Commit Graph

1487 Commits

Author SHA1 Message Date
Evgeny Zuev cae0059d5f Add StringBuffer class 2017-09-05 11:04:11 +07:00
Rémi Verschelde efa50fbdfd Merge pull request #10975 from hpvb/remove-null-check-from-cast-to
Remove NULL check from Object::cast_to()
2017-09-05 00:14:35 +02:00
Thomas Herzog 84c33cfe6b Merge pull request #10860 from karroffel/bob-the-string-builder
added StringBuilder class
2017-09-04 23:44:23 +02:00
Hein-Pieter van Braam f8cb9f5516 Remove NULL check from Object::cast_to()
After discussing this with @reduz on IRC we agreed to remove these
checks. We now consider cast_to() to be NULL safe
2017-09-04 22:29:43 +02:00
Juan Linietsky 6d233c651b -Changed KinematicBody API yet again to make it friendlier
-Fixed get_scale functions (and added set_scale) to make it more coherent when decomposing and composing (fixes bugs in transform interpolation)
2017-09-04 07:49:42 -03:00
Rémi Verschelde b5d2d0a9a5 Merge pull request #10939 from neikeq/fix-overridden-external-editors
Fixes language overridden external editors
2017-09-04 08:12:29 +02:00
Ignacio Etcheverry 52a7be4eef Fixes language overridden external editors 2017-09-03 21:23:36 +02:00
Juan Linietsky ce28452109 -Fixed EditorDirDialog, which was really old and needed to use EditorFileSystem
-Fixed refactoring tools to work with imported scenes (properly move .import files)
2017-09-03 00:24:36 -03:00
Rémi Verschelde 53e7f55a89 Merge pull request #10903 from neikeq/fix-defval-order-definitely-i-promise
Fixes order of default arguments in MethodInfo
2017-09-03 01:38:30 +02:00
Ignacio Etcheverry d1e00130e9 Fixes order of default arguments in MethodInfo
This time for real
2017-09-02 20:43:40 +02:00
Poommetee Ketson 459f526119 Fix typos 'a' and 'an' 2017-09-02 21:19:06 +07:00
Hein-Pieter van Braam 9c63ab99f0 Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde dac150108a Merge pull request #10846 from hpvb/fix-sign-compare
Fix signed and unsigned comparisons
2017-09-01 21:52:55 +02:00
Ignacio Etcheverry 6209b72b07 Merge pull request #10862 from neikeq/fix-defvals-methodinfo
Fixes reversed order of default arguments in MethodInfo
2017-09-01 21:19:58 +02:00
Karroffel 95a0886f93 added StringBuilder class
When doing large string concatenations the default push_back on the
String class can slow down things quite a bit. This is because it
has to constantly reallocate the memory and copy the contents. This
StringBuilder class delays the concatenation until the size of the
resulting string is known.
2017-09-01 19:52:32 +02:00
Ignacio Etcheverry 27ca7e7313 Fixes reversed order of default arguments in MethodInfo 2017-09-01 16:33:16 +02:00
Poommetee Ketson ed606ded52 Fix files header 2017-09-01 21:07:55 +07:00
Rémi Verschelde 1e0fc4dc4e Merge pull request #10318 from endragor/ordered-hash-map
Implement OrderedHashMap
2017-09-01 13:09:30 +02:00
Hein-Pieter van Braam 2ea5d33358 Has_method is already provided by Object
c812c17633 introduces some extra gdscript bindings for signal discovery
and adds a binding for has_method() to Script objects. This method is
already provided by the ancestor Object.

This fixes the startup message:
ERROR: bind_methodfi: Class Script already has a method has_method
   At: core/class_db.cpp:1178.
2017-09-01 09:04:08 +02:00
Hein-Pieter van Braam f9467ec1ea Fix signed and unsigned comparisons
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Juan Linietsky d39e79e7ec Fix issues regarding reload of resources in imported scenes. Closes #10017 2017-08-31 18:57:44 -03:00
Rémi Verschelde f00760b22c Merge pull request #10382 from toger5/dark_icons
Light Theme
2017-08-31 11:47:18 +02:00
toger5 426c6b2c49 added to_ABGR32() to core/Color 2017-08-30 21:20:01 +02:00
Ferenc Arn 5ad8d310f2 Add a new decomposition to Basis.
This new decomposition splits the basis into a rotation-reflection matrix and a positive scaling matrix, which is required for physics calculations.
2017-08-30 09:37:18 -04:00
Ferenc Arn a0bbf5c9af Remove Basis::set_scale and Basis::set_rotation_* functions.
Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people.

Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis.
2017-08-29 21:47:59 -04:00
Juan Linietsky 145ff58277 Fix constant reimport on broken files, closes #9930 2017-08-29 20:17:59 -03:00
Juan Linietsky 9c3bddfac2 Merge pull request #10745 from neikeq/fix-docdata-and-stuff
DocData and virtual method type hints fixes
2017-08-29 20:11:07 -03:00
Ignacio Etcheverry ddb1ce08c3 Fixes missing default arguments in MethodInfo 2017-08-29 19:40:28 +02:00
Ignacio Etcheverry c16d00591b DocData and type hints fixes
- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types
- Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string.
- PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void.
- Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-29 19:40:21 +02:00
Juan Linietsky c812c17633 Made some methods to check method/signal availability in GDScript, closes #9800 2017-08-29 14:33:27 -03:00
Wilson E. Alvarez b9d0579be9 Removed ParamDef and ParamHint structs 2017-08-29 04:28:17 -04:00
Juan Linietsky 8fce79aaee -Some fixes to code completion.
-Fix getter in code completion being displayed when it shouldn't
-Clean up preview generation for editors and exposed it as editor plugin
2017-08-28 00:04:24 -03:00
Matthias Hoelzl b6e1e47e3a Make build scripts Python3 compatible
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27 23:05:39 +02:00
Rémi Verschelde 7ad14e7a3e Dead code tells no tales 2017-08-27 22:13:45 +02:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Rémi Verschelde c90bfcb1c6 Re-apply clang-format to all files
Some badly formatted code has managed to pass through our CI...
2017-08-27 14:16:32 +02:00
Ignacio Etcheverry b50a937fe6 MethodBind: Adds operator== to compare by id 2017-08-26 21:41:25 +02:00
Rémi Verschelde 53c0010932 Merge pull request #10658 from henkz1/android-build
Fix Android build
2017-08-26 20:32:23 +02:00
Poommetee Ketson 4950ef7478 Fix double single quotes in `connect` error print 2017-08-27 00:46:33 +07:00
Henrik Andersson 3cd3c1da5f Fix refactored Object::cast_to in NO_SAFE_CAST branch 2017-08-26 18:59:37 +02:00
Rémi Verschelde 9f1e3903df Merge pull request #10648 from Xrayez/image-get-size
Add handy get_size() method to Image class
2017-08-26 18:37:08 +02:00
Rémi Verschelde 565600e844 Cleanup tons of obsolete commented out code
Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
2017-08-26 17:47:57 +02:00
Andrii Doroshenko (Xrayez) 4de96518c8 Add handy get_size() method to Image class 2017-08-26 15:01:21 +03:00
Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Hein-Pieter van Braam 4aa2c18cb4 Add a static version of Object::cast_to()
This is to prepare to replace all instances of the member version of
cast_to().
2017-08-24 23:08:24 +02:00
volzhs 62bb600b5c Show proper string with InputEvent.as_text() 2017-08-25 01:14:36 +09:00
Juan Linietsky 05a6785344 GCC fixes 2017-08-24 00:50:16 -03:00
Juan Linietsky 36e0a72c77 -Code completion for enumerations
-Disabled GDNative and GDNativeScript so build compiles again
2017-08-24 00:06:56 -03:00
Juan Linietsky 3d1c031871 Changed MethodBind API to request information from methods. It's much claner now.
Also changed PropertyInfo to include informatino about class names.
2017-08-23 19:11:11 -03:00
Wilson E. Alvarez 298a6934b6 Moved member variables to initializer list 2017-08-22 11:47:50 -04:00
Juan Linietsky 8a4e05a440 Merge pull request #10520 from RandomShaper/fix-double-parsing
Fix tokenization of doubles
2017-08-22 10:02:42 -03:00
Rémi Verschelde 7f49e2a7a0 Merge pull request #10487 from marcelofg55/curscr_as_default
p_screen param from get_screen_* funcs now default to the current screen
2017-08-22 08:12:04 +02:00
Rémi Verschelde df590fc2d3 Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Rémi Verschelde 13f879587d Merge pull request #10254 from marcelofg55/master
Added notification const NOTIFICATION_WM_ABOUT
2017-08-22 00:56:31 +02:00
Juan Linietsky 2cc8309249 Merge pull request #10351 from neikeq/enums-are-for-the-weak
ClassDB: Provide the enum name of integer constants
2017-08-21 19:56:08 -03:00
Rémi Verschelde 92410df24c Merge pull request #10415 from tagcup/euler_hack
Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) conven…
2017-08-22 00:54:39 +02:00
Rémi Verschelde 135027a2f6 Merge pull request #10225 from Noshyaar/map
GDScript Built-in: add inverse_lerp & range_lerp
2017-08-22 00:31:46 +02:00
Pedro J. Estébanez 6759a28050 Fix tokenization of doubles
Fixes #9600.
2017-08-21 23:59:29 +02:00
Rémi Verschelde e9c43cecbf Merge pull request #10433 from djrm/pr_svg_support
SVG support
2017-08-21 23:49:07 +02:00
Marcelo Fernandez 63f847b306 p_screen param from get_screen_* funcs now default to the current screen 2017-08-21 18:28:29 -03:00
Rémi Verschelde de261ef380 Merge pull request #10484 from Sipaha/pr_mt_queue_deadlock_fix
Fix deadlock in CommandQueueMT
2017-08-21 22:55:07 +02:00
Wilson E. Alvarez 738d2ab969 Removed unnecessary assignments 2017-08-21 15:15:55 -04:00
Rémi Verschelde 4717d37bfa Merge pull request #10471 from akien-mga/args-doubledash
Third take at making command-line arguments more UNIX-like + main.cpp and help cleanup
2017-08-21 21:01:19 +02:00
Juan Linietsky 1be30f35a6 Fix binary object marshalling, closes #9472 2017-08-21 11:22:08 -03:00
Rémi Verschelde 93f1fb1c2f Fixes for new two-dash long command line arguments
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping
- Cleanup obsolete code here and there
2017-08-21 08:09:22 +02:00
Juan Linietsky 533014b88c simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459 2017-08-20 23:42:54 -03:00
Ignacio Etcheverry 32dd9a9f66 ClassDB: Provide the enum name of integer constants 2017-08-20 22:07:43 +02:00
Daniel J. Ramirez da8fecf25e Added support for SVG 2017-08-20 13:53:02 -05:00
Sipaha f6ee4cac39 Move wait_for_flush out of queue lock 2017-08-21 01:10:44 +07:00
Juan Linietsky 541fdffc0a Merge pull request #10319 from neikeq/pr-engine-editor-hint
Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Rémi Verschelde f6c39830cb Merge pull request #10481 from neikeq/water-store-remark
Fixes Ref's GetTypeInfo missing with ptrcall disabled
2017-08-20 16:34:38 +02:00
Ignacio Etcheverry af4c4397df Fixes Ref's GetTypeInfo missing with ptrcall disabled 2017-08-20 14:28:22 +02:00
Przemysław Gołąb (n-pigeon) 6d56c73de7 Exposed Transform.interpolate_with()
Additionaly changed values names for 2D version to more descriptive ones.
2017-08-20 00:09:45 +02:00
Juan Linietsky b9dcebb37c Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup" 2017-08-19 17:47:27 -03:00
Rémi Verschelde 70b0857f6c Fixes for new two-dash long command line arguments
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Cleanup obsolete code here and there
2017-08-19 16:48:11 +02:00
Ignacio Etcheverry fd69604bd9 Adds editor_hint to Engine class 2017-08-19 01:03:12 +02:00
Rémi Verschelde 18a7315381 Rename localization method to `tr` again
Partial revert of #10380 based on contributor ~~bullying~~ feedback.
2017-08-18 22:38:38 +02:00
Juan Linietsky 72be8876ea Properly manage drawing of primitives when they lack an area, fixes #8930 2017-08-18 15:12:48 -03:00
Poommetee Ketson d28da86f9f GDScript Built-in: add inverse_lerp & range_lerp 2017-08-18 21:49:03 +07:00
Juan Linietsky dc62389739 -Properly check limits to objects sent (regarding to size), fixes #9034
-Changed the way objects are marshalled and sent to the debugger
-Editing debugged objects happens in the remote inspector now
2017-08-18 10:59:31 -03:00
Rémi Verschelde 1a92906b68 Merge pull request #10406 from marcelofg55/closest_power_of_2
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-18 08:12:56 +02:00
Ferenc Arn 94aa4092f5 Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) convention.
Fixes #10352.
2017-08-18 01:45:36 -04:00
Marcelo Fernandez eab850524e Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
Rémi Verschelde ee59e627de Merge pull request #10380 from akien-mga/XL_MESSAGE
Rename `XL_MESSAGE`/`tr` to `localize`
2017-08-17 22:41:55 +02:00
Rémi Verschelde c72529baf0 Rename `XL_MESSAGE` aka `tr` to `localize`
Also renames `set_message_translation` to `set_message_localization`
for consistency.
2017-08-17 18:10:22 +02:00
Marcelo Fernandez aae29c7a0e Added notification const NOTIFICATION_WM_ABOUT 2017-08-17 11:28:45 -03:00
Rémi Verschelde a8a6082dc0 Merge pull request #8899 from toger5/BetterFlatStylebox
Better flat stylebox with rounded corners
2017-08-16 18:15:04 +02:00
TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration
Fixes #10244.
2017-08-16 17:22:23 +02:00
Rémi Verschelde 035d74f54a Rename cull_AABB to cull_aabb
Part of #8830.
2017-08-16 17:01:05 +02:00
Rémi Verschelde a8207b2dc7 Merge pull request #10264 from Rubonnek/use-const-reference
Use const reference where favorable
2017-08-16 16:41:35 +02:00
kubecz3k edd6dce622 Merge pull request #10334 from Faless/fix_spbuffer_utf8
Fix StreamPeer put_utf8_string not working
2017-08-15 23:06:40 +02:00
toger5 c39ac8650d Added Corner Enum 2017-08-15 19:36:34 +02:00
Andreas Haas 155402dc1b
Removing a Resource also deletes imported files. 2017-08-15 01:13:41 +02:00
Wilson E. Alvarez 21d281c4a9 Use const reference where favorable 2017-08-14 13:28:06 -04:00
Juan Linietsky b7571582ed Ability to save objects to binary format 2017-08-14 11:59:23 -03:00
Fabio Alessandrelli 74795b98da Fix StreamPeer put_utf8_string not working 2017-08-14 13:19:02 +02:00
Rémi Verschelde 0e81053de8 Merge pull request #10296 from raymoo/fixstreampeerbuffer
Fix broken stream reading in StreamPeerBuffer
2017-08-13 17:24:49 +02:00
Ruslan Mustakov 8d26748f80 Implement OrderedHashMap 2017-08-13 17:38:00 +07:00
Andreas Haas 5052cb2b91
InputEventJoypadMotion: Add missing is_pressed() method. 2017-08-12 13:04:14 +02:00
Raymoo f87100780e Fix broken stream reading in StreamPeerBuffer 2017-08-12 01:19:50 -07:00
Rémi Verschelde 5c6e41cc13 Merge pull request #10190 from tagcup/euler_yxz
Use YXZ convention for Euler angles.
2017-08-11 10:38:46 +02:00
Rémi Verschelde 7ed64327a9 Merge pull request #10163 from ISylvox/resoucre-to-resource
Core/io: Fix typo in resource_format_binary
2017-08-11 10:36:33 +02:00
Rémi Verschelde 5cb09d31d8 Merge pull request #10142 from bruvzg/3.0-osx-ime
Add IME support (macOS)
2017-08-11 10:35:10 +02:00
Rémi Verschelde 306c0471f7 Merge pull request #9987 from Rubonnek/move-members-to-initilization-list
Moved member variables from constructor to initialization list
2017-08-11 10:31:04 +02:00
Ignacio Etcheverry 78619a5866 Fixes method definitions with extra number of arguments 2017-08-10 07:17:51 +02:00
Ignacio Etcheverry b8420cda9c Removes type information from vararg method binds 2017-08-10 07:17:51 +02:00
Ignacio Etcheverry 2f290038d6 Removes type information from method binds 2017-08-10 07:17:50 +02:00
Ignacio Etcheverry 1e74f27f8f Adds missing type information to virtual method binds 2017-08-10 07:17:50 +02:00
Ignacio Etcheverry 46fdf16399 Improves method bind detection of signature types 2017-08-10 07:17:44 +02:00
bruvzg 8aa86cb9bc Implement NSTextInputClient protocol for IME 2017-08-09 19:09:33 +03:00
Ferenc Arn 53c23b0222 Use YXZ convention for Euler angles.
As discussed in issues #1479 and #9782, choosing the up axis (which is Y in Godot) as the axis of the last (or first) rotation is helpful in practical use cases.
This also aligns Godot's convention with Unity, helping with a smoother transition for people who are used to working with Unity (issue #9905).

Internally, both XYZ and YXZ functions are kept, for potential future applications.
2017-08-09 09:05:37 -04:00
Wilson E. Alvarez 6d112a68b6 Moved member variables from constructor to initialization list 2017-08-08 21:43:19 -04:00
Juan Linietsky 90a595ac42 Set some reasonable limits for sending information to the debugger, closes #5848 2017-08-08 20:55:22 -03:00
Indah Sylvia 51f56a4282 core/io: fix typo 'resoucre' to 'resource' 2017-08-08 12:02:49 +07:00
Juan Linietsky cd9539f85d Display the Y angle properly when rotating from gizmo, partially helps #1479 2017-08-07 15:09:08 -03:00
Rémi Verschelde e12b422c90 Merge pull request #10112 from ISylvox/completely-renaming-path_db
Renames Leftover 'path_db' -->> 'node_path'

[ci skip]
2017-08-07 15:09:43 +02:00
Indah Sylvia 83691fec4e renames leftover 'path_db' to node_path 2017-08-07 20:03:58 +07:00
Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
Juan Linietsky 134b3edf5a Merge pull request #10123 from bojidar-bg/7695-key-kp-enter
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
2017-08-06 21:04:11 -03:00
Bojidar Marinov 7b7c7c8dc0
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
Closes #7695
2017-08-06 16:26:07 +03:00
Juan Linietsky 475e8b28b2 keep default exported script values unless overriden, closes #8127 2017-08-06 09:33:59 -03:00
Ruslan Mustakov 789815466a Fix is_class check typo in ObjectDB::cleanup 2017-08-06 16:04:35 +07:00
Ignacio Etcheverry 97e942dd42 Merge pull request #10117 from neikeq/pr-classdb-getpropidx
ClassDB: Adds get_property_index method
2017-08-06 07:26:49 +02:00
Juan Linietsky 37adf936ab few bugs fixed thanks to explicit bool constructor and clang.
explicit bool constructor has thus now been removed, as it served it's mission!
2017-08-05 21:43:10 -03:00
Ignacio Etcheverry aee99ab59f ClassDB: Adds get_property_index method 2017-08-06 02:04:10 +02:00
Juan Linietsky a3a7fb83e6 Made bool constructor explicit in Variant to avoid bugs, fixes #7843 2017-08-05 19:50:53 -03:00
Juan Linietsky cfe4b30941 renamed node path, closes #5691 2017-08-05 09:13:59 -03:00
Juan Linietsky 5c361485db -Added GLTF scene support (still missing animations and .glb extension)
-Fixed bugs regarding tangent generation in SurfaceTool
2017-08-02 15:43:49 -03:00
Pedro J. Estébanez 02607b3103 Use atomics for memory use tracking
Plus:
- An allocation is counted only after checking its success.
- Max usage is updated after growing reallocs as well.
- Drop unused header.
- Changed the 0xFFF.. at get_mem_available() to -1 with a comment telling it's the same, but more universal.
2017-08-01 01:50:56 +02:00
Rémi Verschelde 597ffa03b3 Merge pull request #9826 from RandomShaper/improve-atomics
Improve/add atomics
2017-07-31 23:30:07 +02:00
Rémi Verschelde 62464839ad Merge pull request #8567 from BastiaanOlij/ar_vr_server
AR/VR base classes and position tracker support
2017-07-31 13:29:18 +02:00
Rémi Verschelde 76005a8e75 Style: Apply clang-format on all files
Thus fixing some invalid changes that had still made it to the master branch.
2017-07-30 22:53:40 +02:00
Ruslan Mustakov 5804308c57 Fix passing Refs via ptrcall
There was no constructor for Ref from const pointer, so compiler decided
to construct Variant from pointer and then construct Ref from Variant
which turned it into NULL, because the Variant had null ref field.
2017-07-28 22:51:17 +07:00
Rémi Verschelde 3866829115 Merge pull request #9879 from RandomShaper/fix-mutating-settings-file
Fix mutating project.godot
2017-07-28 11:10:59 +02:00
BastiaanOlij d2ba2d0873 Adding base classes and structures for ARVR support
Added ArVrScriptInterface

Added ARVRCamera, ARVRController and ARVROrigin helper objects
2017-07-28 10:39:15 +10:00
Karroffel 135c2112ad added an optional parameter to OS symbol lookup
When looking up a symbol from a library, previously an error was
shown when the symbol did not exist. That caused confusion when the
lookup was completely optional.
This adds a new parameter to that method so that those errors can
be handled manually if needed.
2017-07-27 11:13:21 +02:00
Rémi Verschelde 6645c7cc18 Merge pull request #9872 from bruvzg/3.0-num-enter-fix
Remove duplicate keycode constant for Numpad Enter key (3.0)
2017-07-27 08:52:52 +02:00
Pedro J. Estébanez 9aecc83cda Merge pull request #9892 from RandomShaper/fix-err-format
Fix misplaced quote in error messsage
2017-07-27 01:29:22 +02:00
Pedro J. Estébanez 748240b090 Fix misplaced quote in error messsage 2017-07-27 01:26:30 +02:00
Thomas Herzog 18e23ad4dc Merge pull request #9882 from endragor/nativescript-refcount
Forward refcount changes to NativeScriptInstance
2017-07-26 21:29:26 +02:00
Ruslan Mustakov db9dcbddbc Forward refcount changes to NativeScriptInstance
This also changes Reference::unreference() to always invoke
refcount_decremented. Previously it was not invoked until the count
reached zero due to short-circuit evalution of boolean expressions.
2017-07-26 22:36:57 +07:00
Pedro J. Estébanez 1619aabfe1 Fix mutating project.godot
Namely:
- comment block lost on first save;
- config_version doubled as 3 and null on second save;
- format change on first save.
2017-07-26 16:13:38 +02:00
Thomas Herzog 9caf9fa76f Merge pull request #9720 from endragor/stack-bottom
Add a way to retrieve stack bottom of the main thread
2017-07-26 15:30:04 +02:00
Rémi Verschelde 668f4f437f Merge pull request #9873 from Noshyaar/pr-prop
Fix various property not found errors
2017-07-26 15:20:15 +02:00
Poommetee Ketson 0154098531 Fix various property not found errors 2017-07-26 20:03:13 +07:00
bruvzg 7de7ca8ae4 Remove duplicate keycode constant for Numpad Enter key. 2017-07-26 14:43:02 +03:00
Marcelo Fernandez 2144093fe6 Fix cvs files freezing the editor when a double quote is not closed 2017-07-25 22:38:28 -03:00
Rémi Verschelde a931052c79 Merge pull request #9731 from Xrayez/gdscript-completion
Update GDScript completion names for Pool*Arrays
2017-07-25 21:05:42 +02:00
Rémi Verschelde e4fe194fe5 Add newline after config_version and fix custom_features hint
Fixes #9818.
2017-07-25 21:02:38 +02:00
Andrii Doroshenko (Xrayez) 72436956dd Update GDScript completion names for Pool*Arrays
Notice: GDScript tokenizer used the old PoolFloatArray name.
Renamed PoolFloatArray to PoolRealArray.

Moved "project_settings.h" down one line to comply with the clang-format rules.

Fixes #9638

Closed pull request #9714 because I messed up with commits, sorry!
2017-07-25 12:14:40 +03:00
Ruslan Mustakov 3b88476130 Add a way to retrieve stack bottom of the main thread
I'm working on Nim bindings and Nim GC needs to know the stack
boundaries to check whether certain pointers are located on the stack
or in the heap. This commit adds godot_get_stack_bottom procedure
to gdnative module which returns pointer to the stack bottom of the
main thread. Later on this may be improved to return stack bottom of
the current thread.
2017-07-25 10:53:31 +07:00
Pedro J. Estébanez 27637b9e7f Improve/add atomics
- Remove use of non-builtin overloaded `InterlockedExhangeSubtract()` for Windows. Moreover, it was wrongly being used as if it hadn't a 64-bit version instead of being overloaded.
- Implement exchange-if-greater (as a CAS loop).
2017-07-25 01:49:22 +02:00
Rémi Verschelde 374cffaa11 Merge pull request #9764 from Noshyaar/pr-fix2
Add object type hint for docs
2017-07-24 08:07:32 +02:00
George Marques f514fabf61
UWP: Fix build issue caused by atomic operations 2017-07-23 21:29:01 -03:00
Juan Linietsky cf286ed287 Requesting for dictionary keys also respects insertion order, closes #9161 2017-07-23 12:24:03 -03:00
Thomas Herzog 9e483604a5 Merge pull request #9718 from endragor/ptrcall-fixes
Use specific size for numeric types in ptrcall
2017-07-23 16:35:10 +02:00
Poommetee Ketson 2777f81d29 Add object type hint for docs 2017-07-23 18:57:03 +07:00
L. Krause aa798ebf8f Fix atomic operations in NO_THREADS builds 2017-07-22 22:06:01 +02:00
Juan Linietsky 3b2dfae5af function to add script and instance at once, as needed by neikeq 2017-07-22 16:57:56 -03:00
Juan Linietsky 0ad1a8f3d0 Script languges are uninitialized properly now. 2017-07-22 16:11:56 -03:00
Ruslan Mustakov 30176b0bb1 Use specific size for numeric types in ptrcall
The script system does not provide information about specific int
sizes, so we should establish convention to use the largest size
(64 bits). For real types double is always used.
2017-07-20 11:50:18 +07:00
Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Thomas Herzog 45b498c4e0 Merge pull request #9699 from RameshRavone/master
[gdnative] `Object::_get` return type and dynamic property
2017-07-19 13:07:06 +02:00
Rémi Verschelde c5ba9d9b7c Merge pull request #9703 from Noshyaar/docs
Add object type hint for docs
2017-07-19 10:00:20 +02:00
geequlim 5a2500f580 Fix errors with global config names no more sorrys please 2017-07-19 09:25:50 +08:00
Poommetee Ketson 49c7620326 Add object type hint for docs 2017-07-19 02:03:34 +07:00
Ramesh Ravone 826c51c70e
_get return type fix 2017-07-18 21:09:46 +05:30
Rémi Verschelde e089989777 Merge pull request #9608 from RandomShaper/more-atomics
Implement more atomic ops
2017-07-18 07:48:25 +02:00
Juan Linietsky bbada82f80 -Reorganized all properties of project settings (Sorry, Again).
(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Pedro J. Estébanez 00d60125df Implement add & subtract atomics 2017-07-17 23:26:53 +02:00
Rémi Verschelde 8691355158 Merge pull request #9634 from vnen/gzip-compression
Add GZIP compression support
2017-07-17 22:40:47 +02:00
Juan Linietsky 4366b7c8b0 Added a simpler/faster way to bind script languages instance wrappers to Godot 2017-07-16 12:40:23 -03:00
Andreas Haas 2b7b67b7b1
Bindings: Fix Object::get_meta return type.
The method was shown as void in the docs.
2017-07-16 11:57:08 +02:00
Juan Linietsky 741145febd -Fix for multiple reflection probes causing issues.
-Fix for positional sound corruption to avoid making people deaf.
2017-07-15 18:42:06 -03:00
Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
George Marques 0f765c86e5
Add GZIP compression support
- Fix a wrong call in PoolByteArray::compress
2017-07-13 14:41:10 -03:00
Poommetee Ketson fdd2a87b8f Ignore fuzzy translations 2017-07-12 21:49:22 +07:00
Pedro J. Estébanez 9a868cd846 Add atomics for 64-bit integers
The public API looks the same but with added overloads.
The implementation uses templates or overloads depending on the context
to avoid code duplication.
2017-07-11 17:17:25 +02:00
Rémi Verschelde a5bb77d523 Merge pull request #9366 from GodotExplorer/pr-ime-position-flow-cursor
IME window follow the input cursor.
2017-07-11 17:07:14 +02:00
Rémi Verschelde faae28c955 Merge pull request #9607 from Noshyaar/astar
AStar: add bool has_point(id)
2017-07-11 16:45:38 +02:00
Rémi Verschelde b708546f50 Merge pull request #9602 from ducdetronquito/master
[#7212] Fixed missing 'Variant' return values in documentation.
2017-07-11 16:44:21 +02:00
Poommetee Ketson 2c9f6312e2 AStar: add bool has_point(id) 2017-07-11 21:06:30 +07:00
Rémi Verschelde 711ebafa71 Revert "Improve reliability of memory stats" 2017-07-11 14:26:34 +02:00
Pedro J. Estébanez 6758ba0d93 Merge pull request #9014 from RandomShaper/improve-mem-stats
Improve reliability of memory stats
Memory block byte tagging
2017-07-11 14:19:45 +02:00
ducdetronquito 074801e7a9 [#7212] Fixed missing 'Variant' return values in documentation. 2017-07-11 13:25:51 +02:00
geequlim 7358766ff6 IME window follow the input cursor.
Abstruct set_ime_position to OS class.
Update ime position for LineEdit and TextEdit.
2017-07-11 18:36:20 +08:00
Poommetee Ketson 5a9eb5ef58 Include Git hash in the engine 2017-07-11 15:57:52 +07:00
Poommetee Ketson 2fd204c35e Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
ducdetronquito 566655adc1 [#9292] Renamed Image.put_pixel() to set_pixel(). 2017-07-07 19:05:45 +02:00
Rémi Verschelde 6f63a01302 Merge pull request #8943 from RandomShaper/fix-error-handling
Implement well-defined handling of unrecoverable errors
2017-07-05 10:55:11 +02:00
Pedro J. Estébanez 779693a79b Implement byte-tagging of memory
Using a magic value for memory allocated but uninitialized and another one for memory about-to-be-released. Helps in debugging unitialized members, dangling pointerts, etc.

Disabled by default. Can be enabled for debug builds by defining `DEBUG_MEMORY_TAGGING`.
2017-07-05 10:31:13 +02:00
Pedro J. Estébanez 490a2ff0b9 Improve reliability of memory stats
The allocation count is managed atomically and where it actually should
change (for instance, not counting an allocation before its success has
been checked).

Bonus: Improve readability of the pre-pad checks.
2017-07-05 10:26:55 +02:00
Pedro J. Estébanez 211c451890 Implement well-defined handling of unrecoverable errors
Plus the addition of some convenience CRASH_* error macros.
Plus transient avoidance of the flood of warnings emitted by Clang when checking 'this' for NULL.
Plus explanation about the do-while(0) loop in some error macros.
2017-07-05 09:31:44 +02:00
Juan Linietsky 7263137dba Implemented environment arrays for skybox reflection and roughness, quality increase is enormous. 2017-07-04 23:53:08 -03:00
Rémi Verschelde e54c7d5715 Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snap
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 23:43:33 +02:00
TwistedTwigleg 44ecfb028d Fixed syntax inconsistency in Vector3.snap and Vector3.snapped 2017-07-03 16:29:03 -04:00
Juan Linietsky 2a3e00c8c7 -Many fixes to VisualScript, fixed property names, etc.
-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-30 21:35:05 -03:00
Juan Linietsky db3b05d289 Reworked translation system
-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
2017-06-28 17:01:35 -03:00
Rémi Verschelde 6f0762ba5d Merge pull request #9195 from kubecz3k/obj-incoming-connections
Ability to get a list of signals that are targeting given object
2017-06-27 00:06:42 +02:00
Juan Linietsky 760cdbe1a3 -Added folding to property editor, persistent on objects it edits
-Some changes to tree to support this properly
2017-06-25 17:31:22 -03:00