godot/editor/editor_node.h

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/**************************************************************************/
/* editor_node.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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#ifndef EDITOR_NODE_H
#define EDITOR_NODE_H
#include "core/object/script_language.h"
#include "core/templates/safe_refcount.h"
#include "editor/editor_data.h"
#include "editor/editor_folding.h"
#include "editor/plugins/editor_plugin.h"
typedef void (*EditorNodeInitCallback)();
typedef void (*EditorPluginInitializeCallback)();
typedef bool (*EditorBuildCallback)();
class AcceptDialog;
class CenterContainer;
class CheckBox;
class ColorPicker;
class ConfirmationDialog;
class Control;
class FileDialog;
class HBoxContainer;
class HSplitContainer;
class LinkButton;
class MenuBar;
class MenuButton;
class Node2D;
class OptionButton;
class Panel;
class PanelContainer;
class PopupPanel;
class RichTextLabel;
class SubViewport;
class TabBar;
class TabContainer;
class TextureRect;
class TextureProgressBar;
class Tree;
class VBoxContainer;
class VSplitContainer;
class Window;
class AudioStreamImportSettingsDialog;
class AudioStreamPreviewGenerator;
class BackgroundProgress;
class DependencyEditor;
class DependencyErrorDialog;
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class DockSplitContainer;
class DynamicFontImportSettingsDialog;
class EditorAbout;
class EditorBuildProfileManager;
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class EditorBottomPanel;
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class EditorCommandPalette;
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class EditorDockManager;
class EditorExport;
class EditorExportPreset;
class EditorExtensionManager;
class EditorFeatureProfileManager;
class EditorFileDialog;
class EditorFolding;
class EditorInspector;
class EditorLayoutsDialog;
class EditorLog;
class EditorNativeShaderSourceVisualizer;
class EditorPluginList;
class EditorQuickOpen;
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class EditorPropertyResource;
class EditorResourcePreview;
class EditorResourceConversionPlugin;
class EditorRunBar;
class EditorRunNative;
class EditorSceneTabs;
class EditorSelectionHistory;
class EditorSettingsDialog;
class EditorTitleBar;
class EditorToaster;
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class EditorUndoRedoManager;
class ExportTemplateManager;
class FBXImporterManager;
class FileSystemDock;
class HistoryDock;
class ImportDock;
class NodeDock;
class OrphanResourcesDialog;
class PluginConfigDialog;
class ProgressDialog;
class ProjectExportDialog;
class ProjectSettingsEditor;
class RunSettingsDialog;
class SceneImportSettingsDialog;
class ScriptCreateDialog;
class SurfaceUpgradeTool;
class SurfaceUpgradeDialog;
class WindowWrapper;
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struct EditorProgress {
String task;
bool step(const String &p_state, int p_step = -1, bool p_force_refresh = true);
EditorProgress(const String &p_task, const String &p_label, int p_amount, bool p_can_cancel = false);
~EditorProgress();
};
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class EditorNode : public Node {
GDCLASS(EditorNode, Node);
public:
enum EditorTable {
EDITOR_2D = 0,
EDITOR_3D,
EDITOR_SCRIPT,
EDITOR_ASSETLIB
};
enum SceneNameCasing {
SCENE_NAME_CASING_AUTO,
SCENE_NAME_CASING_PASCAL_CASE,
SCENE_NAME_CASING_SNAKE_CASE,
SCENE_NAME_CASING_KEBAB_CASE,
};
enum ActionOnPlay {
ACTION_ON_PLAY_DO_NOTHING,
ACTION_ON_PLAY_OPEN_OUTPUT,
ACTION_ON_PLAY_OPEN_DEBUGGER,
};
enum ActionOnStop {
ACTION_ON_STOP_DO_NOTHING,
ACTION_ON_STOP_CLOSE_BUTTOM_PANEL,
};
struct ExecuteThreadArgs {
String path;
List<String> args;
String output;
Thread execute_output_thread;
Mutex execute_output_mutex;
int exitcode = 0;
SafeFlag done;
};
private:
friend class EditorSceneTabs;
friend class SurfaceUpgradeTool;
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enum MenuOptions {
FILE_NEW_SCENE,
FILE_NEW_INHERITED_SCENE,
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FILE_OPEN_SCENE,
FILE_SAVE_SCENE,
FILE_SAVE_SCENE_SILENTLY,
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FILE_SAVE_AS_SCENE,
FILE_SAVE_ALL_SCENES,
FILE_SAVE_AND_RUN,
FILE_SAVE_AND_RUN_MAIN_SCENE,
FILE_RUN_SCENE,
FILE_SHOW_IN_FILESYSTEM,
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FILE_EXPORT_PROJECT,
FILE_EXPORT_MESH_LIBRARY,
FILE_INSTALL_ANDROID_SOURCE,
FILE_EXPLORE_ANDROID_BUILD_TEMPLATES,
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FILE_SAVE_OPTIMIZED,
FILE_OPEN_RECENT,
FILE_OPEN_OLD_SCENE,
FILE_QUICK_OPEN,
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FILE_QUICK_OPEN_SCENE,
FILE_QUICK_OPEN_SCRIPT,
FILE_OPEN_PREV,
FILE_CLOSE,
FILE_CLOSE_OTHERS,
FILE_CLOSE_RIGHT,
FILE_CLOSE_ALL,
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FILE_QUIT,
FILE_EXTERNAL_OPEN_SCENE,
EDIT_UNDO,
EDIT_REDO,
EDIT_RELOAD_SAVED_SCENE,
TOOLS_ORPHAN_RESOURCES,
TOOLS_BUILD_PROFILE_MANAGER,
TOOLS_SURFACE_UPGRADE,
TOOLS_CUSTOM,
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RESOURCE_SAVE,
RESOURCE_SAVE_AS,
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RUN_SETTINGS,
RUN_USER_DATA_FOLDER,
RELOAD_CURRENT_PROJECT,
RUN_PROJECT_MANAGER,
VCS_MENU,
RUN_VCS_METADATA,
RUN_VCS_SETTINGS,
SETTINGS_UPDATE_CONTINUOUSLY,
SETTINGS_UPDATE_WHEN_CHANGED,
SETTINGS_UPDATE_ALWAYS,
SETTINGS_UPDATE_CHANGES,
SETTINGS_UPDATE_SPINNER_HIDE,
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SETTINGS_PREFERENCES,
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SETTINGS_LAYOUT_SAVE,
SETTINGS_LAYOUT_DELETE,
SETTINGS_LAYOUT_DEFAULT,
SETTINGS_EDITOR_DATA_FOLDER,
SETTINGS_EDITOR_CONFIG_FOLDER,
SETTINGS_MANAGE_EXPORT_TEMPLATES,
SETTINGS_MANAGE_FBX_IMPORTER,
SETTINGS_MANAGE_FEATURE_PROFILES,
SETTINGS_INSTALL_ANDROID_BUILD_TEMPLATE,
SETTINGS_PICK_MAIN_SCENE,
SETTINGS_TOGGLE_FULLSCREEN,
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SETTINGS_HELP,
SCENE_TAB_CLOSE,
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EDITOR_SCREENSHOT,
EDITOR_OPEN_SCREENSHOT,
HELP_SEARCH,
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HELP_COMMAND_PALETTE,
HELP_DOCS,
HELP_FORUM,
HELP_REPORT_A_BUG,
HELP_COPY_SYSTEM_INFO,
HELP_SUGGEST_A_FEATURE,
HELP_SEND_DOCS_FEEDBACK,
HELP_COMMUNITY,
HELP_ABOUT,
HELP_SUPPORT_GODOT_DEVELOPMENT,
SET_RENDERER_NAME_SAVE_AND_RESTART,
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IMPORT_PLUGIN_BASE = 100,
TOOL_MENU_BASE = 1000
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};
enum {
MAX_INIT_CALLBACKS = 128,
MAX_BUILD_CALLBACKS = 128
};
struct ExportDefer {
String preset;
String path;
bool debug = false;
bool pack_only = false;
bool android_build_template = false;
} export_defer;
static EditorNode *singleton;
EditorData editor_data;
EditorFolding editor_folding;
EditorSelectionHistory editor_history;
EditorCommandPalette *command_palette = nullptr;
EditorExport *editor_export = nullptr;
EditorLog *log = nullptr;
EditorNativeShaderSourceVisualizer *native_shader_source_visualizer = nullptr;
EditorPlugin *editor_plugin_screen = nullptr;
EditorPluginList *editor_plugins_force_input_forwarding = nullptr;
EditorPluginList *editor_plugins_force_over = nullptr;
EditorPluginList *editor_plugins_over = nullptr;
EditorQuickOpen *quick_open = nullptr;
EditorResourcePreview *resource_preview = nullptr;
EditorSelection *editor_selection = nullptr;
EditorSettingsDialog *editor_settings_dialog = nullptr;
HistoryDock *history_dock = nullptr;
ProjectExportDialog *project_export = nullptr;
ProjectSettingsEditor *project_settings_editor = nullptr;
FBXImporterManager *fbx_importer_manager = nullptr;
Vector<EditorPlugin *> editor_plugins;
bool _initializing_plugins = false;
HashMap<String, EditorPlugin *> addon_name_to_plugin;
LocalVector<String> pending_addons;
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HashMap<ObjectID, HashSet<EditorPlugin *>> active_plugins;
bool is_main_screen_editing = false;
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PanelContainer *scene_root_parent = nullptr;
Control *gui_base = nullptr;
VBoxContainer *main_vbox = nullptr;
OptionButton *renderer = nullptr;
ConfirmationDialog *video_restart_dialog = nullptr;
int renderer_current = 0;
String renderer_request;
// Split containers.
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DockSplitContainer *left_l_hsplit = nullptr;
DockSplitContainer *left_l_vsplit = nullptr;
DockSplitContainer *left_r_hsplit = nullptr;
DockSplitContainer *left_r_vsplit = nullptr;
DockSplitContainer *main_hsplit = nullptr;
DockSplitContainer *right_hsplit = nullptr;
DockSplitContainer *right_l_vsplit = nullptr;
DockSplitContainer *right_r_vsplit = nullptr;
DockSplitContainer *center_split = nullptr;
// Main tabs.
EditorSceneTabs *scene_tabs = nullptr;
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int tab_closing_idx = 0;
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List<String> tabs_to_close;
int tab_closing_menu_option = -1;
bool exiting = false;
bool dimmed = false;
DisplayServer::WindowMode prev_mode = DisplayServer::WINDOW_MODE_MAXIMIZED;
int old_split_ofs = 0;
VSplitContainer *top_split = nullptr;
Control *vp_base = nullptr;
Label *project_title = nullptr;
Control *left_menu_spacer = nullptr;
Control *right_menu_spacer = nullptr;
EditorTitleBar *title_bar = nullptr;
EditorRunBar *project_run_bar = nullptr;
VBoxContainer *main_screen_vbox = nullptr;
MenuBar *main_menu = nullptr;
PopupMenu *apple_menu = nullptr;
PopupMenu *file_menu = nullptr;
PopupMenu *project_menu = nullptr;
PopupMenu *debug_menu = nullptr;
PopupMenu *settings_menu = nullptr;
PopupMenu *help_menu = nullptr;
PopupMenu *tool_menu = nullptr;
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PopupMenu *export_as_menu = nullptr;
Button *export_button = nullptr;
Button *search_button = nullptr;
TextureProgressBar *audio_vu = nullptr;
Timer *screenshot_timer = nullptr;
uint64_t started_timestamp = 0;
RichTextLabel *load_errors = nullptr;
AcceptDialog *load_error_dialog = nullptr;
RichTextLabel *execute_outputs = nullptr;
AcceptDialog *execute_output_dialog = nullptr;
Ref<Theme> theme;
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Timer *system_theme_timer = nullptr;
bool follow_system_theme = false;
bool use_system_accent_color = false;
bool last_dark_mode_state = false;
Color last_system_base_color = Color(0, 0, 0, 0);
Color last_system_accent_color = Color(0, 0, 0, 0);
PopupMenu *recent_scenes = nullptr;
String _recent_scene;
List<String> previous_scenes;
String defer_load_scene;
Node *_last_instantiated_scene = nullptr;
ConfirmationDialog *confirmation = nullptr;
ConfirmationDialog *save_confirmation = nullptr;
ConfirmationDialog *import_confirmation = nullptr;
ConfirmationDialog *pick_main_scene = nullptr;
Button *select_current_scene_button = nullptr;
AcceptDialog *accept = nullptr;
AcceptDialog *save_accept = nullptr;
EditorAbout *about = nullptr;
AcceptDialog *warning = nullptr;
EditorPlugin *plugin_to_save = nullptr;
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int overridden_default_layout = -1;
Ref<ConfigFile> default_layout;
PopupMenu *editor_layouts = nullptr;
EditorLayoutsDialog *layout_dialog = nullptr;
ConfirmationDialog *gradle_build_manage_templates = nullptr;
ConfirmationDialog *install_android_build_template = nullptr;
ConfirmationDialog *remove_android_build_template = nullptr;
Label *install_android_build_template_message = nullptr;
OptionButton *choose_android_export_profile = nullptr;
Ref<EditorExportPreset> android_export_preset;
PopupMenu *vcs_actions_menu = nullptr;
EditorFileDialog *file = nullptr;
ExportTemplateManager *export_template_manager = nullptr;
EditorFeatureProfileManager *feature_profile_manager = nullptr;
EditorBuildProfileManager *build_profile_manager = nullptr;
EditorFileDialog *file_templates = nullptr;
EditorFileDialog *file_export_lib = nullptr;
EditorFileDialog *file_script = nullptr;
EditorFileDialog *file_android_build_source = nullptr;
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String current_path;
MenuButton *update_spinner = nullptr;
HBoxContainer *main_editor_button_hb = nullptr;
Vector<Button *> main_editor_buttons;
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Vector<EditorPlugin *> editor_table;
AudioStreamPreviewGenerator *audio_preview_gen = nullptr;
ProgressDialog *progress_dialog = nullptr;
BackgroundProgress *progress_hb = nullptr;
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DependencyErrorDialog *dependency_error = nullptr;
HashMap<String, HashSet<String>> dependency_errors;
DependencyEditor *dependency_fixer = nullptr;
OrphanResourcesDialog *orphan_resources = nullptr;
ConfirmationDialog *open_imported = nullptr;
Button *new_inherited_button = nullptr;
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String open_import_request;
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EditorDockManager *editor_dock_manager = nullptr;
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Timer *editor_layout_save_delay_timer = nullptr;
Timer *scan_changes_timer = nullptr;
Button *distraction_free = nullptr;
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EditorBottomPanel *bottom_panel = nullptr;
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Tree *disk_changed_list = nullptr;
ConfirmationDialog *disk_changed = nullptr;
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bool scene_distraction_free = false;
bool script_distraction_free = false;
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bool changing_scene = false;
bool cmdline_export_mode = false;
bool convert_old = false;
bool immediate_dialog_confirmed = false;
bool opening_prev = false;
bool restoring_scenes = false;
bool unsaved_cache = true;
bool requested_first_scan = false;
bool waiting_for_first_scan = true;
int current_menu_option = 0;
SubViewport *scene_root = nullptr; // Root of the scene being edited.
Object *current = nullptr;
Ref<Resource> saving_resource;
HashSet<Ref<Resource>> saving_resources_in_path;
uint64_t update_spinner_step_msec = 0;
uint64_t update_spinner_step_frame = 0;
int update_spinner_step = 0;
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String _tmp_import_path;
String external_file;
String open_navigate;
String saving_scene;
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EditorProgress *save_scene_progress = nullptr;
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DynamicFontImportSettingsDialog *fontdata_import_settings = nullptr;
SceneImportSettingsDialog *scene_import_settings = nullptr;
AudioStreamImportSettingsDialog *audio_stream_import_settings = nullptr;
String import_reload_fn;
HashSet<String> textfile_extensions;
HashSet<FileDialog *> file_dialogs;
HashSet<EditorFileDialog *> editor_file_dialogs;
Vector<Ref<EditorResourceConversionPlugin>> resource_conversion_plugins;
PrintHandlerList print_handler;
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HashMap<String, Ref<Texture2D>> icon_type_cache;
SurfaceUpgradeTool *surface_upgrade_tool = nullptr;
SurfaceUpgradeDialog *surface_upgrade_dialog = nullptr;
bool run_surface_upgrade_tool = false;
static EditorBuildCallback build_callbacks[MAX_BUILD_CALLBACKS];
static EditorPluginInitializeCallback plugin_init_callbacks[MAX_INIT_CALLBACKS];
static int build_callback_count;
static int plugin_init_callback_count;
static Vector<EditorNodeInitCallback> _init_callbacks;
String _get_system_info() const;
bool _should_display_update_spinner() const;
static void _dependency_error_report(const String &p_path, const String &p_dep, const String &p_type) {
DEV_ASSERT(Thread::get_caller_id() == Thread::get_main_id());
if (!singleton->dependency_errors.has(p_path)) {
singleton->dependency_errors[p_path] = HashSet<String>();
}
singleton->dependency_errors[p_path].insert(p_dep + "::" + p_type);
}
static Ref<Texture2D> _file_dialog_get_icon(const String &p_path);
static void _file_dialog_register(FileDialog *p_dialog);
static void _file_dialog_unregister(FileDialog *p_dialog);
static void _editor_file_dialog_register(EditorFileDialog *p_dialog);
static void _editor_file_dialog_unregister(EditorFileDialog *p_dialog);
static void _file_access_close_error_notify(const String &p_str);
static void _file_access_close_error_notify_impl(const String &p_str);
static void _print_handler(void *p_this, const String &p_string, bool p_error, bool p_rich);
static void _print_handler_impl(const String &p_string, bool p_error, bool p_rich);
static void _resource_saved(Ref<Resource> p_resource, const String &p_path);
static void _resource_loaded(Ref<Resource> p_resource, const String &p_path);
void _update_theme(bool p_skip_creation = false);
void _build_icon_type_cache();
void _enable_pending_addons();
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void _dialog_action(String p_file);
void _add_to_history(const Object *p_object, const String &p_property, bool p_inspector_only);
void _edit_current(bool p_skip_foreign = false, bool p_skip_inspector_update = false);
void _dialog_display_save_error(String p_file, Error p_error);
void _dialog_display_load_error(String p_file, Error p_error);
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void _menu_option(int p_option);
void _menu_confirm_current();
void _menu_option_confirm(int p_option, bool p_confirmed);
void _android_build_source_selected(const String &p_file);
void _android_export_preset_selected(int p_index);
void _request_screenshot();
void _screenshot(bool p_use_utc = false);
void _save_screenshot(NodePath p_path);
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void _check_system_theme_changed();
void _tool_menu_option(int p_idx);
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void _export_as_menu_option(int p_idx);
void _update_file_menu_opened();
void _update_file_menu_closed();
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void _remove_plugin_from_enabled(const String &p_name);
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void _plugin_over_edit(EditorPlugin *p_plugin, Object *p_object);
void _plugin_over_self_own(EditorPlugin *p_plugin);
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void _fs_changed();
void _resources_reimporting(const Vector<String> &p_resources);
void _resources_reimported(const Vector<String> &p_resources);
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void _sources_changed(bool p_exist);
void _node_renamed();
void _editor_select_next();
void _editor_select_prev();
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void _save_editor_states(const String &p_file, int p_idx = -1);
void _load_editor_plugin_states_from_config(const Ref<ConfigFile> &p_config_file);
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void _update_title();
void _version_control_menu_option(int p_idx);
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void _close_messages();
void _show_messages();
void _vp_resized();
void _titlebar_resized();
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void _update_undo_redo_allowed();
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int _save_external_resources(bool p_also_save_external_data = false);
void _set_current_scene(int p_idx);
void _set_current_scene_nocheck(int p_idx);
bool _validate_scene_recursive(const String &p_filename, Node *p_node);
void _save_scene(String p_file, int idx = -1);
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void _save_all_scenes();
int _next_unsaved_scene(bool p_valid_filename, int p_start = 0);
void _discard_changes(const String &p_str = String());
void _scene_tab_closed(int p_tab);
void _cancel_close_scene_tab();
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void _inherit_request(String p_file);
void _instantiate_request(const Vector<String> &p_files);
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void _quick_opened();
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void _open_command_palette();
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void _project_run_started();
void _project_run_stopped();
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void _add_to_recent_scenes(const String &p_scene);
void _update_recent_scenes();
void _open_recent_scene(int p_idx);
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void _dropped_files(const Vector<String> &p_files);
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void _add_dropped_files_recursive(const Vector<String> &p_files, String to_path);
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void _update_vsync_mode();
void _update_from_settings();
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void _gdextensions_reloaded();
void _renderer_selected(int);
void _update_renderer_color();
void _add_renderer_entry(const String &p_renderer_name, bool p_mark_overridden);
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void _exit_editor(int p_exit_code);
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virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
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bool has_main_screen() const { return true; }
void _remove_edited_scene(bool p_change_tab = true);
void _remove_scene(int index, bool p_change_tab = true);
bool _find_and_save_resource(Ref<Resource> p_res, HashMap<Ref<Resource>, bool> &processed, int32_t flags);
bool _find_and_save_edited_subresources(Object *obj, HashMap<Ref<Resource>, bool> &processed, int32_t flags);
void _save_edited_subresources(Node *scene, HashMap<Ref<Resource>, bool> &processed, int32_t flags);
void _mark_unsaved_scenes();
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void _find_node_types(Node *p_node, int &count_2d, int &count_3d);
void _save_scene_with_preview(String p_file, int p_idx = -1);
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void _close_save_scene_progress();
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bool _find_scene_in_use(Node *p_node, const String &p_path) const;
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void _proceed_closing_scene_tabs();
bool _is_closing_editor() const;
Dictionary _get_main_scene_state();
void _set_main_scene_state(Dictionary p_state, Node *p_for_scene);
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int _get_current_main_editor();
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void _save_editor_layout();
void _load_editor_layout();
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void _save_central_editor_layout_to_config(Ref<ConfigFile> p_config_file);
void _load_central_editor_layout_from_config(Ref<ConfigFile> p_config_file);
void _save_open_scenes_to_config(Ref<ConfigFile> p_layout);
void _load_open_scenes_from_config(Ref<ConfigFile> p_layout);
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void _update_layouts_menu();
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void _layout_menu_option(int p_id);
void _update_addon_config();
void _toggle_distraction_free_mode();
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void _inherit_imported(const String &p_action);
void _open_imported();
void _update_update_spinner();
void _resources_changed(const Vector<String> &p_resources);
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void _scan_external_changes();
void _reload_modified_scenes();
void _reload_project_settings();
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void _resave_scenes(String p_str);
void _feature_profile_changed();
bool _is_class_editor_disabled_by_feature_profile(const StringName &p_class);
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Ref<Texture2D> _get_class_or_script_icon(const String &p_class, const Ref<Script> &p_script, const String &p_fallback = "Object", bool p_fallback_script_to_theme = false);
void _pick_main_scene_custom_action(const String &p_custom_action_name);
void _immediate_dialog_confirmed();
void _select_default_main_screen_plugin();
void _begin_first_scan();
void _notify_nodes_scene_reimported(Node *p_node, Array p_reimported_nodes);
void _remove_all_not_owned_children(Node *p_node, Node *p_owner);
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protected:
friend class FileSystemDock;
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static void _bind_methods();
void _notification(int p_what);
public:
// Public for use with callable_mp.
void init_plugins();
void _on_plugin_ready(Object *p_script, const String &p_activate_name);
void editor_select(int p_which);
void set_visible_editor(EditorTable p_table) { editor_select(p_table); }
bool call_build();
// This is a very naive estimation, but we need something now. Will be reworked later.
bool is_editor_ready() const { return is_inside_tree() && !waiting_for_first_scan; }
static EditorNode *get_singleton() { return singleton; }
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static EditorLog *get_log() { return singleton->log; }
static EditorData &get_editor_data() { return singleton->editor_data; }
static EditorFolding &get_editor_folding() { return singleton->editor_folding; }
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static EditorTitleBar *get_title_bar() { return singleton->title_bar; }
static VSplitContainer *get_top_split() { return singleton->top_split; }
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static EditorBottomPanel *get_bottom_panel() { return singleton->bottom_panel; }
static String adjust_scene_name_casing(const String &p_root_name);
static String adjust_script_name_casing(const String &p_file_name, ScriptLanguage::ScriptNameCasing p_auto_casing);
static bool has_unsaved_changes() { return singleton->unsaved_cache; }
static void disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames);
static void add_io_error(const String &p_error);
static void add_io_warning(const String &p_warning);
static void progress_add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel = false);
static bool progress_task_step(const String &p_task, const String &p_state, int p_step = -1, bool p_force_refresh = true);
static void progress_end_task(const String &p_task);
static void progress_add_task_bg(const String &p_task, const String &p_label, int p_steps);
static void progress_task_step_bg(const String &p_task, int p_step = -1);
static void progress_end_task_bg(const String &p_task);
static void add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false);
static void remove_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false);
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static void add_extension_editor_plugin(const StringName &p_class_name);
static void remove_extension_editor_plugin(const StringName &p_class_name);
static void add_plugin_init_callback(EditorPluginInitializeCallback p_callback);
static void add_init_callback(EditorNodeInitCallback p_callback) { _init_callbacks.push_back(p_callback); }
static void add_build_callback(EditorBuildCallback p_callback);
static bool immediate_confirmation_dialog(const String &p_text, const String &p_ok_text = TTR("Ok"), const String &p_cancel_text = TTR("Cancel"), uint32_t p_wrap_width = 0);
static void cleanup();
EditorPlugin *get_editor_plugin_screen() { return editor_plugin_screen; }
EditorPluginList *get_editor_plugins_force_input_forwarding() { return editor_plugins_force_input_forwarding; }
EditorPluginList *get_editor_plugins_force_over() { return editor_plugins_force_over; }
EditorPluginList *get_editor_plugins_over() { return editor_plugins_over; }
EditorSelection *get_editor_selection() { return editor_selection; }
EditorSelectionHistory *get_editor_selection_history() { return &editor_history; }
ProjectSettingsEditor *get_project_settings() { return project_settings_editor; }
void trigger_menu_option(int p_option, bool p_confirmed);
bool has_previous_scenes() const;
void new_inherited_scene() { _menu_option_confirm(FILE_NEW_INHERITED_SCENE, false); }
void set_distraction_free_mode(bool p_enter);
bool is_distraction_free_mode_enabled() const;
void set_addon_plugin_enabled(const String &p_addon, bool p_enabled, bool p_config_changed = false);
bool is_addon_plugin_enabled(const String &p_addon) const;
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void edit_node(Node *p_node);
void edit_resource(const Ref<Resource> &p_resource);
void save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path);
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void save_resource(const Ref<Resource> &p_resource);
void save_resource_as(const Ref<Resource> &p_resource, const String &p_at_path = String());
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void show_about() { _menu_option_confirm(HELP_ABOUT, false); }
void push_item(Object *p_object, const String &p_property = "", bool p_inspector_only = false);
void push_item_no_inspector(Object *p_object);
void edit_previous_item();
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void edit_item(Object *p_object, Object *p_editing_owner);
void push_node_item(Node *p_node);
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void hide_unused_editors(const Object *p_editing_owner = nullptr);
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void select_editor_by_name(const String &p_name);
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void open_request(const String &p_path);
void edit_foreign_resource(Ref<Resource> p_resource);
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bool is_resource_read_only(Ref<Resource> p_resource, bool p_foreign_resources_are_writable = false);
String get_multiwindow_support_tooltip_text() const;
bool is_changing_scene() const;
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VBoxContainer *get_main_screen_control();
SubViewport *get_scene_root() { return scene_root; } // Root of the scene being edited.
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void set_edited_scene(Node *p_scene);
void set_edited_scene_root(Node *p_scene, bool p_auto_add);
Node *get_edited_scene() { return editor_data.get_edited_scene_root(); }
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void fix_dependencies(const String &p_for_file);
int new_scene();
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Error load_scene(const String &p_scene, bool p_ignore_broken_deps = false, bool p_set_inherited = false, bool p_clear_errors = true, bool p_force_open_imported = false, bool p_silent_change_tab = false);
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Error load_resource(const String &p_resource, bool p_ignore_broken_deps = false);
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HashMap<StringName, Variant> get_modified_properties_for_node(Node *p_node, bool p_node_references_only);
HashMap<StringName, Variant> get_modified_properties_reference_to_nodes(Node *p_node, List<Node *> &p_nodes_referenced_by);
struct AdditiveNodeEntry {
Node *node = nullptr;
NodePath parent = NodePath();
Node *owner = nullptr;
int index = 0;
// Used if the original parent node is lost
Transform2D transform_2d;
Transform3D transform_3d;
};
struct ConnectionWithNodePath {
Connection connection;
NodePath node_path;
};
struct ModificationNodeEntry {
HashMap<StringName, Variant> property_table;
List<ConnectionWithNodePath> connections_to;
List<Connection> connections_from;
List<Node::GroupInfo> groups;
};
struct InstanceModificationsEntry {
Node *original_node;
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String instance_path;
List<Node *> instance_list;
HashMap<NodePath, ModificationNodeEntry> modifications;
List<AdditiveNodeEntry> addition_list;
};
struct SceneModificationsEntry {
List<InstanceModificationsEntry> instance_list;
HashMap<NodePath, ModificationNodeEntry> other_instances_modifications;
};
HashMap<int, SceneModificationsEntry> scenes_modification_table;
void update_node_from_node_modification_entry(Node *p_node, ModificationNodeEntry &p_node_modification);
void get_preload_scene_modification_table(
Node *p_edited_scene,
Node *p_reimported_root,
Node *p_node, InstanceModificationsEntry &p_instance_modifications);
void get_preload_modifications_reference_to_nodes(
Node *p_root,
Node *p_node,
List<Node *> &p_excluded_nodes,
List<Node *> &p_instance_list_with_children,
HashMap<NodePath, ModificationNodeEntry> &p_modification_table);
void get_children_nodes(Node *p_node, List<Node *> &p_nodes);
bool is_additional_node_in_scene(Node *p_edited_scene, Node *p_reimported_root, Node *p_node);
void replace_history_reimported_nodes(Node *p_original_root_node, Node *p_new_root_node, Node *p_node);
bool is_scene_open(const String &p_path);
bool is_multi_window_enabled() const;
void setup_color_picker(ColorPicker *p_picker);
void request_instantiate_scene(const String &p_path);
void request_instantiate_scenes(const Vector<String> &p_files);
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void set_convert_old_scene(bool p_old) { convert_old = p_old; }
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void notify_all_debug_sessions_exited();
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OS::ProcessID has_child_process(OS::ProcessID p_pid) const;
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void stop_child_process(OS::ProcessID p_pid);
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Ref<Theme> get_editor_theme() const { return theme; }
void update_preview_themes(int p_mode);
Ref<Script> get_object_custom_type_base(const Object *p_object) const;
StringName get_object_custom_type_name(const Object *p_object) const;
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Ref<Texture2D> get_object_icon(const Object *p_object, const String &p_fallback = "Object");
Ref<Texture2D> get_class_icon(const String &p_class, const String &p_fallback = "");
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bool is_object_of_custom_type(const Object *p_object, const StringName &p_class);
void show_accept(const String &p_text, const String &p_title);
void show_save_accept(const String &p_text, const String &p_title);
void show_warning(const String &p_text, const String &p_title = TTR("Warning!"));
void _copy_warning(const String &p_str);
Error export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only, bool p_android_build_template);
bool is_project_exporting() const;
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Control *get_gui_base() { return gui_base; }
void save_scene_to_path(String p_file, bool p_with_preview = true) {
if (p_with_preview) {
_save_scene_with_preview(p_file);
} else {
_save_scene(p_file);
}
}
bool is_scene_in_use(const String &p_path);
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void save_editor_layout_delayed();
void save_default_environment();
void open_export_template_manager();
void reload_scene(const String &p_path);
void find_all_instances_inheriting_path_in_node(Node *p_root, Node *p_node, const String &p_instance_path, List<Node *> &p_instance_list);
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void preload_reimporting_with_path_in_edited_scenes(const List<String> &p_scenes);
void reload_instances_with_path_in_edited_scenes();
bool is_exiting() const { return exiting; }
Dictionary drag_resource(const Ref<Resource> &p_res, Control *p_from);
Dictionary drag_files_and_dirs(const Vector<String> &p_paths, Control *p_from);
void add_tool_menu_item(const String &p_name, const Callable &p_callback);
void add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu);
void remove_tool_menu_item(const String &p_name);
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PopupMenu *get_export_as_menu();
void save_all_scenes();
void save_scene_if_open(const String &p_scene_path);
void save_scene_list(const HashSet<String> &p_scene_paths);
void save_before_run();
void try_autosave();
void restart_editor();
void unload_editor_addons();
void dim_editor(bool p_dimming);
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bool is_editor_dimmed() const;
void edit_current() { _edit_current(); };
bool has_scenes_in_session();
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void undo();
void redo();
int execute_and_show_output(const String &p_title, const String &p_path, const List<String> &p_arguments, bool p_close_on_ok = true, bool p_close_on_errors = false, String *r_output = nullptr);
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EditorNode();
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~EditorNode();
void add_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
void remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
Vector<Ref<EditorResourceConversionPlugin>> find_resource_conversion_plugin(const Ref<Resource> &p_for_resource);
bool ensure_main_scene(bool p_from_native);
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};
class EditorPluginList : public Object {
private:
Vector<EditorPlugin *> plugins_list;
public:
void set_plugins_list(Vector<EditorPlugin *> p_plugins_list) {
plugins_list = p_plugins_list;
}
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Vector<EditorPlugin *> &get_plugins_list() {
return plugins_list;
}
void make_visible(bool p_visible);
void edit(Object *p_object);
bool forward_gui_input(const Ref<InputEvent> &p_event);
void forward_canvas_draw_over_viewport(Control *p_overlay);
void forward_canvas_force_draw_over_viewport(Control *p_overlay);
EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled);
void forward_3d_draw_over_viewport(Control *p_overlay);
void forward_3d_force_draw_over_viewport(Control *p_overlay);
void add_plugin(EditorPlugin *p_plugin);
void remove_plugin(EditorPlugin *p_plugin);
void clear();
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bool is_empty();
EditorPluginList();
~EditorPluginList();
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};
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struct EditorProgressBG {
String task;
void step(int p_step = -1) { EditorNode::progress_task_step_bg(task, p_step); }
EditorProgressBG(const String &p_task, const String &p_label, int p_amount) {
EditorNode::progress_add_task_bg(p_task, p_label, p_amount);
task = p_task;
}
~EditorProgressBG() { EditorNode::progress_end_task_bg(task); }
};
#endif // EDITOR_NODE_H