and `core/` must stay self-contained.

This reverts commits a5e27503fd
and 1492fd8460.
2016-07-19 18:15:01 +02:00
Rémi Verschelde 17f86eee33 Merge pull request #5792 from neikeq/pr-issue-3868
Label: Added `get_visible_line_count` method
2016-07-19 07:38:06 +02:00
Rémi Verschelde 569541bafc Merge pull request #5790 from neikeq/pr-issue-1149
MenuButton: Fix event propagation with dialogs
2016-07-19 07:36:25 +02:00
Jaroslaw Filiochowski be560a750c Hide tooltip if new mouse position's tooltip is empty 2016-07-19 07:07:53 +02:00
Jaroslaw Filiochowski 1e7b9c509f Don't start a new tooltip timer for the same tooltip 2016-07-19 07:07:40 +02:00
Juan Linietsky b49476a011 Merge pull request #5731 from neikeq/pr-issue-5642
LineEdit: Fix rtl scrolling with mouse drag selection
2016-07-18 19:29:24 -03:00
Ignacio Etcheverry 78819b6b54 Label: Added `get_visible_line_count` method 2016-07-18 23:33:06 +02:00
Juan Linietsky 7a4d67ae71 Property convert images to RGBA before applying hq2x, fixes #5168 2016-07-18 18:30:30 -03:00
Ignacio Etcheverry c45837cf3f MenuButton: Fix event propagation with dialogs 2016-07-18 23:06:14 +02:00
Juan Linietsky f93e333e85 Properly transform sub-viewport input, closes #3580 2016-07-18 17:16:49 -03:00
Juan Linietsky f10bd217a2 properly fixed notificaitons for theme changed, closes #5774 2016-07-18 16:41:59 -03:00
Rémi Verschelde e91bd708d9 Merge pull request #5777 from Paulb23/caret_stretching
Fixed caret width on tabs
2016-07-18 16:57:12 +02:00
Rémi Verschelde f53e7efefe Merge pull request #5527 from djrm/color_picker_fixes
Color picker fixes
2016-07-18 16:43:41 +02:00
Paulb23 5505f0c776 Fixed caret width on tabs 2016-07-18 15:15:40 +01:00
Juan Linietsky 254d79a560 Add a function to notify font users that the font changed. Closes #5774 2016-07-18 10:00:26 -03:00
Rémi Verschelde be563a1663 Merge pull request #5757 from Razzlegames/blendIndexFix
Could not use pre multiply alpha for material in editor
2016-07-18 00:54:38 +02:00
Rémi Verschelde 4958963abe Merge pull request #5742 from Ovnuniarchos/TreeItemSetButton
TreeItem.set_button exposed.
2016-07-18 00:53:39 +02:00
Rémi Verschelde 62eae7cbe2 Merge pull request #5723 from Paulb23/toggle_breakpoint_gutter_issue_5712
Fixed toggle breakpoint gutter not updating when the game is running, issue 5712
2016-07-18 00:52:36 +02:00
Rémi Verschelde 3183834c5d Merge pull request #5657 from Paulb23/block_caret
Added block caret to TextEdit
2016-07-18 00:44:45 +02:00
Kyle Luce 4e69bc3bff Could not use pre multiply alpha for material in editor
- 3 was hard coded, I just changed to 4. Unfortunately this will break every time
  a blend mode is added
2016-07-17 11:09:47 -07:00
Rémi Verschelde 7b28976af5 Merge pull request #5755 from TheHX/issue-5716
Fix empty reference pages after restarting Godot
2016-07-17 19:06:03 +02:00
Franklin Sobrinho 18f165b494 Fix empty reference pages after restarting Godot 2016-07-17 13:29:50 -03:00
Rémi Verschelde 22419082d9 Remove some noisy debug prints
Part of #5031
2016-07-17 18:25:21 +02:00
Ovnuniarchos 3698332f6b Exposed mode, access, filters, and show hidden files to the editor. Also, two functions to get/set the filter list. 2016-07-17 03:00:51 +02:00
Ovnuniarchos 10be575aa1 TreeItem.set_button exposed. 2016-07-16 22:36:19 +02:00
Ignacio Etcheverry 671c21dce7 MenuButton: Fix regression 2016-07-16 15:16:26 +02:00