Commit Graph

3577 Commits

Author SHA1 Message Date
Webster Sheets 4b545e3105 Fix AtlasTexture usage in Sprite3D.
Changes as requested in b484d5c.
2018-05-08 11:22:56 -04:00
Guilherme Silva d63cc11bee Change from "search dialog" to "search bar" on help screen 2018-05-08 12:19:32 +00:00
Juan Linietsky aacd7f012e
Merge pull request #18374 from JFonS/fix_particles_animation
Fix particle animation controls
2018-05-08 11:34:34 -03:00
Rémi Verschelde 9dbfe5dc61
Merge pull request #17578 from endragor/ft-outlines
Perfect FreeType-based outlines for DynamicFonts
2018-05-08 15:37:00 +02:00
Juan Linietsky 47db64ac00
Merge pull request #15258 from RyanStein/bugfix-15241
Use exact positioning for the ItemList::get_tooltip method.
2018-05-08 10:36:22 -03:00
Juan Linietsky d5c3fc1522
Merge pull request #15119 from poke1024/visible-subwindows
More efficient subwindow handling
2018-05-08 09:49:34 -03:00
Juan Linietsky c54ac6a15d
Merge pull request #15074 from PJB3005/17-12-26-remove_gui_focus_on_visibility_loss
Hiding a Control now fires NOTIFICATION_FOCUS_EXIT.
2018-05-08 09:40:44 -03:00
Ruslan Mustakov 863dd9aa46 Always emit dynamic font change in update_oversampling
Fixes #15787.

The issue occurred when two (or more) separate DynamicFont instances
used the same DynamicFontAtSize instance due to having equal
properties. The first instance updated its data_at_size and emitted
"changed" signal, but the second did not because it considered the
data_at_size to be up to date, even though it has just been updated.
2018-05-08 19:01:15 +07:00
Fabio Alessandrelli 234914c42c Rename multiplayer_api to just multiplayer.
Only the class name retain the MultiplayerAPI name
2018-05-08 10:51:04 +02:00
Rémi Verschelde de9683b605
Merge pull request #17559 from simedis/joint_motors
Implemented interface for bullet linear motors
2018-05-08 10:23:41 +02:00
Rémi Verschelde d7d20b70af
Merge pull request #18619 from mateusak/master
Add more flexibility to 3X3 autotiles
2018-05-08 08:57:44 +02:00
Ruslan Mustakov 5cd12f6649 Perfect FreeType-based outlines for DynamicFonts
- Implement outlines based on FreeType Stroker API. This allows
  artifact-free results, similar to what you will see in Web or any text
  editing tools. Outline is a part of DynamicFont rather than Label,
  because outlines have to be baked into the font's atlas. Font has a
  default outline_color and a Label can specify font_outline_modulator
  that will be multiplied with the Font's color to get the final result.

- draw_char now has to be called twice to fully render a text - first
  with p_outline == true for each character and then with
  p_outline == false for each character.

- Number of draw-calls is reduced from 5 to 2 per outlined character.

- Overall cleanup of DynamicFont code, extracted duplicated code pieces
  into separate methods.

- The change is backward-compatible - Labels still have outline
  properties that work exactly as they worked before.

Closes #16279.
2018-05-08 13:45:24 +07:00
Max Hilbrunner 6e8e401359
Merge pull request #18701 from GodotExplorer/fix-#18685
Fix double free for drag preview control in viewport
2018-05-08 08:17:24 +02:00
Max Hilbrunner b808798772
Merge pull request #18700 from GodotExplorer/fix-#18686
Add default paramater value for OptionButton::add_icon_item
2018-05-08 08:15:59 +02:00
Geequlim 56c2463f8c Fix double free for drag preview control in viewport 2018-05-08 13:52:38 +08:00
Geequlim 9ee8ddcd8d Add default paramater value for OptionButton::add_icon_item 2018-05-08 13:40:52 +08:00
Rémi Verschelde 64cb61619a
Merge pull request #15928 from StateOff/feature_batch_rename
Implements "Batch Rename" editor tool.
2018-05-08 07:36:24 +02:00
Max Hilbrunner bdad359d99
Merge pull request #18453 from groud/add_speed_factor
Adds a speed factor to AnimatedSprite
2018-05-08 07:13:37 +02:00
Juan Linietsky 9b1fdad035
Merge pull request #16122 from ibrahn/sprite-region-with-frames
Allow use of frames in sprites with texture region enabled.
2018-05-07 20:38:12 -03:00
Juan Linietsky 7b85c9d0ea
Merge pull request #17295 from eon-s/instance-placeholder
Make InstancePlaceholder more flexible by allowing to instance without removing it.
2018-05-07 20:23:34 -03:00
Juan Linietsky 9f2d54cd68 Added a simpler way to flip faces, closes #17373 and closes #17369 2018-05-07 18:55:05 -03:00
Juan Linietsky 7811156c4f
Merge pull request #17451 from Goutte/feat-base-button-mask
Allow configuration of which mouse buttons the BaseButton responds to
2018-05-07 18:24:17 -03:00
Juan Linietsky 7175a7f025
Merge pull request #17504 from endragor/fix-oversampling-autowrap
Ceil dynamic font glyph size
2018-05-07 18:21:11 -03:00
Juan Linietsky 7b065a59fa
Merge pull request #15911 from Zephilinox/ready_signal
Add ready signal to Node
2018-05-07 17:56:10 -03:00
Juan Linietsky 2ba8b5b27c
Merge pull request #17828 from bojidar-bg/17779-progressbar-minimum-size
Fix StyleBox ignoring region rect and ProgressBar using center size
2018-05-07 16:33:12 -03:00
Juan Linietsky 3051bb8a81
Merge pull request #17845 from JFonS/disable_spatial_shadows
Added flag on SpatialMaterial to disable shadows
2018-05-07 16:18:25 -03:00
Juan Linietsky 6d46f73ec3
Merge pull request #11973 from AndreaCatania/ragdoll
Ragdoll - Physical bone node
2018-05-07 16:12:27 -03:00
AndreaCatania 9e57a07fb6 Implemented ragdoll
Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

a

Implemented implicit hierarchy.

Improved

Added some physics properties

Added bone offset to preserve COM, partially fixed scaling

work in progress

WIP

wip

Implemented Joint Gizmos

Implemented pin joint joint

Implemented all joints
2018-05-07 21:03:16 +02:00
Juan Linietsky dff3a2f378
Merge pull request #18003 from sherjilozair/patch_macosx_shortcuts
Add additional macos shortcuts for going to start/end of line
2018-05-07 15:59:22 -03:00
Juan Linietsky b484d5c2d8
Revert "Fix Sprite3D's incorrect behavior when using AtlasTextures." 2018-05-07 15:44:27 -03:00
groud 89fe7e2f92 Adds a speed factor to AnimatedSprite 2018-05-07 18:53:06 +02:00
Michael Alexsander Silva Dias 863eb0e1e0 Added "play_backwards" to the list o functions to autocomplete. 2018-05-07 12:28:55 -03:00
Max Hilbrunner fb4e9526e8
Merge pull request #18122 from olivergs/wip/rtl-content-height
RichTextLabel, doc: Added new method to get total content height
2018-05-07 14:53:43 +02:00
Juan Linietsky 35322c0678
Merge pull request #18677 from BastiaanOlij/add_no_blend
Add no-blend canvas item render_mode
2018-05-07 09:44:17 -03:00
Bastiaan Olij 6103c8d7a3 Add no-blend canvas item render_mode 2018-05-07 22:41:12 +10:00
Juan Linietsky 38aaf78325
Merge pull request #18524 from BastiaanOlij/keep_3d_linear
Added option to viewport to keep linear color
2018-05-07 09:24:39 -03:00
Max Hilbrunner e15305721d
Merge pull request #18454 from KidRigger/working_timer
Allows setting the Timer wait_time in start method.
2018-05-07 09:37:11 +02:00
Bastiaan Olij 6f7fefa489 Added option to viewport to keep linear color 2018-05-06 19:28:09 +10:00
Max Hilbrunner fc9fad925b
Merge pull request #18146 from mjtorn/gh-mjtorn-rtl-shadow
Implement font shadows for RichTextLabel
2018-05-05 07:01:04 +02:00
Max Hilbrunner eec38da856
Merge pull request #18407 from danilo2205/get_closest_point
Add methods get_closest_point and get_closest_offset for both Curve2D and Curve3D
2018-05-05 06:56:26 +02:00
mateusak ab0220affb
Allow uncommon bitmask for autotile - Fixes #16511
Removes some conditions that were there to create compatibility from 2X2 to 3X3.
Further dissociates 2X2 and 3X3 but adds more flexibility to 3X3.
2018-05-04 19:58:21 -03:00
Juan Linietsky bf561c4946 Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now. 2018-05-04 16:46:32 -03:00
Rémi Verschelde 0bc07f8ff3
Merge pull request #18480 from BastiaanOlij/add_custom_aabb_to_primitives
Added custom aabb to primitives
2018-05-04 15:19:30 +02:00
Max Hilbrunner f9733b5cee
Merge pull request #18397 from KidRigger/working_te
Support of CMD+Backspace and CMD+Delete on MacOS.
2018-05-04 11:19:09 +02:00
Rémi Verschelde 6405dcb7db
Merge pull request #18595 from AlexHoratio/script_pos_columns
Script Editor now displays positional column
2018-05-04 09:58:35 +02:00
Juan Linietsky b3e4bc562c Skeleton for 2D WIP 2018-05-03 17:29:56 -03:00
Rémi Verschelde 430e45c84a
Merge pull request #16359 from Noshyaar/convert
Particles: fix corrupted scene when saved after convert
2018-05-03 21:24:03 +02:00
Rémi Verschelde 76cc12d916
Merge pull request #18572 from bzztbomb/fix/project_local_ray_normal_virtual
Fix for ARVRCamera::project_local_ray_normal not getting called.
2018-05-03 21:06:59 +02:00
Brian Richardson 680a5cbb0b Camera::project_local_ray_normal needs to be virtual so that ARVRCamera::project_local_ray_normal gets called. 2018-05-03 11:32:37 -07:00
Unknown 4e26e5e268 Script Editor now displays positional column
This solves #17931 and makes the script editor consistent with other text editors(Sublime, Gedit, Vim) in displaying the position rather than the raw number of characters.
2018-05-03 18:03:20 +01:00
Rémi Verschelde b774156729
Merge pull request #18514 from neikeq/api-hash-fixes
API hash fixes
2018-05-03 14:36:32 +02:00
Rémi Verschelde 75ff86f8f5
Merge pull request #18566 from robfram/fix-lineedit-18184
Fix placeholders position in `LineEdit` when editing inside the Editor
2018-05-02 22:36:24 +02:00
Rémi Verschelde 741637b966
Merge pull request #18451 from volzhs/node-name
Check invalid node name
2018-05-02 22:21:31 +02:00
robfram c17de1f70f Fix placeholders position in `LineEdit` when editing inside the Editor
Editing the `Text` property through the editor causes a wrong
placement of the placeholder, as it calls `LineEdit::clear_internal`,
which was wrongly reseting the cached placeholder width.

Fix #18184.
2018-05-02 21:15:46 +02:00
volzhs 6758b6c131 Check invalid node name 2018-05-03 00:00:06 +09:00
Juan Linietsky 4c3c510a80 WIP Polygon2D weight editing 2018-05-02 11:01:12 -03:00
Rémi Verschelde 18c28c159d
Merge pull request #17196 from RandomShaper/improve-gui-touch
Implement universal translation of touch to mouse (3.1)
2018-05-02 10:47:49 +02:00
danilo2205 2224975e7e Added methods get_closest_point and get_closest_offset to both Curve2D and Curve3D 2018-05-01 18:24:41 -03:00
Rémi Verschelde de97339a2d
Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var
Fix Coverity reports of uninitialized scalar variable
2018-05-01 19:14:07 +02:00
Pieter-Jan Briers 20dd2204db Adds z-index properties to TileSets. 2018-05-01 17:24:57 +02:00
Rémi Verschelde b6a7c5693f
Merge pull request #16977 from SASUPERNOVA/master
Created a new function named get_element in GridContainer. This funct…
2018-05-01 16:32:30 +02:00
Zumo ef74954e66 Fully exposes data variable on AudioStreamSample/AudioStreamOGGVorbis...
...and also changes "_set_data" and "_get_data" to "set_data" and "get_data" respectively.
2018-05-01 12:19:15 +02:00
Rémi Verschelde 8852ca1455 Fix Node2D::global_scale's PropertyInfo type
Was missed in #18391.
2018-05-01 10:46:08 +02:00
Rémi Verschelde 204de5e6dc
Merge pull request #18348 from rfht/master
fix clang6 assignment error
2018-05-01 09:31:29 +02:00
Rémi Verschelde 7663d65a10
Merge pull request #18382 from groud/fix_gridcontainer_children_visibility
Fix GridContainer's children visibility breaking the layout
2018-05-01 08:47:41 +02:00
Rémi Verschelde 4cce6f3417
Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code
Fixes logically dead code (Coverity)
2018-05-01 08:35:10 +02:00
Pedro J. Estébanez de9d40a953 Implement universal translation of touch to mouse
Now generating mouse events from touch is optional (on by default) and it's performed by `InputDefault` instead of having each OS abstraction doing it. (*)

The translation algorithm waits for a touch index to be pressed and tracks it translating its events to mouse events until it is raised, while ignoring other pointers.

Furthermore, to avoid an stuck "touch mouse", since not all platforms may report touches raised when the window is unfocused, it checks if touches are still down by the time it's focused again and if so it resets the state of the emulated mouse.

*: In the case of Windows, since it already provides touch-to-mouse translation by itself, "echo" mouse events are filtered out to have it working like the rest.

On X11 a little hack has been needed to avoid a case of a spurious mouse motion event that is generated during touch interaction.

Plus: Improve/fix tracking of current mouse position.

** Summary of changes to settings: **

- `display/window/handheld/emulate_touchscreen` becomes `input/pointing_devices/emulate_touch_from_mouse`
- New setting: `input/pointing_devices/emulate_mouse_from_touch`
2018-04-30 19:03:38 +02:00
Max Hilbrunner 613a8bee41
Merge pull request #18370 from KidRigger/master
Adds support for CMD+Left and CMD+Right on MacOS
2018-04-30 19:02:20 +02:00
Max Hilbrunner f1bbb59653
Merge pull request #18489 from Calinou/tweak-property-hint-ranges
Tweak the property hint ranges of caret blink and line length guideline
2018-04-30 18:19:09 +02:00
Hugo Locurcio c118a0ee5e
Make the LineEdit "secret" character customizable 2018-04-30 02:25:17 +02:00
Ignacio Etcheverry 7034d48032 Fix binding some core API methods only in tools builds 2018-04-29 19:49:26 +02:00
Bastiaan Olij 1ee40206d4 added custom aabb to primitives 2018-04-29 15:06:18 +10:00
Hugo Locurcio 0eb2f6c223
Tweak the property hint ranges of caret blink and line length guideline
This allows for more precise adjustments.
2018-04-28 19:13:30 +02:00
Juan Linietsky 8d199a9b2c CSG Support for Godot!
-Missing Icons
-Missing freezing option (for baking light and faster load)
-Missing a way to export from Godot (GLTF2?)
-Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs)
Happy testing!
2018-04-27 21:55:10 -03:00
sersoong 21eac24af1 Fixed stylebox crash 2018-04-27 17:30:28 +08:00
Anish f714637e58 Allows setting the Timer wait_time in start method.
Allows shortening the two line method of Timer.set_wait_time
followed by Timer.start set wait_time as a parameter to
Timer.start. Also modifies the class documentation.

Fixes: #18107
2018-04-27 01:17:20 +05:30
Anish 515f2200fb Support of CMD+Backspace and CMD+Delete on MacOS.
Adds support for CMD+Backspace, to delete all text
before the cursor in the line and CMD+Delete to delete
all text after the cursor in line following the typical
MacOS text editing workflow

Fixes: #18059
2018-04-24 18:53:04 +05:30
Ruslan Mustakov 8619b0d280 Fix Node2D::global_position to have Vector2 type 2018-04-24 10:50:05 +07:00
groud c3f982156d Fix GridContainer's children visibility breaking the layout 2018-04-23 20:00:06 +02:00
Anish a126876cc8 Adds support for CMD+Left and CMD+Right on MacOS
CMD+Left and CMD+Right are hotkeys used on MacOS for
moving cursor to start and end of the text, respectively.
They are now supported, alongside ALT+key.

Fixes: #17631
2018-04-23 16:09:20 +05:30
JFonS aeda5dccfe Fix particle animation controls 2018-04-23 11:14:16 +02:00
Hugo Locurcio 1c419531a0 Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
thfrwn f48ff4dc64 fix clang6 assignment error 2018-04-21 22:26:43 -07:00
Crazy-P e6deba8d19 Fixes logically dead code (Coverity)
Fixes reported logically dead codes by Coverity

* image.cpp: Doesn't really need any modification. But to remove the bug
report then we have to move the MAX call away from the for loop
statement.

* rasterizer_gles3.cpp: Removes unnecessary elif condition since it is
checked earlier in the function

* collada.cpp: If stamement never reached due to macro ERR_CONTINUE does
the same.

* navigation_mesh.cpp: Variables should always be null - however, also
checked for the very same condition in their function call. Leaving this
for review (whether the function call is necessary or not)

* path_editor_plugin.cpp: If cancel is true, then it should restore the
edited value to the original provided.
http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle

* spatial_editor_gizmos.cpp: the very condition of i >= 3 is
predetermined in the if case right before it. Thus case 1 is always '1'
and case 2 is always '-1'

* grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp

* voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_server.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_script_expression.cpp: char '-' is already true in the switch
case mechanism. Thus it can never reach to default case.

* particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking
right before the switch execution.

* shader_language.cpp: Invalid index is handled in switch default case.
`type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`)
Fixes the "always false problem" in TODO comment.
2018-04-21 22:35:23 +08:00
Rémi Verschelde bf7ca623a6 Fix Coverity reports of uninitialized scalar variable
Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html

These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-19 15:20:45 +02:00
sersoong a1cfc89108 Fixed context menu TTR bugs 2018-04-19 15:31:38 +08:00
Rémi Verschelde 3b1ea51e40
Merge pull request #18172 from Chaosus/fix_notification
Prevent visibility notification from being called twice in object creation
2018-04-18 16:35:38 +02:00
Rémi Verschelde 67cf812e45
Merge pull request #18161 from flashyincceo/fixing-bug-#18128
Add popup_closed signal for ColorPickerButton
2018-04-18 15:09:57 +02:00
Rémi Verschelde 3018132244
Merge pull request #18204 from tagcup/quat_scale
Avoid converting Quat to Euler angles when not necessary.
2018-04-18 13:55:35 +02:00
Rémi Verschelde a6a0495829
Merge pull request #18230 from volzhs/fix-image-error
Fix index out of size error on Image
2018-04-18 13:26:03 +02:00
volzhs d77ffa3e97 Ability to change path color with self modulate
Fix #18164
2018-04-17 15:06:15 +09:00
volzhs 3ecf8eef37 Fix error spam with Sprite has compressed texture
Fix #18177
2018-04-16 21:53:54 +09:00
volzhs af0d547c02 Fix index out of size error on Image
Fix #18229
2018-04-16 21:15:31 +09:00
SASUPERNOVA d8d329883e Updated fork to match current version of Godot. 2018-04-15 14:53:28 +03:00
tagcup a5e0bb447c Avoid converting Quat to Euler angles when not necessary.
Also ensure that get_scale doesn't arbitrarlity change the signs of scales, ensuring that the combination of get_rotation and get_scale gives the correct basis.

Added various missing functions and constructors.

Should close #17968.
2018-04-14 15:53:25 -04:00
ShyRed cbcb96ae85 ItemList selection: Check against item count
ItemList needs to check against the number of items available when the user moves the selection via "ui_right" action.
2018-04-14 14:36:53 +02:00
Peter Folkins 3f837a623f Add popup_closed signal for ColorPickerButton
Fixes #17688
2018-04-13 15:55:10 -05:00
Juan Linietsky 1d15c5d726
Merge pull request #17502 from groud/2Deditor_rect
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
2018-04-13 10:21:44 -03:00
Chaosus d42b17607e Prevent visibility notification been called twice in object creation 2018-04-13 15:28:38 +03:00
Markus Törnqvist 1c6ea572ca Implement font shadows for RichTextLabel 2018-04-12 15:09:48 +03:00
Oliver Gutierrez 63a472aea4 RichTextLabel, doc: Added new method to get total content height 2018-04-11 14:53:13 +01:00
Rémi Verschelde fbc61374ca Use internal physics processing for Nodes' internal logic 2018-04-11 09:28:14 +02:00
Poommetee Ketson 72aa87758a
Update classref and docs, fix missing parameters' name 2018-04-11 10:20:22 +07:00
Paulb23 aba4247910 Fixed color region calculation for the first line 2018-04-10 20:42:28 +01:00
Guilherme Felipe 4f05190fb0 Implement Input.set_default_cursor_shape to change the default shape
Closes #18043
2018-04-10 11:38:34 -03:00
Rémi Verschelde cb996d7169
Merge pull request #18095 from robfram/fix-lineedit-17113
LineEdit placeholder alignment, content margins, and overflow bugs
2018-04-10 08:18:16 +02:00
Rémi Verschelde a360a9b348
Merge pull request #18091 from RandomShaper/icon-radio-item
Add support for radio-looking items with icon
2018-04-10 08:09:18 +02:00
Rémi Verschelde 7e2782e177
Merge pull request #17081 from endragor/no-press-when-scroll
Make Button not emit press when container is scrolled
2018-04-10 07:56:37 +02:00
Rémi Verschelde 866cb2805f
Merge pull request #17080 from simedis/pretty_print_tree
Made Node.print_tree() print prettily
2018-04-10 07:50:10 +02:00
robfram 53b51f68bf LineEdit placeholder alignment, content margins, and overflow bugs
LineEdit doesn't correctly uses style margins nor use placeholders
width correctly, causing multiple rendering bugs.
2018-04-09 23:57:23 +02:00
Rémi Verschelde 07e4556434
Merge pull request #18080 from Alexander-Alekseev/fix_rigidbody_config_warning
Fix of RigidBody's configuration warning for Z axis
2018-04-09 22:01:13 +02:00
Rémi Verschelde 24c2efc0f5
Merge pull request #16473 from ianb96/move_tab
Drag to Rearrange Editor Docks
2018-04-09 21:45:06 +02:00
Pedro J. Estébanez b964a9e678 Add support for radio-looking items with icon
Letting users of `PopupMenu` use them. `OptionButton` was one of those interested and is updated in this commit.

Fixes #18063.
2018-04-09 19:55:54 +02:00
Rémi Verschelde 36552c2c90
Merge pull request #18040 from Paulb23/color_region_cache
Fixed colour regions and added local colour region cache
2018-04-09 16:05:26 +02:00
Ruslan Mustakov dcf5be92a3 Make BaseButton not emit press when container is scrolled
This fixes the problem described in #13996 in a proper way.

This also adds "deadzone" property to ScrollContainer. It can be used
on mobile, where taps are not as precise as mouse clicks. Player could
slightly move their finger when tapping, in which case we still want
the button to be pressed rather than the container to be scrolled.
2018-04-09 20:34:52 +07:00
Geoffrey 8362ce4769 Made print_tree_pretty() function which displays scene tree graphically 2018-04-09 15:01:37 +02:00
Alexander Alekseev 6a5ed3a42b Fix RigidBody's configuration warning for Z axis 2018-04-09 09:28:31 +03:00
George Marques 0ee72fbd30
Merge pull request #18072 from AlexHolly/master
expose Tileset TileMode to GDScript
2018-04-08 21:44:07 -03:00
ianb96 9ac3c474b8 Drag to rearrange Tabs and TabContainer 2018-04-08 20:23:37 -04:00
Alexander Holland f18b74838c expose Tileset TileMode to GDScript 2018-04-08 22:54:02 +02:00
Juan Linietsky b756172bdb
Merge pull request #16705 from Chaosus/generate_normals_flip
Add flip switch to SurfaceTool.generate_normals
2018-04-08 17:18:03 -03:00
Juan Linietsky 217a95868a
Merge pull request #16707 from Web-eWorks/atlasfixes
Fix Sprite3D's incorrect behavior when using AtlasTextures.
2018-04-08 17:11:16 -03:00
Juan Linietsky 24cf58f917
Merge pull request #16574 from isaacremnant/better_grow_direction
Added GROW_DIRECTION_BOTH for controls
2018-04-08 16:42:16 -03:00
Ibrahn Sahir 9db767d076 Allow use of frames in sprites with texture region enabled.
If texture region is enabled on a sprite, Hframes and Vframes will now
divide the selected region into frames.
2018-04-08 19:56:58 +01:00
Juan Linietsky a6c9ccf007
Merge pull request #17150 from robfram/check-animation-playing-backwards
Added `get_playing_speed` method to AnimationPlayer, returning the actual playing speed of the animation being played
2018-04-08 11:36:15 -03:00
Juan Linietsky e9e5aa617e
Merge pull request #17227 from Faless/multiplayer_api
[RFC] MultiplayerAPI refactor
2018-04-08 11:04:16 -03:00
Juan Linietsky 4ee3f3251d
Merge pull request #17382 from bojidar-bg/13971-path-array-unsaved
Duplicate Arrays and Dictionaries when instancing scene in editor
2018-04-08 09:39:03 -03:00
Juan Linietsky 6eb0c74e9d
Merge pull request #17443 from Noshyaar/tilesetcrash
Fix converting to tileset crashes Godot if existing file is not tileset
2018-04-08 09:31:54 -03:00
Juan Linietsky 9e7cee2ceb Removed strange custom world2d in CanvasLayer, been there since always and not sure why.
Fixes #17524, fixes #17523.
2018-04-07 19:43:09 -03:00
Juan Linietsky 61d70fe47c Document condition to avoid mistakes (like #17690) 2018-04-07 17:04:12 -03:00
Juan Linietsky 14340efa3c
Merge pull request #17602 from ivodopiviz/tscn-issues
Removed unnecessary newlines from tscn
2018-04-07 16:59:12 -03:00
Juan Linietsky fdfbff3cef
Merge pull request #17642 from brendor/master
Particles 2D and 3D - fix hue variation not working
2018-04-07 16:55:10 -03:00
Juan Linietsky 187b14ae24
Merge pull request #17730 from RandomShaper/radio-buttons-in-menus
Radio buttons in menus
2018-04-07 16:41:39 -03:00
Juan Linietsky 51f689de3c
Merge pull request #17744 from robfram/fix-rtl-table
Fix `RichTextLabel` column size growing beyond its calculated `max_width`
2018-04-07 16:36:50 -03:00
Juan Linietsky 644ada1aac
Merge pull request #17752 from nikibobi/texture-progress-tint
Add tint property to TextureProgress
2018-04-07 16:35:49 -03:00
Juan Linietsky 7dedb22f0b
Merge pull request #17809 from RandomShaper/menu-item-on-release
Improve popup menus usability
2018-04-07 16:22:00 -03:00
Paulb23 b571a29df5 Fixed color regions and added local color region cache 2018-04-07 14:14:19 +01:00
Pedro J. Estébanez 259ed1d400 Improve popup menus usability
It seems that popups were intended to "grab" the mouse click that triggered them, but their intent was being lost. This commit does the necessary changes to let it happen and updates items that were trying to get advantage of it, because the semantics of `Control::grab_click_focus()` have changed a bit. Namely, it must be called **before** showing the modal.

This allows to popup a menu and activate an item in it in a single click-point-release cycle, instead of having to click once to open the menu and once more to pick an item.

This ability is extended even to context menus activated with the RMB (or any other mouse button, for that matter). The editor benefits from this in the context menu of the tree dock, which has been patched to opt-in for this feature.

This improves UX a bit by saving unnecessary clicks.

From now on, `PopupMenu` always grabs the click and also invalidates the first button release unless the mouse has moved (that's what `set_invalidate_click_until_motion()` was doing and now it's removed), so there is no longer the need of doing both things at every point a pop-up menu is shown.
2018-04-07 01:06:02 +02:00
Sherjil Ozair 166c7fdc9d Add additional macos shortcuts for going to start/end of line 2018-04-05 15:44:25 -04:00
Rémi Verschelde 5ede505f14
Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighter
Abstracted the syntax highlighter from text edit.
2018-04-04 09:50:51 +02:00
Rémi Verschelde 60d89d0ab3
Merge pull request #17854 from BastiaanOlij/fix_vehicle_body
Improve side impulse calculation
2018-04-03 23:12:17 +02:00
Rémi Verschelde 7b1c661269
Merge pull request #17914 from Rubonnek/add-signal-to-videoplayer
Added signal to VideoPlayer to notify when the video finished playing
2018-04-03 22:06:47 +02:00
Gilles Roudiere 72ed1e4244 Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
karroffel 4303fbca5a fix bone scale/rotation in AnimationPlayers
fixes #17325.

The bone pose transform was created by setting the rotation and
**then** scaling the transform. This leads to object "deformation"
that's not intended.
2018-04-03 16:43:50 +02:00
Rémi Verschelde a10be201de
Merge pull request #17902 from Noshyaar/outline
Mesh: fix crash when creating mesh outline from QuadMesh
2018-04-03 11:55:01 +02:00
Paulb23 f7c727e6c3 Abstracted the syntax highlighter from text edit 2018-04-02 12:41:44 +01:00
Wilson E. Alvarez 747c65272d
Added signal to VideoPlayer to notify when the video finished playing 2018-04-01 23:40:26 -04:00
bosak 90918ff5ab add tint for under, progress and over and tint group 2018-04-01 19:22:51 +03:00
Poommetee Ketson a492d22952 Mesh: fix crash when creating mesh outline from QuadMesh
Since create_outline can only make outline for PRIMITIVE_TRIANGLES,
when QuadMesh (which is PRIMITIVE_TRIANGLE_FAN) is used to create
outline, will leave `arrays` empty, and crash when it is being indexed
for "indices" subarray.

This PR shows error when there's only one surface and it is not
TRIANGLES. Also prevent the crash if it has more than one surface
and none of them are TRIANGLES (and any other cases that could leave
`arrays` empty) by checking the size of `arrays` == 8 before indexing
it, since the method seems to expect `arrays` to be of that size.
2018-04-01 22:06:47 +07:00
Benedikt Bär 84d60b0829 Implement missing navgiation polygon debugging in tilemap 2018-03-30 17:28:53 +02:00