Rémi Verschelde
961b9b30e3
Merge pull request #30932 from Dragoncraft89/master
...
Translate TabContainer titles, when inherited from node name
2019-07-29 22:41:07 +02:00
Florian Kothmeier
65101c9a20
Translate TabContainer titles, when inherited from node name
2019-07-29 19:07:56 +02:00
NilsIrl
abceb74b49
Remove useless variable and line in OptionButton
2019-07-29 17:41:28 +02:00
NilsIrl
dfecd62235
Change if to switch in OptionButton
2019-07-29 16:47:47 +02:00
clayjohn
cb4d145c22
toggle CPUParticles2D visibility when redrawing
2019-07-28 18:31:52 -07:00
groud
11cb4eb363
Add frame_cords accessors to Sprite and Sprite3D
2019-07-27 13:05:02 +02:00
Rémi Verschelde
f494d5f10b
Revert "Update Control margins when size is overridden by change to minsize"
2019-07-27 12:55:03 +02:00
Michael Alexsander Silva Dias
e8fc875619
Small adjustments to tooltips in '(Editor)FileDialog'
2019-07-26 11:11:09 -03:00
Michael Alexsander Silva Dias
4ff360b73b
Fix wrong placement of new line in 'PhysicsBody' warning
2019-07-25 11:53:54 -03:00
Rémi Verschelde
4c74f50d1a
Merge pull request #30351 from bojidar-bg/30288-override-global-theme
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Keep track of default theme and project custom default theme seperatelly
2019-07-25 14:54:27 +02:00
Rémi Verschelde
27d1e63dd4
Merge pull request #30807 from akien-mga/da-get_next-hidden
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DirAccess: Drop compat get_next(bool *is_dir) which was hidden
2019-07-25 14:51:01 +02:00
Rémi Verschelde
ffc8fb9c48
Merge pull request #30685 from jonri/vehicle-per-wheel-forces
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Vehicle per-wheel forces
2019-07-25 11:45:22 +02:00
Rémi Verschelde
e9bff84ce3
Merge pull request #23820 from clayjohn/pointmesh
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Added PointMesh primitive
2019-07-25 11:44:11 +02:00
Rémi Verschelde
43238bb59a
DirAccess: Drop compat get_next(bool *is_dir) which was hidden
...
Fixes this warning:
```
./core/os/dir_access.h:74:17: warning: 'virtual String DirAccess::get_next(bool*)' was hidden [-Woverloaded-virtual]
```
Part of #30790 .
2019-07-25 11:09:57 +02:00
Rémi Verschelde
1481d299ea
Merge pull request #30776 from akien-mga/editor-configurable-float-step
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Inspector: Make default float step configurable
2019-07-25 10:33:45 +02:00
Rémi Verschelde
336846e547
Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
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This was a regression in 3.1 and later from the new inspector, where
PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to
be a normal PROPERTY_HINT_RANGE which also automatically increments its
value when keyed in the animation player.
To avoid code duplication, I made the frames properties use the actual
PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS
usage flag instead.
2019-07-25 09:29:51 +02:00
clayjohn
ff7c37927a
added pointMesh primitive
2019-07-24 12:14:31 -07:00
Rémi Verschelde
d844e30614
Inspector: Make default float step configurable
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Also allow lifting the decimal step formatting with a hint range step
of 0. A new `range_step_decimals()` is added for this to avoid breaking
compatibility on the general purpose `step_decimals()` (which still
returns 0 for an input step of 0).
Supersedes #25470 .
Partial fix for #18251 .
2019-07-23 17:31:38 +02:00
Rémi Verschelde
4c943cca2c
Merge pull request #30716 from qarmin/fixed_static_analiser_code
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Fix some code found by Coverity Scan and PVS Studio
2019-07-23 15:08:44 +02:00
qarmin
aab8da25ad
Fix some code found by Coverity Scan and PVS Studio
2019-07-23 09:14:31 +02:00
Rémi Verschelde
d8d85762c4
Merge pull request #30753 from Calinou/make-header-run-from-any-location
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Make `make_header.py` functional when run from any location
2019-07-22 21:37:25 +02:00
Rémi Verschelde
66d09a6b4c
SCons: Fix uses of [].append instead of env.add_source_files()
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Also added support for SCons project-absolute paths (starting with #) and
warning about duplicates in add_source_files(), and fixed
default_controller_mappings.gen.cpp being included twice after first build
due to *.cpp globbing.
Part of #30270 .
2019-07-22 15:08:32 +02:00
Hugo Locurcio
31eb116d49
Make make_header.py
functional when run from any location
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This removes the need to `cd` to `scene/resources/default_theme/`
to get the expected result.
2019-07-22 14:02:33 +02:00
Rémi Verschelde
a1b4568ba9
Revert "Tweak SpatialMaterial's default metallic and roughness texture channels"
2019-07-22 11:56:41 +02:00
Rémi Verschelde
9d6b6dbd2f
Merge pull request #30234 from zwostein/fix-AudioStreamPlayer3D
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Fixed multichannel panning for AudioStreamPlayer3D.
2019-07-20 12:42:34 +02:00
Rémi Verschelde
d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
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Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
qarmin
6cbaf7662f
Changed some code showed in LGTM and Coverage
2019-07-20 08:09:57 +02:00
Rémi Verschelde
9384b6ab0e
i18n: Sync translation template with current source
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Fix a few typos in new strings.
2019-07-19 16:08:40 +02:00
Rémi Verschelde
21a2cd1a04
Merge pull request #23270 from silvanocerza/remote_scene_tree_filter
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Implemented remote scene tree filtering
2019-07-19 15:38:07 +02:00
Rémi Verschelde
b79303d39a
Merge pull request #30683 from bojidar-bg/30671-triplanar-binormal
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Fix binormal sign when using triplanar mapping
2019-07-19 11:22:59 +02:00
Jon Ring
18103f2b89
Add per-wheel throttle, brake, and steering for vehicles
2019-07-18 14:16:28 -04:00
Bojidar Marinov
bdffdd7e38
Fix binormal sign when using triplanar mapping
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Fixes #30671
2019-07-18 19:31:45 +03:00
Hugo Locurcio
ce8a54b634
Lower the default directional shadow maximum distance to 100
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With the default camera node settings, this makes directional shadows
look consistent between the editor and the running project.
The original issue occurs because the editor camera defaults to a
Z-far value of 500, whereas the Camera node defaults to a Z-far
value of 100. Since the directional shadow maximum distance is clamped
to the Z-far value, it caused the running project's effective shadow
distance to be lower compared to the editor (100 instead of 200).
This partially addresses #13575 .
2019-07-17 20:01:40 +02:00
Bojidar Marinov
ea949ab873
Fix invalid write in AudioStreamSample::save_to_wav
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Fixes #29955
2019-07-16 20:58:00 +03:00
Rémi Verschelde
df62bfdd49
Merge pull request #30548 from Calinou/tweak-audio-cutoff-property-hints
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Tweak audio cutoff property hints to allow reasonable values only
2019-07-16 08:54:25 +02:00
Michael Alexsander Silva Dias
d91346f720
Fix incorrect caret position when clicking a 'LineEdit' with a non-left alignment
2019-07-15 19:32:41 -03:00
Rémi Verschelde
7d413f075c
Merge pull request #30590 from clayjohn/particle_life
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Added individual particle random lifetime
2019-07-15 20:40:57 +02:00
Rémi Verschelde
7d4c3035ad
Merge pull request #30549 from Calinou/improve-2d-raycast-oneway-drawing
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Improve 2D RayCast and one-way collision drawing
2019-07-15 11:21:19 +02:00
clayjohn
5ef3374258
added individual particle random lifetime
2019-07-14 23:22:40 -07:00
Rémi Verschelde
71cd4fa40d
Merge pull request #30510 from sparkart/master
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Fix GraphNode immediately losing focus
2019-07-15 08:02:14 +02:00
Rémi Verschelde
23f5154de7
Merge pull request #30532 from Chaosus/vs_triplanar
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Added triplanar uniform texture node to visual shaders
2019-07-15 07:56:06 +02:00
Emmanuel Barroga
381faf83c3
Fix GraphNode immediately losing focus
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Closes : #30243
GraphNode immediately loses focus, and gives focus to its parent.
This fix changes implementation so that it does not transfer focus to its parent after receiving focus. Instead, it will transfer focus when the "close button" is pressed.
2019-07-13 17:25:20 -07:00
Hugo Locurcio
350227013d
Improve 2D RayCast and one-way collision drawing
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- Make RayCast2D gray when it's disabled
- Make the one-way collision arrow use the inverted shape debugging
color (will result in an orange color by default)
- This makes it easier to distinguish it from RayCast2D arrows
- Make lines slightly thinner
- Make the RayCast2D arrow tip larger
- Use anti-aliasing for the RayCast2D and one-way collision lines
2019-07-12 23:50:38 +02:00
Hugo Locurcio
9387114ce1
Tweak audio cutoff property hints to allow reasonable values only
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This also makes all cutoff property hints consistent.
This closes #29588 .
2019-07-12 22:44:17 +02:00
Rémi Verschelde
584ca0f156
Merge pull request #30466 from Chaosus/vs_boolean_funcs
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Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:20:44 +02:00
Chaosus
9d6e1e3109
Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:43:37 +03:00
Chaosus
0727caadd1
Added triplanar uniform texture node to visual shaders
2019-07-12 12:14:34 +03:00
Rémi Verschelde
7a643acb1f
Merge pull request #30517 from kawa-yoiko/modal-freeze
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Fix multiple popup freezing
2019-07-12 10:18:02 +02:00
Rémi Verschelde
111154a4a5
Merge pull request #30498 from bojidar-bg/30495-cannot-insert-key
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Fix inability to insert keys via Insert Key context menu
2019-07-11 19:36:33 +02:00
Shiqing
c16e764bb2
Fix #29478 multiple modals possibly freeze
2019-07-11 17:40:42 +08:00
Bojidar Marinov
8ecbb6a20d
Fix inability to insert keys via Insert Key context menu
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Fixes #30495
2019-07-10 21:03:04 +03:00
Rémi Verschelde
34d7484039
Merge pull request #30455 from qarmin/const_reference
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Pass by reference to const
2019-07-10 15:43:15 +02:00
Rémi Verschelde
9496e29326
Merge pull request #30451 from raphael10241024/fix_outline
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Fix DynamicFont outline does not draw using draw_char
2019-07-10 13:38:20 +02:00
Rémi Verschelde
670e88c749
Merge pull request #30462 from sparkart/master
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Fix issue with displaying empty tooltip hint
2019-07-10 13:33:30 +02:00
qarmin
01cc7a996b
Use reference to constant in functions
2019-07-10 11:54:12 +02:00
Shiqing
94d542042e
Fix incorrect X position of line length guideline
2019-07-10 17:29:43 +08:00
Rémi Verschelde
b489e75716
Merge pull request #30304 from DavidSichma/remote_cache
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Exposed update_cache() of RemoteTransform and RemoteTransform2D
2019-07-09 22:08:59 +02:00
Hugo Locurcio
2491c87f86
Add width
and antialiased
parameters to CanvasItem draw_rect()
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This also removes some duplicated editor code which is now obsoleted
by the new parameters in `draw_rect()`.
2019-07-09 20:30:18 +02:00
Emmanuel Barroga
1eb9abd4c5
Fix issue with displaying empty tooltip hint
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Closes #30448
2019-07-09 07:01:38 -07:00
Fabio Alessandrelli
7f80c1dca8
Merge pull request #30315 from zaksnet/httprequest-add-timeout
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Add optional timeout to HTTPRequest
2019-07-09 14:50:12 +02:00
David Sichma
5a631bf4f4
Added force_update_cache() to RemoteTransform and RemoteTransform2D
2019-07-09 14:50:03 +02:00
Zak
5fe5c4e8f1
Adds timeout property for httprequest
2019-07-09 12:30:22 +03:00
Rémi Verschelde
9580c2b13e
TreeItem: Rename new button disable method to set_button_disabled
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Follow-up to #30408 .
Also sync classref with current source.
2019-07-09 09:17:42 +02:00
Rémi Verschelde
2633efd55b
Merge pull request #28190 from griant/test
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fix improper uncommenting behavior in TextEditor
2019-07-09 08:56:27 +02:00
Rémi Verschelde
24c462b974
Merge pull request #30443 from Calinou/improve-node-configuration-warnings
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Improve the node configuration warning display
2019-07-09 08:31:20 +02:00
Rémi Verschelde
2fd902a08f
Merge pull request #30438 from Calinou/use-color-constructors
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Use base `Color()` constructors instead of `Color::html()`
2019-07-09 08:30:10 +02:00
Rémi Verschelde
675b9cb4c2
Merge pull request #30404 from Calinou/add-spotlight-configuration-warning
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Add a configuration warning when using ultrawide SpotLight with shadows
2019-07-09 08:28:47 +02:00
RaphaelHunter
e57d0c8e60
Fix DynamaicFont outline does not draw using draw_char
2019-07-09 12:42:59 +08:00
Hugo Locurcio
cdd41d446f
Add a configuration warning when using ultrawide SpotLight with shadows
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This partially addresses #12028 .
2019-07-09 00:20:46 +02:00
Hugo Locurcio
ff7184c5cb
Improve the node configuration warning display
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- Refer to properties explicitly when possible
- When multiple warnings are returned, always separate them by one
blank line to make them easier to distinguish
- Improve grammar and formatting
2019-07-09 00:18:00 +02:00
Hugo Locurcio
28d3a6051c
Use base Color()
constructors instead of Color::html()
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This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
Rémi Verschelde
410cb13abd
Merge pull request #30361 from LikeLakers2/camera2d-offset-ignores-limit
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Camera2D's offset now ignores the limit property
2019-07-08 13:40:35 +02:00
Bojidar Marinov
ebf2a4d553
Fix some issue with TileMap's and other nodes' boundaries
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Fixes #30348
Addresses a small part of #30012
2019-07-08 12:35:52 +03:00
Rémi Verschelde
3bfffcc568
Merge pull request #30408 from Meriipu/tree_buttondisable
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TreeItem: Added a setter for the disabled-property of buttons
2019-07-08 08:35:04 +02:00
Rémi Verschelde
af80182016
Merge pull request #30407 from qarmin/small_fixess
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Fixes minor issues found by static analyzer
2019-07-08 08:16:50 +02:00
qarmin
9a77d748c0
Fixes minor issues found by static analyzer
2019-07-07 23:08:51 +02:00
unknown
a96dc30339
Removed a pair of empty braces
2019-07-07 19:51:09 +05:30
Meriipu
fe9ec58028
TreeItem: Added a setter for the disabled-property of buttons
2019-07-07 16:18:36 +02:00
Rémi Verschelde
1fa26b969c
Merge pull request #30357 from simonpuchert/spheres
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Particles / CPUParticles: Return uniform density spheres.
2019-07-07 11:04:46 +02:00
Rémi Verschelde
78c1afe874
Merge pull request #30363 from YeldhamDev/viewport_size_stretch_property
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Make 'size_override_stretch' a property in 'Viewport'
2019-07-06 21:01:37 +02:00
Rémi Verschelde
da1d5d89fd
Merge pull request #30371 from creikey/fix-30366
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Give up finding item if started at beginning
2019-07-06 20:33:08 +02:00
Rémi Verschelde
9d6859ca09
Merge pull request #30379 from bojidar-bg/30368-editor-stay-dimmed
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Fix editor remaining dimmed after certain actions
2019-07-06 20:31:00 +02:00
Rémi Verschelde
5ef4537221
Merge pull request #30337 from Chaosus/vs_depth_texture
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Added DEPTH_TEXTURE to visual shaders
2019-07-06 20:26:21 +02:00
Simon Puchert
5fc8691176
particles: Return uniform density spheres.
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This matches the previous change for cpu_particles.
2019-07-06 20:05:43 +02:00
Bojidar Marinov
e222615e97
Fix editor remaining dimmed after certain actions
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Fixes #30368
2019-07-06 17:37:40 +03:00
Ibrahn Sahir
4e4697b1c4
Added release function to PoolVector::Access.
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For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
Cameron Reikes
597e6e1bd9
Give up finding item if started at beginning
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When the current item is -1, then the loop will infinitely repeat,
constantly setting i to zero and never exiting.
2019-07-05 22:14:49 -07:00
geequlim
4afb31cd52
Fix light area position in the selected completion
2019-07-06 12:15:32 +08:00
Michael Alexsander Silva Dias
8255b88d11
Make 'size_override_stretch' a property in 'Viewport'
2019-07-05 22:57:03 -03:00
LikeLakers2
3f5db82a89
Camera2D's offset now ignores the limit property
2019-07-05 21:22:09 -04:00
Simon Puchert
18ba1bc824
cpu_particles: Return uniform density spheres.
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The current implementation normalizes points from a uniform distribution
on a cube. This creates a non-uniform distribution on the sphere.
2019-07-06 00:13:03 +02:00
Bojidar Marinov
17901da1a8
Keep track of default theme and project custom default theme seperatelly
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Fixes #30288
2019-07-05 23:32:52 +03:00
Chaosus
670d8127da
Added DEPTH_TEXTURE to visual shaders
2019-07-05 12:19:20 +03:00
Geequlim
10cfd87414
Show icons for code completion options
2019-07-05 09:25:50 +08:00
Rémi Verschelde
1ddb610255
Merge pull request #30300 from Calinou/remove-unused-default-theme-icons
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Remove unused icons in the default theme
2019-07-04 10:30:50 +02:00
Hugo Locurcio
1327e04fd3
Remove unused icons in the default theme
2019-07-03 22:45:28 +02:00
qarmin
1b8b36c771
Fix crash with TileSet(again)
2019-07-03 17:18:36 +02:00
Rémi Verschelde
f5f7244a2b
Merge pull request #29988 from NathanWarden/lightmap_hint_size
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Added a fallback size to the lightmap baker in case mesh lightmap hint sizes are 0,0
2019-07-03 08:30:26 +02:00
Nathan Warden
09737ef6a7
Updated lightmap baker to dynamically calculate lightmap sizes based on surface area.
2019-07-02 20:54:16 -05:00
Rémi Verschelde
4dec1bde77
Merge pull request #30231 from Ranoller/master
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Tilemap fix displaced textures and shapes and added center texture and compatibility mode
2019-07-02 21:43:16 +02:00
Ranoller
14e2a99129
Tilemap fix displaced textures and shapes and added center texture and compatibility mode
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This commit fix #22989 #15249 #28206 . Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961 . Idications of #30204 are added
2019-07-02 17:12:58 +02:00
Bojidar Marinov
f7dad789e9
Fix various memory leaks and errors
2019-07-02 17:23:54 +03:00
Rémi Verschelde
c08877777d
Merge pull request #26613 from KoBeWi/direction_of_particles
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Add a Direction property to ParticlesMaterial
2019-07-02 11:33:34 +02:00
zwostein
f34269e51c
Fixed multichannel panning for AudioStreamPlayer3D.
2019-07-02 08:40:15 +02:00
Rémi Verschelde
6b30f284a0
Merge pull request #29980 from Dentrax/directed-by-qarmin
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Fix some editor crashes
2019-07-01 14:59:29 +02:00
Rémi Verschelde
b0ce9401ff
Merge pull request #30126 from qarmin/remove_unnecessary_code
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Remove unnecessary code and add some error explanations
2019-07-01 14:32:04 +02:00
Rémi Verschelde
867f38a626
Merge pull request #29572 from qarmin/fix_text_edit_select
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Fix TextEdit Select crash
2019-07-01 13:49:06 +02:00
Furkan Türkal
7d8d337b2c
fix some crashes
2019-07-01 14:28:29 +03:00
qarmin
3c154eb93b
Remove unnecessary code and add some error explanations
2019-07-01 12:59:42 +02:00
Rémi Verschelde
ed2f753fdb
Merge pull request #30218 from Faless/fix/http_request
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Fix HTTPRequest status checks.
2019-07-01 10:21:52 +02:00
Rémi Verschelde
e4a50999c0
Merge pull request #28565 from CedNaru/CurvedWidthLine2D
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Added a Width Curve to Line2D + UVs fix
2019-07-01 09:38:54 +02:00
Rémi Verschelde
b62d315a7f
Merge pull request #30146 from Chaosus/editor_file_dlg_ex
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Auto-change file extension in EditorFileDialog when filter changes
2019-07-01 09:24:37 +02:00
Fabio Alessandrelli
2eac1a64f7
Fix HTTPRequest status checks.
...
HTTPRequest used to have its own `status` variable but it would never be
updated since the status of the client would be used instead.
This caused potential crashes in some edge cases.
The `status` variable is now removed, and the client status is used in
checks instead.
2019-07-01 09:15:35 +02:00
Rémi Verschelde
3758981bd4
Merge pull request #30161 from Calinou/add-tooltip-mouse-filter-warning
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Add a configuration warning when using Ignore mouse filter with tooltip
2019-07-01 08:47:22 +02:00
Hugo Locurcio
a2f8297480
Draw the script editor's line length guideline below characters
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This prevents characters from looking strange if they cross the
line length guideline.
2019-06-30 23:47:01 +02:00
Hugo Locurcio
a0cc62f000
Add a configuration warning when using Ignore mouse filter with tooltip
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This closes #30144 .
2019-06-30 19:58:40 +02:00
Rémi Verschelde
850a54a2a5
Fix uninitialized variables in Line2D, JSONParseResult and TileMap
2019-06-30 13:58:07 +02:00
Rémi Verschelde
26f99beac3
CPUParticles2D: Fix gravity to be the same as in Particles2D and Area2D
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This was likely a typo, 10 times the standard gravity is 98.0665
(ca. 98), not 98.8.
2019-06-30 13:58:07 +02:00
Rémi Verschelde
82604195b4
Merge pull request #30062 from zaksnet/fix-referencerect-node
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Adds ReferenceRect an option to be visible inside the game
2019-06-30 13:41:45 +02:00
Rémi Verschelde
b4aba3ae7c
Merge pull request #30177 from hbina/use_FALLTHROUGH_macro
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Applied some of FALLTHROUGH macro usage from #30122
2019-06-29 23:40:08 +02:00
hbina085
9f0c6a6009
Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.
2019-06-29 16:08:48 -04:00
Rémi Verschelde
9a999876c3
Merge pull request #30168 from Calinou/label-font-shadow-use-outline
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Draw the outline as part of the Label font shadow
2019-06-29 18:43:47 +02:00
Rémi Verschelde
cd423f4712
Merge pull request #25649 from bojidar-bg/4454-promote-tilemap-shapes
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Allow CollisionObject2D to get shapes from tilemaps
2019-06-29 15:35:13 +02:00
Rémi Verschelde
52355c638b
Merge pull request #29380 from bojidar-bg/16086-docs-default-value
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Add default values to the editor help, docs, and generated RST
2019-06-29 12:28:30 +02:00
Hugo Locurcio
fa0e66a88f
Draw the outline as part of the Label font shadow
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This closes #30165 .
2019-06-28 23:21:55 +02:00
Chaosus
eeabb132ec
Auto-change file extension in EditorFileDialog when filter changes
2019-06-28 18:35:24 +03:00
Chaosus
eb6e260918
Fix some bugs inside ColorPicker
2019-06-28 17:25:00 +03:00
Zak
d29b1b7917
Fix ReferenceRect node
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ReferenceRect node by default was only displaying in the editor and not when the game is running.
2019-06-28 12:42:42 +03:00
Bojidar Marinov
583f7adb51
Allow ColisionObject2D to get shapes from tilemaps
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Fixes #4454 and likely resolves #22285
2019-06-27 21:16:54 +03:00
Rémi Verschelde
0636f709af
Merge pull request #29937 from clayjohn/particles-one-shot-bug
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Update emitting status on one-shot particles
2019-06-27 17:29:40 +02:00
Bojidar Marinov
0c4c36d823
Add default values to the editor help, docs, and generated RST
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Also, make spacing of "=" in the editor help a bit more consistent.
Closes #16086
2019-06-27 18:29:35 +03:00
Rémi Verschelde
f35fd681ac
Merge pull request #30114 from Chaosus/vs_context_menu
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Shows menu when dragging connection on empty space in visual shader
2019-06-27 15:14:54 +02:00
Rémi Verschelde
86ed7a9884
doc: Complete and harmonize all _MAX constant descriptions
2019-06-27 11:10:53 +02:00
Chaosus
0aec3c3113
Shows menu when dragging connection on empty space in visual shader graph
2019-06-27 10:48:18 +03:00
Rémi Verschelde
eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
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Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
Tomasz Chabora
00b15c19b7
Add a Direction property to ParticlesMaterial
2019-06-26 20:37:39 +02:00
Rémi Verschelde
6e9272eea8
Node: Fix logic of has/get_node_and_resource and document it
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Also document NodePath.
2019-06-26 15:46:32 +02:00
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
clayjohn
d59dbda24f
update emitting status on one-shot particles
2019-06-25 22:07:29 -07:00
Rémi Verschelde
18b62d5019
Merge pull request #30053 from guilhermefelipecgs/fix_popup_centered
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Fix Popup::popup_centered not centralizing at the first call
2019-06-25 17:46:57 +02:00
Guilherme Felipe
54653565a4
Fix Popup::popup_centered not centering at the first call
2019-06-25 12:04:29 -03:00
Rémi Verschelde
93a67dba37
Merge pull request #30002 from GlaceGwyneth/master
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Give LineEdit/TextEdit a custom color for font while uneditable
2019-06-25 13:05:27 +02:00
Rémi Verschelde
b966ee49b2
Merge pull request #29979 from flomar/master
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Line edit placeholders now react properly to translation changes.
2019-06-25 08:59:31 +02:00
Gwyneth Lowe
45f78d786a
Give TextEdit a custom color for font when read only is set
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Previously there was some transparency hard coded into TextEdit when in read only mode.
This change adds a custom color for adjusting the font in read only mode.
It also applies when syntax highlighting is on.
2019-06-24 20:00:05 -05:00
Gwyneth Lowe
f07e5ac153
Give LineEdit a custom font color when un-editable
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By default the LineEdit's text when editable is unchecked had some transparency hardcoded.
This change adds a custom color to LineEdit for adjusting the font when editable is off.
Addresses issue 29814
2019-06-24 20:00:05 -05:00
Florian Marchal
0f2b25f83e
Line edit placeholders now react properly to translation changes.
2019-06-24 23:22:20 +02:00
Rémi Verschelde
6fbd045845
Merge pull request #29913 from eligt/fix-editor-help
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Ensure indentation works properly in rich text
2019-06-24 22:59:59 +02:00
Rémi Verschelde
29cddef895
Merge pull request #29940 from jonri/fix-vehicle-contact
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Prevent VehicleBody contact damping from exceeding the baseline value…
2019-06-24 22:58:46 +02:00
Rémi Verschelde
f34c8015cb
Area2D: Fix argument type of body_* signals
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Those signals receive either a PhysicsBody2D or a TileMap object,
and what the emitting method checks internally is only that the
object is a Node. In theory any Node could go through these signals
if they talk directly to the PhysicsServer2D.
Also updated docs.
Fixes #27076 .
Might need further (compat breaking) improvement as this API is a
bit confusing, cf. #24739 .
2019-06-24 21:40:31 +02:00
Rémi Verschelde
efa4264633
Merge pull request #30009 from Anutrix/tree-icons-height-fix
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Fixed script and visibility icons's highlight height in tree
2019-06-24 18:55:44 +02:00