Rémi Verschelde
9b05f29894
Remove unused GDNative code
...
This has been superseded by GDExtension so this code is no longer useful
nor usable.
There's still some GDNative-related stuff in platform export code which
needs to be adapted for GDExtension (e.g. to include GDExtension libraries
in exports).
2022-03-09 13:59:03 +01:00
Jesse Dubay
d437355f55
Sky renderer: Only flip Z when calculating panorama_coords
2022-03-08 19:51:43 -08:00
Rémi Verschelde
1561737055
Merge pull request #49447 from Calinou/remove-shadow-color-property
...
Remove unused `shadow_color` property from Light3D
2022-03-08 07:48:05 +01:00
Rémi Verschelde
f488a841c7
Merge pull request #58779 from techiepriyansh/forward-mobile-ambient-accum
2022-03-07 16:46:33 +01:00
Jesse Dubay
ff2a5c04b1
Sky renderer: Don't invert Z component of light direction
2022-03-06 23:58:54 -08:00
Rémi Verschelde
ffd64505c5
Merge pull request #58832 from reduz/uniform-set-cache
...
Add a UniformSet cache
2022-03-07 07:19:58 +01:00
lawnjelly
f199d2c33c
[4.x] BVH - Fix area-area collision regression
...
Minimal approach to fixing regression whereby static areas where not detect dynamic areas.
2022-03-06 14:03:19 +00:00
reduz
b0ca03b0a2
Add a UniformSet cache
...
* Changed syntax usage for RD::Uniform to create faster with a single RID
* Converted render pass setup to use this in clustered renderer to test.
This is the first step into creating a proper uniform set cache system to simplify large parts of the codebase.
2022-03-06 13:03:33 +01:00
Jesse Dubay
80345f7d4e
Fix flipped EYEDIR.z in sky shaders
2022-03-05 17:49:32 -08:00
bruvzg
e88522f5b5
[TextServer] Improve word breaking when there are multiple spaces between words.
2022-03-05 22:31:58 +02:00
Priyansh Rathi
8c37cfa5bb
use the computed value ambient_accum for ambient_light in scene_forward_mobile.glsl
2022-03-05 14:24:40 +05:30
Rémi Verschelde
0d1e3893d9
Merge pull request #57630 from lawnjelly/bvh4_templated_checks
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[4.x] BVH - Sync BVH with 3.x
2022-03-04 23:29:38 +01:00
Hugo Locurcio
aea104deb7
Remove unused shadow_color
property from Light3D
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This shadow color property was no longer effective since the shaders
were optimized to improve occupancy.
2022-03-04 23:12:18 +01:00
Rémi Verschelde
c787f59931
Merge pull request #58734 from Calinou/tweak-render-timestamp-names
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Tweak render timestamp names for explicitness and consistency
2022-03-04 20:43:08 +01:00
Rémi Verschelde
3078b92dff
Merge pull request #58512 from Calinou/light3d-add-distance-fade
2022-03-04 12:26:29 +01:00
Hugo Locurcio
c509a3a3a5
Tweak render timestamp names for explicitness and consistency
...
- Add 2D and 3D in timestamp names when needed to avoid ambiguity.
- Use present tense in all render timestamp names.
- Add a space after ">" (begin) and "<" (end) symbols.
- Remove redundant "End" in render timestamp names (indicated by "<").
2022-03-04 08:46:12 +01:00
Bastiaan Olij
e4b7a69bb6
Add multiview/stereoscopic rendering support to the clustered forward renderer
2022-03-03 20:06:14 +11:00
Rémi Verschelde
dae0135ae5
Revert "PitchShift effect quality and performance tweaks for different pitch scale values"
2022-03-02 00:11:33 +01:00
Rémi Verschelde
0036a41a10
Revert "Fix particle trail glitch"
2022-03-01 20:16:10 +01:00
Rémi Verschelde
e7176e6c85
Merge pull request #58614 from Calinou/ssr-roughness-quality-enum-fix-typo
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Fix typo in SSR roughness quality enum value names
2022-02-28 10:51:20 +01:00
Rémi Verschelde
babac6e08c
Merge pull request #58549 from floppyhammer/fix-particle-trail
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Fix particle trail glitch
2022-02-28 07:17:59 +01:00
Hugo Locurcio
83efe4d8b0
Fix typo in SSR roughness quality enum value names
2022-02-28 01:06:26 +01:00
floppyhammer
1675c5375e
Fix particle trail glitch
2022-02-26 13:53:06 +08:00
Hugo Locurcio
b1a295b739
Implement distance fade properties in OmniLight3D and SpotLight3D
...
This can be used to fade lights and their shadows in the distance,
similar to Decal nodes. This can bring significant performance
improvements, especially for lights with shadows enabled and when
using higher-than-default shadow quality settings.
While lights can be smoothly faded out over distance, shadows are
currently "all or nothing" since per-light shadow color is no longer
customizable in the Vulkan renderer. This may result in noticeable
pop-in when leaving the shadow cutoff distance, but depending on the
scene, it may not always be that noticeable.
2022-02-25 15:17:35 +01:00
bruvzg
74ff5921d6
Improve popup window handling.
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Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-25 09:33:27 +02:00
Darryl Ryan
3ce5cceef9
Filament specular fix. Clamp dot product between normal and view vectors. Fixes #58459 .
2022-02-23 18:16:52 +00:00
Rémi Verschelde
1f3916e0b6
Merge pull request #56394 from BastiaanOlij/OpenXR_Core4
2022-02-23 13:36:07 +01:00
Rémi Verschelde
96261838c5
Merge pull request #57956 from Eoin-ONeill-Yokai/audio_stream_hotfix
2022-02-23 13:04:47 +01:00
Bastiaan Olij
a78a9fee71
Implementing OpenXR driver
2022-02-23 12:02:24 +01:00
clayjohn
fe49244611
Use Filament specular models and parametrization
2022-02-22 19:39:41 -08:00
Eoin O'Neill
ded9dc1e82
Add missing binding to AudioStream class
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This allows for the extension of AudioStream where you can call
`instance_plackback` on child AudioStream instances within gdscript,
much like the implementation of some child classes in C++.
See `AudioStreamRandomPitch` for an example of how this can be used.
2022-02-22 18:11:40 -08:00
floppyhammer
0d5472dd1a
Fix GPUParticles2D emission offset in global coords
2022-02-22 17:50:01 +08:00
Rémi Verschelde
c77348b468
Merge pull request #58419 from clayjohn/Vulkan-anisotropy-crash
2022-02-22 09:09:16 +01:00
clayjohn
2da35d2b94
Fix shader compilation error with anisotropy
2022-02-21 22:58:33 -08:00
clayjohn
9d104ad839
Use properly use non-perceptual roughness when filtering radiance
2022-02-21 22:53:12 -08:00
Ricardo Buring
d525ea2614
In final phase of test_body_motion, move and cull AABB for body once, instead of for every shape
2022-02-18 19:45:25 +01:00
Rémi Verschelde
7a68ee5134
Merge pull request #58266 from clayjohn/revert-sky-change
2022-02-18 12:07:40 +01:00
Pierre-Thomas Meisels
fd02f529fa
Fix default value for DisplayServer::virtual_keyboard_show Rect2 parameter
2022-02-18 09:43:02 +01:00
Rémi Verschelde
48b61159b2
Merge pull request #58106 from Calinou/audioserver-capture-device-property
2022-02-18 09:07:36 +01:00
Rémi Verschelde
488116e4d8
Merge pull request #58236 from bruvzg/win_min_fix
2022-02-18 09:07:10 +01:00
clayjohn
e0384fb70e
Revert "Fix default sky process mode not being Real-Time"
...
This reverts commit aa1cba1d53
.
2022-02-17 23:13:10 -08:00
Hugo Locurcio
1d35b37499
Expose AudioServer.capture_device
as a property
...
This is more consistent with `AudioServer.device` (for output),
which is already exposed as a property.
2022-02-17 19:35:46 +01:00
Rémi Verschelde
e1b8a86b2b
Merge pull request #58177 from clayjohn/VULKAN-prefiltered-radiance
2022-02-17 17:53:42 +01:00
bruvzg
0c27667124
[Windows] Fix Vulkan driver crash on sub-window minimization.
2022-02-17 13:34:08 +02:00
clayjohn
48728a79b6
Use prefiltered radiance
2022-02-16 21:37:18 -08:00
Rémi Verschelde
b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
...
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
Yuri Roubinsky
a85b000967
Fix antialiasing for beginning/end of line in canvas_item_add_polyline
2022-02-16 14:34:42 +03:00
clayjohn
a38c3a763a
Properly exclude lights that are marked as sky only
2022-02-16 00:16:56 -08:00
Hugo Locurcio
aa1cba1d53
Fix default sky process mode not being Real-Time
...
The change in 09563e4bd8
wasn't
consistently carried out everywhere needed.
2022-02-16 01:51:48 +01:00
reduz
4f73d3beb4
Add Particle Shader Userdata
...
* Adds optional vec4 USERDATA1 .. USERDATA6 to particles, allowing to store custom data.
* This data is allocated on demand, so shaders that do not use it do not cost more.
2022-02-15 19:20:31 +01:00
Rémi Verschelde
760a95e86a
Merge pull request #57877 from bruvzg/subpixel_gl_pos
2022-02-15 13:58:38 +01:00
Rémi Verschelde
5a6da0b2a9
Merge pull request #57905 from V-Sekai/fix_instance_clear_warnings
...
Free surface vertex_buffers after vertex_arrays to silence warnings
2022-02-15 08:32:32 +01:00
Rémi Verschelde
af91a42b0a
Merge pull request #57904 from V-Sekai/fix_double_free_warning
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Fixes some 'Attempted to free invalid ID' warnings in mobile renderer
2022-02-15 08:30:44 +01:00
Hugo Locurcio
44af98cd12
Compute SSAO at half resolution by default
...
This provides a significant speedup for a small quality loss.
The quality loss is generally more noticeable during a project's
early stages of development (e.g. in level blockouts)
than it is in a finished project.
2022-02-14 18:53:09 +01:00
Haoyu Qiu
66838d88e1
Validate PhysicsDirectSpaceState{2,3}D::_intersect_point input
2022-02-14 22:21:28 +08:00
Rémi Verschelde
f45fedaf96
Merge pull request #57985 from Pineapple/pitchshift-tweaks
...
PitchShift effect quality and performance tweaks for different pitch scale values
2022-02-14 08:27:08 +01:00
bruvzg
29199579f7
Add sub-pixel glyph positioning support.
2022-02-12 19:55:52 +02:00
Rémi Verschelde
d3a6b6daaa
Merge pull request #56953 from bruvzg/ex_wnd
2022-02-12 16:46:55 +01:00
Rémi Verschelde
d1dbe21c56
Merge pull request #57980 from akien-mga/vulkan-1.3.204
2022-02-12 10:21:27 +01:00
Rémi Verschelde
7a7fabe4f6
Merge pull request #57641 from Geometror/compilation-time-improvements-1
2022-02-12 09:46:02 +01:00
Hendrik Brucker
b396fd4eef
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
bruvzg
7d59b81d79
Add exclusive window handling to DisplayServer (on macOS and Windows).
2022-02-12 00:14:09 +02:00
Rémi Verschelde
006ce4d83d
Merge pull request #57938 from jordigcs/negative-refresh-rate-fallback
2022-02-11 23:02:58 +01:00
Bartłomiej T. Listwon
29b6ed9283
Audio quality improvements in PitchShift
2022-02-11 20:21:28 +01:00
Bartłomiej T. Listwon
c02e979dbf
Pass audio samples untouched for pitch_scale around 1.0f
2022-02-11 20:21:26 +01:00
Rémi Verschelde
18d6b75ba8
RendererRD: Remove binding specifier for push constants
...
This is unsupported and glslang made it raise an error in 11.7.0:
https://github.com/KhronosGroup/glslang/pull/2810
Co-authored-by: Clay John <claynjohn@gmail.com>
2022-02-11 18:42:32 +01:00
jordi
7a9972afc2
Change SCREEN_GET_REFRESH_RATE_FALLBACK to -1.0
2022-02-11 10:25:38 -06:00
Rémi Verschelde
2921cf6a99
Merge pull request #57888 from dusakus/depanoramize-spot-projector
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remove normal_to_panorama from spotlight projector
2022-02-11 10:41:00 +01:00
Hugo Locurcio
66d27df12f
Fix 3D sky update performance regression
2022-02-10 20:21:28 +01:00
Rémi Verschelde
e4e6813baf
Merge pull request #57535 from Calinou/visibility-range-fade-use-easing
2022-02-10 18:18:53 +01:00
Rémi Verschelde
11cefc2b28
Merge pull request #57104 from clayjohn/VULKAN-sky-conflict
2022-02-10 17:46:42 +01:00
Rémi Verschelde
d2fa379f2b
Merge pull request #54158 from Calinou/decrease-default-soft-shadow-quality
2022-02-10 17:38:24 +01:00
Rémi Verschelde
7332aff3fd
Merge pull request #54677 from Calinou/voxelgi-default-low-quality
2022-02-10 17:35:52 +01:00
Rémi Verschelde
c6199da8b8
Merge pull request #39965 from Calinou/tweak-sdfgi-defaults
2022-02-10 17:31:54 +01:00
Rémi Verschelde
2fafcfebdf
Merge pull request #57707 from Calinou/sdfgi-tweak-default-num-cascades
2022-02-10 17:27:42 +01:00
Rémi Verschelde
67c6442844
Merge pull request #57628 from Calinou/shadow-atlas-default-enable-16-bits
2022-02-10 17:19:37 +01:00
SaracenOne
824ece9d89
Free surface vertex_buffers after vertex_arrays due dependencies
2022-02-10 10:34:34 +00:00
SaracenOne
71eb3f6df5
Fix _free_render_buffer_data freeing shared half_texture and half_fb
2022-02-10 10:04:18 +00:00
Yuri Roubinsky
5d536f06c2
Merge pull request #57875 from ZuBsPaCe/shader-instance-qualifier-format-string
2022-02-10 08:34:47 +03:00
Bartłomiej Dusak
38423565e4
remove normal_to_panorama from spotlight projector
2022-02-09 23:47:44 +01:00
Rémi Verschelde
d22ac13bc2
Merge pull request #57715 from Faless/debugger/4.x_core_includes_and_servers
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[Debugger] Move most profilers to ServersDebugger, fix core includes.
2022-02-09 21:57:32 +01:00
ZuBsPaCe
2e2c9a27b6
Fixed shader error message for instance qualifier
...
Moved argument from RTR to vformat. Message is now similar to uniform-arrays-error further down.
2022-02-09 21:32:09 +01:00
Ellen Poe
41a158af56
Add AudioStreamRandomizer, replacing AudioStreamRandomPitch
...
Add additional randomization options.
2022-02-09 00:05:32 +01:00
reduz
db43237c78
Fix BLEND_SHAPE_MASK
...
* Should now be correct
* Supersedes 53738
2022-02-08 13:50:01 +01:00
Rémi Verschelde
a6abeb6b20
Merge pull request #57682 from clayjohn/VULKAN-canvas-blur
2022-02-07 10:16:50 +01:00
Rémi Verschelde
3ae38edc8e
Merge pull request #56844 from Calinou/ssr-fix-background-line-master
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Fix visible background line in intersections in screen-space reflections
2022-02-06 23:22:15 +01:00
Fabio Alessandrelli
6583797305
[Debugger] Move servers-related behaviours to ServersDebugger.
...
Forcing draw during debug break is now handled by ServersDebugger, and
only happens when the proper message is sent from the EditorDebugger
("servers:draw").
In a similar way, briging the window in foreground is now also handled
by ServersDebugger upon receiving "servers:foreground" which is sent by
the EditorDebugger when resuming from a break ("continue").
2022-02-06 17:36:48 +01:00
Fabio Alessandrelli
87f4bbd668
[Debugger] Move most profilers to ServersDebugger.
...
Also splits bandwidth/rpc profiler (RPCProfiler is now in
SceneDebugger).
2022-02-06 17:36:48 +01:00
jmb462
1ce81dc5f2
Add missing SNAME macro optimization in some function calls
2022-02-06 15:54:04 +01:00
Hugo Locurcio
7721e19ccc
Tweak default SDFGI settings for better quality
...
- Enable Read Sky Light to get proper outdoors lighting out of the box.
- Set bounce feedback to 0.5 by default to get a better quality result.
- Higher values may cause infinite feedback with bright surfaces.
- Increase the number of frames to converge to improve quality
at the cost of latency. Most scenes are fairly static after all.
- Use 75% Y scale by default as most scenes are not highly vertical.
- Reorder the Y scale enum to go from the lowest Y scale to the highest.
Also rename the "Disabled" setting to "100%" for clarity.
2022-02-06 15:28:59 +01:00
Hugo Locurcio
b9cfc74f29
Decrease the default number of SDFGI cascades to 4
...
This improves rendering performance noticeably, especially when the
camera moves fast.
On a medium-sized test scene on a GTX 1080 in 2560×1440, going
from 6 to cascades saves 0.5 ms of frame time while looking visually
identical (as most of the scene fits within the 4 cascades).
2022-02-06 15:01:25 +01:00
Yuri Roubinsky
a2484c3293
Fix unknown identifier error in for loop
2022-02-06 08:38:33 +03:00
clayjohn
60d8df3fee
Optimize and fix backbuffer gaussian blur
2022-02-05 15:03:39 -08:00
reduz
74adf0bf2e
Remove RID_Owner.get_rid_by_index
...
* Implementing this function efficiently is not really possible.
* Replaced by an option to get all RIDs into a buffer for performance.
2022-02-05 11:59:34 +01:00
Rémi Verschelde
eb371dee01
Merge pull request #57651 from theoniko/theoniko-effects_rc.cpp
...
Fix copy paste bug in renderer_rd/effects_rd.cpp
2022-02-05 10:15:38 +01:00
Yuri Roubinsky
e01d08159c
Few more fixes to for loop in shaders
2022-02-05 08:42:32 +03:00
theoniko
0c0ff5da50
Fix copy paste bug in renderer_rd/effects_rd.cpp
2022-02-05 06:41:30 +01:00
lawnjelly
f8eaab5b47
BVH - Sync BVH with 3.x
...
Templated mask checks and generic NUM_TREES
Fix leaking leaves
2022-02-04 16:51:21 +00:00
Hugo Locurcio
e4eafb254a
Enable 16-bit shadow atlas by default in the RenderingServer methods
...
16-bit shadow atlases are already the default in the project settings,
but low-level methods used 24-bit shadows by default.
This makes low-level methods more consistent with the default project
settings to avoid accidental performance issues when users change
the shadow size at run-time.
2022-02-04 16:41:08 +01:00
Rémi Verschelde
225a3b2545
Merge pull request #57341 from bruvzg/win_multiwin_fs
2022-02-04 13:28:56 +01:00
Rémi Verschelde
2e320dcf87
Merge pull request #57617 from bruvzg/char_cleanup
2022-02-04 13:06:38 +01:00
Rémi Verschelde
d235c1bb19
Merge pull request #57335 from jordigcs/display-refresh-rate
2022-02-04 11:51:07 +01:00
bruvzg
f4ea9cd9f3
[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to allow multi-window interface in full-screen.
...
[Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-04 12:08:46 +02:00
bruvzg
244db37508
Cleanup and move char functions to the char_utils.h
header.
2022-02-04 11:35:01 +02:00
jordi
54dec44dba
Add screen_get_refresh_rate to DisplayServer
2022-02-03 21:50:32 -06:00
Rémi Verschelde
f8f19b313d
Merge pull request #57562 from AnilBK/string-add-contains
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String: Add contains().
2022-02-03 22:21:24 +01:00
Anilforextra
adbe948bda
String: Add contains().
2022-02-04 01:28:02 +05:45
Rémi Verschelde
7191605324
Merge pull request #57587 from bruvzg/gde_fix_ptr_and_enum_returns
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[GDExtension] Fix registration of functions with enum or native pointer return type.
2022-02-03 20:36:59 +01:00
bruvzg
ddd96b3059
[GDExtension] Fix registration of functions with enum or native pointer return type.
2022-02-03 16:03:23 +02:00
Yuri Roubinsky
58696fd774
Allow multiple declarations in for loop in a shader
2022-02-03 11:35:38 +03:00
bruvzg
215bede6ff
[TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer.
2022-02-02 11:20:44 +02:00
Hugo Locurcio
20464fd103
Make visibility range alpha fade smoother
...
`smoothstep()` avoids the sudden transparency jump when entering or
leaving an object's alpha fade margin distance. This in turn helps
make opacity transitions less noticeable to the player, as it's
less likely to catch the player's eye.
2022-02-01 23:54:44 +01:00
Anilforextra
fc27636999
Vectors: Use clear() and has().
...
Use clear() instead of resize(0).
Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
Rémi Verschelde
b0604622a8
Merge pull request #57419 from orosmatthew/fix_ortho_lod
2022-01-31 18:06:44 +01:00
orosmatthew
b0202c3a7d
Fix orthogonal camera auto LOD calculation
...
- Do not take orthogonal camera's distance into account when calculating LOD.
- Only take into account screen size taken up.
2022-01-30 11:54:27 -05:00
Hugo Locurcio
736ac25306
Rename the physics server run_on_thread
project settings
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`run_on_separate_thread` is more explicit.
2022-01-29 17:35:50 +01:00
Nathan Franke
8a0a3accee
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
Rémi Verschelde
6ff6ec612d
Merge pull request #57318 from TechnoPorg/fix-face-area-calculation
2022-01-28 10:28:19 +01:00
TechnoPorg
02c002ff28
Fix triangular area calculation
...
It's a triangle, so the area should be halved.
Co-authored-by: Jeffrey Cochran <koenigcochran@gmail.com>
2022-01-27 09:57:15 -07:00
Rémi Verschelde
4b36b6e92a
Merge pull request #56785 from bruvzg/nat_handles_4
2022-01-27 12:12:34 +01:00
Rémi Verschelde
58324f4df8
Merge pull request #54574 from Ansraer/glow_map
2022-01-26 13:39:51 +01:00
Bastiaan Olij
98e5cd24db
Improve XRInterface hooks into rendering
2022-01-26 13:55:44 +11:00
Rémi Verschelde
d9fd16c8e4
Merge pull request #53954 from Chaosus/fix_quit_errors
2022-01-25 20:09:52 +01:00
Yuri Roubinsky
b01065b9a4
Prevent checking of global uniform type outside the editor
2022-01-25 19:22:37 +03:00
jfons
238862bddb
Minor fixes to shadow atlases:
...
* Erase shadow owner *before* setting it to RID().
* Add default texture in shadow atlas debug view to avoid error spam when no atlas is present.
* Fix typo.
2022-01-24 15:55:32 +01:00
Yuri Roubinsky
0e66587dbf
Remove incorrect items from completion of main functions in shader
2022-01-24 10:37:47 +03:00
clayjohn
430d5d64aa
Update Sky lights in sky setup function
2022-01-23 15:06:49 -08:00
Yuri Roubinsky
3ca57e5157
Fix incorrect unused local var warning in shader blocks
2022-01-23 20:22:31 +03:00
Rémi Verschelde
9b9440165b
Merge pull request #54890 from briansemrau/threadsafe-drawpute-lists
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Make draw/compute lists threadsafe
2022-01-22 20:20:07 +01:00
clayjohn
fdc1b1b03b
Remove TRANSFORM built in from fog shaders
2022-01-21 23:03:41 -08:00
Omar Polo
bd448e5535
Rename or refactor macros to avoid leading underscores
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These are not used consistently and some can conflict with
system-specific defines. While here, also delete some unused macros.
2022-01-20 20:29:15 +01:00
Rémi Verschelde
7e3b92f81f
Merge pull request #55360 from Calinou/rename-bake-mode-properties
2022-01-20 17:35:32 +01:00
Rémi Verschelde
dbd560cb68
Merge pull request #53857 from briansemrau/rd-free-rid-bind-rename
2022-01-20 17:24:34 +01:00
Ansraer
90652b1755
add support for glow maps
2022-01-20 16:47:25 +01:00
Rémi Verschelde
9e0973ca23
Merge pull request #56972 from lawnjelly/warn_unused
2022-01-20 15:34:41 +01:00
lawnjelly
b411a731fe
Add nodiscard to core math classes to catch c++ errors.
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A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20 13:07:49 +00:00
Rémi Verschelde
b6cb366884
Merge pull request #56949 from timothyqiu/has-clipboard
2022-01-20 12:09:45 +01:00
Rémi Verschelde
7057d26343
Merge pull request #56936 from BastiaanOlij/add_tracking_confidence
2022-01-20 12:09:06 +01:00
Bastiaan Olij
173105596e
Adding a tracking confidence state to XRPose
2022-01-20 10:35:50 +11:00
Haoyu Qiu
314f309035
Add DisplayServer.clipboard_has()
to check clipboard content
2022-01-19 23:44:20 +08:00
Rémi Verschelde
cba2fd2e80
Revert "Add new scaling modes for splash screen"
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This reverts commit fcc9f5ce39
.
The feature is good but the implementation still needs more work.
A new PR will be made with a rework of this commit.
2022-01-19 16:09:52 +01:00
Yuri Roubinsky
e0304f83e7
Add translation links to shader errors
2022-01-19 15:16:32 +03:00
Rémi Verschelde
8b8e858778
Merge pull request #54489 from briansemrau/texture-delete-update
2022-01-19 10:10:54 +01:00
Rémi Verschelde
74b110a736
Merge pull request #56825 from bruvzg/macos_fix_fullscr_multiwindow
2022-01-19 10:03:17 +01:00
Samuel Pedrajas
fcc9f5ce39
Add new scaling modes for splash screen
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Removes the `fullsize` option which is superseded by `stretch_mode`.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-01-18 23:29:11 +01:00
Rémi Verschelde
01eefa2c50
Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascades
2022-01-18 16:21:39 +01:00
Yuri Roubinsky
366d3930ac
Merge pull request #56893 from Chaosus/shader_unify_vardecl
2022-01-18 14:13:56 +03:00
bruvzg
d62ca0c9c0
Window management improvements.
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[macOS] Fix transient windows not working in the full-screen mode.
[macOS] Fix moving transient windows to the other screen than parent window.
[macOS] Fix popup menu switch on hover.
[macOS] Use content origin rect for windows position (to ensure `DS.mouse_get_position` is equal to `DS.window_get_position` + mouse position from the input events).
[macOS] Fix incorrect input coordinates, when external display with different scaling in connected/disconnected.
[macOS/Windows] Fix moving fullscreen windows between the screens.
Add auto refocusing of the parent window, when the focused transient window is closed.
Remove redundant `DS.mouse_get_absolute_position` function (returns mouse position in the screen coordinates, same as `DS.mouse_get_position`).
2022-01-18 11:47:03 +02:00
Yuri Roubinsky
36a82c8c69
Unify variable and array declarations in shaders
2022-01-18 12:42:39 +03:00
clayjohn
ba431a9306
Fix volumetric fog memory leak on resize
2022-01-17 21:30:48 -08:00