Pedro J. Estébanez
86966940ff
Allow a preprocess time of 0 for Particles2D
2017-04-08 20:00:24 +02:00
Pedro J. Estébanez
c3c0cfd207
Fix side effects of the bookkepping of Area/Area2D's monitoring
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- Fix monitoring flag being reset when the scene is out of the tree (happens on save all if the current scene is not the focused one, therefore on save-on-run as well)
- Fix the inability to reset the monitoring flag while the area is out of the tree
2017-04-08 13:24:29 +02:00
Rémi Verschelde
e9b045d9e5
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
Rémi Verschelde
63ddee793e
Merge pull request #8307 from RandomShaper/optimize-out-debug-n-non-tools-2.1
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Optimize-out some debug and/or non-tools methods (2.1)
2017-04-07 22:22:43 +02:00
Rémi Verschelde
990e8e00c7
Merge pull request #8303 from RandomShaper/reset-folded-on-reset-edit-children-2.1
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Reset display folded for an instanced scene if editable children is toggled off (2.1)
2017-04-07 19:10:03 +02:00
Pedro J. Estébanez
1b15c53479
Optimize-out some debug and/or non-tools methods
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Collisions and nav debug are conditionally compiled depending on DEBUG_ENABLED
is_editor_hint() and is_node_being_edited() are compiled only with TOOLS_ENABLED
Every affected method is implemented in the header in case its macro is not present (the getters just returning false and the setters having an empty body) so the compiler can inline and finally no-op-out them as likely as possible.
is_node_being_edited() already showed a similar optimization effort and has been adapted to this change.
Furthermore, and as a consequence, -debugcol and -debugnav will not work on non-debug (strict release) builds.
This can bring a little bit of runtime performance on release and non-tooled builds (less code, so less cycles to spend and maybe more cache friendly).
2017-04-07 16:34:15 +02:00
Pedro J. Estébanez
4087e61900
Reset display folded for an instanced scene if editable children is toggled off
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This avoids the display folded flag needlessly getting into the scene file (potentially forever) and also gives more visual feedback if the user re-enables editable children so it will display unfolded at first.
2017-04-07 15:46:13 +02:00
Pedro J. Estébanez
9f8f8efa67
Add priority to samples in a library
2017-04-06 23:59:49 +02:00
Rémi Verschelde
9a9bd12913
Fixer looping timer accumulation in _process
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Follow-up to #8251 .
(cherry picked from commit 5b5a825c7f
)
2017-04-05 08:24:15 +02:00
Nikhil Shagrithaya
323041a476
previous value of time_left is added to wait_time before assigning to time_left
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(cherry picked from commit ea4fbee8f2
)
2017-04-05 08:23:34 +02:00
Andreas Haas
1620f46f03
Viewport: Fix undefined behaviour found by llvm sanitizer.
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When godot was running as the project manager, it tried to call a method on a null pointer (get_tree()->get_edited_scene_root()).
This is undefined behaviour and caused a crash when compiled with sanitizing enabled.
(cherry picked from commit 1d3c9c448d
)
2017-04-05 08:18:59 +02:00
Fabian Mathews
1a1e25bfca
Added ability to change A-star cost function
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(cherry picked from commit b541402417
)
2017-04-05 08:18:38 +02:00
Saggi Mizrahi
89b201b466
Add the option to check if input was handled
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When working with a viewport you should call Viewport.input() to pass
the input, but if the input was unhandled you might also want to call
Viewport.unhandled_input() so that objects in the sub-scene can handle
the event. This adds a way to check if the input was handled so that you
know whether you should call Viewport.unhandled_input() or not.
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
(cherry picked from commit 245ace6e2e
)
2017-04-05 08:15:15 +02:00
Rémi Verschelde
e10e732bf0
Merge pull request #8242 from volzhs/area-monitoring
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Fix monitoring status of Area2D and doing same logic on Area too
2017-04-04 23:04:20 +02:00
volzhs
6222821535
Apply same logic to Area with Area2D
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comes from 5b556ca
and 73f53a7
2017-04-04 10:37:45 +09:00
Pedro J. Estébanez
7d642e218e
Improve TouchScreenButton
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Fix shape not being updated
Add a way to hide the shape on editor and debug-with-visible-shapes
Remove useless checks
2017-04-03 14:38:01 +02:00
volzhs
73f53a7918
Fix monitoring status of Area2D
2017-04-03 21:00:38 +09:00
Shin-NiL
ca96d7940e
Honor the Tween's final values
2017-03-29 19:35:51 -03:00
Fabio Alessandrelli
d9525082fe
Remove set_ip_type from network classes (no longer needed)
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- TCP:
- `listen` bind to wildcard "*" -> dual stack socket
- `listen` bind to address -> socket from address type
- `connect` -> resolve using best protocol (UNSPEC), socket from address type
- UDP:
- `listen` bind to wildcard "*" -> dual stack socket
- `listen` bind to address -> socket from address type
- `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type
(to change socket type you must first call `close` it)
(cherry picked from commit 88a56ba783
)
2017-03-22 21:00:23 +01:00
Pedro J. Estébanez
4a93b6b172
Fix VisibilityNotifier2D double application of viewport offset
2017-03-20 20:01:35 +01:00
Rémi Verschelde
9c75b9dddf
Merge pull request #8091 from RandomShaper/fix-particles-2d-2.1
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Fix Particles2D process mode back-compat issue (2.1)
2017-03-20 19:49:58 +01:00
Pedro J. Estébanez
98ba3db502
Fix Particles2D process mode back-compat issue
2017-03-20 19:47:25 +01:00
CrazyGuy108
10119f7b04
List Control::has_point as a virtual method
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According to Issue #8018 , a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h.
classes.xml was updated to also list this method in Control.
(cherry picked from commit 9589936d6e
)
2017-03-19 00:42:34 +01:00
AlexHolly
cf7ba8e390
fix remove_and_skip()
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(cherry picked from commit 3f78f1f17d
)
2017-03-19 00:38:36 +01:00
Ignacio Etcheverry
94653f0e88
Fix connection errors when replacing node
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- Avoid connecting the signals to nonexistent methods
- Preserve only persistent connections
(cherry picked from commit d210ac66ef
)
2017-03-19 00:38:30 +01:00
Rémi Verschelde
f8db8a3faa
Bring that Whole New World to the Old Continent too
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Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
2017-03-19 00:36:26 +01:00
Rémi Verschelde
1b0e2b0c39
Refactoring: rename tools/editor/ to editor/
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The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
(Manual redo of 49c065d29c
)
2017-03-18 23:45:45 +01:00
Rémi Verschelde
dbf0137576
Style: Fix statements ending with ';;'
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(cherry picked from commit f44ee891be
)
2017-03-18 21:14:33 +01:00
Rémi Verschelde
4bfecab813
Style: No break before list brace
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clang-format does not handle that well *at all*.
For the reference, found the relevant pieces of code with:
`ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty`
(cherry picked from commit 40323407df
)
2017-03-18 21:05:58 +01:00
volzhs
5ac097a035
Fix wrong TreeItem reference after reconstructing
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(cherry picked from commit 66b7586fb0
)
2017-03-18 20:21:05 +01:00
volzhs
db6d9cdc22
Fix crash when click icon while editing node name
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(cherry picked from commit 3ae0ffa182
)
2017-03-18 20:17:13 +01:00
Andreas Haas
96e0fd5570
Tween: Fix undefined behavior found by static code analyzer.
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Adresses the issue mentioned in https://software.intel.com/en-us/articles/the-ultimate-question-of-programming-refactoring-and-everything
(cherry picked from commit 0157969ccc
)
2017-03-18 20:16:40 +01:00
Bojidar Marinov
ecb4d41d20
Add Rect2 TileMap::get_used_rect(), closes #4390
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(cherry picked from commit 136e1e18ba
)
2017-03-18 20:16:14 +01:00
Vincent
02d711eb61
RichTextLabel add function remove_line
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(cherry picked from commit c20b186e73
)
2017-03-18 20:11:42 +01:00
Andreas Haas
674a090e59
Spinbox: don't ignore double clicks.
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Fixes the problem with spinboxes not updating when clicking too fast.
(cherry picked from commit dd4c2709e4
)
2017-03-18 20:09:55 +01:00
Andreas Haas
fb2173174d
Particles2D: implement texture flip parameters.
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(cherry picked from commit 6a2dccaf77
)
2017-03-18 20:06:11 +01:00
kbake
31260bb720
Selected text is now deselected on ctrl+home/end
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This fixes Issue #7694 and also the error mentioned in the comments of that issue.
(cherry picked from commit 1169f4e040
)
2017-03-18 19:58:13 +01:00
Andreas Haas
1eb9925f58
CollisionShape2D: Fix warning icon not updating.
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`CollisionPolygon2D` also had this problem.
(cherry picked from commit 16eee2f59b
)
2017-03-18 19:32:02 +01:00
Ray Koopa
98f01f9143
Respect style boxes for Button states other than "normal"
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(cherry picked from commit 2baeb531e6
)
2017-03-18 19:31:43 +01:00
Rémi Verschelde
b5be9d6115
Merge pull request #8038 from RandomShaper/remove-warning-2.1
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Remove warning on owner re-assignment (2.1)
2017-03-18 10:49:35 +01:00
Pedro J. Estébanez
7b27cc91b1
Remove warning on owner re-assignment
2017-03-15 12:28:38 +01:00
Pedro J. Estébanez
148566b31b
Fix redundant connections saved in sub-inheritance
2017-03-15 11:48:24 +01:00
Rémi Verschelde
ce09a094ab
Merge pull request #7987 from RandomShaper/fix-touch-button-2.1
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Several fixes for TouchScreenButton (2.1)
2017-03-13 11:02:50 +01:00
Rémi Verschelde
3c566fc552
Merge pull request #7978 from RandomShaper/fix-sub-inheritance-2.1
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Fix node duplication in scene sub-inheritance (2.1)
2017-03-13 11:00:59 +01:00
Rémi Verschelde
91cf3c1321
Merge pull request #7957 from RandomShaper/fix-kb-2d-motion-2.1
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Fix KinematicBody2D motion issues + KinematicBody2D.test_move_from() (2.1)
2017-03-13 10:59:53 +01:00
Pedro J. Estébanez
3be30efe8e
Fixes for TouchScreenButton
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- getting stuck on pause
- handling input when not visible
2017-03-10 14:11:54 +01:00
Pedro J. Estébanez
6aef1c48c4
Fix node duplication in scene sub-inheritance
2017-03-08 19:58:59 +01:00
Pedro J. Estébanez
95a5d9e617
Fix KinematicBody2D wrong motion origin
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Got part of the fix from 5fc084c28e
Added an engine setting to enable the fix (physics_2d/motion_fix_enabled) which is false by default so the default behavior is the same as always
Added motion methods with a from parameter, the same as 3.0 does
2017-03-06 05:10:15 +01:00
Rémi Verschelde
eeca4a3aa3
Merge pull request #7933 from RebelliousX/2.1
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TabContainer's signal changes (v2.1)
2017-03-05 12:03:38 +01:00
Thaer Razeq
886f150b4a
- Added `tab_selected` signal which has same behavior as `tab_changed`
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lest breaking current API, though, it is noted in the documentation of TabContainer
class, of the upcoming Godot (v3.0+) changes in behavior, that is, `tab_selected` will be
emitted for selecting any tab, while `tab_changed` only if a tab changes.
- Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** In Godot v3.0+, only `tab_changed` can modify previous tab index.
- Add documentation for the added function and signals. Fix a typo too.
2017-03-05 03:26:53 -06:00
Rémi Verschelde
c58c490d45
Merge pull request #7934 from lonesurvivor/area2d-fix_2.1
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2.1: Fixes two problems with Area2D and remove_child()
2017-03-04 16:57:23 +01:00
lonesurvivor
5b556cab25
Fixes two problems with Area2D and remove_child()
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- When one of two or more overlapping Area2Ds is removed with remove_child(), it doesn't try to report to the
other one anymore
- When overlappinng Area2Ds are removed woth remove_child(), _enter_tree and _exit_tree signals are now
properly disconnected upon removal
2017-03-03 11:36:50 +01:00
volzhs
4a8d2b676e
Fix wrong TreeItem reference after reconstructing
2017-03-03 03:51:23 +09:00
Rémi Verschelde
43574f65da
Merge pull request #7909 from RandomShaper/cp-tileset-modulate-2.1
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Cherry-pick modulate (color) for TileSet tiles (2.1)
2017-03-01 10:08:01 +01:00
Pedro J. Estébanez
b6721caa13
Add modulate (color) to TileSet tiles
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(cherry picked from commit 86789c7071
)
2017-03-01 03:21:47 +01:00
Rémi Verschelde
d79f44da62
Merge pull request #7852 from volzhs/cache-font-2.1
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Cache DynamicFont resource for Android (2.1)
2017-02-27 23:35:35 +01:00
Rémi Verschelde
ee9f31a5cc
Merge pull request #7716 from GodotExplorer/pr-resizable-texturebutton
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[2.1] Enhance TextureButton and TextureFrame with resize
2017-02-27 23:30:53 +01:00
Rémi Verschelde
e9e5affda1
Merge pull request #7896 from RandomShaper/particles2d-process-mode-2.1
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Add process mode option to Particles2D (2.1)
2017-02-27 14:03:46 +01:00
Pedro J. Estébanez
7e90b98db2
Add process mode option to Particles2D
2017-02-27 10:45:06 +01:00
Rémi Verschelde
f67881bada
Merge pull request #7873 from volzhs/issue-7820
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Fix crash when click icon while editing node name (2.1)
2017-02-26 20:27:53 +01:00
Rémi Verschelde
6490e9ae5b
Merge pull request #7868 from RandomShaper/fix-touchbutton-crash-2.1
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Fix crash if TouchScreenButton is pressed while exiting the tree (2.1)
2017-02-26 20:27:35 +01:00
Rémi Verschelde
902288cc8c
Merge pull request #7855 from RandomShaper/add-duplicate-flags-2.1
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Add flags parameter to Node.duplicate()
2017-02-26 20:23:55 +01:00
volzhs
3d817ac73a
Fix crash when click icon while editing node name
2017-02-23 02:16:49 +09:00
volzhs
71a5b0885b
Cache DynamicFont resource for Android
2017-02-22 22:54:19 +09:00
Pedro J. Estébanez
5b8d5766f4
Fix crash if TouchScreenButton is pressed while exiting the tree
2017-02-22 01:36:31 +01:00
Pedro J. Estébanez
bbbc3a91c9
Add flags parameter to Node.duplicate()
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to decide whether signals, groups and/or scripts should be set in the copied nodes or not; it's default value makes the method work as usual, that is, including everything
2017-02-20 19:43:26 +01:00
geequlim
a7ec7dcd12
Add scale property back for backwards compatibility
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now we have a choice
Fix textureframe modulate doesn't work with STRETCH_KEEP_ASPECT_CENTERED and STRETCH_KEEP_ASPECT
2017-02-13 20:04:21 +08:00
Juan Linietsky
ebb7d2cdb7
-WIP Exporter to Godot 3.0, only text scenes (no .scn) and still kind of buggy
2017-02-12 23:13:14 -03:00
Rémi Verschelde
f50b4f5cb2
Merge pull request #7754 from volzhs/tr-buttonarray
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Translate ButtonArray text
2017-02-12 23:19:52 +01:00
Rémi Verschelde
3b09d77208
Merge pull request #7721 from RandomShaper/improve-touch-button-2.1
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Fix touch button issues (2.1)
2017-02-12 23:12:14 +01:00
Rémi Verschelde
4e9f88b649
Merge pull request #7719 from RandomShaper/backport-code-edit-goodies-2.1
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Backport goodies for the code editors (2.1)
2017-02-12 23:11:31 +01:00
Pedro J. Estébanez
c0f7b80b89
Solve TouchScreenButtons issues
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Fix touch button needing double tap after pause (applies to those not set to pass-by)
Fix error when a pressed TouchScreenButton with no associated action exits the tree
(with some refactoring of duplicate code)
2017-02-10 20:53:35 +01:00
volzhs
e0f00a549c
Translate ButtonArray text
2017-02-08 08:38:36 +09:00
Pedro J. Estébanez
0dbfb864ad
Backport goodies for the code editors
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Refactor duplicated code (from 0159e4f969
)
Add line length guideline to code editors (from d9c1729a8f
)
Allow turning off zero-padding for line numbers (from 00b3af246b
)
(In 3.0 zero-padding is off by default, but for 2.1 I'm setting the default to be on because it's how it always worked.)
Fixed line lenght guideline drawing with color option (from @Paulb23's 6b42cd5fe6
)
2017-02-04 16:24:33 +01:00
geequlim
58a700e43e
Make same resize behavior for TextureButton with TextureFrame.
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Remove property 'scale' of TextureButton which is not required any more.
2017-02-04 14:56:26 +08:00
geequlim
0c1c34ef22
Add Keep Covered texture resize mode
2017-02-04 14:26:50 +08:00
William Tumeo
f3bc5d443c
Add ColorFrame control (2.1)
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- cherry-pick from 95eb7466df
2017-02-02 18:22:03 -02:00
Rémi Verschelde
6b1d33ec71
Merge pull request #7650 from pkowal1982/fix_7011
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Fix #7011 ScrollContainer takes into account child's EXPAND flag when scrolling is enabled
2017-02-02 08:09:09 +01:00
Rémi Verschelde
4a73e74ccb
Merge pull request #7641 from RandomShaper/touch-button-shape
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Touch button shape (2.1)
2017-02-02 08:05:26 +01:00
Pawel Kowal
e9316a009e
Fix #7011 ScrollContainer takes into account child's EXPAND flag when scrolling is enabled
2017-01-26 10:02:19 +01:00
Pedro J. Estébanez
888f8b31e7
Improve .tscn VCS
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Serialize dictionaries adding newlines between key-value pairs
Serialize group lists also with newlines in between
Serialize string properties escaping only " and \ (needed for a good diff experience with built-in scripts and shaders)
Bonus:
Make AnimationPlayer serialize its blend times always sorted so their order is predictable in the .tscn file.
This PR is back-compat; won't break the load of existing files.
Cherry-picked from 7dbb1c0571
2017-01-25 20:11:10 +01:00
Pedro J. Estébanez
67a0da34a2
Add shape property to TouchScreenButton
2017-01-25 17:06:06 +01:00
Juan Linietsky
25a62a3e32
Added a few functions to make 2D split screen easier.
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(cherry picked from commit a4156f1f0a
)
2017-01-12 20:53:03 +01:00
Fabio Alessandrelli
b61d7e6261
Restore viewport set_world_2d functionality
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(cherry picked from commit 97cf3eba56
)
2017-01-12 19:44:22 +01:00
Bruno Ortiz
01b8beb023
Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_selected is now properly emitted
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(cherry picked from commit 4b9a96859b
)
2017-01-12 19:15:30 +01:00
Wilhem Barbier
0b6d4e92b5
Add the 'finished' signal to AnimatedSprite
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(cherry picked from commit f6262fde11
)
2017-01-12 19:15:30 +01:00
Rémi Verschelde
d8223ffa75
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
2017-01-12 19:15:30 +01:00
Ignacio Etcheverry
b5bdc60f58
TileMap: _update_dirty_quadrants() cancel pending update pre return
...
(cherry picked from commit 5b3acd287d
)
2017-01-12 19:15:29 +01:00
ktksgit
1bb1b6986c
Update DebugMesh when NavMesh changes
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Fixes #7371
(cherry picked from commit 2807507325
)
2017-01-12 19:15:29 +01:00
Bojidar Marinov
27a801df99
Fix #7098 by not accepting right clicks while dragging the range
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(cherry picked from commit d40eb1565e
)
2017-01-12 19:15:28 +01:00
volzhs
f520e7788e
Show visual notice for visibility on Scene Dock
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(cherry picked from commit f33e21e7af
)
2017-01-12 19:15:28 +01:00
volzhs
580031e6f5
Able to change visibility when ancestor node is hidden
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(cherry picked from commit 792ff11642
)
2017-01-12 19:15:28 +01:00
volzhs
d5e4011bc3
Scroll horizontally with mouse wheel when horizontal enabled only
...
(cherry picked from commit 22b76511fb
)
2017-01-12 19:15:28 +01:00
chanon
1397019424
fix ColorPicker not correctly updating after pasting hex html color
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(cherry picked from commit 0bf5d86546
)
2017-01-12 19:15:28 +01:00
Elia Argentieri
9b0be3753b
Expose set_bone_name and get_bone_name to GDscript
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(cherry picked from commit b96e2e1126
)
2017-01-12 19:15:28 +01:00
Ivan P. Skodje
0701e7c2d8
PopupMenu upgrade: Hide on item selection ( #7306 )
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* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item
* Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
(cherry picked from commit da950cd0f2
)
2017-01-12 19:15:28 +01:00
volzhs
dbeb1ca114
Fix duplicated string on RichTextLabel if starts with '\n'
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Fix #6212 , #3773
(cherry picked from commit 0ecc968c5c
)
2017-01-12 19:15:28 +01:00
Ignacio Etcheverry
a282579f5c
Register SpatialGizmo as a scene type
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(cherry picked from commit ce41464fc0
)
2017-01-12 19:15:27 +01:00
Johnson Earls
f08aa02688
Fix search to find "whole" words at end of line
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Fix `_get_column_pos_of_word` so that the `SEARCH_WHOLE_WORDS` flag will properly find words that are at the end of a line.
Fixes #7326 .
(cherry picked from commit d1cf29fe99
)
2017-01-12 19:15:27 +01:00
Bojidar Marinov
c5bff5073e
Fix #7303 , Quad node mesh data leak
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(cherry picked from commit 7504a015aa
)
2017-01-12 19:15:27 +01:00
Ignacio Etcheverry
5354d7ddcc
KinematicBody: Fix wrong method bind return type
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(cherry picked from commit d579d0a814
)
2017-01-12 19:15:27 +01:00
Andreas Haas
fa816730c0
Curve2D/3D: Add clear_points method.
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Adds a method to the Curve2D and Curve3D classes to easily clear the curve.
So you don't have to remove each point manually.
(cherry picked from commit e741da869a
)
2017-01-12 19:15:27 +01:00
Andreas Haas
01f3399ed0
Particles2D: Fix initial size randomness property having no effect.
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It was just a little typo :p
(cherry picked from commit 4dd6bead1f
)
2017-01-12 19:15:27 +01:00
volzhs
916e79a5bf
Fix scroll bar moving in AnimationPlayer editor
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Fix #7196
(cherry picked from commit babc5048dd
)
2017-01-12 19:15:26 +01:00
volzhs
f95694ee86
Fix color selected with mouse scroll
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Fix #7192
(cherry picked from commit d9048309e4
)
2017-01-12 19:15:26 +01:00
volzhs
608e3f3097
Prevent Spinbox value update while not focused or disabled
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(cherry picked from commit 4df33cbcb3
)
2017-01-12 19:15:26 +01:00
Zher Huei Lee
17399de0e1
Reused Button styleboxes for ButtonArray
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Plus other tweaks to make it look more similar to a VBoxContainer of
Buttons.
(cherry picked from commit 191fdc873e
)
2017-01-12 19:15:26 +01:00
Zher Huei Lee
fe81402257
Flat button support in ButtonArray. Fixes #7153
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(cherry picked from commit 4b7443aeea
)
2017-01-12 19:15:26 +01:00
Bojidar Marinov
13cdc2a6f5
Guard agains duplicate calling of _ready when instanced in _enter_tree
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Fixes #6005
(cherry picked from commit 184173a9b9
)
2017-01-12 19:15:26 +01:00
volzhs
fd5e01d1cd
Select exactly matched file automatically in FileDialog
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(cherry picked from commit ff4f04e878
)
2017-01-12 19:15:26 +01:00
Emmanuel Leblond
39ce4a49fa
Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd set_global_scale get_global_scale methods.
2017-01-10 17:15:28 +01:00
Fabio Alessandrelli
7a77fd1cd5
Expose HTTP classes' set_ip_type to scripting
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(cherry picked from commit d194e1c48e
)
2017-01-04 00:46:33 +01:00
Fabio Alessandrelli
7ef71b9013
Allow setting ip_type for TCP/UDP and HTTP classes
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(cherry picked from commit a77a0118f6
)
2017-01-04 00:46:33 +01:00
Andreas Haas
ed2c369785
Fix Script Editor drawing over Dialogs.
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Resets the z-index when focus is lost and the completion is shown.
Fixes #6769
(cherry picked from commit f73b501d6f
)
2016-11-19 13:04:02 +01:00
khairul169
8a813e2a1e
Uncomment debug properties of HTTP Request
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(cherry picked from commit 6a7aebdf6c
)
2016-11-15 08:44:53 +01:00
eska
28944e95e7
Clarify a NULL comparison
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'TreeItem::get_children()' does not return the child count, but rather
a pointer to the children.
This comparison caused an error during WebAssembly builds using the
LLVM backend path.
(cherry picked from commit 31f929caa2
)
2016-11-15 08:37:53 +01:00
Elia Argentieri
e3dc319f78
Make the step property useful for sliders as described in #5773
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(cherry picked from commit 0955371447
)
2016-11-15 08:36:18 +01:00
volzhs
36a4c54593
Fix Label valign position
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Fix #7055
(cherry picked from commit c0e87f2a24
)
2016-11-15 08:34:26 +01:00
Paulb23
9e1e5daddf
Caret blink will no longer cause redraw without focus, issue 6167
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(cherry picked from commit 7b036a94bf
)
2016-11-15 08:34:01 +01:00
volzhs
82b458f160
Fix updating value of SpinBox with prefix
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(cherry picked from commit 80b6507071
)
2016-11-15 08:30:02 +01:00
ScotFlux
c282ac8ec7
fix a tiny typo
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(cherry picked from commit 8639d6e806
)
2016-11-15 08:29:30 +01:00
Ignacio Etcheverry
7e3360ae01
Keep groups when replacing nodes
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(cherry picked from commit 305956bf70
)
2016-11-15 08:28:11 +01:00
Ariel Manzur
dbca4ee3fe
adding get_stored_values method
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changed order name
2016-11-08 18:14:10 -03:00
Rémi Verschelde
eaf803f71e
style: Various other PEP8 fixes in Python files
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Done with `autopep8 --select=E7`, fixes:
- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
2016-11-02 22:30:34 +01:00
Rémi Verschelde
a7389217f8
style: Fix PEP8 blank lines issues in Python files
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Done with `autopep8 --select=E3,W3`, fixes:
- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
2016-11-02 22:29:36 +01:00
Rémi Verschelde
e259bf8bbb
style: Fix PEP8 whitespace issues in Python files
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Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-02 22:28:28 +01:00
Rémi Verschelde
561c1f17a1
style: Start applying PEP8 to Python files, indentation issues
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Done with `autopep8 --select=E1`, fixes:
- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-02 22:26:55 +01:00
volzhs
7c92b401f1
Fix to fit stylebox with ItemList
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(cherry picked from commit 4c9b00b508
)
2016-11-02 22:18:34 +01:00
m4nu3lf
d44e6ea268
Fixed Mix nodes in Animation Tree Player
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(cherry picked from commit 40ba6d328b
)
2016-11-02 22:18:28 +01:00
volzhs
647b287a1e
Fix Accept/ConfirmationDialog UI broken
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(cherry picked from commit 8d5644c4b2
)
2016-10-31 00:07:47 +01:00
volzhs
91df1ebff6
Revert "Place child control under label in AcceptDialog."
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This reverts commit 3ef2722904
.
(cherry picked from commit 3f15a65307
)
2016-10-31 00:07:40 +01:00
rdb
a27aee241c
Add "Never" underline mode to LinkButton
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(cherry picked from commit d517bc908f
)
2016-10-31 00:05:32 +01:00
Karol Walasek
0af331d1c0
Added force_raycast_update GDScript method for RayCast[2D]
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(cherry picked from commit 7494a8c3c6
)
2016-10-31 00:00:23 +01:00
Rémi Verschelde
5a49e45d21
SCsub: Add python shebang as a hint for syntax highlighting
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Also switch existing shebangs to "better" /usr/bin/env python.
(cherry picked from commit fc8ccd5b8c
)
2016-10-30 14:51:34 +01:00
Zher Huei Lee
fae2863a5e
Added support for tooltips in ButtonArray. Fixes #6597
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(cherry picked from commit 38caa4ef91
)
2016-10-30 14:51:30 +01:00
Rémi Verschelde
14e45a55d4
Revert "Tween reset/stop/resume/remove for all object properties at once"
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This reverts commit 6fc894d652
.
It caused a regression, cf. #6863 .
2016-10-18 21:43:46 +02:00
volzhs
728ac94313
Add "button_selected" signal to ButtonGroup
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(cherry picked from commit 870ed6f2fa
)
2016-10-17 20:48:36 +02:00
Zher Huei Lee
a8502ae6f6
Fixes for ButtonArray
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Fixed hover sometimes not resetting when mouse leaves widget.
Fixed text position not taking into account stylebox's content margins.
(cherry picked from commit f5830e0973
)
2016-10-17 20:48:25 +02:00
Andreas Haas
5f540a17cc
Sprite: Fix inspector not showing changes on "frame" property.
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Fixes #6562
(cherry picked from commit 9d67895c7c
)
2016-10-17 20:47:27 +02:00
Pawel Kowal
35cdb1a49b
Fix #5959 , contrasting texture for toggled button
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(cherry picked from commit d3a8087659
)
2016-10-17 20:46:10 +02:00
Anthony Fieroni
f250c0cf50
Button focus hovering
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Signed-off-by: Anthony Fieroni bvbfan@abv.bg
(cherry picked from commit 6d21fd42d3
)
2016-10-17 20:43:36 +02:00
Mateusz Adamczyk
58e2652f94
Place child control under label in AcceptDialog.
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Fixes #6199 .
(cherry picked from commit 3ef2722904
)
2016-10-17 20:42:51 +02:00
Mateusz Adamczyk
ce1138cb02
Added simple check to viewport, if matrix32 is invesile ( https://github.com/godotengine/godot/issues/6296 ).
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(cherry picked from commit 8671836b76
)
2016-10-09 17:40:37 +02:00
Andreas Haas
9e20b39b3d
Fix code completion drawing under other gui elements.
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Raises the z-index of the Script editor when the completion is shown.
fixes #1257
fixes #6690
(cherry picked from commit 6dfa405eac
)
2016-10-09 17:39:56 +02:00
Andreas Haas
0462bf01a2
Prevent crash on focus change when no valid next control has been found.
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Fixes the crash discussed in #6714 .
(cherry picked from commit 8dd026e4f9
)
2016-10-09 17:39:39 +02:00
Adham Zahran
cd03f8cce2
fix #6012 exposed setters and getters of Camera H/V offset to GDScript
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(cherry picked from commit cbb0ea315b
)
2016-10-09 17:39:06 +02:00
Pedro J. Estébanez
c0ba08b8d5
Add editor_only param to Light2D
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(cherry picked from commit 34c02fad5a
)
2016-10-09 17:34:29 +02:00
J08nY
342b1408d5
light: respect editor_only setting in release build and dont show the light
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(cherry picked from commit af35130b50
)
2016-10-09 17:33:54 +02:00
Fabio Alessandrelli
359b5f3b25
Expose more 2D/3D physics options in project settings
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(cherry picked from commit 1d09c27ba4
)
2016-10-09 17:33:47 +02:00
J08nY
ef0bcc7e20
PopupMenu: added toggle_item_checked and exposed set_item_tooltip and get_item_tooltip
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(cherry picked from commit 6b283ae293
)
2016-10-09 17:26:14 +02:00
Pedro J. Estébanez
de13e52b9b
Respect texture .flags files on export
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(cherry picked from commit 11cbbeb17e
)
2016-10-09 17:24:10 +02:00
Pawel Kowal
ab231cd3fb
Fix #6480 , area duplicated param
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(cherry picked from commit f9a21baa26
)
2016-10-09 17:23:43 +02:00
Pawel Kowal
d7925ca09d
LineEdit long indicator, fix #6624
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(cherry picked from commit 3edc0a4832
)
2016-10-09 17:23:02 +02:00
Błażej Szczygieł
d613952300
Don't crash when video is stopped and played again
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(cherry picked from commit 5585bc1c38
)
2016-10-09 17:22:54 +02:00
Pawel Kowal
6fc894d652
Tween reset/stop/resume/remove for all object properties at once
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(cherry picked from commit acc242fd6a
)
2016-10-09 17:22:16 +02:00
yg2f
36b1521cdc
expose GeometryInstance.get_aabb() etc fixes #6587
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expose ``GeometryInstance.get_aabb();`` to gdscript
expose ``VisualInstance.get_transformed_aabb();`` to gdscript
and debug ``ImmediateGeometry::add_vertex()``;
(cherry picked from commit c1e2358914
)
2016-10-09 17:21:07 +02:00
anneomcl
12edde80f2
Fix for #6158 . Converting Vector2 to Size2 for scaling functions.
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(cherry picked from commit aa5ade834c
)
2016-10-09 17:18:54 +02:00
Andreas Haas
d3b549f2a3
Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode.
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Fixes #6466
(cherry picked from commit 9c71e5a9df
)
2016-10-09 17:17:54 +02:00
Pawel Kowal
4ca83c635f
Add scrolling to Tree control in Drag and Drop mode
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(cherry picked from commit 9e5aaa27bc
)
2016-10-09 17:17:04 +02:00
Brickcaster
e6d49fb54c
Fix for issue #6496
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Canged order of NOTIFICATION_DRAW to update scrollbar before scrollbar
is checked to see which list elements to display.
(cherry picked from commit cc7bc07e33
)
2016-10-09 17:11:54 +02:00
sanikoyes
ec32c33799
fix ScrollContainer cannot scroll when scroll bar is hidden
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(cherry picked from commit b548ef0009
)
2016-09-18 23:20:37 +02:00
Juan Linietsky
3ff8dea5f9
Fix Viewport.get_mouse_pos() for specific situations, closes #1885
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(cherry picked from commit b16f41a10a
)
2016-09-18 23:17:07 +02:00
Pawel Kowal
2b43d0a028
ScrollContainer expand children bug fix
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(cherry picked from commit 853161a000
)
2016-09-18 23:16:33 +02:00
sanikoyes
75f51aece9
Tween: fix non-repeat interpolate_callback does not delete after call triggered
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(cherry picked from commit cccea7e0b4
)
2016-09-18 23:15:43 +02:00
Paulb23
04ade4d639
Added get_v_scroll to item list, issue 5343
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(cherry picked from commit 63fd8f863b
)
2016-09-18 23:13:34 +02:00
MarianoGNU
85eca7bc93
Explicitly initialize TextureProgress's initial angle value.
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(Hopefully)
Fixes #3856
Fixes #6426
Fixes #6344
(cherry picked from commit ae4f7cbc2c
)
2016-09-18 23:12:48 +02:00
bebae
2e6ce4b362
fixed wrong placement of AcceptDialog Buttons issue-6143
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(cherry picked from commit dd9189aac4
)
2016-09-18 23:12:39 +02:00
Paulb23
0aad82e921
Ability to disable item list tooltip, issue 6240
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(cherry picked from commit 62a968b1c6
)
2016-09-18 23:12:23 +02:00
Pedro J. Estébanez
c44757c2b7
Expose light shadow color to canvas item shaders
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(cherry picked from commit 0960887625
)
2016-09-18 23:11:08 +02:00
Juan Linietsky
7178399548
Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, closes #6398
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(cherry picked from commit f31400c04d
)
2016-09-18 23:09:41 +02:00
Kazuo256
4a9461fded
Add http method and request data parameters
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For HTTPRequest::request
(cherry picked from commit c53e5c555a
)
2016-09-18 23:05:40 +02:00
Waldson Patrício
73b40d1457
Fixes LineEdit text selection with mouse selecting more than intended
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(cherry picked from commit 3d84973184
)
2016-09-18 23:02:57 +02:00
volzhs
265715f5b2
Show last added action on Input Map and implement InputEvent "=="
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(cherry picked from commit 2e5a4cb5ca
)
2016-09-01 08:45:37 +02:00
George Marques
a21b9caa2a
Add button_down and button_up signals
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(cherry picked from commit 8a1b1ab6d6
)
2016-09-01 08:44:45 +02:00
Mason Ashbridge
07caf4438d
Slider value accounts for grabber offset
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(cherry picked from commit fb54ba6397
)
2016-09-01 08:43:59 +02:00
volzhs
6df46803a7
Make LineEdit not to cover whole line when rename node
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(cherry picked from commit ff22db3b21
)
2016-09-01 08:42:49 +02:00
Ignacio Etcheverry
1a53c4d3c2
Confirm code completion with numpad key ENTER
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(cherry picked from commit e9f9e00bd9
)
2016-09-01 08:38:34 +02:00
Juan Linietsky
569966f3bb
prevent bug due to scripts not working in editor and notifier sending signals to it.
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(cherry picked from commit 37b5e99bc2
)
2016-08-09 00:13:31 +02:00
Zher Huei Lee
0de7860511
DynamicFont caches now accounts for texture flags
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CacheID added for future-proofing
2016-08-02 15:36:11 +01:00
Zher Huei Lee
af6ef01c69
Added extra spacing support for DynamicFont
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Side effect is that label min-size will now take into account
kerning.
2016-08-02 11:05:20 +01:00
Zher Huei Lee
7b165e8ac2
Added texture mipmaps and filtering to DynamicFont
2016-08-02 08:01:51 +01:00
Andreas Haas
4755fe5576
UI navigation via JOYSTICK_MOTION.
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Previously, you could assign joystick axis events to "ui_*" actions but they had no effect.
See https://godotengine.org/qa/6232
2016-07-30 12:39:16 +02:00
Rémi Verschelde
08ba6086be
World2D: Fix typo in default_density deprecation check
2016-07-28 19:03:32 +02:00
Paulb23
740dea7de7
Exposed enable syntax highlighting to properties
2016-07-28 15:47:47 +01:00
Ignacio Etcheverry
35cb8ff89e
LineEdit: Fix event handled as text when a mod key is pressed
2016-07-27 19:32:46 +02:00
Juan Linietsky
542bd81e76
Merge pull request #5926 from akien-mga/pr-graphedit-drag
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Fix GraphEdit dragging issues at scales != 1
2016-07-26 18:49:51 -03:00
Rémi Verschelde
60e19f7751
Fix GraphEdit dragging issues at scales != 1
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Works around the issue originally described in #5907 (that was then
hijacked to describe the broader issue it exposes).
2016-07-26 23:19:41 +02:00
Juan Linietsky
9151eb591d
Changed the way the step decimals are computed to a safer way, fixes many issues.
2016-07-26 17:25:10 -03:00
Daniel J. Ramirez
213a57ccaf
Stop baking process if there is no geometry in the BakedLightInstance.
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moved missing baked light warning to BakedLightInstance configuration warning
2016-07-25 21:45:20 -05:00
Juan Linietsky
ab93fd1af9
Add thread support to HTTPRequest, changed assetlib to use it.
2016-07-24 16:09:43 -03:00
Juan Linietsky
62cdfeaf58
Merge pull request #5881 from neikeq/pr-fix-propagation
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Viewport: Replace obsolete "windows" group calls
2016-07-24 12:37:59 -03:00
Juan Linietsky
6e3c7fe5fe
Merge pull request #5803 from jarfil/issue/origin5695-pr
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Fix tooltips blinking
2016-07-24 12:37:17 -03:00
Juan Linietsky
0b75f894c3
Merge pull request #5746 from Ovnuniarchos/FileDialogExposed
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Corrections and additions to FileDialog
2016-07-24 12:36:05 -03:00
Juan Linietsky
ba625a14c6
Merge pull request #5447 from RandomShaper/parallax-layer-fix-tidy
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Improve parallax mirroring algorithm
2016-07-24 12:19:27 -03:00
Juan Linietsky
bafcabb157
Merge pull request #5832 from Algrin6/patch-1
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Fixes defects in Curve2D and Curve3D
2016-07-24 11:44:42 -03:00
Ignacio Etcheverry
67640c84eb
Viewport: Replace obsolete "windows" group calls
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- Fixes neighbour focusing event propagation not being stopped
2016-07-24 14:11:30 +02:00
Rémi Verschelde
8fbe804bd1
Merge pull request #5884 from 29jm/fix-crash-graphnode
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Fix crash when GraphNode wasn't a child of a Control
2016-07-24 00:37:20 +02:00
Johan Manuel
580b4465c6
Fix crash when GraphNode wasn't a child of a Control
2016-07-24 00:25:32 +02:00
Rémi Verschelde
ebefdaa598
Merge pull request #5737 from neikeq/pr-issue-5269
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TextEdit: Scroll search results to the center
2016-07-23 22:54:32 +02:00
MarianoGNU
f00e0b589f
Fix pick color from screen. Closes #5853
2016-07-22 20:35:12 -03:00