Raul Santos
04996df61e
C#: Restore `Scale` and `Rotation` properties
2023-01-21 04:59:13 +01:00
Adam Wardell
e9d8c261a5
call update_exports from LSP didSave function
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exports in the inspector were not properly appearing when a gdscript was saved using an external IDE
this commit adds a call to GDScript::UpdateExports toward the end of GDScriptTextDocument::didSave
2023-01-20 19:16:53 -08:00
George Marques
7e5c2f945d
Remove references to compiled GDScript in export
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This feature was removed from GDScript so it should not be present on
the interface nor in the saved export presets.
2023-01-20 15:09:07 -03:00
Rémi Verschelde
822edfdb40
Merge pull request #71708 from dsnopek/openxr-opengl-steamvr-2
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Get OpenXR with OpenGL working on SteamVR
2023-01-20 08:50:10 +01:00
Rémi Verschelde
7b84b133ee
Merge pull request #69181 from fire/gltf-runtime-image-fallback
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Fixes cases where the runtime ResourceLoader cannot load gltf images.
2023-01-20 08:48:32 +01:00
David Snopek
481369760b
Add depth and color formats to get OpenXR with OpenGL working on SteamVR
2023-01-19 21:22:34 -06:00
Rémi Verschelde
415d120aae
Merge pull request #70363 from V-Sekai/astcenc-standalone
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Add astcenc compression and decompression.
2023-01-19 22:49:06 +01:00
Rémi Verschelde
e7d045db8c
Merge pull request #71314 from stmSi/fix-ogg-packet-out-of-bound
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Fix OGG page_data out of bound index crash
2023-01-19 21:57:11 +01:00
jordi
2e488072d0
Allow standalone ternary expressions
2023-01-19 14:27:57 -06:00
Rémi Verschelde
65883cc73b
Merge pull request #71598 from bruvzg/gdscript_bidi_override
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Implement BiDi override mode for GDScript source.
2023-01-19 19:33:18 +01:00
K. S. Ernest (iFire) Lee
a103400871
Fixes cases where the runtime ResourceLoader cannot load gltf images.
2023-01-19 09:10:28 -08:00
K. S. Ernest (iFire) Lee
696346f4cc
Add ASTC compression and decompression with Arm astcenc.
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Co-authored-by: Gordon A Macpherson <gordon.a.macpherson@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-19 16:27:59 +01:00
bruvzg
e144e5dda5
Remove duplicate ucaps code from TextServerFallback.
2023-01-19 14:56:17 +02:00
bruvzg
db7d8c2d87
[GDExtension] Expose some low level functions and String operators.
2023-01-19 12:50:49 +02:00
Rémi Verschelde
56ac1a67cd
Merge pull request #71620 from adamscott/move-icon-to-top
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Update `@icon` and `@tool` definitions to add a note
2023-01-19 10:09:04 +01:00
Rémi Verschelde
bcb57b42f6
Merge pull request #71450 from BastiaanOlij/fix_openxr_init_failure
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Fixes issue where failed start of OpenXR causes issues
2023-01-19 10:08:50 +01:00
Rémi Verschelde
04a9752d8d
Merge pull request #67661 from cooperra/bmp-2bpp-loader
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BMP loader: Fix 2 bits-per-pixel images
2023-01-19 10:08:21 +01:00
Adam Scott
807b7ed557
Update `@icon` definition to add a note
2023-01-18 19:48:01 -05:00
Rémi Verschelde
5dd3a6dbe2
Merge pull request #71638 from raulsntos/dotnet/export-plugin
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C#: Implement `ExportPlugin::_get_name` and move `GLOBAL_DEF` to CSharpLanguage
2023-01-18 22:29:37 +01:00
Rémi Verschelde
f2dbd011b6
Merge pull request #71569 from raulsntos/dotnet/sync-vectors
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Sync C# vectors with Core
2023-01-18 22:28:00 +01:00
Raul Santos
3425d43fed
C#: Move `GLOBAL_DEF`s to CSharpLanguage ctor
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Also documents the .NET project settings.
2023-01-18 21:53:58 +01:00
bruvzg
5361ec9f43
Implement BiDi override mode for GDScript source.
2023-01-18 19:22:20 +02:00
Raul Santos
62106fe5e3
C#: Implement `ExportPlugin::_get_name`
2023-01-18 18:17:38 +01:00
Rémi Verschelde
bcaf048f33
Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function
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Remove set_drag_forwarding_compat()
2023-01-18 17:40:13 +01:00
ocean (they/them)
4854e723be
Fix unnammed enum crash regression
2023-01-18 09:35:48 -05:00
Raul Santos
4bdcfe1443
Sync C# vectors with Core
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- Remove `Vector2.Lerp` overload that takes a weight parameter of type `Vector2`.
- Remove `Vector3.Lerp` overload that takes a weight parameter of type `Vector3`.
- Remove `Color.Lerp` overload that takes a weight parameter of type `Color`.
- Remove `Angle` method from `Vector2i`.
- Remove `AngleTo` method from `Vector2i`.
- Remove `AngleToPoint` method from `Vector2i`.
- Remove `Cross` method from `Vector2i`.
- Remove `DistanceSquaredTo` method from `Vector2i` and `Vector3i`.
- Remove `DistanceTo` method from `Vector2i` and `Vector3i`.
- Remove `Dot` method from `Vector2i` and `Vector3i`.
- Remove `PosMod` method from `Vector2i` and `Vector3i`.
- Remove `Orthogonal` method from `Vector2i`.
- Remove `&` operator from `Vector2i` and `Vector3i`.
2023-01-17 18:07:33 +01:00
Rémi Verschelde
3a53990e9c
Merge pull request #71516 from raulsntos/dotnet/property-accessors
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C#: Make property accessors internal
2023-01-17 17:30:49 +01:00
Rémi Verschelde
8a00992ab6
Merge pull request #71534 from Faless/mp/4.x_nested_spawn
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[MP] Fix nested spawning during "ready".
2023-01-17 10:38:11 +01:00
Raul Santos
ab5e532f1a
C#: Skip methods with pointer parameters
2023-01-17 04:32:05 +01:00
Fabio Alessandrelli
ad3a4214c5
[MP] Fix nested spawning during "ready".
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We want our spawns to be notified after ready, but we need to notify
them in the order they entered tree, so that nested spawners can be used
during "ready" (instead of having to await a frame).
2023-01-17 04:22:07 +01:00
Rémi Verschelde
4005fc4b8d
Merge pull request #71279 from vonagam/fix-iterator-number-type
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GDScript: Fix typing of iterator in for loop
2023-01-16 22:21:26 +01:00
Rémi Verschelde
1c3653e083
Merge pull request #67774 from aaronfranke/script-annotations
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Make script annotations be placed before `class_name` and `extends`
2023-01-16 22:20:44 +01:00
Rémi Verschelde
585a934454
Merge pull request #71434 from adamscott/fix-reduce-identifier-from-base-class-script-retrieval
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Fix cyclic reference errors while reducing identifiers
2023-01-16 22:15:21 +01:00
Rémi Verschelde
5f7ac9fe10
Merge pull request #71496 from raulsntos/dotnet/sincos
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C#: Implement `Mathf.SinCos`
2023-01-16 22:13:46 +01:00
Raul Santos
47e355f965
C#: Make property accessors internal
2023-01-16 15:15:26 +01:00
George Marques
629796c333
Merge pull request #69970 from poohcom1/fix/autocomplete-custom-class
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Fixes https://github.com/godotengine/godot/issues/69941
2023-01-16 09:44:23 -03:00
Raul Santos
0ccb5f3954
C#: Implement `Mathf.SinCos`
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Implement `Mathf.SinCos` that wraps a call to `System.Math.SinCos`,
this allows us to use the `SinCos` method more conveniently with
`real_t`.
Using `Math.SinCos` is often cheaper than separate calls to `Math.Sin`
and `Math.Cos`, and they are often used together.
2023-01-16 13:29:32 +01:00
Rémi Verschelde
f96701eda6
Merge pull request #71461 from snoopdouglas/snoopdouglas/master
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Class reference: snake_case .tscn & .gd filenames, _on_* callbacks
2023-01-16 09:41:36 +01:00
Rémi Verschelde
da57e0059e
Merge pull request #70504 from KoBeWi/the_choosen_antipattern
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Add EditorUndoRedoManager singleton
2023-01-16 09:24:50 +01:00
Rémi Verschelde
6a487cc243
Merge pull request #71477 from aaronfranke/gltf-append-doc
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Improve the documentation of GLTFDocument's append methods
2023-01-16 09:24:27 +01:00
Rémi Verschelde
ba551727ef
Merge pull request #71458 from raulsntos/dotnet/quaternion
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C#: Make `Length` and `LengthSquared` into methods in `Quaternion`.
2023-01-16 09:20:53 +01:00
Rémi Verschelde
88c81bfbe5
Merge pull request #71456 from raulsntos/dotnet/sync-plane
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C#: Sync `Plane` with Core
2023-01-16 09:20:30 +01:00
Rémi Verschelde
94312ab943
Merge pull request #71445 from raulsntos/dotnet/transforms
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C#: Add missing `Transform{2D,3D}` and `Basis` constructors
2023-01-16 09:20:07 +01:00
Rémi Verschelde
fda8e6b18d
Merge pull request #71431 from raulsntos/dotnet/scale-and-rotation
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C#: Replace `Rotation` and `Scale` properties with get methods
2023-01-16 09:19:43 +01:00
Rémi Verschelde
2118f8e8a3
Merge pull request #70684 from filiperinaldi/fix_arm64_build_clang
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Fix arm64 build when using Clang
2023-01-16 09:15:44 +01:00
Adam Scott
48e041458f
Fix cyclic reference errors while reducing identifiers.
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Co-authored-by: Dmitrii Maganov <vonagam@gmail.com>
2023-01-15 19:19:25 -05:00
kobewi
b58111588a
Add EditorUndoRedoManager singleton
2023-01-16 01:11:52 +01:00
Aaron Franke
208df30eeb
Improve the documentation of GLTFDocument's append methods
2023-01-15 14:27:08 -06:00
Raul Santos
7a19c87c7e
C#: Sync `Plane` with Core
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- Add `Plane(Vector3)` constructor.
- Rename `IntersectRay` to `IntersectsRay`.
- Rename `IntersectSegment` to `IntersectsSegment`.
- Replace `Center` property with `GetCenter` method.
- Add and fix documentation about the _normal_ parameter
to Core and C# documentation.
2023-01-15 19:47:42 +01:00
poohcom1
2e53bf3d36
Fix code-completion suggesting non-static members
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In GDScript code-completion:
- Fixes class symbols not being marked as meta
- Remove signal in static contexts
Fixes #69928
2023-01-16 00:41:20 +07:00
poohcom1
aa4bceff3e
Add identifier completion for custom classes.
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Previously, custom class would only auto-complete for types in GDScript.
This applies it to identifiers as well.
2023-01-16 00:25:24 +07:00
Raul Santos
5136366112
C#: Add missing `Transform{2D,3D}` and `Basis` constructors
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- Remove `Transform3D(Quaternion, Vector3)` constructor from C#.
- Add `Transform3D(Projection)` constructor to C#.
- Add documentation to the `Transform3D(Projection)` constructor in Core.
- Add `Transform3D` constructor with only real_t params to C# that mirrors `Transform2D`.
- Expose `Basis` constructor with only real_t params in C#.
- Add `Transform2D(real_t, Vector2, real_t, Vector2)` constructor to C#.
2023-01-15 15:45:43 +01:00
Doug Thompson
a4c734ed32
Class reference: snake_case .gd filenames, _on_*
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This is for:
https://github.com/godotengine/godot-docs/issues/6245
2023-01-15 13:26:29 +00:00
Raul Santos
0476fc5a07
C#: Replace `Rotation` and `Scale` properties with get methods
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- Replace `Rotation` property with `GetRotation` method in `Transform2D`.
- Replace `Scale` property with `GetScale` method in `Transform2D`.
- Replace `Scale` property with `GetScale` method in `Basis`.
Core does not expose set methods.
2023-01-15 14:06:16 +01:00
Raul Santos
28a8caac26
C#: Make `Length` and `LengthSquared` into methods in `Quaternion`.
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The `Length` and `LengthSquared` members are implemented as methods
in every other C# struct, `Quaternion` was the only one implementing
them as properties.
2023-01-15 14:03:44 +01:00
Rémi Verschelde
d6d87b6ca4
Merge pull request #71374 from raulsntos/dotnet/remove-spherical_interpolate_with
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C#: Remove `SphericalInterpolateWith` from Transform3D
2023-01-15 13:08:15 +01:00
Rémi Verschelde
e51426cab9
Merge pull request #71423 from raulsntos/dotnet/intersects-without-include_borders
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C#: Remove `includeBorders` parameter from `Rect2i.Intersects` and `AABB.Intersects`
2023-01-15 13:07:13 +01:00
Rémi Verschelde
90c1f4bba4
Merge pull request #71424 from raulsntos/dotnet/sync-basis
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C#: Sync `Basis` with Core
2023-01-15 13:06:48 +01:00
Bastiaan Olij
909ec66ca3
Fixes issue where failed start of OpenXR causes issues
2023-01-15 16:57:42 +11:00
Raul Santos
949a2778ca
C#: Sync `Basis` with Core
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- Remove `GetOrthogonalIndex` method (moved to `GridMap`).
- Remove `GetRow` and `SetRow` methods.
2023-01-14 20:06:45 +01:00
Yuri Sizov
4c1f11944e
Update all outdated online documentation links
2023-01-14 19:38:00 +03:00
kobewi
59ea36b87c
Remove set_drag_forwarding_compat()
2023-01-14 15:16:51 +01:00
Yuri Rubinsky
9bd5ef1836
Fix GDScript script templates to use a PascalCase style for `_CLASS_`
2023-01-14 16:21:05 +03:00
Raul Santos
c990f7984e
C#: Remove `includeBorders` parameter from `Rect2i.Intersects` and `AABB.Intersects`
2023-01-14 04:39:40 +01:00
Raul Santos
4438315242
C#: Remove `SphericalInterpolateWith` from Transform3D
2023-01-14 02:10:59 +01:00
Raul Santos
a6ba914f15
C#: Lookup signals and methods in Get method
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Allows to retrieve `Callable`s and `Signal`s using `Get` like it works in GDScript.
2023-01-13 22:19:25 +01:00
Yuri Sizov
4c5e09f96a
Merge pull request #71339 from raulsntos/dotnet/is_finite
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Add `IsFinite` to C# Variants
2023-01-13 23:34:51 +03:00
Yuri Sizov
bdb3543c2a
Merge pull request #71343 from raulsntos/dotnet/is_zero_approx
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Add `IsZeroApprox` to C# vectors
2023-01-13 23:31:24 +03:00
Dmitrii Maganov
a1e0281b45
GDScript: Disallow type inference with untyped initializer
2023-01-13 20:51:29 +02:00
Raul Santos
14c16746f3
Add `IsZeroApprox` to C# vectors
2023-01-13 18:53:39 +01:00
Rémi Verschelde
8716c12ead
Merge pull request #71325 from reduz/refactor-project-setting-overrides
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Refactor ProjectSetting overrides
2023-01-13 18:03:15 +01:00
Rémi Verschelde
ef01b49227
Merge pull request #71329 from vnen/gdscript-fix-enum-value-resolution
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GDScript: Fix infinite recursion in resolution of enum values
2023-01-13 18:02:58 +01:00
Rémi Verschelde
4c2dea108e
Merge pull request #70540 from vaartis/multiline-arrays-dictionaries
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Implement export_multiline support for Array[String] and Dictionary
2023-01-13 18:01:55 +01:00
Raul Santos
f852004cf5
Add `IsFinite` to C# Variants
2023-01-13 17:57:52 +01:00
Juan Linietsky
6f0e210093
Refactor ProjectSetting overrides
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* Overrides no longer happen for set/get.
* They must be checked with a new function: `ProjectSettings::get_setting_with_override()`.
* GLOBAL_DEF/GLOBAL_GET updated to use this
This change solves many problems:
* General confusion about getting the actual or overriden setting.
* Feature tags available after settings are loaded were being ignored, they are now considered.
* Hacks required for the Project Settings editor to work.
Fixes #64100 . Fixes #64014 . Fixes #61908 .
2023-01-13 15:13:56 +01:00
Dmitrii Maganov
40613ebd21
GDScript: Fix typing of iterator in for loop
2023-01-13 15:36:11 +02:00
George Marques
3a5e41293c
GDScript: Fix infinite recursion in resolution of enum values
2023-01-13 10:17:30 -03:00
stmSi
f286e93fef
Fix OGG page_data out of bound crash
2023-01-13 13:39:03 +06:30
Rémi Verschelde
e62f57f51d
Merge pull request #70904 from huangjiaminhhh/master
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Fix for navmesh baking when parsing StaticBody colliders
2023-01-12 22:24:37 +01:00
Rémi Verschelde
6dba67c27d
Merge pull request #71247 from rsjtdrjgfuzkfg/etcpak
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etcpak: Fix ETCPAK_TYPE_ETC2_RA_AS_RG
2023-01-12 21:10:49 +01:00
Rémi Verschelde
aaa5158ff9
Merge pull request #70733 from vonagam/fix-assigning-untyped
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GDScript: Fix some issues with assignments that involve untyped things
2023-01-12 20:08:55 +01:00
Rémi Verschelde
40b9c246b6
Merge pull request #71197 from adamscott/add-default-virtual-path-gdscript
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Add default virtual `gdscript://` path to `GDScript` instances
2023-01-12 17:56:09 +01:00
Rémi Verschelde
def592114f
Merge pull request #70700 from vonagam/fix-abstract-extends
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GDScript: Fix extending abstract classes, forbid their construction
2023-01-12 17:19:51 +01:00
Dmitrii Maganov
274d49790d
GDScript: Fix extending abstract classes, forbid their construction
2023-01-12 17:47:10 +02:00
Adam Scott
e3e55b29ce
Add default virtual `gdscript://` path to `GDScript` instances
2023-01-12 10:27:38 -05:00
Dmitrii Maganov
ef81b344be
GDScript: Fix wrong marking of some lines related to Variant as unsafe
2023-01-12 17:21:33 +02:00
Dmitrii Maganov
38c214d483
GDScript: Fix some issues with assignments that involve untyped things
2023-01-12 17:07:45 +02:00
Rémi Verschelde
c6f4c0ac54
Merge pull request #70899 from adamscott/fix-vector-inf
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Fix parse error using Vector{2,3,4}.INF
2023-01-12 15:59:01 +01:00
Dmitrii Maganov
5980abbcec
GDScript: Fix getting type from PropertyInfo for Variant arguments
2023-01-12 16:47:06 +02:00
George Marques
75515e4303
Merge pull request #70987 from vonagam/fix-parameter-conversion-assign
2023-01-12 11:34:13 -03:00
George Marques
7319fa6082
Merge pull request #70713 from vonagam/fix-unnamed-enum-outer-conflicts
2023-01-12 11:22:01 -03:00
Dmitrii Maganov
0f184379de
GDScript: Fix small inconsistencies with resolve_datatype
2023-01-12 15:52:55 +02:00
Rémi Verschelde
a5dedfe260
Merge pull request #70731 from smix8/navigationserver_performance_monitor_4.x
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Add NavigationServer Performance Monitor
2023-01-12 10:36:18 +01:00
Rémi Verschelde
dd1b3ff089
Merge pull request #71224 from rsjtdrjgfuzkfg/openxr-opengl
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OpenXR: Do not use SRGB swapchains with OpenGL
2023-01-12 09:07:46 +01:00
Rémi Verschelde
2fcd298f96
Merge pull request #71034 from rsjtdrjgfuzkfg/openxr-android-warning
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OpenXR: Fix android loader extension detection
2023-01-12 00:56:51 +01:00
Rémi Verschelde
11449e1079
Merge pull request #71228 from vnen/gdscript-fix-nil-address-crash
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GDScript: Fix temp values being written without proper clear
2023-01-12 00:53:26 +01:00
rsjtdrjgfuzkfg
a1a2c2c2ce
etcpak: Fix ETCPAK_TYPE_ETC2_RA_AS_RG
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This commit fixes texture compression via ETCPAK_TYPE_ETC2_RA_AS_RG,
switching to the right color channels and using the right compression
method. Textures imported with previous versions need to be re-imported
in order to render correctly.
2023-01-11 23:06:35 +01:00
George Marques
66fda2aeea
GDScript: Fix temp values being written without proper clear
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Temporary values in the stack were not being properly cleared when the
return value of calls were discarded, which can cause memory issues
especially for reference types like PackedByteArray.
2023-01-11 14:24:23 -03:00
Yuri Sizov
f73cb4c13d
Merge pull request #71168 from guilleatm/master
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Improve description of `GetNodeOrDefault` in C# API
2023-01-11 19:27:04 +03:00
rsjtdrjgfuzkfg
17a957e214
OpenXR: Do not use SRGB swapchains with OpenGL
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This commit removes SRGB swapchain options for use with OpenGL, to avoid
the hardware doing an additional SRGB conversion and thus causing colors
to differ from other rendering paths.
2023-01-11 15:47:53 +01:00
Guillermo
6137929f52
Improve description of `GetNodeOrDefault` in C# API
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Indenting with spaces and added a line break
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-11 15:02:08 +01:00
rsjtdrjgfuzkfg
b51acac638
OpenXR: Fix initialization warning on Android
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This commit adds proper checking for XR_KHR_loader_init support and
fixes the warning regarding missing extensions on Android to only appear
if neither XR_KHR_loader_init nor XR_KHR_loader_init_android are
supported by the runtime.
2023-01-11 15:00:22 +01:00
Rémi Verschelde
62b023ecd3
Merge pull request #70167 from rsjtdrjgfuzkfg/pico
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OpenXR: Add Pico controller profile
2023-01-11 09:49:16 +01:00
Rémi Verschelde
54688a7535
Merge pull request #71127 from reduz/drag-forward-to-callables
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Change set_drag_forwarding() to use callables.
2023-01-11 01:14:58 +01:00
Rémi Verschelde
5eb161a9c8
Merge pull request #70595 from adamscott/add-gdscript-editorconfig
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Add GDScript `.editorconfig` rules
2023-01-11 01:10:10 +01:00
George Marques
04d0e851ea
GDScript: Fix use of conversion assign for variant values
2023-01-10 20:01:11 -03:00
Adam Scott
44d1d72af1
Add GDScript `.editorconfig` rules
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- Uniformize `.gd` unit test files indentation to tabs (where needed)
2023-01-10 12:25:35 -05:00
Juan Linietsky
e6a4debede
Change set_drag_forwarding() to use callables.
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* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).
Fixes #59899
2023-01-10 14:09:24 +01:00
Rémi Verschelde
c894edd4cb
Merge pull request #71140 from vonagam/fix-const-index-subscript-type
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GDScript: Fix type for index subscript on constant
2023-01-10 07:58:29 +01:00
Dmitrii Maganov
ff505c9875
GDScript: Fix type for index subscript on constant
2023-01-10 07:10:00 +02:00
Adam Scott
fb175d92da
Fix GDScript base and outer classes, signals and functions lookup order
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- Add outer class lookup test
- Add signal lookup test
Co-authored-by: Dmitrii Maganov <vonagam@gmail.com>
2023-01-09 20:12:10 -05:00
Rémi Verschelde
d3fc9d9e41
Merge pull request #71051 from vonagam/consts-are-deep-start
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GDScript: Begin making constants deep, not shallow or flat
2023-01-09 23:22:59 +01:00
Rémi Verschelde
509da86205
Merge pull request #69590 from anvilfolk/enums
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GDScript enum fixes & refactor
2023-01-09 23:10:37 +01:00
Rémi Verschelde
4d4fcd0a6f
Merge pull request #70721 from Faless/mp/4.x_fix_relay_option
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[MP] Fix server_relay being unsettable.
2023-01-09 23:09:53 +01:00
Fabio Alessandrelli
566c48f193
[MP] Convert _spawn_custom to a Callable property.
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Renamed to "spawn_function".
Allow both custom spawn and auto spawn list to co-exist.
This makes it possible to implement custom spawn without being forced to
attach a script to MultiplayerSpawner directly.
2023-01-09 21:04:40 +01:00
ocean (they/them)
366ec895b1
Assorted enum and native type fixes
2023-01-09 11:08:07 -05:00
Rémi Verschelde
64f2b970d8
Merge pull request #71114 from reduz/cleanup-property-hints
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Removed unused property hints and `Object::get_translatable_strings()`
2023-01-09 16:57:31 +01:00
Juan Linietsky
0e0a6bb39b
Removed unused property hints and `Object::get_translatable_strings()`
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* Remove unused `EditorPropertyMember` and related hints, previouly used by
VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
`get_translatable_strings()`, which is a legacy function not used anywhere.
So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.
Fixes #30203 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00
Raul Santos
59e8fc1edf
C#: Add `[Flags]` attribute to core bitfield enums
2023-01-09 16:13:28 +01:00
Rémi Verschelde
df952a32f8
Merge pull request #71107 from vnen/gdscript-fix-nil-address-assign
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GDScript: Don't use the NIL address to hold return value of functions
2023-01-09 14:22:16 +01:00
Rémi Verschelde
c2f7c2d31a
Merge pull request #70655 from vonagam/fix-assert-multiline
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GDScript: Fix multiline and trailing comma for assert
2023-01-09 14:19:37 +01:00
George Marques
a1309f1f42
GDScript: Allow using await on calls to void functions
2023-01-09 09:55:05 -03:00
George Marques
a3816434a6
GDScript: Don't use the NIL address to hold return value of functions
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This prevents that the NIL address is filled with another value, which
causes problems for some instructions that read from NIL.
2023-01-09 09:20:18 -03:00
Rémi Verschelde
b6be2ac621
Merge pull request #71028 from adamscott/make-gdscript-clear-less-prone-to-heap-use-after-free
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Resolve `GDScript::clear()` `heap-use-after-free` ASAN errors
2023-01-09 09:22:39 +01:00
Rémi Verschelde
6a86dfad29
Fix typos with codespell
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Also includes #71080 .
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
2023-01-09 08:39:07 +01:00
smix8
9802914f97
Add NavigationServer Performance Monitor
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Adds Performance Monitor for NavigationServer3D.
2023-01-08 22:58:21 +01:00
Rémi Verschelde
378d589e2d
Merge pull request #71037 from reduz/array-format-bitfield
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Use BitField<> hint for Mesh.ArrayFormat and Control.SizeFlags
2023-01-08 22:51:03 +01:00
Rémi Verschelde
c3c5eceb35
Merge pull request #70463 from DarkKilauea/nav-server-const
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[4.x] Rework const on NavigationServer methods
2023-01-08 22:50:05 +01:00
Adam Scott
c45b9245ae
Fix parse error using Vector{2,3,4}.INF
2023-01-08 16:14:40 -05:00
Dmitrii Maganov
71f7c8a9d3
GDScript: Fix multiline and trailing comma for assert
2023-01-08 20:18:46 +02:00
Juan Linietsky
47592927b3
Use BitField<> hint for ArrayFormat
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This was missing in the conversion of bitflags to BitField<>.
2023-01-08 18:47:48 +01:00
Dmitrii Maganov
5e2ac1a31e
GDScript: Begin making constants deep, not shallow or flat
2023-01-08 07:29:10 +02:00
jordi
d5e1b4a857
Force double quotes for NodePaths with apostrophes
2023-01-07 20:23:26 -06:00
Josh Jones
a0715b30f9
Rework const on NavigationServer methods
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`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07 17:29:00 -08:00
Adam Scott
d22199990e
Resolve `GDScript::clear()` `heap-use-after-free` ASAN errors
2023-01-07 11:51:36 -05:00
Rémi Verschelde
163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
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Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
SaracenOne
f5edeb8f58
Disable navmesh, lightmap, and VoxelGI generation on foreign data
2023-01-06 08:39:27 -08:00
Dmitrii Maganov
532ffc30bd
GDScript: Fix typing of lambda functions
2023-01-06 16:38:22 +02:00
rsjtdrjgfuzkfg
e6370a45d8
OpenXR: Add preliminary Pico controller profile
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This commit adds the Pico controller used in the Pico 4 as implemented
in current versions of the OpenXR runtime on the device itself. Note
that the extension and paths used in this commit might become obsolete
once there is official support for the Pico 4 in the OpenXR standard.
2023-01-06 14:02:41 +01:00
Dmitrii Maganov
a8c2f8a0e1
GDScript: Fix missing conversion for default argument values
2023-01-06 11:49:06 +02:00
Rémi Verschelde
e1ce89ab4c
Merge pull request #70919 from Geometror/test-fastnoise-lite
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Add tests for FastNoiseLite/NoiseTexture
2023-01-06 08:08:56 +01:00
Dmitrii Maganov
10e364bf43
GDScript: Fix array as default value for parameter
2023-01-06 06:25:55 +02:00
Hendrik Brucker
ffb8c74f26
Add tests for FastNoiseLite/NoiseTexture
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+ fix some issues with seamless noise generation
2023-01-06 02:46:08 +01:00
Rémi Verschelde
95ce236b7d
Merge pull request #70464 from vonagam/unify-assignables
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Unify typing of variables, constants and parameters in GDScript
2023-01-06 00:34:10 +01:00
Rémi Verschelde
e5f6e03490
Merge pull request #70547 from TokageItLab/pingpong-wrap
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Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process
2023-01-06 00:10:18 +01:00
Dmitrii Maganov
a1d06749f1
Unify typing of variables, constants and parameters in GDScript
2023-01-06 01:10:04 +02:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
fc4a734373
Merge pull request #70838 from reduz/gdscript-vm-optimization
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Optimizations for GDScript VM
2023-01-05 12:57:31 +01:00
Rémi Verschelde
5dfefc6517
Merge pull request #70694 from BastiaanOlij/change_openxr_extensions
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Various improvements to OpenXR extension wrappers
2023-01-05 12:51:18 +01:00
Rémi Verschelde
dc3175e4cd
Merge pull request #70810 from adamscott/cache-gdscript-even-when-error
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Cache script when reloading even if there's errors
2023-01-04 11:41:11 +01:00
Bastiaan Olij
b6550c46ee
Removed member variables from OpenXRExtensionWrapper
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Made extension container in OpenXRAPI static
Moved controller meta data into extensions where applicable
2023-01-04 11:34:58 +11:00
Rémi Verschelde
8203e09330
Merge pull request #70859 from vonagam/fix-preload-native-type
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GDScript: Fix wrong native type for preloaded class
2023-01-03 23:22:23 +01:00
Rémi Verschelde
26bed8aa85
Merge pull request #70875 from MewPurPur/stop-highlighting-invalid-node-refs
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Stop NodeRef highlighting if you start with a number
2023-01-03 16:17:13 +01:00
VolTer
52cfd4551d
Stop highlighting node refs if they are invalid identifiers
2023-01-03 16:00:16 +02:00
Rémi Verschelde
96f12040c9
Merge pull request #70850 from bruvzg/ts_tsafe_free
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[TextServer] Make `free` calls thread safe.
2023-01-03 13:53:58 +01:00
Rémi Verschelde
ccc609d824
Merge pull request #70811 from jamesmintram/jamesm/bugfix/gltf-import-fix-stale-node-ref
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Update stale node ref after replace_by in GLTF importer
2023-01-03 12:33:53 +01:00
Rémi Verschelde
4e360ac612
Merge pull request #70702 from vnen/gdscript-error-on-assign-void
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GDScript: Error when assigning return value of void function
2023-01-03 12:23:00 +01:00
Rémi Verschelde
1b634c06d0
Merge pull request #69972 from adamscott/add-server-checks-before-free
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Add safety-checks before some servers `free()`
2023-01-03 12:22:24 +01:00
Rémi Verschelde
e4c1103af4
Merge pull request #70656 from vonagam/fix-void-returns
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GDScript: Disallow return with value in void functions
2023-01-03 12:20:33 +01:00
Rémi Verschelde
a797fa3b3d
Merge pull request #70503 from rune-scape/inner-class-docs
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Inner classes get their docs back
2023-01-03 12:15:44 +01:00
huangjiamin
dbdcc8e968
Fix for navmesh baking. Error message: Condition “!shapes.has(p_owner)” is true
2023-01-03 19:13:32 +08:00
Dmitrii Maganov
961b4ac5f5
GDScript: Fix wrong native type for preloaded class
2023-01-03 05:45:06 +02:00
Juan Linietsky
7211e041df
Optimizations for GDScript VM
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* Removed instruction argument count and instruction prefetching. This is now done on the fly. Reduces jumps.
* OPCODE_DISPATCH now goes directly to the next instruction, like in Godot 3.x.
I have nothing I can use to test performance, so if anyone wants to lend a hand and compare with master (both on debug and release), it would be very welcome.
2023-01-02 23:44:19 +01:00
bruvzg
a28e8f0c8d
[TextServer] Make `free` calls thread safe.
2023-01-02 21:59:05 +02:00
James Mintram
897de50d71
Update stale node ref after replace_by in GLTF importer
2023-01-01 20:14:33 +00:00
Adam Scott
c3f12592da
Cache script when reloading even if there's errors.
2023-01-01 14:09:17 -05:00
George Marques
8a98110e3e
Merge pull request #62688 from cdemirer/assignments-and-types
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Fixes https://github.com/godotengine/godot/issues/62650
2022-12-30 16:38:35 -03:00
George Marques
bc739a4687
GDScript: Make using return of void function an error
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Remove the `VOID_ASSIGNMENT` warning since those cases will be errors
now.
2022-12-30 13:35:38 -03:00
George Marques
33afa82fb0
Merge pull request #70613 from vonagam/fix-enum-as-constant
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Fixes https://github.com/godotengine/godot/issues/54018
Fixes https://github.com/godotengine/godot/issues/70213
Fixes https://github.com/godotengine/godot/issues/70495
2022-12-30 12:10:50 -03:00
George Marques
0c15844551
GDScript: Error when assigning return value of void function
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This also makes built-in method calls empty the return value when the
method is void, to avoid keeping returning a garbage value in such case.
2022-12-30 12:08:58 -03:00
Ignacio Roldán Etcheverry
0daa86d70e
Merge pull request #70511 from raulsntos/dotnet/fix-update-script-class-info
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C#: Skip getting class info for unbound generics
2022-12-30 01:29:53 +01:00
Fabio Alessandrelli
d123b01e86
[MP] Fix server_relay being unsettable.
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Clarify nuance in the docs.
2022-12-29 23:15:26 +01:00
Adam Scott
ea33001b95
Add safety-checks before some servers `free()`
2022-12-29 16:23:38 -05:00
Dmitrii Maganov
056066ee95
GDScript: Fix false name conflicts for unnamed enums
2022-12-29 22:04:13 +02:00
Dmitrii Maganov
9507f65e25
GDScript: Disallow return with value in void functions
2022-12-29 03:06:13 +02:00
Raul Santos
a43e8285a7
C#: Avoid generic types in the script path attribute generator
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- Avoid generic types in `ScriptPathAttributeGenerator`, this
means they won't be added to the `[AssemblyHasScripts]` attribute
and a `[ScriptPath]` attribute won't be added to the class.
Since generic classes can't be used as scripts they shouldn't use
those attributes, this also makes CSharpScript consider those types
invalid since they won't be added to the script/type map.
- Avoid generic types in `ScriptManagerBridge.LookupScriptsInAssembly`.
- Set `outMethodsDest` in `ScriptManagerBridge.UpdateScriptClassInfo`.
2022-12-28 23:20:02 +01:00
Dmitrii Maganov
b6aa4840d8
Fix usage of Enum as constant
2022-12-28 23:04:40 +02:00
Dmitrii Maganov
f67aa3e46d
GDScript: Fix return type of constructor call for extending class
2022-12-27 23:02:12 +02:00
Filipe Rinaldi
2841144096
Fix arm64 build when using Clang
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The commit b5a8055b5c
should target GCC builds only as
-flax-vector-conversions has different behaviour in Clang and is
currently making the build fail.
Signed-off-by: Filipe Rinaldi <filipe.rinaldi@gmail.com>
2022-12-26 20:39:27 +00:00
cdemirer
bbb21c3fd5
Fix type adjustment skipped when value is considered both not hard and not variant
2022-12-25 17:11:30 +03:00
Silc Renew
8745c206c4
Fix pingpong with loop wrap is not working
2022-12-25 18:16:38 +09:00
Ekaterina Vaartis
60692b4e45
Implement export_multiline support for Array[String] and Dictionary
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For arrays, specifically check if it's a string array and pass the
type on to the editor. For dictionaries, save the hint on the type and
use it later to draw the multiline editor, except for when adding a
string key, because that doesn't make much sense. All string values
however will be drawn as multiline.
2022-12-25 01:46:57 +03:00
Ignacio Roldán Etcheverry
f382a2b59b
Merge pull request #70509 from irwiss/reverse-Vector2.AngleToPoint
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C#: reverse Vector2.AngleToPoint
2022-12-24 17:22:50 +01:00
Alexey Kim
e9ace71c88
C#: reverse Vector2.AngleToPoint
2022-12-24 04:18:53 +02:00
rune-scape
1b77993257
Inner classes get their docs back
2022-12-23 17:39:24 -05:00
Ignacio Roldán Etcheverry
dfac8bb407
C#: Fix leak in Span to Variant conversions
2022-12-23 21:37:28 +01:00
Ignacio Roldán Etcheverry
5784bf1be0
Merge pull request #70486 from raulsntos/dotnet/convert-to
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C#: Rename `ConvertToX` methods
2022-12-23 21:15:24 +01:00
Raul Santos
24e4ac9167
C#: Rename `ConvertToX` methods
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- Renamed `ConvertToX` to `ConvertToNativeX`.
- Renamed `ConvertToXObject` to `ConvertToX`.
- Renamed `ConvertToXManaged` to `ConvertToX`.
- Fix `Signal` name in bindings generator and csharp script.
2022-12-23 19:40:32 +01:00
Raul Santos
03c26d6618
C#: Disallow init-only properties
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ReadOnly properties are currently not allowed because the generated code
needs to set them, this also apply to `init` properties because they
need to be set after initialization.
2022-12-23 19:04:14 +01:00
Rémi Verschelde
d0398f62f0
Revert "pcre2: Update to upstream version 10.42"
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This reverts commit 62c3e4ab9c
.
Needs more work, see comments about `_regex_free` errors in #70447 .
2022-12-23 11:29:11 +01:00
Rémi Verschelde
ae4c025da9
Merge pull request #69991 from rune-scape/cast-type
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GDScript: Fix cast producing null
2022-12-23 09:22:21 +01:00
Rémi Verschelde
edfa1e8665
Merge pull request #70220 from adamscott/fix-external-enum
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Fix external enums not assignable as constants
2022-12-23 09:20:50 +01:00
Rémi Verschelde
62c3e4ab9c
pcre2: Update to upstream version 10.42
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Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.42/ChangeLog
This should also fix support for RISC-V architectures, at least in the sljit
library.
2022-12-22 16:34:29 +01:00
Rémi Verschelde
e1657bd2a7
Merge pull request #70440 from rune-scape/null-again
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Fix GDScript analyzer null literal
2022-12-22 16:02:19 +01:00
Rémi Verschelde
801ef6614d
Merge pull request #70138 from anvilfolk/signals
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Add MethodInfo to signal datatype
2022-12-22 16:02:11 +01:00
rune-scape
3228fdb88a
Fix GDScript analyzer null literal
2022-12-22 06:02:34 -05:00
Yuri Rubinsky
abaedb54f1
Remove unused code paragraph from gdscript_editor.cpp/complete_code
2022-12-22 11:10:11 +03:00
ocean (they/them)
d93dbab054
Add MethodInfo to signal datatype
2022-12-21 22:49:51 -05:00
Rémi Verschelde
d553dca62a
Merge pull request #70391 from TyounanMOTI/fix-basis-universal-transcode
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Fix Basis Universal format texture rendering failure
2022-12-21 22:23:56 +01:00
Rémi Verschelde
5ad02aa08d
Merge pull request #67111 from DarkKilauea/nav-queries-link
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Added signal to NavigationAgent when entering a link
2022-12-21 19:38:20 +01:00
Hirotoshi Yoshitaka
d144e278ac
Fix Basis Universal format texture rendering failure
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Fix "failed! on level 0" error message on exported projects with Basis Universal textures.
2022-12-21 17:29:38 +09:00
Rémi Verschelde
63f95c0e58
Merge pull request #70366 from quentinguidee/refactoring/fix-double-get-singleton
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Fix double get_singleton()
2022-12-21 09:27:02 +01:00
Rémi Verschelde
6b4a01f99a
Merge pull request #69351 from smix8/gridmap_item_navigation_layers_4.x
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Change GridMap navigation_layers to per mesh_library item
2022-12-21 09:21:21 +01:00
Rémi Verschelde
2becec34cd
Merge pull request #70331 from anvilfolk/run-weird
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Unify GDScriptAnalyzer in-editor and runtime autoload checks
2022-12-21 09:20:56 +01:00
Rémi Verschelde
f04f53201d
Merge pull request #70317 from HolonProduction/svg_assets
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Add support for svg images in the asset lib.
2022-12-21 09:19:14 +01:00
ocean (they/them)
fb418685a0
Unify GDScriptAnalyzer in-editor and runtime autoload checks
2022-12-20 19:01:28 -05:00
smix8
61f33e205c
Change GridMap navigation_layers to be per mesh_library item
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Changes GridMap navigation_layers from a single bitmask for the entire GridMap to a bitmask for each item used in the mesh_library with a baked navmesh.
2022-12-20 20:51:32 +01:00
Quentin Guidée
d9c05f7fbd
Fix double get_singleton()
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Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-20 14:26:15 -05:00
HolonProduction
66fa776667
Add support for svg images in the asset lib.
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Pixel based image formats are identified by magic numbers. This is not possible with svg therefore svg parsing is tried and if it succeeded the result is used.
WebP and bmp support is added as well. But I could not test it as I am not able to run a local instance of the asset lib and there is no asset using those formats.
2022-12-20 15:41:17 +01:00
Rémi Verschelde
4f95912d8a
Merge pull request #70108 from akien-mga/embree-arm64-flax-vector-conversions
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embree: Build on ARM64 with -flax-vector-conversions
2022-12-20 10:33:32 +01:00
Rémi Verschelde
2521c2e0e4
Merge pull request #70309 from smix8/gridmap_collision_priority_4.x
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Add GridMap collision_priority
2022-12-20 10:33:23 +01:00
Rémi Verschelde
f1f6b35b8c
Merge pull request #70244 from DarkKilauea/nav-fix-abbrev-compat
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[4.x] Fix typo and ensure backwards compatibility for changed property names
2022-12-20 10:32:26 +01:00
Rémi Verschelde
b5a8055b5c
embree: Fix Linux ARM64 build with `-flax-vector-conversions`
...
This is a change done upstream in the `devel3` branch for 3.13.6:
82ca6b5ccb
They also seem to define it for macOS, but for us it breaks the build...
¯\_(ツ)_/¯
Also change wrong use of CPPFLAGS (pre-processor) where CXXFLAGS (C++)
makes more sense.
2022-12-20 10:10:30 +01:00
Josh Jones
0572346985
Fix typo and ensure backwards compatibility for changed property names
...
Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.
Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-20 09:57:54 +01:00
Aaron Franke
6590e1fd8a
Make script annotations placed before class_name and extends
2022-12-19 22:01:29 -06:00
smix8
eb88aef537
Add GridMap collision_priority
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Adds property 'collision_priority' for all physics bodies of the entire GridMap.
2022-12-19 19:31:43 +01:00
Yuri Rubinsky
dcb3754db0
Merge pull request #69720 from Chaosus/inst_to_dict_note
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Fix undefined
2022-12-19 20:22:25 +03:00
Rémi Verschelde
36fa6fc8fa
Merge pull request #70291 from BastiaanOlij/small_action_map_fixes
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Fix missing undo/redo object and issue with removing actions
2022-12-19 17:12:09 +01:00
Yuri Rubinsky
78d296d7ca
Add a note for `inst_to_dict` to prevent using it on built-in instances
2022-12-19 19:12:00 +03:00
Rémi Verschelde
adc1096b19
Merge pull request #70219 from bruvzg/msdf_outline_scaling
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Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-19 16:26:56 +01:00
Bastiaan Olij
b5e205a57c
Fix missing undo/redo object and issue with removing actions
2022-12-19 19:35:06 +11:00
Rémi Verschelde
e780dc332a
Merge pull request #70275 from rune-scape/autoload-subscript-regression
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Fix autoload subscript regression
2022-12-19 01:12:35 +01:00
rune-scape
9f6ad59da7
Fix autoload subscript regression
2022-12-18 18:36:41 -05:00
Rémi Verschelde
02f24eb3f2
Merge pull request #59810 from reduz/fbx-import-dialog
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Add a dialog for customizing FBX import
2022-12-18 16:55:21 +01:00
Rémi Verschelde
e9f3e7111f
Merge pull request #70237 from quentinguidee/refactor/fix-comma-instead-of-semicolon
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Fix use of comma instead of semicolon
2022-12-18 16:55:10 +01:00
Quentin Guidée
e0f1e02cc7
Fix use of comma instead of semicolon
...
Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-17 20:17:04 -05:00
Josh Jones
5d8ba2b2d1
Add support for emitting a signal when entering a NavLink
2022-12-17 16:33:41 -08:00
reduz
e93d991329
Add a dialog for customizing FBX import
...
* If FBX files are found, a dialog will pop up asking to configure FBX2glTF.
* Dialog can also be accessed by going Editor -> Configure FBX Import.
* The dialog also shows a link to click to download the converter, which
should contain instructions.
2022-12-18 01:08:54 +01:00
Rémi Verschelde
2ee88192f9
Merge pull request #70229 from adamscott/fix-class-lookup
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Fix outer class lookup
2022-12-18 00:11:56 +01:00
Rémi Verschelde
5d2137aeea
Merge pull request #69931 from smix8/navigation_abbreviation_changes_4.x
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Fix Navigation API abbreviations inconsistency
2022-12-18 00:11:16 +01:00
Adam Scott
7fc814f697
Fix external enums not assignable as constants
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- Add external enums test
- Rename external inner class test
- Clean up `GDScriptAnalyzer::reduce_identifier_from_base` class
behavior
2022-12-17 17:59:38 -05:00
Adam Scott
1bbb2b4159
Fix outer class lookup
2022-12-17 17:57:00 -05:00
smix8
34e7628f5f
Fix Navigation API abbreviations inconsistency
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Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17 22:06:22 +01:00
bruvzg
20d9457f9d
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-17 22:47:54 +02:00
Ignacio Roldán Etcheverry
d44d0cc0fd
Merge pull request #70210 from raulsntos/dotnet/script-not-found-error
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C#: Add note about the class name in instantiate error
2022-12-17 21:45:56 +01:00
Rémi Verschelde
fa345869f5
Merge pull request #70181 from quentinguidee/fix/gltf-crash-shader-material
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glTF: Fix export crash with a ShaderMaterial
2022-12-17 20:56:52 +01:00
Raul Santos
2be8cd6863
C#: Add note about the class name in instantiate error
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Adds a note about the requirement that a C# class name must match the
script filename in which the they are defined to the instantiate error.
2022-12-17 20:02:01 +01:00
Adam Scott
2fefcf7329
Fix inner class constant assignment
2022-12-17 12:03:03 -05:00
Rémi Verschelde
8d52eea52b
Merge pull request #70000 from rune-scape/find-more-classes
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GDScript: Fix built-in script `find_class` bugs
2022-12-17 16:30:34 +01:00
Quentin Guidée
b14c87cb92
glTF: Fix export crash with a ShaderMaterial ( fixes #70159 )
2022-12-17 10:03:42 -05:00
Rémi Verschelde
ccbefa1f43
Merge pull request #70117 from rsjtdrjgfuzkfg/openxr-action-map-crashfix
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OpenXR: fix action map editor crash on save / reset
2022-12-17 12:22:32 +01:00
Rémi Verschelde
791e742af7
Merge pull request #70180 from rune-scape/enum-value-regression
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Fix enum value regression
2022-12-17 11:30:54 +01:00
rune-scape
213c94b42f
Fix enum value regression
2022-12-16 22:48:25 -05:00
rsjtdrjgfuzkfg
20c192cc2d
OpenXR: fix casts and loop in action map editor
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This commit replaces potentially unsafe static casts with
Object::cast_to and fixes the order in which UI elements are looped over
when removing controls. This fixes crashes and wrong data being
displayed in the OpenXR action map editor when saving or resetting
action maps.
2022-12-16 21:32:43 +01:00
Rémi Verschelde
912fd3f0e1
Merge pull request #64563 from timothyqiu/word-wrap
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Fix `String::word_wrap()` for long words
2022-12-16 13:47:05 +01:00
Ignacio Roldán Etcheverry
df0cf08878
Merge pull request #69867 from raulsntos/dotnet/color
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C#: Synchronize Color with Core
2022-12-16 13:17:03 +01:00
Haoyu Qiu
207e52c161
Fix String::word_wrap() for long words
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- Changes `TextServer.string_get_word_breaks()`
- Returns pairs of boundary start and end offsets
- Accepts `chars_per_line` to return line breaks
- Removes `String::word_wrap()`
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-12-16 13:18:57 +08:00
Raul Santos
d843a7ab97
C#: Synchronize Color with Core
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- Add `Luminance` readonly property.
- Add `LinearToSrgb` and `SrgbToLinear` static methods.
- Add `FromOkHsl` static method.
- Add `FromRgbe9995` static method.
- Add `FromString` static method.
- Expose `FromHtml` static method.
- Expose `HtmlIsValid` static method.
- Add and update some Color documentation.
2022-12-16 03:04:05 +01:00
Rémi Verschelde
f18f2740da
Merge pull request #70131 from rune-scape/preload-type-regression
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Fix preload type regression
2022-12-16 00:31:26 +01:00
Rémi Verschelde
c4b4e69cd9
Merge pull request #70126 from stmSi/fixed-gdscript-unary-unary-crash
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Fixed GDScript crashed when two consecutive unary operators are analyzed/(script is saved).
2022-12-15 23:55:49 +01:00
Rémi Verschelde
d4bbfc7075
Merge pull request #70125 from TokageItLab/cs-sync-usage-flags
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Fix out of sync PropertyUsageFlags for cs
2022-12-15 23:55:44 +01:00
stmSi
2a341a6321
Fixed GDScript crashed when two consecutive unary operators are analysed
2022-12-16 04:45:53 +06:30
rune-scape
17e03c29d6
Fix preload type regression
2022-12-15 16:47:13 -05:00
Silc Renew
a52479f770
Fix out of sync PropertyUsageFlags for cs
2022-12-16 06:27:04 +09:00
bruvzg
53c76fa5d1
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables.
2022-12-15 23:16:02 +02:00
Rémi Verschelde
15631e24f7
Merge pull request #70113 from adamscott/fix-crash-gdscript-from-variant
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Fix `GDScript::_get_gdscript_from_variant()` crash
2022-12-15 22:13:34 +01:00
rune-scape
e1c63fee86
GDScript: Fix built-in script and other `find_class` bugs
2022-12-15 14:56:23 -05:00
Adam Scott
3684fd249e
Fix `GDScript::_get_gdscript_from_variant()` crash
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The crash would happen, theoretically, when getting the type of a invalid
variant.
2022-12-15 12:29:01 -05:00
RedMser
ba388d09b4
Batch import Blend files using XML RPC
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This improves performance when importing many Blender files, as it
avoids waiting for Blender to startup every time.
Old logic is still available by setting the RPC port setting to 0.
2022-12-15 18:27:02 +01:00
Alberto Vilches
2d60b9c6e4
Added Projection to ConvertTo<T> and CreateFrom<T>
2022-12-15 13:38:09 +01:00
Rémi Verschelde
346efd29e0
Fix typos with codespell
2022-12-15 12:24:08 +01:00
Rémi Verschelde
6debf86d51
Merge pull request #69471 from rune-scape/rune-out-of-order
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GDScript: Out of order member resolution
2022-12-15 07:56:23 +01:00
rune-scape
2dfc6d5b69
GDScript: Allow out of order member resolution
2022-12-14 21:44:05 -05:00
Rémi Verschelde
b8e1d6585c
Merge pull request #69971 from neikeq/csharp-vararg-ret-premature-free
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C#: Fix premature free of returned Variant in vararg methods
2022-12-14 23:27:40 +01:00
Rémi Verschelde
353fccc0e0
Merge pull request #69968 from raulsntos/dotnet/signal
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C#: Rename `SignalInfo` to `Signal` and make awaitable
2022-12-14 00:17:02 +01:00
Rémi Verschelde
cd855f6516
Merge pull request #68528 from BastiaanOlij/openxr_actionmap_changes
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Various fixes for OpenXR action map meta data and editing
2022-12-13 10:16:19 +01:00
Rémi Verschelde
cb7984e411
Merge pull request #70010 from akien-mga/graphite-mit
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graphite: Update to latest Git, switch to MIT license
2022-12-13 10:13:16 +01:00
Rémi Verschelde
5ddd59fc79
Merge pull request #69992 from rune-scape/stringname-not-compat
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GDScript Analyzer: Fix String type compatibility being too permissive
2022-12-13 10:12:13 +01:00
Rémi Verschelde
0ee6ffb257
graphite: Update to latest Git, switch to MIT license
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Graphite is now available under:
MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later
We pick MIT which is the same as Godot's main license for simplicity.
Remove define to skip deprecation warnings, upstream fixed those.
2022-12-13 10:06:00 +01:00
Aaron Franke
cee8f1a786
Improve architecture support logic in Raycast module
2022-12-12 21:42:10 -06:00
rune-scape
7d0d6aa16f
GDScript: Fix cast producing null
2022-12-12 19:57:26 -05:00
Ignacio Roldán Etcheverry
833b252ce7
C#: Fix premature free of returned Variant in vararg methods
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Notably, this fixes obscure issues after calling `script.New()` when
the returned instance is a `RefCounted`.
2022-12-12 17:54:28 +01:00
Raul Santos
1a4c8856ec
C#: Rename SignalInfo to Signal and make awaitable
2022-12-12 17:30:14 +01:00
Raul Santos
1ab4f26cc4
C#: Fix bindings generator for methods that return signals
2022-12-12 17:04:03 +01:00
Rémi Verschelde
ec8f52df8f
Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.x
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Fix Navigation agent callback wild pointer crash
2022-12-12 13:51:48 +01:00
rune-scape
08449ab16e
Fix String type compatibility being too permissive
2022-12-12 07:27:41 -05:00
smix8
194c1c44e0
Fix Navigation agent callback wild pointer crash
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Fixes crash in sanitizer builds when callback agent or object are already freed.
2022-12-12 13:03:55 +01:00
Rémi Verschelde
f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
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Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Gilles Roudière
be1c9d677d
Rename all gdnative occurences to gdextension
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Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
Rémi Verschelde
333504453c
Merge pull request #69925 from aaronfranke/gltf-export-pref-state
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Pass GLTFState to the export_preflight method
2022-12-12 08:25:42 +01:00
Rémi Verschelde
1bfaa73e14
Merge pull request #69416 from anvilfolk/default-val
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Add GDScript implicit type conversion for member variables with initializers
2022-12-11 23:58:22 +01:00
Rémi Verschelde
0580790140
Merge pull request #69933 from neikeq/issue-69822
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C#: Fix exported properties of GodotObject[] type
2022-12-11 22:56:05 +01:00
ocean (they/them)
c8293a73b4
Add GDScript member initializer implicit type conversion
2022-12-11 16:55:02 -05:00
Ignacio Roldán Etcheverry
51f2d7b59f
Merge pull request #69869 from raulsntos/dotnet/attributes
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C#: Expose attribute properties and add documentation
2022-12-11 22:40:35 +01:00
Rémi Verschelde
71eccdff8b
Merge pull request #69894 from evan-gordon/text-server-uppercase-fix
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check for empty string TextServer _string_to_upper
2022-12-11 22:34:42 +01:00
Rémi Verschelde
8410e7c9c6
Merge pull request #66733 from MewPurPur/unary-op-warnings
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Fix unary op warnings never showing
2022-12-11 22:33:58 +01:00
Ignacio Roldán Etcheverry
5c6c766732
C#: Fix exported properties of GodotObject[] type
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This was a regression from 17b2838f39
.
`MarshalUtils` was changed in the source generators to use
`ConvertTo<T>` and `CreateFrom<T>`, which don't support `GodotObject[]`
because it would need reflection.
As such, we need to keep the custom cases for `GodotObject[]` in
`MarshalUtils`.
2022-12-11 22:29:31 +01:00
kobewi
7c6b659bd7
Add PropertyInfo overload for GLOBAL_DEF
2022-12-11 21:36:48 +01:00
evan-gordon
88015b0edb
check for empty string TextServer _string_to_upper
2022-12-11 12:01:54 -08:00
Aaron Franke
f83f13f3a2
Pass GLTFState to the export_preflight method
2022-12-11 13:22:25 -06:00
Rémi Verschelde
05097ded0a
Merge pull request #69897 from poohcom1/fix/function-return-completion
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Fix autocomplete on functions returning variants
2022-12-11 15:18:24 +01:00
rune-scape
98e1a2031d
Fix subscript of preloaded script
2022-12-11 07:59:43 -05:00
Rémi Verschelde
1d19b0750e
Merge pull request #69883 from adamscott/fix-gdscript-cache-clear-crash
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Fix `GDScriptCache::clear()` crash when clearing packed scenes
2022-12-11 09:26:39 +01:00
poohcom1
1845d927dc
Fix autocomplete on functions returning variants
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- When guessing return type, check type hints before last return value
2022-12-11 14:17:27 +07:00
Adam Scott
0139bd04b2
Fix `GDScriptCache::clear()` crash when clearing packed scenes
2022-12-10 19:10:12 -05:00
Aaron Franke
5c48dfac48
Consistently use `p_` for parameters in GLTFDocument
2022-12-10 16:07:17 -06:00
Rémi Verschelde
a4131b61b1
Merge pull request #69857 from bruvzg/bim_font_no_clean
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[TextServer] Do not clean up font texture cache when setting `allow_system_fallback` property.
2022-12-10 22:09:04 +01:00
Rémi Verschelde
21136aaf9a
Merge pull request #67399 from Calinou/rename-precision-double-scons
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Rename `float=64` SCons option to `precision=double`
2022-12-10 22:08:18 +01:00
Rémi Verschelde
c3d7f7a57e
Merge pull request #66729 from DarkKilauea/nav-owners
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Enable assigning an owner to navigation regions and links
2022-12-10 22:01:34 +01:00
Rémi Verschelde
8f6f244680
Merge pull request #69587 from adamscott/fix-constant-base-typing-in-extended-class
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Fix constants scope in extended or inner GDScript classes
2022-12-10 21:58:50 +01:00
Josh Jones
5769b0e8d8
Enable assigning an owner to navigation regions and links
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This allows users of the server APIs to get back the nodes that created certain regions and links.
2022-12-10 12:03:06 -08:00
Raul Santos
a86f076321
C#: Expose attribute properties and add documentation
...
- Exposes the properties of C# attribute so they can be accessed from
reflection, renaming them to PascalCase to follow .NET conventions.
- Added some documentation to the newly exposed members.
- Made attribute properties readonly to avoid giving the impression that
they could be modified.
2022-12-10 20:11:17 +01:00
Adam Scott
beaef88abd
Remove debug macro for GDScriptLanguage script_list
2022-12-10 14:09:04 -05:00
Adam Scott
65a49bad5a
Fix constant base typing in extended GDScript class
2022-12-10 13:39:45 -05:00
Adam Scott
ff544df926
Fix `GDScriptCache` to not remove scripts/scenes individually when clearing
2022-12-10 12:48:07 -05:00
Hugo Locurcio
063637ec77
Rename `float=64` SCons option to `precision=double`
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This avoids confusion with the old `bits=64` option and building
for 64-bit CPUs in general.
2022-12-10 16:43:45 +01:00
bruvzg
3395539ed4
[TextServer] Do not clean up font texture cache when setting `allow_system_fallback` property.
2022-12-10 17:07:42 +02:00
Rémi Verschelde
1ac7e5a334
Merge pull request #69518 from rune-scape/rune-analyze-values
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GDScript: Preload should make native type
2022-12-10 11:29:50 +01:00
Rémi Verschelde
0c1273629d
Merge pull request #69372 from aaronfranke/gltf-cleanup
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GLTF module: Clean up lots of includes
2022-12-10 10:48:14 +01:00
Rémi Verschelde
f6ea295bb1
Merge pull request #69467 from rune-scape/rune-subclass-script-path
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GDScript: Fix subclass script path issues
2022-12-10 10:21:19 +01:00
Rémi Verschelde
907298d673
Merge pull request #68747 from rune-scape/rune-stringname-unification
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GDScript: Unify StringName and String
2022-12-09 18:06:48 +01:00
Adam Scott
da65b61edb
Fix autocomplete crash as it would infinite loop
2022-12-08 23:40:17 -05:00
Haoyu Qiu
80ccd46dcd
Use capitalized ID in the doc
2022-12-08 09:40:49 +08:00
Adam Scott
59c6642f2a
Add missing packed scene cache clear inside `GDScriptCache::clear()`
2022-12-07 15:29:18 -05:00
Rémi Verschelde
907c3e06f6
Merge pull request #69717 from Chaosus/gds_fix_lookup
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Fix lookup to docs for variables initialized with `get_node`
2022-12-07 13:26:32 +01:00
Rémi Verschelde
62f7f378d4
Merge pull request #69690 from BastiaanOlij/display_refresh_type
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Fix property type for OpenXR display refresh rate
2022-12-07 13:25:48 +01:00
Rémi Verschelde
a565ddcd09
Merge pull request #69654 from BastiaanOlij/openxr_submit_depth_optional
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Make submitting depth buffer in OpenXR optional
2022-12-07 13:25:42 +01:00
Rémi Verschelde
df2b41f3b7
Merge pull request #69627 from RumblingTurtle/editor-scene-importer-crash-fix
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Fix crash on old scene reimport
2022-12-07 13:24:26 +01:00
Yuri Rubinsky
b229a19688
Fix lookup to docs for variables initialized with `get_node`
2022-12-07 15:16:04 +03:00
Bastiaan Olij
0b48ca0303
Fix property type for OpenXR display refresh rate
2022-12-07 10:17:34 +11:00
Eduard Zalyaev
627b9ca049
EditorSceneFormatImporterGLTF: check if "animation/trimming" parameter from import settings exists
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Fixes godotengine#69625
2022-12-06 19:11:21 +03:00
Rémi Verschelde
9bd7ad53f7
Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalize
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Move GDScript uninitialization to `GDScriptLanguage::finish()`
2022-12-06 16:11:21 +01:00
Adam Scott
88f3045301
Move GDScript uninitialization to `GDScriptLanguage::finalize()`
...
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2022-12-06 09:35:39 -05:00
Bastiaan Olij
484cd90d29
Make submitting depth buffer in OpenXR optional
2022-12-06 22:37:33 +11:00
Bastiaan Olij
a35d792e65
Fix typo that resulted in left eye depth buffer being submitted for the right eye
2022-12-06 21:30:55 +11:00
Rémi Verschelde
18f7461db8
Merge pull request #69606 from red1939/bug/vscode_crash
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Keep GDScriptAnalyzer alive for whole parse()
2022-12-06 11:00:51 +01:00
Rémi Verschelde
85602efef6
Merge pull request #69639 from Chaosus/gds_fix_completion
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Fix completion for the raw `get_node` call
2022-12-06 11:00:15 +01:00
Bartosz Bielecki
2af4f7f762
Keep GDScriptAnalyzer alive for whole parse()
...
Analyzed data is allocated by Parser but kept as a reference in the cache
which in turn is held by the Analyzer. If Analyzer goes away Parser is left
with a tree of dangling references.
Code is analogous to all other usages of Analyzer + Parser pair.
2022-12-06 10:01:18 +01:00
Yuri Rubinsky
20660bb23a
Fix completion for the raw `get_node` call
2022-12-06 10:42:44 +03:00
rune-scape
e79be6ce07
Unify String and StringName
2022-12-05 21:46:47 -05:00
Dmitrii Maganov
97280279ee
Fix incomplete shadowing of member properties by parameters
2022-12-06 00:22:56 +02:00
Rémi Verschelde
8ff2ca35c5
Merge pull request #69169 from akien-mga/embree-wasm-win32
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embree: Enable raycast module build for Web and Windows x86_32
2022-12-05 10:14:25 +01:00
Rémi Verschelde
8912f3e4a7
Merge pull request #69578 from dsnopek/android-native-handles
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Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 renderer
2022-12-05 00:31:12 +01:00
David Snopek
61cec0b023
Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 renderer
2022-12-04 13:07:51 -06:00
bruvzg
ecec415988
Use system fonts as fallback and improve system font handling.
...
Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
rune-scape
6f8ffd5591
GDScript: preload should make native type
2022-12-04 05:36:17 -05:00
Adam Scott
7bcaa9df9e
Fix missing parent class name identifier crash
2022-12-02 21:30:19 -05:00
Raul Santos
fbd41a6eda
C#: Always convert float Variants to System.Double
...
Godot floats are always 64-bit.
The real_t feature only affects vectors, not scalars.
2022-12-02 17:04:11 +01:00
Rémi Verschelde
f3c68d6c83
Merge pull request #69391 from NeilKleistGao/sln
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Fix C# Solution Directory Project Settings
2022-12-02 16:48:30 +01:00
Rémi Verschelde
d746b618be
Merge pull request #69428 from neikeq/no
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C#: Cleanup of Marshaling methods
2022-12-02 16:48:17 +01:00
NeilKleistGao
2bab84c8c7
Fix C# solution directory settings
...
Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2022-12-02 22:01:15 +08:00
Ignacio Roldán Etcheverry
17b2838f39
C#: Cleanup Variant marshaling code in source/bindings generators
...
This change aims to reduce the number of places that need to be changed
when adding or editing a Godot type to the bindings.
Since the addition of `Variant.From<T>/As<T>` and
`VariantUtils.CreateFrom<T>/ConvertTo<T>`, we can now replace a lot of
the previous code in the bindings generator and the source generators
that specify these conversions for each type manually.
The only exceptions are the generic Godot collections (`Array<T>` and
`Dictionary<TKey, TValue>`) which still use the old version, as that
one cannot be matched by our new conversion methods (limitation in the
language with generics, forcing us to use delegate pointers).
The cleanup applies to:
- Bindings generator:
- `TypeInterface.cs_variant_to_managed`
- `TypeInterface.cs_managed_to_variant`
- Source generators:
- `MarshalUtils.AppendNativeVariantToManagedExpr`
- `MarshalUtils.AppendManagedToNativeVariantExpr`
- `MarshalUtils.AppendVariantToManagedExpr`
- `MarshalUtils.AppendManagedToVariantExpr`
2022-12-02 14:47:12 +01:00
Ignacio Roldán Etcheverry
f86c6b6ac4
C#: Replace most conversions between Variant and System.Object
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This commit replaces most usages of `ConvertManagedObjectToVariant` and
`ConvertVariantToManagedObjectOfType`, by using the `Godot.Variant`
struct instead of `System.Object`.
The most notable change is to the `GetGodotPropertyDefaultValues` method
that's generated for scripts. The dictionary it returns now stores
`Godot.Variant` values.
Remaining usages are:
- The `DelegateUtils` class, for the serialization of closure display
classes during assembly reloading by the editor. These display classes
are compiler generated classes to store values captured by a closure.
Since it's generated by the compiler, the only way we have to access
the fields is through reflection. This leads to using `System.Object`.
- Converting parameters when invoking constructors from the engine.
This will be replaced with source generators in the future.
- Legacy support for old `GetGodotPropertyDefaultValues` return values.
We need to keep supporting the old version of this generated method
for some time. Otherwise, if loading a project built with the previous
version, it could lead to the loss of exported property values.
Ideally, we should remove this legacy support before a stable release.
2022-12-02 14:47:12 +01:00
Rémi Verschelde
23c58be800
Merge pull request #69483 from akien-mga/openxr-3d-only
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SCons: Disable openxr module with disable_3d=yes
2022-12-02 12:24:58 +01:00
Rémi Verschelde
7ef9947d0e
Merge pull request #68870 from dsnopek/master-webxr-input
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Get WebXR fully working in Godot 4!
2022-12-02 12:24:40 +01:00
Rémi Verschelde
801080a6ab
Merge pull request #69448 from BastiaanOlij/fix_etc_rgba_bgra_issue
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ETCPAK expects BGRA data for ETC
2022-12-02 12:23:49 +01:00
Rémi Verschelde
75d5dfe591
SCons: Disable openxr module with disable_3d=yes
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Fixes #69470 .
2022-12-02 11:40:24 +01:00
David Snopek
310bf39cd3
Get WebXR fully working in Godot 4!
2022-12-01 21:46:30 -06:00
Ignacio Roldán Etcheverry
3afeb28560
C#: Remove `ConvertVariantToManagedObject`
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Its two usages were:
- The Array `ICollection.CopyTo` implementation.
It's possible that this class shouldn't be implementing the
non-generic `ICollection`, but this commit doesn't change that.
The new implementation stores the elements as boxed `Variant` values.
- The `Variant.Obj` property.
I'm not sure if this property's existence is justified, but for now
I rewrote it as a simpler version of `ConvertVariantToManagedObject`.
2022-12-02 03:34:40 +01:00
Ignacio Roldán Etcheverry
bcc061edae
Merge pull request #67023 from raulsntos/dotnet/fix-signal-callback-generation
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C#: Fix signature of generated signal callbacks
2022-12-02 03:19:49 +01:00