Dmitry Koteroff
b8b5bb6577
Scene Tree Dock: added ability to deselect items when clicking on empty space
2017-11-26 18:30:48 +03:00
Poommetee Ketson
f2c1fd2e8f
Merge pull request #13295 from Calinou/tweak-camera-node-defaults
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Tweak the default camera node settings
2017-11-26 20:53:28 +07:00
Hugo Locurcio
541df26184
Tweak the default camera node settings
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- Increase FOV to 70
- Put the Z-near plane at 0.05 meters
2017-11-25 23:48:30 +01:00
Pedro J. Estébanez
922cf9fbb0
Fix crash on node duplication
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That happened when an instanced scene was being duplicated while it also contained nodes added to it in the scene holding the instance.
Plus:
- Add comments about the logic behind all this.
- Move the null guard to where it can protect the most, but consider it a runtime error rather that a situation we expect.
Fixes #13282 .
2017-11-25 21:14:35 +01:00
Pedro J. Estébanez
d0e09d84f0
Implement onion skinning for the animation editor
2017-11-25 13:25:14 +01:00
Juan Linietsky
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Pedro J. Estébanez
ff03a0bc7b
Implement backup/restore for animated values
2017-11-25 02:18:28 +01:00
Dmitry Koteroff
e3b0214f40
A few small adjustments to file dialogs:
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a) Added Backspace key support for Tree-based file dialog.
b) Fixed issue inability to select a folder in project manager (always previous folder was selected instead).
c) Open Directory mode: changed "Open" to "Select Current Folder"
d) Block "Open" button when inappropriate content is selected (for example, file when in open folder mode, or folder when in open files mode)
2017-11-24 21:21:55 +03:00
geequlim
f3588b6b65
Fix style error with MenuButton in default theme
2017-11-24 19:31:20 +08:00
Ruslan Mustakov
e967dbca6f
Fix TileMap and TileSet ClassDB bindings
2017-11-24 11:43:15 +07:00
Paulb23
f6f475e6ba
Fixed not be able to unfold the last line
2017-11-23 20:37:08 +00:00
Sofox
3551fc6af0
Fixed #13167 . Restored ParallaxLayer mirroring that was broken by pull request #12421
2017-11-23 01:52:34 +00:00
Juan Linietsky
81213917d1
change default propagation value
2017-11-22 14:41:45 -03:00
Rémi Verschelde
2ea5ac17e8
Merge pull request #13159 from AndreaCatania/ray
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Removed type_mask and fixed some variable name
2017-11-22 16:40:20 +01:00
Rémi Verschelde
09153f1143
Merge pull request #12129 from willnationsdev/duplicate-fix
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Node.duplicate(): instanced node's descendants' props = original's runtime values.
2017-11-22 15:42:31 +01:00
Rémi Verschelde
e38efe22c7
Merge pull request #12301 from MarianoGnu/master
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Implement auto-tiling
2017-11-22 15:31:46 +01:00
Will Nations
e1c907ec73
Node.duplicate(): instanced node's descendants' properties now update
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w/ original's runtime values.
2017-11-21 23:04:40 -06:00
ianb96
19c92c69c3
code folding scrolling fixes
2017-11-21 17:09:04 -05:00
AndreaCatania
d6e413bb9c
Removed type_mask and fixed some variable name
2017-11-21 22:56:40 +01:00
Rémi Verschelde
613d374bc5
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
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Allow for getting/setting "dotted" properties of objects
2017-11-21 22:44:14 +01:00
Bojidar Marinov
0cf9597758
Allow for getting/setting indexed properties of objects using get/set_indexed
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Performance is around the same as using pure set() through GDScript.
2017-11-21 20:58:21 +02:00
George Marques
20b07a1fb5
Merge pull request #13121 from Krakean/change_filedialog_removedot
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Remove the "." and "/" (at the end of folders name) from file manage dialog (open scene, open file, ...)
2017-11-21 12:30:20 -02:00
Rémi Verschelde
25b860ee2a
Merge pull request #13132 from Chaosus/preserve_dupsignals_flags
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Preserve duplicate signal flags
2017-11-21 14:25:50 +01:00
Rémi Verschelde
fee2f367af
Merge pull request #13134 from Chaosus/fixinvalidscroll
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Fix invalid scroll
2017-11-21 14:25:15 +01:00
Chaosus
9240b7f2d1
Fix invalid scroll
2017-11-21 12:52:46 +03:00
Chaosus
fc74dbabd5
Preserve duplicate signal flags
2017-11-21 11:46:19 +03:00
Bernhard Liebl
80ad8afc85
Native pan and zoom for macOS
2017-11-21 09:11:39 +01:00
Dmitry Koteroff
20bda9a2ba
Remove the "." from file manage dialog (open scene, open file, ...)
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Also removed the "." from game control's FileDialog component.
Also remove the "/" at the end of folders name.
2017-11-21 05:32:44 +03:00
Rémi Verschelde
ddc7793bba
Merge pull request #13105 from Krakean/master
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Files list: Add "New Folder.." popup when nothing under mouse cursor
2017-11-20 22:44:23 +01:00
Daniel J. Ramirez
e5de5b4908
Visual fixes
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Added some icons (Including the onion one)
Fixed text editor ellipsis style and editor tabs
2017-11-20 13:03:22 -06:00
Dmitry Koteroff
d67b602f2f
Add "New Folder.." to right mouse button click on project fileslist panel _WHEN_ no any file/folder is under mouse cursor.
2017-11-20 21:25:13 +03:00
Rémi Verschelde
00be297b84
Merge pull request #12421 from TheSofox/parallax-overhaul
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Overhauled the ParallaxBackground system
2017-11-20 15:36:03 +01:00
Poommetee Ketson
44986081f2
Merge pull request #13082 from groud/fix_err_class_registration
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Fixes a double class registration error
2017-11-20 17:40:56 +07:00
Gilles Roudiere
f1ec8ff6e8
Fixes a double class registering error
2017-11-20 11:20:38 +01:00
Rémi Verschelde
341bf71dc1
Merge pull request #13023 from tom95/particles-align-y-12865
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Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865
2017-11-20 10:59:34 +01:00
Mariano Suligoy
bcfb0a09f8
Implement auto-tiling
2017-11-20 06:27:47 -03:00
Rémi Verschelde
7b5c447301
Merge pull request #12952 from bojidar-bg/12392-export-enums
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Allow exporting enums from GDScript
2017-11-20 09:11:46 +01:00
Rémi Verschelde
6d105aba9a
Merge pull request #12983 from ianb96/scene_add_tab
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Add Scene button and tab scrolling
2017-11-20 09:11:31 +01:00
Rémi Verschelde
d6dc909ebe
Merge pull request #12984 from willnationsdev/richtextlabel-hover-signal
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RichTextLabel: Adding ability for single meta hovering
2017-11-20 09:10:52 +01:00
Rémi Verschelde
49a73182d3
Merge pull request #13041 from RandomShaper/unify-node-duplicate
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Let SceneTreeDock duplicate nodes via Node::duplicate()
2017-11-20 08:59:40 +01:00
Rémi Verschelde
b1f037eeb9
Merge pull request #13049 from tagcup/pathfollow2d_parallel_transport
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Use parallel transport in PathFollow2D.
2017-11-20 08:59:33 +01:00
Rémi Verschelde
414b388499
Fix TextEdit::cursor_set_line bindings
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As spotted by @neikeq - fixes #13068 .
2017-11-20 08:11:31 +01:00
Rémi Verschelde
360343fb5a
Merge pull request #13065 from DoctorAlpaca/master
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Fix the prevention for sliding on slopes in the 2d version of move_and_slide
2017-11-20 07:58:44 +01:00
Juan Linietsky
98cb49283d
Ability to change indirect light energy.
2017-11-19 21:46:00 -03:00
Eric Wiltfang
7dd9e5c57c
Fix the prevention for sliding on slopes in the 2d version of move_and_slide
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Done by using the same method the 3d counterpart uses.
Fixes #13063 .
2017-11-20 01:42:44 +01:00
Rémi Verschelde
d826b043ad
Merge pull request #12950 from ianb96/code_folding
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Code Folding
2017-11-20 00:15:10 +01:00
Rémi Verschelde
d2bc961388
Merge pull request #13000 from djrm/pr_import_fixes
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import fixes
2017-11-19 21:59:11 +01:00
Tom Beckmann
93be4982d0
Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865
2017-11-19 21:32:25 +01:00
Pedro J. Estébanez
5a0be858f4
Let SceneTreeDock duplicate nodes via Node::duplicate()
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Helps with #11182 .
2017-11-19 21:30:17 +01:00
Pedro J. Estébanez
7286966971
Remove out-of-logic assignment of instance's original scene
2017-11-19 21:30:17 +01:00
Ferenc Arn
4e87f471d7
Use parallel transport in PathFollow2D.
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Fixes #12995 .
2017-11-19 14:38:53 -05:00
Rémi Verschelde
618450caec
Merge pull request #13040 from RandomShaper/fix-signals-dup
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Fix duplication of signals
2017-11-19 20:14:29 +01:00
Pedro J. Estébanez
803b3934d6
Fix duplication of signals
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- Partially revert 6496b53549
, adding a comment about why duplications of signals must happen as a second phase.
- Add fallback logic for connections to nodes not in the duplicated hierarchy.
- Remove redundant call to `Node::_duplicate_signals()`.
Fixes #12951 .
2017-11-19 15:07:05 +01:00
Gilles Roudiere
8d1f2b1857
Rework the canvas_item API for further improves to the canvas item editor
2017-11-19 13:36:31 +01:00
Ian
f8e8b7d1a2
add scene button and tab scrolling
2017-11-18 20:31:51 -05:00
Ian
1e59169d2d
scrolling fixes
2017-11-18 20:07:53 -05:00
kbake
a5973f4071
change expand_to_len property to add on nonzero...also rename to
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expand_to_text_length and shift window on expand to see all text
2017-11-18 18:57:48 -05:00
Ian
d350f506a0
TextEdit code folding
2017-11-17 21:49:43 -05:00
Daniel J. Ramirez
62eda56e67
Fixed mesh importing when multiple materials are present
2017-11-17 18:50:19 -06:00
Rémi Verschelde
0968c8d2f6
Merge pull request #12982 from tagcup/aabb_rename
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Rename Rect3 to AABB.
2017-11-17 20:04:29 +01:00
Juan Linietsky
0e04316214
Merge pull request #12962 from SaracenOne/gui_focus_next_prev
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Add manual overrides for focus_next and focus_previous
2017-11-17 15:03:05 -03:00
Ferenc Arn
d28763a4c1
Rename Rect3 to AABB.
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Fixes #12973 .
2017-11-17 11:01:41 -05:00
Will Nations
eaea646648
Adding ability for single meta hovering
2017-11-17 09:37:41 -06:00
Bojidar Marinov
e4a36d0eda
Allow exporting enums from GDScript
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Use as `export(E) ...`
Closes #12392
2017-11-17 14:33:36 +02:00
Rémi Verschelde
139a957802
Merge pull request #12763 from remorse107/Code-Complete
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Modified code completion for better tabbing with immediate hints.
2017-11-17 00:33:27 +01:00
Rémi Verschelde
49cea443a9
Merge pull request #12870 from Nibodhika/master
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Fixing tilemap rotation for non top-left tiles.
2017-11-17 00:05:23 +01:00
Juan Linietsky
5fa7cf35b2
Merge pull request #12960 from tagcup/fix_gi_emission_energy
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Fix energy not affecting emissive texture in GI baker.
2017-11-16 08:41:59 -03:00
Saracen
e4201734df
Add manual overrides for focus_next and focus_previous on controls similar to what can already be done with focus neighbours.
2017-11-16 09:45:52 +00:00
Rémi Verschelde
3002130a6d
Merge pull request #12957 from bojidar-bg/12928-numeric-underscores
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Allow underscores in GDScript numeric literals
2017-11-16 09:04:31 +01:00
Ferenc Arn
1980a54dbb
Fix energy not affecting emissive texture in GI baker.
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Also fix emission_tex being invalid always due to wrong reference type.
Fixes #10534 .
2017-11-15 20:01:53 -05:00
Rémi Verschelde
15a20f9746
Remove obsolete ButtonArray theming
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ButtonArrays have been removed in 3.0.
[ci skip]
2017-11-15 22:53:38 +01:00
Bojidar Marinov
443ce6fef2
Allow underscores in GDScript numeric literals
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Closes #12928
2017-11-15 22:53:08 +02:00
Juan Linietsky
7010ee3cb9
-Ability to choose operator for emission, closes #10441
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-Ability to use proper operator for GI Probe, closes #10534
-Closes #12938 as it's no longer needed (thanks for the work though)
2017-11-15 12:39:24 -03:00
Vito
5515d28107
Fixing tilemap rotation for non top-left tiles.
2017-11-15 09:22:07 +00:00
Juan Linietsky
6277e6d40a
Ability to update parts of an array, and set arrays as dynamic draw
2017-11-14 17:26:35 -03:00
Juan Linietsky
04edfc090b
Finalized ability to convert from CanvasItem/Spatial/Particles materials to ShaderMaterial, closes #10242
2017-11-14 15:45:30 -03:00
Rémi Verschelde
bd775aa0bd
Merge pull request #12898 from RandomShaper/improve-anim-loop
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Change AnimationPlayer looping logic
2017-11-14 12:29:02 +01:00
Rémi Verschelde
4685674389
Merge pull request #12842 from ianb96/shader_editor_fix
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Shader Editor context menu and line operations and style fix
2017-11-14 07:33:04 +01:00
Robert Morse
3372413037
Modified code completion for better tabbing, and removal of need to backspace and re-enter '(' to get code completion hints.
2017-11-13 18:19:11 -06:00
Ian
12b4e232b2
fix signals disconnecting on changing target node type
2017-11-13 17:44:58 -05:00
Rémi Verschelde
f3d812e3a0
Merge pull request #12811 from Chaosus/quadsize
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Add size to QuadMesh
2017-11-13 22:42:32 +01:00
Rémi Verschelde
3c64635003
Merge pull request #12903 from YeldhamDev/scrollcontainer_arrangement
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Small arrangement in ScrollContainer
2017-11-13 21:28:32 +01:00
Rémi Verschelde
03a080547d
Merge pull request #12014 from hi-ogawa/fix-video-playback
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Fix video playback
2017-11-13 19:57:18 +01:00
Rémi Verschelde
390e957ba4
Merge pull request #12893 from Chaosus/dupsignals
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Duplicate signals fixes
2017-11-13 17:13:11 +01:00
Chaosus
6496b53549
Duplicate signals fixes
2017-11-13 18:42:07 +03:00
Michael Alexsander Silva Dias
f2f18261c3
Small arrangement in ScrollContainer.
2017-11-13 12:15:48 -02:00
volzhs
710c87ec99
Fit stylebox on ItemList
2017-11-13 22:24:58 +09:00
Chaosus
06ce2e339e
Added size to QuadMesh
2017-11-13 16:19:50 +03:00
Pedro J. Estébanez
e477fa2bd2
Change AnimationPlayer looping logic
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So now it can seek to the actual values at time=length when instructed to seek to time=N*length.
That is, formerly in the editor you had no way of seeing the actual state at time=length other than temporarily disabling looping. Now you can preview both endpoints.
As a side effect, the values at anim time 0 will only be applied when actually seeking to 0, instead of at every time=N*length, as formerly. No issue.
2017-11-13 12:49:31 +01:00
Bojidar Marinov
7bbde636e8
Make Tween::interpolate_property's able to get() the initial value
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To use this behavior, pass `null` in place of the initial_value parameter.
2017-11-13 11:23:46 +02:00
Rémi Verschelde
47e5b43160
Merge pull request #12852 from djrm/pr_import_fixes
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Update meshes when reimporting,
2017-11-12 21:17:58 +01:00
Rémi Verschelde
81fb6e474f
Merge pull request #12862 from YeldhamDev/text_property
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Made text in TextEdit a property
2017-11-12 21:15:29 +01:00
Rémi Verschelde
e9392dd876
Merge pull request #12858 from dfleury2/master
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fix: Updates dynamic_font_stb to use get_extension, and memnew
2017-11-12 21:06:03 +01:00
Daniel J. Ramirez
2932cc79ee
Update meshes when reimporting,
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Save scene preview even when not doing save and play.
2017-11-12 13:41:44 -06:00
Michael Alexsander Silva Dias
2a26931246
Made text in TextEdit a property.
2017-11-12 13:10:26 -02:00
Juan Linietsky
48d57e4a30
-Added ramp fadeout in AudioStreamPlayer, removes clips on audio restart
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-Fixed bug in AudioStreamPlayerSampler not completely writing the target buffer if sample ends, fixes #12307
2017-11-12 11:11:45 -03:00
Juan Linietsky
09e6ce693d
Set ambient contribution by default to 1, fixes #11850
2017-11-12 08:26:45 -03:00
D. Fleury
f75028a34c
fix: Updates dynamic_font_stb to use get_extension, and memnew
2017-11-12 11:45:29 +01:00
Michael Alexsander Silva Dias
920f3f6546
Added "is_readonly()" to TextEdit and made it a property.
2017-11-11 22:14:14 -02:00
Ian
94b3e786cd
shader editor context menu and line operations and style fix
2017-11-11 14:46:59 -05:00
Ian
fc299b4f37
add context menu enable getters, setters, and properties in LineEdit and TextEdit
2017-11-11 03:30:59 -05:00
Poommetee Ketson
045bf23207
Merge pull request #12825 from mrcdk/particles_fix_tangent_random
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Fix particles' tangential acceleration randomness
2017-11-11 13:30:00 +07:00
Poommetee Ketson
aca18b6a49
Merge pull request #12806 from letheed/unify-degrees
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Unify degree methods and properties
2017-11-11 13:27:02 +07:00
Daniel J. Ramirez
8cf0d6ceb4
Some fixes and improvements.
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Changed FileDialogs for EditorFileDialogs in EditorNode.
Updated CheckButton.
2017-11-10 16:45:08 -06:00
MrCdK
7d517d4a71
Fix particles' tangential acceleration randomness
2017-11-10 23:19:08 +01:00
Eric Rybicki
bd5df84199
Allow double-axis lock in RigidBody and KinematicBody
2017-11-10 22:33:54 +01:00
Juan Linietsky
19b1ff0fc5
Disabled filter clip by default and made it optional, fixes #12368 , likely others too
2017-11-10 09:22:25 -03:00
letheed
482e07af7e
Unify degree members and properties
2017-11-10 12:52:07 +01:00
letheed
ab2647a0d0
Remove deprecated rotation methods
2017-11-10 09:09:30 +01:00
Juan Linietsky
192a4d7de5
Reworked how servers preallocate RIDs, should fix #10970
2017-11-09 23:35:34 -03:00
Rémi Verschelde
ed57f0a0d4
Remove get_default_video_mode definition on OSX/iOS
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It had been missed in d09160a8b6
and broke compilation
for those platforms.
Took the opportunity to run clang-format on the code base to fix some corner cases
that went through our static tests/were overlooked recently.
2017-11-09 23:36:08 +01:00
Juan Linietsky
9e6f9742f4
adjust min stop to horizontal velocity
2017-11-09 17:58:32 -03:00
Juan Linietsky
0416ca2fd2
Add slope min stop velocity on 3D physics body, closes #10981
2017-11-09 17:32:50 -03:00
Juan Linietsky
50a9bd4e23
Merge pull request #12713 from AndreaCatania/master
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Rewritten kinematic system
2017-11-09 16:08:58 -03:00
AndreaCatania
10f879bf88
Rewritten kinematic system
2017-11-07 15:22:09 +01:00
MillionOstrich
eaa8c461c3
Fix randomisation of initial particle velocity
2017-11-06 16:39:10 +00:00
Rémi Verschelde
faf21d895e
Merge pull request #12684 from mrcdk/atlastextures_fix
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Added filter_clip to AtlasTexture
2017-11-06 13:36:33 +01:00
Rémi Verschelde
386ec5d954
Merge pull request #12653 from poke1024/fixdocsclick
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Fix selection and clicks on text in tables in RichTextLabel
2017-11-06 09:44:31 +01:00
MrCdK
fec243ed56
Added filter_clip to AtlasTexture
2017-11-05 22:27:05 +01:00
Paulb23
6f6afde0c5
Changed line and word mouse selection
2017-11-05 15:54:00 +00:00
Bernhard Liebl
a7304b0c54
Fix selection and clicks on text in tables in RichTextLabel
2017-11-05 11:38:14 +01:00
Bernhard Liebl
8f204d78fd
In Create New Node, always select and show best (shortest) match
2017-11-04 20:21:41 +01:00
Bastiaan Olij
25c38c7542
Merge pull request #12557 from BastiaanOlij/arvr_add_rumble_support
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Adding rumble support to ARVR controllers
2017-11-04 08:57:25 +11:00
Rasmus Ketelsen
02382c4fd8
Fixed AnimationPlayer.get_autoplay() returning empty string
2017-11-02 08:42:43 +01:00
Rémi Verschelde
4b477263a7
Merge pull request #12575 from leezh/richtext_newline_fix
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Fixed RichTextLabel::add_newline() Fixes #12564
2017-11-02 07:56:41 +01:00
Juan Linietsky
79f81b77e2
-Modules can now add custom version info (added it for Mono)
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-Version string takes this version info
-Ability to download templates from the interweb (listing does not work yet)
2017-11-01 23:13:27 -03:00
Zher Huei Lee
6ba94cb924
Fixed RichTextLabel::add_newline() #12564
2017-11-02 08:46:28 +08:00
Bastiaan Olij
167b7b5533
Adding rumble support to ARVR controllers (if implemented on the ARVR interface)
2017-11-01 23:59:14 +11:00
Rémi Verschelde
29ea79e065
Merge pull request #12542 from Paulb23/enter_remove_text_issue_12494
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Remove text on enter, issue 12494
2017-10-31 23:37:30 +01:00
Rémi Verschelde
24b3733f3b
Merge pull request #10770 from RandomShaper/fix-joints
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Fix joints collision exceptions, plus a bit more
2017-10-31 23:02:37 +01:00
Paulb23
e03a054714
Remove text on enter, issue 12494
2017-10-31 20:42:53 +00:00
Juan Linietsky
a4ea63737c
Ability to shrink 3D viewport by half
2017-10-31 14:23:47 -03:00
Rémi Verschelde
a1ffadb953
Revert "Fixes the selection rect in item_list drawn not clipped"
2017-10-31 10:58:53 +01:00
Rémi Verschelde
5bbc9a7e66
Merge pull request #12268 from AlexHolly/fix-lineedit-selection
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Fix LineEdit drag selection to the left
2017-10-30 23:31:37 +01:00
Rémi Verschelde
4e753971c3
Merge pull request #12351 from groud/fix_item_list_selection_clipping
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Fixes the selection rect in item_list drawn not clipped
2017-10-30 23:09:49 +01:00
Rémi Verschelde
4889b80698
Merge pull request #12471 from mhilbrunner/autocomplete
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Fix get_node() and $ autocompletion when using single quotes
2017-10-30 22:22:46 +01:00
Unknown
7683ff3e42
Fix get_node() and $ autocompletion when using single quotes
2017-10-30 21:58:32 +01:00
Juan Linietsky
495bcd7301
Clean up GI Probe baking, proper button and progress bar.
2017-10-30 16:33:37 -03:00
Rémi Verschelde
60df8db401
Merge pull request #12511 from sanikoyes/pr-fix-tabs-crash
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Fix crash when click an empty tabs container
2017-10-30 17:44:23 +01:00
sanikoyes
b3f5d119aa
Fix crash when click an empty tabs container
2017-10-30 20:20:51 +08:00
sanikoyes
62347e0129
Add missing StyleBoxLine binding
2017-10-30 20:01:29 +08:00
Paulb23
9dddce75d0
Added multi level undo redo to line edit
2017-10-29 23:21:06 +00:00
Poommetee Ketson
83f5d7e40a
Refactor bufer to buffer
2017-10-28 19:15:51 +07:00
Rémi Verschelde
89cec177a2
Merge pull request #12308 from GiantBlargg/revert-11587-directional_light_init
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Revert "In editor, instance DirectionalLight with an initial orientation"
2017-10-26 22:33:27 +02:00
Sofox
43cbef219b
Overhauled the ParallaxBackground system so that it works properly regardless of the zoom of the camera.
2017-10-26 20:42:51 +01:00
Cédric Fuchs
c42bbe1073
Fixes infinite loop in NavPolygonInstance warnings
2017-10-26 13:02:04 +02:00
Jakub Grzesik
5a83fc50ec
fix a 'proximity_fade_distacne' typo in material
2017-10-25 20:27:52 +02:00
Jakob Sinclair
708982bee1
Fix margin with tree drawing
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Fixes @akien-mga point brought up in #12352
Signed-off-by: Jakob Sinclair <sinclair.jakob@mailbox.org>
2017-10-24 21:06:27 +02:00
Gilles Roudiere
37d2b17f88
Fixes the selection rect in item_list drawn not clipped
2017-10-24 10:09:39 +02:00
Indah Sylvia
79dda1350d
Finished transition of Patch9Rect to NinePatchRect
2017-10-24 13:01:45 +07:00
Rémi Verschelde
ad5613ec40
Merge pull request #12310 from Paulb23/toggle_highlight_current_line
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Added setting to toggle current line highlighting
2017-10-23 23:25:11 +02:00
Rémi Verschelde
c529fa6987
Merge pull request #12316 from mrezai/fix-disable-3d
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Fix disable_3d=yes compile errors
2017-10-23 23:19:21 +02:00
Jakub Grzesik
8f054d519f
missing set/get_collision_mask_bit() for RayCast
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in the same fastion how it's implemented in Area or Bodies
2017-10-23 14:31:58 +02:00
Bastiaan Olij
e72a6644dc
Missing binds for SSAOBlur enum caused issues compiling GDNative cpp_bindings
2017-10-23 21:27:12 +11:00
Rémi Verschelde
abea816e54
Revert "Rename Schlick GGX to GGX."
2017-10-23 07:42:36 +02:00
mrezai
8f48eeaa88
Fix disable_3d=yes compile errors
2017-10-22 21:24:20 +03:30
Juan Linietsky
b4f0f59d9f
Many fixes to SSAO, should be good now.
2017-10-22 13:52:48 -03:00
Paulb23
45670df354
Added setting to toggle current line highlighting
2017-10-22 13:42:08 +01:00
Giantblargg
0c5eba826c
Revert "In editor, instance DirectionalLight with an initial orientation"
2017-10-22 04:13:46 -06:00
Rémi Verschelde
6dd25b5a5b
Merge pull request #11882 from Noshyaar/pr-filedialog
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FileDialog: enlarge the file list a bit
2017-10-22 10:35:30 +02:00
Rémi Verschelde
1054c6edee
Merge pull request #12296 from tagcup/ggx_rename
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Rename Schlick GGX to GGX.
2017-10-22 10:30:11 +02:00
Poommetee Ketson
bbab451dde
CubeMap: fix duplicate flags property
2017-10-22 10:28:02 +07:00
Poommetee Ketson
3a71471edd
FileDialog: enlarge the file list a bit
2017-10-22 09:14:11 +07:00
Ferenc Arn
cb0bf1edea
Rename Schlick GGX to GGX.
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Schlick's approximation and GGX are orthogonal concepts.
Furthermore, it's usage so far has been inconsistent: we don't even use it with anisotropic SchlickGGX, and Burley (Disney) diffuse does use it while its name doesn't indicate it.
The use of Schlick's approximation in Burley and GGX is an implementation detail and doesn't need to be reflected to the namig.
2017-10-21 19:35:54 -04:00
Rémi Verschelde
01a5a8b86c
Merge pull request #12291 from RandomShaper/fix-raycast-naming
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Rename RayCasts collision_layer to collision_mask
2017-10-21 23:44:46 +02:00
Rémi Verschelde
e0c14e6306
Merge pull request #12286 from NathanWarden/add_cubemap_properties
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Added properties for CubeMap.
2017-10-21 23:44:06 +02:00
Rémi Verschelde
d39348151e
Merge pull request #12293 from Paulb23/line_highlighting_fix
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Fixed current line highlighting, issue 12166
[ci skip]
2017-10-21 23:41:53 +02:00
Paulb23
c594c8001b
Fixed current line highlighting and visual indication of empty selected lines
2017-10-21 21:35:50 +01:00
Pedro J. Estébanez
7b12ae39f2
Rename RayCasts collision_layer to collision_mask
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The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`.
Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property.
Fixes #7589 , where it's also discussed.
2017-10-21 22:17:47 +02:00
Poommetee Ketson
9cadb9e5f3
Bind unbound enums, rearrange some by value
2017-10-22 01:58:02 +07:00
Nathan Warden
5f7478e196
Added properties for CubeMap.
2017-10-21 13:23:32 -05:00
Ferenc Arn
0b89b90b36
Fix PathFollow rotations.
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Replaced the lookahead (which is problematic) with exact delta in offset. Also made some other minor fixes and improvements.
Fixes #12258 .
2017-10-21 12:51:49 -04:00
Poommetee Ketson
9b634180aa
Refactor Fixed to Physics
2017-10-21 21:28:08 +07:00
Poommetee Ketson
ec12e3b4f9
Merge pull request #12042 from MillionOstrich/treeitem-move-to-bottom
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Stop move_to_bottom losing references to treeitems
2017-10-21 04:58:11 +07:00
Rémi Verschelde
8cb76888ae
Merge pull request #12228 from hi-ogawa/fix-spatial-shader-conversion-with-texture
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Fix spatial shader conversion with texture
2017-10-20 23:55:58 +02:00
Rémi Verschelde
7969565de7
Merge pull request #12052 from hi-ogawa/particle-material-conversion-plugin
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Create ParticlesMaterialConversionPlugin
2017-10-20 23:54:56 +02:00
Rémi Verschelde
08ebbc90a8
Merge pull request #12107 from RandomShaper/fix-anim-before-first-key
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Fix animation before first key
2017-10-20 23:08:02 +02:00
Rémi Verschelde
f2f75d1f11
Merge pull request #12149 from endragor/check-input-handled
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Check if input is handled before handling it
2017-10-20 22:47:31 +02:00
AlexHolly
d46093b974
fix LineEdit drag selection to the left
2017-10-20 22:25:12 +02:00
Rémi Verschelde
067fc88488
Merge pull request #12224 from NathanWarden/scene_tree_added_signal
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Added a node_added signal to the SceneTree
2017-10-20 22:10:47 +02:00
Rémi Verschelde
fd4c907a35
Merge pull request #12260 from bojidar-bg/11975-navpoly-freeze
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Fix adding a NavigationPolygonInstance to a Node2D freezing the editor
[ci skip]
2017-10-20 16:40:39 +02:00
Bojidar Marinov
a6472d0344
Fix adding a NavigationPolygonInstance to a Node2D freezing the editor
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Fixes #11975
2017-10-20 16:55:47 +03:00
Rémi Verschelde
0e8db63009
Merge pull request #12084 from santouits/tab_container_bug
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tab container arrows don't work when a popup was set
[ci skip]
2017-10-20 13:04:25 +02:00
Rémi Verschelde
7f477dae26
Merge pull request #12132 from TheSofox/parallax-fixes
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Tweaks ParallaxBackground to work better with zoom.
[ci skip]
2017-10-20 13:03:23 +02:00
geequlim
eeacae563c
Fix window display shrink can't set to float numbers
2017-10-20 12:52:18 +02:00
Gilles Roudiere
5e348e72c1
Merge pull request #12159 from RandomShaper/fix-sticky-slider
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Reset slider mouse state on hiding/removing
2017-10-20 11:48:57 +02:00
Nathan Warden
999ad9c0a8
Added a node_added signal to the SceneTree
2017-10-19 10:46:00 -05:00
Rémi Verschelde
6a363ad470
Merge pull request #12230 from BastiaanOlij/arvr_fix_binand
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Fix button signals on ARVRController
[ci skip]
2017-10-19 16:19:24 +02:00
Rémi Verschelde
f2a31aeefb
Merge pull request #12229 from Noshyaar/pr-v
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Fix Viewport clear mode is bool instead of int, fixes #12202
[ci skip]
2017-10-19 16:11:11 +02:00
Bastiaan Olij
914c4d3066
Always mixing up binary and and boolean and...
2017-10-20 00:28:17 +11:00
Poommetee Ketson
f9f3829bd2
Fix Viewport clear mode is bool instead of int, fixes #12202
2017-10-19 18:17:11 +07:00
Hiroshi Ogawa
3bd2a4c421
Fix spatial shader conversion with texture
2017-10-19 16:10:24 +09:00
AlexHolly
776fbe749c
Itemlist rmb now provides the same pos as Tree rmb
2017-10-18 14:56:38 +02:00
Sofox
aaf6e77198
Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer with a (1,1) motion scale synchs perfectly with a regular stationary sprite that is outside the ParallaxBackground, regardless of the zoom level and movement of the camera.
2017-10-18 11:17:42 +01:00
Pedro J. Estébanez
807a84f7c9
Reset slider mouse state on hiding/removing
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Resetting `grab.active`, but also `mouse_inside` so that after reappearing it must be hovered again -even if the mouse is still over it- in order to get a highlight. That is consistent to the way other controls in the engine, e.g. buttons, work.
Fixes #12130 .
2017-10-16 20:59:25 +02:00
Ruslan Mustakov
5da02a0d9c
Check if input is handled before handling it
2017-10-16 19:13:33 +07:00
Rémi Verschelde
0c9d201044
Merge pull request #11407 from toger5/selection_override_color
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added option to keep font color on selection + use consistent selection color in help (fixes : #11501 )
2017-10-15 20:49:38 +02:00
Pedro J. Estébanez
f4959ee32b
Fix animation before first key
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Prior to this, the value assumed for the interval between the start of the track and the first frame would be the one of the first key if
- *seeking/playing a continuous track*;
- *seeking a discrete track*.
And the first key would be ignored until reached -thus not modifying the target property/transform- in the remaining case; namely, *playing a discrete track*.
In other words, the inner workings of the animation system considered the unreached first key for interpolation but not for a query of every key inside a time range.
With this changes, the first key is only considered is the animation is looped and ignored otherwise. That way, in order to have a start value, you'll need an explicit key at the very beginning of the track, while having the flexibility of the animation player not touching the target value until the first key is reached.
This corresponds to the point 1) of #10752 .
2017-10-15 01:28:08 +02:00
Pedro J. Estébanez
2d2467c0ff
Fix animation not stopping after seeking to the end
2017-10-14 22:21:20 +02:00
Matt Hughes
3edd3cd377
Fix video playback
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This adds support to
- VideoPlayer
- VideoStreamWebm
- VideoStreamTheora
2017-10-14 23:20:39 +09:00