Rémi Verschelde
d0f4f58a8c
Merge pull request #88519 from bruvzg/mac_conf_mode
...
[macOS] Ignore window decorations in confined mouse mode to match other platforms.
2024-02-19 00:09:15 +01:00
Rémi Verschelde
ec0adfd23e
Merge pull request #88419 from m4gr3d/add_export_preset_advanced_options_toggle
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Add an `Advanced Options` toggle to the editor export preset
2024-02-19 00:08:22 +01:00
Rémi Verschelde
033821c595
Merge pull request #88245 from shana/simplify-mono-support-detection
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C#: Let platforms signal if they support the mono module or not
2024-02-19 00:08:07 +01:00
bruvzg
606a475bb5
[macOS] Ignore window decorations in confined mouse mode to match other platforms.
2024-02-18 23:53:45 +02:00
LinuxUserGD
f1a677fb4c
Disable the crash handler if execinfo=no scons option is set
2024-02-18 21:42:05 +01:00
Fredia Huya-Kouadio
6ef31541bf
Add an Advanced Options
toggle to the editor export preset
2024-02-18 10:43:58 -08:00
Rémi Verschelde
e697774f61
Merge pull request #87823 from KoBeWi/ban_adb
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Don't invoke adb with no runnable Android preset
2024-02-17 15:54:49 +01:00
Rémi Verschelde
b2fa20922f
Merge pull request #88405 from bruvzg/fix_non_bgra_dib
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[Windows] Fix reading non-BGRA8 DIBs from clipboard.
2024-02-17 00:27:23 +01:00
Rémi Verschelde
01323cd687
Merge pull request #88385 from m4gr3d/enable_legacy_packaging_main
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Add export setting to specify whether the native libraries should be compressed for the gradle build
2024-02-17 00:26:42 +01:00
Rémi Verschelde
07095d2b19
Merge pull request #88382 from m4gr3d/enable_debug_symbols_android_studio
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Always enable debug symbols when developing with Android Studio
2024-02-17 00:24:07 +01:00
Rémi Verschelde
59643bdb86
Merge pull request #88325 from akien-mga/texture-formats
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Export: Unify settings for PC texture formats, removed obsoleted ETC feature
2024-02-17 00:23:45 +01:00
Rémi Verschelde
66b33c15e4
Merge pull request #88297 from dsnopek/android-configure-gradle-path
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Android: Allow using alternative Gradle build directory
2024-02-17 00:23:32 +01:00
David Snopek
a37ad265dc
Android: Allow using alternative Gradle build directory
2024-02-16 15:20:47 -06:00
bruvzg
9777a0132e
[Windows] Fix reading non-BGRA8 DIBs from clipboard.
2024-02-16 17:10:16 +02:00
Fredia Huya-Kouadio
a69a585c91
Add export setting to specify whether the native libraries should be compressed for the gradle build
2024-02-15 18:04:55 -08:00
Fredia Huya-Kouadio
af7569d604
Always enable debug symbols when developing with Android Studio
2024-02-15 17:03:28 -08:00
Riteo
2e07dcf1e7
Wayland: suspend window after frame timeout or suspend state
...
This is a pretty popular approach that took a while for me to wrap my
head around and which only recently got "official" support through an
update (xdg_shell version 6), so I think that this is all-in-all a
better option than the overkill 2000Hz ticking we have now :P
Basically, we wait for a frame event and, if either too much time passes
or we get the new `suspended` state, we consider the window as "hidden"
and stop drawing, ticking by the low usage rate.
This should work great for KDE and Mutter, which support the new state,
but not yet for sway, which is still stuck at a very old xdg_shell
version and thus falls back to the timeout approach.
Be aware that if we rely on timing out the engine will have to stall for
the whole timeout, which _could_ be problematic but doensn't seem like
it. Further testing is needed.
Special thanks go to the guys over at #wayland on OFTC, who very
patiently explained me this approach way too many times.
2024-02-15 23:48:56 +01:00
kobewi
343bfb112f
Don't invoke adb with no runnable Android preset
2024-02-15 22:37:32 +01:00
Rémi Verschelde
c4869cf15a
Merge pull request #88274 from bruvzg/macos_hdr_picker
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[macOS] Fix color picker on HDR screens.
2024-02-15 17:35:48 +01:00
Rémi Verschelde
31ab2ca028
Merge pull request #86093 from bruvzg/d3d12_export
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[D3D12] Automatically copy runtime DLLs during export.
2024-02-15 17:35:32 +01:00
Rémi Verschelde
fba467c5b7
Merge pull request #88351 from BZ1234567890/issue-87059-master
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[Android 14] Fix GodotEditText white box showing during editor load
2024-02-15 15:45:23 +01:00
Rémi Verschelde
3ed81a8f70
Merge pull request #88334 from passivestar/ctrl-tab-mac
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[macOS] Fix `Ctrl+Tab` and `Ctrl+Shift+Tab` not working
2024-02-15 15:45:15 +01:00
Rémi Verschelde
ef5d6ccfb7
Merge pull request #86966 from Muller-Castro/value2ref-core
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Add const lvalue ref to `core/*` container parameters
2024-02-15 15:44:43 +01:00
Rémi Verschelde
83215bd58a
Merge pull request #85322 from Repiteo/scons-Environment-to-SConsEnvironment
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SCons: Change `Environment` type hints to `SConsEnvironment`
2024-02-15 15:44:33 +01:00
Rémi Verschelde
92e9bcb633
Merge pull request #80548 from garychia/keyboard_focus
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Ensure the active window gains the keyboard focus
2024-02-15 15:44:16 +01:00
BZ1234567890
04798d6352
[Android 14] Fix GodotEditText white box showing during editor load
2024-02-15 01:06:18 +01:00
passivestar
757a691b5e
Fix Ctrl+Tab
and Ctrl+Shift+Tab
on macOS
2024-02-15 02:49:31 +04:00
Rémi Verschelde
a10b4bdb81
Export: Unify settings for PC texture formats
...
S3TC and BPTC should always be used together, and likewise for ETC2 and ASTC.
2024-02-14 17:16:43 +01:00
Rémi Verschelde
e457f41f9b
Remove code relative to obsoleted ETC texture format
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Co-authored-by: BlueCube3310 <53150244+BlueCube3310@users.noreply.github.com>
2024-02-14 17:16:41 +01:00
Thaddeus Crews
633dcf6dfd
SCons: "Environment" to "SConsEnvironment"
2024-02-14 09:26:47 -06:00
Muller-Castro
a8bc9f3e78
Add const lvalue ref to core/* container parameters
2024-02-14 11:20:36 -03:00
Rémi Verschelde
3a2fb42838
Merge pull request #85100 from ztc0611/fix-ios-focus-mainloop-notifs
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Enhance mobile suspend MainLoop notifications
2024-02-14 14:07:54 +01:00
Rémi Verschelde
e5a3fd1e53
Merge pull request #88304 from m4gr3d/fix_gradle_build_for_non_ascii_path_main
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Fix gradle build errors when the build path contains non-ASCII characters
2024-02-13 23:43:59 +01:00
Rémi Verschelde
afc49e52e4
Merge pull request #88130 from AlekseyKapustyanenko/Rotary_Input
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Add rotary input support for Android platform
2024-02-13 23:43:33 +01:00
Rémi Verschelde
b6dee8850b
Merge pull request #87384 from bruvzg/sys_base_color
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Add method to get "base" system UI color and system theme change callback.
2024-02-13 23:43:21 +01:00
Rémi Verschelde
68c583d30c
Merge pull request #86619 from Alex2782/fix_flag_decimal
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Fix virtual keyboard for decimal values on Android
2024-02-13 23:43:11 +01:00
Fredia Huya-Kouadio
f1887a30f3
Fix gradle build errors when the build path contains non-ASCII characters
2024-02-13 14:31:08 -08:00
Andreia Gaita
21e524a798
C#: Let platforms signal if they support it or not
...
Instead of hardcoding platform names that support C#, let platforms
set a flag indicating if they support it. All public platforms
except web already support it, and it's a pain to maintain a patch
for this list just to add additional names of proprietary console
platforms.
This makes adding new platforms or variants or existing platforms
much easier, as the platform can signal what it supports/doesn't
support directly, and we can avoid harcoding platform names.
2024-02-13 22:48:43 +01:00
Alexander Hartmann
6f91c00056
Fix virtual keyboard for decimal values on Android
2024-02-13 22:20:47 +01:00
ALEKSEY KAPUSTYANENKO
d5c2a641f0
Add rotary input support. Fix documentation
2024-02-13 21:12:59 +04:00
bruvzg
ee53ae28df
Add method to get "base" system UI color (macOS/Windows) and system theme change callback.
2024-02-13 18:38:53 +02:00
bruvzg
deffe6a3be
[macOS] Add support for native help menu search callbacks, integrate editor help.
2024-02-13 18:37:37 +02:00
Rémi Verschelde
b50001ecfe
Merge pull request #87999 from bruvzg/metal_layer
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[macOS / iOS] Switch Vulkan init to `VK_EXT_metal_surface` extension.
2024-02-13 17:24:15 +01:00
Rémi Verschelde
b36480684c
Merge pull request #87954 from bruvzg/mac_fd_no_type
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[macOS] Do not show file type popup in the native file dialog if there's only one option, improve `*.*` filter handling.
2024-02-13 17:24:11 +01:00
Rémi Verschelde
ae603f2dc6
Merge pull request #87908 from bruvzg/mac_gen_plist
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[macOS] Generate min. `Info.plist` for frameworks if it's missing. Validate framework bundle ID characters.
2024-02-13 17:24:07 +01:00
Rémi Verschelde
747977807a
Merge pull request #87657 from bruvzg/app_dist
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[macOS export] Allow unpacked .app export in "Distribution" export mode.
2024-02-13 17:23:59 +01:00
Rémi Verschelde
937fa7b04a
Merge pull request #87465 from bruvzg/macos_demini_vis_state
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[macOS] Update window visible state on deminiaturize.
2024-02-13 17:23:51 +01:00
Rémi Verschelde
bd57d2de18
Merge pull request #87277 from bruvzg/macos_swipe
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[macOS] Handle Trackpad / Magic Mouse swipe events and simulate XBUTTON1 / XBUTTON2 buttons.
2024-02-13 17:23:46 +01:00
Rémi Verschelde
c8b5290119
Merge pull request #87013 from bruvzg/intel_angle_with_ids
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[Windows] Add support for hex vendor/device IDs in the Angle blocklist. Add Intel Gen5/Gen6/Gen7 GPUs to Angle blocklist.
2024-02-13 17:23:41 +01:00
Rémi Verschelde
164ec4929f
Merge pull request #86934 from bruvzg/mac_icon_fix
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[macOS export] Fix RLE icon generation.
2024-02-13 17:23:25 +01:00
Rémi Verschelde
de77f0ac7f
Merge pull request #86255 from bruvzg/_bundle_build
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[iOS/macOS] Add option to automatically build (and sign / archive) bundles.
2024-02-13 17:23:10 +01:00
Rémi Verschelde
7069b3d351
Merge pull request #80211 from bruvzg/status_ind
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Implement support for application status indicators (tray icons).
2024-02-13 17:22:55 +01:00
Rémi Verschelde
00403671e4
Merge pull request #79875 from bruvzg/mingw_force_sep_ds
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[MinGW] Force separate debug symbols if executable size is larger than 1.9 GB.
2024-02-13 17:22:46 +01:00
bruvzg
f458943455
[macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension.
2024-02-13 16:57:02 +02:00
bruvzg
94238d0462
[iOS/macOS] Add option to automatically build (and sign / archive) bundles.
2024-02-13 16:36:41 +02:00
bruvzg
8da36031e4
Implement support for application status indicators (tray icons).
2024-02-13 15:59:35 +02:00
bruvzg
d9b7075ba6
[macOS] Fix color picker on HDR screens.
2024-02-13 11:24:43 +02:00
Rémi Verschelde
3be3d5099c
Merge pull request #87340 from DarioSamo/rd_common_context
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Finish splitting functionality of the `RenderingDevice` backends into `RenderingDeviceDriver`.
2024-02-12 23:29:32 +01:00
Rémi Verschelde
1b55fa15b0
Merge pull request #86089 from adamscott/pwa-coop-coep
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Add PWA option to ensure cross-origin isolation headers on web export
2024-02-12 23:29:16 +01:00
Adam Scott
62cec03a06
Add option to ensure cross-origin isolation headers on web export
2024-02-12 09:27:39 -05:00
Dario
73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
Rémi Verschelde
f317cc713a
Merge pull request #88220 from FaycalElOuariachi/display_server_windows-clipboard_get_image-fix-DIB-image-import
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Fix the fetching of images in `CF_DIB` format in `DisplayServerWindows::clipboard_get_image`
2024-02-12 13:35:11 +01:00
Rémi Verschelde
ed7f1186a6
Merge pull request #88155 from Rubonnek/use-safeflag-instead
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Use `SafeFlag` for `EditorHTTPServer.server_quit`
2024-02-12 13:34:41 +01:00
Rémi Verschelde
0178cd47a5
Merge pull request #86977 from Mickeon/documentation-editor-export-platform-web-no-funny-quirks-in-this-branch
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Add documentation to EditorExportPlatformWeb
2024-02-12 13:33:52 +01:00
Faycal ElOuariachi
c1ec0360e9
Fix the fetching of images in CF_DIB format in DisplayServerWindows::clipboard_get_image
...
Fix the fetching of images from windows clipboard, if they're in CF_DIB format (e. g. by taking screenshots).
Image::create_from_data was used with an instance of Image, but it's a static function, returning a new instance.
2024-02-12 13:14:11 +01:00
Micky
7ffacb5d49
Add documentation to EditorExportPlatformWeb
2024-02-11 18:28:27 +01:00
Wilson E. Alvarez
c32e48890f
Use SafeFlag for EditorHTTPServer.server_quit
2024-02-09 14:37:17 -05:00
Rémi Verschelde
4e990cd7e5
Merge pull request #88134 from akien-mga/scons-wayland-py3.12-escape
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SCons: Use r-strings for wayland-scanner builder command
2024-02-09 18:10:19 +01:00
Rémi Verschelde
74b03edf1e
Merge pull request #82800 from Sauermann/fix-screen-mousemotion
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Add screen-related attributes to mouse input events
2024-02-09 18:08:58 +01:00
Rémi Verschelde
03c8a0d089
SCons: Use r-strings for wayland-scanner builder command
...
Silences a Python 3.12 warning.
2024-02-09 15:52:20 +01:00
bruvzg
cc313a1c1c
[macOS] Allow open_shell
to handle filenames without file://
.
2024-02-09 08:27:55 +02:00
Rémi Verschelde
af645c4977
Merge pull request #88063 from Faless/web/editor_server_refactor
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[Web] Refactor Editor web server.
2024-02-08 10:54:08 +01:00
Rémi Verschelde
11964fb569
Merge pull request #87464 from bruvzg/pck_section
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[Linux] Add support for PCK embedding section with non GNU-ld linkers.
2024-02-08 10:53:36 +01:00
Fabio Alessandrelli
fdf6fa82c3
[Web] Move polling thread to EditorHTTPServer
2024-02-07 20:40:12 +01:00
Fabio Alessandrelli
222214c05f
[Web] Move EditorHTTPServer implementation to cpp.
2024-02-07 14:25:56 +01:00
Rémi Verschelde
7223c5b54a
Fix various typos with codespell
...
Using 2.2.7.dev115+g0eb441d6.
Had to add `cancelled` to the ignore list, as it's a Wayland signal which
we're handling in our code, so we don't want codespell to fix that "typo".
Also includes the typo fix from #87927 .
Co-authored-by: Divyanshu Shekhar <61140213+divshekhar@users.noreply.github.com>
2024-02-07 11:09:34 +01:00
Rémi Verschelde
08eaeff640
Merge pull request #88050 from bruvzg/sec_state
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[macOS] Enabled secure restorable state.
2024-02-07 11:07:09 +01:00
Rémi Verschelde
e89807514e
Merge pull request #88043 from jsjtxietian/web-data-race
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Fix data race regarding `server_quit` in `EditorExportPlatformWeb`
2024-02-07 11:06:23 +01:00
Rémi Verschelde
c9c2b12637
Merge pull request #88028 from Calinou/wayland-silence-scanner-check
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Silence wayland-scanner check in buildsystem
2024-02-07 11:06:00 +01:00
Rémi Verschelde
67234eafc1
Merge pull request #88024 from Calinou/doc-android-package-unique-name
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Improve documentation on Android package unique name
2024-02-07 11:05:10 +01:00
Rémi Verschelde
7cd3467713
Merge pull request #88010 from akien-mga/web-closure-ECMASCRIPT_2021
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Web: Bump closure compiler spec to `ECMASCRIPT_2021`
2024-02-07 11:04:47 +01:00
Rémi Verschelde
3b6f2e0525
Merge pull request #87977 from Chubercik/wayland-1.22.0
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wayland: Update to 1.22.0
2024-02-07 11:02:05 +01:00
Rémi Verschelde
bf8814ed10
Merge pull request #87842 from bruvzg/sigtrap
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[macOS] Add SIGTRAP to the crash handler.
2024-02-07 10:59:42 +01:00
Rémi Verschelde
4f478a55cc
Merge pull request #86843 from RandomShaper/fix_null_ptr
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Avoid several null-dereferences of ApiContextRD
2024-02-07 10:58:01 +01:00
bruvzg
84380a94f7
[macOS] Enabled secure restorable state.
2024-02-07 10:59:35 +02:00
jsjtxietian
ea974e1877
Fix data race regarding server_quit
in EditorExportPlatformWeb
2024-02-07 11:27:38 +08:00
Pedro J. Estébanez
d5a5dd52e8
Avoid several null-dereferences of ApiContextRD
2024-02-06 19:55:01 +01:00
Hugo Locurcio
7b0f2a5f53
Silence wayland-scanner check in buildsystem
...
This prevents a wayland-scanner message from appearing every build
when `wayland=yes` is used (the default). The error message when
wayland-scanner is still printed as it's not printed by
wayland-scanner itself.
2024-02-06 19:49:34 +01:00
Hugo Locurcio
111908c4ed
Improve documentation on Android package unique name
...
- Document `$genname` behavior.
- Update to match actual validation and Google Play guidelines.
2024-02-06 18:20:39 +01:00
Jakub Marcowski
292df42c3f
wayland: Update to 1.22.0
2024-02-06 10:23:42 +01:00
Rémi Verschelde
d29b0d90e0
Web: Bump closure compiler spec to ECMASCRIPT_2021
...
Fixes #88008 .
2024-02-06 09:19:07 +01:00
Dalton Lang
8a2e4409e6
[X11] Partial Fix Godot Editor and Project Manager steals focus on a window manager on Linux
...
This is a workaround for the most critical portion of the WM focus bug
described in #68305 . On some specific X11 WM configurations, the
editor's main window and any popups it creates will fight for focus,
which causes a total system lockup due to mouse and keyboard input being
stolen as well. Getting out of this infinite loop requires force
restarting the system.
It can be tested with the following shell script:
```bash
!#/bin/sh
godot4 &
sleep 30
pkill -x godot4
```
The workaround identified in #68305 is to remove the call to
XSetInputFocus in the ConfigureNotify event handler, so I have removed
the conditional block that calls this as well as the setup code above it
since there is no need to allocate the memory for the variables if they
won't be used in that call anymore.
This is just a hack and is not a complete fix for #68305 . Multiple
developers are collaborating on a proper fix in the discussion in that
issue, but time is a valuable resource that no one has enough of, so I
am committing this workaround as a stop-gap to prevent the most critical
problem while we work on a full solution for the underlying cause.
2024-02-05 17:00:24 -06:00
Markus Sauermann
2235a1cbd0
Add screen-related attributes to mouse input events
2024-02-05 23:30:15 +01:00
Rémi Verschelde
d3352813ea
Merge pull request #87981 from adamscott/add-emscripten--sgl_enable_get_proc_address-linker-flag
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Fix emscripten 3.1.51 breaking change about `*glGetProcAddress()`
2024-02-05 18:06:15 +01:00
Rémi Verschelde
843c350cca
Merge pull request #87956 from adamscott/fix-emscripten-lto-build
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Add workaround for emscripten >= 3.1.47 LTO build
2024-02-05 18:05:26 +01:00
Adam Scott
5922ac0fb1
Fix emscripten 3.1.51 breaking change about *glGetProcAddress()
2024-02-05 11:55:03 -05:00
Zach Coleman
fc7a63cbf3
Enhance mobile suspend MainLoop Notifications
2024-02-04 21:10:06 -05:00
bruvzg
70e328385c
[macOS] Check Vulkan SDK version when looking for MoltenVK libs.
2024-02-04 23:09:52 +02:00
Adam Scott
656bc22e28
Add workaround for emscripten >= 3.1.47 LTO build
2024-02-04 15:24:24 -05:00
bruvzg
b5dfeca498
[macOS] Do not show file type popup in the native file dialog if there's only one option, improve *.*
filter handling.
2024-02-04 21:30:59 +02:00
Rémi Verschelde
c680c7cffe
Merge pull request #87912 from bruvzg/menu_name_set_fix
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[macOS] Fix changing main menu item names.
2024-02-03 23:22:35 +01:00
Rémi Verschelde
bbccd95d22
Merge pull request #84885 from shana/vsproj-for-everyone
...
New VS proj generation logic that supports any platform that wants to opt in
2024-02-03 23:17:18 +01:00
bruvzg
112f489449
[macOS] Fix changing main menu item names.
2024-02-03 21:12:48 +02:00
bruvzg
1c1036567a
[macOS] Generate min. Info.plist for frameworks if it's missing. Validate framework bundle ID characters.
2024-02-03 19:48:21 +02:00
Rémi Verschelde
99db7204dc
Merge pull request #87848 from nikitalita/natvis-cowdata-fix
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Fix `godot.natvis` after CowData 64-bit promotion
2024-02-02 12:05:39 +01:00
nikitalita
559b434ef1
Fix natvis after CowData 64-bit changes
2024-02-01 13:40:06 -08:00
bruvzg
b990cb95a9
[macOS] Add SIGTRAP to the crash handler.
2024-02-01 23:30:33 +02:00
Stuart Carnie
8f6d4eaa31
use autorelease pools around main loop
...
Reduces memory usage considerably
2024-02-02 07:06:53 +11:00
Riteo
7739940202
Core: Implement a XOR operator for BitField
2024-02-01 20:44:40 +01:00
Andreia Gaita
7638a6c981
Add new VS proj generation logic that supports any platform that wants to opt in
...
Custom Visual Studio project generation logic that supports any platform that has a msvs.py
script, so Visual Studio can be used to run scons for any platform, with the right defines per target.
Invoked with `scons vsproj=yes`
To generate build configuration files for all platforms+targets+arch combinations, users should call
```
scons vsproj=yes platform=XXX target=YYY [other build flags]
```
for each combination of platform+target[+arch]. This will generate the relevant vs project files but
skip the build process, so that project files can be quickly generated without waiting for a command line
build. This lets project files be quickly generated even if there are build errors.
All possible combinations of platform+target are created in the solution file by default, but they
won't do anything until each one is set up with a scons vsproj=yes command for the respective platform
in the appropriate command line. This lets users only generate the combinations they need, and VS
won't have to parse settings for other combos.
Only platforms that opt in to vs proj generation by having a msvs.py file in the platform folder are included.
Platforms with a msvs.py file will be added to the solution, but only the current active platform+target+arch
will have a build configuration generated, because we only know what the right defines/includes/flags/etc are
on the active build target currently being processed by scons.
Platforms that don't support an editor target will have a dummy editor target that won't do anything on build,
but will have the files and configuration for the windows editor target.
To generate AND build from the command line, run
```
scons vsproj=yes vsproj_gen_only=no
```
2024-01-31 16:42:42 +01:00
Rémi Verschelde
9adb7c7d13
Merge pull request #87764 from Riteo/wayland-native-handle
...
Wayland: Implement `window_get_native_handle`
2024-01-31 14:01:59 +01:00
Rémi Verschelde
f23fda39d3
Merge pull request #87776 from bruvzg/wl_nfd
...
[Wayland] Add support for native file dialogs.
2024-01-31 14:00:30 +01:00
bruvzg
edb21e0573
[Wayland] Add support for native file dialogs.
2024-01-31 14:13:19 +02:00
Riteo
d8658df94e
Wayland: implement window_get_native_handle
...
This will be the most useful for stuff like OpenXR, although we'd need a
way to eventually also expose the EGL handles.
2024-01-31 11:57:05 +01:00
Rémi Verschelde
7de88873a6
Merge pull request #87765 from Riteo/wayland-skip-no-scanner
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Wayland: Disable backend at build-time if wayland-scanner is missing
2024-01-31 10:56:06 +01:00
Rémi Verschelde
6287d7ce70
Merge pull request #87720 from fire/llvm-mingw-qitabent
...
Avoid non-constant-expression cannot be narrowed on Windows on mingw.
2024-01-31 10:55:19 +01:00
K. S. Ernest (iFire) Lee
f711b4f01f
Avoid non-constant-expression cannot be narrowed on Windows mingw.
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Fixes non-constant-expression cannot be narrowed from type 'DWORD' (aka 'unsigned long') to 'int' in initializer list [-Wc++11-narrowing]
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-01-30 20:21:26 -08:00
Riteo
c3d6cc57be
Wayland: disable backend at build-time if wayland-scanner is missing
...
This allows previous X11-only setups to still build Godot with default
settings. Note that compilation will still abort if wayland-scanner is
present but not the various Wayland libraries.
2024-01-31 02:08:33 +01:00
Rémi Verschelde
aff437e623
Merge pull request #87734 from bruvzg/raw_str_d3d
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Use raw strings for D3D12 install messages.
2024-01-30 17:48:19 +01:00
Riteo
7e0f7d3abd
Add Wayland support
...
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:
- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.
- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.
- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.
- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.
- The cursor doesn't yet support fractional scaling.
- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).
- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.
This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.
Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2024-01-30 16:44:47 +01:00
bruvzg
ffdf8084c0
Use raw strings for D3D12 install messages.
2024-01-30 11:13:12 +02:00
Rémi Verschelde
51991e2014
Merge pull request #84674 from m4gr3d/add_flag_to_run_scons_from_gradle
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Add parameter to allow generation of the Godot native shared libraries from gradle
2024-01-29 23:24:05 +01:00
Rémi Verschelde
604f8b093e
Merge pull request #87624 from bruvzg/dx12_old_mingw
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[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in.
2024-01-29 13:17:41 +01:00
Rémi Verschelde
f220d46cdc
Merge pull request #80231 from romlok/input-key-location
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Support detecting and mapping ctrl/alt/shift/meta by their left/right physical location
2024-01-29 13:15:42 +01:00
bruvzg
34723b0d3a
[macOS export] Allow unpacked .app export in "Distribution" export mode.
2024-01-28 00:02:20 +02:00
bruvzg
dfa303f7c4
[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in.
2024-01-26 20:43:18 +02:00
Mel Collins
8406e60522
Add InputEventKey.location to tell left from right
...
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.
It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
Rémi Verschelde
b4e519b07f
SCons: Fix Windows cross-compilation from Linux after #86717
2024-01-26 12:42:09 +01:00
Rémi Verschelde
31baf464b3
Merge pull request #87549 from emanvidmaker/DarkModeOnWin10Patch
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Make dark mode Title Bar work on Windows 10 1909 (build:18363) and above
2024-01-26 11:47:50 +01:00
Rémi Verschelde
cd5e973d7a
Merge pull request #86717 from mrbbbaixue/d3d12-sdk-install-python
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Add a python script to install Direct3D 12 SDK components.
2024-01-26 11:43:49 +01:00
Emanvidmaker
a16ca4b96c
Added dark mode support for Windows 10, versions 1909(18363) and above
2024-01-25 18:07:01 -07:00
Yuri Sizov
474011ac06
Merge pull request #87543 from akien-mga/version-remove-year
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Remove now unused `year` member from `version.py`
2024-01-25 16:27:21 +01:00
Yuri Sizov
672b034076
Merge pull request #87303 from bruvzg/fd_options_no_editor
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[Native File Dialog] Add support for adding custom options to the dialogs (w/o editor changes).
2024-01-25 16:26:58 +01:00
Rémi Verschelde
e0dc23367c
Remove now unused year
member from version.py
...
We changed copyright to use "present" for the current year, so we no
longer need to hardcode this and (like now) forget to bump it yearly.
2024-01-25 15:08:34 +01:00
bruvzg
a8f521bcad
[Native File Dialog] Add support for adding custom options to the dialogs.
...
Add support for adding custom options (checkboxes and optionboxes) to the dialogs (both native and built-in).
2024-01-24 15:00:31 +02:00
MrBBBaiXue
ea2c6f1d0b
Add a python script to install Direct3D 12 SDK components.
...
This makes it much faster to get started with Direct3D 12 builds,
as you only need to run `python .\misc\scripts\install_d3d12_sdk_windows.py`
then run `scons d3d12=yes`.
This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime
and DirectX 12 Agility SDK.
- Define a default path that uses the locations from the script.
- Now the default path is in "%LOCALAPPDATA%\Godot\build_deps\"
- Updated CI to use this new python script.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-01-24 20:11:43 +08:00
bruvzg
625c4bdace
[Linux] Add support for PCK embedding section with non GNU-ld linkers.
2024-01-24 12:21:05 +02:00
bruvzg
ce47551822
[macOS] Fix missing modifier + space key down events.
2024-01-23 09:03:47 +02:00
bruvzg
7e5bce7090
[macOS] Update window visible state on deminiaturize.
2024-01-22 11:35:37 +02:00
Fredia Huya-Kouadio
e04a38775b
Update Android dependencies for the project
...
- Update Android gradle plugin version from 7.2.1 to 8.2.0
- Update gradle version from 7.4.2 to 8.2
- Update target SDK from 33 to 34
- Update build tools version from 33.0.2 to 34.0.0
- Update kotlin version from 1.7.0 to 1.9.20
- Update Android fragment version from 1.3.6 to 1.6.2
- Update AndroidX window version from 1.0.0 to 1.2.0
2024-01-18 10:35:32 -08:00
Yuri Sizov
6fa577cada
Merge pull request #86383 from m4gr3d/editor_export_specify_java_sdk_path_main
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Specify the path to the Java SDK used for the Android gradle build
2024-01-18 19:27:01 +01:00
Fredia Huya-Kouadio
85e98ef009
Specify the path to the Java SDK used for the Android gradle build
...
Introduce an editor setting to allow users the ability to specify the path to the Java SDK used for the Android gradle build.
2024-01-18 09:19:37 -08:00
Rémi Verschelde
17163886c2
Merge pull request #86671 from dsnopek/i3-focus-steal
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[X11] Don't re-set input focus if the given window already has it (fixes Godot stealing input focus on i3)
2024-01-18 16:34:03 +01:00
Rémi Verschelde
4db2a6801f
Merge pull request #85206 from bruvzg/mac_clang_version_check_update
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[macOS] Check Apple specific version instead of generic clang version.
2024-01-18 16:33:39 +01:00
David Snopek
64a52e08fe
[X11] Don't re-set input focus if the given window already has it
2024-01-18 08:52:03 -06:00
Rémi Verschelde
4aff0ab5d5
Merge pull request #86441 from dsnopek/mequam-x11-focus-grab
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[X11] Fix Godot stealing focus on alternative window managers
2024-01-18 09:34:18 +01:00
Rémi Verschelde
fa81059b9d
Merge pull request #85939 from adamscott/single-threaded-godot-4
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Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
2024-01-18 09:33:52 +01:00
Adam Scott
bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
bruvzg
a2c1c01941
[macOS] Fix MoltenVK SDK detection after file location changes in 1.3.275.0.
2024-01-17 19:37:33 +02:00
bruvzg
8c22836532
[macOS] Handle Trackpad / Magic Mouse swipe events and simulate XBUTTON1 / XBUTTON2 buttons.
2024-01-17 00:08:24 +02:00
Rémi Verschelde
35aee0e3ad
Merge pull request #87247 from bruvzg/win_remove_dxil_check
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[Windows] Remove `dxc_path` check.
2024-01-16 15:07:44 +01:00
bruvzg
f3a24e082c
[Windows] Remove dxc path
check.
2024-01-16 13:32:24 +02:00
Yuri Sizov
95b27fe8c7
Reorganize code related to editor theming
...
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Rémi Verschelde
429f22ddcc
Merge pull request #87208 from brno32/android-export-error-icon
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Add clearer error message for missing project icon during Android export
2024-01-16 10:38:02 +01:00
Rémi Verschelde
14d68ad7b7
Merge pull request #87053 from nikitalita/update-natvis
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Revamp `godot.natvis` to improve VS debugging experience
2024-01-15 13:27:26 +01:00
Rémi Verschelde
03767fbf3b
Merge pull request #86446 from reduz/transient-to-focused
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Implement a `transient_to_focused` Window mode
2024-01-15 13:25:00 +01:00
Rémi Verschelde
0e0fa999cf
Merge pull request #86288 from bruvzg/ios_xcf_export
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[iOS export] Improve `.xcframework` exporting.
2024-01-15 13:24:30 +01:00
Rémi Verschelde
5f6790aa84
Merge pull request #85197 from brno32/scons-clean
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Run `Clean` in Windows SCsub to clean up debug files
2024-01-15 13:23:17 +01:00
Alex Drozd
770c3b509b
Add clearer error message for missing project icon during android export
2024-01-15 11:41:31 +01:00
Juan Linietsky
15144c24bd
Implement a transient_to_focused mode
...
This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused.
Enabling this property on select windows, they will become transient to the currently focused one when becoming visible.
This deprecates the "unparent_when_invisible" function introduced by #76025 .
2024-01-14 18:51:44 +01:00
Thaddeus Crews
9c674e26a0
SCons: Silence redundant msvc output
2024-01-13 14:57:00 -06:00
bruvzg
9efd83fe3c
[iOS export] Improve .xcframework exporting.
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Do not embed static .xcframeworks.
Automatically convert .xcframeworks with .dylibs to .xcframeworks with .frameworks.
2024-01-11 21:58:29 +02:00
bruvzg
491077239c
[macOS/iOS export] Add option to set custom Info.plist data.
2024-01-11 21:05:35 +02:00
Rémi Verschelde
12ee58d8bc
Merge pull request #87080 from m4gr3d/disable_automatic_permissions_request
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Disable automatic permissions request
2024-01-11 17:44:53 +01:00
Rémi Verschelde
99f3e40820
Merge pull request #87077 from bruvzg/ios_logger
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[iOS] Improve logger.
2024-01-11 17:44:29 +01:00
Rémi Verschelde
f9762ab0b9
Merge pull request #86748 from sassanh/patch-1
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[iOS] Set provisioning style for both `iPhone Developer` and `iPhone Distribution` to automatic
2024-01-11 17:39:24 +01:00
Rémi Verschelde
a86a285323
Merge pull request #86392 from bitsawer/fix_clang_windows_vulkan_context
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Fix Clang `-Winconsistent-missing-override` warning
2024-01-11 17:36:54 +01:00
Rémi Verschelde
087a397477
Merge pull request #86301 from KoBeWi/deferred_cleanup
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Update deferred calls to use Callables
2024-01-11 17:36:29 +01:00
Fredia Huya-Kouadio
df4f9e8e64
Disable automatic permissions request
...
The feature was added in Godot 4.2, but it goes against recommended best practices for permissions request, as such it's being reverted.
In its place, developers now have to explicitly request the permissions they need to access.
2024-01-11 08:04:09 -08:00
Sassan Haradji
4782cf92ad
set provisioning style for both "iPhone Developer" and "iPhone Distribution" to automatic
2024-01-11 19:26:10 +04:00
bruvzg
c38c15b42e
[iOS] Improve logger.
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Stream errors to the Console.app (and highlight in Xcode).
Prevent duplicate prints in Xcode.
2024-01-11 16:59:38 +02:00
nikitalita
46c51d1691
revamp godot.natvis
2024-01-10 09:57:28 -08:00
Micky
8be1baf732
Add miscellaneous documentation to some classes
2024-01-10 16:52:47 +01:00
Rémi Verschelde
9b522ac1a8
Merge pull request #86792 from m4gr3d/fix_android_dyn_library_logic_main
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Fix Android dynamic library loading
2024-01-09 18:46:39 +01:00
bruvzg
3badb90020
[Windows] Add support for hex vendor/device IDs in the Angle blocklist. Add Intel Gen5/Gen6/Gen7 GPUs to Angle blocklist.
2024-01-09 19:28:45 +02:00
kobewi
0e8f90f4c8
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
mequam
40d69c25d5
[X11] Fix Godot stealing focus on alternative Window Managers
2024-01-09 08:58:59 -06:00
Rémi Verschelde
c951ec163e
Merge pull request #86882 from Mickeon/its-a-secret-to-everyone
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Hide Keystore Release password on Android's Export window
2024-01-08 11:59:55 +01:00
bruvzg
bf65c6514f
[macOS export] Fix RLE icon generation.
2024-01-07 18:58:46 +02:00
Micky
ca03367801
Hide Keystore Release password on Android's Export window
2024-01-06 18:40:33 +01:00
Muller-Castro
96a95cb974
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
Rémi Verschelde
5b50df2419
Merge pull request #86769 from StagnationPoint/logging_improvement
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Add logging when macOS export will fail due to disabled texture formats.
2024-01-05 12:05:57 +01:00
Rémi Verschelde
1455159d2c
Merge pull request #86379 from m4gr3d/update_render_thread_paused_timing_main
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Android: Update the logic used to start / stop the render thread
2024-01-05 12:05:08 +01:00
StagnationPoint
7035cf8c90
Add logging when macOS export will fail due to disabled texture formats. Since ETC2 ASTC is required for universal builds, also ensure it is enabled for them.
2024-01-05 02:44:59 -08:00
Fredia Huya-Kouadio
407855b8f8
Revert https://github.com/godotengine/godot/pull/86682 for the Android platform as it breaks dynamic library loading
2024-01-04 10:06:55 -08:00
bruvzg
d8a0eed726
[iOS export] Add export options for performance capabilities and min. iOS version.
2024-01-04 19:38:53 +02:00
Rémi Verschelde
5d44c85d4c
Merge pull request #84107 from BlueCube3310/file-access-optimization
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Use platform-specific methods for FileAccess reading and writing
2024-01-04 16:39:47 +01:00
Rémi Verschelde
dbd139c91c
Merge pull request #86761 from Alex2782/fix_get_windows_safe_area
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Fix `get_window_safe_area` on Android
2024-01-04 14:26:42 +01:00
Rémi Verschelde
6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
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Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Rémi Verschelde
ceafa6120d
Merge pull request #84246 from bruvzg/win_frac_refresh
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[Windows] Use CCD API to get fractional screen refresh rates.
2024-01-04 14:25:14 +01:00
Rémi Verschelde
763a8e9839
Merge pull request #83702 from Patchcoat/VerifyKeystore
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Ensure Android keystore username and password are checked on export
2024-01-04 14:25:09 +01:00
Alexander Hartmann
d7c6ad2020
Fix 'get_window_safe_area' on Android
2024-01-03 20:53:37 +01:00
Rémi Verschelde
27a9119b8a
Merge pull request #86312 from bruvzg/ios_fix_screen_res
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[iOS] Remove deprecated LaunchImages support and switch to Storyboard by default.
2024-01-03 15:44:57 +01:00
Rémi Verschelde
d36903860c
Merge pull request #86160 from gregdebonis/gregdebonis/issue86156
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Fix key mapping for `XK_KP_Delete` key
2024-01-03 15:44:32 +01:00
nikitalita
6788bc6bc2
SCons: Add stack_size
and default_pthread_stack_size
options to Web target
2024-01-03 14:11:24 +01:00
Rémi Verschelde
37df2ff387
Merge pull request #86682 from Daylily-Zeleen/daylily-zeleen/distinguish_between_dynamic_libaray_not_found_and_can't_open
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Distinguish between dynamic library not found and can't be opened.
2024-01-02 18:06:17 +01:00
Rémi Verschelde
3e67dc1f52
Merge pull request #86552 from sepTN/fix-get_system_font_path
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Fix `OS.get_system_font_path` and `OS.get_system_font_path_for_text` to return correct slashes
2024-01-02 18:05:37 +01:00
Daylily-Zeleen
fe6b073811
Distinguishs between dynamic library not found and can't be opened.
2024-01-01 20:01:57 +08:00
Septian
475c2fa1e7
Fix OS.get_system_font_path
and OS.get_system_font_path_for_text
to return correct value
2023-12-27 23:19:43 +07:00
jsjtxietian
078bfae6a4
Add RD_ENABLED when VULKAN_ENABLED or D3D12_ENABLED is added
2023-12-25 11:13:01 +08:00
bitsawer
5c51e5b9d2
Fix Clang dev_mode build on Windows
2023-12-21 14:05:39 +02:00
Fredia Huya-Kouadio
f537cdefcf
Update the logic used to start / stop the render thread
...
Currently the render thread is started / stopped when the activity is respectively resumed / paused. However, according to the `GLSurfaceView` documentation, this should be done instead when the activity is started / stopped, so this change updates the start / stop logic for the render thread to match the documentation.
2023-12-20 20:37:16 -08:00
Yuri Sizov
3a8524dd92
Merge pull request #83452 from RandomShaper/rd_common
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Split `RenderingDevice` into API-agnostic and `RenderingDeviceDriver` parts
2023-12-20 20:09:18 +01:00
Pedro J. Estébanez
12a519bae2
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
...
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00
Yuri Sizov
aee8a3bada
Merge pull request #75489 from bruvzg/init_pos_usable
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[DisplayServer] Use screen "usable rect" instead of full rect to calculate initial window rect.
2023-12-19 20:32:10 +01:00
bruvzg
e01b22a69d
[Windows] Make Windows Ink tablet API default, add dummy driver to disable tablet input.
2023-12-18 22:36:54 +02:00
bruvzg
da3d5f780d
[iOS] Remove deprecated LaunchImages support and switch to Storyboard by default.
2023-12-18 22:21:58 +02:00
Yuri Sizov
644e236e5c
Merge pull request #83987 from bruvzg/macos_window_and_help
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[macOS] Add default Window and Help menus, allow special menu customization.
2023-12-18 18:17:41 +01:00
Wilson E. Alvarez
a3cb1b096f
Add const references detected by clang-tidy
2023-12-16 13:36:44 -05:00
bruvzg
f9486a2d88
[Web] Add IME input support.
2023-12-15 19:11:10 +02:00
Gregory De Bonis
95bcf93849
Wrong key mapping for XK_KP_Delete key
...
Fixes #86156
2023-12-14 10:39:15 -03:00
Alex Drozd
18013ca020
run Clean in Windows SCsub to clean up debug files
2023-12-14 00:00:56 +01:00
bruvzg
0d44b50520
[macOS] Add default Window and Help menus, allow special menu customization.
2023-12-13 23:20:05 +02:00
Wilson E. Alvarez
80fb8db31f
Remove unnecessary assignments
...
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-13 11:06:26 -05:00
Rémi Verschelde
bbf64a5cea
Merge pull request #86107 from bruvzg/d3d12_copy
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[D3D12] Add missing DLL architecture paths for the 32-bit builds.
2023-12-13 10:34:24 +01:00
Rémi Verschelde
2966db7d76
Merge pull request #84440 from Calinou/scons-android-add-generate-apk-option
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Add `generate_apk=yes` to generate an APK after building
2023-12-13 10:31:32 +01:00
bruvzg
b2bb0d396b
[D3D12] Add missing DLL architecture paths for the 32-bit builds.
2023-12-13 11:26:12 +02:00
bruvzg
1a82b5d026
[D3D12] Automatically copy runtime DLLs during export.
2023-12-13 07:48:53 +02:00
Hugo Locurcio
18152ac3a1
Add generate_apk=yes
to generate an APK after building
...
This is useful to speed up iteration when working on the engine
(or editor).
This can be combined with a script that calls `adb` to deploy the APK
on a device (coupled with Godot's `--export-*` for projects)
to further speed up iteration.
2023-12-13 00:27:57 +01:00
Rémi Verschelde
41365c6c8b
Merge pull request #70315 from RandomShaper/d3d12_mesa
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Direct3D 12 Rendering Driver (Mesa NIR approach)
2023-12-12 21:58:57 +01:00
Pedro J. Estébanez
2f47c57385
Add Direct3D 12 RenderingDevice implementation
2023-12-12 19:10:04 +01:00
Rémi Verschelde
4921144024
Merge pull request #86001 from bruvzg/win_arm_angle
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[Windows] Always use ANGLE in ARM builds.
2023-12-12 00:33:49 +01:00
Rémi Verschelde
ae7c533937
Merge pull request #84686 from dsnopek/webxr-msaa
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Add MSAA support for WebXR
2023-12-12 00:17:16 +01:00
Adam Scott
8e5fbd4348
Set what were default values for some emscripten linkflags
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- Set `-sSTACK_SIZE` to what it was before emscripten 3.1.27.
It was renamed in 3.1.25 so also set `-sTOTAL_SIZE` for older
versions for consistency.
- Set `-sDEFAULT_PTHREAD_STACK_SIZE` to what it was before 3.1.30.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-12-11 19:53:11 +01:00
David Snopek
275c496bc8
Add MSAA support for WebXR
2023-12-11 09:01:24 -06:00
bruvzg
b65635ae51
[Windows] Always use ANGLE in ARM builds.
2023-12-09 20:47:46 +02:00
Yuri Sizov
dea7597111
Merge pull request #85546 from bruvzg/devicectl_support
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[iOS one-click] Add support for Xcode 15 devicectl.
2023-12-08 18:45:58 +01:00
Yuri Sizov
07677f0f51
Merge pull request #85885 from YuriSizov/bench-pressing
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Improve engine startup/shutdown benchmarks
2023-12-08 17:12:26 +01:00
Yuri Sizov
26ba706831
Merge pull request #85845 from YuriSizov/editor-export-hidden-errors
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Ensure more export errors are reported to users
2023-12-08 16:59:04 +01:00
Yuri Sizov
abddb93152
Merge pull request #85026 from ztc0611/fix-ios-getrefreshrate
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Make screen_get_refresh_rate() respect iOS Low Power Mode
2023-12-08 16:58:19 +01:00
Yuri Sizov
62b264e6ac
Merge pull request #84676 from m4gr3d/update_package_name_validation_logic
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Update the validation logic for the package name
2023-12-08 15:23:23 +01:00
Yuri Sizov
fc3f40f37d
Improve engine startup/shutdown benchmarks
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- Add contexts to give a better sense of benchmarked areas.
- Add missing benchmarks and adjust some begin/end points.
- Clean up names.
- Improve Android's internal benchmarks in a similar manner.
Co-authored-by: Fredia Huya-Kouadio <fhuya@meta.com>
2023-12-08 12:53:04 +01:00
Yuri Sizov
773b4d7764
Ensure more export errors are reported to users
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Also fixes the timing issue when exporting all
presets at the same time, where the error report
would try to appear while the progress dialog
was still visible.
2023-12-06 15:26:07 +01:00
Mikael Klasson
4986d6d317
Fix invalid Python escape sequences
2023-12-06 11:51:41 +09:00
Rémi Verschelde
7233bc6736
Merge pull request #85785 from bruvzg/macos_no_angle
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[macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native.
2023-12-05 15:15:48 +01:00
bruvzg
d48524a3f4
[macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native.
2023-12-05 15:39:40 +02:00
Rémi Verschelde
8a4a6498b0
Merge pull request #85774 from bruvzg/macos_xcode_detect2
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[iOS] Use mdfind to check if Xcode is installed in one-click deploy code.
2023-12-05 14:15:08 +01:00
Rémi Verschelde
c442136079
Merge pull request #85306 from HolonProduction/ime-async
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X11: Send IME update notification deferred
2023-12-05 13:57:32 +01:00
bruvzg
0e2f297806
[iOS] Use mdfind to check if Xcode is installed in one-click deploy code.
2023-12-05 09:12:55 +02:00
Rémi Verschelde
7b1a5de284
Merge pull request #85484 from Maran23/windows-popup-menu-mouse-fix
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Do not consume mouse messages in windows with `no_focus` on Windows OS
2023-12-04 23:15:18 +01:00
Rémi Verschelde
c2d7cfe538
Merge pull request #85458 from HolySkyMin/mac_korean_fix
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Fix IME key event being erased in macOS
2023-12-04 23:14:54 +01:00
Rémi Verschelde
57aea1307e
Merge pull request #84990 from brno32/macos-templates-fix
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Fix order of operations for macOS template check
2023-12-04 23:08:23 +01:00
bruvzg
b02cf351f3
[DisplayServer] Use screen "usable rect" instead of full rect to calculate initial window rect.
2023-12-04 07:56:33 +02:00
bruvzg
6cb5256bbe
[MinGW] Force separate debug symbols if executable size is larger than 1.9 GB.
2023-12-03 22:57:37 +02:00
bruvzg
33ce138b9b
[iOS one-click] Add support for Xcode 15 devicectl.
2023-11-30 20:28:47 +02:00
HolySkyMin
5962e5278c
Fix IME key event being erased in macOS
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Fixes Korean IME behavior which calls insertText and setMarkedText at the same time.
2023-11-29 18:17:57 +09:00
Marius Hanl
40d7320a17
Do not consume (eat) mouse messages with no_focus Window's (Godot PopupMenu)
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Window's with the no_focus flag should still process mouse events and not consume them. Otherwise all mouse pressed operations will not work inside Godot's PopupMenu.
This problem is Windows only, all other platforms do process mouse events for PopupMenu's correctly.
2023-11-28 19:43:07 +01:00
Fredia Huya-Kouadio
7cd604132b
Fix an issue causing the running project window to loop-restart when closed with the back button
2023-11-27 23:43:19 -08:00
Fredia Huya-Kouadio
1e4af5269f
Fix issue causing Godot Android apps / games to freeze on close
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The issue occurred because during the 'close' event, the logic was trying to terminate the native engine on the UI thread instead of doing on the render thread.
2023-11-27 18:24:36 -08:00
Alex Drozd
8f2b701892
Fix order of operations for macos template check
2023-11-26 23:26:32 +01:00