Commit Graph

2272 Commits

Author SHA1 Message Date
Michael Alexsander Silva Dias edc3600560 Minor cleanup of the AssetLib's asset dialog 2019-08-29 02:37:44 -03:00
Michael Alexsander Silva Dias 6ce2701abe AssetLib minor fixes and enhancements 2019-08-28 01:36:09 -03:00
Rémi Verschelde d8de8d5e34
Merge pull request #31722 from Calinou/assetlib-improve-image-loading-speed
Improve image loading performance in the asset library
2019-08-27 20:19:17 +02:00
Hugo Locurcio 89c13c3ae9
Display a "broken file" icon for missing images in the asset library
This partially addresses #31683.
2019-08-27 19:45:25 +02:00
Hugo Locurcio 2ed7bf58ba
Improve image loading performance in the asset library
This closes #31614.
2019-08-27 19:41:49 +02:00
Rémi Verschelde 5883f912b3
Merge pull request #31676 from KoBeWi/this_shader_is_a_history
Clear undo history on shader load
2019-08-26 22:02:53 +02:00
Rémi Verschelde bf8322376c
Merge pull request #31674 from dankan1890/drag&drop_tileset
Added drag and drop to the tileset plugin.
2019-08-26 15:50:25 +02:00
Tomasz Chabora 766b27662a Clear undo history on shader load 2019-08-26 15:15:29 +02:00
Rémi Verschelde 816ddd7817
Merge pull request #31556 from Chaosus/gles2_inverse
Implemented inverse shader function to GLES2
2019-08-26 13:52:03 +02:00
Rémi Verschelde 1222df0ad0
Merge pull request #31585 from 2shady4u/removeguides
Added button/shortcut for removing all guides
2019-08-26 13:51:10 +02:00
Rémi Verschelde f6984e8058
Merge pull request #31615 from Calinou/assetlib-improve-loading
Improve loading UX in the asset library
2019-08-26 12:05:11 +02:00
dankan1890 1f560c4679 Added drag and drop to the tileset plugin. 2019-08-26 11:15:19 +02:00
Yuri Roubinski ac4e6f0041 Fix _get_description param name (visual shaders) 2019-08-25 13:06:16 +03:00
Yuri Roubinski 1d2e5f281e Fixes for visual shader member filter 2019-08-25 11:01:42 +03:00
Yuri Roubinski 494ea78610 Small performance fix for preview in visual shader 2019-08-25 09:22:09 +03:00
Yuri Roubinski 7f350a2c71 Enhanced preview for a visual shader to show errors 2019-08-25 08:42:21 +03:00
shaderbeast c6fb6a6a21 Added button/shortcut for removing all guides
Added undo/redo


Correctly added has_meta
2019-08-24 22:58:16 +02:00
Hugo Locurcio f524dc5da6
Improve loading UX in the asset library
The asset library will now fade when loading pages instead
of displaying a progress bar, which is a more common design pattern
when browsing an online resource's pages.

A "Loading..." text will be displayed before the first page loads.
2019-08-24 03:08:52 +02:00
Rémi Verschelde 2e5ba32b4b
Merge pull request #31545 from groud/add_smart_snapping_display
Displays smart snapping guides when snapped
2019-08-22 13:12:09 +02:00
Yuri Roubinski 4dcee2035a Implemented inverse shader function to GLES2 2019-08-22 08:22:49 +03:00
Gilles Roudière 692a78db19 Displays smart snapping guides when snapped 2019-08-21 22:15:51 +02:00
Tomasz Chabora 9520d9706a Edit TileMap only with TOOL_SELECT 2019-08-21 20:56:15 +02:00
Rémi Verschelde e6c4ef3455
Merge pull request #31486 from KoBeWi/typos_must_die
Fix various typos and style errors in text
2019-08-20 12:50:12 +02:00
Rémi Verschelde 5d8951764a
Merge pull request #31466 from Calinou/improve-2d-path-editors
Improve the appearance of 2D path editors
2019-08-20 12:45:47 +02:00
Tomasz Chabora 7e075029c8 Fix various typos and style errors in text 2019-08-19 20:43:42 +02:00
Hugo Locurcio 558e93f069
Improve the appearance of 2D path editors
- Add new handle icons for path/polygon editors
- Add smooth path point icons and curve tangent icons
- Use a gray color for tangent lines in the Path2D and Path editors
- Use antialiasing for Path2D lines
2019-08-18 22:27:01 +02:00
Michael Alexsander Silva Dias c19a66d72f Simplify structure of preview text in visual shader editor 2019-08-18 13:27:08 -03:00
Rémi Verschelde ef37f00525
Merge pull request #31453 from Chaosus/vs_code_preview
Added code preview to visual shader
2019-08-18 17:32:49 +02:00
Rémi Verschelde 9cd58b6916
Merge pull request #31449 from Chaosus/vs_global_expression
Added global expressions to visual shaders
2019-08-18 17:31:39 +02:00
Yuri Roubinski 808e44df6d Added code preview to visual shader 2019-08-18 17:28:19 +03:00
Rémi Verschelde 2920c8fbaa
Merge pull request #31447 from Calinou/spatial-editor-use-shortcut-tooltips
Use shortcut tooltips in the spatial editor
2019-08-18 16:07:05 +02:00
Yuri Roubinski e3b43771aa Added global expressions to visual shaders 2019-08-18 08:49:56 +03:00
Hugo Locurcio 78878fbc97
Improve "Snap Object to Floor" functionality
- Display an error message if no selected nodes could be snapped
- Only register an undo/redo action if at least one node
  could be snapped
- Increase the maximum snapping height to 20
- Increase the negative snapping limit to 0.2
2019-08-18 01:50:25 +02:00
Hugo Locurcio 35ad0475c3
Use shortcut tooltips in the spatial editor
This makes the tooltips display the correct shortcuts in case
they are changed, as is done automatically by `set_shortcut()`.

Button shortcuts are now used to apply shortcut actions,
which makes for cleaner code.
2019-08-17 23:39:28 +02:00
Braden Bodily 71d71d55b5 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Condensed some if and ERR statements. Added dots to end of error messages

Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?),
core/os/memory.cpp,
drivers/png/png_driver_common.cpp,
drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
2019-08-17 12:33:15 +02:00
Hugo Locurcio 108f9646f5
Add an outline to box selection rectangles for better visibility
This also refactors selection box color definitions
to avoid repetition.
2019-08-15 22:27:32 +02:00
Rémi Verschelde b24228e03b
Merge pull request #31391 from Calinou/improve-particles-emission-editor-errors
Improve error reporting in the Particles emission point creation dialog
2019-08-15 18:17:54 +02:00
Hugo Locurcio 63d45136dc
Improve error reporting in the Particles emission point creation dialog
- Display an error message if the selected node doesn't
  extend from Spatial
- Display the selected node name in error messages to provide
  additional context when relevant
- Clarify error messages
- Use the standard editor warning dialog
2019-08-15 16:01:39 +02:00
Davide Busterna 7434966f10 Automatically select the first image of the assets page 2019-08-15 13:43:00 +02:00
Rémi Verschelde 188a10df8b
Merge pull request #31263 from Chaosus/vs_plugin
Plugin support for visual shaders
2019-08-14 15:52:21 +02:00
Yuri Roubinski 33e9fce1bb Plugin support for visual shaders 2019-08-14 15:52:27 +03:00
Rémi Verschelde 6c607c3564
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-comments
Remove redundant author doc comments
2019-08-14 13:45:54 +02:00
Rémi Verschelde 6fedb2bf28
Merge pull request #31362 from Calinou/icons-use-lanczos-filtering
Use Lanczos filtering for variable-sized images such as project icons
2019-08-14 11:36:54 +02:00
Hugo Locurcio 8f2bcfd909
Use Lanczos filtering for variable-sized images such as project icons
This results in better-looking icons with less artifacts
induced by downscaling.
2019-08-13 22:08:23 +02:00
Michael Alexsander Silva Dias b7c2bcff76 Regression fixup to the theme editor 2019-08-13 15:43:07 -03:00
Rémi Verschelde f8574da2c2
Merge pull request #31338 from Calinou/reorganize-menus
Reorganize various menus for consistency and conciseness
2019-08-13 16:52:42 +02:00
Hugo Locurcio 9e1c23a353
Reorganize various menus for consistency and conciseness
- Clean up the recent scripts dialog to match the recent scenes dialog
- Add "..." at the end of shortcuts that cause a modal dialog to appear

This closes #31148.
2019-08-13 11:52:10 +02:00
Michael Alexsander Silva Dias 3d86ef74e7 Add "Find in Files..." to the text editor 2019-08-12 11:49:45 -03:00
Rémi Verschelde 37a16fee05 Export: Remove temp files from cache after export
So far we left most temporary files lying around, so this attempts to
fix that.

I added a helper method to DirAccess to factor out the boilerplate of
creating a DirAccess, checking if the file exists, remove it or print
an error on failure.
2019-08-12 13:31:59 +02:00
IAmActuallyCthulhu 82b9557803
Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
Rémi Verschelde b18747af4b
Merge pull request #31179 from KoBeWi/code_editor_magic
Add Evaluate Selection option to Script Editor
2019-08-12 11:19:26 +02:00
Rémi Verschelde 6c8434a98d
Merge pull request #31251 from YeldhamDev/text_editor_goto_full
Move "Go to Line..." from "Edit" to "Go To" in text editor
2019-08-12 10:00:47 +02:00
Rémi Verschelde a1dde73372
Merge pull request #31247 from YeldhamDev/theme_editor_fixup
Minor fixups to the theme editor
2019-08-12 09:59:29 +02:00
miwanczuk 7254284efd Adds support for undo/redo for in-editor color picker 2019-08-10 00:46:31 +02:00
Michael Alexsander Silva Dias 68ce87fbab Move "Go to Line..." from "Edit" to "Go To" in text editor 2019-08-09 17:23:42 -03:00
Michael Alexsander Silva Dias 1c872c75db Minor fixups to the theme editor 2019-08-09 16:26:43 -03:00
Rémi Verschelde 24a6b3f382
Merge pull request #31222 from YeldhamDev/editplugins_cosmetic_changes
Minor cosmetic changes in some editor plugins
2019-08-09 10:07:14 +02:00
Rémi Verschelde 6bb2717005
Merge pull request #31220 from YeldhamDev/goto_single_menu
Move "Go to Function/Line" to "Go To" menu
2019-08-09 09:38:10 +02:00
Rémi Verschelde 806c315a05
Merge pull request #31193 from creikey/cpuparticles-gizmo
Add particles icon to CPUParticles
2019-08-09 09:06:49 +02:00
Michael Alexsander Silva Dias eeb9268800 Minor cosmetic changes in some editor plugins 2019-08-08 23:22:33 -03:00
Michael Alexsander Silva Dias 31584dd511 Move "Go to Function/Line" to "Go To" menu 2019-08-08 22:36:51 -03:00
Cameron Reikes 345fcb96a2 Add particles icon to CPUParticles 2019-08-08 16:28:01 -07:00
Rémi Verschelde 460226cb71
Merge pull request #31042 from iwek7/fixColorPickerInEditor
Fixes color picker in code editor - it now only changes one color
2019-08-08 22:03:14 +02:00
Rémi Verschelde 19f41bd224
Merge pull request #31212 from YeldhamDev/script_editor_icon_update
Update icons in script editor when theme changes
2019-08-08 21:59:49 +02:00
Yuri Roubinski 6c8a55aa0d Fix incorrect search member in visual shaders 2019-08-08 22:19:42 +03:00
iwek7 e7b07e1e58 Fixes color picker in code editor - now it only changes one color 2019-08-08 19:12:13 +02:00
Michael Alexsander Silva Dias 7bb7b77a07 Update icons in script editor when theme changes 2019-08-08 13:39:53 -03:00
Rémi Verschelde 6362330350
Merge pull request #31178 from Chaosus/vs_copy_between_graphs
Allow copy/paste nodes between vertex/fragment/light modes in vshaders
2019-08-08 13:49:18 +02:00
Rémi Verschelde 67a9f2646b
Merge pull request #31196 from bojidar-bg/31115-asset-library-save-error
Handle all download errors in the asset library
2019-08-08 10:50:39 +02:00
Bojidar Marinov 2b08cc16f1
Handle all download errors in the asset library
Addresses part of #31115
2019-08-08 10:06:26 +03:00
Michael Alexsander Silva Dias 699afca7ef Fix error when going to a text file by clicking in a result from "Find in files" 2019-08-07 23:06:33 -03:00
Tomasz Chabora 282deb9a7a Add Evaluate Selection option to Script Editor 2019-08-08 00:28:33 +02:00
Yuri Roubinski 5e9052fae3 Allow copy/paste nodes between vertex/fragment/light modes in visual shaders 2019-08-07 16:46:47 +03:00
Rémi Verschelde a909efeb12
Merge pull request #31173 from sparkart/search_in_tscn
Fix Find in Files Not Working Properly
2019-08-07 11:56:18 +02:00
Emmanuel Barroga 0d8c7c30a0 Fix Find in Files Not Working Properly
When using the "Find in Files" option to search in non-script files (e.g. .tscn), the search does not work properly.
2019-08-06 23:57:14 -07:00
Rémi Verschelde 78e84c29e6
Merge pull request #31057 from Chaosus/vs_mix_improvements
Some improvements to Mix visual shader function
2019-08-07 08:22:08 +02:00
Hugo Locurcio 4a28657cf5
Tweak range steps in the animation editor
This makes the step of the "frame" SpinBox larger, so that clicking
on the SpinBox arrows will make the number increase in a visible manner.
Previously, the full number was being cut off due to the SpinBox
being narrow.

This also makes the "step" SpinBox allow for more precise input.
2019-08-06 12:25:53 +02:00
Yuri Roubinski d0dc195da8 Some improvements to Mix visual shader function 2019-08-06 08:06:49 +03:00
Hugo Locurcio 8b12498f8b
Improve snapping in the animation editor
Snapping can now be toggled temporarily by holding the Ctrl key.
Toggling timeline snapping is now done with the "Snap" checkbox rather
than by setting the animation's "Step" setting to 0.

The timeline cursor can no longer exit the animation's boundaries
if the animation's "Step" is set to 0.
2019-08-06 01:44:10 +02:00
Yuri Roubinski 43ee35431e Fix opening of sub-resource properties in visual shaders 2019-08-05 17:13:02 +03:00
Rémi Verschelde 7c3805019d
Merge pull request #31085 from sparkart/fix_redundant_navpolygons
Fix Redundant Navigation Polygons
2019-08-05 09:43:35 +02:00
Rémi Verschelde 7d5ad99cde
Merge pull request #31063 from rzllmr/fix-tilemap-order
Fix row-column-swap in TileMap palette
2019-08-05 08:12:14 +02:00
Rémi Verschelde d9bba94d60
Merge pull request #31053 from aaronfranke/vector2i-cleanup
Some minor Vector2i usage cleanup
2019-08-05 08:08:57 +02:00
Rémi Verschelde 00efb61fbd
Merge pull request #31048 from Calinou/fix-gizmo-size-low-viewport-height
Fix 3D manipulator the gizmo growing too large on small viewports
2019-08-05 08:07:13 +02:00
Emmanuel Barroga 6c83550dfc Fix Redundant Navigation Polygons
When adjusting the vertices of a navigation polygon, the tile editor would create a duplicate navigation polygon.  So each time you made an adjustment, another copy of the polygon would be created.
2019-08-04 16:09:57 -07:00
rzllmr 653039151a Fix row-column-swap in TileMap palette
Due to the TileSet coordinates using x for columns and y for rows, the
columns are assigned to the rows in the TileMap palette and distort the
order. Thus the default sorting algorithm prioritizing x is replaced
with a custom one prioritizing y.

Fixes #24751
2019-08-03 21:32:13 +02:00
Yuri Roubinski 8a0767d883 Return back spacer for non-expression nodes in visual shader 2019-08-03 18:54:04 +03:00
Aaron Franke 1a06496f45
Some Vector2i usage cleanup
Replace casting Vector2 -> Vector2i -> Vector2 with a simple call to .floor(), and some minor fixes.
2019-08-03 01:11:05 -07:00
Hugo Locurcio 20154d3b2a
Fix 3D manipulator the gizmo growing too large on small viewports
This closes #27112. This closes #19116.
2019-08-03 03:01:32 +02:00
Yuri Roubinski 770ce20ea3 Added link to docs for shader editor 2019-08-02 17:09:04 +03:00
Rémi Verschelde 69e6dc9164
Merge pull request #31015 from Calinou/improve-gizmo-axis-colors
Improve the gizmo axis colors and increase the manipulator opacity
2019-08-02 11:22:27 +02:00
Rémi Verschelde 46986321c1
Merge pull request #31001 from KoBeWi/come_back_script
Add Reopen Closed Script option in Script Editor
2019-08-02 11:18:21 +02:00
Hugo Locurcio d57680cf34
Improve the gizmo axis colors and increase the manipulator opacity
The new colors should make it easier to see the manipulator gizmo.
Highlighted gizmos are now fully opaque (instead of being white),
keeping the color information while a gizmo is highlighted.

This also adds a setting hint for the manipulator gizmo opacity
editor setting.

Axis colors were taken from Blender 2.80.

This partially addresses #16154.
2019-08-01 14:30:35 +02:00
Tomasz Chabora 5718599bd2 Add Reopen Closed Script option in Script Editor 2019-08-01 13:32:30 +02:00
Rémi Verschelde 3a6102a6f7
Merge pull request #31010 from Chaosus/vs_fix_expression
Some visual fixes for Expression node in visual shaders
2019-08-01 10:50:33 +02:00
Chaosus 82e2efe591 Some visual fixes for Expression node 2019-08-01 11:03:23 +03:00
Chaosus 8b4c538ab2 Expose several GLES3 built-ins to GLES2 2019-07-31 19:00:10 +03:00
Chaosus f704506807 Implement copy/paste in visual shaders 2019-07-31 12:43:29 +03:00
Rémi Verschelde 9da24f7e3d
Merge pull request #30938 from nobuyukinyuu/2d-editor-zoom-p1
Changes default canvas_item_editor coarse zoom level from 1.5 to sqrt(2)
2019-07-30 00:57:43 +02:00
nobuyuki_nyuu 3f516622c3 Changes default coarse 2d zoom level from 1.5 to sqrt(2). 2019-07-29 17:12:03 -05:00
Rémi Verschelde b697121d75
Merge pull request #30895 from clayjohn/gles2-shader-funcs
Added round function to gles2
2019-07-29 22:43:26 +02:00
clayjohn 3f25dde6b4 added round function to gles2 2019-07-29 11:17:08 -07:00
Bojidar Marinov 68b5f101c7
Make it so that 2D viewport does not pan while editing tilemaps
Fixes #30875
2019-07-28 17:00:05 +03:00
Aaron Franke 53d2a4e905 Snap transform gizmo values in the 3D editor
Snap to step size, and then also be careful to only display that many digits (to avoid numbers like 1.234001)
2019-07-25 19:40:35 -04:00
Paulb23 e51aa14208 Fix memory leaks with SyntaxHighlighters 2019-07-25 17:30:48 +01:00
Rémi Verschelde c608b6f648
Merge pull request #23334 from malbach/align_sel_view
Add 'Move to view' and make 'Align to view' only align
2019-07-24 08:33:23 +02:00
Rémi Verschelde 06a6507751
Merge pull request #30772 from mbrlabs/view-distance
Increased max view distance in spatial editor plugin
2019-07-23 16:32:09 +02:00
malbach 4a218b9862 Add 'Align Rotation with View' to spatial editor 2019-07-23 15:14:03 +02:00
Rémi Verschelde 4c943cca2c
Merge pull request #30716 from qarmin/fixed_static_analiser_code
Fix some code found by Coverity Scan and PVS Studio
2019-07-23 15:08:44 +02:00
Marcus Brummer 4c8fa414bb Increased max view distance in spatial editor plugin
Increased from 10000 to 1000000. I also removed two related magic numbers.
Closes #30766.
2019-07-23 11:42:41 +02:00
qarmin aab8da25ad Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
Rémi Verschelde 017b224a87
Merge pull request #30713 from bojidar-bg/30615-trackpad-2d-viewport
Improve touchpad support in 2d editor viewport
2019-07-22 14:06:28 +02:00
Rémi Verschelde 9f5b77acc9
Revert "Expose "meta" to the Inspector" 2019-07-22 12:03:57 +02:00
Bojidar Marinov e37594824f
Improve touchpad support in 2d editor viewport
Implements ideas from #30615
2019-07-20 17:55:02 +03:00
Rémi Verschelde d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
qarmin 6cbaf7662f Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
qarmin ed84c9e506 Don't allow to pass to _is_node_locked function NULL pointer 2019-07-19 17:56:35 +02:00
Rémi Verschelde 9384b6ab0e i18n: Sync translation template with current source
Fix a few typos in new strings.
2019-07-19 16:08:40 +02:00
Rémi Verschelde 2ca3e47d66
Merge pull request #22642 from YeldhamDev/inspector_metadata
Expose "meta" to the Inspector
2019-07-19 14:39:23 +02:00
Hugo Locurcio ddf83d93b3
Improve preview and screenshot display in the asset library
Images are now resized with Lanczos interpolation for higher quality.
Video thumbnails now display a "pointing hand" cursor when hovered
as they will open in an external browser.
2019-07-18 20:10:30 +02:00
Michael Alexsander Silva Dias 19d261336b Minor improvements to the AssetLib 2019-07-17 12:35:57 -03:00
Cameron Reikes d4bed7586d Lower priority of anchor helper input
- Fixes #30132
2019-07-16 11:33:40 -07:00
Rémi Verschelde 22c843b0c4
Merge pull request #30602 from n-k-chilagani/first_time
Fixed Make 3D viewport locked nodes unselectable as in 2D viewport
2019-07-16 11:35:16 +02:00
Nikhil Kumar 600c153076 Fixed Make 3D viewport locked nodes unselectable as in 2D viewport #29903 2019-07-16 14:19:20 +05:30
Rémi Verschelde 0ad6a1c66e
Merge pull request #30561 from Calinou/2d-guides-use-resize-cursors
Use resize cursors when hovering or dragging guides in the 2D editor
2019-07-16 08:54:04 +02:00
Hugo Locurcio 0fb80d7b0f
Use resize cursors when hovering or dragging guides in the 2D editor
This also tweaks the casing in undo/redo action names for consistency.

This closes #30550.

Co-authored-by: Emmanuel Barroga <emmanuelbarroga@gmail.com>
2019-07-15 14:24:45 +02:00
Rémi Verschelde 58fd123f45
Merge pull request #30581 from KoBeWi/tiled_shorts
Add tilemap editor rotation hotkeys
2019-07-15 11:02:40 +02:00
Rémi Verschelde 1db3d987b2
Merge pull request #30565 from bojidar-bg/27468-region-editor-in-the-way
Fix TextureRegionEditorPlugin popping up even when explicitly hidden
2019-07-15 08:17:24 +02:00
Rémi Verschelde 23f5154de7
Merge pull request #30532 from Chaosus/vs_triplanar
Added triplanar uniform texture node to visual shaders
2019-07-15 07:56:06 +02:00
Chaosus e82b5e910a Better boolean indication in visual shaders 2019-07-15 08:31:51 +03:00
Tomasz Chabora 38d9434098 Add tilemap editor rotation hotkeys 2019-07-14 15:46:47 +02:00
Bojidar Marinov b648d3e110
Fix TextureRegionEditorPlugin popping up even when explicitly hidden
Fixes #27468
2019-07-13 21:55:32 +03:00
Chaosus d56fc13cad Highlight GLES3 functions in the visual shader member panel 2019-07-12 17:58:13 +03:00
Rémi Verschelde 584ca0f156
Merge pull request #30466 from Chaosus/vs_boolean_funcs
Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:20:44 +02:00
Chaosus 9d6e1e3109 Added "Is" and "Compare" functions to visual shaders 2019-07-12 13:43:37 +03:00
Chaosus 0727caadd1 Added triplanar uniform texture node to visual shaders 2019-07-12 12:14:34 +03:00
Rémi Verschelde 3045697e4b
Merge pull request #30527 from bojidar-bg/29436-timescale-node-uneditable
Fix AnimationTree editor messing up parameters when nested
2019-07-11 22:04:29 +02:00
Bojidar Marinov 6d92750cf7
Fix AnimationTree editor messing up parameters when nested
Fixes #29436
2019-07-11 21:18:53 +03:00
Hugo Locurcio 5c0ee4a790
Improve line drawing in the 2D editor
- Use antialiasing (only visible when using the GLES3 renderer)
- Scale line widths on hiDPI displays

This also removes some debugging prints.
2019-07-11 16:05:09 +02:00
Rémi Verschelde 34d7484039
Merge pull request #30455 from qarmin/const_reference
Pass by reference to const
2019-07-10 15:43:15 +02:00
qarmin 01cc7a996b Use reference to constant in functions 2019-07-10 11:54:12 +02:00
Hugo Locurcio 2491c87f86
Add `width` and `antialiased` parameters to CanvasItem `draw_rect()`
This also removes some duplicated editor code which is now obsoleted
by the new parameters in `draw_rect()`.
2019-07-09 20:30:18 +02:00
Hugo Locurcio 28d3a6051c
Use base `Color()` constructors instead of `Color::html()`
This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
Rémi Verschelde af80182016
Merge pull request #30407 from qarmin/small_fixess
Fixes minor issues found by static analyzer
2019-07-08 08:16:50 +02:00
qarmin 9a77d748c0 Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
Ibrahn Sahir 4e4697b1c4 Added release function to PoolVector::Access.
For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
geequlim 253cd73f1d Fix code completion for shader editor 2019-07-06 12:03:17 +08:00
Ignacio Etcheverry aa9908e4f6 Script API methods must return Ref<T> instead of Reference*
ptrcall assumes methods that return a Reference type do so with Ref<T>. Returning Reference* from a method exposed to the scripting API completely breaks ptrcalls to this method (it can be quite hard to debug!).
2019-07-05 09:38:28 +02:00
Geequlim ed7ed52151 Parse more informations for code completion 2019-07-04 14:00:14 +08:00
Hugo Locurcio 0ce59bf6dd
Implement snapping for most 3D gizmos 2019-07-03 12:26:01 +02:00
Rémi Verschelde 8c78a4b78f
Merge pull request #30264 from Calinou/add-csg-gizmo-snapping
Implement snapping in the CSG gizmos and 3D polygon editor
2019-07-03 07:01:01 +02:00
Rémi Verschelde 4dec1bde77
Merge pull request #30231 from Ranoller/master
Tilemap fix displaced textures and shapes and added center texture and compatibility mode
2019-07-02 21:43:16 +02:00
Rémi Verschelde 9e1e4defef
Merge pull request #30228 from YeldhamDev/go_to_menu
Add "Go To" menu to the script editor and move the bookmark and breakpoint menus there
2019-07-02 21:41:29 +02:00
Hugo Locurcio 527fb3968a
Implement snapping in the CSG gizmos and 3D polygon editor
The spatial editor snap settings will now affect the CSG gizmos
and 3D polygon editor (which is used in CSGPolygon).
2019-07-02 20:02:07 +02:00
Ranoller 14e2a99129 Tilemap fix displaced textures and shapes and added center texture and compatibility mode
This commit fix #22989 #15249 #28206. Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961. Idications of #30204 are added
2019-07-02 17:12:58 +02:00
Rémi Verschelde bc00332286 Fix TTR strings for VisualShaderNodes
It had been done wrongly in #30185, but I missed it.
2019-07-02 13:29:26 +02:00
Michael Alexsander Silva Dias 91d357f177 Add "Go To" menu to the script editor and move the bookmark and breakpoint menus there 2019-07-01 16:00:05 -03:00
Rémi Verschelde f5d9454a4b
Merge pull request #29071 from YeldhamDev/improve_bookmarks
Improve bookmarks
2019-07-01 16:34:17 +02:00
Rémi Verschelde b0ce9401ff
Merge pull request #30126 from qarmin/remove_unnecessary_code
Remove unnecessary code and add some error explanations
2019-07-01 14:32:04 +02:00
qarmin 3c154eb93b Remove unnecessary code and add some error explanations 2019-07-01 12:59:42 +02:00
Rémi Verschelde d17eac735c
Merge pull request #29815 from NilsIrl/plus_file_1
Replace ` + "/" + ` with `String::file_add()`
2019-07-01 12:06:35 +02:00
Rémi Verschelde b4aba3ae7c
Merge pull request #30177 from hbina/use_FALLTHROUGH_macro
Applied some of FALLTHROUGH macro usage from #30122
2019-06-29 23:40:08 +02:00
hbina085 9f0c6a6009 Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended. 2019-06-29 16:08:48 -04:00
Rémi Verschelde 187d8addf9
Merge pull request #30152 from Chaosus/vs_conversion
Added convertor from VisualShader to Shader
2019-06-29 18:40:28 +02:00
Rémi Verschelde 4ca22d81d7
Merge pull request #30156 from qarmin/fix_memory_leak_in_tilemap
Fix memory leak in Tilemaps
2019-06-29 16:51:15 +02:00
hbina085 f531a92057 use vformat for duplicate strings
many strings in visual_shader_editor_plugin.cpp does not use vformat for duplicate strings making it harder to translate
2019-06-29 07:52:09 -04:00
Chaosus da7cf8b49f Added convertor from VisualShader to Shader 2019-06-28 19:54:43 +03:00
qarmin 67b58de0f8 Fix memory leak in Tilemaps 2019-06-28 15:37:09 +02:00
Rémi Verschelde f35fd681ac
Merge pull request #30114 from Chaosus/vs_context_menu
Shows menu when dragging connection on empty space in visual shader
2019-06-27 15:14:54 +02:00
Rémi Verschelde 11b8bf5572
Merge pull request #30103 from groud/center_2D_editor
Centers the 2D viewport in the editor
2019-06-27 15:14:23 +02:00
Chaosus 0aec3c3113 Shows menu when dragging connection on empty space in visual shader graph 2019-06-27 10:48:18 +03:00
Rémi Verschelde eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
Gilles Roudière 1b53ea79e2 Centers the 2D viewport in the editor 2019-06-26 23:03:15 +02:00
qarmin 4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
Tomasz Chabora c81525ec05 Allow to remove 2D editor limits 2019-06-25 00:19:44 +02:00
Rémi Verschelde 25022a1d89
Merge pull request #29974 from clayjohn/particles_restart
Properly set emitting when particles restart
2019-06-24 13:48:56 +02:00
Rémi Verschelde 1cb2b682ab
Merge pull request #30026 from akien-mga/fix-undo-convert-cpuparticles
Fix undo references for conversion to CPUParticles
2019-06-24 12:40:23 +02:00
Rémi Verschelde ed504753f4 Fix undo references for conversion to CPUParticles
The 'undo' reference should be the node to free when the undo history
is lost, i.e. the original (GPU) Particles node. Similarly, the 'do'
reference should point to the CPUParticles (result of the 'do' call).

Fixes #29742.
2019-06-24 12:08:30 +02:00
Gwyneth Lowe 7142064110 Correct typo that broke custom selected font color
Change several font_selected_color to font_color_selected; the actual name of the override
2019-06-24 04:55:29 -05:00
Rémi Verschelde 30383a1cdc
Merge pull request #29376 from hilfazer/editor_layouts_dialog
Saving/deleting editor layouts dialog with layout list
2019-06-23 23:56:52 +02:00
Dawid Wdowiak 0f14489ecb Center script line when double clicked on error in debugger 2019-06-23 15:58:07 +02:00
Nils ANDRÉ-CHANG d2833d4f4d Replace ` + "/" + ` with `String::file_add()` 2019-06-23 13:33:50 +01:00
clayjohn 64ecc8a5a3 properly set emitting when particles restart 2019-06-21 22:33:11 -07:00
hilfazer 9986cf7005 editor save/delete layout dialog with layout list 2019-06-21 19:38:04 +02:00
Rémi Verschelde 5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin 072e40368e Fix always true/false values 2019-06-20 16:59:48 +02:00
Rémi Verschelde 974b07fc70
Merge pull request #29914 from YeldhamDev/fix_onion_errors
Fix minor onion layering control errors
2019-06-20 11:23:46 +02:00
Michael Alexsander Silva Dias 8a9b3d24f5 Fix minor onion layering control errors 2019-06-19 19:42:26 -03:00
Rémi Verschelde 5a29be31b3
Merge pull request #27188 from samH-FIT/MacroUpdate
Made use of semicolons after GDCLASS more consistent, added semicolons where I found them missing.
2019-06-19 22:59:49 +02:00
JohnJLight 38d3bfe971 Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
Zach Young 7b1e112f1d Fixed navigation schemes Modo/Maya when used with grid map tile placement 2019-06-19 14:03:08 +02:00
Rémi Verschelde 57bd26082b
Merge pull request #29547 from santouits/filter-scripts
Add filter search for script list and the members in the script editor
2019-06-19 00:15:17 +02:00
Rémi Verschelde d61d1af64d
Merge pull request #29489 from groud/fixes_nan
Fixes NaN errors with anchors mode
2019-06-18 09:53:25 +02:00
Rémi Verschelde 0ac3687d6f
Merge pull request #28766 from pgoral/editor_validation_issue
Changing method signature in other class in not recognized in working…
2019-06-17 23:13:08 +02:00
Emmanuel Barroga fc568d9d5b Bring selected script in view of open scripts list
Resolves issue: #29721
2019-06-16 09:48:42 -07:00
Michael Alexsander Silva Dias 28683237c5 Check for inherited methods before attempting to create one when connecting a signal 2019-06-13 15:15:17 -03:00
Rémi Verschelde 8c11f883d9
Merge pull request #29129 from kis3lori/remove-save-theme-for-default
Created a fallback from the "Save Theme" button to "Save Theme As" when a default theme is in use.
2019-06-13 12:10:05 +02:00
Kis Levente Lorand 0823d78374 Created a fallback from the "Save Theme" button to "Save Theme As" when a default theme is in use. 2019-06-13 11:26:08 +03:00
Rémi Verschelde 3b53db750a
Merge pull request #22863 from Paulb23/reload_shader_external_change_issue_19852
Reload text shaders when externally edited, issue 19852
2019-06-12 22:44:55 +02:00
Rémi Verschelde 1e5a02f006
Merge pull request #29599 from Calinou/assetlib-project-icon-loading
Display a "loading" placeholder while icons are loading in the assetlib
2019-06-12 13:36:06 +02:00
Rémi Verschelde 5522d7c2b0
Merge pull request #29664 from akien-mga/external-editor-default-flags
Always pass script path to external editor
2019-06-12 13:24:57 +02:00
Rémi Verschelde a2a5273a07
Merge pull request #29703 from YeldhamDev/method_signal_warning_base
Check base scripts for signal receiving methods before warning about them missing
2019-06-12 13:11:17 +02:00
Rémi Verschelde c010714732
Merge pull request #29710 from Calinou/assetlib-remove-unimplemented
Remove some references to unimplemented features in the assetlib
2019-06-12 12:55:16 +02:00
Rémi Verschelde f47f905248
Merge pull request #29517 from KoBeWi/pan_shop
Allow to change 2D pan hotkey
2019-06-12 12:51:22 +02:00
Rémi Verschelde 94fbaf71a6
Merge pull request #29474 from YeldhamDev/pick_subtile_fix
Fix subtile picking in TileMap editor
2019-06-12 12:50:31 +02:00
Rémi Verschelde 971b5160c6
Merge pull request #29306 from qarmin/small_code_fixes
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12 12:49:21 +02:00
santouits ca4c33cdad Add filter search for script list and the members
in the script editor
2019-06-12 13:31:53 +03:00
Hugo Locurcio 75f1e93ac0
Remove some references to unimplemented features in the assetlib
This removes rating icons and the associated sorting option as
this feature wasn't implemented (and is unlikely to be in the
near future).

This also renames "Cost" to "License", as the "cost" field refers
to SPDX license names on the Godot Asset Library.
2019-06-12 12:26:37 +02:00
Rémi Verschelde a458365780
Merge pull request #29659 from YeldhamDev/script_connections_node_deleted
Fix connection info still appearing on scripts if the node source is deleted
2019-06-12 09:46:33 +02:00
Michael Alexsander Silva Dias 831dd19546 Check base scripts for signal receiving methods before warning about them missing 2019-06-11 22:11:26 -03:00
Hugo Locurcio 7fd7dac69c
Add spacing between the icon and details in the assetlib list
This also scales margin and separation values on hiDPI displays.
2019-06-12 01:14:29 +02:00
Rémi Verschelde 4043c8a8c9
Merge pull request #29678 from akien-mga/err-macros-semicolon
Fix error macro calls not ending with semicolon
2019-06-11 19:01:26 +02:00
Rémi Verschelde 7842f4ca5c
Merge pull request #29262 from DarknessCatt/issue-27476
Automatically add new line to scripts
2019-06-11 15:07:09 +02:00
Rémi Verschelde 6d16f2f053 Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
Rémi Verschelde 227b5d20ee
Merge pull request #29519 from Ranoller/master
Make tilemap texture origin point top-left.
2019-06-11 12:05:13 +02:00
Rémi Verschelde 4a757a2d96 Always pass script path to external editor
Previously you had to set the Exec Flags manually, reading the documentation
to find out what placeholders to use. As most editors should support having
the file path passed as the last argument, we default to doing this if no
custom {file} flag is defined. We also default the Exec Flags to "{file}" and
the placeholder text gives some documentation.

Fixes #29662.
2019-06-11 09:20:42 +02:00
Michael Alexsander Silva Dias b3010d9734 Fix connection info still appearing on scripts if the node source is deleted 2019-06-10 19:37:56 -03:00
Rémi Verschelde ee86b18a5e
Merge pull request #29497 from qarmin/fix_memory_leak_in_files
Fix memory leak after closing files
2019-06-10 15:23:26 +02:00
Hugo Locurcio 9f6b470ea8
Display a "loading" placeholder while icons are loading in the assetlib 2019-06-08 11:18:52 +02:00
Ranoller f26e9daab5 Make tilemap texture origin point top-left.
Fix https://github.com/godotengine/godot/issues/29487. In this commit: https://github.com/godotengine/godot/pull/28896 bad offset of textures and shapes was fixed, but a center of texture was added too, and this seems not dessired by default because breaks too much compatibility with demos and user projects. A future Check box for center texture can be added
2019-06-05 23:23:36 +02:00
Tomasz Chabora f472f0491c Allow to change 2D pan hotkey 2019-06-05 22:44:52 +02:00
qarmin 53c0a29fb0 Fix memory leak after closing files 2019-06-05 09:34:16 +02:00
Gilles Roudière df0a69bbac Fixes NaN errors with anchors mode 2019-06-04 21:58:21 +02:00
Rémi Verschelde e22dde1b18
Merge pull request #29452 from YeldhamDev/remember_selected_subtile
Remember selected subtile when updating the TileMap editor
2019-06-04 17:16:03 +02:00
Rémi Verschelde 33163c0040
Merge pull request #29460 from YeldhamDev/tilemapeditor_atlas_copy_fix
Fix TileMap editor not correctly copying atlas tiles
2019-06-04 16:56:59 +02:00
Michael Alexsander Silva Dias 6be7fea798 Fix subtile picking in TileMap editor
Fixes #29445.
2019-06-04 11:36:05 -03:00
Michael Alexsander Silva Dias 412a0b73e9 Fix error spam when typing in the TileMap editor's search box while having no results 2019-06-04 01:44:38 -03:00
Michael Alexsander Silva Dias 6b7d8fd946 Fix TileMap editor not correctly copying atlas tiles
Fixes #29307.
2019-06-04 00:44:01 -03:00
Michael Alexsander Silva Dias 0a03ed7544 Remember selected subtile when updating the TileMap editor
Fixes #29444.
2019-06-03 21:20:38 -03:00
qarmin 8245db869f Small fixes to unrechable code, possibly overflows, using NULL pointers 2019-06-03 21:52:50 +02:00
Rémi Verschelde b9dc2e7e4d
Merge pull request #28099 from lupoDharkael/fix-completion
Fix code completion not working with class_name
2019-06-03 14:01:07 +02:00
Rémi Verschelde 0dac4d6db6
Merge pull request #25522 from aqnuep/MeshLibrary_improvements
MeshLibrary export improvements
2019-06-03 13:59:43 +02:00
Michael Alexsander Silva Dias a5f1635bf2 Fix pausing in audio player editor acting the same as stopping 2019-06-02 22:40:28 -03:00
Paulb23 eed3753357 Reload text shaders when externaly edited, issue 19852 2019-06-01 14:05:44 +01:00
Rémi Verschelde 0f26d09fbf
Merge pull request #29360 from Calinou/improve-curve-editor-rendering
Improve the curve editor rendering
2019-06-01 11:13:09 +02:00
Rémi Verschelde 4b399034aa
Merge pull request #24560 from guilhermefelipecgs/fix_24549
Add EDITMODE_PRIORITY for ATLAS_TILE
2019-06-01 09:49:18 +02:00
Rémi Verschelde d7163fb77a
Merge pull request #24708 from uzimonkey/sub-resource-names-in-script-editor
Add sub-resource name when available to script editor
2019-06-01 09:45:08 +02:00
Rémi Verschelde 44bddecb89
Merge pull request #28695 from Ranoller/patch-2
FIX Script editor doesn´t send unsaved script #28693
2019-06-01 09:01:55 +02:00
Hugo Locurcio 9f8bed3cdb
Improve the curve editor rendering
- Fix grid rendering when using a light theme
- Enable anti-aliasing for the main curve line
  (only applies when using the GLES3 renderer)
- Swap the main line and edge line colors for better visibility
- Scale some line widths on hiDPI displays
  (not all of them could be scaled due to rendering bugs)
2019-06-01 02:07:42 +02:00
Rémi Verschelde 1f91de4783
Merge pull request #29318 from bojidar-bg/29313-control-constant-update
Fix constant redrawing of the editor when selecting a Control in a Container
2019-05-31 10:17:56 +02:00
Rémi Verschelde 0fc6b86797
Merge pull request #29329 from volzhs/fix-animation-player
Fix animation player
2019-05-31 10:13:30 +02:00
UziMonkey 7056c825a3 Add sub-resource name when available to script editor 2019-05-31 02:39:58 -04:00
Tomasz Chabora 1141ab8b25 Allow undo conversion to CPUParticles 2019-05-30 23:08:57 +02:00
volzhs e16e5012ca Revert "Fix AnimationPlayer editor length and step synchronization"
This reverts commit ca80ebe9f6.
2019-05-31 04:43:46 +09:00
Bojidar Marinov 647fb155c3
Fix constant redrawing of the editor when selecting a Control in a Container
Fixes #29313
2019-05-30 18:25:22 +03:00
hbina085 21078621dd added ability to undo conversion of Particles2D to CPUParticles2D 2019-05-30 06:51:36 -04:00
Matheus Lima Cunha 7fbb6d986f Automatically add new line to scripts 2019-05-29 18:13:29 -03:00
Goral aabd9980d1 Changing method signature in other class in not recognized in working class in typed GDScript #28685 2019-05-29 22:27:16 +02:00
Chaosus cd3d538f12 Fix incorrect scroll when the user perform first action on visual shader 2019-05-29 07:41:29 +03:00
Rémi Verschelde 84331549db
Merge pull request #28896 from Ranoller/master
Fix tilemap displaced textures and shapes
2019-05-28 22:25:18 +02:00
Rémi Verschelde 500fe89600
Merge pull request #28349 from KoBeWi/sprite_editor_mistake_eraser
Add undo for Sprite Editor
2019-05-28 18:39:14 +02:00
Rémi Verschelde 88539cf680
Merge pull request #27972 from ahouts/add-hotkeys-to-tileset-editor
add hotkeys to tileset editor
2019-05-28 11:57:23 +02:00
Rémi Verschelde 2f1de365fe
Merge pull request #29231 from AlexHoratio/method_list_drag_fix
Fix method list to no longer forwards drag commands to script list
2019-05-28 10:20:59 +02:00
Rémi Verschelde 25e36f3540
Merge pull request #29002 from Chaosus/vs_constants
Added a bunch of scalar constants to visual shaders
2019-05-27 22:26:13 +02:00
AlexHoratio 3b5112567a method list no longer forwards drag commands to script list 2019-05-27 17:28:29 +01:00
Chaosus 44de8b4964 Added a bunch of scalar constants to visual shaders 2019-05-27 18:39:59 +03:00
Michael Alexsander Silva Dias 560f5cb104 Actually fix animation editor's bottom panel button not being pressed on certain occasions 2019-05-27 12:12:51 -03:00
Rémi Verschelde cc8023cd1e
Merge pull request #29157 from YeldhamDev/spatial_view_button_container
Place the spatial editor's top left buttons in a container
2019-05-25 10:46:03 +02:00
Michael Alexsander Silva Dias c4f797644d Fix animation editor's bottom panel button not being pressed on certain occasions 2019-05-25 04:07:51 -03:00
Michael Alexsander Silva Dias d29d856933 Place the spatial editor's top left buttons in a container 2019-05-24 16:21:07 -03:00
Rémi Verschelde 11f20c43d7
Merge pull request #28907 from dankan1890/contextual_help
ScriptEditor: Changed the shortcut for contextual help in ALT + F1
2019-05-24 19:55:42 +02:00
Michael Alexsander Silva Dias e12b482022 Improve bookmarks 2019-05-24 13:17:09 -03:00
Rémi Verschelde 147ff2095d
Merge pull request #29112 from hbina/fix_auto_ordering
Fixed scripts list ordering despite being disabled
2019-05-24 17:45:33 +02:00
Rémi Verschelde 04ee4f45e5
Merge pull request #24771 from timoschwarzer/animation-player-editor-pos-drag-fix
Fix AnimationPlayer editor length and step synchronization
2019-05-24 15:21:47 +02:00
hbina085 e1816ee0cb fixed problem where the script lists gets ordered even when ordering is disabled 2019-05-24 07:32:27 -04:00
Rémi Verschelde c088386c5b
Merge pull request #29109 from RandomShaper/fix_onion_skinning
Fix onion skinning
2019-05-23 07:58:27 +02:00
Pedro J. Estébanez 88153fbb61 Fix 2D bones ignored by onion skinning
Fixes #27819.
2019-05-22 20:40:57 +02:00
Rémi Verschelde 02bc82f9be
Merge pull request #29022 from mrcdk/preview_generator_fixes
Add some extra functions to EditorResourcePreviewGenerator
2019-05-22 12:16:32 +02:00
Rémi Verschelde bc17704fd7
Merge pull request #29085 from YeldhamDev/node2d_bones_undoredo
Add undo/redo to Node2D bone creation
2019-05-22 11:26:11 +02:00
Rémi Verschelde 41d3f4787e
Merge pull request #29074 from YeldhamDev/theme_editor_panel_fix
Fix bottom panel visibility behaviour in the theme editor
2019-05-22 10:45:25 +02:00
Chaosus e70ea5d97b Makes the expression node to apply expression only when the focus leaves out 2019-05-22 07:46:47 +03:00
Michael Alexsander Silva Dias c18e4f0f01 Add undo/redo to Node2D bone creation 2019-05-21 17:17:25 -03:00
Michael Alexsander Silva Dias b5c8205312 Fix bottom panel visibility behaviour in the theme editor
Fixes #29034, fixes #29056
2019-05-21 13:16:06 -03:00
Chaosus 6f2abd68f2 Fix few bugs in expression node 2019-05-21 18:37:31 +03:00
Rémi Verschelde 7d42ca8384
Merge pull request #28838 from Chaosus/vs_exp
Expression node for visual shaders
2019-05-21 16:32:02 +02:00
Rémi Verschelde e3ead06c1d
Merge pull request #29062 from swarnimarun/theme-editor-improvements
Fix Theme Editor Preview
2019-05-21 15:10:14 +02:00
Chaosus 5648924eef Expression node for visual shaders 2019-05-21 12:11:41 +03:00
Swarnim Arun 7ec7dba766 Fix Theme Editor Preview 2019-05-21 14:38:46 +05:30
Rémi Verschelde 63e7d2db08
Merge pull request #28218 from KoBeWi/b00km4rk5
Add bookmarks for easier code navigation
2019-05-20 22:39:19 +02:00
Pedro J. Estébanez 3b17e6de33 Remove ghost of canvas zoom controls during onion skinning 2019-05-20 22:36:34 +02:00
Pedro J. Estébanez 4dd9efe757 Fix canvas zoom controls lazy position update
After hiding/showing rulers, zoom controls were kept at the wrong position until an update happened because of other reason.
2019-05-20 22:35:31 +02:00
Rémi Verschelde fdea3d48b0
Merge pull request #26809 from KoBeWi/undo_set_text_like_a_boss
Allow to undo TextEdit.set_text
2019-05-20 22:00:39 +02:00
Rémi Verschelde 8498fcf831
Merge pull request #29015 from dfelinto/fix-ui-lowercase
Fix upper/lowercase in some UI strings
2019-05-20 17:56:56 +02:00
Rémi Verschelde 79cc95c6a7
Merge pull request #27559 from groud/anchor_mode
Improve the anchors and margin workflow
2019-05-20 17:44:56 +02:00
Rémi Verschelde fead547ba5
Merge pull request #28972 from erammos/28943_script_editor_plugin
minor change in scriptEdtiorPlugin ref #28943
2019-05-20 11:22:47 +02:00
MrCdK f8a9844d80 Renamed EditorResourcePreviewGenerator.should_generate_small_preview() to generate_small_preview_automatically()
Added can_generate_small_preview() so the generator uses generate() or generate_from_path() if it returns true
Added can_generate_small_preview() and generate_small_preview_automatically() to the scripting languages
2019-05-20 11:08:39 +02:00
Dalai Felinto 5b6e7935d1 Fix upper/lowercase in some UI strings
Note: I was tempted to also change "Align with View" since we use the word
"With" with uppercase in "Align Selection With View".

However I believe "With" should be lower case and the old stripg
(Align Selection ...) is the one to be fixed.
2019-05-19 18:08:11 -03:00
Rémi Verschelde a940b4cf64
Merge pull request #28997 from akien-mga/codespell
Fix typos with codespell
2019-05-19 22:04:14 +02:00
Rémi Verschelde e0574e1d98 Fix typos with codespell
Using codespell 1.15.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Chaosus 719a9a9c1c Added Fresnel and OneMinus to visual shaders 2019-05-19 13:44:30 +03:00
Elias Rammos 20ebfefad1 minor change in scriptEdtiorPlugin ref #28943 2019-05-18 14:46:45 +03:00
Max Hilbrunner 580b0c651d
Merge pull request #28920 from hmumm/dragging-directory-adds-it-to-script
Directories can now be dragged into the script editor
2019-05-17 19:51:18 +02:00
Ibrahn Sahir cbf2d3cdc4 Removed an unused and leaked CheckButton instance in theme editor plugin 2019-05-17 15:39:48 +01:00
Tomasz Chabora 3bc0445e05 Allow to undo TextEdit.set_text 2019-05-16 23:05:17 +02:00
Hayden c9b9ba26db Directories can now be dragged into the script editor 2019-05-16 10:44:05 -05:00
dankan1890 81e48e2cf3 ScriptEditor: Changed the shortcut for contextual help in ALT + F1, to resolve the conflict with the help menu opening shortcut. 2019-05-15 14:27:24 +02:00
Ranoller 7a8e4f64b8 Fix tilemap displaced textures and shapes with origin point BOTTOM_LEFT and CENTER and other casuistry
This commit fix https://github.com/godotengine/godot/issues/22989 fixing displaced textures and not coincident shapes in tilemap. Fix too: https://github.com/godotengine/godot/issues/15249, https://github.com/godotengine/godot/issues/28206, https://github.com/godotengine/godot/issues/28610 and probably others
2019-05-15 04:14:27 +02:00
Michael Alexsander Silva Dias c66bcedb7a Make "Onion Skinning" toggle its own button 2019-05-14 00:42:05 -03:00
Gilles Roudiere e875f05c3b Improve the anchors and margin workflow 2019-05-13 18:55:31 +02:00
Rémi Verschelde 3fa84efb03
Merge pull request #28831 from dankan1890/spriteframes_sheet_fix
AnimatedSprite: Add from spritesheets now work as expected. Fix #28030
2019-05-13 12:13:07 +02:00
dankan1890 abeb61f220 AnimatedSprite: Add from spritesheets now work as expected. Fix #28030 2019-05-12 02:33:05 +02:00
freestraws 537ee747be Apply sprite frames editor FPS value correctly upon _animation_select 2019-05-11 16:32:32 -04:00
ahouts c9abff4bae add hotkeys to tileset editor 2019-05-10 18:08:56 -07:00
Timo Schwarzer ca80ebe9f6
Fix AnimationPlayer editor length and step synchronization 2019-05-06 21:39:24 +02:00
Tomasz Chabora 0bfcf8bc2f Add bookmarks for easier code navigation 2019-05-05 18:57:53 +02:00
Ranoller d33b4f4de8
FIX Script editor doesn´t send unsaved script #28693
This commit fix #28693.
Script editor doesn´t send unsaved version of a script in editor_script_changed signal (sends disk stored version) unless you close other script and apply_scripts() is performed.
2019-05-05 06:56:19 +02:00
Rémi Verschelde 84401e8cdf
Merge pull request #28629 from YeldhamDev/findfiles_always_available
Make "Find in Files" always available in the script editor
2019-05-03 23:00:45 +02:00
Chaosus 8a8b7af638 Fix collapse visual shader tree 2019-05-03 11:10:08 +03:00
Chaosus e57d761f9b Fix build visual_shader_editor_plugin 2019-05-03 08:50:00 +03:00
Michael Alexsander Silva Dias 52651509f0 Make "Find in Files" always available in the script editor 2019-05-02 20:07:06 -03:00
Chaosus 62b7132947 Fix input entries when switching to new visual shader 2019-05-02 10:00:08 +03:00
Chaosus 3c159ea379 Added missed inputs for other modes in visual shaders 2019-05-01 17:04:39 +03:00
Rémi Verschelde ae41e35191
Merge pull request #27676 from qarmin/small_fixes_2
Small fixes to static analyzer bugs
2019-05-01 08:19:04 +02:00
Rémi Verschelde 36d4f86ed9
Merge pull request #27707 from Calinou/tweak-message-wording
Improve wording of various messages and make casing more consistent
2019-04-30 11:10:36 +02:00
Rémi Verschelde ac0369e9ff
Merge pull request #27845 from samdze/master
Make TileMap overridable "set_cell" function called on undo/redo
2019-04-30 10:55:53 +02:00
Rémi Verschelde 5313ce232d
Merge pull request #27870 from mawenzy/pr_gotoline
Bind goto_line function for Script Editor
2019-04-30 10:53:23 +02:00
Rémi Verschelde d647f7ce71
Merge pull request #28491 from guilhermefelipecgs/ux_tile_map
[TileMapEditor] Improve tool picking usability
2019-04-30 10:09:05 +02:00
Rémi Verschelde 7018de8425
Merge pull request #28016 from YeldhamDev/spritesheet_dialog_improvements
Small improvements to the new Sprite Sheet dialog
2019-04-29 18:40:59 +02:00
Rémi Verschelde 23147ae2c3
Merge pull request #28101 from MunWolf/debugger_cursor
Added a marker in text_edit that tells which row is executing.
2019-04-29 18:38:38 +02:00
Guilherme Felipe 99958c99da [TileMapEditor] Improve tool picking usability
When KEY_CONTROL is released, go back to the last tool.

Also add a tooltip for paint button with shortcuts for line draw and
rectangle paint.
2019-04-29 12:38:33 -03:00
Rémi Verschelde 85c27f9c90
Merge pull request #28452 from Sintinium/undoredo-lock
Undo support for locking and grouping for both 2D and 3D
2019-04-29 16:23:28 +02:00
Rémi Verschelde 18e88c8563
Merge pull request #18992 from aaronfranke/mono-equal-approx
[Core] [Mono] Improve and use approximate equality methods
2019-04-29 10:16:46 +02:00
Samuele Zolfanelli e2dd0c101e Make TileMap overridable "set_cell" function called on undo/redo 2019-04-27 17:20:32 +02:00
Sintinium d1fa546dc9 Undo support for locking and grouping for both 2D and 3D 2019-04-26 18:16:59 -05:00
Chaosus 7a9735eef4 Fix uniform title color in visual shaders(regression) 2019-04-26 10:53:40 +03:00
Rémi Verschelde 77f576e2a1
Merge pull request #28418 from guilhermefelipecgs/fix_scroll
Fix scroll for texture_region and polygon_2d editor
2019-04-25 22:58:03 +02:00
Rémi Verschelde ae8f8530af
Merge pull request #28417 from guilhermefelipecgs/more_switch_on_hover
Set switch_on_hover to true for the remaining menus
2019-04-25 22:57:07 +02:00
Aaron Franke b659e1eb2b
Use approximate equallity methods in many places 2019-04-25 13:20:29 -04:00
Rémi Verschelde cce2e4b07c
Merge pull request #22301 from YeldhamDev/button_popup_highlight
Enable toggle behaviour for buttons that trigger popups
2019-04-25 17:47:23 +02:00
Guilherme Felipe f662f1505e Fix scroll for texture_region and polygon_2d editor 2019-04-25 10:51:27 -03:00
Guilherme Felipe 32b9b3159a Set switch_on_hover to true for the remaining menus 2019-04-25 10:27:33 -03:00
Rémi Verschelde 42194e2f09
Merge pull request #28354 from gdupr/gui_improvements_in_asset_editor
GUI improvements in the asset library editor.
2019-04-25 13:34:12 +02:00
Rémi Verschelde 5fe971145c
Merge pull request #28347 from homer666/tilemap-hide-menu
Hide "TileMap" menu properly in CanvasItem view
2019-04-25 13:32:04 +02:00
Rémi Verschelde cfc6ae8920
Merge pull request #28336 from guilhermefelipecgs/fix_play_pos
[StateMachine] Fix play position
2019-04-25 13:28:58 +02:00
Rémi Verschelde 7dc7cbea0a
Merge pull request #28410 from guilhermefelipecgs/fix_typo
[Tilemap] Fix typo
2019-04-25 12:17:53 +02:00
Rémi Verschelde c26f0c9bbd
Merge pull request #28377 from YeldhamDev/connection_info_script_changes
Make small changes to the new connection info on script feature
2019-04-25 10:41:27 +02:00
Yuri Roubinsky 9f3899b20a
Merge pull request #28411 from Chaosus/fix_vs_crash
Fix crash regression in visual shader
2019-04-25 07:48:59 +03:00
Chaosus 446f8a2cc2 Fix crash regression in visual shader 2019-04-25 07:46:18 +03:00
Guilherme Felipe 6fb19bebbb [Tilemap] Fix typo 2019-04-24 21:30:50 -03:00
Michael Alexsander Silva Dias 11bac340d0
Merge pull request #28363 from YeldhamDev/themeeditor_namepopup_size_fix
Fix "Name" popup's size in theme editor
2019-04-24 17:22:18 -03:00
Chaosus 3a3df84d3b Fix connection lines glitch in visual shaders 2019-04-24 12:47:54 +03:00
Yuri Roubinsky 93e7eb0ddb
Merge pull request #28375 from Chaosus/fix_vs_loopback
Disallow loopback connection in visual shaders
2019-04-24 09:41:06 +03:00
Chaosus 21ca9f6c7c Disallow loopback connection in visual scripts and visual shaders 2019-04-24 09:14:45 +03:00
Michael Alexsander Silva Dias 4bca3236d1 Make small changes to the new connection info on script feature 2019-04-24 03:13:25 -03:00
Chaosus 9ac770be45 Removes preview from existing transform nodes in visual shader 2019-04-24 08:08:29 +03:00
Michael Alexsander Silva Dias dac9a5ba96 Fix "Name" popup's size in theme editor 2019-04-23 20:21:31 -03:00
Rémi Verschelde 80f91c9d36
Merge pull request #28351 from Paulb23/fix_state_crash
Fix crash when restoring script editor state
2019-04-23 23:23:32 +02:00
Rémi Verschelde 0453e6eddc
Merge pull request #28348 from Chaosus/fix_vs_transform_preview
Removed incorrect "Transform" preview from visual shaders
2019-04-23 23:19:31 +02:00
Rikhardur Bjarni Einarsson 9bfa63496a Added a marker in text_edit that tells which row is executing. 2019-04-23 21:51:01 +01:00
gdupr b89d8bb56c Separated description from the preview content and centered the playbutton for video thumbnails in the Asset Library Editor 2019-04-23 21:53:15 +02:00
Paulb23 2fedd2559c Fix crash when restoring script editor state 2019-04-23 20:52:30 +01:00
Tomasz Chabora a93ff8d210 Add undo for Sprite Editor 2019-04-23 21:10:44 +02:00
Chaosus be11b6f04d Removed incorrect "Transform" preview from visual shaders 2019-04-23 21:52:06 +03:00
homer666 1aaab30a2b Hide "Tilemap" menu properly in CanvasItem view 2019-04-24 04:31:53 +10:00
Chaosus eb53c0fb32 Enlarge Vector3 constant node in visual shaders 2019-04-23 21:21:17 +03:00
Guilherme Felipe 0fcbf4da8f [StateMachine] Fix play position
Continuation of 771fbd282a
2019-04-23 14:59:16 -03:00
Hein-Pieter van Braam 2ea75764c0
Merge pull request #24796 from guilhermefelipecgs/fix_play_pos_sm
Show play position of sub state machine
2019-04-23 06:32:07 +03:00
Hein-Pieter van Braam 696d9d20cf
Merge pull request #25510 from groud/tilemap_editor_enhancement
Move some tilemap options to the toolbar
2019-04-23 06:26:46 +03:00
Hein-Pieter van Braam c794107988
Merge pull request #25744 from YeldhamDev/enhanced_theme_preview
Enhance theme preview
2019-04-23 06:23:00 +03:00
Hein-Pieter van Braam a112eb599f
Merge pull request #28064 from DarknessCatt/issue-27077
Moving Polygon2D vertices along axis
2019-04-23 05:55:57 +03:00
Mariano Javier Suligoy 1bbe95b452
Merge pull request #28178 from dankan1890/tileset_editor_add_1
Tileset-Editor: Added alternative tool for drawing a rectangular shape.
2019-04-22 14:08:50 -03:00
Rémi Verschelde a342131eba
Merge pull request #27673 from qarmin/small_fixes
Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Rémi Verschelde 22457b907e
Merge pull request #28234 from Paulb23/connection_info_on_script
Display connection information in the script editor
2019-04-22 11:52:13 +02:00
Hugo Locurcio 0fc0641e7d
Fix rotation offset/snap fields being cut off in Configure Snap dialog 2019-04-22 00:51:48 +02:00
Hugo Locurcio 35a0162167
Improve wording of various messages and make casing more consistent
This also adds the number of selected projects to the confirmation
dialog that appears before removing projects.
2019-04-21 14:37:14 +02:00
Rémi Verschelde e292cc0a0a
Merge pull request #28028 from homer666/visual-shader-editor-member-dialog-fixes
Misc. improvements to visual shader's "Add Node" dialog
2019-04-21 13:48:51 +02:00
Rémi Verschelde 78eb25a4a8
Merge pull request #27860 from Calinou/improve-3d-snapping
Make 3D snapping finer when holding Shift
2019-04-21 13:12:10 +02:00
Rémi Verschelde 71bbe6eb01
Merge pull request #27979 from Paulb23/remember_script_state
Restore script editor state between sessions
2019-04-21 13:01:43 +02:00
Rémi Verschelde 7879968136
Merge pull request #28026 from Dentoid/insert_keyframe_fix
Fix for "Insert Keyframe" shortcut doing nothing
2019-04-21 12:58:24 +02:00
Rémi Verschelde e003324a1e
Merge pull request #28245 from guilhermefelipecgs/open_menu
Small ux improvement
2019-04-21 12:50:45 +02:00
Rémi Verschelde db3dd67d47
Merge pull request #28130 from JFonS/add_3d_grouping
Add grouping to 3D editor
2019-04-21 09:30:15 +02:00
Michael Alexsander Silva Dias aa7d10b2bc Small improvements to the new Sprite Sheet dialog 2019-04-21 00:32:45 -03:00
dankan1890 12a01a33aa Tileset-Editor: Added alternative tool for drawing a rectangular shape. 2019-04-21 02:51:49 +02:00
Guilherme Felipe d835738045 Small ux improvement 2019-04-20 17:43:23 -03:00
Paulb23 a6562cd004 Display connection information in the script editor 2019-04-20 13:13:54 +01:00
Rémi Verschelde c1444ebeaf Fix typo in SpriteFrameEditor preview draw
As spotted by @DennisWG.
2019-04-20 09:08:07 +02:00
JFonS 42043a22e8 Add grouping to 3D editor 2019-04-17 18:24:28 +02:00
lupoDharkael 2ad302cec4 Don't allow class_name in built-in scripts 2019-04-17 17:06:21 +02:00
Matheus Lima Cunha 0110a88547 Move vertex along a single axis while editing and holding shift 2019-04-16 20:26:22 -03:00
lupoDharkael 145a45fd3f Fix code completion not working with class_name 2019-04-16 22:27:13 +02:00
mawenzy d87021de93 Bind goto_line function for Script Editor #9153
- added doc for ScriptEditor:goto_line
2019-04-16 17:32:10 +02:00
Rémi Verschelde 6420768887
Merge pull request #28073 from lupoDharkael/early-validation
Validate scripts when they are loaded in the text editor
2019-04-16 10:10:57 +02:00
homer666 557122fdda Misc improvements to visual shader Add Node dialog 2019-04-16 15:40:54 +10:00
lupoDharkael f137166251 Validate scripts when they are loaded in the text editor 2019-04-16 02:14:58 +02:00
James Buck ae646261e3 Fix setting of PopupMenu item IDs in editor 2019-04-15 14:36:42 -05:00
Michael Alexsander Silva Dias 55c7590763
Merge pull request #27944 from YeldhamDev/tile_name_position_fix
Fix position of tile names in TileSet editor when zooming in/out
2019-04-15 15:35:48 -03:00
Yuri Roubinsky f213055e11
Merge pull request #28005 from Chaosus/vs_delete
Restored possibilty to delete multiple nodes in visual shaders via Delete key
2019-04-15 07:31:17 +03:00
Juan Linietsky 296c74072c Implement autokeying in Animation editor. 2019-04-15 00:49:03 -03:00
Anders Stenberg 645c656571 Proper passing of the "transform_key_request"
signal from SpatialEditorViewport to InspectorDock
2019-04-14 22:27:59 +02:00
Juan Linietsky 4203266923 Add support for FPS snap in Animation Editor. 2019-04-14 16:43:38 -03:00
Chaosus 24faddc211 Added possibilty to delete multiple nodes in visual shaders via Delete key 2019-04-14 09:49:51 +03:00
Juan Linietsky 3f76d2c2f3 Ability to create sprite frames in AnimatedSprite from sprite sheet. 2019-04-13 22:15:31 -03:00
Chaosus 87f87839a6 Added conditional nodes to visual shaders 2019-04-13 18:17:20 +03:00
Paulb23 6ea253aa77 Restore script editor state between sessions 2019-04-13 13:07:12 +01:00
Michael Alexsander Silva Dias d2a7624687 Fix position of tile names in TileSet editor when zooming in/out
Fixes #27713.
2019-04-11 19:03:03 -03:00
Juan Linietsky 5823b5d77d Bundled VHACD library for convex decomposition.
Modified both MeshInstance tools as well as importer to use it instead of QuickHull.
2019-04-10 17:47:28 -03:00
Rémi Verschelde 07b76c0376
Merge pull request #27170 from timoschwarzer/allow-whitespaces-in-warning-ignore-comments
Allow whitespaces in warning-ignore comments
2019-04-10 18:16:10 +02:00
Hugo Locurcio 156faf535c
Make 3D snapping finer when holding Shift
This also changes the default rotation and scale snapping increments
to better make use of fine snapping possibilities.
2019-04-09 17:57:19 +02:00
Rémi Verschelde c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Rémi Verschelde 38104bb89d Fix TTR string for class reference tooltip
Fixes #27852.
2019-04-09 16:06:39 +02:00
Rémi Verschelde def6655964
Merge pull request #27553 from ShyRed/sprite2polygon
Add Sprite to CollisionPolygon2D and LightOccluder2D converter
2019-04-09 12:14:58 +02:00
qarmin 856a8226a5 Small fixes, mostly dupicated code 2019-04-08 11:03:37 +02:00
Rémi Verschelde 853af06f5a
Merge pull request #27770 from KoBeWi/moving_pan_v2
Allow panning while moving a node
2019-04-08 10:07:24 +02:00
Rémi Verschelde de33c37196
Merge pull request #27565 from SpechtMagnus/tileset_autotile_ignore_flags
Added ignore flag / wildcard bit to tileset autotile
2019-04-08 10:04:30 +02:00
Guilherme Felipe ccbf57611b [AnimationNodeBlendTreeEditor] Usability improvements
- Add possibility to exclude multiple (selected) nodes.
- Add context menu (Right click) to add nodes.
2019-04-07 23:28:23 -03:00
Magnus Specht a3af9d5714 + Added ignore flags to autotile bitmask
+ Added ignore functionality to tileset editor
+ Updated tileset editor autotile tooltip
+ Autotile ignore bits are processed and rendered correctl
2019-04-08 00:41:05 +02:00
Tomasz Chabora 7abd0a3976 Allow panning while moving a node 2019-04-07 16:43:21 +02:00
Chaosus 54bf313e07 Small hotfix to visual shader entries.. 2019-04-07 16:25:32 +03:00
Rémi Verschelde 3dabe862af
Merge pull request #26164 from Chaosus/vshader_improvements
Major update for visual shader system
2019-04-07 14:24:23 +02:00
Rémi Verschelde 6475c990a2
Merge pull request #25311 from qarmin/third_point
Add third point to change size RectangleShape2D in two axis
2019-04-07 13:04:59 +02:00
Chaosus 5fd671b8a7 Major improvements for visual shader system 2019-04-07 08:17:38 +03:00
Rémi Verschelde f1dc158ebd
Merge pull request #27602 from YeldhamDev/tileset_emptypoly_crash_fix
Fix crash when using the Tileset Editor when the given shape has no points
2019-04-06 20:51:38 +02:00
Rémi Verschelde c20c2870a7
Merge pull request #27699 from LATRio/fix_region_editor_margin
Fix TextureRegion margin bug
2019-04-06 20:45:20 +02:00
Timo 1c178da72c
Merge pull request #26609 from nekomatata/shadow_offset
Support for shadow offset in box style
2019-04-06 19:36:57 +02:00
Rémi Verschelde 72be5ddc43
Merge pull request #26650 from YeldhamDev/filesys_tooltips
Small tooltip changes to filesystem-related UI componentes in editor
2019-04-06 13:03:59 +02:00
ShyRed c218c631f6 Add converters / generators to Sprite
Adds the following menu options to the Sprite editor: "Convert to Mesh2D", "Convert to Polygon2D", "Create CollisionPolygon2D Sibling" and "Create LightOccluder2D Sibling"
2019-04-06 10:48:07 +02:00
Michael Alexsander Silva Dias 9501900e1b Fix crash when using the Tileset Editor when the given shape has no points 2019-04-05 21:32:48 -03:00
Rémi Verschelde e16fc72cef
Merge pull request #26903 from guzzard/polygon-point-hover
Display vertex number when hovering point in collision polygon
2019-04-05 16:50:54 +02:00
Rémi Verschelde a71d8b561d
Merge pull request #26927 from qarmin/fix_perspective_button_hide
Fix perspective button hide when it actually should be disabled
2019-04-05 16:45:29 +02:00
Rémi Verschelde 945f7f83d3
Merge pull request #27330 from qarmin/fix_bones_not_showing_after_create
Show bones after creating
2019-04-05 16:39:55 +02:00
Rémi Verschelde a61ad365f5
Merge pull request #27677 from akien-mga/Wimplicit-fallthrough
Fix -Wimplicit-fallthrough warnings from GCC 8
2019-04-05 16:12:45 +02:00
LATRio f38173fb19 Fix TextureRegion margin bug introduced in #27122 2019-04-05 22:33:53 +09:00
Rémi Verschelde 570fa6a477
Merge pull request #27254 from piyushdagar/fix-animation
Fixes Adding animation to AnimatedSprite doesn't update inspector immmediately #26381
2019-04-05 15:28:28 +02:00
Juan Linietsky 19a6a6286a Ability to make CanvasLayers have pseudo 3D depth. 2019-04-05 10:25:51 -03:00
Rémi Verschelde fc370b3feb Fix -Wimplicit-fallthrough warnings from GCC 8
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.

The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.

Fixes #26135.
2019-04-05 15:14:53 +02:00
Mariano Javier Suligoy bfc3ba5af0
Merge pull request #27365 from Byteron/tile_map_negative_offset
TileMap, negative Y and X Offset
2019-04-05 09:24:32 -03:00
Aaron Winter 63e0fd7675 added negative X and negative Y offset to TileMap
clang-format

added negative X and negative Y offset to TileMap
2019-04-05 10:37:35 +02:00
Mariano Javier Suligoy 1ab9b86a21
Merge pull request #27500 from samdze/master
Allow TileMap to override set_cell behaviour while using TileMap editor
2019-04-04 23:17:29 -03:00
Mariano Javier Suligoy 60fbbba398
Merge pull request #27201 from siddharth952/issue1
Fixed Tileset Editor bug related to polygon size
2019-04-04 23:09:50 -03:00
Mariano Javier Suligoy a6e9af7222
Merge pull request #27122 from LATRio/fix_texture_region_zoom
Fix zooming in TextureRegion
2019-04-04 23:09:25 -03:00
qarmin 8460d0678c Small fixes to static analyzer bugs 2019-04-04 22:00:16 +02:00
Rémi Verschelde d9b9c9f98a
Merge pull request #27567 from Calinou/selection-boxes-use-accent-color
Use the editor theme's accent color for 2D/3D selections and rotations
2019-04-04 17:45:01 +02:00
Rémi Verschelde de54ee975d
Merge pull request #27238 from ShyRed/cpu2dmask
Add Emission Mask to CPUParticle2D
2019-04-03 09:13:14 +02:00
Samuele Zolfanelli a6f5cf7de7 Allow TileMap to override set_cell behaviour while using TileMap editor 2019-04-01 13:03:35 +02:00
Rémi Verschelde 9347142484
Merge pull request #26701 from qarmin/do_not_lost_focus
Do not lose focus when moving through scene tree
2019-04-01 11:57:46 +02:00
Rémi Verschelde 9bef886fa3
Merge pull request #27117 from Faless/editor/asset_lib_image_error
Enabled logging of failed image download.
2019-04-01 11:03:03 +02:00
Hugo Locurcio d59b210aec
Use the editor theme's accent color for 2D/3D selections and rotations 2019-03-31 23:54:46 +02:00
Siddharth fcd39a506a Update tile_set_editor_plugin.cpp 2019-03-27 22:50:52 +05:30
Siddharth ba2b09b034 Revert "Updated tile_set_editor_plugin.cpp And area.cpp# This is a combination of 2 commits."
This reverts commit 2d995372d8.
2019-03-27 22:49:19 +05:30
Rémi Verschelde 37969e71e4
Merge pull request #27383 from SpechtMagnus/master
TileMap: Fixed unfinished max_lines draw handling for freeze/crash avoidance.
2019-03-27 17:20:56 +01:00
Michael Alexsander Silva Dias d819ad6f78 Small tooltip changes to filesystem-related UI componentes in editor 2019-03-27 01:50:50 -03:00
Juan Linietsky 6574c557c9 Add a "Request Docs" button to code editor. 2019-03-26 16:36:19 -07:00
Magnus Specht 601acdf0e1 Fixed unfinished max_lines handling for crash avoidance. 2019-03-24 19:17:02 +01:00
Siddharth 13ead635d9 Merge branch 'master' of https://github.com/godotengine/godot into issue1 2019-03-23 20:09:08 +05:30
Siddharth 2d995372d8 Updated tile_set_editor_plugin.cpp And area.cpp# This is a combination of 2 commits.
Updated tile_set_editor_plugin.cpp And area.cpp

Updated with clang-format

Updated tile_set_editor_plugin.cpp And area.cpp
2019-03-23 20:03:59 +05:30
qarmin 1b6e0d04f0 Show bones after creating 2019-03-22 19:14:54 +01:00
piyushdagar d86d7981cc Fixes Adding animation to AnimatedSprite doesn't update inspector immediately 2019-03-20 09:08:39 +05:30
ShyRed dcd268e183 Add Emission Mask to CPUParticle2D
Add ability to load emission masks to CPUParticle2D.
2019-03-19 17:28:57 +01:00
PouleyKetchoupp 8346d90c5e Properly handle different border widths in rounded corner aa
Note: removed (unused and not implemented) support for multiple border colors
2019-03-19 11:51:32 +01:00
Paulb23 6f6d4a6c2e Fix script editor attempting to set current line to -1 on script open 2019-03-17 20:02:05 +00:00
Timo Schwarzer 7a0dfc04aa
Allow whitespaces in warning-ignore comments 2019-03-17 18:42:59 +01:00
LATRio 22030d4cc4 Fixing zooming in TextureRegion
Fixes #20710
2019-03-17 10:37:58 +09:00
Rémi Verschelde e5a310cd38
Merge pull request #25782 from hsandt/feature/fix-toggle-comment-indent
Feature/fix toggle comment indent
2019-03-16 11:17:47 -07:00
Rémi Verschelde 43f147b5aa
Merge pull request #26308 from bojidar-bg/11722-meshlibrary-transforms
Consider StaticBody and NavMesh position when converting to a MeshLibrary
2019-03-16 11:15:15 -07:00
Rémi Verschelde 8965ff90ca
Merge pull request #26919 from jabcross/master
Implement source lookup for class_name defined classes
2019-03-16 11:06:34 -07:00
Rémi Verschelde 18fa1846ea
Merge pull request #27115 from Janglee123/master
Fix toggling snap mode while transforming the Spatial object
2019-03-16 10:54:44 -07:00
Fabio Alessandrelli 37c0ac1d6d Enabled logging of failed image download. 2019-03-16 10:58:07 +01:00
janglee123 05446e8b53 fixed toggelling snap mode while transforming 2019-03-16 13:45:39 +05:30
Sebastian Hartte 7bab7fd777 Don't crash when the saved editor state contains fewer viewports than currently supported. 2019-03-12 12:17:17 +01:00
JFonS 2658e5d03d Add priority to gizmos and fix small issues
User defined gizmos will haave higher preference than editor gizmos by
default. Also fixed some inconsistencies in the gizmos menu when using
custom gizmos.
2019-03-12 00:30:50 +01:00
qarmin 2e5b6b5bde Fix perspective button hide when it should be actually disabled 2019-03-11 18:10:00 +01:00
Pedro Ciambra e8fe174616 Implement source lookup for class_name defined classes
Previous to this, classes defined with class_name had no
behavior when ctrl-clicked in the editor.

Fixes #26882
2019-03-11 12:52:17 -03:00
Martin Wallin ed06ed38fb Display vertex number when hovering point in collision polygon 2019-03-11 10:42:55 +01:00
Juan Linietsky 95c6d9caba Fix crash in texture previeer, closes #26749, probably others 2019-03-08 14:18:12 -03:00
Juan Linietsky 9af7fa193f Do not annoy unrelated textures with texture editor. 2019-03-07 13:54:05 -03:00
Rémi Verschelde b38f44e177
Merge pull request #26758 from qarmin/fix_error_dragging_empty_script_editor
Fix error when dragging empty script list in Script Editor
2019-03-07 17:40:42 +01:00
qarmin 7837276597 Fix error when dragging empty script list in Script Editor 2019-03-07 16:09:02 +01:00
Mariano Suligoy 6c08f4ea4e TileSetEditor: Don't draw invalid occlusion shapes. Fixes #24238 2019-03-06 15:31:16 -03:00
Juan Linietsky 6eac688952 Don't hide/show top editor if they did not change, fixes #26644 2019-03-06 12:42:01 -03:00
qarmin 138698e51f Do not lose focus when moving through scene tree 2019-03-06 12:10:09 +01:00
merumelu e4b20a9a51 AssetLib: convert video thumbnails to RGBA
Image::blend_rect only works with images that have the same format.
2019-03-05 21:02:56 +01:00
Rémi Verschelde f43ee4aff8
Merge pull request #26639 from YeldhamDev/tileeditor_coordnav_disable
Disable coord navigation buttons in TileSet editor when no texture is selected
2019-03-05 16:59:05 +01:00
Rémi Verschelde ae24258842
Merge pull request #26622 from pyrophone/TilesetPreviewFix
Fixed Tileset preview stretching textures
2019-03-05 16:57:21 +01:00
Gio Aleman 4cf197fa48 Fixed Tileset preview stretching textures 2019-03-05 09:53:08 -05:00
Michael Alexsander Silva Dias 9b52ad5caf Disable coord navigation buttons in TileSet editor when no texture is selected 2019-03-05 11:22:44 -03:00
Andrii Doroshenko (Xrayez) a4e6e2f342 Ensure to disable freelook when leaving spatial editor
Fixes and prevents the problem with mouse getting stuck in MOUSE_MODE_CAPTURED when switching to canvas item editor plugin by any means other than manually (with mouse).
2019-03-05 12:42:25 +02:00
Rémi Verschelde 3aff78f532
Merge pull request #26599 from MarianoGnu/fix_25817
TileSetEditor: Expose to the user OneWayCollision+Margin properties.
2019-03-05 00:19:48 +01:00
Juan Linietsky 5b77aa6bea Ensure shader is not set if code did not change 2019-03-04 19:39:06 -03:00
Tomasz Chabora 4599e98341 Add UndoRedo for Generate AABB (Particles) 2019-03-04 21:00:56 +01:00
Juan Linietsky 53bec9deeb Fix and restore text, material and mesh previewers. 2019-03-04 15:53:18 -03:00
Mariano Suligoy 33406131c1 TileSetEditor: Expose to the user OneWayCollision+Margin properties. Fixes #25817. 2019-03-04 14:10:31 -03:00
Rémi Verschelde 878950db16
Merge pull request #26590 from Chaosus/fix_sprite_region_crash
Fix editor crash when converting sprite to 2D mesh
2019-03-04 16:58:39 +01:00
Chaosus 8b5e070ec7 Fix editor crash when converting sprite to 2D mesh 2019-03-04 17:37:38 +03:00
xDGameStudios d2f73d4a27 Add UndoRedo on Generate Visibility Rect (Particles2D) 2019-03-04 12:49:32 +00:00
Rémi Verschelde c0e1c66e3d
Merge pull request #26385 from MarianoGnu/tileset_editor
TileSetEditor: Improvements and fixes
2019-03-03 11:24:16 +01:00
Mariano Suligoy 7b933d70a8 TileSetEditor: Allow to toggle Convex/Concave collisions. Alternative fix to #24003 2019-03-02 19:40:56 -03:00
Mariano Suligoy 65084a70fd Allow to change selection of collision shapes added to the same tile. Fixes #26369. 2019-02-28 22:45:16 -03:00
Mariano Suligoy 33be8b0701 Allow to change selection around all tiles on the texture without clicking on them. Fixes #25203. Fixes #22077 2019-02-28 20:48:34 -03:00
Michael Alexsander Silva Dias 6cf1a94af0 Make TileSet editor's workspace change size according to region changes 2019-02-27 22:40:54 -03:00
Rémi Verschelde ce615c1a82
Merge pull request #26352 from bojidar-bg/21633-progress-stylebox
Fix minimum size of ProgressBar-s
2019-02-27 17:19:01 +01:00
Bojidar Marinov a7b564db6e
Fix minimum size of ProgressBar-s
Was a leftover from 0a1c1c660f.
Fixes #21633.
2019-02-27 15:56:49 +02:00
Rémi Verschelde f0f277faf1
Merge pull request #26330 from AlmostBearded/tileseteditor_multiplecollisionshapes
Allow Creation of Multiple Collision Shapes for Tiles
2019-02-27 11:33:45 +01:00
Hein-Pieter van Braam 464e1142c4 Don't crash on previewing an AtlasTexture without a region 2019-02-27 00:44:09 +00:00
Peter Oberrauner 657f83148c Allow Creation of Multiple Collision Shapes for Tiles #24003 2019-02-26 23:45:01 +01:00
Bojidar Marinov 1a397a7878
Consider StaticBody and NavMesh position when converting to a MeshLibrary
Would have added mesh transform, but realized that will cause problems when moving the mesh around the scene for visualization purposes.

Closes #11722
2019-02-26 15:38:23 +02:00
Juan Linietsky f436047cf5 Clear canvas item after rendering font, fixes #23774 2019-02-23 21:31:09 -03:00
Juan Linietsky bfa9be85d3 Remove copy and use instance material override in gizmos, fixes #23783 2019-02-23 20:20:54 -03:00
Juan Linietsky fd68bb2596 -Treat scalar conversions when calling functions as error, closes #24261
-Make shader editor display errors if exist when just opening it
-Make ShaderMaterial not lose parameters if opened in error.
2019-02-23 17:55:09 -03:00
Mariano Suligoy 5a21847f23 TileSetEditor: Show Edition Context by demand 2019-02-23 00:04:31 -03:00
Juan Linietsky 7f63b0e8cd Added a workaround to avoid crashes due to how TileSet editor works, fixes #23672
Also fixed a few uninitialized memory variables.
2019-02-22 17:42:29 -03:00