Commit Graph

4804 Commits

Author SHA1 Message Date
bruvzg 98c7db745b FreeType: Update to version 2.12.1
(cherry picked from commit 93fba7ead3)
2022-05-17 22:28:10 +02:00
Rémi Verschelde abeb84ad33
Merge pull request #61117 from vnen/gdscript-builtin-method-info-release 2022-05-17 17:05:54 +02:00
George Marques 3a8f2dda01
GDScript: Keep builtin method info on release builds
This is so type inference still works properly after exporting the
project.
2022-05-17 11:01:12 -03:00
Rémi Verschelde 7515b47e8e bullet: Sync with upstream 3.24
Remove upstreamed patch.
2022-05-17 11:45:52 +02:00
dzil123 ddd392a93f fix gridmap cursor showing the wrong mesh
(cherry picked from commit 726614ff4b)
2022-05-16 21:12:21 +02:00
smix8 3e01d32b4c Clamp NavigationMesh sample_distance above zero
While default ReCast library has support for 0.0 'sample_distance' the Godot implementation does not an crashes.
Previously Godot would set all sample_distance values below 0.9 to 0 which causes the crashes.

This limits the sample_distance range selection to 0.1 - 16.0 and also clamps sample_distance that are below 0.1 before ReCast receives them.

(cherry picked from commit e33fa9d833)
2022-05-16 21:10:36 +02:00
smix8 3977eb9107 Add NavigationServer2D/3D API functions to find missing RID info
Utility functions for NavigationServer2D/3D to find missing RID information when working with Server API directly. e.g. from map to regions and agents, from agent or region to map, from region to map and agents and so on ....

Requirement to work with NavigationServer API exklusive without SceneTree nodes and when juggling agents and regions between multiple navigation maps.

(cherry picked from commit 371054e3e5)
2022-05-16 21:10:36 +02:00
Julian Mills 99e509a5d2 Fix blank command prompts spawning
prevent certain mono actions from displaying empty command prompts.

(cherry picked from commit d606a8eded)
2022-05-16 17:14:43 +02:00
Eduardo Rodrigues 2398db0f34 Improve description for GDScript built-in range
Rewrites the definition of how the function works.
Reworks the style of the examples and adds a negative range example.
Changes the while loop to a range loop in the array backwards example.

(cherry picked from commit b2841ce194)
2022-05-16 17:14:43 +02:00
smix8 689179036b Add Warning to NavigationMesh bake when source geometry is suspiciously big
Adds Warning when users try to bake a NavigationMesh with suspiciously big source geometry and small cellsizes as this baking process will likely fail or result in a NavigationMesh that will create serious pathfinding performance issues.

(cherry picked from commit 79511af7c9)
2022-05-16 17:14:43 +02:00
Rémi Verschelde 5e693b6d84 Fix warnings found by Emscripten 3.1.10
Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and
`-Wliteral-range` warnings.

(cherry picked from commit d8935b27a9)
2022-05-16 16:38:26 +02:00
lawnjelly caa087f888 Portals - show gridmaps using global mode
Gridmaps did not previously show at all when portals were active, due to the instances being created defaulting to static mode, and not being converted during the room conversion stage.

This PR sets gridmap instances to global mode, which enables them to show up when portals are active (using frustum culling only, no occlusion).
2022-05-07 10:09:12 +01:00
Cory Petkovsek 2be0738304 Visual/Physics/Navigation Servers validate RIDs with documentation update 2022-05-06 03:39:06 +08:00
Rémi Verschelde c3065e2186
Merge pull request #60773 from timothyqiu/rand-doc 2022-05-05 18:10:14 +02:00
Haoyu Qiu 84cc0c9c47 Improve documentation of `rand_range` 2022-05-05 21:52:30 +08:00
Rémi Verschelde 9e37599f36 Core: Rename math 'phi' arguments to 'angle'
(cherry picked from commit e7a58a7eb6)
2022-05-05 15:02:46 +02:00
trollodel 7c400b3ea0 Use CollisionObject3D API when baking the navmesh with static colliders, instead of collecting CollisionShape3D nodes
(cherry picked from commit 72c37c4bcd)
2022-05-05 14:07:56 +02:00
Haoyu Qiu 86b14496b1 Document lerp_angle behavior when angles are approximately PI apart
(cherry picked from commit 492903a0b2)
2022-05-05 13:45:29 +02:00
Rémi Verschelde 5c79239e12
Merge pull request #60626 from timothyqiu/missing-sv-usage 2022-05-02 09:53:48 +02:00
Rémi Verschelde 288dbe41a2
Merge pull request #59864 from rburing/bullet_skip_depenetrate_from_void_3.x 2022-04-29 14:41:31 +02:00
Haoyu Qiu acf9870397 Fix incorrect usage for some export variables 2022-04-29 20:12:47 +08:00
Eeli Reilin cf6d8a0f2b Fix CSG gizmos only working on root shapes
(cherry picked from commit 60f3d1d36f)
2022-04-27 12:54:57 +02:00
Haoyu Qiu d088128b43 Remove duplicate editor settings definitions 2022-04-27 15:26:46 +08:00
Rémi Verschelde ba7881bd36
Merge pull request #60366 from adamscott/nav-map-thread-work-pool-3x
Use ThreadWorkPool instead of thread_process_array in NavMap [3.x]
2022-04-26 18:45:53 +02:00
Adam Scott 7749346f48 Use ThreadWorkPool instead of thread_process_array in NavMap
Port ThreadWorkPool to 3.x
2022-04-26 09:18:46 -04:00
Rémi Verschelde d60e432575
Merge pull request #60435 from Scony/fix-map-get-path-crash-3.x
[3.x] Fix crash in `GodotNavigationServer::map_get_path`, fixes #60413
2022-04-25 23:19:04 +02:00
Hugo Locurcio 3a8104289d
Document that glTF classes are only usable in editor builds
Run-time glTF saving/loading is only available in Godot 4.0,
not Godot 3.x.
2022-04-22 19:08:37 +02:00
Pawel Lampe 41d788375a Fix crash in `GodotNavigationServer::map_get_path`, fixes #60413 2022-04-22 18:19:11 +02:00
Rémi Verschelde 64eb2ebf40
Merge pull request #54629 from Gallilus/Fixes-copy-paste-issue-in-the-visual-script-editor-3.x
Fixes copy-paste issue in the visual script editor
2022-04-15 21:19:09 +02:00
kleonc c52d842435 NavMap::get_path Fix not resetting least_cost_id 2022-04-14 17:15:39 +02:00
Oğuzhan Eroğlu ebaca9d432 Added set_extra_headers() to WebSocketServer
(cherry picked from commit fd4341fba4)
2022-04-13 11:43:49 +02:00
Nicholas Huelin 861c5fe567 Fix Visual Script's jump to function relative to zoom
When double-clicking on a function name the graph will now correctly jump to the function relative to the zoom ratio.

(cherry picked from commit e8a326a08f)
2022-04-13 11:43:49 +02:00
Igor Kordiukiewicz 6bf7e8e010 String.Capitalize() in C# now matches the behaviour of String::capitalize() in C++
(cherry picked from commit 6c3b6664b5)
2022-04-13 11:43:49 +02:00
Rémi Verschelde d65ec1f211
Merge pull request #60049 from timothyqiu/vs-filter-scroll 2022-04-12 21:03:28 +02:00
Rémi Verschelde 36dbcae2c7
Merge pull request #59994 from dsnopek/webxr-standard-mapping 2022-04-11 20:57:30 +02:00
Rémi Verschelde aac7b5d1d1
Merge pull request #59886 from theoway/fix_vseditor_var/sig_node_rename 2022-04-11 17:54:12 +02:00
Umang Kalra 931bc4592a Fixes variable node not showing updated name in visualscript editor 2022-04-11 17:38:05 +05:30
Ricardo Buring 79317f9cb1 BulletPhysicsServer::area_get_space: null check
This is now the same as e.g. body_get_space.
2022-04-10 23:00:50 +02:00
Haoyu Qiu 7c80d03669 Scroll to selected item when filtering VisualScript nodes 2022-04-09 10:14:09 +08:00
David Snopek 2a6199aa0f Add WebXRInterface.xr_standard_mapping flag to attempt to convert button/axis ids to match other AR/VR interfaces 2022-04-08 10:46:38 -05:00
Rémi Verschelde cfdb99a741
Merge pull request #57411 from Scony/fix-threaded-navmesh-baking-3.x
Fix navmesh baking
2022-04-05 19:59:32 +02:00
Rémi Verschelde 21c3048397 Add missing argument names in bindings 2022-04-04 12:56:59 +02:00
Ricardo Buring 887a5cd4f9 SpaceBullet::recover_from_penetration: skip compound shapes without child shapes
Before, this case would incorrectly get caught as an error, causing an
early return, in particular skipping other possibly relevant shapes.
2022-04-04 11:07:57 +02:00
Pawel Lampe 3035b9c44c Fix navmesh baking, fixes #57148
- improved mesh data calculation from standalone static colliders so that no
  VisualServer calls are performed - and thus no VS mutexes need to
  be locked in case of on-thread baking
- improved the same for GridMap's static colliders
2022-04-02 23:20:41 +02:00
Rémi Verschelde 99c07c92eb
Merge pull request #59793 from vnen/type-info-release-3.x 2022-04-02 00:08:47 +02:00
George Marques 663978e8ba
GDScript: Properly check type info in release builds
This makes sure native methods and properties have the actual type
checked to compare for compatibility and inference.
2022-04-01 18:20:37 -03:00
Rémi Verschelde fce09f19dc
Merge pull request #58209 from Scony/fix-navi-get-simple-path
Fix `get_simple_path` behavior in 2D & 3D
2022-04-01 08:46:54 +02:00
Haoyu Qiu 17ce0fcc7c Simplify FBX importer project settings registering 2022-03-29 15:00:31 +08:00
Aleksey Smirnov ad0c4bf32d Replace copies with constant refs
(cherry picked from commit 1a13de0f8d)
2022-03-29 00:08:29 +02:00
Jason Knight 1f080e203d Use 3001 instead of 1001 when destroying a websocket.
(cherry picked from commit b659cfbd53)
2022-03-28 23:50:00 +02:00
Rémi Verschelde fa9e2f8e21
Merge pull request #59522 from bruvzg/mo_and_woff2_3x
[3.x] Add binary MO translation file and brotli decoder and WOFF2 support.
2022-03-28 09:00:54 +02:00
Rémi Verschelde c18df50eb6
Merge pull request #59521 from raulsntos/csproj-globbing-3.x 2022-03-25 20:40:11 +01:00
bruvzg fd2fba7c2c
Add binary MO translation file support. Add brotli decoder and WOFF2 support.
Use smaller .mo files instead of .po, if gettext is available.
Convert editor fonts to .woff2 format.
2022-03-25 19:51:39 +02:00
Raul Santos 3086d7c035
Avoid modifying csproj globbing includes on remove
Check if the found globbing include already matches the given path on
removing scripts to avoid modifying users' csproj files.
2022-03-25 16:45:25 +01:00
Ricardo Buring 1d16153881 collide_shape: return contact points in world space 2022-03-24 20:27:36 +01:00
Raul Santos 862691a9f7
Support explicit values in flag properties, add C# flags support
- Add support for explicit values in properties using `PROPERTY_HINT_FLAGS`
that works the same way it does for enums.
- Fix enums and flags in VisualScriptEditor (it wasn't considering the
explicit value).
- Use `PROPERTY_HINT_FLAGS` for C# enums with the FlagsAttribute instead
of `PROPERTY_HINT_ENUM`.
2022-03-19 19:22:54 +01:00
Hugo Locurcio b087538119
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-03-16 23:01:02 +01:00
Haoyu Qiu 871a73341b Fix crash when is-operator right-hand-side is null 2022-03-13 23:17:25 +08:00
MythTitans c96336449e Prevent non-smoothed face normals to participate to smoothed face normals
(cherry picked from commit ec2984f7c7)
2022-03-12 15:10:28 +01:00
Haoyu Qiu 743f2d232a Use `RTR()` for VisualScriptNode captions and texts
(cherry picked from commit 77f80aa4ee)
2022-03-12 15:10:28 +01:00
MythTitans a17c6e5325 Fix normals computation at the 'seam' of smoothed torus shape
(cherry picked from commit 8bcbaff411)
2022-03-12 14:45:21 +01:00
Rémi Verschelde 1cf444aff0
Merge pull request #58686 from vnen/gdscript-warn-export-type-mismatch 2022-03-10 21:12:05 +01:00
Rémi Verschelde 1639b3a6a9
Merge pull request #58674 from Calinou/smooth-trimesh-collision-always-setting-3.x 2022-03-10 21:11:44 +01:00
PouleyKetchoupp 622ef48dae Fixed ccd enabled by default on Bullet bodies
It was due to main_shape_changed being called two times for each
added body. The first time it disables ccd, which sets the internal ccd
threshold to be 10000. The second time, it enables ccd again because
the internal threshold is > 0.

Bodies are now consistently set with a ccd threshold of 0 when ccd is
disabled.

This was causing crashing asserts in Bullet when adding bodies in some
scenarios, in btVector3::normalize():
btAssert(!fuzzyZero());

These crashes will still happen with ccd enabled.

(cherry picked from commit faca8b77aa)
2022-03-10 19:02:01 +01:00
hoontee a4088a995c
Properly handle `CSGShape` parent and visibility updates 2022-03-09 17:32:35 -06:00
MythTitans d13e1278ac Fix normals computation at the 'seam' of smoothed sphere and cylinder shapes
(cherry picked from commit 509e03c821)
2022-03-09 09:53:26 +01:00
Hugo Locurcio 413689559c
Always register the Smooth Trimesh Collision project setting
This ensures the project setting never disappears from the editor,
even if the current physics engine is GodotPhysics.

This also adds documentation for the Smooth Trimesh Collision
project setting.
2022-03-02 18:50:21 +01:00
George Marques f2166ba92f
GDScript: Don't coerce default values to the export hint type
This behavior is inconsistent with non tools builds and can create
issues. Instead, a warning is emitted if there's a type mismatch. If the
type can't be converted, an error is shown instead.

For the editor it gives a converted value to avoid issues with the
property editor, which expects the correct type.
2022-03-02 12:26:17 -03:00
jfons 0959ff2fe4 Add sanity checks to lightmap unwrap texel size
(cherry picked from commit d0fd5fd3c7)
2022-02-24 13:31:17 +01:00
Haoyu Qiu 2e75471a48 Fix GLTF exporter crash when using GridMap 2022-02-20 22:02:23 +08:00
Pawel Lampe c0d9e4fd07 Fix `get_simple_path` behavior in 2D, fixes #56852 2022-02-17 18:23:34 +01:00
Haoyu Qiu 9135074cc2
Fix VisualScript crash when using Set Index node
(cherry picked from commit 1262d331c0)
2022-02-17 09:54:36 +01:00
Haoyu Qiu b2c012a8c8 Add GridMap.get_used_cells_by_item 2022-02-16 13:03:50 +08:00
Rémi Verschelde 9343c66815
Merge pull request #58102 from JFonS/big_lightmap 2022-02-15 17:47:20 +01:00
JFonS 690f9716fa Add support for saving multiple Images in BakedLightmap
Instead of fitting all atlas slices into a single image, which meant there
was a hard limit on the size, BakedLightmap will now save as many images
as needed to fit all the slices generated by the lightmapper.
2022-02-15 16:13:00 +01:00
kleonc ff06d0978a NavMap Fix polygons being treated like triangle strips instead of triangle fans 2022-02-14 18:22:02 +01:00
Rémi Verschelde 7a16bb2ee4
Fix typos with codespell
Using codespell 2.2-dev from current git.

Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.

(cherry picked from commit 1bdb82c64e)
2022-02-11 09:50:59 +01:00
Haoyu Qiu 1747becfc7
Fix GridMap memory leak
(cherry picked from commit 5d4a141c97)
2022-02-11 09:50:59 +01:00
Jordan Schidlowsky 14a1303f2d
[Net] Non-blocking WebSocket hostname resolution.
Hostname is now resolved during poll in WebSocketClient (wslay) to avoid
blocking during connect.
An attempt is still made to find the hostname in the resolver cache.

(cherry picked from commit 1ec96bc206)
2022-02-11 09:50:58 +01:00
Densorius ca432727d9
Fixed opening new instances of VS 2022 while a instance is already open
(cherry picked from commit 93e2d0446f)
2022-02-11 09:50:58 +01:00
Densorius 1afefea330
Add Visual Studio 2022 support with fallback to 2019
(cherry picked from commit 9ea0508d35)
2022-02-11 09:50:57 +01:00
Hugo Locurcio e7934661da
Tweak the Bullet RigidBody kinematic trimesh warning message
This makes it clearer that primitive or convex shapes must be
used instead.
2022-02-10 22:28:32 +01:00
Rémi Verschelde f50c7f7415
Core: Move generated `VERSION_HASH` to a `.cpp` file
This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.

(cherry picked from commit 90162851a7)
2022-02-10 13:06:56 +01:00
Rémi Verschelde 6ea58db2d8
Merge pull request #57851 from vnen/gdscript-infer-type-on-release 2022-02-09 14:05:22 +01:00
George Marques a3fe028809
GDScript: Infer variable types on release
Otherwise this creates an inconsistency between debug and release
builds, potentially leading to crashes.
2022-02-09 09:07:18 -03:00
Hugo Locurcio 1b505ef8ca
Document performance limitations with CSG nodes, link to tutorial 2022-02-07 14:01:56 +01:00
Raul Santos eddb99b9be Attach mono thread before getting nativeName field
In order to access the `nativeName` constant field from a C# class, the
mono scope thread must be attached or the mono domain will be null.
2022-02-07 03:51:40 +01:00
Pawel Lampe 6c6e50bf0c Fix navigation merge errors, fixes #56786
- improved `detail/sample_max_error` default value
- improved floating point precision handling in cell key calculations
- improved `merge error` error message
- exposed `cell_height` of `nav_map` to the `Navigation`
- fixed cell key `y` calculation
2022-02-02 23:52:29 +01:00
Marcel Admiraal c25365d5ff
Be more verbose about why msbuild tools could not be found
(cherry picked from commit 51834a4589)
2022-01-31 22:54:25 +01:00
Rémi Verschelde 0032fa7953
Merge pull request #57440 from Scony/fix-navigation-transforms-3.x 2022-01-31 21:46:56 +01:00
Rémi Verschelde 0c6391a425
Merge pull request #57420 from neikeq/issue-55638 2022-01-31 18:23:08 +01:00
Rémi Verschelde a0438ff8f2
Merge pull request #57449 from dsnopek/webxr-ar-touch-render-target
[3.x] Make WebXR touch events proportional to render target size, not viewport
2022-01-31 09:57:31 +01:00
Pawel Lampe 4d8e6fdd2d Fix transforms involved into navmesh baking
fixes #57231, fixes #57421

Within the context of parsing navigation geometry, this commit:
- added missing transform of `MultiMeshInstance`
- changed all transforms to global ones so that they don't need to be
  calculated by hand
2022-01-30 12:23:53 +01:00
Ignacio Roldán Etcheverry c7f716e2ea Mono/C#: Fix Android AAB export failing to load native libs
By default, when installing from Android App Bundles the native
libraries are not extracted. They are loaded directly from the APK.
See: https://stackoverflow.com/a/56551499

Passing only the file name to dlopen, without the location, makes it
search the native library in all locations, including inside the apk.
2022-01-29 21:58:57 +01:00
Rémi Verschelde 9c417f5118
Merge pull request #56903 from akien-mga/3.x-ogg-clearer-errors 2022-01-27 12:43:04 +01:00
David Snopek 584efcd1ab Make WebXR touch events proportional to render target size, not viewport 2022-01-25 16:48:34 -06:00
Yuri Sizov 797bb1d97e Ensure that NavMesh baking updates the inspector 2022-01-26 01:16:50 +03:00
rafallus 75fcb31cee [3.x] Consider gridmap collisions in navigation bake 2022-01-24 19:10:33 -06:00
Max Hilbrunner 6cecb2210e Fix GDNative docs links 2022-01-24 11:29:20 +01:00
Hugo Locurcio 1e1fb145b3
Improve CSGPolygon3D documentation
- Describe why polygon triangulation usually fails in the error message.
2022-01-21 19:59:56 +01:00
lawnjelly adf14bfdde Add nodiscard to core math classes to catch c++ errors.
A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20 17:28:31 +00:00
Dardan Bujupaj 752fbc7f4e Fix indexing of polygon points when building path. 2022-01-19 23:39:43 +01:00
Raul Santos d4790455ba
Fix marshaling values of generic Godot Dictionary
(cherry picked from commit e4c40efeab)
2022-01-19 14:04:22 +01:00
Rémi Verschelde 4f1e33b556
freetype: Update to upstream version 2.11.1
(cherry picked from commit f615926d3c)
2022-01-19 14:03:38 +01:00
Fabio Alessandrelli d76a26e086
Bump mbedTLS version to 2.28.0 (new LTS).
Keep applying the windows entropy patch (UWP support).
Remove no longer needed padlock patch.
Update thirdparty README to reflect changes, and new source inclusion
criteria.

(cherry picked from commit e375cbd094)
2022-01-19 14:03:03 +01:00
Rémi Verschelde ede7e68ab6
Merge pull request #56620 from timothyqiu/left-right-palette-3.x 2022-01-18 16:38:26 +01:00
Rémi Verschelde c938104a88
Merge pull request #56630 from Pineapple/replace-find-last 2022-01-18 16:36:52 +01:00
Rémi Verschelde 8109902492
stb_vorbis: Add clearer error messages when failing to import OGG file
Fixes #56895.
2022-01-18 14:53:56 +01:00
Rémi Verschelde 64ef373fa8
Merge pull request #56819 from dsnopek/webxr-ar-touch-events-squashed 2022-01-17 16:40:06 +01:00
Rémi Verschelde 1ee44b2366
ImageLoader: Remove references to unsupported svgz extension
I don't see any reference to gzip/svgz supported in the nanosvg library,
and the handful of test gzip compressed svgz files I tried failed loading.

Also cleaning a couple missing includes in platform export code.
2022-01-17 10:52:32 +01:00
Ignacio Roldán Etcheverry 3b085e2665 C#: Allow configuring Mono debugger agent with cmdline args
The command line option is the same you would pass to Mono, but it
begins with `--mono-debugger-agent=` instead of `--debugger-agent=`.

This is useful for platforms where it's difficult for the user to
configure it via environment variables, like Android.
2022-01-16 12:36:36 +01:00
David Snopek e39f62876d Fix touch events when using smartphone AR with WebXR 2022-01-15 14:54:45 -06:00
Rémi Verschelde 6fac314b5d
Merge pull request #56763 from GlyphTheWolf/regex-memory-leak-fix
Fix for RegEx.search() memory leak on Windows
2022-01-14 20:11:00 +01:00
Rémi Verschelde 75cc95c8c0
Merge pull request #56791 from timothyqiu/object-check
[3.x] Fix crash when `is` keyword is tested against a String variable
2022-01-14 20:00:56 +01:00
Haoyu Qiu 8a42ab7a85 Fix crash when `is` keyword is tested against a String variable 2022-01-14 23:37:04 +08:00
Marcel Admiraal 949ea2b326 Simplify InputDefault::joy_axis code by using float instead of struct JoyAxis 2022-01-14 15:36:35 +00:00
GlyphTheWolf 6556442d46 Fix for RegEx.search() memory leak on Windows 2022-01-13 20:41:10 +01:00
Rémi Verschelde a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Arnav Vijaywargiya a51f3f2a58
Fixed incorrect property types
(cherry picked from commit 0c46f73b5e)
2022-01-12 17:28:07 +01:00
Haoyu Qiu e1f96d5ee8
Fix crash on importing FBX file
(cherry picked from commit af67e4c291)
2022-01-12 17:28:07 +01:00
K. S. Ernest (iFire) Lee 44d436add6
Skip Draco-compressed glTF 3d format files.
(cherry picked from commit b468104842)
2022-01-12 17:28:07 +01:00
Rémi Verschelde 79aa64efff
Merge pull request #56296 from timothyqiu/pending-func-states 2022-01-12 16:47:56 +01:00
K. S. Ernest (iFire) Lee 08b89a95d2 Fix wrong RGBA channel mapping when saving OpenEXR. 2022-01-12 01:50:56 -08:00
Haoyu Qiu e1557dc4c8 i18n: Make VisualScript node caption & text translatable 2022-01-11 21:16:33 +08:00
Rémi Verschelde cb44064048
Merge pull request #56604 from V-Sekai/csg_selection_3_x 2022-01-10 12:32:28 +01:00
Bartłomiej T. Listwon 22750b1c03 Replace String::find_last with rfind where possible (backward compatible with old API) 2022-01-08 22:40:44 +01:00
Haoyu Qiu 37a38ece59 Allow showing both left and right side panels 2022-01-08 20:20:36 +08:00
LATRio 47f0cf7460 Add type validations when setting basic type 2022-01-08 11:30:55 +09:00
SaracenOne b7273b6f7a Fix selection of CSG objects 2022-01-07 20:08:42 +00:00
Rémi Verschelde b197de6f5f
Fix typos with codespell
Using codespell 2.1.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2022-01-07 00:14:54 +01:00
bruvzg 6f81a8ee2c
Fix multiple missing UTF-8 decoding.
(cherry picked from commit c69e0d16bc)
2022-01-06 21:44:40 +01:00
kobewi 9b149d5848
Add physics material to GridMap
(cherry picked from commit 59a9b2192e)
2022-01-06 21:44:40 +01:00
RedMser f76430670c
Fix glTF scene export crash on null normal texture
Also removes a redundant get_texture call directly below
the modified code block.

Fixes #56379

(cherry picked from commit 0e36d5e782)
2022-01-06 00:21:37 +01:00
Raul Santos 172f66a40e
Fix `KeyValuePairAt` memory leak
(cherry picked from commit 1fdfc379b6)
2022-01-06 00:21:36 +01:00
Jake Young 09bc9eb101
Backport NavigationServer with RVO2 to `3.x`
Change the entire navigation system.
Remove editor prefix from nav mesh generator class. It is now used for baking
at runtime as well.
Navigation supports obstacle avoidance now with the RVO2 library.
Nav system will also automatically link all nav meshes together to form one
overall complete nav map.
2022-01-05 16:00:56 +01:00
Max Hilbrunner 717801c9cb Fix docs links in 3.x after docs reorg 2022-01-05 11:54:52 +01:00
Rémi Verschelde 1e2ef49b77
Merge pull request #56391 from raulsntos/fix-56385 2022-01-05 10:44:54 +01:00
Hugo Locurcio a6db1c758a
Improve `lerp()`, `lerp_angle()` and `inverse_lerp()` documentation
This clarifies that `lerp()` can be used both for interpolation
and extrapolation.
2022-01-04 00:41:37 +01:00
Zae d5ad76a3c8 [3.x] [Mono] Add support for file-scoped namespace declaration. 2022-01-02 18:02:00 +08:00
Raul Santos 36cd00a84b
Init `params_buffer_size` member in GDMonoMethod 2022-01-01 02:23:40 +01:00
Raul Santos 907e709f9d Fix getting properties state when reloading C#
When reloading C# classes and keep their properties values they are
retrieved and stored in a state list.
Retrieving the properties was only getting the fields of the C# class
and not inherited fields so those properties values were lost on reload.
Now we also try to find the field in the parent classes.
2021-12-28 19:14:49 +01:00
Haoyu Qiu 53af7ee482 Clear pending function states when reloading GDScript 2021-12-28 15:29:21 +08:00
Raul Santos cf98ff248a
Check a csproj exists before trying to edit it
When folders are moved/removed from the file system, the `.csproj`
may need to be edited to update the path of C# scripts or remove them.
If a C# solution has not been created, the `.csproj` file does not exist
and therefore there is no need to edit it.
2021-12-20 16:49:16 +01:00
Rémi Verschelde 14d439d868
Merge pull request #53130 from Faless/net/3.x_enet_opts 2021-12-16 10:36:01 +01:00
Fabio Alessandrelli ce98beb522
Merge pull request #54381 from mhilbrunner/rpc-error-msgs-3.x
[3.x] Websockets: Fix buffer size checks in put_packet(), silent failures/connection hangs
2021-12-15 13:48:53 +01:00
Fabio Alessandrelli 9b8db7c63a [Net] Fix WebRTC returning packets from peers too early.
Due to the async nature of WebRTC implementations, the multiplayer peer
could end up having queued packets from a given connection before it is
able to emit the "peer_added" signal.
This commit ensures that packets from peers which are not notified yet
are skipped by `get_packet` and `get_available_packet_count`.
2021-12-15 11:20:17 +01:00
Rémi Verschelde db020eae29
Merge pull request #55859 from akien-mga/3.x-gltf-module-cleanup 2021-12-13 13:46:03 +01:00
Rémi Verschelde e4c40d8e6a
glTF: Cleanup includes and defines, split PackedSceneGLTF to own file 2021-12-12 12:08:18 +01:00
David Snopek f2fe60b989 Switch WebXRInterface from using external textures to using the render targets from Godot 2021-12-11 14:37:53 -06:00
Aaron Franke 7bf7bd70ac
[3.x] Misc build system fixes 2021-12-10 12:15:16 -06:00