Commit Graph

8173 Commits

Author SHA1 Message Date
Ignacio Roldán Etcheverry dfac8bb407 C#: Fix leak in Span to Variant conversions 2022-12-23 21:37:28 +01:00
Ignacio Roldán Etcheverry 5784bf1be0
Merge pull request #70486 from raulsntos/dotnet/convert-to
C#: Rename `ConvertToX` methods
2022-12-23 21:15:24 +01:00
Raul Santos 24e4ac9167
C#: Rename `ConvertToX` methods
- Renamed `ConvertToX` to `ConvertToNativeX`.
- Renamed `ConvertToXObject` to `ConvertToX`.
- Renamed `ConvertToXManaged` to `ConvertToX`.
- Fix `Signal` name in bindings generator and csharp script.
2022-12-23 19:40:32 +01:00
Raul Santos 03c26d6618
C#: Disallow init-only properties
ReadOnly properties are currently not allowed because the generated code
needs to set them, this also apply to `init` properties because they
need to be set after initialization.
2022-12-23 19:04:14 +01:00
Rémi Verschelde d0398f62f0
Revert "pcre2: Update to upstream version 10.42"
This reverts commit 62c3e4ab9c.

Needs more work, see comments about `_regex_free` errors in #70447.
2022-12-23 11:29:11 +01:00
Rémi Verschelde ae4c025da9
Merge pull request #69991 from rune-scape/cast-type
GDScript: Fix cast producing null
2022-12-23 09:22:21 +01:00
Rémi Verschelde edfa1e8665
Merge pull request #70220 from adamscott/fix-external-enum
Fix external enums not assignable as constants
2022-12-23 09:20:50 +01:00
Rémi Verschelde 62c3e4ab9c
pcre2: Update to upstream version 10.42
Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.42/ChangeLog

This should also fix support for RISC-V architectures, at least in the sljit
library.
2022-12-22 16:34:29 +01:00
Rémi Verschelde e1657bd2a7
Merge pull request #70440 from rune-scape/null-again
Fix GDScript analyzer null literal
2022-12-22 16:02:19 +01:00
Rémi Verschelde 801ef6614d
Merge pull request #70138 from anvilfolk/signals
Add MethodInfo to signal datatype
2022-12-22 16:02:11 +01:00
rune-scape 3228fdb88a Fix GDScript analyzer null literal 2022-12-22 06:02:34 -05:00
Yuri Rubinsky abaedb54f1 Remove unused code paragraph from gdscript_editor.cpp/complete_code 2022-12-22 11:10:11 +03:00
ocean (they/them) d93dbab054 Add MethodInfo to signal datatype 2022-12-21 22:49:51 -05:00
Rémi Verschelde d553dca62a
Merge pull request #70391 from TyounanMOTI/fix-basis-universal-transcode
Fix Basis Universal format texture rendering failure
2022-12-21 22:23:56 +01:00
Rémi Verschelde 5ad02aa08d
Merge pull request #67111 from DarkKilauea/nav-queries-link
Added signal to NavigationAgent when entering a link
2022-12-21 19:38:20 +01:00
Hirotoshi Yoshitaka d144e278ac Fix Basis Universal format texture rendering failure
Fix "failed! on level 0" error message on exported projects with Basis Universal textures.
2022-12-21 17:29:38 +09:00
Rémi Verschelde 63f95c0e58
Merge pull request #70366 from quentinguidee/refactoring/fix-double-get-singleton
Fix double get_singleton()
2022-12-21 09:27:02 +01:00
Rémi Verschelde 6b4a01f99a
Merge pull request #69351 from smix8/gridmap_item_navigation_layers_4.x
Change GridMap navigation_layers to per mesh_library item
2022-12-21 09:21:21 +01:00
Rémi Verschelde 2becec34cd
Merge pull request #70331 from anvilfolk/run-weird
Unify GDScriptAnalyzer in-editor and runtime autoload checks
2022-12-21 09:20:56 +01:00
Rémi Verschelde f04f53201d
Merge pull request #70317 from HolonProduction/svg_assets
Add support for svg images in the asset lib.
2022-12-21 09:19:14 +01:00
ocean (they/them) fb418685a0 Unify GDScriptAnalyzer in-editor and runtime autoload checks 2022-12-20 19:01:28 -05:00
smix8 61f33e205c Change GridMap navigation_layers to be per mesh_library item
Changes GridMap navigation_layers from a single bitmask for the entire GridMap to a bitmask for each item used in the mesh_library with a baked navmesh.
2022-12-20 20:51:32 +01:00
Quentin Guidée d9c05f7fbd
Fix double get_singleton()
Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-20 14:26:15 -05:00
HolonProduction 66fa776667 Add support for svg images in the asset lib.
Pixel based image formats are identified by magic numbers. This is not possible with svg therefore svg parsing is tried and if it succeeded the result is used.

WebP and bmp support is added as well. But I could not test it as I am not able to run a local instance of the asset lib and there is no asset using those formats.
2022-12-20 15:41:17 +01:00
Rémi Verschelde 4f95912d8a
Merge pull request #70108 from akien-mga/embree-arm64-flax-vector-conversions
embree: Build on ARM64 with -flax-vector-conversions
2022-12-20 10:33:32 +01:00
Rémi Verschelde 2521c2e0e4
Merge pull request #70309 from smix8/gridmap_collision_priority_4.x
Add GridMap collision_priority
2022-12-20 10:33:23 +01:00
Rémi Verschelde f1f6b35b8c
Merge pull request #70244 from DarkKilauea/nav-fix-abbrev-compat
[4.x] Fix typo and ensure backwards compatibility for changed property names
2022-12-20 10:32:26 +01:00
Rémi Verschelde b5a8055b5c
embree: Fix Linux ARM64 build with `-flax-vector-conversions`
This is a change done upstream in the `devel3` branch for 3.13.6:
82ca6b5ccb

They also seem to define it for macOS, but for us it breaks the build...
¯\_(ツ)_/¯

Also change wrong use of CPPFLAGS (pre-processor) where CXXFLAGS (C++)
makes more sense.
2022-12-20 10:10:30 +01:00
Josh Jones 0572346985
Fix typo and ensure backwards compatibility for changed property names
Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.

Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-20 09:57:54 +01:00
Aaron Franke 6590e1fd8a
Make script annotations placed before class_name and extends 2022-12-19 22:01:29 -06:00
smix8 eb88aef537 Add GridMap collision_priority
Adds property 'collision_priority' for all physics bodies of the entire GridMap.
2022-12-19 19:31:43 +01:00
Yuri Rubinsky dcb3754db0
Merge pull request #69720 from Chaosus/inst_to_dict_note
Fix undefined
2022-12-19 20:22:25 +03:00
Rémi Verschelde 36fa6fc8fa
Merge pull request #70291 from BastiaanOlij/small_action_map_fixes
Fix missing undo/redo object and issue with removing actions
2022-12-19 17:12:09 +01:00
Yuri Rubinsky 78d296d7ca Add a note for `inst_to_dict` to prevent using it on built-in instances 2022-12-19 19:12:00 +03:00
Rémi Verschelde adc1096b19
Merge pull request #70219 from bruvzg/msdf_outline_scaling
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-19 16:26:56 +01:00
Bastiaan Olij b5e205a57c Fix missing undo/redo object and issue with removing actions 2022-12-19 19:35:06 +11:00
Rémi Verschelde e780dc332a
Merge pull request #70275 from rune-scape/autoload-subscript-regression
Fix autoload subscript regression
2022-12-19 01:12:35 +01:00
rune-scape 9f6ad59da7 Fix autoload subscript regression 2022-12-18 18:36:41 -05:00
Rémi Verschelde 02f24eb3f2
Merge pull request #59810 from reduz/fbx-import-dialog
Add a dialog for customizing FBX import
2022-12-18 16:55:21 +01:00
Rémi Verschelde e9f3e7111f
Merge pull request #70237 from quentinguidee/refactor/fix-comma-instead-of-semicolon
Fix use of comma instead of semicolon
2022-12-18 16:55:10 +01:00
Quentin Guidée e0f1e02cc7
Fix use of comma instead of semicolon
Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-17 20:17:04 -05:00
Josh Jones 5d8ba2b2d1 Add support for emitting a signal when entering a NavLink 2022-12-17 16:33:41 -08:00
reduz e93d991329
Add a dialog for customizing FBX import
* If FBX files are found, a dialog will pop up asking to configure FBX2glTF.
* Dialog can also be accessed by going Editor -> Configure FBX Import.
* The dialog also shows a link to click to download the converter, which
  should contain instructions.
2022-12-18 01:08:54 +01:00
Rémi Verschelde 2ee88192f9
Merge pull request #70229 from adamscott/fix-class-lookup
Fix outer class lookup
2022-12-18 00:11:56 +01:00
Rémi Verschelde 5d2137aeea
Merge pull request #69931 from smix8/navigation_abbreviation_changes_4.x
Fix Navigation API abbreviations inconsistency
2022-12-18 00:11:16 +01:00
Adam Scott 7fc814f697 Fix external enums not assignable as constants
- Add external enums test
- Rename external inner class test
- Clean up `GDScriptAnalyzer::reduce_identifier_from_base` class
  behavior
2022-12-17 17:59:38 -05:00
Adam Scott 1bbb2b4159 Fix outer class lookup 2022-12-17 17:57:00 -05:00
smix8 34e7628f5f Fix Navigation API abbreviations inconsistency
Schema for navigation to name user facing API with  "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17 22:06:22 +01:00
bruvzg 20d9457f9d
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior. 2022-12-17 22:47:54 +02:00
Ignacio Roldán Etcheverry d44d0cc0fd
Merge pull request #70210 from raulsntos/dotnet/script-not-found-error
C#: Add note about the class name in instantiate error
2022-12-17 21:45:56 +01:00
Rémi Verschelde fa345869f5
Merge pull request #70181 from quentinguidee/fix/gltf-crash-shader-material
glTF: Fix export crash with a ShaderMaterial
2022-12-17 20:56:52 +01:00
Raul Santos 2be8cd6863
C#: Add note about the class name in instantiate error
Adds a note about the requirement that a C# class name must match the
script filename in which the they are defined to the instantiate error.
2022-12-17 20:02:01 +01:00
Adam Scott 2fefcf7329 Fix inner class constant assignment 2022-12-17 12:03:03 -05:00
Rémi Verschelde 8d52eea52b
Merge pull request #70000 from rune-scape/find-more-classes
GDScript: Fix built-in script `find_class` bugs
2022-12-17 16:30:34 +01:00
Quentin Guidée b14c87cb92
glTF: Fix export crash with a ShaderMaterial (fixes #70159) 2022-12-17 10:03:42 -05:00
Rémi Verschelde ccbefa1f43
Merge pull request #70117 from rsjtdrjgfuzkfg/openxr-action-map-crashfix
OpenXR: fix action map editor crash on save / reset
2022-12-17 12:22:32 +01:00
Rémi Verschelde 791e742af7
Merge pull request #70180 from rune-scape/enum-value-regression
Fix enum value regression
2022-12-17 11:30:54 +01:00
rune-scape 213c94b42f Fix enum value regression 2022-12-16 22:48:25 -05:00
rsjtdrjgfuzkfg 20c192cc2d OpenXR: fix casts and loop in action map editor
This commit replaces potentially unsafe static casts with
Object::cast_to and fixes the order in which UI elements are looped over
when removing controls. This fixes crashes and wrong data being
displayed in the OpenXR action map editor when saving or resetting
action maps.
2022-12-16 21:32:43 +01:00
Rémi Verschelde 912fd3f0e1
Merge pull request #64563 from timothyqiu/word-wrap
Fix `String::word_wrap()` for long words
2022-12-16 13:47:05 +01:00
Ignacio Roldán Etcheverry df0cf08878
Merge pull request #69867 from raulsntos/dotnet/color
C#: Synchronize Color with Core
2022-12-16 13:17:03 +01:00
Haoyu Qiu 207e52c161 Fix String::word_wrap() for long words
- Changes `TextServer.string_get_word_breaks()`
  - Returns pairs of boundary start and end offsets
  - Accepts `chars_per_line` to return line breaks
- Removes `String::word_wrap()`

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-12-16 13:18:57 +08:00
Raul Santos d843a7ab97
C#: Synchronize Color with Core
- Add `Luminance` readonly property.
- Add `LinearToSrgb` and `SrgbToLinear` static methods.
- Add `FromOkHsl` static method.
- Add `FromRgbe9995` static method.
- Add `FromString` static method.
- Expose `FromHtml` static method.
- Expose `HtmlIsValid` static method.
- Add and update some Color documentation.
2022-12-16 03:04:05 +01:00
Rémi Verschelde f18f2740da
Merge pull request #70131 from rune-scape/preload-type-regression
Fix preload type regression
2022-12-16 00:31:26 +01:00
Rémi Verschelde c4b4e69cd9
Merge pull request #70126 from stmSi/fixed-gdscript-unary-unary-crash
Fixed GDScript crashed when two consecutive unary operators are analyzed/(script is saved).
2022-12-15 23:55:49 +01:00
Rémi Verschelde d4bbfc7075
Merge pull request #70125 from TokageItLab/cs-sync-usage-flags
Fix out of sync PropertyUsageFlags for cs
2022-12-15 23:55:44 +01:00
stmSi 2a341a6321 Fixed GDScript crashed when two consecutive unary operators are analysed 2022-12-16 04:45:53 +06:30
rune-scape 17e03c29d6 Fix preload type regression 2022-12-15 16:47:13 -05:00
Silc Renew a52479f770 Fix out of sync PropertyUsageFlags for cs 2022-12-16 06:27:04 +09:00
bruvzg 53c76fa5d1
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables. 2022-12-15 23:16:02 +02:00
Rémi Verschelde 15631e24f7
Merge pull request #70113 from adamscott/fix-crash-gdscript-from-variant
Fix `GDScript::_get_gdscript_from_variant()` crash
2022-12-15 22:13:34 +01:00
rune-scape e1c63fee86 GDScript: Fix built-in script and other `find_class` bugs 2022-12-15 14:56:23 -05:00
Adam Scott 3684fd249e Fix `GDScript::_get_gdscript_from_variant()` crash
The crash would happen, theoretically, when getting the type of a invalid
variant.
2022-12-15 12:29:01 -05:00
Alberto Vilches 2d60b9c6e4 Added Projection to ConvertTo<T> and CreateFrom<T> 2022-12-15 13:38:09 +01:00
Rémi Verschelde 346efd29e0
Fix typos with codespell 2022-12-15 12:24:08 +01:00
Rémi Verschelde 6debf86d51
Merge pull request #69471 from rune-scape/rune-out-of-order
GDScript: Out of order member resolution
2022-12-15 07:56:23 +01:00
rune-scape 2dfc6d5b69 GDScript: Allow out of order member resolution 2022-12-14 21:44:05 -05:00
Rémi Verschelde b8e1d6585c
Merge pull request #69971 from neikeq/csharp-vararg-ret-premature-free
C#: Fix premature free of returned Variant in vararg methods
2022-12-14 23:27:40 +01:00
Rémi Verschelde 353fccc0e0
Merge pull request #69968 from raulsntos/dotnet/signal
C#: Rename `SignalInfo` to `Signal` and make awaitable
2022-12-14 00:17:02 +01:00
Rémi Verschelde cd855f6516
Merge pull request #68528 from BastiaanOlij/openxr_actionmap_changes
Various fixes for OpenXR action map meta data and editing
2022-12-13 10:16:19 +01:00
Rémi Verschelde cb7984e411
Merge pull request #70010 from akien-mga/graphite-mit
graphite: Update to latest Git, switch to MIT license
2022-12-13 10:13:16 +01:00
Rémi Verschelde 5ddd59fc79
Merge pull request #69992 from rune-scape/stringname-not-compat
GDScript Analyzer: Fix String type compatibility being too permissive
2022-12-13 10:12:13 +01:00
Rémi Verschelde 0ee6ffb257
graphite: Update to latest Git, switch to MIT license
Graphite is now available under:
MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later

We pick MIT which is the same as Godot's main license for simplicity.

Remove define to skip deprecation warnings, upstream fixed those.
2022-12-13 10:06:00 +01:00
Aaron Franke cee8f1a786
Improve architecture support logic in Raycast module 2022-12-12 21:42:10 -06:00
rune-scape 7d0d6aa16f GDScript: Fix cast producing null 2022-12-12 19:57:26 -05:00
Ignacio Roldán Etcheverry 833b252ce7 C#: Fix premature free of returned Variant in vararg methods
Notably, this fixes obscure issues after calling `script.New()` when
the returned instance is a `RefCounted`.
2022-12-12 17:54:28 +01:00
Raul Santos 1a4c8856ec
C#: Rename SignalInfo to Signal and make awaitable 2022-12-12 17:30:14 +01:00
Raul Santos 1ab4f26cc4
C#: Fix bindings generator for methods that return signals 2022-12-12 17:04:03 +01:00
Rémi Verschelde ec8f52df8f
Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.x
Fix Navigation agent callback wild pointer crash
2022-12-12 13:51:48 +01:00
rune-scape 08449ab16e Fix String type compatibility being too permissive 2022-12-12 07:27:41 -05:00
smix8 194c1c44e0 Fix Navigation agent callback wild pointer crash
Fixes crash in sanitizer builds when callback agent or object are already freed.
2022-12-12 13:03:55 +01:00
Rémi Verschelde f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Gilles Roudière be1c9d677d Rename all gdnative occurences to gdextension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
Rémi Verschelde 333504453c
Merge pull request #69925 from aaronfranke/gltf-export-pref-state
Pass GLTFState to the export_preflight method
2022-12-12 08:25:42 +01:00
Rémi Verschelde 1bfaa73e14
Merge pull request #69416 from anvilfolk/default-val
Add GDScript implicit type conversion for member variables with initializers
2022-12-11 23:58:22 +01:00
Rémi Verschelde 0580790140
Merge pull request #69933 from neikeq/issue-69822
C#: Fix exported properties of GodotObject[] type
2022-12-11 22:56:05 +01:00
ocean (they/them) c8293a73b4 Add GDScript member initializer implicit type conversion 2022-12-11 16:55:02 -05:00
Ignacio Roldán Etcheverry 51f2d7b59f
Merge pull request #69869 from raulsntos/dotnet/attributes
C#: Expose attribute properties and add documentation
2022-12-11 22:40:35 +01:00
Rémi Verschelde 71eccdff8b
Merge pull request #69894 from evan-gordon/text-server-uppercase-fix
check for empty string TextServer _string_to_upper
2022-12-11 22:34:42 +01:00
Rémi Verschelde 8410e7c9c6
Merge pull request #66733 from MewPurPur/unary-op-warnings
Fix unary op warnings never showing
2022-12-11 22:33:58 +01:00
Ignacio Roldán Etcheverry 5c6c766732 C#: Fix exported properties of GodotObject[] type
This was a regression from 17b2838f39.
`MarshalUtils` was changed in the source generators to use
`ConvertTo<T>` and `CreateFrom<T>`, which don't support `GodotObject[]`
because it would need reflection.
As such, we need to keep the custom cases for `GodotObject[]` in
`MarshalUtils`.
2022-12-11 22:29:31 +01:00
kobewi 7c6b659bd7 Add PropertyInfo overload for GLOBAL_DEF 2022-12-11 21:36:48 +01:00
evan-gordon 88015b0edb check for empty string TextServer _string_to_upper 2022-12-11 12:01:54 -08:00
Aaron Franke f83f13f3a2
Pass GLTFState to the export_preflight method 2022-12-11 13:22:25 -06:00
Rémi Verschelde 05097ded0a
Merge pull request #69897 from poohcom1/fix/function-return-completion
Fix autocomplete on functions returning variants
2022-12-11 15:18:24 +01:00
rune-scape 98e1a2031d Fix subscript of preloaded script 2022-12-11 07:59:43 -05:00
Rémi Verschelde 1d19b0750e
Merge pull request #69883 from adamscott/fix-gdscript-cache-clear-crash
Fix `GDScriptCache::clear()` crash when clearing packed scenes
2022-12-11 09:26:39 +01:00
poohcom1 1845d927dc Fix autocomplete on functions returning variants
- When guessing return type, check type hints before last return value
2022-12-11 14:17:27 +07:00
Adam Scott 0139bd04b2 Fix `GDScriptCache::clear()` crash when clearing packed scenes 2022-12-10 19:10:12 -05:00
Aaron Franke 5c48dfac48
Consistently use `p_` for parameters in GLTFDocument 2022-12-10 16:07:17 -06:00
Rémi Verschelde a4131b61b1
Merge pull request #69857 from bruvzg/bim_font_no_clean
[TextServer] Do not clean up font texture cache when setting `allow_system_fallback` property.
2022-12-10 22:09:04 +01:00
Rémi Verschelde 21136aaf9a
Merge pull request #67399 from Calinou/rename-precision-double-scons
Rename `float=64` SCons option to `precision=double`
2022-12-10 22:08:18 +01:00
Rémi Verschelde c3d7f7a57e
Merge pull request #66729 from DarkKilauea/nav-owners
Enable assigning an owner to navigation regions and links
2022-12-10 22:01:34 +01:00
Rémi Verschelde 8f6f244680
Merge pull request #69587 from adamscott/fix-constant-base-typing-in-extended-class
Fix constants scope in extended or inner GDScript classes
2022-12-10 21:58:50 +01:00
Josh Jones 5769b0e8d8 Enable assigning an owner to navigation regions and links
This allows users of the server APIs to get back the nodes that created certain regions and links.
2022-12-10 12:03:06 -08:00
Raul Santos a86f076321
C#: Expose attribute properties and add documentation
- Exposes the properties of C# attribute so they can be accessed from
reflection, renaming them to PascalCase to follow .NET conventions.
- Added some documentation to the newly exposed members.
- Made attribute properties readonly to avoid giving the impression that
they could be modified.
2022-12-10 20:11:17 +01:00
Adam Scott beaef88abd Remove debug macro for GDScriptLanguage script_list 2022-12-10 14:09:04 -05:00
Adam Scott 65a49bad5a Fix constant base typing in extended GDScript class 2022-12-10 13:39:45 -05:00
Adam Scott ff544df926 Fix `GDScriptCache` to not remove scripts/scenes individually when clearing 2022-12-10 12:48:07 -05:00
Hugo Locurcio 063637ec77
Rename `float=64` SCons option to `precision=double`
This avoids confusion with the old `bits=64` option and building
for 64-bit CPUs in general.
2022-12-10 16:43:45 +01:00
bruvzg 3395539ed4
[TextServer] Do not clean up font texture cache when setting `allow_system_fallback` property. 2022-12-10 17:07:42 +02:00
Rémi Verschelde 1ac7e5a334
Merge pull request #69518 from rune-scape/rune-analyze-values
GDScript: Preload should make native type
2022-12-10 11:29:50 +01:00
Rémi Verschelde 0c1273629d
Merge pull request #69372 from aaronfranke/gltf-cleanup
GLTF module: Clean up lots of includes
2022-12-10 10:48:14 +01:00
Rémi Verschelde f6ea295bb1
Merge pull request #69467 from rune-scape/rune-subclass-script-path
GDScript: Fix subclass script path issues
2022-12-10 10:21:19 +01:00
Rémi Verschelde 907298d673
Merge pull request #68747 from rune-scape/rune-stringname-unification
GDScript: Unify StringName and String
2022-12-09 18:06:48 +01:00
Adam Scott da65b61edb Fix autocomplete crash as it would infinite loop 2022-12-08 23:40:17 -05:00
Haoyu Qiu 80ccd46dcd Use capitalized ID in the doc 2022-12-08 09:40:49 +08:00
Adam Scott 59c6642f2a Add missing packed scene cache clear inside `GDScriptCache::clear()` 2022-12-07 15:29:18 -05:00
Rémi Verschelde 907c3e06f6
Merge pull request #69717 from Chaosus/gds_fix_lookup
Fix lookup to docs for variables initialized with `get_node`
2022-12-07 13:26:32 +01:00
Rémi Verschelde 62f7f378d4
Merge pull request #69690 from BastiaanOlij/display_refresh_type
Fix property type for OpenXR display refresh rate
2022-12-07 13:25:48 +01:00
Rémi Verschelde a565ddcd09
Merge pull request #69654 from BastiaanOlij/openxr_submit_depth_optional
Make submitting depth buffer in OpenXR optional
2022-12-07 13:25:42 +01:00
Rémi Verschelde df2b41f3b7
Merge pull request #69627 from RumblingTurtle/editor-scene-importer-crash-fix
Fix crash on old scene reimport
2022-12-07 13:24:26 +01:00
Yuri Rubinsky b229a19688 Fix lookup to docs for variables initialized with `get_node` 2022-12-07 15:16:04 +03:00
Bastiaan Olij 0b48ca0303 Fix property type for OpenXR display refresh rate 2022-12-07 10:17:34 +11:00
Eduard Zalyaev 627b9ca049 EditorSceneFormatImporterGLTF: check if "animation/trimming" parameter from import settings exists
Fixes godotengine#69625
2022-12-06 19:11:21 +03:00
Rémi Verschelde 9bd7ad53f7
Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalize
Move GDScript uninitialization to `GDScriptLanguage::finish()`
2022-12-06 16:11:21 +01:00
Adam Scott 88f3045301 Move GDScript uninitialization to `GDScriptLanguage::finalize()`
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2022-12-06 09:35:39 -05:00
Bastiaan Olij 484cd90d29 Make submitting depth buffer in OpenXR optional 2022-12-06 22:37:33 +11:00
Bastiaan Olij a35d792e65 Fix typo that resulted in left eye depth buffer being submitted for the right eye 2022-12-06 21:30:55 +11:00
Rémi Verschelde 18f7461db8
Merge pull request #69606 from red1939/bug/vscode_crash
Keep GDScriptAnalyzer alive for whole parse()
2022-12-06 11:00:51 +01:00
Rémi Verschelde 85602efef6
Merge pull request #69639 from Chaosus/gds_fix_completion
Fix completion for the raw `get_node` call
2022-12-06 11:00:15 +01:00
Bartosz Bielecki 2af4f7f762 Keep GDScriptAnalyzer alive for whole parse()
Analyzed data is allocated by Parser but kept as a reference in the cache
which in turn is held by the Analyzer. If Analyzer goes away Parser is left
with a tree of dangling references.

Code is analogous to all other usages of Analyzer + Parser pair.
2022-12-06 10:01:18 +01:00
Yuri Rubinsky 20660bb23a Fix completion for the raw `get_node` call 2022-12-06 10:42:44 +03:00
rune-scape e79be6ce07 Unify String and StringName 2022-12-05 21:46:47 -05:00
Dmitrii Maganov 97280279ee Fix incomplete shadowing of member properties by parameters 2022-12-06 00:22:56 +02:00
Rémi Verschelde 8ff2ca35c5
Merge pull request #69169 from akien-mga/embree-wasm-win32
embree: Enable raycast module build for Web and Windows x86_32
2022-12-05 10:14:25 +01:00
Rémi Verschelde 8912f3e4a7
Merge pull request #69578 from dsnopek/android-native-handles
Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 renderer
2022-12-05 00:31:12 +01:00
David Snopek 61cec0b023 Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 renderer 2022-12-04 13:07:51 -06:00
bruvzg ecec415988
Use system fonts as fallback and improve system font handling.
Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
rune-scape 6f8ffd5591 GDScript: preload should make native type 2022-12-04 05:36:17 -05:00
Adam Scott 7bcaa9df9e Fix missing parent class name identifier crash 2022-12-02 21:30:19 -05:00
Raul Santos fbd41a6eda
C#: Always convert float Variants to System.Double
Godot floats are always 64-bit.
The real_t feature only affects vectors, not scalars.
2022-12-02 17:04:11 +01:00
Rémi Verschelde f3c68d6c83
Merge pull request #69391 from NeilKleistGao/sln
Fix C# Solution Directory Project Settings
2022-12-02 16:48:30 +01:00
Rémi Verschelde d746b618be
Merge pull request #69428 from neikeq/no
C#: Cleanup of Marshaling methods
2022-12-02 16:48:17 +01:00
NeilKleistGao 2bab84c8c7 Fix C# solution directory settings
Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2022-12-02 22:01:15 +08:00
Ignacio Roldán Etcheverry 17b2838f39 C#: Cleanup Variant marshaling code in source/bindings generators
This change aims to reduce the number of places that need to be changed
when adding or editing a Godot type to the bindings.

Since the addition of `Variant.From<T>/As<T>` and
`VariantUtils.CreateFrom<T>/ConvertTo<T>`, we can now replace a lot of
the previous code in the bindings generator and the source generators
that specify these conversions for each type manually.

The only exceptions are the generic Godot collections (`Array<T>` and
`Dictionary<TKey, TValue>`) which still use the old version, as that
one cannot be matched by our new conversion methods (limitation in the
language with generics, forcing us to use delegate pointers).

The cleanup applies to:

- Bindings generator:
  - `TypeInterface.cs_variant_to_managed`
  - `TypeInterface.cs_managed_to_variant`
- Source generators:
  - `MarshalUtils.AppendNativeVariantToManagedExpr`
  - `MarshalUtils.AppendManagedToNativeVariantExpr`
  - `MarshalUtils.AppendVariantToManagedExpr`
  - `MarshalUtils.AppendManagedToVariantExpr`
2022-12-02 14:47:12 +01:00
Ignacio Roldán Etcheverry f86c6b6ac4 C#: Replace most conversions between Variant and System.Object
This commit replaces most usages of `ConvertManagedObjectToVariant` and
`ConvertVariantToManagedObjectOfType`, by using the `Godot.Variant`
struct instead of `System.Object`.

The most notable change is to the `GetGodotPropertyDefaultValues` method
that's generated for scripts. The dictionary it returns now stores
`Godot.Variant` values.

Remaining usages are:

- The `DelegateUtils` class, for the serialization of closure display
  classes during assembly reloading by the editor. These display classes
  are compiler generated classes to store values captured by a closure.
  Since it's generated by the compiler, the only way we have to access
  the fields is through reflection. This leads to using `System.Object`.
- Converting parameters when invoking constructors from the engine.
  This will be replaced with source generators in the future.
- Legacy support for old `GetGodotPropertyDefaultValues` return values.
  We need to keep supporting the old version of this generated method
  for some time. Otherwise, if loading a project built with the previous
  version, it could lead to the loss of exported property values.
  Ideally, we should remove this legacy support before a stable release.
2022-12-02 14:47:12 +01:00
Rémi Verschelde 23c58be800
Merge pull request #69483 from akien-mga/openxr-3d-only
SCons: Disable openxr module with disable_3d=yes
2022-12-02 12:24:58 +01:00
Rémi Verschelde 7ef9947d0e
Merge pull request #68870 from dsnopek/master-webxr-input
Get WebXR fully working in Godot 4!
2022-12-02 12:24:40 +01:00
Rémi Verschelde 801080a6ab
Merge pull request #69448 from BastiaanOlij/fix_etc_rgba_bgra_issue
ETCPAK expects BGRA data for ETC
2022-12-02 12:23:49 +01:00
Rémi Verschelde 75d5dfe591
SCons: Disable openxr module with disable_3d=yes
Fixes #69470.
2022-12-02 11:40:24 +01:00
David Snopek 310bf39cd3 Get WebXR fully working in Godot 4! 2022-12-01 21:46:30 -06:00
Ignacio Roldán Etcheverry 3afeb28560 C#: Remove `ConvertVariantToManagedObject`
Its two usages were:

- The Array `ICollection.CopyTo` implementation.
  It's possible that this class shouldn't be implementing the
  non-generic `ICollection`, but this commit doesn't change that.
  The new implementation stores the elements as boxed `Variant` values.
- The `Variant.Obj` property.
  I'm not sure if this property's existence is justified, but for now
  I rewrote it as a simpler version of `ConvertVariantToManagedObject`.
2022-12-02 03:34:40 +01:00
Ignacio Roldán Etcheverry bcc061edae
Merge pull request #67023 from raulsntos/dotnet/fix-signal-callback-generation
C#: Fix signature of generated signal callbacks
2022-12-02 03:19:49 +01:00
rune-scape d531869a7c GDScript: Fix subclass script path issues 2022-12-01 20:43:27 -05:00
Yuri Sizov bf9cf7d034
Merge pull request #69166 from souplamp/icon-annotation-not-working
Update docs to clarify `@icon` only works with global script classes
2022-12-02 03:04:23 +03:00
souplamp 369c7d2422 Update docs to mention `@icon` only works with global script classes
Update the docs to clarify that the `@icon` annotation does not work
when only attaching a script to a node, and clarify that the script itself
must be a globally accessible script type.
2022-12-01 12:52:58 -06:00
Rémi Verschelde 4821de146e
Merge pull request #69423 from KoBeWi/parenture
Improve parent signature error
2022-12-01 18:10:31 +01:00
Rémi Verschelde 2d96f63e09
Merge pull request #68481 from dalexeev/gds-fix-dyn-arg-def-val
GDScript 2.0: Fix shift due to skip of non-constant default argument values
2022-12-01 18:09:25 +01:00
Bastiaan Olij ebec23d8d8 ETCPAK expects BGRA data for ETC 2022-12-02 01:34:05 +11:00
kobewi d1e4146462 Improve parent signature error 2022-12-01 15:16:16 +01:00
Rémi Verschelde eb555d7559
Merge pull request #69303 from Chaosus/gds_fix_loops
Reset unassigned local variables to null in the loops
2022-12-01 10:21:21 +01:00
VolTer bfc093c53f Fix unary op warnings never showing 2022-12-01 01:09:10 +01:00
Rémi Verschelde f5dbec2f73
Merge pull request #69392 from dsnopek/openxr-quest-fix
Fix OpenXR on the Meta Quest: XR_KHR_loader_init_android is not reported as available (but it works anyway)
2022-11-30 19:08:55 +01:00
Ignacio Roldán Etcheverry 6745e199fb
Merge pull request #69278 from rhofour/remove-namespaces
Remove unnecessary namespaces in generated PropertyDefVal files.
2022-11-30 18:31:52 +01:00
Rémi Verschelde c868e0b4b9
Merge pull request #69269 from red1939/red1939/master
Acknowledge that a CLASS kind of a DataType might not have an identifier
2022-11-30 10:49:09 +01:00
Bartosz Bielecki e10b0c5d98 Acknowledge that a CLASS kind of a DataType might not have an identifier 2022-11-30 09:26:50 +01:00
Aaron Franke 1bbbee384d
GLTF: Clean up lots of includes 2022-11-29 23:11:08 -06:00
R. Alex Hofer 215022c507 Remove unnecessary namespaces in generated PropertyDefVal files. 2022-11-29 22:12:34 -05:00
David Snopek aa5b42946c Fix OpenXR on the Meta Quest: XR_KHR_loader_init_android is not reported as available (but it works anyway) 2022-11-29 20:45:01 -06:00
Ignacio Roldán Etcheverry 5826e96014
Merge pull request #65905 from raulsntos/dotnet/marshaling-collections
C#: Fix marshaling generic Godot collections
2022-11-30 01:00:59 +01:00
clayjohn 9141984e7e Enable GLES3 on Android
Add necessary build flags and switch from using a
GLES2 context to a GLES3 one.

This also enables building for OpenXR

Co-authored-by: m4gr3d <fhuyakou@gmail.com>
Co-authored-by: dsnopek <dsnopek@gmail.com>
2022-11-29 14:18:24 -08:00
Rémi Verschelde 09e1db2148
Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-anim
Add "Trimming" option to cut un-keyed timeline before first key in glTF animation
2022-11-29 16:51:56 +01:00
trollodel c90d0bd84f Use forward-declarations in big editor classes 2022-11-29 09:59:43 +01:00
Silc Renew db7473672f Add trimming option to cut un-keyed timeline before first key in gltf 2022-11-29 13:53:33 +09:00
Yuri Rubinsky 8d2506e811 Reset unassigned local variables to null in the loops 2022-11-28 19:45:24 +03:00
Rémi Verschelde 4555ccdf98
Merge pull request #69224 from adamscott/fix-PackedScene-reload_from_file
Add `PackedScene::reload_from_file()` override
2022-11-28 16:53:36 +01:00
Adam Scott a34a26eb66 Add PackedScene::reload_from_file() override 2022-11-28 10:23:02 -05:00
Yuri Rubinsky afbea19a22 Fix lookup code to pass functions with the same name as built-ins 2022-11-28 15:53:14 +03:00
Rémi Verschelde 166066d9f7
Merge pull request #69259 from adamscott/fix-cyclic-reference-base-issue
Fix cyclic reference base being loaded but not valid (which is ok)
2022-11-28 11:45:11 +01:00
Rémi Verschelde c392093668
Merge pull request #69272 from rune-scape/rune-avoid-global-base
Avoid using `get_global_class_native_base`
2022-11-28 11:02:43 +01:00
Rémi Verschelde 8253c28200
Merge pull request #67031 from raulsntos/dotnet/string-extensions
C#: Cleanup and sync StringExtensions with core
2022-11-28 08:21:23 +01:00
Ignacio Roldán Etcheverry 4a82d71d73
Merge pull request #65907 from magian1127/4.0FixPropertiesGenerator
C#: Fix Generated ScriptProperty Error.
2022-11-28 01:48:52 +01:00
Raul Santos dc2ceef0ec
C#: Remove/deprecate unnecessary string extensions
- Removed `UnicodeAt`
- Removed `EndsWith`
- Removed `LPad` and `RPad`
- Deprecated `BeginsWith` in favor of `string.StartsWith`
- Deprecated `LStrip` and `RStrip` in favor of `string.TrimStart` and `string.TrimEnd`
2022-11-27 23:25:48 +01:00
Adam Scott 4e60689695 Fix cyclic reference base being loaded but not valid (which is ok) 2022-11-27 15:50:19 -05:00
Magian c41196f0f3 C#: Fix Generated ScriptProperty Error.
1. Add "this." to prevent errors caused by duplicate variable names.
2. Try to find the default value of property getters.
2022-11-27 17:40:40 +08:00
rune-scape 847c9bd248 GDScript: Avoid using `get_global_class_native_base` 2022-11-27 03:55:53 -05:00
Ignacio Roldán Etcheverry 690199b7dd
Merge pull request #69194 from raulsntos/dotnet/begone-variant-disposer
C#: Remove VariantSpanDisposer and use constants in stackalloc
2022-11-27 03:30:59 +01:00
Raul Santos 3ff181096a
C#: Remove VariantSpanDisposer and use constants in stackalloc
- Remove `VariantSpanDisposer`, no need to dispose of the Variant Spans
since we are now borrowing the Variants instead of copying them.
- Remove `VariantSpanExtensions.Cleared` that was only used so the
Span was initialized for `VariantSpanDisposer` to know what to dispose.
- Fix stackalloc Spans to use constant VarArgsSpanThreshold
and avoid bound checks.
2022-11-27 03:04:34 +01:00
Ignacio Roldán Etcheverry 68e3f49157
Merge pull request #69191 from raulsntos/dotnet/no-throw
Fix `VariantUtils.UnsupportedType` method throwing
2022-11-26 04:38:11 +01:00
Ignacio Roldán Etcheverry 50badbd1f4
Merge pull request #69088 from raulsntos/dotnet/global
C#: Add `global::` namespace to generated source
2022-11-26 04:36:26 +01:00
Raul Santos cfab6b0566
Fix `VariantUtils.UnsupportedType` method throwing
This method was not supposed to throw, just return the new constructed
exception so it can be thrown by the caller.
2022-11-26 03:05:00 +01:00
Raul Santos b9e1ca1e86
C#: Add `global::` namespace to generated source
Adds `global::` to the fully qualified types in source generators to
prevent ambiguity.
2022-11-26 01:13:16 +01:00
Rémi Verschelde c7ceb94e37
Merge pull request #69079 from adamscott/fix-singleton-scene-cyclic-load
Fix singleton scene cyclic loading
2022-11-25 19:29:57 +01:00
Rémi Verschelde fcdded2e3d
Merge pull request #68310 from neikeq/csharp-opt-variant-generic-conv
C#: Optimize Variant conversion callbacks
2022-11-25 19:27:26 +01:00
Adam Scott 69bb7e5b11 Fix singleton scene cyclic loading 2022-11-25 12:43:55 -05:00
Raul Santos d0b166d8e4
C#: Cleanup and sync crypto/buffer StringExtensions with core
- Replaced `MD5Buffer`, `MD5Text`, `SHA256Buffer` and `SHA256Text` implementation to use the `System.Security.Cryptography` classes and avoid marshaling.
- Added `SHA1Buffer` and `SHA1Text`.
- Renamed `ToUTF8` to `ToUTF8Buffer`.
- Renamed `ToAscii` to `ToASCIIBuffer`.
- Added `ToUTF16Buffer` and `ToUTF32Buffer`.
- Added `GetStringFromUTF16` and `GetStringFromUTF32`.
2022-11-25 17:30:45 +01:00
Raul Santos d9c495f322
C#: Cleanup and sync `IsValid*` StringExtensions with core
- Renamed `IsValidInteger` to `IsValidInt`.
- Added `IsValidFileName`.
- Added `IsValidHexNumber`.
- Added support for IPv6 to `IsValidIPAddress`.
- Added `ValidateNodeName`.
- Updated the documentation of the `IsValid*` methods.
2022-11-25 17:30:45 +01:00
Raul Santos 6178407940
C#: Cleanup and sync StringExtensions with core
- Moved `GetBaseName` to keep methods alphabetically sorted.
- Removed `Length`, users should just use the Length property.
- Removed `Insert`, string already has a method with the same signature that takes precedence.
- Removed `Erase`.
- Removed `ToLower` and `ToUpper`, string already has methods with the same signature that take precedence.
- Removed `FindLast` in favor of `RFind`.
- Replaced `RFind` and `RFindN` implemenation with a ca ll to `string.LastIndexOf` to avoid marshaling.
- Added `LPad` and `RPad`.
- Added `StripEscapes`.
- Replaced `LStrip` and `RStrip` implementation with a call to `string.TrimStart` and `string.TrimEnd`.
- Added `TrimPrefix` and `TrimSuffix`.
- Renamed `OrdAt` to `UnicodeAt`.
- Added `CountN` and move the `caseSensitive` parameter of `Count` to the end.
- Added `Indent` and `Dedent`.
2022-11-25 17:30:32 +01:00
Rémi Verschelde b2373298a2
embree: Enable raycast module build for Web and Windows x86_32
Embree initially only supported x86_64, then got arm64 support added.
Now it seems to be possible to build it with Emscripten (wasm32) and
on x86_32 Windows.
2022-11-25 14:48:29 +01:00
Rémi Verschelde a9fbf3718d
Merge pull request #69144 from DeeJayLSP/update_embree
Update embree to 3.13.5
2022-11-25 14:05:19 +01:00
DeeJayLSP 5e4158eb48
Update embree to 3.13.5 2022-11-25 13:09:04 +01:00
Bastiaan Olij 96bbdf7249 Various fixes for OpenXR action map meta data and editing 2022-11-25 20:26:30 +11:00
Rémi Verschelde e81b787d36
Merge pull request #69123 from queezle42/queezle42/master
Fix GLAD-related build problems on Linux
2022-11-25 10:00:55 +01:00
Rémi Verschelde c3af45791c
Merge pull request #67511 from neikeq/issue-66060
C#: Load assemblies as collectible only in the Godot editor
2022-11-25 10:00:33 +01:00
Ignacio Roldán Etcheverry 3f645f980c C#: Optimize Variant conversion callbacks
These callbacks are used for marshaling by callables and generic Godot
collections.

C# generics don't support specialization the way C++ templates do.
I knew NativeAOT could optimize away many type checks when the types
are known at compile time, but I didn't trust the JIT would do as good
a job, so I initially went with cached function pointers.

Well, it turns out the JIT is also very good at optimizing in this
scenario, so I'm changing the methods to do the conversion directly,
rather than returning a function pointer for the conversion.

The methods were moved to `VariantUtils`, and were renamed from
`GetFromVariantCallback/GetToVariantCallback` to `ConvertTo/CreateFrom`.

The new implementation looks like it goes through many `if` checks
at runtime to find the right branch for the type, but in practice it
works pretty much like template specialization. The JIT only generates
code for the relevant branch. Together with inlining, the result is
very close or the same as doing the conversion manually:

```cs
godot_variant variant;

int foo = variant.Int;
int bar = VariantUtils.ConvertTo<int>(variant);
```

If the type is a generic Godot collection, the conversion still goes
through a function pointer call.

The new code happens to be much shorter as well, with the file going
from 1057 lines to 407.

Side note: `Variant.cs` was mistakenly created in the wrong folder,
so I moved it to the `Core` folder.
2022-11-25 03:14:10 +01:00
Jens Nolte 67f31f571e Fix GLAD-related build problems on Linux
- Use gl.h provided by GLAD in the OpenXR module
- Use non-EXT variants of some OpenGL defines
- Remove libGL-related code paths
2022-11-25 02:52:17 +01:00
Raul Santos ca5c51f47e
C#: Add Projection documentation
- Add documentation to Projection type
- Reorder Projection members to be consistent with other C# types
2022-11-25 00:29:58 +01:00
Rémi Verschelde 8b7efd2306
Merge pull request #69134 from jquinl/export_range_int_fix
GDScript: Properly respect `int` type hint for `@export_range`
2022-11-24 23:30:40 +01:00
unknown 5fd382c2ab GDScript: Properly respect `int` type hint for `@export_range`
Fixes #69104.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-11-24 22:14:05 +01:00
clayjohn 075cea1077 Ensure class name is printed in STATIC_CALLED_ON_INSTANCE warning 2022-11-24 12:06:11 -08:00
Rémi Verschelde e1b87cc6a5
Merge pull request #69127 from KoBeWi/redUNDOnt
Cleanup remaining EditorUndoRedoManager usages
2022-11-24 19:04:16 +01:00
kobewi 8a3d2f4e0c Cleanup remaining EditorUndoRedoManager usages 2022-11-24 18:56:22 +01:00
Rémi Verschelde 93be29be06
Merge pull request #69125 from raulsntos/dotnet/bezier_derivative
C#: Implement BezierDerivative
2022-11-24 18:56:02 +01:00
Rémi Verschelde 0d202cb5f1
Merge pull request #69111 from TokageItLab/put-together-interpolations
Refactor interpolating functions in some classes to use `Math` class
2022-11-24 18:54:30 +01:00
Rémi Verschelde 06bdc91afd
Merge pull request #69083 from fire/abstract_gltf_material
Cache materials in gltf as the abstract class of Material in GLTFDocument
2022-11-24 18:54:25 +01:00
K. S. Ernest (iFire) Lee baab97302a Cache materials in gltf as the abstract class of Material
Use the abstract material class instead of BaseMaterial3D. This allows inserting ShaderMaterials into gltf. Like in VRM.
2022-11-24 09:00:09 -08:00
Raul Santos d2f7314716
C#: Implement BezierDerivative
Adds `BezierDerivative` method to Mathf, Vector2 and Vector3 (already exposed in Core).
2022-11-24 17:55:07 +01:00
Silc Renew b217c41d36 Refactor interpolating functions in some classes to use Math class 2022-11-24 20:31:43 +09:00
Rémi Verschelde 910d6d8e62
GDScript: Only check if ignoring warnings in debug build 2022-11-24 11:50:32 +01:00
Rémi Verschelde c39c251255
Merge pull request #68023 from rsjtdrjgfuzkfg/pico
Partial support for Pico 4
2022-11-24 10:43:15 +01:00
Rémi Verschelde cfb5ce771c
Merge pull request #69048 from akien-mga/thorvg-better-errors
ImageLoaderSVG: Improve error reporting
2022-11-23 17:22:16 +01:00
Rémi Verschelde 49bb53093d
Merge pull request #68985 from adamscott/fix-godot#68977-constant-parameters
Fix parameters that are considered as constants
2022-11-23 17:21:41 +01:00
Rémi Verschelde 124594593f
Merge pull request #68580 from rhofour/fix-source-generation
First attempt at fully qualifying the default values of C# properties.
2022-11-23 17:19:26 +01:00
Adam Scott 2918689ff1 [godot#68977] Fix constants parameters 2022-11-23 08:15:54 -05:00
Rémi Verschelde d3b8faac74
ImageLoaderSVG: Improve error reporting 2022-11-23 13:27:31 +01:00
Rémi Verschelde 608d266853
Merge pull request #69022 from RedMser/unregister-gltfdocext
Add unregister for `GLTFDocumentExtension`
2022-11-23 08:31:43 +01:00
R. Alex Hofer 6ab93bd919 Fully qualify C# default values in exported fields.
This avoids issues when the default values rely on using
namespaces.
2022-11-22 18:10:34 -05:00
RedMser 9c50e99c5c Add unregister for GLTFDocumentExtension 2022-11-22 21:46:59 +01:00
Rémi Verschelde dfcb2d4fb8
Merge pull request #64250 from raulsntos/openxr-string-arrays
Expose string array properties in OpenXR module as PackedStringArray
2022-11-22 21:41:24 +01:00
Rémi Verschelde ad20007970
Merge pull request #68948 from KoBeWi/eeny_meeny_miny_moe
Fill random docs
2022-11-22 21:37:05 +01:00
kobewi a23f6d0aa6 Fill random docs 2022-11-22 17:59:45 +01:00
Rémi Verschelde 4abbb2d684
GDScript: Don't warn about RETURN_VALUE_DISCARDED by default
This happens too often with normal usage of the API.
The warning can still be useful to find actual bugs where discarding the return
value wasn't intentional, but this should stay enabled manually, at least until
we either improve the API to remove false positives, or improve the warning (e.g.
to only warn about unused return value on const functions).
2022-11-22 15:01:24 +01:00
Rémi Verschelde e3a51e53ef
Merge pull request #68581 from oganm/oganm/master
fix typo in ZIPReader doc
2022-11-22 12:36:45 +01:00
Rémi Verschelde 0b2dc0f017
Merge pull request #68970 from Chaosus/gds_fix_lambda_signal
Fix using signals in lambda functions
2022-11-22 10:00:05 +01:00
Yuri Rubinsky f6c8c140f0 Fix using signals in lambda functions 2022-11-22 11:22:41 +03:00
Rémi Verschelde c474e2f639
Merge pull request #68987 from adamscott/fix-godot#61386-autoload-scenes-implicit-types
Fix autoload scenes implicit types
2022-11-22 08:31:36 +01:00
Rémi Verschelde 17b0c862ff
Merge pull request #68972 from adamscott/fix-godot#68971-cached-scene
Fetch cached scene if it exists in `GDScriptCache::get_packed_scene()`
2022-11-22 08:31:24 +01:00
Rémi Verschelde 28039094b3
Merge pull request #68911 from souplamp/return-value-discarded-error
Clarify what happens when return value is discarded in GDScript warning text
2022-11-22 08:30:51 +01:00
Adam Scott eb62d241c0 [godot#61386] Fix autoload scenes implicit types 2022-11-21 23:39:31 -05:00