Juan Linietsky
939c5f5c9e
-Fix global transform cache not being cleared in 2D nodes, fixes many editor bugs, closes #2115
2016-01-02 20:32:19 -03:00
Juan Linietsky
1597082c85
-Ability to roll-back script-exported properties to their default value on the script, closes #2128
2016-01-02 20:17:31 -03:00
Juan Linietsky
b0b1da6950
Make buttons properly obey stylebox content marins, closes #2156
2016-01-02 15:51:41 -03:00
Juan Linietsky
be73e2d2f2
fixed uninitialized tool mode in path 2d editor
2016-01-02 15:42:14 -03:00
Juan Linietsky
cd3dfdaf18
Support BMFont in font editor plugin, closes #2204
2016-01-02 14:53:48 -03:00
Ignacio Etcheverry
e22e0cecf7
TileMap: Consider texture offset for rotated tiles
2016-01-02 18:17:20 +01:00
Juan Linietsky
84f96eb523
-New reparent option "keep global transform" on reparent dialog. It is enabled by default. Closes #2284
2016-01-02 11:57:47 -03:00
Juan Linietsky
b60371074f
Properly hide assign/clear dialog, closes #2295
2016-01-02 10:47:50 -03:00
Juan Linietsky
432e2e7769
proper joy axis support as actions, can be configured and inquired, fixes #2317
2016-01-02 09:37:16 -03:00
Ignacio Etcheverry
3ca800226e
FileDialog: keyboard shortcut to toggle "show hidden files"
2016-01-02 12:58:38 +01:00
Ignacio Etcheverry
fc17ec04fc
Fix editor layout saving
2016-01-01 18:48:14 +01:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
d014518a1a
Make sure auto bracket completion setting always works, closes #2332
2016-01-01 09:52:01 -03:00
Juan Linietsky
6b1849d29b
make json sub-dictionaries shared, fixes #2381
2015-12-31 17:56:51 -03:00
Juan Linietsky
565513fb89
When inserting new values in array property editor, keep type of last item, closes #2391
2015-12-31 17:46:07 -03:00
Juan Linietsky
9c38ad0093
changed shortcuts to be better friends with OSX, closes #2398
2015-12-31 16:14:04 -03:00
Juan Linietsky
ff1763e38f
properly implement save as from script editor, fixes #2415
2015-12-31 13:12:27 -03:00
Juan Linietsky
8dad6415b1
-Fixed focus for shader editor when switching tab, closes #2551
2015-12-31 10:50:39 -03:00
Juan Linietsky
335c52ba03
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-31 00:33:07 -03:00
Juan Linietsky
fd836cad27
-Ensure .tscn and .tres always save in a deterministic way, fixes #2495
...
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-31 00:31:00 -03:00
reduz
555ad5f8b7
removed wron return types, fixes #2483
...
removed console, which was obsolete and unused sine long long ago
2015-12-29 18:46:21 -03:00
reduz
135d5fb06d
-property change object's rotation pivot on children of scaled CanvasLayer, fixes #2599
2015-12-29 07:31:50 -03:00
reduz
4028dfa6d2
do not allow editing of tilemap if it's invisible, fixes #2601
2015-12-28 21:23:32 -03:00
reduz
496cb49771
Fix proper ordering of project settings properties, also fixes inability to change order of autoloads
2015-12-28 18:04:22 -03:00
reduz
110de2ccac
-Added proper code completion for singletons
2015-12-28 16:36:29 -03:00
reduz
e0d21d2158
Ability to set autoloads as singleton global variables
2015-12-28 15:59:20 -03:00
reduz
5d47e42eb6
Merge branch 'master' of https://github.com/okamstudio/godot
2015-12-28 09:39:12 -03:00
reduz
fcd4b1a421
-added a visual tool to change the pivot of a sprite/asprite/polygon/etc. Closes #2670
2015-12-28 09:38:15 -03:00
Rémi Verschelde
d4993b74fc
Add missing argument names in GDScript bindings
...
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
reduz
9d9520f227
Merge branch 'master' of https://github.com/okamstudio/godot
2015-12-26 10:27:04 -03:00
reduz
13964f59c1
-Added table support to RichTextLabel
...
-Made help more readable, closes #2851
2015-12-26 10:25:17 -03:00
hondres
b431c88146
Colorize Rect2 and NodePath in script editor
2015-12-24 04:20:26 +01:00
Juan Linietsky
15429d6ac9
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-21 09:07:06 -03:00
Juan Linietsky
81f62fb78c
-Fix to progress dialog, speding it up
...
-Fix potential deadlock in stream player
-Fix collada to support broken files from ColladaMaya
2015-12-21 09:05:49 -03:00
Ariel Manzur
a5fe71a0e9
this failed in msvc, didn't in linux and mingw
2015-12-20 11:42:55 -03:00
Rémi Verschelde
bf5453e429
Remove padding in bottom HBoxContainer of scene tree dock
...
This way the new "Create new scene from node(s)" button does not make the bar overflow
2015-12-19 10:41:45 +01:00
Rémi Verschelde
ed1c4d83a6
Merge pull request #3090 from neikeq/fix_3088
...
Fix Remove Item option in TileSet plugin
2015-12-16 10:18:20 +01:00
Juan Linietsky
fb01d18251
small fix for undo redo
2015-12-16 00:42:34 -03:00
Juan Linietsky
d3cd1250bd
added labels to sections and properties
2015-12-16 00:08:50 -03:00
Juan Linietsky
686c65a354
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-15 23:40:29 -03:00
Juan Linietsky
a1142225bf
-split view of property editor and editor settings
2015-12-15 23:39:36 -03:00
Ignacio Etcheverry
d74c56289f
Fix Remove Item option in TileSet plugin
2015-12-15 23:35:35 +01:00
Rémi Verschelde
08cab3a17a
Merge pull request #3080 from akien-mga/pr-input-presets
...
Prevent deleting input presets as it does not work
2015-12-15 19:21:57 +01:00
Rémi Verschelde
9cb4798f6b
Merge pull request #3083 from TheHX/pr-file-dialog
...
Add editor setting for display mode on file dialog and filesystem dock
2015-12-15 19:15:56 +01:00
Franklin Sobrinho
d9f4d3952d
Add editor setting for display mode on file dialog and filesystem dock
2015-12-15 14:36:04 -03:00
Rémi Verschelde
87a415f275
Prevent deleting input presets as it does not work
...
Follow-up of #3076 .
Now the only thing possible to do with input presets is to add/remove key bindings. It was already the case previously but it's now clearer in the UI.
2015-12-15 08:45:34 +01:00
Rémi Verschelde
69c79c0d4a
Merge pull request #3076 from neikeq/rename_actions
...
Option to rename input actions
2015-12-14 23:33:06 +01:00
Ignacio Etcheverry
577bbcc6b3
Forbid renaming input presets
2015-12-14 22:36:53 +01:00
Ignacio Etcheverry
fa085a9c2c
Added input actions renaming
2015-12-14 20:44:57 +01:00
Franklin Sobrinho
fd59d17b22
Avoid project manager from processing gamepad input
2015-12-14 16:31:37 -03:00
Ignacio Etcheverry
6e4b1ff838
Fix editor layouts broken after 9a7ff65
2015-12-14 16:44:15 +01:00
Rémi Verschelde
bfaa179e70
Merge pull request #3074 from neikeq/editor_layouts_patch
...
Editor layout dialog: name field grabs focus on popup
2015-12-14 14:26:25 +01:00
Juan Linietsky
4713bcccf3
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-14 10:25:19 -03:00
Ignacio Etcheverry
d558ced434
Editor layout dialog: name field grabs focus on popup
2015-12-14 14:16:29 +01:00
Rémi Verschelde
c262becd7b
Merge pull request #3073 from TheHX/pr-editor-dialogs
...
Implement double-click on remaining dialogs
2015-12-14 13:22:35 +01:00
Franklin Sobrinho
12bfb55c6c
Implement double-click on remaining dialogs
2015-12-14 08:43:56 -03:00
Juan Linietsky
f2183a5e09
replaced :var by :Variant in documentation, fixes #2897
2015-12-14 08:28:01 -03:00
Juan Linietsky
534c8e74b9
do not open dominant script if external editor is selected, fixes #3067
2015-12-14 08:21:18 -03:00
Rémi Verschelde
7155f75e22
Merge pull request #3061 from TheHX/pr-tree-dialogs
...
Double-click item for reparent and choose a node in NodePath dialog
2015-12-14 07:39:51 +01:00
Rémi Verschelde
55684dbea4
Merge pull request #3065 from TheHX/pr-array-editor
...
Fix array editor NodePath being relative to editor
2015-12-14 07:39:17 +01:00
Juan Linietsky
7f96f0603e
-scenes are properly reloaded when a dependency changes, fixes #2896
...
(it's clevery done so local changes to scenes are kept even if unsaved)
2015-12-13 20:39:01 -03:00
Juan Linietsky
72ff61963b
fixed and improved selection and list selection, closes #2852
2015-12-13 17:16:13 -03:00
Juan Linietsky
95a469ad28
added binary API to StreamPeer, fixes #2863
2015-12-13 12:53:29 -03:00
Franklin Sobrinho
2e8ed75d8d
Fix array editor NodePath being relative to editor
2015-12-13 11:42:29 -03:00
Franklin Sobrinho
4523a591d3
Double-click item for reparent and choose a node in NodePath dialog
2015-12-13 08:47:54 -03:00
Juan Linietsky
451b1d9144
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-13 08:01:14 -03:00
Juan Linietsky
450926693f
fix zip export
2015-12-13 07:50:07 -03:00
Rémi Verschelde
cdf07327bc
Merge pull request #3045 from TheHX/pr-nav-mesh
...
Fix crash caused by a empty NavigationMesh
2015-12-13 10:10:49 +01:00
Rémi Verschelde
8c005e2b73
Merge pull request #3047 from eska014/fix-play-project-button
...
Fix "Play Project" button icon
2015-12-13 10:10:08 +01:00
Rémi Verschelde
3e733afaaa
Merge pull request #3053 from TheHX/pr-revert-3043
...
Remove last remaining variables of PR-3043
2015-12-13 10:09:23 +01:00
Juan Linietsky
709de124c1
ability to export scene to zip
2015-12-13 01:08:36 -03:00
Juan Linietsky
bbb2a863f9
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-12 19:22:16 -03:00
Juan Linietsky
9f75dd086e
no more time error, fixes #2892
2015-12-12 19:21:43 -03:00
Franklin Sobrinho
df57239f7f
Remove last remaining variables of PR-3043
2015-12-12 18:15:31 -03:00
Juan Linietsky
97fe073f33
Merge pull request #2933 from TheHX/pr-shader-loader
...
Fix shader loading, making possible load .shd and .sgp from editor
2015-12-12 17:36:52 -03:00
Franklin Sobrinho
3dead22454
Fix crash caused by a empty NavigationMesh
2015-12-12 14:06:27 -03:00
Juan Linietsky
e19f176765
fix broken merge
2015-12-12 10:21:22 -03:00
Juan Linietsky
a2d817405e
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-12 10:14:13 -03:00
Juan Linietsky
cd4c3f4d12
-added option to keep debugger open, fixes #3031
2015-12-12 10:09:50 -03:00
Franklin Sobrinho
4d644ca997
Script debugger remains visible when using Debug->Show Debugger
2015-12-12 10:04:51 -03:00
Juan Linietsky
990690f9f5
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-11 09:38:41 -03:00
Juan Linietsky
fbda3c5d88
-remove (can be added back in editor settings) icons from property editor
...
-remove ".." from file dialog when opening res://, fixes #2994
2015-12-11 09:37:34 -03:00
Rémi Verschelde
964a57cb2a
Merge pull request #2883 from TheHX/mesh_editor_plugin
...
Add StaticBody collision generation for all selected MeshInstance nodes
2015-12-10 15:19:30 +01:00
Rémi Verschelde
2d84943a2b
Merge pull request #3027 from TheHX/pr-project-manager-font
...
Fix project manager not picking up custom font
2015-12-09 16:45:45 +01:00
Franklin Sobrinho
c2ce39c424
Fix project manager not picking custom font
2015-12-09 12:35:20 -03:00
Juan Linietsky
aadced2f72
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-09 09:10:00 -03:00
Juan Linietsky
6bc6b8fcf2
-ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003
2015-12-09 09:08:41 -03:00
Rémi Verschelde
efbb834936
Merge pull request #2986 from TheHX/pr-shader-editor
...
Fix shader editor focus when switching tabs
2015-12-09 07:48:51 +01:00
Juan Linietsky
88c653a9e5
-made it add the node name from the file, closes #3010
2015-12-08 18:35:42 -03:00
Juan Linietsky
c26f66abde
Merge pull request #2873 from neikeq/editor_layouts
...
Editor layouts menu
2015-12-08 17:09:38 -03:00
Juan Linietsky
f93fbbe1d2
Merge pull request #2888 from TheHX/item_list_plugin
...
Make ItemListEditor plugin functional
2015-12-08 17:07:32 -03:00
Juan Linietsky
ee09c5dbd9
Merge pull request #2919 from TheHX/pr-groups-editor
...
Update Groups Editor
2015-12-08 17:07:05 -03:00
Juan Linietsky
eff81965af
Merge pull request #2956 from est31/add_system_wide_export_path
...
Add way to look for templates at system wide level too
2015-12-08 17:04:24 -03:00
eska
829fa0cfdc
Fix "Play Project" button
2015-12-08 19:33:50 +01:00
Juan Linietsky
9637460331
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-08 11:23:23 -03:00
Juan Linietsky
3c33b705d1
added option to add_child, to use the same deduplication convention as in the editor, closes #3017
2015-12-08 11:21:12 -03:00
Franklin Sobrinho
97a3fa3f12
Fix shader editor focus when switching tabs
2015-12-06 20:11:56 -03:00
Franklin Sobrinho
42eef3cdc6
Better hidden folders display preferences for editor file dialogs
2015-12-06 19:35:31 -03:00
Franklin Sobrinho
b3ce127e31
Script Editor: maintain cursor column after duplicate a line
2015-12-06 15:34:09 -03:00
Franklin Sobrinho
118f3cdcf6
Update Groups Editor
2015-12-06 11:02:35 -03:00
Juan Linietsky
3ecc9e07b7
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-05 14:19:19 -03:00
Juan Linietsky
200b7bb87c
-Display on animation editor which keys are invalid and which tracks are unresolved
...
-Added a tool to clean up unresolved tracks and unused keys
2015-12-05 14:18:22 -03:00
Rémi Verschelde
98c54827ae
Merge pull request #2989 from StraToN/2967fix_button_breaklines
...
Set default destination filename of imported font
2015-12-04 22:32:44 +01:00
Rémi Verschelde
96a39edeaf
Merge pull request #2990 from neikeq/file_dialog_refresh
...
Add refresh button to file dialogs
2015-12-04 22:29:46 +01:00
neikeq
71eaa2d547
Add refresh button to file dialogs
2015-12-04 19:33:30 +01:00
Julian Murgia - StraToN
6ffe1fff2d
Set default destination filename of imported font to be input font filename
...
if destination filename was ".fnt" (ie. no filename set by user)
2015-12-04 19:29:27 +01:00
neikeq
a5947161ef
Fix 'Save Scene' doing nothing on new scenes
2015-12-04 16:51:36 +01:00
Juan Linietsky
35fa048af5
missing pngs
2015-12-04 10:22:45 -03:00
Juan Linietsky
bb392bde16
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-04 10:19:58 -03:00
Juan Linietsky
da113fe40d
-Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now.
...
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
2015-12-04 10:18:28 -03:00
Franklin Sobrinho
d6d335f20c
Make ItemListEditor plugin functional
2015-12-03 15:17:56 -03:00
Franklin Sobrinho
868832bca7
Fix editor crash after closing scene with certain types of nodes
2015-12-03 12:42:58 -03:00
Rémi Verschelde
7ac31a7209
Merge pull request #2969 from neikeq/fix_bracket_complete
...
Fix auto bracket completion disabled on newly open scripts
2015-12-01 21:01:48 +01:00
Rémi Verschelde
7b9dd1ea76
Merge pull request #2968 from neikeq/line_duplicate
...
Fix script editor not clonning down last line
2015-12-01 21:01:05 +01:00
neikeq
fc7e313074
Fix script editor not clonning down last line
2015-12-01 19:43:51 +01:00
neikeq
4cbabf9691
ScriptTextEditor: fix auto bracket completion not enabled
2015-12-01 17:43:18 +01:00
Rémi Verschelde
f1f3468f70
Merge pull request #2890 from neikeq/cl_select_children
...
Allow selecting CanvasLayer children in canvas editor
2015-12-01 11:20:48 +01:00
est31
e1d02e4831
Make the setting unix-only.
...
For this, put the detection into the OS class and its subclass.
2015-11-30 02:35:59 +01:00
est31
15f6d3cebf
Add way to look for templates at system wide level too
...
Useful for everybody wanting to package godot.
Fixes #1026 .
-> Retain the old behaviour: path in error msg only when exporting.
-> User templates override system templates
2015-11-30 01:36:08 +01:00
koalefant
c93a005fb6
Script Editor: automatic indentation after a colon
2015-11-29 17:13:29 +01:00
Juan Linietsky
46c5fda91d
-orphan resource explorer dialog + tools menu
2015-11-29 01:08:31 -03:00
Juan Linietsky
68aaa0f813
Merge branch 'master' of https://github.com/godotengine/godot
2015-11-28 20:57:23 -03:00
Juan Linietsky
7aa39b7cae
-Fixed bug with scene inheritance, should work again
...
-Proper .tscn and .tres parsing, should work, please test well!
2015-11-28 20:56:14 -03:00
Franklin Sobrinho
553ec52300
Fix message - ERROR: get_path: Condition ' !is_inside_tree() ' is true - when closing the editor
2015-11-28 16:58:10 -03:00
Franklin Sobrinho
1138103c63
Fix shader loading, making possible load .shd and .sgp from editor
2015-11-27 21:11:20 -03:00
Franklin Sobrinho
493d3c22ca
Fix editor help scroll to result
2015-11-27 20:11:49 -03:00
Rémi Verschelde
20efb48101
Moved subscene creation from scene menu to an icon on the scene dock
...
Based on @Fiona's PR #2220 .
The previous "subscene" concept is also renamed to "new scene", as those subscene are just like regular scenes.
2015-11-27 21:42:48 +01:00
Rémi Verschelde
d1a07ee28b
Merge pull request #2891 from TheHX/fix_matrix_property
...
Fix property editor Matrix3 and Matrix32 editing
2015-11-26 23:38:21 +01:00
Rémi Verschelde
f8b8f7b873
Merge pull request #2912 from TheHX/pr-mesh-import-plugin
...
Better import mesh warnings
2015-11-25 14:41:41 +01:00
Franklin Sobrinho
adf082a006
Better import mesh warnings
2015-11-25 10:28:46 -03:00
neikeq
dc9ddfc6a0
Editor layouts menu
2015-11-25 13:28:41 +01:00
Rémi Verschelde
d909942f25
Merge pull request #2895 from TheHX/oneshot_connection
...
Add ability to set oneshot connection from Editor
2015-11-25 08:50:54 +01:00
Rémi Verschelde
868a5a5be1
Merge pull request #2910 from est31/export_error_on_headless
...
Print errors to console when exporting
2015-11-25 08:07:35 +01:00
Rémi Verschelde
7aa2a2e62c
Merge pull request #2909 from neikeq/imp_2908
...
Put 2D, 3D and Script editor table indexes in enum
2015-11-25 07:24:58 +01:00
est31
5dc9770feb
Print errors to console when exporting
...
Now you the errors when exporting via godot server binary.
When exporting via non-headless godot, it is useful to have the error
on the console as well.
Also exit and print a list of valid export platforms when
the supplied platform was not found.
2015-11-25 06:50:08 +01:00
neikeq
8d97eef0fe
Put 2D, 3D and Script editor index in enum
...
To avoid invalid index out of bounds mistakes.
2015-11-25 00:46:44 +01:00
Rémi Verschelde
a1059e3e3e
Merge pull request #2908 from neikeq/fix_editor_select
...
Fix bugs caused by merged Script and Help tabs
2015-11-25 00:25:55 +01:00
neikeq
06957a8026
Fix Class Reference request from Inspector
2015-11-25 00:08:39 +01:00
neikeq
bfe8df27bc
Fix switching between 2D/3D/Script
2015-11-25 00:07:32 +01:00
Rémi Verschelde
5db398f67f
Merge pull request #2907 from neikeq/fix_2887
...
Fix Class Search dialog not showing
2015-11-24 23:55:44 +01:00
neikeq
660e831e36
Fix Class Search dialog not showing up
2015-11-24 23:03:51 +01:00
neikeq
c591293718
Remember last help search
2015-11-24 22:33:26 +01:00
Juan Linietsky
082e3fbb29
Merge branch 'master' of https://github.com/okamstudio/godot
...
Conflicts:
main/main.cpp
2015-11-24 10:52:41 -03:00
Juan Linietsky
ccd40f76e8
-work in progress resourceparser and .tscn parser. Still non-functional
...
-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24 10:42:05 -03:00
Rémi Verschelde
96115ac975
Merge pull request #2872 from akien-mga/pr-load-main-scene
...
Load main scene if defined when running editor from the command line
2015-11-24 09:35:28 +01:00
Franklin Sobrinho
e6047912fe
Add ability to set oneshot connection from Editor
2015-11-23 17:38:15 -03:00
neikeq
62b9659c41
Import Sub-Scene as root's child if no node is selected
2015-11-23 20:22:42 +01:00
Franklin Sobrinho
2db2dd66de
Fix property editor Matrix3 and Matrix32 editing
2015-11-23 15:34:54 -03:00
neikeq
0017c368c2
Allow selecting CanvasLayer children in canvas editor
2015-11-23 19:17:01 +01:00
Franklin Sobrinho
354bc0385b
Add StaticBody collision generation for all selected MeshInstance nodes
2015-11-22 20:08:50 -03:00
Rémi Verschelde
f99b630993
Load main scene if defined when running editor from the command line
...
If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager.
A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path).
Fixes #2869 .
2015-11-22 17:36:03 +01:00
Franklin Sobrinho
e956677f44
Better PropertyEditor search
2015-11-22 13:05:55 -03:00
Franklin Sobrinho
82c8190013
Implement name filter to PropertyEditor
...
- Add search bar to Inspector tab and to Project and Editor settings dialog
2015-11-21 13:42:15 -03:00
Juan Linietsky
cf3ae61a7f
Merge pull request #2825 from StraToN/fix-tabclose-confirmation
...
Ask confirmation on closing a scene tab
2015-11-20 08:17:53 -03:00
eska
fa12ab8f02
Fix help display
2015-11-20 01:12:29 +01:00
Juan Linietsky
f858adf150
-small fix to avoid warnings
2015-11-19 20:24:43 -03:00
Juan Linietsky
06d842566c
Merge pull request #2830 from Ovnuniarchos/ShapeLine2DXPolygonEditor
...
Corrections to #2808 (2D shapes editor update)
2015-11-19 19:35:18 -03:00
Juan Linietsky
dccbd3b4f8
Merge pull request #2831 from neikeq/select_menu_patch
...
Show select menu on button pressed (instead of released)
2015-11-19 19:34:50 -03:00
Alexander Holland
5ee443bcc0
fix with refactoring, refrash re-run icon
2015-11-19 21:06:49 +01:00
Ovnuniarchos
1396ae274a
get_handle_value implemented for LINE_SHAPE. Normal length normalized.
2015-11-19 16:13:45 +01:00
neikeq
6b0423b191
Show select menu on button pressed (instead of released)
2015-11-19 15:47:04 +01:00
Juan Linietsky
d3eb9e8c54
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
2015-11-19 10:41:20 -03:00
Julian Murgia - StraToN
6d20ded6d7
Ask confirmation on closing a scene tab
2015-11-19 14:15:17 +01:00
Juan Linietsky
daf3182442
Revert "Ignore alpha materials in baked light ray-tracer."
2015-11-19 00:50:25 -03:00
Juan Linietsky
068b177c12
Merge pull request #2292 from blackwc/can_export
...
Improve export validation
2015-11-19 00:35:04 -03:00
Juan Linietsky
a0564efb65
Merge pull request #2349 from neikeq/dock_patch
...
Hide right UR and BR dock slots by default
2015-11-19 00:31:09 -03:00
Juan Linietsky
9a7769f194
Merge pull request #2444 from TheHX/issue_2117
...
Fix for problem when drawing CollisionPolygon when parented (#2117 )
2015-11-19 00:23:17 -03:00
Juan Linietsky
fe449a6235
Merge pull request #2445 from TheHX/issue_2113
...
Possible fix for crash on replacing Path2D node (#2113 )
2015-11-19 00:22:53 -03:00
Juan Linietsky
2dac9ab2ef
Merge pull request #2447 from TheHX/issue_1275
...
Fix crash after undo when editing Polygon2D (#1275 )
2015-11-19 00:21:46 -03:00
Juan Linietsky
6a3484260d
Merge pull request #2451 from PeaceSells50/FixForFilesystemAdd
...
Fixed bug with adding an instance from the FIleSystem dialog.
2015-11-19 00:20:54 -03:00
Juan Linietsky
ea035f308b
Merge pull request #2644 from Ovnuniarchos/BBCodeDocs
...
BBCode is now allowed anywhere in the inline documentation.
2015-11-19 00:07:32 -03:00
Juan Linietsky
6a7ae77847
Merge pull request #2696 from AlexHolly/restart-feature-on-running
...
replay on play if already playing for scene and main + switch icon to…
2015-11-19 00:06:34 -03:00
Juan Linietsky
33aa019e4f
Merge pull request #2699 from ZuBsPaCe/visual-studio-2015-compilation
...
Visual studio 2015 compilation
2015-11-18 23:56:06 -03:00
Juan Linietsky
3118c192bd
Merge pull request #2786 from neikeq/node_select_menu
...
Added selection menu to spatial and canvas editors
2015-11-18 23:46:46 -03:00
Ovnuniarchos
a9a330645b
Merge branch 'master' into BBCodeDocs
2015-11-19 01:19:19 +01:00
neikeq
f84dc8e59d
Added selection menu to spatial and canvas editors
2015-11-19 00:19:00 +01:00
Juan Linietsky
94fdd01241
Merge pull request #2702 from TheHX/fix_align_with_view
...
Fix 3D editor align with current view
2015-11-18 19:58:52 -03:00
Juan Linietsky
0c3386b2ed
Merge pull request #2707 from akien-mga/master
...
Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Juan Linietsky
fce4c6eecb
Merge pull request #2716 from SaracenOne/animation_saving_fix
...
Added missing saving support to animation editor.
2015-11-18 19:35:57 -03:00
Juan Linietsky
ba9ebe6b03
Merge pull request #2717 from SaracenOne/light_baker_transluscent
...
Ignore alpha materials in baked light ray-tracer.
2015-11-18 19:35:42 -03:00
Juan Linietsky
18ab04c102
Merge pull request #2812 from eska014/split-anim-tracks-button
...
Split up AnimationPlayer tracks editor `Tracks` button
2015-11-18 19:25:16 -03:00
Juan Linietsky
3b2c25e77d
Merge pull request #2815 from akien-mga/pr-tooltip-buttons-sample-library
...
Added tooltip for a few buttons in sample library editor
2015-11-18 19:21:29 -03:00
Juan Linietsky
551925475b
Merge pull request #2626 from TheHX/editor_dialogs
...
Small fixes in some editor dialogs
2015-11-18 19:17:55 -03:00
Juan Linietsky
536daca8f6
Merge pull request #2631 from firefly2442/duplicate-conditional-fix
...
duplicate conditional check
2015-11-18 19:17:01 -03:00
Juan Linietsky
a8f18e1bae
Merge pull request #2639 from MarianoGnu/origin
...
Fix ButtonGroup broken layout
2015-11-18 19:14:25 -03:00
Juan Linietsky
cba634c608
Merge pull request #2640 from firefly2442/settings-xml-missing-proj
...
projects in the editor_settings.xml that are no longer found on disk will be removed
2015-11-18 19:14:12 -03:00
Juan Linietsky
6aa95e77f3
Merge pull request #2652 from firefly2442/fix-icons
...
Fix icons (default location and in demos)
2015-11-18 19:13:05 -03:00
Tybobobo
c1c2fef23e
Added tooltip for a few buttons in sample library editor
2015-11-18 23:12:23 +01:00
Juan Linietsky
5db5255260
Merge pull request #2676 from neikeq/inspector_history_tooltip
...
Tooltip for the Inspector's history button
2015-11-18 19:04:16 -03:00
Juan Linietsky
3c1fdedc9d
Merge pull request #2679 from eska014/set-all-tileset-shapes
...
Add all collision shapes to a tile when converting scenes to TileSets
2015-11-18 19:03:59 -03:00
Juan Linietsky
f1156b7c48
Merge pull request #2693 from TheHX/memory_leak
...
Fix small memory leak
2015-11-18 19:02:05 -03:00
eska
7f5cb7512d
Split up AnimationPlayer tracks editor `Tracks` button
2015-11-18 22:55:05 +01:00
Juan Linietsky
9833fc21e6
Merge pull request #2767 from akien-mga/PR-node-rename-problem2
...
Fix node renaming bug when using the '.' character
2015-11-18 18:44:11 -03:00
Ovnuniarchos
0b05739a8b
*Polygon2D now updates on any modification in its point array. ShapeLine2D has now an editor.
2015-11-18 19:20:50 +01:00
Juan Linietsky
b08312b30c
-Fixed default theme a little
...
-Added option to group help pages, fixes #2805
2015-11-18 09:20:46 -03:00
Juan Linietsky
3974fbb852
-fixed tabs
2015-11-18 04:47:41 -03:00
Juan Linietsky
17bde66cd8
missing icons
2015-11-17 09:47:18 -03:00
Juan Linietsky
081a236c67
-Merged Script and Help tabs
...
-Help tabs can be opened many at the same time
-Color temperatures for opened scripts
-Dominant script opening when switching scene tab
2015-11-17 09:46:08 -03:00
Juan Linietsky
8420c24f7f
-better integration of ndee's theme
2015-11-13 20:56:44 -03:00
Juan Linietsky
1d7e9c4ba5
-fixes to animatedsprite used with atlas
2015-11-11 17:39:06 -03:00
sanikoyes
1d3fa162c8
Fix node renaming bug when using the '.' character
...
Fixed by making '.' (and '/') illegal character in node names when adding via the rename feature.
2015-11-10 23:35:52 +01:00
Juan Linietsky
61c4c5795f
-support for stereo ima-adpcm sample compression & playback
...
-support for converting samples to ima-adpcm upon export
2015-11-09 00:49:18 -03:00
Saracen
53c9e8301c
Ignore alpha materials in baked light ray-tracer.
2015-11-02 16:25:16 +00:00
Saracen
56b7567b55
Added missing saving support to animation editor.
2015-11-02 16:17:14 +00:00
Franklin Sobrinho
cd4d4b97e3
Fix issue #1275
2015-11-02 08:34:40 -03:00
Rémi Verschelde
399b1b0474
Cosmetic fixes to SCons buildsystem
...
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39 )
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
Franklin Sobrinho
18392e28b6
Fix "Align with view" undo, fixes #1443
2015-10-29 20:44:12 -03:00
ZuBsPaCe
3886ed08ac
Fixes Visual Studio 2015 compile error C3688 (invalid literal suffix)
...
tools\editor\editor_node.cpp(3037): error C3688: invalid literal suffix 'VERSION_FULL_NAME'; literal operator or literal operator template 'operator ""VERSION_FULL_NAME' not found
2015-10-29 15:57:55 +01:00
Alexander Holland
65258f741b
replay on play if already playing for scene and main + switch icon to reload if running.
2015-10-28 23:50:11 +01:00
Franklin Sobrinho
2e1b4ecf4b
Fix small memory leak
2015-10-28 10:34:02 -03:00
eska
ca7cfa9b4c
Add all collision shapes to a tile when converting scenes to TileSets
2015-10-25 23:13:46 +01:00
neikeq
cf995d5f07
Tooltip for the Inspector's history button
2015-10-25 18:00:29 +01:00
Julian Murgia - StraToN
d64c89d447
Fix #2623
2015-10-22 00:23:42 +02:00
Juan Linietsky
35959f9c5a
-fixes to ring buffer (fixes network error)
...
-fixes to invalid disabling of commands on scene tree dock
2015-10-21 16:52:43 -03:00
firefly2442
96cff3a73b
when creating project, save icon using resource location by default
2015-10-21 14:28:23 -05:00
Juan Linietsky
b59c86f6f9
-Ability to debug video memory usage
...
-Small fix to xml saver (swapping > and <)
2015-10-21 09:50:44 -03:00
Juan Linietsky
b5011d9bf1
-Fixes on atlas import to save memory if mipmaps are not used
...
-Make the video memory visible to improve debugging
2015-10-20 19:19:19 -03:00
Ovnuniarchos
0f0dc1a5d3
BBCode is now allowed anywhere in the inline documentation.
2015-10-20 17:41:27 +02:00
firefly2442
ad362fbc58
projects in the editor_settings.xml that are no longer found on disk will be removed
2015-10-19 23:14:02 -05:00
MarianoGNU
6df7d92379
Fix ButtonGroup broken layout
2015-10-19 17:46:13 -03:00
firefly2442
0a45fb6311
duplicate conditional check
2015-10-18 20:50:32 -05:00
Franklin Sobrinho
ec394950ff
Change MeshInstanceEditor outline dialog "Ok" button label
2015-10-18 15:13:17 -03:00
Franklin Sobrinho
abde648e68
Small fixes in some editor dialogs
2015-10-18 13:31:44 -03:00
Juan Linietsky
884d5a0f41
-remove path after inheriting, fixes #2616
2015-10-17 20:55:12 -03:00
Juan Linietsky
fba1842b11
-Propertly restrict renaming of nodes in inherited scenes, fixes #2615
2015-10-17 18:43:52 -03:00
Juan Linietsky
36c874cc45
remove unpexpected revert button, fixes #2614
2015-10-17 18:28:36 -03:00
Juan Linietsky
408c498446
-Added const to a reference, should fix #2613
2015-10-17 17:13:49 -03:00
Juan Linietsky
7d8f187c33
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-17 15:49:27 -03:00
Juan Linietsky
85a611d1cd
-fixes disability to remove instanced nodes when reopening scene. Fixes #2610
2015-10-17 15:48:42 -03:00
Juan Linietsky
1db523d0bb
Merge pull request #2274 from MarianoGnu/master
...
Improve Visual Shader Editor responsiveness
2015-10-17 15:31:23 -03:00
Juan Linietsky
6f9631fc51
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-17 12:48:47 -03:00
Juan Linietsky
7d33895320
Merge pull request #2053 from rodolforg/fix-import-button-label
...
Small fix for Import Game dialog labels
2015-10-17 12:13:33 -03:00
Juan Linietsky
474c72697d
Merge pull request #2250 from PeaceSells50/AddedGridMapSettings
...
Added GridMap settings which allows the user to enter a pick distance.
2015-10-17 12:11:13 -03:00
Juan Linietsky
52cc8e6ead
Merge pull request #2357 from volzhs/prevent-to-change-tool-mode
...
prevent to change tool mode when control key is pressed
2015-10-17 10:52:50 -03:00
Juan Linietsky
c22b627ee3
Merge pull request #2362 from AlexHolly/update-scene-tab-fix
...
[UI-FIX] - Update scene tabs on save
2015-10-17 10:51:45 -03:00
Juan Linietsky
c9ff40e140
Merge pull request #2380 from StraToN/tabs-buttons
...
Tab close button + display policies + application on Scenes Tabs
2015-10-17 10:46:32 -03:00
Juan Linietsky
63033aa646
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-17 10:30:08 -03:00
Juan Linietsky
ab22203791
misc cleanup
2015-10-17 10:29:54 -03:00
Juan Linietsky
b217e1417a
Merge pull request #2479 from firefly2442/cppcheck-unusedvars
...
ran cppcheck, found unused variables
2015-10-17 10:25:36 -03:00
Juan Linietsky
e64874fe20
Merge pull request #2555 from jackmakesthings/class-reference-formatting
...
Readability improvements for the in-game class reference
2015-10-17 10:04:51 -03:00
Juan Linietsky
0b5ac93875
Merge pull request #2569 from TheHX/issue_2567
...
Fix bug in EditorPlugin::add_custom_control
2015-10-17 09:49:00 -03:00
MarianoGNU
a5ebb52500
Merge branch 'master' of https://github.com/okamstudio/godot
...
# Solved Conflicts:
# tools/editor/property_editor.cpp
2015-10-16 23:21:39 -03:00
reduz
078a474135
-fixes and more fixes to new scene system, seems stable now..
...
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
2015-10-16 19:11:23 -03:00
reduz
6b20ee4324
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-10 09:09:59 -03:00
reduz
422929e87f
Large improvements on scene packing and management
...
-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
2015-10-10 09:09:09 -03:00
reduz
aad2bbdb6f
newline fixes
2015-10-08 15:00:40 -03:00
Franklin Sobrinho
a609a567ea
Fix bug in EditorPlugin::add_custom_control, fixes #2567
2015-10-04 08:29:19 -03:00
George Marques
6e87314d83
Add support for Opus audio format
2015-10-02 14:25:38 -03:00
Juan Linietsky
e055247b17
-Added ability to use cubic interpolation on image resize (little more quality on non-po2 resizing)
...
-Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
2015-10-01 16:25:36 -03:00
Jack Gold
f36d0fe4c5
Small readability fixes for the in-game class reference - fixes #2515 and #2393 (text spacing and top/left padding for the text area, respectively).
2015-09-29 22:38:23 -04:00