Hugo Locurcio
8a0966a8cb
Add an hinting mode setting to DynamicFonts
...
- Editor font hinting can now be tweaked in the Editor Settings.
- DynamicFonts used in projects now have tweakable hinting settings
in their DynamicFontData child. Changes will be visible upon
reloading the scene in the editor.
(cherry picked from commit c1544c12ef
)
2018-03-28 22:56:04 +02:00
Unknown
ec362d54a9
Fix Automatic switch to viewport when playing a scene #16357
...
(cherry picked from commit d002b7d24a
)
2018-03-28 22:41:06 +02:00
geequlim
5eebe51014
Fix builtin script cannot open from debug stacks
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(cherry picked from commit 095e2bcc26
)
2018-03-28 22:12:31 +02:00
geequlim
9febb6f747
Don't print error message when select debugger stacks if the debugger is stopped.
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Clear debugger stack inspector if the debugger is stopped when selected stack changed.
(cherry picked from commit cfde737478
)
2018-03-28 22:09:16 +02:00
volzhs
626525d23a
Draw relationship line on scene tree dock if option is on
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(cherry picked from commit 36aa62802a
)
2018-03-28 22:06:01 +02:00
Fabio Alessandrelli
89bff17cd2
More threading in AssetLib
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AssetLib now uses thread as requested to download previews and items
(cherry picked from commit 3a25415a1c
)
2018-03-28 21:03:56 +02:00
Rémi Verschelde
65d214d3da
i18n: Sync translation templates with current source
2018-03-03 10:58:19 +01:00
Rémi Verschelde
9ee98e999b
i18n: Sync translations with Weblate
...
(cherry picked from commit 7c7d3efb5b
)
2018-03-03 10:56:41 +01:00
Hein-Pieter van Braam
53693e393d
Revert "Make KEY_ESCAPE close all output/debugger docks on bottom"
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This reverts commit c04d868476
.
This caused a regression when trying to close the typing suggestion.
Reverting this for now until a better implementation for this behavior
gets made.
2018-03-01 23:06:26 +01:00
Anish
3f7e036c4f
Godot now allows built-in irrespective of the filepath.
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Since the file in the filepath is irrelevant when setting the file
as built-in, changes have been made to allow setting to built-in
even if the file in the path exists.
Fixes #16425
(cherry picked from commit 1fdb8251d2
)
2018-03-01 21:38:15 +01:00
Poommetee Ketson
0aab429453
AnimationEditor: fix time indicator offset
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(cherry picked from commit acf54f8bdc
)
2018-03-01 21:18:58 +01:00
Hein-Pieter van Braam
675899a521
Fix various valgrind reported uninitialized variable uses
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(cherry picked from commit d702d7b335
)
2018-03-01 21:06:31 +01:00
Paul Joannon
039fc750d5
only show information we have in stacktrace
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do not show line number and/or file if not defined
(cherry picked from commit 3ee4ce51a9
)
2018-02-26 23:55:27 +01:00
Rémi Verschelde
be771e7165
Fix version.txt validation logic for export templates .tpz
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It assumed that the version would always be `x.y-status`,
with no dot possible in `status`, so:
- It would not work for 3.0.1-stable (nor 3.0.1.stable with new version logic)
- It would not support Mono templates when we provide them
The validation it did was not really useful anyway, so we just use the raw
string.
(cherry picked from commit eec9261a75
)
2018-02-25 15:29:28 +01:00
Rémi Verschelde
d79a7a2773
Refactor version macros and fix related bugs
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The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).
The new logic defines:
- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
(e.g. official, custom_build, mageia, etc.)
Note: Slight change here, as the previous format had the build name
*before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
with "Godot v" for readability
Bugs fixed thanks to that:
- Export templates version matching now properly takes VERSION_PATCH
into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.
(cherry picked from commit 23ebae01dc
)
2018-02-24 01:34:34 +01:00
Rémi Verschelde
07e2461995
i18n: Sync translation templates with current source
2018-02-22 18:47:07 +01:00
Rémi Verschelde
ca5f3b9f8d
i18n: Sync translations with Weblate
...
(cherry picked from commit 661ab3c88e
)
2018-02-22 18:42:25 +01:00
Yan Pas
3e8c214a19
Delete all selected lines using the delete line shortcut in script editor
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(cherry picked from commit 7368978a48
)
2018-02-22 13:09:02 +01:00
Artem Varaksa
eacd66e784
Clean up some bad words from code comments
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(cherry picked from commit d35e486228
)
2018-02-22 12:22:41 +01:00
Rémi Verschelde
f55b376d78
Improve error reporting of ProjectSettings::setup()
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And use it to better report errors in the console and project manager
when a project.godot file is corrupted.
Fixes #14963 .
(cherry picked from commit 7839076f95
)
2018-02-22 12:19:28 +01:00
Michael Alexsander Silva Dias
fdac09a0aa
Made the Debugger's Stack Frames items reselectable.
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(cherry picked from commit 32e3f257ac
)
2018-02-22 12:18:45 +01:00
luz.paz
751806b5c7
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
(cherry picked from commit 612ab4bbc6
)
2018-02-22 12:17:06 +01:00
Artem Varaksa
29089b715d
Insert proper copy icon to debugger
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(cherry picked from commit db2a1544c0
)
2018-02-22 12:02:41 +01:00
Daniel J. Ramirez
7e89cc46dd
Icons update
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includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons.
(cherry picked from commit cecf274364
)
2018-02-22 12:02:02 +01:00
Florian Zwoch
e1fc7776f6
gltf: improve embedded data discovery
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Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream".
(cherry picked from commit 1abf464b59
)
2018-02-21 22:17:09 +01:00
Chaosus
c6a96fc360
Enable snapping when control key pressed
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(cherry picked from commit 24c170555d
)
2018-02-21 22:16:20 +01:00
volzhs
317cb336eb
Keep to show current script when closing all docs
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also fix error when removing multiple tabs from TabContainer at same frame.
like closing multiple docs at once.
Fix #16403
(cherry picked from commit df84290a7e
)
2018-02-21 22:09:23 +01:00
Nathan Warden
83b76a8171
Added an auto quit and auto build flag to the command line options.
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(cherry picked from commit 4bfb504c2f
)
2018-02-21 21:56:37 +01:00
George Marques
fa02b58b46
Remove unused variable from plugin settings update
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Fix #16199
(cherry picked from commit 9f0cce840d
)
2018-02-19 23:15:56 +01:00
Stephen Traskal
000caef623
Fixing folder/file case sensitive renaming issue
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Example:
Could not rename "Objects" to "objects" or vice versa
(cherry picked from commit e790ca084d
)
2018-02-19 22:47:39 +01:00
damarindra
9f9731da3a
fix crash autotile edit mode
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(cherry picked from commit cceb176be3
)
2018-02-19 22:30:13 +01:00
ianb96
2f87e7ffe9
option to disable sort in script list
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(cherry picked from commit e1778fb921
)
2018-02-19 22:26:29 +01:00
BTaskaya
12da8dcdeb
PEP3101 applied with changing old type string formatting as new ones
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(cherry picked from commit 78dba05fc0
)
2018-02-19 22:25:41 +01:00
Marcelo Fernandez
c5388fb0cf
Fix for a possible compile error under OS X
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(cherry picked from commit 621d28adef
)
2018-02-19 22:24:57 +01:00
Michael Alexsander Silva Dias
9fb843db06
Added "allow_reselect" property to ItemList and enabled it for the method/help lists.
...
(cherry picked from commit 4dbf6ac1b8
)
2018-02-19 22:21:14 +01:00
George Marques
a39930c5b9
Add a function to remove controls from containers
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Closes #5968
(cherry picked from commit da69a06253
)
2018-02-19 22:18:22 +01:00
Artem Varaksa
c94d8e6577
Fix #16543 (add button to copy error from debugger)
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(cherry picked from commit b169b16f98
)
2018-02-19 22:17:26 +01:00
George Marques
eb5e5200cc
Fix infinite recursion with editor import plugins
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(cherry picked from commit 95f7879923
)
2018-02-19 22:16:33 +01:00
George Marques
d54ac732ae
Expose priority and order for custom import plugins
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(cherry picked from commit c68948fdfa
)
2018-02-19 22:16:13 +01:00
ShyRed
ef60123938
Add import option "scale_mesh" to obj file importer
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The new import option "scale_mesh" allows setting a scale that is applied to the mesh's vertices during import.
(cherry picked from commit 291c1d0f45
)
2018-02-19 22:13:46 +01:00
Paulb23
148e059940
Fixed members overview not scrolling to correct line
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(cherry picked from commit 4d92c5e1c3
)
2018-02-19 22:13:46 +01:00
Artem Varaksa
7af43c4ca3
Fix #16479 (deselect text when jumping to function)
...
(cherry picked from commit 3094e89782
)
2018-02-19 22:13:46 +01:00
Hugo Locurcio
a7d7f763d0
Remove debugging prints related to the asset library
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(cherry picked from commit 5513e4e1f9
)
2018-02-19 22:13:46 +01:00
Marcin Zawiejski
e6252bda5e
download templates to a file using separate thread
...
(cherry picked from commit b4f1a035e3
)
2018-02-19 22:13:46 +01:00
Paolo Perkovic
82b9a13e0c
Fix timeline track name overlapping keyframe area
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(cherry picked from commit 398f5b74e3
)
2018-02-19 22:13:46 +01:00
Hugo Locurcio
fda35b3f42
Draw the Camera gizmo more accurately
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The Camera gizmo no longer looks twice as wide as it actually is.
This fixes #16399 .
(cherry picked from commit 0d7d293889
)
2018-02-19 22:13:45 +01:00
binbitten
65aa9063c4
Fix spaces and quotes in external editor flags
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(cherry picked from commit fb8d2420b5
)
2018-02-19 22:13:45 +01:00
ianb96
9eb546e7ff
drop path text at mouse pos
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(cherry picked from commit 06965f2770
)
2018-02-19 22:13:45 +01:00
ianb96
f031e2f665
disable scene tree shortcuts when in a textfield
...
(cherry picked from commit 4e96e04389
)
2018-02-19 22:13:45 +01:00
Chaosus
91692ce72a
Fix gradient texture preview
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(cherry picked from commit 3ba43ac975
)
2018-02-19 22:13:45 +01:00
Michael Alexsander Silva Dias
617bcd1b91
Capitalized "View" menu options.
...
(cherry picked from commit b507eeddcc
)
2018-02-19 22:13:45 +01:00
Paolo Perkovic
79b931d093
Fix UX with project settings search functionality
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(cherry picked from commit e7b98119df
)
2018-02-19 22:13:45 +01:00
JFonS
8787850286
Fix gizmo solid box mesh being added twice
...
(cherry picked from commit d0a2931cd7
)
2018-02-19 22:13:45 +01:00
Guilherme Felipe
1a9a40fe31
Make parent folder selectable. Fix #16253
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(cherry picked from commit 6e1c02b828
)
2018-02-19 22:13:44 +01:00
Guilherme Felipe
eda3169cd1
Fixes open button not appearing with multiple selection
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Fix #16231
(cherry picked from commit 09c277693e
)
2018-02-19 22:13:44 +01:00
George Marques
d7f73031fb
Show default values in docs for GDScript built-in functions
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(cherry picked from commit dca2ae78dd
)
2018-02-19 22:13:44 +01:00
Poommetee Ketson
ba36ef5465
3DEditor: fix selecting node in viewport not update inspector
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(cherry picked from commit cfac160f9f
)
2018-02-19 22:13:44 +01:00
Poommetee Ketson
41f9904e71
3DEditor: fix multiple node selection crash the editor
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I'm not sure about this fix. This seems to also fixes the weird
selection bug where when selecting node 1 to 3 it focuses on
2nd node.
(cherry picked from commit 25dd1f0681
)
2018-02-19 22:13:44 +01:00
Bernhard Liebl
c04d868476
Make KEY_ESCAPE close all output/debugger docks on bottom
...
(cherry picked from commit 2ae2735a7a
)
2018-02-19 21:01:41 +01:00
Julian Murgia
3548f71cc4
Display path to preloaded res + button to open it
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(cherry picked from commit b766a849ad
)
2018-02-19 20:56:16 +01:00
Michael Alexsander Silva Dias
f1d26c1c72
Re-enabled type icons.
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(cherry picked from commit f7547a7f28
)
2018-02-19 20:48:36 +01:00
Vincenzo Greco
7f5fde6459
Select root node if search_box is empty in create_dialog
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(cherry picked from commit 586e735125
)
2018-02-19 20:47:44 +01:00
Paolo Perkovic
7de47fbabb
Fix inconsistencies and typos in argument names
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(cherry picked from commit 08d4bfacaf
)
2018-02-04 20:10:13 +01:00
volzhs
62dc7ba82f
Expand project root directory on editor start
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close #16232
Option for expanding all directories on start up is a bit tricky and buggy.
(cherry picked from commit 127d1241bd
)
2018-02-04 20:09:26 +01:00
Guilherme Felipe
501880e9ba
Hide button tree when file system dock isn't in split mode
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(cherry picked from commit bb936b5503
)
2018-02-04 20:07:56 +01:00
George Marques
0a75a38db4
Add interface for plugins to enable/disable other plugins
...
(cherry picked from commit 87be0bc110
)
2018-02-04 20:05:12 +01:00
Andreas Haas
845f44b976
ProjectSettings: Disallow adding properties without name.
...
(cherry picked from commit d664d6e634
)
2018-02-04 20:04:31 +01:00
Marlon Henry Schweigert
5481ece976
Display set_nodelay to GDScript
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Pass enabled arg
Rename set_nodelay to set_no_delay
Add description to the method
Change description
(cherry picked from commit 87adf9cfba
)
2018-02-04 20:02:04 +01:00
Juan Linietsky
c77047d6a3
Ability to import .escn files, which is just a .tscn but with forced import.
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This works together with the new Blender to Godot exporter.
(cherry picked from commit 1322ca6fb2
)
2018-01-31 01:15:00 +01:00
Poommetee Ketson
499a0b77dc
ProjectManager: prevent installing project template in non-empty dir
2018-01-28 21:48:27 +07:00
Rémi Verschelde
bcbf744b73
i18n: Sync translations with Weblate
2018-01-25 23:29:19 +01:00
Razah
72901936cc
Fix shortcut conflict
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fix https://github.com/godotengine/godot/issues/16054
The clone_down shortcut that conflicts with the "editor / play" shortcut has been replaced by "SHIFT + COMMAND + C" instead of "COMMAND + B" on macOS
2018-01-25 19:24:51 +03:00
Razah
3455e43a13
maximum recent files increment fix
2018-01-25 00:52:49 +03:00
Rémi Verschelde
bd716cf81e
i18n: Sync translations with Weblate
2018-01-24 21:54:44 +01:00
Rémi Verschelde
925791dd8a
Merge pull request #15869 from guilhermefelipecgs/fix_always_open_output_on_play
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Fix option run/output/always_open_output_on_play
2018-01-24 11:51:59 +01:00
volzhs
48611afb80
Rotate Control node with respecting pivot offset
2018-01-24 15:44:28 +09:00
Rémi Verschelde
879e5abe05
i18n: Fix typo in translation msgid
2018-01-22 09:19:09 +01:00
Rémi Verschelde
4d1d0e6f62
i18n: Sync translations with Weblate
2018-01-22 09:17:17 +01:00
Poommetee Ketson
70be6848c2
Fix ObjectDB Instances still exist
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```
WARNING: cleanup: ObjectDB Instances still exist!
At: core/object.cpp:1989.
Leaked Instance: VSeparator:13837 - Node Name:
Leaked Instance: AutotileEditorHelper:13814
Orphan StringName: VSeparator
Orphan StringName: AutotileEditorHelper
StringName: 2 unclaimed string names at exit.
```
2018-01-22 11:46:05 +07:00
Emmanuel Leblond
9fba9e5465
Hide only PluginScript in dialog box
2018-01-21 00:43:57 +01:00
Rémi Verschelde
09732a15a5
i18n: Sync translation templates with current source
2018-01-20 10:10:49 +01:00
Rémi Verschelde
1f70ba5bd9
i18n: Sync translations with Weblate
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Adds Romanian translation.
2018-01-20 10:10:00 +01:00
Guilherme Silva
9974e86904
Fix option run/output/always_open_output_on_play
2018-01-19 11:56:07 -02:00
Emmanuel Leblond
431ecc2061
Hide Script nodes in dialog box to prevent crash with pluginscript
2018-01-19 09:55:52 +01:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Rémi Verschelde
7b4e45b794
Merge pull request #15803 from Noshyaar/pm
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ProjectManager: show error/warning by default
2018-01-18 14:30:18 +01:00
Poommetee Ketson
61d1604da2
ProjectManager: show error/warning by default
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Deprecate "That's a BINGO" message
2018-01-18 19:11:58 +07:00
bruvzg
2317364ac6
Disallow creating new projects in a non-empty folder.
2018-01-18 12:29:31 +02:00
Rémi Verschelde
945248052c
Merge pull request #15817 from volzhs/icon-color
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Fix Error/Success/Warning icon color
2018-01-18 10:20:28 +01:00
Rémi Verschelde
92fe1f27ec
Merge pull request #15826 from MarianoGnu/master
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TileSetEditorPlugin: take scale in accout when highlighting current selected subtile.
2018-01-18 09:40:40 +01:00
volzhs
e96a808756
Fix find/replace bar
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- make LineEdit resizable for find/replace
- move replaced count/no match message to status bar
- fix replaced n occuurence message is not displayed when n > 0
Fixes #15394
2018-01-18 09:08:01 +09:00
Mariano Suligoy
489eac3f13
TileSetEditorPlugin: take scale in accout when highlighting current selected subtile.
2018-01-17 21:07:43 -03:00
volzhs
a5908ada06
Fix Error/Success/Warning icon color
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Fix #15781
Fix #15757
2018-01-18 04:15:22 +09:00
Juan Linietsky
03475ba197
Filled tutorial field in most relevent classes.
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Added tutorial display in doc.
2018-01-15 18:41:13 -03:00
Rémi Verschelde
d6caf32675
Merge pull request #15701 from groud/changes_default_keep_margin_to_true
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Changes the keep_margin parameter to true by default
2018-01-15 20:32:18 +01:00
Andreas Haas
122837e73a
PropertyEditor: Add missing MAKE_PROPSELECT.
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Fixes #15745
2018-01-15 19:43:32 +01:00
Gilles Roudiere
b06c6602c8
Changes the keep_margin parameter to true by default, so that people are not suprised that set_anchor changes the margins values
2018-01-15 10:37:13 +01:00
Rémi Verschelde
05b1843818
Merge pull request #15696 from bojidar-bg/15646-assigned-animation
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Fix an issue with the animation editor not seeking to the target time
2018-01-15 08:54:07 +01:00
Marc Gilleron
6a4e89b6ec
Fix crash when freelook shortcuts are undefined
2018-01-15 00:32:27 +01:00
Paulb23
896a0c5ef5
Fixed member keywords colour not updating on settings change
2018-01-14 16:31:46 +00:00
Rémi Verschelde
515da5b08b
Merge pull request #15706 from groud/remove_unused_class
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Remove the unused FindReplaceDialog class
2018-01-14 16:57:27 +01:00
Gilles Roudiere
c318cdad66
Remove the unused FindReplaceDialog class
2018-01-14 16:23:01 +01:00
Bernhard Liebl
89057dd289
Fix external editors always opening on scene change
2018-01-14 12:34:00 +01:00
Bojidar Marinov
f2355949c4
Fix an issue with the animation editor not seeking to the target time properly.
...
Fixes #15646 .
2018-01-14 12:28:57 +02:00
Rémi Verschelde
d4fc8c8ea1
Merge pull request #15669 from poke1024/fix-dep-files-size
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Fix files section size in dependency error dialog
2018-01-13 17:04:14 +01:00
Bernhard Liebl
42d59f4c5d
Fix files section size in dependency error dialog
2018-01-13 17:00:00 +01:00
binbitten
1e9fbcf36c
Fix clicking on sub-resources in a node's right-click menu
2018-01-13 09:05:50 +01:00
Juan Linietsky
702e28f265
Properly save the new save safe setting, avoid crash.
2018-01-12 17:18:40 -03:00
Juan Linietsky
e56b3439a5
Attempt renaming multiple times on safe file save, and make the behavior optional. Fixes #14339 .
2018-01-12 17:03:52 -03:00
Juan Linietsky
46fa9c49cd
Make members a bit more visible color wise
2018-01-12 11:23:45 -03:00
Juan Linietsky
419705db6e
Add special coloring to members, to make shadowing more obvious.
2018-01-12 11:01:09 -03:00
Juan Linietsky
a26e6c8215
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
...
Updated doc accordingly.
2018-01-12 08:29:24 -03:00
Rémi Verschelde
e24f2c6489
Merge pull request #15611 from bojidar-bg/x-bind-more-properties
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Bind many more properties to scripts
2018-01-12 09:00:20 +01:00
Juan Linietsky
2cde466ebd
-Remove color operator clamping, which is unnecesary. Fixes #15184 , fixes #14686 .
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-Refresh progress bar less often, makes baking, exporting, etc. faster.
2018-01-12 00:08:32 -03:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
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Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Gilles Roudiere
ff8fe3d875
Fixes add script button update
2018-01-11 22:22:32 +01:00
Rémi Verschelde
920715b97d
Merge pull request #15571 from RandomShaper/fix-crash-save-branch
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Fix crash on save-branch-as-scene
2018-01-11 15:47:07 +01:00
Rémi Verschelde
2c17af0509
Merge pull request #15579 from damarindra/add-receptor-tileset
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fix updating tileset list when assign texture and set autotile true
2018-01-11 11:15:42 +01:00
poke1024
b352b0b88c
Fixes snap button getting out of sync (issue 15366)
2018-01-11 06:52:10 +01:00
damarindra
bea40343ab
fix updating tileset list when assign texture and set autotile true
2018-01-11 05:50:36 +07:00
Pedro J. Estébanez
1bdde70dd0
Fix crash on save-branch-as-scene
2018-01-10 21:16:25 +01:00
Rémi Verschelde
4a25a4e53f
Merge pull request #15516 from StateOff/fixes_crash_on_drop_scene_file
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Fixes #15470 "Crash on drag and drop scene file on empty scene"
2018-01-10 07:57:35 +01:00
Blazej Floch
9d4afdc372
- Fixes #15470 "Crash on drag and drop scene file on empty scene"
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- New: Allows for multiple files to be dragged over
- Added error when multiple nodes are dropped in scene **without** scene root
- Removed TTR: "This operation requires a single selected node.", "I see.."
- Introduces TTR: "Can not instaniate multiple nodes without root."
- Fixes "Can't add_child, already got a parent" error
- Reduced multiple resource loading by casting
- Make sure to not _show_resource_type_selector if only PackedScenes are being dropped
2018-01-09 23:16:47 -05:00
Ignacio Etcheverry
1c6269f2dd
External editor fixes
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- Fix VS Code opening on the previous line to the desired one.
- Fix running MonoDevelop without the line and column parameters.
- Fix `ScriptEditor::_goto_script_line` not working with language overriden external editors.
2018-01-09 17:25:23 +01:00
Ignacio Etcheverry
5be356b72f
Mono: Implement stack info for errors and exceptions
2018-01-09 17:19:03 +01:00
Rémi Verschelde
52165fa12d
Fix bindings of EditorSettings.set_initial_value
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Also ran doctool.
2018-01-09 16:52:46 +01:00
Rémi Verschelde
29ae3e5f33
Revert "Fix "Attach Node Script" inherits popup type"
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This reverts commit 227238b424
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This dialog is used to both open and create scripts, so it needs to have
the features of the save dialog.
2018-01-09 16:15:22 +01:00
Jerome67000
227238b424
Fix "Attach Node Script" inherits popup type
2018-01-08 21:33:51 +01:00
Rémi Verschelde
15cb56122e
Merge pull request #15498 from poke1024/fix15478
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Don't delete edit menu too early when closing script tabs
2018-01-08 20:08:04 +01:00
Bernhard Liebl
7e1b39245f
Don't delete edit menu too early when closing script tabs
2018-01-08 19:47:47 +01:00
Rémi Verschelde
0df857f9f2
Merge pull request #15294 from poke1024/fix-debug-hangs
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Fix Godot getting swamped by debug events
2018-01-08 15:36:59 +01:00
Rémi Verschelde
0edca99361
Merge pull request #15377 from mrcdk/wav_correct_loop
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Fixed loop mode values when importing a wav file.
2018-01-08 14:52:19 +01:00
Rémi Verschelde
8f4140c9c1
Merge pull request #15480 from StateOff/fixes_deleted_nodes_in_history
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Fixes #15416 - "The deleted nodes are hanging in the inspector."
2018-01-08 14:28:25 +01:00
Rémi Verschelde
11cc703810
Merge pull request #15483 from Noshyaar/pbm
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Fix imported BitMap dimension flip
2018-01-08 11:05:00 +01:00
Rémi Verschelde
8f814e44bc
Merge pull request #15458 from volzhs/fix-editor-settings-1
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Fix editor setting value is back to default
2018-01-08 10:55:09 +01:00
Poommetee Ketson
3c6dfbfea5
Fix imported BitMap dimension flip
2018-01-08 16:43:47 +07:00
Blazej Floch
9d3eb3d2b0
Fixes #15416 - "The deleted nodes are hanging in the inspector."
2018-01-08 03:12:41 -05:00
Rémi Verschelde
a385460a6e
Merge pull request #15457 from volzhs/custom-font-source-code
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Set source code font with ttf, otf
2018-01-08 08:07:13 +01:00
volzhs
797147bd4b
Set source code font with ttf, otf
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renamed interface/editor/custom_font to interface/editor/main_font
moved text_editor/theme/font to interface/editor/code_font
renamed interface/editor/font_size to interface/editor/main_font_size
renamed interface/editor/source_code_size to interface/editor/code_font_size
2018-01-08 05:12:39 +09:00
volzhs
93a6be0320
Fix editor setting value is back to default
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Fix #15449
2018-01-08 04:56:40 +09:00
George Marques
37ca542d2b
Merge pull request #15433 from poke1024/fix13957
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Fix crash due to stale refs to node selection lists
2018-01-07 14:56:43 -02:00
Rémi Verschelde
abcb87bc43
Merge pull request #15357 from damarindra/autotile-behaviour
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Fixing unconsistent behaviour on autotile editor
2018-01-07 16:00:00 +01:00
Rémi Verschelde
25e942d64f
Merge pull request #15438 from endragor/export-after-import
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Perform export after import is fully complete
2018-01-07 14:27:03 +01:00
Rémi Verschelde
a2fe9faa64
Merge pull request #15439 from poke1024/fix-debug-break
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Fixes debugger randomly not pausing
2018-01-07 14:26:52 +01:00
Bernhard Liebl
09dd70878e
Fixes debugger randomly not pausing
2018-01-07 13:00:15 +01:00
Rémi Verschelde
58d3756ec0
Merge pull request #15396 from volzhs/fix-editor-settings
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Fix editor settings weird behavior
2018-01-07 12:40:40 +01:00
Bernhard Liebl
6c6a0fe840
Fix crash due to stale refs to node selection lists
2018-01-07 09:57:28 +01:00
Juan Linietsky
50b975548d
Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828
2018-01-06 16:38:36 -03:00
Poommetee Ketson
768fd83e61
Fix typo in new strings
2018-01-06 21:33:11 +07:00
Rémi Verschelde
2a1ce0fbc4
i18n: Sync translation templates with current source
2018-01-06 14:32:21 +01:00