Commit Graph

10338 Commits

Author SHA1 Message Date
kobewi
d9ede52ded Fix find_next_valid_focus() freeze 2022-06-30 16:22:40 +02:00
Rémi Verschelde
8a00d7c847
Merge pull request #62527 from smix8/navigation_agent_property_groups
Group NavigationAgent properties
2022-06-30 01:24:05 +02:00
Rémi Verschelde
a7e589df38
Merge pull request #62084 from smix8/path_debug_options_4.x
Add Path2D/3D debug options
2022-06-29 20:36:43 +02:00
smix8
dde09be302 Group NavigationAgent properties
Groups the ill-defined NavigationAgent properties between pathfinding and avoidance to make it more clear which property affects what.
2022-06-29 18:42:51 +02:00
Rémi Verschelde
d631ee3307
Merge pull request #62510 from MinusKube/animation-reset-crash
Fix animation player crashing when caching disabled tracks
2022-06-29 10:19:33 +02:00
MinusKube
a73882305c Fix animation player crashing when caching disabled tracks 2022-06-29 06:18:45 +02:00
Silc Renew
2201c281dd fixed Pingpong animation get snaging on the edge in AnimationTree 2022-06-29 08:39:41 +09:00
Rémi Verschelde
0cd049e411
Merge pull request #62494 from TechnoPorg/gradient-fix-precision 2022-06-28 21:57:39 +02:00
Rémi Verschelde
fed5ebb24b
Merge pull request #61196 from V-Sekai/animtree-advance-expressions 2022-06-28 21:40:29 +02:00
TechnoPorg
d45ad9bc58 Use single-precision floats in GradientEdit
Gradient itself only uses single-precision floats, so using double-precision floats in GradientEdit is both unnecessary, and creates casting issues.
2022-06-28 11:55:08 -06:00
kobewi
9d48cd502b Add root_subfolder to FileDialog 2022-06-28 18:56:18 +02:00
SaracenOne
75a8606b83 Add AnimationTree Advance Expressions
Allows specifying an expression as a condition for state machine transitions.

This gives much greater flexibility for creating complex state machines. By directly interfacing with the script code, it is possible to create complex animation advance condition for switching between states.

Ensure assigning AnimationTreeStateMachineTransition base expression node in editor is relative to current AnimationTree node.

Allow setting an expression base node on the AnimationTree itself.

Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-28 09:26:13 -07:00
Rémi Verschelde
d53f1fb388
Merge pull request #60935 from Calinou/geometryinstance3d-gi-mode-default-static
Use the Static global illumination mode in GeometryInstance3D by default
2022-06-28 14:40:53 +02:00
Rémi Verschelde
b863c40356
Merge pull request #62468 from V-Sekai/core-const-expressions
Add a const call mode to Object, Variant and Script.
2022-06-28 01:08:24 +02:00
Rémi Verschelde
25baa32db0
Merge pull request #62458 from Geometror/interpolation-function-cleanup
Refactor Bezier interpolation functions
2022-06-27 23:25:33 +02:00
K. S. Ernest (iFire) Lee
9ddebc0c22 Add a const call mode to Object, Variant and Script.
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script).

This mode ensures only const functions can be called, making it safe to use from the editor.

Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27 13:33:06 -07:00
Rémi Verschelde
c79aad0257
Merge pull request #62396 from reduz/fix-local-vector-transitions-in-node3d
Fix VECTOR/LOCAL transitions in Node3D
2022-06-27 21:45:02 +02:00
Hendrik Brucker
99ce0df3b1 Refactor bezier interpolation functions 2022-06-27 19:42:43 +02:00
Rémi Verschelde
1c7971d11c
Merge pull request #37764 from KoBeWi/video_pauser 2022-06-27 14:50:29 +02:00
reduz
7acf697479 Fix VECTOR/LOCAL transitions in Node3D
Fixes #62225, supersedes #62227
2022-06-27 13:45:35 +02:00
Rémi Verschelde
82a56e5c42
Merge pull request #61587 from YuriSizov/control-fix-theme-owner-toplevel
Fix theme propagation for children of top level controls and windows
2022-06-27 12:03:36 +02:00
Rémi Verschelde
11f5d2141a
Merge pull request #61577 from YuriSizov/core-fix-events-for-moved-nodes 2022-06-27 12:02:19 +02:00
Rémi Verschelde
fbc3777467
Merge pull request #62185 from reduz/export-node-pointer-path
Add ability to export Node pointers as NodePaths
2022-06-27 11:14:36 +02:00
Rémi Verschelde
af694245f5
Merge pull request #62221 from ConteZero/drag_and_drop_option
Add an option to drag'n'drop selected text in ``TextEdit``
2022-06-26 16:02:52 +02:00
ConteZero
5d56efcaa4 Add an option to drag'n'drop selected text in TextEdit 2022-06-26 15:22:02 +02:00
JFonS
12459ab334
Merge pull request #62124 from holgac/bugfix-62096
Fixes #62096: LightmapGIData::_get_light_textures_data crash on empty image
2022-06-26 12:30:19 +02:00
kobewi
e69f3d527c Properly handle game pause in VideoPlayer 2022-06-26 01:56:30 +02:00
Rémi Verschelde
ec2e7ea98c
Merge pull request #61435 from nathanfranke/tab-container-repaint
repaint tab container when changing tab visibility (fixes filesystem tab disappearing)
2022-06-25 23:14:18 +02:00
reduz
b7c41f9ba1 Add ability to export Node pointers as NodePaths
This PR implements:
* A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string.
* The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path.
* When scene is saved, the node path is saved, then restored as a pointer.

NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid.

Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language.
Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path).
Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer).
2022-06-25 15:50:15 +02:00
Rémi Verschelde
21c79d7515
Merge pull request #62311 from KoBeWi/anuluj
Replace some TTRCs with RTRs
2022-06-25 14:27:20 +02:00
Rémi Verschelde
dd743b3c78
Merge pull request #62314 from tefusion/capsulemesh-radius-height-setters
Fix CapsuleMesh height/radius setters
2022-06-25 14:16:29 +02:00
Rémi Verschelde
b192073001
Merge pull request #62309 from reduz/remake-resource-thread-safety
Remake ResourceCache thread safety code and API
2022-06-25 14:09:28 +02:00
Rémi Verschelde
b26d924f22
Merge pull request #62394 from Rindbee/fix-toggling-percent_visible-in-ProgressBar
Fix ProgressBar's minimum size not updating when toggling its percent_visible
2022-06-25 14:07:32 +02:00
Rémi Verschelde
dd3de622d8
Merge pull request #62372 from MarcusElg/nosliderrename
Rename @export_range's noslider option to no_slider
2022-06-25 14:03:44 +02:00
Juan Linietsky
14f9fbfed8
Revert "Refactored rotation_mode in Node3D" 2022-06-25 09:44:25 +02:00
Rindbee
c10304415f Fix ProgressBar's minimum size not updating when toggling its percent_visible 2022-06-25 15:39:39 +08:00
Silc Renew
4880b86f07 fix set_position() 2022-06-25 06:17:41 +09:00
Priyansh Rathi
e995764e50
add support for soft shadows to the lightmapper 2022-06-24 21:50:13 +05:30
Rémi Verschelde
fec3a48e53
Merge pull request #59918 from piiertho/enhancement/rename-controll-minimum_size-to-custom_minimum_size 2022-06-24 14:54:53 +02:00
Marcus Elg
6c1ac9f3be Rename export_range's noslider option to no_slider 2022-06-24 10:45:34 +02:00
Rémi Verschelde
49d8748848
Merge pull request #62227 from TokageItLab/fix-rotation-mode-node3d 2022-06-24 10:07:21 +02:00
Nathan Franke
085ec68dfe
repaint tab container when changing tab visibility 2022-06-23 18:20:00 -05:00
Hugo Locurcio
610363add0
Use the Static global illumination mode in GeometryInstance3D by default
This makes VoxelGI and SDFGI work out of the box with primitive meshes,
loaded OBJ meshes and CSG nodes.
2022-06-23 22:34:23 +02:00
Raul Santos
adb81446a6
Fix Curve{2D,3D} notifying property list changed
Make `Curve2D` and `Curve3D` more consistent with `Curve` and avoid
calling `notify_property_list_changed` when the list of points doesn't
change.
2022-06-23 20:07:26 +02:00
Pierre-Thomas Meisels
5ad1a1b5e7 enhancement: rename exposed property Control::minimum_size to Control::custom_minimum_size 2022-06-23 18:06:10 +02:00
Rémi Verschelde
ef5bc1baad
Merge pull request #62348 from smix8/navigation_baking_aabb_4.x 2022-06-23 16:10:40 +02:00
Rémi Verschelde
383f111869
Merge pull request #61628 from Vitika9/61617 2022-06-23 15:36:00 +02:00
Rémi Verschelde
2baddcc4f6
Merge pull request #61931 from KoBeWi/how_to_window
Document most of the Window's members
2022-06-23 15:20:53 +02:00
smix8
0c4d99f4fd Implement NavigationMesh bake area
Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.
2022-06-23 14:55:21 +02:00
Rémi Verschelde
49d061f8fc
Merge pull request #62335 from reduz/fix-editor-only-visibility 2022-06-23 14:03:40 +02:00
JFonS
cac4e39ad2
Merge pull request #62268 from V-Sekai/lightmap-errors 2022-06-23 12:33:52 +02:00
K. S. Ernest (iFire) Lee
cc7a0f3b58 Mend crash importing a scene with static lightmaps. 2022-06-23 01:33:15 -07:00
Rémi Verschelde
1a4a4856f6
Merge pull request #61885 from TokageItLab/fix-method-seek
Improved way of getting MethodTrack keys
2022-06-23 10:07:45 +02:00
Rémi Verschelde
21b51fdf7e
Merge pull request #61826 from guilhermefelipecgs/fix_leak
Fix ObjectDB instances leaked on state machine when editor closes
2022-06-23 09:58:51 +02:00
Silc Renew
51c884f7ac fix method when rotation_mode changed 2022-06-23 16:55:16 +09:00
Rémi Verschelde
64918e4ae9
Merge pull request #62337 from reduz/respect-disabled-animation-tracks
Respect disabled animation tracks
2022-06-23 09:13:54 +02:00
Rémi Verschelde
dd6b427825
Merge pull request #62336 from reduz/fix-reset-animation
Fix animation reset on save
2022-06-23 09:11:26 +02:00
reduz
11805ac01d Respect disabled animation tracks
Fixes #25537, supersedes #60509
2022-06-23 08:35:34 +02:00
reduz
d69e3791bf Fix editor-only visibility for lights
* Update visibility again for editor-only lights if owner changes.

Fixes #26399, supersedes #52327
2022-06-23 08:19:18 +02:00
reduz
df6cd650d1 Fix animation reset on save
Old (prototype) name was left in code

Supersedes #60565
2022-06-23 07:49:41 +02:00
Silc 'Tokage' Renew
dedc4710a3 improved way of getting method track keys 2022-06-23 04:57:42 +09:00
reduz
3d1ab570b9 Add surface indices to TriangleMesh
Helps unblock #56597
2022-06-22 21:48:23 +02:00
kobewi
0f630f8307 Document most of the Window's members 2022-06-22 20:46:27 +02:00
Vitika9
6042b24745 Fixed dragging curve points 2022-06-22 22:17:49 +05:30
tefusion
ad7b3549a5 Fix CapsuleMesh loading issue (radius reset) 2022-06-22 17:34:49 +02:00
Rémi Verschelde
3ccff61979
Merge pull request #58544 from Calinou/tileset-source-allow-canvasitemmaterial 2022-06-22 17:02:34 +02:00
kobewi
cd02cb27af Replace some TTRCs with TTRs 2022-06-22 16:04:33 +02:00
Rémi Verschelde
5fc2864b05
Merge pull request #56185 from nikitalita/fix-save-as-binary
Fix ResourceLoaderText::save_as_binary()
2022-06-22 14:37:43 +02:00
reduz
e772b65d92 Remake resource thread safety and API
* Ensures thread safety when resources are destroyed.
* Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe.
* Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem.

Supersedes #57533
2022-06-22 13:46:46 +02:00
Hugo Locurcio
b3fe2732e3
Allow using CanvasItemMaterial in the TileSet editor
Previously, only ShaderMaterial overrides could be added.
2022-06-21 17:02:52 +02:00
Rémi Verschelde
f3bf0334bb
Merge pull request #62262 from fire-forge/suffix2 2022-06-21 16:05:35 +02:00
Rémi Verschelde
fdfbaf9f0f
Merge pull request #62198 from Calinou/text-resource-remove-extraneous-spaces
Remove spaces in `SubResource()/ExtResource/Resource()` in text resources
2022-06-21 15:11:23 +02:00
FireForge
88589c091b Improve TileSet editor and add more suffixes 2022-06-20 15:28:19 -05:00
Rémi Verschelde
91e9e3c681
Merge pull request #62247 from Rindbee/fix-editor-hang-when-window-as-root 2022-06-20 17:43:54 +02:00
smix8
e12e239ab4 Add Path2D/3D debug options
Add Path2D/3D debug options.
2022-06-20 17:32:05 +02:00
Rindbee
5ac259fad8 Quickfix editor hangs when rooting a window with exclusive and transient flags enabled 2022-06-20 21:45:08 +08:00
Rémi Verschelde
21b0c7fc22
Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.x 2022-06-20 15:13:33 +02:00
Rémi Verschelde
3d49e89b9b
Merge pull request #62181 from smix8/navigation_navagent_pathpoint_dist_4.x 2022-06-20 14:54:16 +02:00
reduz
141c375581 Clean up Hash Functions
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
Rémi Verschelde
3e6de687b8 Node: Rename child_exited_tree to child_exiting_tree
The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.

Fixes #59210.
2022-06-20 11:55:19 +02:00
Rémi Verschelde
ff9a66067b
Merge pull request #62158 from MightiestGoat/particles-material-patch
Adding emission_tex_ofs calculation in process()
2022-06-20 00:49:52 +02:00
markdibarry
459228cdb3 Add explicit deferred flags 2022-06-19 10:04:53 -04:00
smix8
55923ade68 Add navigation layer bitmask helper functions
Adds helper functions to work with the navigation layer bitmask.
2022-06-19 13:47:19 +02:00
Rémi Verschelde
01efb93842
Merge pull request #62195 from hakuhan/fix-animate-physical-bone-not-working-bug
Fix physical bone is not animated in running project.
2022-06-19 09:25:46 +02:00
Hugo Locurcio
514624c58e
Remove spaces in SubResource()/ExtResource/Resource() in text resources
These spaces are not needed for the file to be successfully parsed.

Other types such as Vector3 are no longer serialized with spaces
after the opening parenthesis and before the closing parenthesis,
so this is also more consistent.
2022-06-19 05:54:03 +02:00
Haoyu Qiu
74e15ea35f Remove argument option for the remove_animation that no longer exists 2022-06-19 11:08:19 +08:00
baihan
da7eb96804 Fix physical bone is not animated in running project. 2022-06-19 09:46:34 +08:00
mightygoat
59029f1a3f Declaring emission_tex_ofs globally 2022-06-19 01:20:57 +05:30
smix8
07740302f3 Add NavigationAgent desired path distance
Add NavigationAgent desired path distance
2022-06-18 19:11:49 +02:00
kleonc
728e8de87d Fix CPUParticles2D.emission_shape enum hint 2022-06-18 16:06:39 +02:00
Andreas Raddau
0e4fd72ae6 Remove duplicate assignment of AnimationNode::State.valid
In AnimationTree::_process_graph, the State.valid variable is set to true.
A few lines later, it's set again. Probably a copy/paste mistake. This
commit removes the second assignment.
2022-06-18 11:59:19 +02:00
Hugo Locurcio
5b72ccc254
Fix Light3D angular_distance property hint being in radians
The unit is internally stored as degrees and is treated as such,
so it should be displayed as-is in the inspector.
2022-06-17 20:00:54 +02:00
Rémi Verschelde
d2be5416ef
Merge pull request #58841 from ellenhp/expose_tightness
Expose panning strength parameters
2022-06-17 18:36:58 +02:00
Fabio Alessandrelli
32b16c876b [Net] Fix SceneReplicationConfig setter.
Used by resource loader, it would always add properties as both sync and
spawn, disregarding the actual option value.
2022-06-17 13:49:36 +02:00
Ellen Poe
d384d84f45 Audio: Expose 2D/3D panning strength parameters 2022-06-17 13:08:48 +02:00
Rindbee
53bd72fa70 Fix previous min size affects _get_contents_minimum_size in AcceptDialog 2022-06-17 16:21:23 +08:00
holgac
a5c01dc25a Fixes #62096: LightmapGIData::_get_light_textures_data crash on empty image
The program crashes when trying to determine slice width/height if the
light texture is empty. This fix just returns an empty array, as if the
light texture does not exist.
2022-06-17 02:27:08 +02:00
Rémi Verschelde
1767507e69
Merge pull request #61888 from Chaosus/vs_remove_engine_version
Remove engine version from visual shader
2022-06-16 18:19:03 +02:00
bruvzg
b5c96df277
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
Rémi Verschelde
9ddf13e7ad
Merge pull request #60151 from Klowner/pathfollow3d-parallel-transport-improvement
PathFollow3D parallel transport frame reliability improvements
2022-06-15 23:54:00 +02:00
Rémi Verschelde
421d8b716d
Merge pull request #61952 from V-Sekai/custom-docs
`SurfaceTool.set_custom_format` Fixes and documentation.
2022-06-15 21:20:58 +02:00
Rémi Verschelde
778a9fce77
Merge pull request #61997 from Rindbee/fix-ColorPicker-wrong-sampling
Fix wrong sampling in ColorPicker
2022-06-15 12:48:23 +02:00
FireForge
f85eb4164a Expose PopupMenu set/get_item_horizontal_offset()
- Renames setter from set_item_h_offset()
- Adds getter
2022-06-15 02:08:44 -05:00
Rindbee
fd285e19ed Fix the bug that the sampling position is reversed, make eyedrop reusable. 2022-06-15 12:44:36 +08:00
smix8
245da150e7 Streamline Navigation layer function names.
Streamline Navigation layer function names.
2022-06-15 00:18:48 +02:00
Lyuma
03b896c992 SurfaceTool.set_custom_format Fixes and documentation.
Fix mistake making `set_custom_format` impossible to use.
Automatically forward custom flags in `SurfaceTool.commit`.
Add documentation in `SurfaceTool` and `Mesh` for custom channels.
Deprecate `SurfaceTool.generate_lod` and expose `ImporterMesh.generate_lods`.
2022-06-14 15:10:17 -07:00
Rémi Verschelde
d2a90d62fd
Merge pull request #62044 from smix8/navigation_navagent_map_change_4.x
Add NavigationAgent2D/3D set_navigation_map() function
2022-06-14 22:54:13 +02:00
smix8
f10ff0efda Add NavigationAgent set_navigation_map() function
Add NavigationAgent set_navigation_map() and get_navigation_map() function.
2022-06-14 21:48:47 +02:00
Rémi Verschelde
7c0f1b4cd7
Merge pull request #62042 from Calinou/basematerial3d-nearest-height-always-linear
Always sample the heightmap with linear filtering in BaseMaterial3D
2022-06-14 21:39:03 +02:00
Hugo Locurcio
26f6625dcc
Always sample the heightmap with linear filtering in BaseMaterial3D
Nearest-neighbor filtering of the heightmap results in a broken
appearance, with and without Deep Parallax enabled on the material.

Linear filtering results in a more expected appearance. This does
not affect other texture maps such as albedo, normal or roughness.
2022-06-14 18:56:18 +02:00
FireForge
92817aa72f Add Vector2/3 linking to more properties
- Camera2D.zoom
- CanvasLayer.scale
- ParallaxBackground.scroll_base_scale
- ParallaxLayer.motion_scale
- Polygon2D.texture_scale
- BaseMaterial3D.uv1_scale
- BaseMaterial3D.uv2_scale
2022-06-14 09:33:44 -05:00
Rémi Verschelde
111a3ca097
Merge pull request #59125 from KoBeWi/link_to_the_vector 2022-06-14 16:18:17 +02:00
Rémi Verschelde
d845d690f2
Merge pull request #61861 from techiepriyansh/multi-image-atlases 2022-06-14 16:11:30 +02:00
kobewi
5553e27fe8 Add vector value linking
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
2022-06-14 14:58:44 +02:00
Priyansh Rathi
d49c1cfc3e
save lightmap as multi-image atlas 2022-06-14 17:22:55 +05:30
Rémi Verschelde
706dc74e01
Merge pull request #61998 from groud/fix_terrain_constraints
Fixes terrains for isometric tilemaps
2022-06-13 21:08:41 +02:00
Gilles Roudière
923b1a56b4 Fixes terrains for isometric tilemaps 2022-06-13 18:10:08 +02:00
Rémi Verschelde
41986532c1
Merge pull request #61974 from Calinou/project-settings-mark-as-basic 2022-06-13 17:16:03 +02:00
Rémi Verschelde
d4f31e201d
Merge pull request #61809 from groud/terrain_center_bit 2022-06-13 17:06:34 +02:00
Hugo Locurcio
0225c6d31a
Tweak Light3D property hints for greater flexibility
- Specular can now be set above 1.0.
- Blur can be set to 0 to disable shadow blurring entirely, which is useful
  on lights that have a non-zero size.
  - When shadow blurring is disabled, lights that have a non-zero size will
    not use PCSS-like soft shadows, speeding up shadow rendering
    considerably.
- Some property hints now allow more precise values.
2022-06-13 14:31:46 +02:00
Rémi Verschelde
136f84fc35
Merge pull request #61772 from bruvzg/ft_ot_collect 2022-06-13 11:13:05 +02:00
Rémi Verschelde
e95f4eb5a7
Merge pull request #61819 from bruvzg/button_overrun 2022-06-13 11:02:04 +02:00
Rémi Verschelde
ae5a962cc4
Merge pull request #61842 from bruvzg/popup_fixes_sw 2022-06-13 10:51:46 +02:00
bruvzg
ba6cb84d01
[RTL] Fix underline/overline/strikethrough interaction with the "visible characters" property. 2022-06-13 10:53:55 +03:00
bruvzg
f7269fe878
Single-window mode popups and edited scene windows fixes.
Fix single-window mode popup not closing when OptionBox is clicked.
Fix single-window mode submenus closing when parent menu item, that was used to open it is clicked (using same safe-area logic as platform specific code).
Disallow windows that are part of an edited scene from being set as exclusive or popup to prevent it from locking up the editor.
2022-06-13 09:56:08 +03:00
Rémi Verschelde
803d25a20a
Merge pull request #61961 from jtnicholl/anim_lib_type_hints
Fix type hints for AnimationLibrary's signals' arguments
2022-06-12 22:26:53 +02:00
Hugo Locurcio
c178cfef8e
Mark some common project settings as basic 2022-06-12 19:50:14 +02:00
Jonathan Nicholl
3d8e400fb5 Fix type hints for AnimationLibrary's signals 2022-06-12 13:20:51 -04:00
FireForge
4678736a39 Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
Yuri Rubinsky
f4b4294c5f Revert vector4 output ports in visual shaders 2022-06-11 10:36:11 +03:00
Gilles Roudière
62d2549e9e Add terrain center bit 2022-06-10 14:37:39 +02:00
Rémi Verschelde
5c3081dae2 SoftBody: Fix attachments property names after #61180
Fixes #61581.
2022-06-10 14:16:14 +02:00
Yuri Rubinsky
d6622330d7 Remove engine version from visual shader 2022-06-10 13:17:16 +03:00
Rémi Verschelde
8aa69c4e06
Merge pull request #52415 from deakcor/dev-node2d
Fix global properties setters and add global skew for node2d
2022-06-10 09:49:15 +02:00
Rémi Verschelde
e29a395571
Merge pull request #61862 from KoBeWi/fake_class
Remove TooltipPanel and TooltipLabel
2022-06-10 07:53:13 +02:00
Rémi Verschelde
68ecffb054
Merge pull request #61868 from iwek7/line_edit_caret
Fix setting line edit caret after double and triple click
2022-06-10 07:48:32 +02:00
iwek
082cf5440e Fix setting line edit caret after dobule and triple click 2022-06-10 00:18:25 +02:00
Hugo Locurcio
dbe513931f
Add a property hint to Environment's sky_rotation property
This property hint is identical to Node3D's `sky_rotation` property
and provides degree-based editing.
2022-06-09 22:54:15 +02:00
kobewi
9036fcbe5e Remove TooltipPanel and TooltipLabel 2022-06-09 22:23:11 +02:00
Rémi Verschelde
c91d33e9ca
Merge pull request #61813 from smix8/navigationmesh_properties_naming_4.x 2022-06-09 09:48:01 +02:00
smix8
2c059dcfcb Remove slash delimiter from NavigationMesh properties
Remove slash delimiter from NavigationMesh properties.
2022-06-09 09:20:52 +02:00
Rémi Verschelde
b13c41c33f
Merge pull request #61830 from XutaxKamay/fix-image-texture
Fix for regression of an ImageTexture being imported
2022-06-09 08:47:36 +02:00
Kamay Xutax
d8f1ee66d7 Fix for ImageTexture imported
Someone apparently forgot to return true ...
on ImageTexture::_set/_get
2022-06-09 00:08:07 +02:00
Guilherme Felipe de C. G. da Silva
7fc3aa43ce Fix ObjectDB instances leaked on state machine when editor closes 2022-06-08 17:08:48 -03:00
bruvzg
906e9b6ac5
Add overrun behavior to the Button. 2022-06-08 19:02:27 +03:00
Rémi Verschelde
e4994e2817
Merge pull request #61739 from smix8/navigation_region_cost_4.x 2022-06-08 16:05:38 +02:00
Rémi Verschelde
07029e94f4
Merge pull request #61662 from smix8/navigation_map_cell_defaults_4.x 2022-06-08 15:56:22 +02:00
kobewi
80025171cd Re-add internal image field to ImageTexture 2022-06-08 00:57:03 +02:00
Rémi Verschelde
60eec78a1f
Merge pull request #61558 from kleonc/triangle_mesh_from_triangle_strip
Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP`
2022-06-07 22:07:16 +02:00
Rémi Verschelde
5ebdfc31b2
Merge pull request #61319 from JFonS/taa_wip
Initial TAA implementation
2022-06-07 20:53:55 +02:00