Evgeny Zuev
cae0059d5f
Add StringBuffer class
2017-09-05 11:04:11 +07:00
Rémi Verschelde
efa50fbdfd
Merge pull request #10975 from hpvb/remove-null-check-from-cast-to
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Remove NULL check from Object::cast_to()
2017-09-05 00:14:35 +02:00
Thomas Herzog
84c33cfe6b
Merge pull request #10860 from karroffel/bob-the-string-builder
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added StringBuilder class
2017-09-04 23:44:23 +02:00
Hein-Pieter van Braam
f8cb9f5516
Remove NULL check from Object::cast_to()
...
After discussing this with @reduz on IRC we agreed to remove these
checks. We now consider cast_to() to be NULL safe
2017-09-04 22:29:43 +02:00
Juan Linietsky
6d233c651b
-Changed KinematicBody API yet again to make it friendlier
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-Fixed get_scale functions (and added set_scale) to make it more coherent when decomposing and composing (fixes bugs in transform interpolation)
2017-09-04 07:49:42 -03:00
Rémi Verschelde
b5d2d0a9a5
Merge pull request #10939 from neikeq/fix-overridden-external-editors
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Fixes language overridden external editors
2017-09-04 08:12:29 +02:00
Ignacio Etcheverry
52a7be4eef
Fixes language overridden external editors
2017-09-03 21:23:36 +02:00
Juan Linietsky
ce28452109
-Fixed EditorDirDialog, which was really old and needed to use EditorFileSystem
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-Fixed refactoring tools to work with imported scenes (properly move .import files)
2017-09-03 00:24:36 -03:00
Rémi Verschelde
53e7f55a89
Merge pull request #10903 from neikeq/fix-defval-order-definitely-i-promise
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Fixes order of default arguments in MethodInfo
2017-09-03 01:38:30 +02:00
Ignacio Etcheverry
d1e00130e9
Fixes order of default arguments in MethodInfo
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This time for real
2017-09-02 20:43:40 +02:00
Poommetee Ketson
459f526119
Fix typos 'a' and 'an'
2017-09-02 21:19:06 +07:00
Hein-Pieter van Braam
9c63ab99f0
Fix use of unitialized variables
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The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde
dac150108a
Merge pull request #10846 from hpvb/fix-sign-compare
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Fix signed and unsigned comparisons
2017-09-01 21:52:55 +02:00
Ignacio Etcheverry
6209b72b07
Merge pull request #10862 from neikeq/fix-defvals-methodinfo
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Fixes reversed order of default arguments in MethodInfo
2017-09-01 21:19:58 +02:00
Karroffel
95a0886f93
added StringBuilder class
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When doing large string concatenations the default push_back on the
String class can slow down things quite a bit. This is because it
has to constantly reallocate the memory and copy the contents. This
StringBuilder class delays the concatenation until the size of the
resulting string is known.
2017-09-01 19:52:32 +02:00
Ignacio Etcheverry
27ca7e7313
Fixes reversed order of default arguments in MethodInfo
2017-09-01 16:33:16 +02:00
Poommetee Ketson
ed606ded52
Fix files header
2017-09-01 21:07:55 +07:00
Rémi Verschelde
1e0fc4dc4e
Merge pull request #10318 from endragor/ordered-hash-map
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Implement OrderedHashMap
2017-09-01 13:09:30 +02:00
Hein-Pieter van Braam
2ea5d33358
Has_method is already provided by Object
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c812c17633
introduces some extra gdscript bindings for signal discovery
and adds a binding for has_method() to Script objects. This method is
already provided by the ancestor Object.
This fixes the startup message:
ERROR: bind_methodfi: Class Script already has a method has_method
At: core/class_db.cpp:1178.
2017-09-01 09:04:08 +02:00
Hein-Pieter van Braam
f9467ec1ea
Fix signed and unsigned comparisons
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The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Juan Linietsky
d39e79e7ec
Fix issues regarding reload of resources in imported scenes. Closes #10017
2017-08-31 18:57:44 -03:00
Rémi Verschelde
f00760b22c
Merge pull request #10382 from toger5/dark_icons
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Light Theme
2017-08-31 11:47:18 +02:00
toger5
426c6b2c49
added to_ABGR32() to core/Color
2017-08-30 21:20:01 +02:00
Ferenc Arn
5ad8d310f2
Add a new decomposition to Basis.
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This new decomposition splits the basis into a rotation-reflection matrix and a positive scaling matrix, which is required for physics calculations.
2017-08-30 09:37:18 -04:00
Ferenc Arn
a0bbf5c9af
Remove Basis::set_scale and Basis::set_rotation_* functions.
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Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people.
Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis.
2017-08-29 21:47:59 -04:00
Juan Linietsky
145ff58277
Fix constant reimport on broken files, closes #9930
2017-08-29 20:17:59 -03:00
Juan Linietsky
9c3bddfac2
Merge pull request #10745 from neikeq/fix-docdata-and-stuff
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DocData and virtual method type hints fixes
2017-08-29 20:11:07 -03:00
Ignacio Etcheverry
ddb1ce08c3
Fixes missing default arguments in MethodInfo
2017-08-29 19:40:28 +02:00
Ignacio Etcheverry
c16d00591b
DocData and type hints fixes
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- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types
- Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string.
- PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void.
- Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-29 19:40:21 +02:00
Juan Linietsky
c812c17633
Made some methods to check method/signal availability in GDScript, closes #9800
2017-08-29 14:33:27 -03:00
Wilson E. Alvarez
b9d0579be9
Removed ParamDef and ParamHint structs
2017-08-29 04:28:17 -04:00
Juan Linietsky
8fce79aaee
-Some fixes to code completion.
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-Fix getter in code completion being displayed when it shouldn't
-Clean up preview generation for editors and exposed it as editor plugin
2017-08-28 00:04:24 -03:00
Matthias Hoelzl
b6e1e47e3a
Make build scripts Python3 compatible
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- The Windows, UWP, Android (on Windows) and Linux builds are
tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27 23:05:39 +02:00
Rémi Verschelde
7ad14e7a3e
Dead code tells no tales
2017-08-27 22:13:45 +02:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Rémi Verschelde
c90bfcb1c6
Re-apply clang-format to all files
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Some badly formatted code has managed to pass through our CI...
2017-08-27 14:16:32 +02:00
Ignacio Etcheverry
b50a937fe6
MethodBind: Adds operator== to compare by id
2017-08-26 21:41:25 +02:00
Rémi Verschelde
53c0010932
Merge pull request #10658 from henkz1/android-build
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Fix Android build
2017-08-26 20:32:23 +02:00
Poommetee Ketson
4950ef7478
Fix double single quotes in `connect` error print
2017-08-27 00:46:33 +07:00
Henrik Andersson
3cd3c1da5f
Fix refactored Object::cast_to in NO_SAFE_CAST branch
2017-08-26 18:59:37 +02:00
Rémi Verschelde
9f1e3903df
Merge pull request #10648 from Xrayez/image-get-size
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Add handy get_size() method to Image class
2017-08-26 18:37:08 +02:00
Rémi Verschelde
565600e844
Cleanup tons of obsolete commented out code
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Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
2017-08-26 17:47:57 +02:00
Andrii Doroshenko (Xrayez)
4de96518c8
Add handy get_size() method to Image class
2017-08-26 15:01:21 +03:00
Hein-Pieter van Braam
cacced7e50
Convert Object::cast_to() to the static version
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Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Hein-Pieter van Braam
4aa2c18cb4
Add a static version of Object::cast_to()
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This is to prepare to replace all instances of the member version of
cast_to().
2017-08-24 23:08:24 +02:00
volzhs
62bb600b5c
Show proper string with InputEvent.as_text()
2017-08-25 01:14:36 +09:00
Juan Linietsky
05a6785344
GCC fixes
2017-08-24 00:50:16 -03:00
Juan Linietsky
36e0a72c77
-Code completion for enumerations
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-Disabled GDNative and GDNativeScript so build compiles again
2017-08-24 00:06:56 -03:00
Juan Linietsky
3d1c031871
Changed MethodBind API to request information from methods. It's much claner now.
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Also changed PropertyInfo to include informatino about class names.
2017-08-23 19:11:11 -03:00
Wilson E. Alvarez
298a6934b6
Moved member variables to initializer list
2017-08-22 11:47:50 -04:00
Juan Linietsky
8a4e05a440
Merge pull request #10520 from RandomShaper/fix-double-parsing
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Fix tokenization of doubles
2017-08-22 10:02:42 -03:00
Rémi Verschelde
7f49e2a7a0
Merge pull request #10487 from marcelofg55/curscr_as_default
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p_screen param from get_screen_* funcs now default to the current screen
2017-08-22 08:12:04 +02:00
Rémi Verschelde
df590fc2d3
Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
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Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Rémi Verschelde
13f879587d
Merge pull request #10254 from marcelofg55/master
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Added notification const NOTIFICATION_WM_ABOUT
2017-08-22 00:56:31 +02:00
Juan Linietsky
2cc8309249
Merge pull request #10351 from neikeq/enums-are-for-the-weak
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ClassDB: Provide the enum name of integer constants
2017-08-21 19:56:08 -03:00
Rémi Verschelde
92410df24c
Merge pull request #10415 from tagcup/euler_hack
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Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) conven…
2017-08-22 00:54:39 +02:00
Rémi Verschelde
135027a2f6
Merge pull request #10225 from Noshyaar/map
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GDScript Built-in: add inverse_lerp & range_lerp
2017-08-22 00:31:46 +02:00
Pedro J. Estébanez
6759a28050
Fix tokenization of doubles
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Fixes #9600 .
2017-08-21 23:59:29 +02:00
Rémi Verschelde
e9c43cecbf
Merge pull request #10433 from djrm/pr_svg_support
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SVG support
2017-08-21 23:49:07 +02:00
Marcelo Fernandez
63f847b306
p_screen param from get_screen_* funcs now default to the current screen
2017-08-21 18:28:29 -03:00
Rémi Verschelde
de261ef380
Merge pull request #10484 from Sipaha/pr_mt_queue_deadlock_fix
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Fix deadlock in CommandQueueMT
2017-08-21 22:55:07 +02:00
Wilson E. Alvarez
738d2ab969
Removed unnecessary assignments
2017-08-21 15:15:55 -04:00
Rémi Verschelde
4717d37bfa
Merge pull request #10471 from akien-mga/args-doubledash
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Third take at making command-line arguments more UNIX-like + main.cpp and help cleanup
2017-08-21 21:01:19 +02:00
Juan Linietsky
1be30f35a6
Fix binary object marshalling, closes #9472
2017-08-21 11:22:08 -03:00
Rémi Verschelde
93f1fb1c2f
Fixes for new two-dash long command line arguments
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- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping
- Cleanup obsolete code here and there
2017-08-21 08:09:22 +02:00
Juan Linietsky
533014b88c
simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459
2017-08-20 23:42:54 -03:00
Ignacio Etcheverry
32dd9a9f66
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00
Daniel J. Ramirez
da8fecf25e
Added support for SVG
2017-08-20 13:53:02 -05:00
Sipaha
f6ee4cac39
Move wait_for_flush out of queue lock
2017-08-21 01:10:44 +07:00
Juan Linietsky
541fdffc0a
Merge pull request #10319 from neikeq/pr-engine-editor-hint
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Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Rémi Verschelde
f6c39830cb
Merge pull request #10481 from neikeq/water-store-remark
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Fixes Ref's GetTypeInfo missing with ptrcall disabled
2017-08-20 16:34:38 +02:00
Ignacio Etcheverry
af4c4397df
Fixes Ref's GetTypeInfo missing with ptrcall disabled
2017-08-20 14:28:22 +02:00
Przemysław Gołąb (n-pigeon)
6d56c73de7
Exposed Transform.interpolate_with()
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Additionaly changed values names for 2D version to more descriptive ones.
2017-08-20 00:09:45 +02:00
Juan Linietsky
b9dcebb37c
Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup"
2017-08-19 17:47:27 -03:00
Rémi Verschelde
70b0857f6c
Fixes for new two-dash long command line arguments
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- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Cleanup obsolete code here and there
2017-08-19 16:48:11 +02:00
Ignacio Etcheverry
fd69604bd9
Adds editor_hint to Engine class
2017-08-19 01:03:12 +02:00
Rémi Verschelde
18a7315381
Rename localization method to `tr` again
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Partial revert of #10380 based on contributor ~~bullying~~ feedback.
2017-08-18 22:38:38 +02:00
Juan Linietsky
72be8876ea
Properly manage drawing of primitives when they lack an area, fixes #8930
2017-08-18 15:12:48 -03:00
Poommetee Ketson
d28da86f9f
GDScript Built-in: add inverse_lerp & range_lerp
2017-08-18 21:49:03 +07:00
Juan Linietsky
dc62389739
-Properly check limits to objects sent (regarding to size), fixes #9034
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-Changed the way objects are marshalled and sent to the debugger
-Editing debugged objects happens in the remote inspector now
2017-08-18 10:59:31 -03:00
Rémi Verschelde
1a92906b68
Merge pull request #10406 from marcelofg55/closest_power_of_2
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Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-18 08:12:56 +02:00
Ferenc Arn
94aa4092f5
Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) convention.
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Fixes #10352 .
2017-08-18 01:45:36 -04:00
Marcelo Fernandez
eab850524e
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17 19:51:13 -03:00
Rémi Verschelde
ee59e627de
Merge pull request #10380 from akien-mga/XL_MESSAGE
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Rename `XL_MESSAGE`/`tr` to `localize`
2017-08-17 22:41:55 +02:00
Rémi Verschelde
c72529baf0
Rename `XL_MESSAGE` aka `tr` to `localize`
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Also renames `set_message_translation` to `set_message_localization`
for consistency.
2017-08-17 18:10:22 +02:00
Marcelo Fernandez
aae29c7a0e
Added notification const NOTIFICATION_WM_ABOUT
2017-08-17 11:28:45 -03:00
Rémi Verschelde
a8a6082dc0
Merge pull request #8899 from toger5/BetterFlatStylebox
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Better flat stylebox with rounded corners
2017-08-16 18:15:04 +02:00
TwistedTwigleg
00f6c85928
Synchronize parameter names in definition and declaration
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Fixes #10244 .
2017-08-16 17:22:23 +02:00
Rémi Verschelde
035d74f54a
Rename cull_AABB to cull_aabb
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Part of #8830 .
2017-08-16 17:01:05 +02:00
Rémi Verschelde
a8207b2dc7
Merge pull request #10264 from Rubonnek/use-const-reference
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Use const reference where favorable
2017-08-16 16:41:35 +02:00
kubecz3k
edd6dce622
Merge pull request #10334 from Faless/fix_spbuffer_utf8
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Fix StreamPeer put_utf8_string not working
2017-08-15 23:06:40 +02:00
toger5
c39ac8650d
Added Corner Enum
2017-08-15 19:36:34 +02:00
Andreas Haas
155402dc1b
Removing a Resource also deletes imported files.
2017-08-15 01:13:41 +02:00
Wilson E. Alvarez
21d281c4a9
Use const reference where favorable
2017-08-14 13:28:06 -04:00
Juan Linietsky
b7571582ed
Ability to save objects to binary format
2017-08-14 11:59:23 -03:00
Fabio Alessandrelli
74795b98da
Fix StreamPeer put_utf8_string not working
2017-08-14 13:19:02 +02:00
Rémi Verschelde
0e81053de8
Merge pull request #10296 from raymoo/fixstreampeerbuffer
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Fix broken stream reading in StreamPeerBuffer
2017-08-13 17:24:49 +02:00
Ruslan Mustakov
8d26748f80
Implement OrderedHashMap
2017-08-13 17:38:00 +07:00
Andreas Haas
5052cb2b91
InputEventJoypadMotion: Add missing is_pressed() method.
2017-08-12 13:04:14 +02:00
Raymoo
f87100780e
Fix broken stream reading in StreamPeerBuffer
2017-08-12 01:19:50 -07:00
Rémi Verschelde
5c6e41cc13
Merge pull request #10190 from tagcup/euler_yxz
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Use YXZ convention for Euler angles.
2017-08-11 10:38:46 +02:00
Rémi Verschelde
7ed64327a9
Merge pull request #10163 from ISylvox/resoucre-to-resource
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Core/io: Fix typo in resource_format_binary
2017-08-11 10:36:33 +02:00
Rémi Verschelde
5cb09d31d8
Merge pull request #10142 from bruvzg/3.0-osx-ime
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Add IME support (macOS)
2017-08-11 10:35:10 +02:00
Rémi Verschelde
306c0471f7
Merge pull request #9987 from Rubonnek/move-members-to-initilization-list
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Moved member variables from constructor to initialization list
2017-08-11 10:31:04 +02:00
Ignacio Etcheverry
78619a5866
Fixes method definitions with extra number of arguments
2017-08-10 07:17:51 +02:00
Ignacio Etcheverry
b8420cda9c
Removes type information from vararg method binds
2017-08-10 07:17:51 +02:00
Ignacio Etcheverry
2f290038d6
Removes type information from method binds
2017-08-10 07:17:50 +02:00
Ignacio Etcheverry
1e74f27f8f
Adds missing type information to virtual method binds
2017-08-10 07:17:50 +02:00
Ignacio Etcheverry
46fdf16399
Improves method bind detection of signature types
2017-08-10 07:17:44 +02:00
bruvzg
8aa86cb9bc
Implement NSTextInputClient protocol for IME
2017-08-09 19:09:33 +03:00
Ferenc Arn
53c23b0222
Use YXZ convention for Euler angles.
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As discussed in issues #1479 and #9782 , choosing the up axis (which is Y in Godot) as the axis of the last (or first) rotation is helpful in practical use cases.
This also aligns Godot's convention with Unity, helping with a smoother transition for people who are used to working with Unity (issue #9905 ).
Internally, both XYZ and YXZ functions are kept, for potential future applications.
2017-08-09 09:05:37 -04:00
Wilson E. Alvarez
6d112a68b6
Moved member variables from constructor to initialization list
2017-08-08 21:43:19 -04:00
Juan Linietsky
90a595ac42
Set some reasonable limits for sending information to the debugger, closes #5848
2017-08-08 20:55:22 -03:00
Indah Sylvia
51f56a4282
core/io: fix typo 'resoucre' to 'resource'
2017-08-08 12:02:49 +07:00
Juan Linietsky
cd9539f85d
Display the Y angle properly when rotating from gizmo, partially helps #1479
2017-08-07 15:09:08 -03:00
Rémi Verschelde
e12b422c90
Merge pull request #10112 from ISylvox/completely-renaming-path_db
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Renames Leftover 'path_db' -->> 'node_path'
[ci skip]
2017-08-07 15:09:43 +02:00
Indah Sylvia
83691fec4e
renames leftover 'path_db' to node_path
2017-08-07 20:03:58 +07:00
Indah Sylvia
5ae78fdf6a
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
Juan Linietsky
134b3edf5a
Merge pull request #10123 from bojidar-bg/7695-key-kp-enter
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Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
2017-08-06 21:04:11 -03:00
Bojidar Marinov
7b7c7c8dc0
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
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Closes #7695
2017-08-06 16:26:07 +03:00
Juan Linietsky
475e8b28b2
keep default exported script values unless overriden, closes #8127
2017-08-06 09:33:59 -03:00
Ruslan Mustakov
789815466a
Fix is_class check typo in ObjectDB::cleanup
2017-08-06 16:04:35 +07:00
Ignacio Etcheverry
97e942dd42
Merge pull request #10117 from neikeq/pr-classdb-getpropidx
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ClassDB: Adds get_property_index method
2017-08-06 07:26:49 +02:00
Juan Linietsky
37adf936ab
few bugs fixed thanks to explicit bool constructor and clang.
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explicit bool constructor has thus now been removed, as it served it's mission!
2017-08-05 21:43:10 -03:00
Ignacio Etcheverry
aee99ab59f
ClassDB: Adds get_property_index method
2017-08-06 02:04:10 +02:00
Juan Linietsky
a3a7fb83e6
Made bool constructor explicit in Variant to avoid bugs, fixes #7843
2017-08-05 19:50:53 -03:00
Juan Linietsky
cfe4b30941
renamed node path, closes #5691
2017-08-05 09:13:59 -03:00
Juan Linietsky
5c361485db
-Added GLTF scene support (still missing animations and .glb extension)
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-Fixed bugs regarding tangent generation in SurfaceTool
2017-08-02 15:43:49 -03:00
Pedro J. Estébanez
02607b3103
Use atomics for memory use tracking
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Plus:
- An allocation is counted only after checking its success.
- Max usage is updated after growing reallocs as well.
- Drop unused header.
- Changed the 0xFFF.. at get_mem_available() to -1 with a comment telling it's the same, but more universal.
2017-08-01 01:50:56 +02:00
Rémi Verschelde
597ffa03b3
Merge pull request #9826 from RandomShaper/improve-atomics
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Improve/add atomics
2017-07-31 23:30:07 +02:00
Rémi Verschelde
62464839ad
Merge pull request #8567 from BastiaanOlij/ar_vr_server
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AR/VR base classes and position tracker support
2017-07-31 13:29:18 +02:00
Rémi Verschelde
76005a8e75
Style: Apply clang-format on all files
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Thus fixing some invalid changes that had still made it to the master branch.
2017-07-30 22:53:40 +02:00
Ruslan Mustakov
5804308c57
Fix passing Refs via ptrcall
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There was no constructor for Ref from const pointer, so compiler decided
to construct Variant from pointer and then construct Ref from Variant
which turned it into NULL, because the Variant had null ref field.
2017-07-28 22:51:17 +07:00
Rémi Verschelde
3866829115
Merge pull request #9879 from RandomShaper/fix-mutating-settings-file
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Fix mutating project.godot
2017-07-28 11:10:59 +02:00
BastiaanOlij
d2ba2d0873
Adding base classes and structures for ARVR support
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Added ArVrScriptInterface
Added ARVRCamera, ARVRController and ARVROrigin helper objects
2017-07-28 10:39:15 +10:00
Karroffel
135c2112ad
added an optional parameter to OS symbol lookup
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When looking up a symbol from a library, previously an error was
shown when the symbol did not exist. That caused confusion when the
lookup was completely optional.
This adds a new parameter to that method so that those errors can
be handled manually if needed.
2017-07-27 11:13:21 +02:00
Rémi Verschelde
6645c7cc18
Merge pull request #9872 from bruvzg/3.0-num-enter-fix
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Remove duplicate keycode constant for Numpad Enter key (3.0)
2017-07-27 08:52:52 +02:00
Pedro J. Estébanez
9aecc83cda
Merge pull request #9892 from RandomShaper/fix-err-format
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Fix misplaced quote in error messsage
2017-07-27 01:29:22 +02:00
Pedro J. Estébanez
748240b090
Fix misplaced quote in error messsage
2017-07-27 01:26:30 +02:00
Thomas Herzog
18e23ad4dc
Merge pull request #9882 from endragor/nativescript-refcount
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Forward refcount changes to NativeScriptInstance
2017-07-26 21:29:26 +02:00
Ruslan Mustakov
db9dcbddbc
Forward refcount changes to NativeScriptInstance
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This also changes Reference::unreference() to always invoke
refcount_decremented. Previously it was not invoked until the count
reached zero due to short-circuit evalution of boolean expressions.
2017-07-26 22:36:57 +07:00
Pedro J. Estébanez
1619aabfe1
Fix mutating project.godot
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Namely:
- comment block lost on first save;
- config_version doubled as 3 and null on second save;
- format change on first save.
2017-07-26 16:13:38 +02:00
Thomas Herzog
9caf9fa76f
Merge pull request #9720 from endragor/stack-bottom
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Add a way to retrieve stack bottom of the main thread
2017-07-26 15:30:04 +02:00
Rémi Verschelde
668f4f437f
Merge pull request #9873 from Noshyaar/pr-prop
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Fix various property not found errors
2017-07-26 15:20:15 +02:00
Poommetee Ketson
0154098531
Fix various property not found errors
2017-07-26 20:03:13 +07:00
bruvzg
7de7ca8ae4
Remove duplicate keycode constant for Numpad Enter key.
2017-07-26 14:43:02 +03:00
Marcelo Fernandez
2144093fe6
Fix cvs files freezing the editor when a double quote is not closed
2017-07-25 22:38:28 -03:00
Rémi Verschelde
a931052c79
Merge pull request #9731 from Xrayez/gdscript-completion
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Update GDScript completion names for Pool*Arrays
2017-07-25 21:05:42 +02:00
Rémi Verschelde
e4fe194fe5
Add newline after config_version and fix custom_features hint
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Fixes #9818 .
2017-07-25 21:02:38 +02:00
Andrii Doroshenko (Xrayez)
72436956dd
Update GDScript completion names for Pool*Arrays
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Notice: GDScript tokenizer used the old PoolFloatArray name.
Renamed PoolFloatArray to PoolRealArray.
Moved "project_settings.h" down one line to comply with the clang-format rules.
Fixes #9638
Closed pull request #9714 because I messed up with commits, sorry!
2017-07-25 12:14:40 +03:00
Ruslan Mustakov
3b88476130
Add a way to retrieve stack bottom of the main thread
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I'm working on Nim bindings and Nim GC needs to know the stack
boundaries to check whether certain pointers are located on the stack
or in the heap. This commit adds godot_get_stack_bottom procedure
to gdnative module which returns pointer to the stack bottom of the
main thread. Later on this may be improved to return stack bottom of
the current thread.
2017-07-25 10:53:31 +07:00
Pedro J. Estébanez
27637b9e7f
Improve/add atomics
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- Remove use of non-builtin overloaded `InterlockedExhangeSubtract()` for Windows. Moreover, it was wrongly being used as if it hadn't a 64-bit version instead of being overloaded.
- Implement exchange-if-greater (as a CAS loop).
2017-07-25 01:49:22 +02:00
Rémi Verschelde
374cffaa11
Merge pull request #9764 from Noshyaar/pr-fix2
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Add object type hint for docs
2017-07-24 08:07:32 +02:00
George Marques
f514fabf61
UWP: Fix build issue caused by atomic operations
2017-07-23 21:29:01 -03:00
Juan Linietsky
cf286ed287
Requesting for dictionary keys also respects insertion order, closes #9161
2017-07-23 12:24:03 -03:00
Thomas Herzog
9e483604a5
Merge pull request #9718 from endragor/ptrcall-fixes
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Use specific size for numeric types in ptrcall
2017-07-23 16:35:10 +02:00
Poommetee Ketson
2777f81d29
Add object type hint for docs
2017-07-23 18:57:03 +07:00
L. Krause
aa798ebf8f
Fix atomic operations in NO_THREADS builds
2017-07-22 22:06:01 +02:00
Juan Linietsky
3b2dfae5af
function to add script and instance at once, as needed by neikeq
2017-07-22 16:57:56 -03:00
Juan Linietsky
0ad1a8f3d0
Script languges are uninitialized properly now.
2017-07-22 16:11:56 -03:00
Ruslan Mustakov
30176b0bb1
Use specific size for numeric types in ptrcall
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The script system does not provide information about specific int
sizes, so we should establish convention to use the largest size
(64 bits). For real types double is always used.
2017-07-20 11:50:18 +07:00
Juan Linietsky
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
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-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Thomas Herzog
45b498c4e0
Merge pull request #9699 from RameshRavone/master
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[gdnative] `Object::_get` return type and dynamic property
2017-07-19 13:07:06 +02:00
Rémi Verschelde
c5ba9d9b7c
Merge pull request #9703 from Noshyaar/docs
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Add object type hint for docs
2017-07-19 10:00:20 +02:00
geequlim
5a2500f580
Fix errors with global config names no more sorrys please
2017-07-19 09:25:50 +08:00
Poommetee Ketson
49c7620326
Add object type hint for docs
2017-07-19 02:03:34 +07:00
Ramesh Ravone
826c51c70e
_get return type fix
2017-07-18 21:09:46 +05:30
Rémi Verschelde
e089989777
Merge pull request #9608 from RandomShaper/more-atomics
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Implement more atomic ops
2017-07-18 07:48:25 +02:00
Juan Linietsky
bbada82f80
-Reorganized all properties of project settings (Sorry, Again).
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(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Pedro J. Estébanez
00d60125df
Implement add & subtract atomics
2017-07-17 23:26:53 +02:00
Rémi Verschelde
8691355158
Merge pull request #9634 from vnen/gzip-compression
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Add GZIP compression support
2017-07-17 22:40:47 +02:00
Juan Linietsky
4366b7c8b0
Added a simpler/faster way to bind script languages instance wrappers to Godot
2017-07-16 12:40:23 -03:00
Andreas Haas
2b7b67b7b1
Bindings: Fix Object::get_meta return type.
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The method was shown as void in the docs.
2017-07-16 11:57:08 +02:00
Juan Linietsky
741145febd
-Fix for multiple reflection probes causing issues.
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-Fix for positional sound corruption to avoid making people deaf.
2017-07-15 18:42:06 -03:00
Juan Linietsky
2e73be99d8
Lots of work on Audio & Physics engine:
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-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
George Marques
0f765c86e5
Add GZIP compression support
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- Fix a wrong call in PoolByteArray::compress
2017-07-13 14:41:10 -03:00
Poommetee Ketson
fdd2a87b8f
Ignore fuzzy translations
2017-07-12 21:49:22 +07:00
Pedro J. Estébanez
9a868cd846
Add atomics for 64-bit integers
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The public API looks the same but with added overloads.
The implementation uses templates or overloads depending on the context
to avoid code duplication.
2017-07-11 17:17:25 +02:00
Rémi Verschelde
a5bb77d523
Merge pull request #9366 from GodotExplorer/pr-ime-position-flow-cursor
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IME window follow the input cursor.
2017-07-11 17:07:14 +02:00
Rémi Verschelde
faae28c955
Merge pull request #9607 from Noshyaar/astar
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AStar: add bool has_point(id)
2017-07-11 16:45:38 +02:00
Rémi Verschelde
b708546f50
Merge pull request #9602 from ducdetronquito/master
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[#7212 ] Fixed missing 'Variant' return values in documentation.
2017-07-11 16:44:21 +02:00
Poommetee Ketson
2c9f6312e2
AStar: add bool has_point(id)
2017-07-11 21:06:30 +07:00
Rémi Verschelde
711ebafa71
Revert "Improve reliability of memory stats"
2017-07-11 14:26:34 +02:00
Pedro J. Estébanez
6758ba0d93
Merge pull request #9014 from RandomShaper/improve-mem-stats
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Improve reliability of memory stats
Memory block byte tagging
2017-07-11 14:19:45 +02:00
ducdetronquito
074801e7a9
[ #7212 ] Fixed missing 'Variant' return values in documentation.
2017-07-11 13:25:51 +02:00
geequlim
7358766ff6
IME window follow the input cursor.
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Abstruct set_ime_position to OS class.
Update ime position for LineEdit and TextEdit.
2017-07-11 18:36:20 +08:00
Poommetee Ketson
5a9eb5ef58
Include Git hash in the engine
2017-07-11 15:57:52 +07:00
Poommetee Ketson
2fd204c35e
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
ducdetronquito
566655adc1
[ #9292 ] Renamed Image.put_pixel() to set_pixel().
2017-07-07 19:05:45 +02:00
Rémi Verschelde
6f63a01302
Merge pull request #8943 from RandomShaper/fix-error-handling
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Implement well-defined handling of unrecoverable errors
2017-07-05 10:55:11 +02:00
Pedro J. Estébanez
779693a79b
Implement byte-tagging of memory
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Using a magic value for memory allocated but uninitialized and another one for memory about-to-be-released. Helps in debugging unitialized members, dangling pointerts, etc.
Disabled by default. Can be enabled for debug builds by defining `DEBUG_MEMORY_TAGGING`.
2017-07-05 10:31:13 +02:00
Pedro J. Estébanez
490a2ff0b9
Improve reliability of memory stats
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The allocation count is managed atomically and where it actually should
change (for instance, not counting an allocation before its success has
been checked).
Bonus: Improve readability of the pre-pad checks.
2017-07-05 10:26:55 +02:00
Pedro J. Estébanez
211c451890
Implement well-defined handling of unrecoverable errors
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Plus the addition of some convenience CRASH_* error macros.
Plus transient avoidance of the flood of warnings emitted by Clang when checking 'this' for NULL.
Plus explanation about the do-while(0) loop in some error macros.
2017-07-05 09:31:44 +02:00
Juan Linietsky
7263137dba
Implemented environment arrays for skybox reflection and roughness, quality increase is enormous.
2017-07-04 23:53:08 -03:00
Rémi Verschelde
e54c7d5715
Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snap
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Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 23:43:33 +02:00
TwistedTwigleg
44ecfb028d
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 16:29:03 -04:00
Juan Linietsky
2a3e00c8c7
-Many fixes to VisualScript, fixed property names, etc.
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-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-30 21:35:05 -03:00
Juan Linietsky
db3b05d289
Reworked translation system
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-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
2017-06-28 17:01:35 -03:00
Rémi Verschelde
6f0762ba5d
Merge pull request #9195 from kubecz3k/obj-incoming-connections
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Ability to get a list of signals that are targeting given object
2017-06-27 00:06:42 +02:00
Juan Linietsky
760cdbe1a3
-Added folding to property editor, persistent on objects it edits
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-Some changes to tree to support this properly
2017-06-25 17:31:22 -03:00