Poommetee Ketson
3a71471edd
FileDialog: enlarge the file list a bit
2017-10-22 09:14:11 +07:00
Ferenc Arn
cb0bf1edea
Rename Schlick GGX to GGX.
...
Schlick's approximation and GGX are orthogonal concepts.
Furthermore, it's usage so far has been inconsistent: we don't even use it with anisotropic SchlickGGX, and Burley (Disney) diffuse does use it while its name doesn't indicate it.
The use of Schlick's approximation in Burley and GGX is an implementation detail and doesn't need to be reflected to the namig.
2017-10-21 19:35:54 -04:00
Rémi Verschelde
01a5a8b86c
Merge pull request #12291 from RandomShaper/fix-raycast-naming
...
Rename RayCasts collision_layer to collision_mask
2017-10-21 23:44:46 +02:00
Rémi Verschelde
e0c14e6306
Merge pull request #12286 from NathanWarden/add_cubemap_properties
...
Added properties for CubeMap.
2017-10-21 23:44:06 +02:00
Rémi Verschelde
d39348151e
Merge pull request #12293 from Paulb23/line_highlighting_fix
...
Fixed current line highlighting, issue 12166
[ci skip]
2017-10-21 23:41:53 +02:00
Paulb23
c594c8001b
Fixed current line highlighting and visual indication of empty selected lines
2017-10-21 21:35:50 +01:00
Pedro J. Estébanez
7b12ae39f2
Rename RayCasts collision_layer to collision_mask
...
The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`.
Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property.
Fixes #7589 , where it's also discussed.
2017-10-21 22:17:47 +02:00
Poommetee Ketson
9cadb9e5f3
Bind unbound enums, rearrange some by value
2017-10-22 01:58:02 +07:00
Nathan Warden
5f7478e196
Added properties for CubeMap.
2017-10-21 13:23:32 -05:00
Ferenc Arn
0b89b90b36
Fix PathFollow rotations.
...
Replaced the lookahead (which is problematic) with exact delta in offset. Also made some other minor fixes and improvements.
Fixes #12258 .
2017-10-21 12:51:49 -04:00
Poommetee Ketson
9b634180aa
Refactor Fixed to Physics
2017-10-21 21:28:08 +07:00
Poommetee Ketson
ec12e3b4f9
Merge pull request #12042 from MillionOstrich/treeitem-move-to-bottom
...
Stop move_to_bottom losing references to treeitems
2017-10-21 04:58:11 +07:00
Rémi Verschelde
8cb76888ae
Merge pull request #12228 from hi-ogawa/fix-spatial-shader-conversion-with-texture
...
Fix spatial shader conversion with texture
2017-10-20 23:55:58 +02:00
Rémi Verschelde
7969565de7
Merge pull request #12052 from hi-ogawa/particle-material-conversion-plugin
...
Create ParticlesMaterialConversionPlugin
2017-10-20 23:54:56 +02:00
Rémi Verschelde
08ebbc90a8
Merge pull request #12107 from RandomShaper/fix-anim-before-first-key
...
Fix animation before first key
2017-10-20 23:08:02 +02:00
Rémi Verschelde
f2f75d1f11
Merge pull request #12149 from endragor/check-input-handled
...
Check if input is handled before handling it
2017-10-20 22:47:31 +02:00
AlexHolly
d46093b974
fix LineEdit drag selection to the left
2017-10-20 22:25:12 +02:00
Rémi Verschelde
067fc88488
Merge pull request #12224 from NathanWarden/scene_tree_added_signal
...
Added a node_added signal to the SceneTree
2017-10-20 22:10:47 +02:00
Rémi Verschelde
fd4c907a35
Merge pull request #12260 from bojidar-bg/11975-navpoly-freeze
...
Fix adding a NavigationPolygonInstance to a Node2D freezing the editor
[ci skip]
2017-10-20 16:40:39 +02:00
Bojidar Marinov
a6472d0344
Fix adding a NavigationPolygonInstance to a Node2D freezing the editor
...
Fixes #11975
2017-10-20 16:55:47 +03:00
Rémi Verschelde
0e8db63009
Merge pull request #12084 from santouits/tab_container_bug
...
tab container arrows don't work when a popup was set
[ci skip]
2017-10-20 13:04:25 +02:00
Rémi Verschelde
7f477dae26
Merge pull request #12132 from TheSofox/parallax-fixes
...
Tweaks ParallaxBackground to work better with zoom.
[ci skip]
2017-10-20 13:03:23 +02:00
geequlim
eeacae563c
Fix window display shrink can't set to float numbers
2017-10-20 12:52:18 +02:00
Gilles Roudiere
5e348e72c1
Merge pull request #12159 from RandomShaper/fix-sticky-slider
...
Reset slider mouse state on hiding/removing
2017-10-20 11:48:57 +02:00
Nathan Warden
999ad9c0a8
Added a node_added signal to the SceneTree
2017-10-19 10:46:00 -05:00
Rémi Verschelde
6a363ad470
Merge pull request #12230 from BastiaanOlij/arvr_fix_binand
...
Fix button signals on ARVRController
[ci skip]
2017-10-19 16:19:24 +02:00
Rémi Verschelde
f2a31aeefb
Merge pull request #12229 from Noshyaar/pr-v
...
Fix Viewport clear mode is bool instead of int, fixes #12202
[ci skip]
2017-10-19 16:11:11 +02:00
Bastiaan Olij
914c4d3066
Always mixing up binary and and boolean and...
2017-10-20 00:28:17 +11:00
Poommetee Ketson
f9f3829bd2
Fix Viewport clear mode is bool instead of int, fixes #12202
2017-10-19 18:17:11 +07:00
Hiroshi Ogawa
3bd2a4c421
Fix spatial shader conversion with texture
2017-10-19 16:10:24 +09:00
AlexHolly
776fbe749c
Itemlist rmb now provides the same pos as Tree rmb
2017-10-18 14:56:38 +02:00
Sofox
aaf6e77198
Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer with a (1,1) motion scale synchs perfectly with a regular stationary sprite that is outside the ParallaxBackground, regardless of the zoom level and movement of the camera.
2017-10-18 11:17:42 +01:00
Pedro J. Estébanez
807a84f7c9
Reset slider mouse state on hiding/removing
...
Resetting `grab.active`, but also `mouse_inside` so that after reappearing it must be hovered again -even if the mouse is still over it- in order to get a highlight. That is consistent to the way other controls in the engine, e.g. buttons, work.
Fixes #12130 .
2017-10-16 20:59:25 +02:00
Ruslan Mustakov
5da02a0d9c
Check if input is handled before handling it
2017-10-16 19:13:33 +07:00
Rémi Verschelde
0c9d201044
Merge pull request #11407 from toger5/selection_override_color
...
added option to keep font color on selection + use consistent selection color in help (fixes : #11501 )
2017-10-15 20:49:38 +02:00
Pedro J. Estébanez
f4959ee32b
Fix animation before first key
...
Prior to this, the value assumed for the interval between the start of the track and the first frame would be the one of the first key if
- *seeking/playing a continuous track*;
- *seeking a discrete track*.
And the first key would be ignored until reached -thus not modifying the target property/transform- in the remaining case; namely, *playing a discrete track*.
In other words, the inner workings of the animation system considered the unreached first key for interpolation but not for a query of every key inside a time range.
With this changes, the first key is only considered is the animation is looped and ignored otherwise. That way, in order to have a start value, you'll need an explicit key at the very beginning of the track, while having the flexibility of the animation player not touching the target value until the first key is reached.
This corresponds to the point 1) of #10752 .
2017-10-15 01:28:08 +02:00
Pedro J. Estébanez
2d2467c0ff
Fix animation not stopping after seeking to the end
2017-10-14 22:21:20 +02:00
Matt Hughes
3edd3cd377
Fix video playback
...
This adds support to
- VideoPlayer
- VideoStreamWebm
- VideoStreamTheora
2017-10-14 23:20:39 +09:00
Andreas Haas
4c716f3623
[DOCS] Fix a few typos.
2017-10-14 12:45:49 +02:00
santouits
c91c22b1f3
tab container arrows don't work when a popup was set
2017-10-14 11:03:27 +03:00
Daniel J. Ramirez
9001ba26aa
Added and improved some missing icons, plus some other visual fixes.
2017-10-13 16:39:17 -05:00
Ruslan Mustakov
6106fd88d4
Remove junk output
...
Remove several prints that were added for engine debugging, but are
of no use to the end user, and only pollute the editor and game logs.
2017-10-13 12:40:19 +07:00
Hiroshi Ogawa
d777681882
Create ParticlesMaterialConversionPlugin and format generated shader code
2017-10-12 21:30:19 +09:00
Rémi Verschelde
3b76eea233
Merge pull request #12032 from Grosskopf/seperation-bugfix
...
Turned around minimum size scaling for seperator. Fixes #12020
2017-10-12 14:01:32 +02:00
Grosskopf
5194c03992
turned arround minimum Size for Seperator in reaction to issue #12020
2017-10-12 00:25:56 +02:00
Rémi Verschelde
d6fe668cef
Merge pull request #12026 from hickop/default-theme-sliders
...
Added grabber_area to default_theme sliders. Fixes #11261
2017-10-11 22:45:34 +02:00
MillionOstrich
8d8a90daef
Stop move_to_bottom losing references to treeitems
2017-10-11 21:35:56 +01:00
Rémi Verschelde
98718ecd63
Merge pull request #11951 from hungrymonkey/fix_issue11873
...
fix issue 11873. AudioStreamSample get_data() seems to be misaligned.
2017-10-11 22:30:13 +02:00
hickop
57d8ff636c
Added grabber_area to default_theme sliders. Fixes #11261
2017-10-11 16:33:17 +02:00
Gilles Roudiere
409e58e67a
Merge pull request #12018 from hi-ogawa/fix-animated-sprite-frame-property-slider
...
Fix AnimatedSprite frame property slider in editor
2017-10-11 16:28:28 +02:00
Ignacio Etcheverry
740ef3dc97
Merge pull request #11954 from neikeq/d
...
Added 'exposed' field to ClassInfo for registered classes
2017-10-11 13:54:34 +02:00
Hiroshi Ogawa
130ad806f8
Fix AnimatedSprite frame property slider in editor
2017-10-11 17:49:39 +09:00
Ignacio Etcheverry
0c2e882210
Adds 'exposed' field to ClassInfo
...
This field represents if the class is exposed to the scripting API.
The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize').
- Added missing registration of classes that are meant to be exposed.
2017-10-09 23:49:17 +02:00
hungrymonkey
5080a9cf21
Fix data alignment issues in get_data() in AudioStreamSample
...
I am fixing the issue by adding DATA_PAD to the return pointer as
suggested by hi-ogawa
When using set_data in AudioStreamSample in PoolByteArray, the data is set
using a DATA_PAD to pad the pointer to the correct place as such
uint8_t *dataptr = (uint8_t *)data;
copymem(dataptr + DATA_PAD, r.ptr(), datalen);
data_bytes = datalen;
godot/scene/resources/audio_stream_sample.cpp#L473
All I am doing is adding a DATA_PAD to the return pointer to
get_data() in AudioStreamSample to change
godot/scene/resources/audio_stream_sample.cpp#L48
PoolVector<uint8_t>::Write w = pv.write();
copymem(w.ptr(), data, data_bytes);
to
PoolVector<uint8_t>::Write w = pv.write();
uint8_t *dataptr = (uint8_t *)data;
copymem(w.ptr(), dataptr + DATA_PAD, data_bytes);
Please review whether or not set or get is correct.
Because this issue seems to be fixable by removing DATA_PAD in set_data()
instead of adding DATA_PAD to get_data(). I have not tested the latter
fix
Fixes #issue, 11873
2017-10-09 11:34:28 -07:00
Rémi Verschelde
438e32d652
Merge pull request #11941 from Paulb23/members_selected_scroll_issue_11648
...
Consistant scroll when using members overview, issue 11648
2017-10-09 15:19:15 +02:00
Rémi Verschelde
e515a69916
Merge pull request #11915 from marcelofg55/desc_animation_errors
...
Added a name/path description when there is an error in the Animation Track
2017-10-09 14:53:39 +02:00
Rémi Verschelde
d989479744
Merge pull request #11884 from Noshyaar/pr-fd2
...
FileDialog: fix select index out of range
[ci skip]
2017-10-09 12:45:00 +02:00
Paulb23
b07dfd75ea
Consistant scroll when using members overview, issue 11648
2017-10-08 14:29:27 +01:00
Marcelo Fernandez
ac2879d189
Added a name/path description when there is an error in the Animation Track
2017-10-07 11:51:24 -03:00
Poommetee Ketson
5e67a3bca7
FileDialog: fix select index out of range
2017-10-06 22:03:12 +07:00
Bartłomiej T. Listwon
7430bbdac1
Fix LINK/UNLINK console spam with navmeshes
...
Removed unnecessary debug messages. Fixes #10804
2017-10-06 13:36:15 +02:00
Andreas Haas
701c77ba29
Merge pull request #11859 from marcelofg55/invalid_customtheme_crashfix
...
Fix crash when a custom theme can't be loaded
2017-10-06 13:11:52 +02:00
Andreas Haas
ec2a4da6d6
Merge pull request #11854 from endragor/fix-few-classdb-defs
...
Add NIL_IS_VARIANT usage to few definitions
2017-10-06 13:09:53 +02:00
BastiaanOlij
ce74efacbb
Made a few tweaks to the interface
2017-10-06 20:35:55 +11:00
Marcelo Fernandez
9aa20986f0
Fix crash when a custom theme can't be loaded
2017-10-05 15:52:57 -03:00
Ruslan Mustakov
61ddf52983
Add NIL_IS_VARIANT usage to few definitions
...
The missing usage flag led to GDNative API descriptions containting
arguments with "void" type.
2017-10-05 18:51:22 +07:00
Gilles Roudiere
b759d1416f
Merge pull request #11840 from djrm/pr_fix_drive_selection
...
Match file dialog drive with the current folder.
2017-10-05 12:09:35 +02:00
Daniel J. Ramirez
670564f98e
Match file dialog drive with the current folder.
2017-10-04 14:46:58 -05:00
Hein-Pieter van Braam
7c2cda72b8
Merge pull request #11816 from terahxluna/video_player_set_stream_position
...
Add function set_stream_position to VideoPlayer. Closes #8727
2017-10-04 18:03:13 +02:00
Juan Linietsky
ef08228db7
Restored normal bias as default bias in GIProbe
2017-10-04 09:32:16 -03:00
Terah
43410ca363
Add function set_stream_position to VideoPlayer
...
Also add docucmentation for set_stream_position in VideoPlayer
2017-10-04 07:46:08 +02:00
Andreas Haas
3c1dab7be7
Merge pull request #11770 from Noshyaar/pr-๓
...
CurveEditor: fix can't edit right tangent
2017-10-03 00:26:12 +02:00
Andreas Haas
5303efb2fa
Merge pull request #11659 from AndreaCatania/prephysics
...
Renamed fixed_process to physics_process
2017-10-02 23:10:36 +02:00
Poommetee Ketson
0ce4d82bbf
CurveEditor: fix can't edit right tangent
2017-10-03 03:48:11 +07:00
Andreas Haas
cb71a6d6fa
Merge pull request #11754 from magyar123/master
...
Fixed center align in LineEdit
2017-10-02 22:26:42 +02:00
Poommetee Ketson
34ea271380
Merge pull request #11646 from djrm/pr_visual_improvements
...
Several visual improvements.
2017-10-02 23:49:44 +07:00
Poommetee Ketson
c96fc380e5
Merge pull request #11650 from kitsune/fix-range-unshare-crash
...
Fix crash when unsharing a range that is not shared
2017-10-02 23:48:59 +07:00
Poommetee Ketson
fcc2095909
Merge pull request #11713 from dracc/master
...
Added VehicleWheel::get_skidinfo()
2017-10-02 23:37:23 +07:00
Juan Linietsky
c9a925c4e0
Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibility.
2017-10-01 19:08:49 -03:00
balint magyar
b6b2ec7b77
Fixed center align in LineEdit
2017-10-01 20:11:46 +02:00
jagt
86bcbd5b15
Fix GraphEdit mouse scroll axis.
...
maps BUTTON_WHEEL_UP/DOWN to vscroll of GraphEdit.
maps KEY_SHIFT + BUTTON_WHEER_UP/DOWN to hscroll of GraphEdit.
2017-10-01 20:14:42 +08:00
AndreaCatania
4537977d6d
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
Gilles Roudiere
670e443046
Merge pull request #11684 from toger5/tab_container_menu_button_center
...
Vertical alignement (TabContainer menu button)
2017-09-30 12:43:49 +02:00
Gilles Roudiere
cc846fdf0a
Merge pull request #11701 from toger5/coustom_script_bg_fix
...
fixed custom background weird offset for code editor
2017-09-30 12:40:24 +02:00
Lucas Eriksson
4c712b9db5
Added VehicleWheel::get_skidinfo().
2017-09-30 03:02:16 +02:00
Juan Linietsky
d4e20555e8
Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186
2017-09-29 18:56:52 -03:00
toger5
8c087e046d
fixed coustom bg weired offset for code editor
2017-09-29 17:00:17 +02:00
toger5
814c50106b
Vertical alignement (TabContainer menu button)
2017-09-29 13:23:11 +02:00
Indah Sylvia
392a94686c
Fixed typo: 'texure' to 'texture'
2017-09-29 04:40:01 +07:00
Daniel J. Ramirez
15986ea343
Several visual improvements.
...
Added proper label sizing
Improved text editor status bar
Fixed some issues with ItemList and also some style fixes
Added background to color picker samples (the mrcdk fix)
Fixed slider ticks.
Added VS breakpoint and error styleboxes.
2017-09-28 15:00:43 -05:00
toger5
e49ac08c24
do not overlap current line with selection color
2017-09-28 16:12:12 +02:00
toger5
d58a159e38
keep font color on selection as default
2017-09-28 14:17:14 +02:00
Dylan Enloe
45a322b6ae
Fix crash when unsharing a range that is not shared
...
Added a guard to Range::_unref_shared to prevent it from doing anything
in the event that shared is null.
Fixes Issue: #11521
2017-09-28 00:45:05 -07:00
Rémi Verschelde
da144fed4c
Merge pull request #11617 from groud/fix_bad_display
...
Fixes bad display
2017-09-27 22:15:00 +02:00
Rémi Verschelde
78423320d7
Merge pull request #11618 from tagcup/button_toggle
...
Fix toggle mode of BaseButton.
[ci skip]
2017-09-27 15:47:59 +02:00
Marcelo Fernandez
f12b4e5fa3
Fixed bug with clearing the stream in AudioPlayerStream
2017-09-27 10:30:08 -03:00
Ferenc Arn
9c516d8383
Fix toggle mode of BaseButton.
...
..which got broken with #11480 .
2017-09-26 20:10:44 -04:00
Gilles Roudiere
bd8a5fba30
Fixes set_anchors_and_margins_preset()
2017-09-27 00:38:41 +02:00
Gilles Roudiere
6f185cc9f7
Remove unecessary anchors&margins set causing bad display (sons of containers)
2017-09-27 00:38:28 +02:00
volzhs
c5f0717053
Fix crash when scene has LineEdit and run from editor
2017-09-26 16:19:02 +09:00
Rémi Verschelde
59c3f61d57
Merge pull request #11587 from Zylann/directional_light_init
...
In editor, instance DirectionalLight with an initial orientation
[ci skip]
2017-09-26 08:11:57 +02:00
Rémi Verschelde
f577efd47e
Merge pull request #11424 from groud/control_node_presets
...
Implements set_margins_preset(...)
2017-09-26 00:11:46 +02:00
Marc Gilleron
2ac8c2fa91
In editor, instance DirectionalLight with an initial sun-like orientation
2017-09-25 23:17:23 +02:00
Rémi Verschelde
938681724f
Merge pull request #11541 from Paulb23/tree_arrow_goto_parent
...
Goto to parent on left arrow in tree with single column
[ci skip]
2017-09-25 23:16:06 +02:00
Rémi Verschelde
5567cbe6ae
Merge pull request #11545 from Paulb23/line_edit_caret_blink_resetting_issue_10764
...
Fixed caret blink and speed resetting in scenes, issue 10764
[ci skip]
2017-09-25 23:10:32 +02:00
Rémi Verschelde
7bb9a26de3
Merge pull request #11546 from Paulb23/scrollbar_jitter
...
Fixed scrollbar Jitter when clicking
[ci skip]
2017-09-25 23:08:48 +02:00
Elliott Sales de Andrade
ffab67b8da
Use BoolVariable in target/component/advanced options.
2017-09-25 14:36:02 -04:00
Poommetee Ketson
0761efaf36
Merge pull request #11552 from Tetane/master
...
Add missing constant binding STRETCH_ASPECT_EXPAND in SceneTree
2017-09-25 19:20:52 +07:00
Tetane
b3f3a91e15
Add a missing constant binding in SceenTree
...
Add missing constant binding "STRETCH_ASPECT_EXPAND"
(I cannot test it because godot does not compile anymore on my pc (windows10))
2017-09-24 20:29:18 +02:00
Paulb23
8b80e97338
Fixed caret blink and speed resetting in scenes, issue 10764
2017-09-24 17:22:47 +01:00
Paulb23
5815aaa035
Fixed scrollbar jitter when clicking
2017-09-24 16:19:52 +01:00
Paulb23
35c5422dc2
Goto to parent on left arrow in tree with single column
2017-09-24 13:33:03 +01:00
damarindra
b786e7877b
Fix: CollisionObject shape owner indexing is inconsistent
2017-09-24 15:55:45 +07:00
Juan Linietsky
81c9cfdc1b
Added light affect parameter to baked AO
2017-09-23 23:10:34 -03:00
Marcelo Fernandez
46af050e93
Rename get_position => get_playback_position and seek_pos => seek on audio classes
2017-09-23 16:55:00 +02:00
Juan Linietsky
fbabef6da3
Fixes to rim parameter in shader
2017-09-23 08:27:48 -03:00
Marcelo Paez
5e50fde3d9
Changed get_audio_bus and set functions to get_audio_bus_name and set
...
and edited docs for Area2D due to renaming o get_audio_bus and set_audio_bus
2017-09-22 15:05:09 -03:00
Juan Linietsky
3237e05c36
Ability to convert from SpatialMaterial to ShaderMaterial
2017-09-22 09:20:52 -03:00
Gilles Roudiere
05bb8e0c10
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-22 11:39:44 +02:00
Rémi Verschelde
15042128a6
Merge pull request #11480 from tagcup/button_unpress_fix
...
Ensure pressed is set to false in BaseButton::_unpress_group.
[ci skip]
2017-09-22 09:25:08 +02:00
Gilles Roudiere
92f062696a
Implements set_margins_preset(...)
2017-09-22 09:23:07 +02:00
Ferenc Arn
b4417161f5
RichTextLabel: Added get_visible_line_count method.
...
Also exposed get_line_count to GDScript.
2017-09-21 21:43:33 -04:00
Ferenc Arn
ca3061d9c2
Ensure pressed is set to false in BaseButton::_unpress_group.
2017-09-21 20:58:32 -04:00
Juan Linietsky
bf371dcb32
Added proximity and distance fade to SpatialMaterial
2017-09-21 15:20:28 -03:00
Rémi Verschelde
a1779c9044
Merge pull request #11013 from MednauN/master
...
Fix duplication of node with script
2017-09-21 10:53:58 +02:00
Rémi Verschelde
82f13288dd
Merge pull request #11453 from djrm/pr_visuals
...
Visual tweaks.
2017-09-21 10:51:06 +02:00
Rémi Verschelde
2d05e102b7
Merge pull request #11447 from akien-mga/queue_delete
...
Let queue_free() work on nodes which are not in the scene tree
2017-09-21 10:42:02 +02:00
Rémi Verschelde
d79ce05b91
Merge pull request #11365 from leezh/freetype_mono
...
Added support for FT_PIXEL_MODE_MONO in FreeType
2017-09-21 10:37:21 +02:00
Daniel J. Ramirez
00755ff2c0
Visual tweaks.
...
Updated icons
Updated some color
2017-09-20 19:29:52 -05:00
Rémi Verschelde
4820dfc570
Let queue_free() work on nodes which are not in the scene tree
...
In practice such nodes could directly be free()'ed, but this little change
prevents users from leaking memory by mistake.
Closes #9074 .
2017-09-20 21:49:56 +02:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
...
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Evgeny Zuev
521280ec44
Fix duplication of node with script
...
When duplicating node with script, properties of script
weren't copied sometimes.
It happened because properties were copied in arbitrary
order, and properties of the script were setted before the
"script" property itself, i.e. while script is sill NULL.
Also, DUPLICATE_SCRIPTS flag wasn't working - script was
always copied because `_duplicate` looked for
"script/script" property while it should be just "script".
Now "script" property is being set before all others,
and "script/script" changed to
`CoreStringNames::get_singleton()->_script`.
2017-09-20 10:56:31 +07:00
Rémi Verschelde
752a116847
Merge pull request #11256 from djrm/pr_visual_improvements
...
Visual improvements and new look for VS
2017-09-19 23:44:09 +02:00
Rémi Verschelde
2785444f89
Merge pull request #10437 from groud/2d_editor_enhancements
...
Some 2d editor enhancements
2017-09-19 23:24:17 +02:00
Zher Huei Lee
2ca82225b7
Added support for FT_PIXEL_MODE_MONO in FreeType
2017-09-19 14:00:00 +08:00
Gilles Roudiere
b5f29fe073
Add some options and reorganize the 2D editor menus. Makes available forced snapping.
2017-09-18 23:20:18 +02:00
Rémi Verschelde
30ba4076cd
Merge pull request #11372 from volzhs/fix-smooth-scroll
...
Fix smooth scrolling in ScrollBar
2017-09-18 20:04:39 +02:00
Rémi Verschelde
cc161dcd6f
Merge pull request #11021 from tuga3d/autocomplete-logic-attempt2
...
autocomplete logic attempt 2, fixes #10695
2017-09-18 08:58:18 +02:00
Rémi Verschelde
a00f19a921
Merge pull request #11328 from Paulb23/left_right_arrow_tree_issue_10737
...
Added Left / Right arrow navigation in tree, issue 10737
2017-09-17 22:45:19 +02:00
volzhs
7da0ec01c0
Fix smooth scrolling in ScrollBar
...
fixes #11369
2017-09-18 05:31:21 +09:00
Marcelo Fernandez
31ba932e3b
Fix crash when using key+u on a line with only a #
2017-09-17 17:07:42 -03:00
Rémi Verschelde
0953c8fd55
Merge pull request #11314 from marcelofg55/master
...
Fix possible crash with ctrl-u on script editor
2017-09-17 12:56:13 +02:00
Rémi Verschelde
317512e2fb
Merge pull request #11301 from volzhs/fix-richtextlabel
...
Make clickable properly in editor help
2017-09-17 12:55:47 +02:00
Rémi Verschelde
c74bab66aa
Merge pull request #11274 from Rubonnek/keep-argument-names-consistent
...
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-17 12:53:48 +02:00
Rémi Verschelde
c24ca2c7a8
Merge pull request #10900 from toger5/theme_tab_border
...
Added border for tabs + container.
2017-09-17 12:41:36 +02:00
Daniel J. Ramirez
d84c79d349
Fixed compilation with tools=no
2017-09-16 23:33:44 -05:00
Poommetee Ketson
d8ca7d4405
Merge pull request #11282 from djrm/pr_script_editor_auto_theme
...
Added adaptive text editor theme
2017-09-17 08:55:13 +07:00
Poommetee Ketson
69f0d3b663
Merge pull request #11269 from toger5/fix_get_stylebox_parent_class
...
also loop for classes if there is no coustom theme fixes #11250
2017-09-17 08:52:26 +07:00
Paulb23
1a0ffe3b64
Added Left / Right arrow navigation in tree, issue 10737
2017-09-16 16:26:05 +00:00
Marcelo Fernandez
a2837360d0
Fix possible crash with ctrl-u on script editor
2017-09-16 04:20:20 -03:00
Daniel J. Ramirez
ba11dc3f48
Added adaptive text editor theme, this includes the shader editor
2017-09-15 16:08:22 -05:00
volzhs
8d1792a294
Make clickable properly in editor help
...
fixes #3671
2017-09-16 02:14:45 +09:00
Andreas Haas
6b729726e0
Merge pull request #11280 from BastiaanOlij/fix_arvr_joyid
...
joyid is set to -1, not 0 when no joystick entity has been created
2017-09-15 10:33:48 +02:00
Thomas Herzog
7dffed485b
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
...
Fix enums bindings
2017-09-15 08:43:35 +02:00
BastiaanOlij
c46b8f444a
joyid is set to -1, not 0 when no joystick entity has been created
2017-09-15 09:53:59 +10:00
toger5
10c400c456
Added border for tabs + container.
...
- moved tabConetent position to be more reasonable.
- fixed drawing order to allow those kind of styles.
2017-09-15 00:50:34 +02:00
Wilson E. Alvarez
072e379ffe
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-14 13:49:15 -04:00
Daniel J. Ramirez
74d028729f
Improved VisualScriptEditor
2017-09-14 12:45:42 -05:00
toger5
202e4c8836
also loop for classes if there is no coustom theme fixes #11250
2017-09-14 18:15:39 +02:00
Rémi Verschelde
57a5548965
Merge pull request #11191 from toger5/slider_highlight_area
...
added highlight area to slider
2017-09-13 20:09:28 +02:00
Maxim Sheronov
0fffa45158
Fix enums bindings
...
Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
Rémi Verschelde
ea25573297
Merge pull request #10995 from GodotExplorer/pr-tree
...
Add custom minumus height to TreeItem
2017-09-13 19:25:55 +02:00
Rémi Verschelde
27ae3c839d
Merge pull request #7908 from SaracenOne/recast
...
In-editor navmesh generation.
2017-09-13 19:22:29 +02:00
Hein-Pieter van Braam
89c50f73c7
Fix out of bound array indexing (reverb_vol)
...
Same issue as in a3f9fe52
. AudioFrame[3] being indexed at [3]
2017-09-13 17:47:51 +02:00
Hein-Pieter van Braam
a3f9fe52ec
Fix out of bound array indexing
...
730d36f350
introduced introduced some code that indexes AudioFrame[3],
it is however defined as AudioFrame[3]. This increases the size to [4]
2017-09-13 17:38:09 +02:00
Rémi Verschelde
c2741e2385
Merge pull request #11069 from aroncds/master
...
KinematicBody2D api most friendlier
2017-09-13 15:07:17 +02:00
Juan Linietsky
06138bf18c
Renamed play to playing property, but now playing and is_playing is the same, to avoid confusing. Closes #11211
2017-09-13 08:41:26 -03:00
toger5
c2c8aac9a3
added highlight area to slider
2017-09-12 22:55:23 +02:00
Hein-Pieter van Braam
7f40734a1c
Merge pull request #10568 from marcelofg55/surround_fixes
...
Fixed issues with surround sound on audio server
2017-09-12 20:59:35 +02:00
Daniel J. Ramirez
1e8048dd45
Improved theme generation, and other fixes
2017-09-12 13:16:38 -05:00
Marcelo Fernandez
730d36f350
Fixed issues with surround sound on audio server
2017-09-12 15:13:28 -03:00
Rémi Verschelde
6aa90e35bb
Merge pull request #11015 from toger5/rtl_default_stylebox_empty
...
rtl uses styleBoxEmpty as defualt fixes : #11014
2017-09-12 13:26:18 +02:00
Rémi Verschelde
50eb62ea6e
Merge pull request #11002 from NathanWarden/vehicle_wheel_warning
...
Added a warning message when a VehicleWheel is not a child of a VehicleBody.
2017-09-12 13:11:48 +02:00
Juan Linietsky
1c5376ae59
Many fixes to visual script, changed virtuals override for a proper selector.
2017-09-12 07:58:54 -03:00
Rémi Verschelde
aabbd00284
Merge pull request #10908 from hpvb/fix-unused-variables
...
Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde
0f006994d8
Merge pull request #11007 from saltares/issue-9988
...
Renames _add_child_below_node() to add_child_below_node(). Fixes #9988 .
2017-09-12 12:04:03 +02:00
Rémi Verschelde
cf941fdc35
Merge pull request #11026 from hpvb/fix-assign-in-if
...
Remove assignment and declarations in if statements
2017-09-12 11:57:49 +02:00
Rémi Verschelde
2b50dc5d4f
Merge pull request #11057 from hpvb/fix-various-warnings
...
Fix various assorted warnings
2017-09-12 11:39:47 +02:00
Rémi Verschelde
3941e01a57
Merge pull request #11041 from hpvb/fix-clang-format-error
...
Fix serveral recent new clang-format errors
[ci skip]
2017-09-12 11:16:36 +02:00
Poommetee Ketson
fb9f41a071
Merge pull request #11135 from willnationsdev/area2d-docs
...
Area2D Documentation + constants in _bind_methods
2017-09-12 13:16:27 +07:00
Will Nations
d441cc9660
Updated Area2D docs and added enum constants to scripting
2017-09-11 22:39:28 -05:00
Poommetee Ketson
88fd69c9bb
Merge pull request #11142 from BastiaanOlij/arvr_signal_id
...
Added ID to tracker signals and property for storing hand
2017-09-12 05:10:35 +07:00
Poommetee Ketson
27a848e408
Merge pull request #11152 from SaracenOne/mesh_arrays_access
...
Script access to formatted arrays and blend_arrays in meshes.
2017-09-12 04:42:18 +07:00
Poommetee Ketson
5edb3b6ee4
Merge pull request #11167 from bojidar-bg/9547-fix-metadata-duplication
...
Fix duplication of nodes resulting in shared metadata
2017-09-12 04:19:26 +07:00
Poommetee Ketson
1c063abf0d
Material: fix priority not int
2017-09-11 18:13:28 +07:00
Bojidar Marinov
ebee9898ca
Fix duplication of nodes resulting in shared metadata
...
Fixes #9547
2017-09-11 12:34:36 +03:00
SaracenOne
92bbd2d713
Script access to formatted arrays and blend_arrays in meshes.
2017-09-11 06:53:34 +01:00
Aron de Castro
6e0892f223
Added to kinematicbody2d the copy and paste of the API friendler of KinematicBody
2017-09-10 13:07:47 -03:00
Bastiaan Olij
de309c426d
Added ID to tracker signals and property for storing hand
2017-09-10 16:25:12 +10:00
Hein-Pieter van Braam
b2a38854fd
Fix unused variable warnings
...
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam
8230bf0a2f
Remove assignment and declarations in if statements
...
After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Hein-Pieter van Braam
67a706fc1b
Fix various assorted warnings
...
Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
Juan Linietsky
5ca3af3371
Ability to use a sky for reflection together with a background color.
2017-09-07 20:45:37 -03:00
Hein-Pieter van Braam
5e18967d77
Fix serveral recent new clang-format errors
2017-09-08 00:20:16 +02:00
Juan Linietsky
eedb39091a
Several fixes to directional shadows, closes #10926
...
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
2017-09-07 18:00:47 -03:00
Juan Linietsky
1eeda0f32f
Restored auto snapping of controls to pixels, fixes #10847 and probably several more issues. Made it optional in the project settings but defaults to true.
2017-09-07 11:22:07 -03:00
Juan Linietsky
98af411a37
Renamed playing property of audiostreams to play, to make it clearer. Fixes #10730
...
Also disabled the auto shut down of the property when stream ends, to make it easier to animate
2017-09-06 22:03:04 -03:00
Juan Linietsky
36e91b07d8
Check whether stuff is visible before baking it, closes #10525
2017-09-06 18:24:29 -03:00
Paulo Gomes
9b72f08042
second take at autocomplete logic, using a TextOperation check.
2017-09-06 19:23:09 +01:00
toger5
1c07d0e9aa
rtl uses styleBoxEmpty as defualt
2017-09-06 16:29:22 +02:00