Commit Graph

496 Commits

Author SHA1 Message Date
AndreaCatania d6e413bb9c Removed type_mask and fixed some variable name 2017-11-21 22:56:40 +01:00
Rémi Verschelde 341bf71dc1
Merge pull request #13023 from tom95/particles-align-y-12865
Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865
2017-11-20 10:59:34 +01:00
Juan Linietsky 98cb49283d Ability to change indirect light energy. 2017-11-19 21:46:00 -03:00
Tom Beckmann 93be4982d0 Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865 2017-11-19 21:32:25 +01:00
Ferenc Arn d28763a4c1 Rename Rect3 to AABB.
Fixes #12973.
2017-11-17 11:01:41 -05:00
Ferenc Arn 1980a54dbb Fix energy not affecting emissive texture in GI baker.
Also fix emission_tex being invalid always due to wrong reference type.

Fixes #10534.
2017-11-15 20:01:53 -05:00
Juan Linietsky 7010ee3cb9 -Ability to choose operator for emission, closes #10441
-Ability to use proper operator for GI Probe, closes #10534
-Closes #12938 as it's no longer needed (thanks for the work though)
2017-11-15 12:39:24 -03:00
Poommetee Ketson 045bf23207
Merge pull request #12825 from mrcdk/particles_fix_tangent_random
Fix particles' tangential acceleration randomness
2017-11-11 13:30:00 +07:00
MrCdK 7d517d4a71 Fix particles' tangential acceleration randomness 2017-11-10 23:19:08 +01:00
Eric Rybicki bd5df84199 Allow double-axis lock in RigidBody and KinematicBody 2017-11-10 22:33:54 +01:00
letheed 482e07af7e Unify degree members and properties 2017-11-10 12:52:07 +01:00
letheed ab2647a0d0 Remove deprecated rotation methods 2017-11-10 09:09:30 +01:00
Juan Linietsky 192a4d7de5 Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
Juan Linietsky 9e6f9742f4 adjust min stop to horizontal velocity 2017-11-09 17:58:32 -03:00
Juan Linietsky 0416ca2fd2 Add slope min stop velocity on 3D physics body, closes #10981 2017-11-09 17:32:50 -03:00
Juan Linietsky 50a9bd4e23
Merge pull request #12713 from AndreaCatania/master
Rewritten kinematic system
2017-11-09 16:08:58 -03:00
AndreaCatania 10f879bf88 Rewritten kinematic system 2017-11-07 15:22:09 +01:00
MillionOstrich eaa8c461c3 Fix randomisation of initial particle velocity 2017-11-06 16:39:10 +00:00
Bastiaan Olij 167b7b5533 Adding rumble support to ARVR controllers (if implemented on the ARVR interface) 2017-11-01 23:59:14 +11:00
Rémi Verschelde 24b3733f3b
Merge pull request #10770 from RandomShaper/fix-joints
Fix joints collision exceptions, plus a bit more
2017-10-31 23:02:37 +01:00
Juan Linietsky 495bcd7301 Clean up GI Probe baking, proper button and progress bar. 2017-10-30 16:33:37 -03:00
Rémi Verschelde 89cec177a2 Merge pull request #12308 from GiantBlargg/revert-11587-directional_light_init
Revert "In editor, instance DirectionalLight with an initial orientation"
2017-10-26 22:33:27 +02:00
Rémi Verschelde c529fa6987 Merge pull request #12316 from mrezai/fix-disable-3d
Fix disable_3d=yes compile errors
2017-10-23 23:19:21 +02:00
Jakub Grzesik 8f054d519f missing set/get_collision_mask_bit() for RayCast
in the same fastion how it's implemented in Area or Bodies
2017-10-23 14:31:58 +02:00
mrezai 8f48eeaa88 Fix disable_3d=yes compile errors 2017-10-22 21:24:20 +03:30
Giantblargg 0c5eba826c Revert "In editor, instance DirectionalLight with an initial orientation" 2017-10-22 04:13:46 -06:00
Rémi Verschelde 01a5a8b86c Merge pull request #12291 from RandomShaper/fix-raycast-naming
Rename RayCasts collision_layer to collision_mask
2017-10-21 23:44:46 +02:00
Pedro J. Estébanez 7b12ae39f2 Rename RayCasts collision_layer to collision_mask
The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`.

Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property.

Fixes #7589, where it's also discussed.
2017-10-21 22:17:47 +02:00
Poommetee Ketson 9cadb9e5f3 Bind unbound enums, rearrange some by value 2017-10-22 01:58:02 +07:00
Ferenc Arn 0b89b90b36 Fix PathFollow rotations.
Replaced the lookahead (which is problematic) with exact delta in offset. Also made some other minor fixes and improvements.

Fixes #12258.
2017-10-21 12:51:49 -04:00
Poommetee Ketson 9b634180aa Refactor Fixed to Physics 2017-10-21 21:28:08 +07:00
Rémi Verschelde 7969565de7 Merge pull request #12052 from hi-ogawa/particle-material-conversion-plugin
Create ParticlesMaterialConversionPlugin
2017-10-20 23:54:56 +02:00
Bastiaan Olij 914c4d3066 Always mixing up binary and and boolean and... 2017-10-20 00:28:17 +11:00
Ruslan Mustakov 6106fd88d4 Remove junk output
Remove several prints that were added for engine debugging, but are
of no use to the end user, and only pollute the editor and game logs.
2017-10-13 12:40:19 +07:00
Hiroshi Ogawa d777681882 Create ParticlesMaterialConversionPlugin and format generated shader code 2017-10-12 21:30:19 +09:00
Bartłomiej T. Listwon 7430bbdac1 Fix LINK/UNLINK console spam with navmeshes
Removed unnecessary debug messages. Fixes #10804
2017-10-06 13:36:15 +02:00
BastiaanOlij ce74efacbb Made a few tweaks to the interface 2017-10-06 20:35:55 +11:00
Juan Linietsky ef08228db7 Restored normal bias as default bias in GIProbe 2017-10-04 09:32:16 -03:00
Andreas Haas 5303efb2fa Merge pull request #11659 from AndreaCatania/prephysics
Renamed fixed_process to physics_process
2017-10-02 23:10:36 +02:00
AndreaCatania 4537977d6d Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
Lucas Eriksson 4c712b9db5 Added VehicleWheel::get_skidinfo(). 2017-09-30 03:02:16 +02:00
Indah Sylvia 392a94686c Fixed typo: 'texure' to 'texture' 2017-09-29 04:40:01 +07:00
Rémi Verschelde 59c3f61d57 Merge pull request #11587 from Zylann/directional_light_init
In editor, instance DirectionalLight with an initial orientation

[ci skip]
2017-09-26 08:11:57 +02:00
Marc Gilleron 2ac8c2fa91 In editor, instance DirectionalLight with an initial sun-like orientation 2017-09-25 23:17:23 +02:00
Elliott Sales de Andrade ffab67b8da Use BoolVariable in target/component/advanced options. 2017-09-25 14:36:02 -04:00
damarindra b786e7877b Fix: CollisionObject shape owner indexing is inconsistent 2017-09-24 15:55:45 +07:00
Marcelo Fernandez 46af050e93 Rename get_position => get_playback_position and seek_pos => seek on audio classes 2017-09-23 16:55:00 +02:00
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Rémi Verschelde c74bab66aa Merge pull request #11274 from Rubonnek/keep-argument-names-consistent
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-17 12:53:48 +02:00
Andreas Haas 6b729726e0 Merge pull request #11280 from BastiaanOlij/fix_arvr_joyid
joyid is set to -1, not 0 when no joystick entity has been created
2017-09-15 10:33:48 +02:00
Thomas Herzog 7dffed485b Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
Fix enums bindings
2017-09-15 08:43:35 +02:00
BastiaanOlij c46b8f444a joyid is set to -1, not 0 when no joystick entity has been created 2017-09-15 09:53:59 +10:00
Wilson E. Alvarez 072e379ffe Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
Maxim Sheronov 0fffa45158 Fix enums bindings
Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
Rémi Verschelde 27ae3c839d Merge pull request #7908 from SaracenOne/recast
In-editor navmesh generation.
2017-09-13 19:22:29 +02:00
Hein-Pieter van Braam 89c50f73c7 Fix out of bound array indexing (reverb_vol)
Same issue as in a3f9fe52. AudioFrame[3] being indexed at [3]
2017-09-13 17:47:51 +02:00
Hein-Pieter van Braam a3f9fe52ec Fix out of bound array indexing
730d36f350 introduced introduced some code that indexes AudioFrame[3],
it is however defined as AudioFrame[3]. This increases the size to [4]
2017-09-13 17:38:09 +02:00
Rémi Verschelde c2741e2385 Merge pull request #11069 from aroncds/master
KinematicBody2D api most friendlier
2017-09-13 15:07:17 +02:00
Juan Linietsky 06138bf18c Renamed play to playing property, but now playing and is_playing is the same, to avoid confusing. Closes #11211 2017-09-13 08:41:26 -03:00
Marcelo Fernandez 730d36f350 Fixed issues with surround sound on audio server 2017-09-12 15:13:28 -03:00
Rémi Verschelde 50eb62ea6e Merge pull request #11002 from NathanWarden/vehicle_wheel_warning
Added a warning message when a VehicleWheel is not a child of a VehicleBody.
2017-09-12 13:11:48 +02:00
Rémi Verschelde aabbd00284 Merge pull request #10908 from hpvb/fix-unused-variables
Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde cf941fdc35 Merge pull request #11026 from hpvb/fix-assign-in-if
Remove assignment and declarations in if statements
2017-09-12 11:57:49 +02:00
Rémi Verschelde 3941e01a57 Merge pull request #11041 from hpvb/fix-clang-format-error
Fix serveral recent new clang-format errors

[ci skip]
2017-09-12 11:16:36 +02:00
Aron de Castro 6e0892f223 Added to kinematicbody2d the copy and paste of the API friendler of KinematicBody 2017-09-10 13:07:47 -03:00
Bastiaan Olij de309c426d Added ID to tracker signals and property for storing hand 2017-09-10 16:25:12 +10:00
Hein-Pieter van Braam b2a38854fd Fix unused variable warnings
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam 8230bf0a2f Remove assignment and declarations in if statements
After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Hein-Pieter van Braam 5e18967d77 Fix serveral recent new clang-format errors 2017-09-08 00:20:16 +02:00
Juan Linietsky eedb39091a Several fixes to directional shadows, closes #10926
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
2017-09-07 18:00:47 -03:00
Juan Linietsky 98af411a37 Renamed playing property of audiostreams to play, to make it clearer. Fixes #10730
Also disabled the auto shut down of the property when stream ends, to make it easier to animate
2017-09-06 22:03:04 -03:00
Juan Linietsky 36e91b07d8 Check whether stuff is visible before baking it, closes #10525 2017-09-06 18:24:29 -03:00
Nathan Warden 8370f22b4c Added a warning message when a VehicleWheel is not a child of a VehicleBody. 2017-09-05 12:32:48 -05:00
Saracen 92e77d5ff2 Recast integration. 2017-09-04 21:41:57 +01:00
Juan Linietsky 6d233c651b -Changed KinematicBody API yet again to make it friendlier
-Fixed get_scale functions (and added set_scale) to make it more coherent when decomposing and composing (fixes bugs in transform interpolation)
2017-09-04 07:49:42 -03:00
Hein-Pieter van Braam 9c63ab99f0 Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Juan Linietsky 42659b0d9f Fix freeze on exit on audiostreamplayers when setting invalid stream, closes #10093 2017-09-01 16:43:46 -03:00
Poommetee Ketson ed606ded52 Fix files header 2017-09-01 21:07:55 +07:00
James Beedie 6fc5d1cd37 Fixed return of KinematicBody::_move
Fixed incorrect normal
Added missing collider velocity
2017-08-31 10:46:21 -04:00
Juan Linietsky a1d7c496b9 Improved default directional shadow params, added bias split scale, closes #9828 2017-08-30 08:08:44 -03:00
Ferenc Arn a0bbf5c9af Remove Basis::set_scale and Basis::set_rotation_* functions.
Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people.

Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis.
2017-08-29 21:47:59 -04:00
Pedro J. Estébanez d8584682f0 Fix joints collision exceptions
Fix 3D joint handling of collision exceptions, so that they lose effect when the joint is not valid in every case; also some redundant code removed.

Also avoid trying to create the joint when not neither body A nor body B are set.

Make 2D joints be handled like their 3D counterparts, which adds the fixes to them while also removing duplicated code.

(adapted from commit 4a98a59aa6)
2017-08-29 23:46:44 +02:00
Ignacio Etcheverry c16d00591b DocData and type hints fixes
- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types
- Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string.
- PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void.
- Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-29 19:40:21 +02:00
Rémi Verschelde 7ad14e7a3e Dead code tells no tales 2017-08-27 22:13:45 +02:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Juan Linietsky 1894157c9f -Massive clean up to gizmos
-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
2017-08-26 00:47:28 -03:00
Juan Linietsky a1c03a69d2 added finished signals to audio stream players, fixes #9928 2017-08-25 11:58:21 -03:00
Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Rémi Verschelde df590fc2d3 Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Juan Linietsky 2cc8309249 Merge pull request #10351 from neikeq/enums-are-for-the-weak
ClassDB: Provide the enum name of integer constants
2017-08-21 19:56:08 -03:00
Wilson E. Alvarez 738d2ab969 Removed unnecessary assignments 2017-08-21 15:15:55 -04:00
Ignacio Etcheverry 32dd9a9f66 ClassDB: Provide the enum name of integer constants 2017-08-20 22:07:43 +02:00
Juan Linietsky 541fdffc0a Merge pull request #10319 from neikeq/pr-engine-editor-hint
Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Juan Linietsky 7e5890d23d -Fix all shadow and culling related issues, fixes #9330 2017-08-19 20:07:21 -03:00
Ignacio Etcheverry 90b8a5b71e Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration
Fixes #10244.
2017-08-16 17:22:23 +02:00
Rémi Verschelde ae78a13f59 Merge pull request #10309 from H4kor/particles
Fixing blinking particles at 0 initial velocity.
2017-08-16 17:16:45 +02:00
Rémi Verschelde 40f70d80ac Merge pull request #10322 from TwistedTwigleg/Navmesh_expose_create_from_mesh
Exposed create_from_mesh in Navmesh
2017-08-16 17:14:10 +02:00
Niko Abeler 6c398b5830 Checking vecs before normalization. Fixes #10183 2017-08-16 08:09:45 +02:00
Juan Linietsky 603b262d9b Merge pull request #10365 from RandomShaper/fix-10074
Keep shapes bound to out-of-tree 3D physics objects
2017-08-15 21:22:08 -03:00
Pedro J. Estébanez 22daecfbe9 Keep shapes bound to out-of-tree 3D physics objects
Now the shape in the physics server is unbound only when it's unparented from its body, because if it's unbound when just exiting the tree, a later readd would have the body shapeless in the server.

It's the same currently being done in 2D physics.

Fixes #10074.
2017-08-16 02:00:03 +02:00
Juan Linietsky f0b19137f9 Merge pull request #10170 from ISylvox/trail-divisor__editor-glitch
Trail Divisor: Fixed Editor Glitch
2017-08-15 19:31:00 -03:00
TwistedTwigleg deaf095dcf Exposed create_from_mesh in Navmesh 2017-08-13 14:13:48 -04:00
Zher Huei Lee a625d7edfc Disabling Particles::one_shot restarts emission
Fixes #10181
2017-08-12 18:37:01 +08:00
Rémi Verschelde 306c0471f7 Merge pull request #9987 from Rubonnek/move-members-to-initilization-list
Moved member variables from constructor to initialization list
2017-08-11 10:31:04 +02:00
Rémi Verschelde 8e6768c963 Merge pull request #10202 from neikeq/how-do-you-turn-this-on
Improves method bind's detecting of signarute types
2017-08-11 10:29:41 +02:00
Ignacio Etcheverry 78619a5866 Fixes method definitions with extra number of arguments 2017-08-10 07:17:51 +02:00
Ignacio Etcheverry 2f290038d6 Removes type information from method binds 2017-08-10 07:17:50 +02:00
Juan Linietsky df5d01f259 Gizmos properly follow the edited object, closes #7837 2017-08-09 08:19:53 -03:00
Wilson E. Alvarez 6d112a68b6 Moved member variables from constructor to initialization list 2017-08-08 21:43:19 -04:00
Juan Linietsky df573f5c3a -Restored Sprite3D to working function, fixes #2061, fixes #9738
-Restored an alpha scissor property in Material
2017-08-08 17:23:44 -03:00
Indah Sylvia 394007ebe5 trail divisor is now works properly 2017-08-08 22:16:26 +07:00
Juan Linietsky bb47bca1f6 Ability to pause particles, closes #3675 2017-08-07 19:02:25 -03:00
Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
Juan Linietsky a3a7fb83e6 Made bool constructor explicit in Variant to avoid bugs, fixes #7843 2017-08-05 19:50:53 -03:00
Juan Linietsky e47ecc63ef Properly update frame range after modifying the vframe/hframes, closes #7624 2017-08-05 16:19:36 -03:00
Juan Linietsky de9fb90dbf Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615 2017-08-05 16:06:15 -03:00
BastiaanOlij e7aed24add Added ARVRAnchor support and a few small enhancements 2017-08-03 18:58:05 +10:00
Rémi Verschelde 62464839ad Merge pull request #8567 from BastiaanOlij/ar_vr_server
AR/VR base classes and position tracker support
2017-07-31 13:29:18 +02:00
Juan Linietsky b276d92c8a Few small GI Probe fixes 2017-07-29 00:04:29 -03:00
BastiaanOlij d2ba2d0873 Adding base classes and structures for ARVR support
Added ArVrScriptInterface

Added ARVRCamera, ARVRController and ARVROrigin helper objects
2017-07-28 10:39:15 +10:00
ISylvox cefc02a4f9 tagents --> tangents 2017-07-26 15:14:52 +07:00
Rémi Verschelde 0a74fb625e Merge pull request #9791 from bojidar-bg/6087-add-global-local-conv
Add .to_local/.to_global methods on Node2D and Spatial
2017-07-24 22:24:34 +02:00
Jakub Grzesik 567cbfcceb expose missing CollisionShape API for CollisionObject 2017-07-24 20:29:49 +02:00
Poommetee Ketson 2777f81d29 Add object type hint for docs 2017-07-23 18:57:03 +07:00
Bojidar Marinov 140f189a65
Add .to_local/.to_global methods on Node2D and Spatial
Those are just helpers around get_global_transform().affine_inverse().xform() and get_global_transform().xform().
Closes #6087
2017-07-23 14:37:26 +03:00
Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Poommetee Ketson 49c7620326 Add object type hint for docs 2017-07-19 02:03:34 +07:00
Juan Linietsky 3da3a36034 Many fixes to improve GI Probe quality 2017-07-15 23:24:37 -03:00
Juan Linietsky 741145febd -Fix for multiple reflection probes causing issues.
-Fix for positional sound corruption to avoid making people deaf.
2017-07-15 18:42:06 -03:00
Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
Rémi Verschelde 738d6c0afc Merge pull request #9355 from TwistedTwigleg/Remote_node_enhancement
RemoteTransform and RemoteTransform2D enhancements
2017-07-11 11:11:29 +02:00
Thomas Herzog f9c99486b0 Merge pull request #9592 from RandomShaper/remove-warns
Remove warnings about benign situations
2017-07-10 22:23:11 +02:00
Pedro J. Estébanez 7d308797ad Remove warnings about benign situations 2017-07-10 16:20:56 +02:00
TwistedTwigleg 3400c42c4d Added the following features to RemoteTransform and RemoteTransform2D:
- Added the ability to toggle changes in position, rotation, and scale
- Added the ability to toggle changes in either local or global coordinates
2017-07-05 16:29:48 -04:00
Johan Manuel 00afca31c6 Use the gravity constant to calculate weights 2017-07-05 15:14:12 +02:00
Juan Linietsky 7263137dba Implemented environment arrays for skybox reflection and roughness, quality increase is enormous. 2017-07-04 23:53:08 -03:00
Rémi Verschelde e54c7d5715 Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snap
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 23:43:33 +02:00
TwistedTwigleg 44ecfb028d Fixed syntax inconsistency in Vector3.snap and Vector3.snapped 2017-07-03 16:29:03 -04:00
Juan Linietsky e63c64e256 Clean up normalmapping, make sure tangents are imported correctly. 2017-07-03 10:45:34 -03:00
volzhs 6ed2b0eabc Update visibility icon properly 2017-07-03 00:27:27 +09:00
Juan Linietsky 2a3e00c8c7 -Many fixes to VisualScript, fixed property names, etc.
-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-30 21:35:05 -03:00
Juan Linietsky db3b05d289 Reworked translation system
-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
2017-06-28 17:01:35 -03:00
Juan Linietsky 51442988b1 Merge pull request #9404 from Zylann/curve_improvement
Curve improvement
2017-06-27 07:53:52 -03:00
Juan Linietsky 3ce046ee0c -Fixed SCREEN_TEXTURE and other related 2D shader parameters.
-Fixded BackBuffercopy object
2017-06-26 22:58:46 -03:00
Marc Gilleron 69b8f61f25 Curve features
- Ability to set tangents as linear
- Indicative min and max values
- CurveTexture doesn't need min and max anymore
2017-06-26 23:41:37 +02:00
Juan Linietsky d41978eb63 Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility. 2017-06-25 18:57:28 -03:00
Juan Linietsky 83ae9a5e28 Ability to restart particle system with a function call 2017-06-25 08:01:50 -03:00
Poommetee Ketson e3998528e0 BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
Juan Linietsky 0cac32910a -Restored support for Canvas BG mode on Environment
-Improved ease of use of WorldEnvironment (no longer extends Spatial)
-2D editor viewport can now work in HDR!
2017-06-24 08:58:27 -03:00