godot/scene/main/viewport.cpp

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/*************************************************************************/
/* viewport.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "viewport.h"
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#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "core/debugger/engine_debugger.h"
#include "core/object/message_queue.h"
#include "core/string/translation.h"
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#include "core/templates/pair.h"
#include "scene/2d/audio_listener_2d.h"
#include "scene/2d/camera_2d.h"
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#include "scene/2d/collision_object_2d.h"
#ifndef _3D_DISABLED
#include "scene/3d/audio_listener_3d.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/collision_object_3d.h"
#include "scene/3d/world_environment.h"
#endif // _3D_DISABLED
#include "scene/gui/control.h"
#include "scene/gui/label.h"
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#include "scene/gui/popup.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/subviewport_container.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/window.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/text_line.h"
#include "scene/resources/world_2d.h"
#include "scene/scene_string_names.h"
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#include "servers/audio_server.h"
#include "servers/rendering/rendering_server_globals.h"
void ViewportTexture::setup_local_to_scene() {
Node *local_scene = get_local_scene();
if (!local_scene) {
return;
}
if (vp) {
vp->viewport_textures.erase(this);
}
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vp = nullptr;
Node *vpn = local_scene->get_node(path);
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ERR_FAIL_COND_MSG(!vpn, "ViewportTexture: Path to node is invalid.");
vp = Object::cast_to<Viewport>(vpn);
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ERR_FAIL_COND_MSG(!vp, "ViewportTexture: Path to node does not point to a viewport.");
vp->viewport_textures.insert(this);
if (proxy_ph.is_valid()) {
RS::get_singleton()->texture_proxy_update(proxy, vp->texture_rid);
RS::get_singleton()->free(proxy_ph);
} else {
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ERR_FAIL_COND(proxy.is_valid()); // Should be invalid.
proxy = RS::get_singleton()->texture_proxy_create(vp->texture_rid);
}
}
void ViewportTexture::set_viewport_path_in_scene(const NodePath &p_path) {
if (path == p_path) {
return;
}
path = p_path;
if (get_local_scene()) {
setup_local_to_scene();
}
}
NodePath ViewportTexture::get_viewport_path_in_scene() const {
return path;
}
int ViewportTexture::get_width() const {
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ERR_FAIL_COND_V_MSG(!vp, 0, "Viewport Texture must be set to use it.");
return vp->size.width;
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}
int ViewportTexture::get_height() const {
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ERR_FAIL_COND_V_MSG(!vp, 0, "Viewport Texture must be set to use it.");
return vp->size.height;
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}
Size2 ViewportTexture::get_size() const {
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ERR_FAIL_COND_V_MSG(!vp, Size2(), "Viewport Texture must be set to use it.");
return vp->size;
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}
RID ViewportTexture::get_rid() const {
if (proxy.is_null()) {
proxy_ph = RS::get_singleton()->texture_2d_placeholder_create();
proxy = RS::get_singleton()->texture_proxy_create(proxy_ph);
}
return proxy;
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}
bool ViewportTexture::has_alpha() const {
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return false;
}
Ref<Image> ViewportTexture::get_image() const {
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ERR_FAIL_COND_V_MSG(!vp, Ref<Image>(), "Viewport Texture must be set to use it.");
return RS::get_singleton()->texture_2d_get(vp->texture_rid);
}
void ViewportTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_viewport_path_in_scene", "path"), &ViewportTexture::set_viewport_path_in_scene);
ClassDB::bind_method(D_METHOD("get_viewport_path_in_scene"), &ViewportTexture::get_viewport_path_in_scene);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "SubViewport", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT), "set_viewport_path_in_scene", "get_viewport_path_in_scene");
}
ViewportTexture::ViewportTexture() {
set_local_to_scene(true);
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}
ViewportTexture::~ViewportTexture() {
if (vp) {
vp->viewport_textures.erase(this);
}
if (proxy_ph.is_valid()) {
RS::get_singleton()->free(proxy_ph);
}
if (proxy.is_valid()) {
RS::get_singleton()->free(proxy);
}
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}
void Viewport::_sub_window_update_order() {
for (int i = 0; i < gui.sub_windows.size(); i++) {
RS::get_singleton()->canvas_item_set_draw_index(gui.sub_windows[i].canvas_item, i);
}
}
void Viewport::_sub_window_register(Window *p_window) {
ERR_FAIL_COND(!is_inside_tree());
for (int i = 0; i < gui.sub_windows.size(); i++) {
ERR_FAIL_COND(gui.sub_windows[i].window == p_window);
}
if (gui.sub_windows.size() == 0) {
subwindow_canvas = RS::get_singleton()->canvas_create();
RS::get_singleton()->viewport_attach_canvas(viewport, subwindow_canvas);
RS::get_singleton()->viewport_set_canvas_stacking(viewport, subwindow_canvas, SUBWINDOW_CANVAS_LAYER, 0);
}
SubWindow sw;
sw.canvas_item = RS::get_singleton()->canvas_item_create();
RS::get_singleton()->canvas_item_set_parent(sw.canvas_item, subwindow_canvas);
sw.window = p_window;
gui.sub_windows.push_back(sw);
_sub_window_grab_focus(p_window);
RenderingServer::get_singleton()->viewport_set_parent_viewport(p_window->viewport, viewport);
}
void Viewport::_sub_window_update(Window *p_window) {
int index = _sub_window_find(p_window);
ERR_FAIL_COND(index == -1);
const SubWindow &sw = gui.sub_windows[index];
Transform2D pos;
pos.set_origin(p_window->get_position());
RS::get_singleton()->canvas_item_clear(sw.canvas_item);
Rect2i r = Rect2i(p_window->get_position(), sw.window->get_size());
if (!p_window->get_flag(Window::FLAG_BORDERLESS)) {
Ref<StyleBox> panel = p_window->get_theme_stylebox(SNAME("embedded_border"));
panel->draw(sw.canvas_item, r);
// Draw the title bar text.
Ref<Font> title_font = p_window->get_theme_font(SNAME("title_font"));
int font_size = p_window->get_theme_font_size(SNAME("title_font_size"));
Color title_color = p_window->get_theme_color(SNAME("title_color"));
int title_height = p_window->get_theme_constant(SNAME("title_height"));
int close_h_ofs = p_window->get_theme_constant(SNAME("close_h_offset"));
int close_v_ofs = p_window->get_theme_constant(SNAME("close_v_offset"));
TextLine title_text = TextLine(p_window->atr(p_window->get_title()), title_font, font_size);
title_text.set_width(r.size.width - panel->get_minimum_size().x - close_h_ofs);
title_text.set_direction(p_window->is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
int x = (r.size.width - title_text.get_size().x) / 2;
int y = (-title_height - title_text.get_size().y) / 2;
Color font_outline_color = p_window->get_theme_color(SNAME("title_outline_modulate"));
int outline_size = p_window->get_theme_constant(SNAME("title_outline_size"));
if (outline_size > 0 && font_outline_color.a > 0) {
title_text.draw_outline(sw.canvas_item, r.position + Point2(x, y), outline_size, font_outline_color);
}
title_text.draw(sw.canvas_item, r.position + Point2(x, y), title_color);
bool pressed = gui.subwindow_focused == sw.window && gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE && gui.subwindow_drag_close_inside;
Ref<Texture2D> close_icon = p_window->get_theme_icon(pressed ? "close_pressed" : "close");
close_icon->draw(sw.canvas_item, r.position + Vector2(r.size.width - close_h_ofs, -close_v_ofs));
}
RS::get_singleton()->canvas_item_add_texture_rect(sw.canvas_item, r, sw.window->get_texture()->get_rid());
}
void Viewport::_sub_window_grab_focus(Window *p_window) {
if (p_window == nullptr) {
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// Release current focus.
if (gui.subwindow_focused) {
gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT);
gui.subwindow_focused = nullptr;
gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
}
Window *this_window = Object::cast_to<Window>(this);
if (this_window) {
this_window->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN);
}
return;
}
int index = _sub_window_find(p_window);
ERR_FAIL_COND(index == -1);
if (p_window->get_flag(Window::FLAG_NO_FOCUS)) {
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// Can only move to foreground, but no focus granted.
SubWindow sw = gui.sub_windows[index];
gui.sub_windows.remove_at(index);
gui.sub_windows.push_back(sw);
index = gui.sub_windows.size() - 1;
_sub_window_update_order();
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return;
}
if (gui.subwindow_focused) {
if (gui.subwindow_focused == p_window) {
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return; // Nothing to do.
}
gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT);
gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
} else {
Window *this_window = Object::cast_to<Window>(this);
if (this_window) {
this_window->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT);
}
}
Window *old_focus = gui.subwindow_focused;
gui.subwindow_focused = p_window;
gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN);
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{ // Move to foreground.
SubWindow sw = gui.sub_windows[index];
gui.sub_windows.remove_at(index);
gui.sub_windows.push_back(sw);
index = gui.sub_windows.size() - 1;
_sub_window_update_order();
}
if (old_focus) {
_sub_window_update(old_focus);
}
_sub_window_update(p_window);
}
void Viewport::_sub_window_remove(Window *p_window) {
int index = _sub_window_find(p_window);
ERR_FAIL_COND(index == -1);
RS::get_singleton()->free(gui.sub_windows[index].canvas_item);
gui.sub_windows.remove_at(index);
if (gui.sub_windows.size() == 0) {
RS::get_singleton()->free(subwindow_canvas);
subwindow_canvas = RID();
}
if (gui.subwindow_focused == p_window) {
Window *new_focused_window;
Window *parent_visible = p_window->get_parent_visible_window();
gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT);
if (parent_visible) {
new_focused_window = parent_visible;
} else {
new_focused_window = Object::cast_to<Window>(this);
}
if (new_focused_window) {
int new_focused_index = _sub_window_find(new_focused_window);
if (new_focused_index != -1) {
gui.subwindow_focused = new_focused_window;
} else {
gui.subwindow_focused = nullptr;
}
new_focused_window->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN);
} else {
gui.subwindow_focused = nullptr;
}
}
RenderingServer::get_singleton()->viewport_set_parent_viewport(p_window->viewport, p_window->parent ? p_window->parent->viewport : RID());
}
int Viewport::_sub_window_find(Window *p_window) {
for (int i = 0; i < gui.sub_windows.size(); i++) {
if (gui.sub_windows[i].window == p_window) {
return i;
}
}
return -1;
}
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void Viewport::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (get_parent()) {
parent = get_parent()->get_viewport();
RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, parent->get_viewport_rid());
} else {
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parent = nullptr;
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}
current_canvas = find_world_2d()->get_canvas();
RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
_update_audio_listener_2d();
#ifndef _3D_DISABLED
RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
_update_audio_listener_3d();
#endif // _3D_DISABLED
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add_to_group("_viewports");
if (get_tree()->is_debugging_collisions_hint()) {
PhysicsServer2D::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(), get_tree()->get_collision_debug_contact_count());
contact_2d_debug = RenderingServer::get_singleton()->canvas_item_create();
RenderingServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, find_world_2d()->get_canvas());
#ifndef _3D_DISABLED
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PhysicsServer3D::get_singleton()->space_set_debug_contacts(find_world_3d()->get_space(), get_tree()->get_collision_debug_contact_count());
contact_3d_debug_multimesh = RenderingServer::get_singleton()->multimesh_create();
RenderingServer::get_singleton()->multimesh_allocate_data(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), RS::MULTIMESH_TRANSFORM_3D, false);
RenderingServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, 0);
RenderingServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh, get_tree()->get_debug_contact_mesh()->get_rid());
contact_3d_debug_instance = RenderingServer::get_singleton()->instance_create();
RenderingServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh);
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RenderingServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world_3d()->get_scenario());
RenderingServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
#endif // _3D_DISABLED
set_physics_process_internal(true);
}
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} break;
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case NOTIFICATION_READY: {
#ifndef _3D_DISABLED
if (audio_listener_3d_set.size() && !audio_listener_3d) {
AudioListener3D *first = nullptr;
for (AudioListener3D *E : audio_listener_3d_set) {
if (first == nullptr || first->is_greater_than(E)) {
first = E;
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}
}
if (first) {
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first->make_current();
}
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}
if (camera_3d_set.size() && !camera_3d) {
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// There are cameras but no current camera, pick first in tree and make it current.
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Camera3D *first = nullptr;
for (Camera3D *E : camera_3d_set) {
if (first == nullptr || first->is_greater_than(E)) {
first = E;
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}
}
if (first) {
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first->make_current();
}
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}
#endif // _3D_DISABLED
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} break;
case NOTIFICATION_EXIT_TREE: {
_gui_cancel_tooltip();
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RenderingServer::get_singleton()->viewport_set_scenario(viewport, RID());
RenderingServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas);
if (contact_2d_debug.is_valid()) {
RenderingServer::get_singleton()->free(contact_2d_debug);
contact_2d_debug = RID();
}
if (contact_3d_debug_multimesh.is_valid()) {
RenderingServer::get_singleton()->free(contact_3d_debug_multimesh);
RenderingServer::get_singleton()->free(contact_3d_debug_instance);
contact_3d_debug_instance = RID();
contact_3d_debug_multimesh = RID();
}
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remove_from_group("_viewports");
set_physics_process_internal(false);
RS::get_singleton()->viewport_set_active(viewport, false);
RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, RID());
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (!get_tree()) {
return;
}
if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) {
RenderingServer::get_singleton()->canvas_item_clear(contact_2d_debug);
RenderingServer::get_singleton()->canvas_item_set_draw_index(contact_2d_debug, 0xFFFFF); //very high index
Vector<Vector2> points = PhysicsServer2D::get_singleton()->space_get_contacts(find_world_2d()->get_space());
int point_count = PhysicsServer2D::get_singleton()->space_get_contact_count(find_world_2d()->get_space());
Color ccol = get_tree()->get_debug_collision_contact_color();
for (int i = 0; i < point_count; i++) {
RenderingServer::get_singleton()->canvas_item_add_rect(contact_2d_debug, Rect2(points[i] - Vector2(2, 2), Vector2(5, 5)), ccol);
}
}
#ifndef _3D_DISABLED
if (get_tree()->is_debugging_collisions_hint() && contact_3d_debug_multimesh.is_valid()) {
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Vector<Vector3> points = PhysicsServer3D::get_singleton()->space_get_contacts(find_world_3d()->get_space());
int point_count = PhysicsServer3D::get_singleton()->space_get_contact_count(find_world_3d()->get_space());
RS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count);
for (int i = 0; i < point_count; i++) {
Transform3D point_transform;
point_transform.origin = points[i];
RS::get_singleton()->multimesh_instance_set_transform(contact_3d_debug_multimesh, i, point_transform);
}
}
#endif // _3D_DISABLED
} break;
case NOTIFICATION_VP_MOUSE_ENTER: {
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gui.mouse_in_viewport = true;
} break;
case NOTIFICATION_VP_MOUSE_EXIT: {
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gui.mouse_in_viewport = false;
_drop_physics_mouseover();
_drop_mouse_over();
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// When the mouse exits the viewport, we want to end mouse_over, but
// not mouse_focus, because, for example, we want to continue
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// dragging a scrollbar even if the mouse has left the viewport.
} break;
case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
_drop_physics_mouseover();
if (gui.mouse_focus && !gui.forced_mouse_focus) {
_drop_mouse_focus();
}
// When the window focus changes, we want to end mouse_focus, but
// not the mouse_over. Note: The OS will trigger a separate mouse
// exit event if the change in focus results in the mouse exiting
// the window.
} break;
case NOTIFICATION_PREDELETE: {
if (gui_parent) {
gui_parent->gui.tooltip_popup = nullptr;
gui_parent->gui.tooltip_label = nullptr;
}
} break;
}
}
void Viewport::_process_picking() {
if (!is_inside_tree()) {
return;
}
if (!physics_object_picking) {
return;
}
if (to_screen_rect != Rect2i() && Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
return;
}
_drop_physics_mouseover(true);
#ifndef _3D_DISABLED
Vector2 last_pos(1e20, 1e20);
CollisionObject3D *last_object = nullptr;
ObjectID last_id;
PhysicsDirectSpaceState3D::RayResult result;
#endif // _3D_DISABLED
PhysicsDirectSpaceState2D *ss2d = PhysicsServer2D::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
if (physics_has_last_mousepos) {
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// If no mouse event exists, create a motion one. This is necessary because objects or camera may have moved.
// While this extra event is sent, it is checked if both camera and last object and last ID did not move.
// If nothing changed, the event is discarded to avoid flooding with unnecessary motion events every frame.
bool has_mouse_event = false;
for (const Ref<InputEvent> &m : physics_picking_events) {
if (m.is_valid()) {
has_mouse_event = true;
break;
}
}
if (!has_mouse_event) {
Ref<InputEventMouseMotion> mm;
mm.instantiate();
mm->set_device(InputEvent::DEVICE_ID_INTERNAL);
mm->set_global_position(physics_last_mousepos);
mm->set_position(physics_last_mousepos);
mm->set_alt_pressed(physics_last_mouse_state.alt);
mm->set_shift_pressed(physics_last_mouse_state.shift);
mm->set_ctrl_pressed(physics_last_mouse_state.control);
mm->set_meta_pressed(physics_last_mouse_state.meta);
mm->set_button_mask(physics_last_mouse_state.mouse_mask);
physics_picking_events.push_back(mm);
}
}
while (physics_picking_events.size()) {
Ref<InputEvent> ev = physics_picking_events.front()->get();
physics_picking_events.pop_front();
Vector2 pos;
bool is_mouse = false;
Ref<InputEventMouseMotion> mm = ev;
if (mm.is_valid()) {
pos = mm->get_position();
is_mouse = true;
physics_has_last_mousepos = true;
physics_last_mousepos = pos;
physics_last_mouse_state.alt = mm->is_alt_pressed();
physics_last_mouse_state.shift = mm->is_shift_pressed();
physics_last_mouse_state.control = mm->is_ctrl_pressed();
physics_last_mouse_state.meta = mm->is_meta_pressed();
physics_last_mouse_state.mouse_mask = mm->get_button_mask();
}
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid()) {
pos = mb->get_position();
is_mouse = true;
physics_has_last_mousepos = true;
physics_last_mousepos = pos;
physics_last_mouse_state.alt = mb->is_alt_pressed();
physics_last_mouse_state.shift = mb->is_shift_pressed();
physics_last_mouse_state.control = mb->is_ctrl_pressed();
physics_last_mouse_state.meta = mb->is_meta_pressed();
if (mb->is_pressed()) {
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physics_last_mouse_state.mouse_mask |= mouse_button_to_mask(mb->get_button_index());
} else {
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physics_last_mouse_state.mouse_mask &= ~mouse_button_to_mask(mb->get_button_index());
// If touch mouse raised, assume we don't know last mouse pos until new events come
if (mb->get_device() == InputEvent::DEVICE_ID_TOUCH_MOUSE) {
physics_has_last_mousepos = false;
}
}
}
Ref<InputEventKey> k = ev;
if (k.is_valid()) {
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// Only for mask.
physics_last_mouse_state.alt = k->is_alt_pressed();
physics_last_mouse_state.shift = k->is_shift_pressed();
physics_last_mouse_state.control = k->is_ctrl_pressed();
physics_last_mouse_state.meta = k->is_meta_pressed();
continue;
}
Ref<InputEventScreenDrag> sd = ev;
if (sd.is_valid()) {
pos = sd->get_position();
}
Ref<InputEventScreenTouch> st = ev;
if (st.is_valid()) {
pos = st->get_position();
}
if (ss2d) {
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// Send to 2D.
uint64_t frame = get_tree()->get_frame();
PhysicsDirectSpaceState2D::ShapeResult res[64];
for (const CanvasLayer *E : canvas_layers) {
Transform2D canvas_transform;
ObjectID canvas_layer_id;
if (E) {
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// A descendant CanvasLayer.
canvas_transform = E->get_transform();
canvas_layer_id = E->get_instance_id();
} else {
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// This Viewport's builtin canvas.
canvas_transform = get_canvas_transform();
canvas_layer_id = ObjectID();
}
Vector2 point = canvas_transform.affine_inverse().xform(pos);
PhysicsDirectSpaceState2D::PointParameters point_params;
point_params.position = point;
point_params.canvas_instance_id = canvas_layer_id;
point_params.collide_with_areas = true;
point_params.pick_point = true;
int rc = ss2d->intersect_point(point_params, res, 64);
for (int i = 0; i < rc; i++) {
if (res[i].collider_id.is_valid() && res[i].collider) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(res[i].collider);
if (co && co->can_process()) {
bool send_event = true;
if (is_mouse) {
HashMap<ObjectID, uint64_t>::Iterator F = physics_2d_mouseover.find(res[i].collider_id);
if (!F) {
physics_2d_mouseover.insert(res[i].collider_id, frame);
co->_mouse_enter();
} else {
F->value = frame;
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// It was already hovered, so don't send the event if it's faked.
if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
send_event = false;
}
}
HashMap<Pair<ObjectID, int>, uint64_t, PairHash<ObjectID, int>>::Iterator SF = physics_2d_shape_mouseover.find(Pair(res[i].collider_id, res[i].shape));
if (!SF) {
physics_2d_shape_mouseover.insert(Pair(res[i].collider_id, res[i].shape), frame);
co->_mouse_shape_enter(res[i].shape);
} else {
SF->value = frame;
}
}
if (send_event) {
co->_input_event_call(this, ev, res[i].shape);
}
}
}
}
}
if (is_mouse) {
_cleanup_mouseover_colliders(false, false, frame);
}
}
#ifndef _3D_DISABLED
bool captured = false;
if (physics_object_capture.is_valid()) {
CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_capture));
if (co && camera_3d) {
_collision_object_3d_input_event(co, camera_3d, ev, Vector3(), Vector3(), 0);
captured = true;
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if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
physics_object_capture = ObjectID();
}
} else {
physics_object_capture = ObjectID();
}
}
if (captured) {
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// None.
} else if (pos == last_pos) {
if (last_id.is_valid()) {
if (ObjectDB::get_instance(last_id) && last_object) {
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// Good, exists.
_collision_object_3d_input_event(last_object, camera_3d, ev, result.position, result.normal, result.shape);
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if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
physics_object_capture = last_id;
}
}
}
} else {
if (camera_3d) {
Vector3 from = camera_3d->project_ray_origin(pos);
Vector3 dir = camera_3d->project_ray_normal(pos);
real_t far = camera_3d->far;
PhysicsDirectSpaceState3D *space = PhysicsServer3D::get_singleton()->space_get_direct_state(find_world_3d()->get_space());
if (space) {
PhysicsDirectSpaceState3D::RayParameters ray_params;
ray_params.from = from;
ray_params.to = from + dir * far;
ray_params.collide_with_areas = true;
ray_params.pick_ray = true;
bool col = space->intersect_ray(ray_params, result);
ObjectID new_collider;
if (col) {
CollisionObject3D *co = Object::cast_to<CollisionObject3D>(result.collider);
if (co && co->can_process()) {
_collision_object_3d_input_event(co, camera_3d, ev, result.position, result.normal, result.shape);
last_object = co;
last_id = result.collider_id;
new_collider = last_id;
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if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
physics_object_capture = last_id;
}
}
}
if (is_mouse && new_collider != physics_object_over) {
if (physics_object_over.is_valid()) {
CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over));
if (co) {
co->_mouse_exit();
}
}
if (new_collider.is_valid()) {
CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(new_collider));
if (co) {
co->_mouse_enter();
}
}
physics_object_over = new_collider;
}
}
last_pos = pos;
}
}
#endif // _3D_DISABLED
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}
}
RID Viewport::get_viewport_rid() const {
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return viewport;
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}
void Viewport::update_canvas_items() {
if (!is_inside_tree()) {
return;
}
_update_canvas_items(this);
}
void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_2d_override, const Rect2i &p_to_screen_rect, const Transform2D &p_stretch_transform, bool p_allocated) {
if (size == p_size && size_allocated == p_allocated && stretch_transform == p_stretch_transform && p_size_2d_override == size_2d_override && to_screen_rect == p_to_screen_rect) {
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return;
}
size = p_size;
size_allocated = p_allocated;
size_2d_override = p_size_2d_override;
stretch_transform = p_stretch_transform;
to_screen_rect = p_to_screen_rect;
#ifndef _3D_DISABLED
if (!use_xr) {
#endif
if (p_allocated) {
RS::get_singleton()->viewport_set_size(viewport, size.width, size.height);
} else {
RS::get_singleton()->viewport_set_size(viewport, 0, 0);
}
#ifndef _3D_DISABLED
} // if (!use_xr)
#endif
_update_global_transform();
update_configuration_warnings();
update_canvas_items();
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for (ViewportTexture *E : viewport_textures) {
E->emit_changed();
}
emit_signal(SNAME("size_changed"));
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}
Size2i Viewport::_get_size() const {
#ifndef _3D_DISABLED
if (use_xr) {
if (XRServer::get_singleton() != nullptr) {
Ref<XRInterface> xr_interface = XRServer::get_singleton()->get_primary_interface();
if (xr_interface.is_valid() && xr_interface->is_initialized()) {
Size2 xr_size = xr_interface->get_render_target_size();
return (Size2i)xr_size;
}
}
return Size2i();
}
#endif // _3D_DISABLED
return size;
}
Size2i Viewport::_get_size_2d_override() const {
return size_2d_override;
}
bool Viewport::_is_size_allocated() const {
return size_allocated;
}
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Rect2 Viewport::get_visible_rect() const {
Rect2 r;
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if (size == Size2()) {
r = Rect2(Point2(), DisplayServer::get_singleton()->window_get_size());
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} else {
r = Rect2(Point2(), size);
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}
if (size_2d_override != Size2i()) {
r.size = size_2d_override;
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}
return r;
}
void Viewport::_update_audio_listener_2d() {
if (AudioServer::get_singleton()) {
AudioServer::get_singleton()->notify_listener_changed();
}
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}
void Viewport::set_as_audio_listener_2d(bool p_enable) {
if (p_enable == is_audio_listener_2d_enabled) {
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return;
}
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is_audio_listener_2d_enabled = p_enable;
_update_audio_listener_2d();
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}
bool Viewport::is_audio_listener_2d() const {
return is_audio_listener_2d_enabled;
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}
AudioListener2D *Viewport::get_audio_listener_2d() const {
return audio_listener_2d;
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}
void Viewport::enable_canvas_transform_override(bool p_enable) {
if (override_canvas_transform == p_enable) {
return;
}
override_canvas_transform = p_enable;
if (p_enable) {
RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform_override);
} else {
RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform);
}
}
bool Viewport::is_canvas_transform_override_enbled() const {
return override_canvas_transform;
}
void Viewport::set_canvas_transform_override(const Transform2D &p_transform) {
if (canvas_transform_override == p_transform) {
return;
}
canvas_transform_override = p_transform;
if (override_canvas_transform) {
RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform_override);
}
}
Transform2D Viewport::get_canvas_transform_override() const {
return canvas_transform_override;
}
void Viewport::set_canvas_transform(const Transform2D &p_transform) {
canvas_transform = p_transform;
if (!override_canvas_transform) {
RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform);
}
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}
Transform2D Viewport::get_canvas_transform() const {
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return canvas_transform;
}
void Viewport::_update_global_transform() {
Transform2D sxform = stretch_transform * global_canvas_transform;
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RenderingServer::get_singleton()->viewport_set_global_canvas_transform(viewport, sxform);
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}
void Viewport::set_global_canvas_transform(const Transform2D &p_transform) {
global_canvas_transform = p_transform;
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_update_global_transform();
}
Transform2D Viewport::get_global_canvas_transform() const {
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return global_canvas_transform;
}
void Viewport::_camera_2d_set(Camera2D *p_camera_2d) {
camera_2d = p_camera_2d;
}
void Viewport::_audio_listener_2d_set(AudioListener2D *p_listener) {
if (audio_listener_2d == p_listener) {
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return;
} else if (audio_listener_2d) {
audio_listener_2d->clear_current();
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}
audio_listener_2d = p_listener;
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}
void Viewport::_audio_listener_2d_remove(AudioListener2D *p_listener) {
if (audio_listener_2d == p_listener) {
audio_listener_2d = nullptr;
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}
}
void Viewport::_canvas_layer_add(CanvasLayer *p_canvas_layer) {
canvas_layers.insert(p_canvas_layer);
}
void Viewport::_canvas_layer_remove(CanvasLayer *p_canvas_layer) {
canvas_layers.erase(p_canvas_layer);
}
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void Viewport::set_transparent_background(bool p_enable) {
transparent_bg = p_enable;
RS::get_singleton()->viewport_set_transparent_background(viewport, p_enable);
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}
bool Viewport::has_transparent_background() const {
return transparent_bg;
}
void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) {
if (world_2d == p_world_2d) {
return;
}
if (parent && parent->find_world_2d() == p_world_2d) {
WARN_PRINT("Unable to use parent world_2d as world_2d");
return;
}
if (is_inside_tree()) {
RenderingServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas);
}
if (p_world_2d.is_valid()) {
world_2d = p_world_2d;
} else {
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WARN_PRINT("Invalid world_2d");
world_2d = Ref<World2D>(memnew(World2D));
}
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_update_audio_listener_2d();
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if (is_inside_tree()) {
current_canvas = find_world_2d()->get_canvas();
RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
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}
}
Ref<World2D> Viewport::find_world_2d() const {
if (world_2d.is_valid()) {
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return world_2d;
} else if (parent) {
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return parent->find_world_2d();
} else {
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return Ref<World2D>();
}
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}
void Viewport::_propagate_viewport_notification(Node *p_node, int p_what) {
p_node->notification(p_what);
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *c = p_node->get_child(i);
if (Object::cast_to<Viewport>(c)) {
continue;
}
_propagate_viewport_notification(c, p_what);
}
}
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Ref<World2D> Viewport::get_world_2d() const {
return world_2d;
}
Camera2D *Viewport::get_camera_2d() const {
return camera_2d;
}
Transform2D Viewport::get_final_transform() const {
return stretch_transform * global_canvas_transform;
}
void Viewport::_update_canvas_items(Node *p_node) {
if (p_node != this) {
Window *w = Object::cast_to<Window>(p_node);
if (w && (!w->is_inside_tree() || !w->is_embedded())) {
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return;
}
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CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
if (ci) {
ci->queue_redraw();
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}
}
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int cc = p_node->get_child_count();
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for (int i = 0; i < cc; i++) {
_update_canvas_items(p_node->get_child(i));
}
}
Ref<ViewportTexture> Viewport::get_texture() const {
return default_texture;
}
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void Viewport::set_positional_shadow_atlas_size(int p_size) {
positional_shadow_atlas_size = p_size;
RS::get_singleton()->viewport_set_positional_shadow_atlas_size(viewport, p_size, positional_shadow_atlas_16_bits);
}
int Viewport::get_positional_shadow_atlas_size() const {
return positional_shadow_atlas_size;
}
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void Viewport::set_positional_shadow_atlas_16_bits(bool p_16_bits) {
if (positional_shadow_atlas_16_bits == p_16_bits) {
return;
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}
positional_shadow_atlas_16_bits = p_16_bits;
RS::get_singleton()->viewport_set_positional_shadow_atlas_size(viewport, positional_shadow_atlas_size, positional_shadow_atlas_16_bits);
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}
bool Viewport::get_positional_shadow_atlas_16_bits() const {
return positional_shadow_atlas_16_bits;
}
void Viewport::set_positional_shadow_atlas_quadrant_subdiv(int p_quadrant, PositionalShadowAtlasQuadrantSubdiv p_subdiv) {
ERR_FAIL_INDEX(p_quadrant, 4);
ERR_FAIL_INDEX(p_subdiv, SHADOW_ATLAS_QUADRANT_SUBDIV_MAX);
if (positional_shadow_atlas_quadrant_subdiv[p_quadrant] == p_subdiv) {
return;
}
positional_shadow_atlas_quadrant_subdiv[p_quadrant] = p_subdiv;
static const int subdiv[SHADOW_ATLAS_QUADRANT_SUBDIV_MAX] = { 0, 1, 4, 16, 64, 256, 1024 };
RS::get_singleton()->viewport_set_positional_shadow_atlas_quadrant_subdivision(viewport, p_quadrant, subdiv[p_subdiv]);
}
Viewport::PositionalShadowAtlasQuadrantSubdiv Viewport::get_positional_shadow_atlas_quadrant_subdiv(int p_quadrant) const {
ERR_FAIL_INDEX_V(p_quadrant, 4, SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED);
return positional_shadow_atlas_quadrant_subdiv[p_quadrant];
}
Transform2D Viewport::_get_input_pre_xform() const {
Transform2D pre_xf;
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if (to_screen_rect.size.x != 0 && to_screen_rect.size.y != 0) {
pre_xf.columns[2] = -to_screen_rect.position;
pre_xf.scale(Vector2(size) / to_screen_rect.size);
}
return pre_xf;
}
Ref<InputEvent> Viewport::_make_input_local(const Ref<InputEvent> &ev) {
if (ev.is_null()) {
return ev; // No transformation defined for null event
}
Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
return ev->xformed_by(ai);
}
Vector2 Viewport::get_mouse_position() const {
return gui.last_mouse_pos;
}
void Viewport::warp_mouse(const Vector2 &p_position) {
Transform2D xform = get_screen_transform();
Vector2 gpos = xform.xform(p_position);
Input::get_singleton()->warp_mouse(gpos);
}
void Viewport::_gui_sort_roots() {
if (!gui.roots_order_dirty) {
return;
}
gui.roots.sort_custom<Control::CComparator>();
gui.roots_order_dirty = false;
}
void Viewport::_gui_cancel_tooltip() {
gui.tooltip_control = nullptr;
if (gui.tooltip_timer.is_valid()) {
gui.tooltip_timer->release_connections();
gui.tooltip_timer = Ref<SceneTreeTimer>();
}
if (gui.tooltip_popup) {
gui.tooltip_popup->queue_delete();
}
}
String Viewport::_gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Control **r_tooltip_owner) {
Vector2 pos = p_pos;
String tooltip;
while (p_control) {
tooltip = p_control->get_tooltip(pos);
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// Temporary solution for PopupMenus.
PopupMenu *menu = Object::cast_to<PopupMenu>(this);
if (menu) {
tooltip = menu->get_tooltip(pos);
}
if (r_tooltip_owner) {
*r_tooltip_owner = p_control;
}
// If we found a tooltip, we stop here.
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if (!tooltip.is_empty()) {
break;
}
// Otherwise, we check parent controls unless some conditions prevent it.
if (p_control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
break;
}
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if (p_control->is_set_as_top_level()) {
break;
}
// Transform cursor pos for parent control.
pos = p_control->get_transform().xform(pos);
p_control = p_control->get_parent_control();
}
return tooltip;
}
void Viewport::_gui_show_tooltip() {
if (!gui.tooltip_control) {
return;
}
// Get the Control under cursor and the relevant tooltip text, if any.
Control *tooltip_owner = nullptr;
String tooltip_text = _gui_get_tooltip(
gui.tooltip_control,
gui.tooltip_control->get_global_transform().xform_inv(gui.last_mouse_pos),
&tooltip_owner);
tooltip_text = tooltip_text.strip_edges();
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if (tooltip_text.is_empty()) {
return; // Nothing to show.
}
// Remove previous popup if we change something.
if (gui.tooltip_popup) {
memdelete(gui.tooltip_popup);
}
if (!tooltip_owner) {
return;
}
// Popup window which houses the tooltip content.
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PopupPanel *panel = memnew(PopupPanel);
panel->set_theme_type_variation(SNAME("TooltipPanel"));
// Controls can implement `make_custom_tooltip` to provide their own tooltip.
// This should be a Control node which will be added as child to a TooltipPanel.
Control *base_tooltip = tooltip_owner->make_custom_tooltip(tooltip_text);
// If no custom tooltip is given, use a default implementation.
if (!base_tooltip) {
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gui.tooltip_label = memnew(Label);
gui.tooltip_label->set_theme_type_variation(SNAME("TooltipLabel"));
gui.tooltip_label->set_auto_translate(gui.tooltip_control->is_auto_translating());
gui.tooltip_label->set_text(tooltip_text);
base_tooltip = gui.tooltip_label;
panel->connect("mouse_entered", callable_mp(this, &Viewport::_gui_cancel_tooltip));
}
base_tooltip->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
panel->set_transient(true);
panel->set_flag(Window::FLAG_NO_FOCUS, true);
panel->set_flag(Window::FLAG_POPUP, false);
panel->set_wrap_controls(true);
panel->add_child(base_tooltip);
panel->gui_parent = this;
gui.tooltip_popup = panel;
tooltip_owner->add_child(gui.tooltip_popup);
Point2 tooltip_offset = ProjectSettings::get_singleton()->get("display/mouse_cursor/tooltip_position_offset");
Rect2 r(gui.tooltip_pos + tooltip_offset, gui.tooltip_popup->get_contents_minimum_size());
Window *window = gui.tooltip_popup->get_parent_visible_window();
Rect2i vr = window->get_usable_parent_rect();
if (r.size.x + r.position.x > vr.size.x + vr.position.x) {
// Place it in the opposite direction. If it fails, just hug the border.
r.position.x = gui.tooltip_pos.x - r.size.x - tooltip_offset.x;
if (r.position.x < vr.position.x) {
r.position.x = vr.position.x + vr.size.x - r.size.x;
}
} else if (r.position.x < vr.position.x) {
r.position.x = vr.position.x;
}
if (r.size.y + r.position.y > vr.size.y + vr.position.y) {
// Same as above.
r.position.y = gui.tooltip_pos.y - r.size.y - tooltip_offset.y;
if (r.position.y < vr.position.y) {
r.position.y = vr.position.y + vr.size.y - r.size.y;
}
} else if (r.position.y < vr.position.y) {
r.position.y = vr.position.y;
}
gui.tooltip_popup->set_current_screen(window->get_current_screen());
gui.tooltip_popup->set_position(r.position);
gui.tooltip_popup->set_size(r.size);
DisplayServer::WindowID active_popup = DisplayServer::get_singleton()->window_get_active_popup();
if (active_popup == DisplayServer::INVALID_WINDOW_ID || active_popup == window->get_window_id()) {
gui.tooltip_popup->show();
}
gui.tooltip_popup->child_controls_changed();
}
bool Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_input) {
bool stopped = false;
Ref<InputEvent> ev = p_input;
// Returns true if an event should be impacted by a control's mouse filter.
bool is_mouse_event = Ref<InputEventMouse>(p_input).is_valid();
Ref<InputEventMouseButton> mb = p_input;
bool is_scroll_event = mb.is_valid() &&
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(mb->get_button_index() == MouseButton::WHEEL_DOWN ||
mb->get_button_index() == MouseButton::WHEEL_UP ||
mb->get_button_index() == MouseButton::WHEEL_LEFT ||
mb->get_button_index() == MouseButton::WHEEL_RIGHT);
CanvasItem *ci = p_control;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
if (control) {
if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
control->_call_gui_input(ev);
}
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if (!control->is_inside_tree() || control->is_set_as_top_level()) {
break;
}
if (gui.key_event_accepted) {
stopped = true;
break;
}
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP && is_mouse_event && !(is_scroll_event && control->data.force_pass_scroll_events)) {
// Mouse events are stopped by default with MOUSE_FILTER_STOP, unless we have a scroll event and force_pass_scroll_events set to true
stopped = true;
break;
}
}
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if (ci->is_set_as_top_level()) {
break;
}
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ev = ev->xformed_by(ci->get_transform()); // Transform event upwards.
ci = ci->get_parent_item();
}
return stopped;
}
void Viewport::_gui_call_notification(Control *p_control, int p_what) {
CanvasItem *ci = p_control;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
if (control) {
if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
control->notification(p_what);
}
if (!control->is_inside_tree()) {
break;
}
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if (!control->is_inside_tree() || control->is_set_as_top_level()) {
break;
}
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
break;
}
}
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if (ci->is_set_as_top_level()) {
break;
}
ci = ci->get_parent_item();
}
}
Control *Viewport::gui_find_control(const Point2 &p_global) {
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// Handle subwindows.
_gui_sort_roots();
for (List<Control *>::Element *E = gui.roots.back(); E; E = E->prev()) {
Control *sw = E->get();
if (!sw->is_visible_in_tree()) {
continue;
}
Transform2D xform;
CanvasItem *pci = sw->get_parent_item();
if (pci) {
xform = pci->get_global_transform_with_canvas();
} else {
xform = sw->get_canvas_transform();
}
Control *ret = _gui_find_control_at_pos(sw, p_global, xform, gui.focus_inv_xform);
if (ret) {
return ret;
}
}
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return nullptr;
}
Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform, Transform2D &r_inv_xform) {
if (Object::cast_to<Viewport>(p_node)) {
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return nullptr;
}
if (!p_node->is_visible()) {
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return nullptr; // Canvas item hidden, discard.
}
Transform2D matrix = p_xform * p_node->get_transform();
// matrix.basis_determinant() == 0.0f implies that node does not exist on scene
if (matrix.basis_determinant() == 0.0f) {
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return nullptr;
}
Control *c = Object::cast_to<Control>(p_node);
if (!c || !c->is_clipping_contents() || c->has_point(matrix.affine_inverse().xform(p_global))) {
for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
CanvasItem *ci = Object::cast_to<CanvasItem>(p_node->get_child(i));
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if (!ci || ci->is_set_as_top_level()) {
continue;
}
Control *ret = _gui_find_control_at_pos(ci, p_global, matrix, r_inv_xform);
if (ret) {
return ret;
}
}
}
if (!c || c->data.mouse_filter == Control::MOUSE_FILTER_IGNORE) {
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return nullptr;
}
matrix.affine_invert();
if (!c->has_point(matrix.xform(p_global))) {
return nullptr;
}
Control *drag_preview = _gui_get_drag_preview();
if (!drag_preview || (c != drag_preview && !drag_preview->is_ancestor_of(c))) {
r_inv_xform = matrix;
return c;
}
return nullptr;
}
bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check) {
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// Attempt grab, try parent controls too.
CanvasItem *ci = p_at_control;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
if (control) {
if (control->can_drop_data(p_at_pos, gui.drag_data)) {
if (!p_just_check) {
control->drop_data(p_at_pos, gui.drag_data);
}
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return true;
}
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if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
break;
}
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}
p_at_pos = ci->get_transform().xform(p_at_pos);
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if (ci->is_set_as_top_level()) {
break;
}
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ci = ci->get_parent_item();
}
return false;
}
void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
ERR_FAIL_COND(p_event.is_null());
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Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
gui.key_event_accepted = false;
Point2 mpos = mb->get_position();
gui.last_mouse_pos = mpos;
if (mb->is_pressed()) {
Size2 pos = mpos;
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if (gui.mouse_focus_mask != MouseButton::NONE) {
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// Do not steal mouse focus and stuff while a focus mask exists.
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gui.mouse_focus_mask |= mouse_button_to_mask(mb->get_button_index());
} else {
gui.mouse_focus = gui_find_control(pos);
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gui.last_mouse_focus = gui.mouse_focus;
if (!gui.mouse_focus) {
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gui.mouse_focus_mask = MouseButton::NONE;
return;
}
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gui.mouse_focus_mask = mouse_button_to_mask(mb->get_button_index());
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if (mb->get_button_index() == MouseButton::LEFT) {
gui.drag_accum = Vector2();
gui.drag_attempted = false;
}
}
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mb = mb->xformed_by(Transform2D()); // Make a copy of the event.
mb->set_global_position(pos);
pos = gui.focus_inv_xform.xform(pos);
mb->set_position(pos);
#ifdef DEBUG_ENABLED
if (EngineDebugger::get_singleton() && gui.mouse_focus) {
Array arr;
arr.push_back(gui.mouse_focus->get_path());
arr.push_back(gui.mouse_focus->get_class());
EngineDebugger::get_singleton()->send_message("scene:click_ctrl", arr);
}
#endif
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if (mb->get_button_index() == MouseButton::LEFT) { // Assign focus.
CanvasItem *ci = gui.mouse_focus;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
if (control) {
if (control->get_focus_mode() != Control::FOCUS_NONE) {
if (control != gui.key_focus) {
control->grab_focus();
}
break;
}
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
break;
}
}
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if (ci->is_set_as_top_level()) {
break;
}
ci = ci->get_parent_item();
}
}
bool stopped = false;
if (gui.mouse_focus && gui.mouse_focus->can_process()) {
stopped = _gui_call_input(gui.mouse_focus, mb);
}
if (stopped) {
set_input_as_handled();
}
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if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MouseButton::LEFT) {
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// Alternate drop use (when using force_drag(), as proposed by #5342).
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gui.drag_successful = false;
if (gui.mouse_focus) {
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gui.drag_successful = _gui_drop(gui.mouse_focus, pos, false);
}
gui.drag_data = Variant();
gui.dragging = false;
Control *drag_preview = _gui_get_drag_preview();
if (drag_preview) {
memdelete(drag_preview);
gui.drag_preview_id = ObjectID();
}
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
get_base_window()->update_mouse_cursor_shape();
}
_gui_cancel_tooltip();
} else {
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if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MouseButton::LEFT) {
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gui.drag_successful = false;
if (gui.drag_mouse_over) {
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gui.drag_successful = _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, false);
}
Control *drag_preview = _gui_get_drag_preview();
if (drag_preview) {
memdelete(drag_preview);
gui.drag_preview_id = ObjectID();
}
gui.drag_data = Variant();
gui.dragging = false;
gui.drag_mouse_over = nullptr;
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
get_base_window()->update_mouse_cursor_shape();
}
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gui.mouse_focus_mask &= ~mouse_button_to_mask(mb->get_button_index()); // Remove from mask.
if (!gui.mouse_focus) {
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// Release event is only sent if a mouse focus (previously pressed button) exists.
return;
}
Size2 pos = mpos;
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mb = mb->xformed_by(Transform2D()); // Make a copy.
mb->set_global_position(pos);
pos = gui.focus_inv_xform.xform(pos);
mb->set_position(pos);
Control *mouse_focus = gui.mouse_focus;
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// Disable mouse focus if needed before calling input,
// this makes popups on mouse press event work better,
// as the release will never be received otherwise.
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if (gui.mouse_focus_mask == MouseButton::NONE) {
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gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
}
bool stopped = false;
if (mouse_focus && mouse_focus->can_process()) {
stopped = _gui_call_input(mouse_focus, mb);
}
if (stopped) {
set_input_as_handled();
}
}
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
gui.key_event_accepted = false;
Point2 mpos = mm->get_position();
gui.last_mouse_pos = mpos;
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// Drag & drop.
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if (!gui.drag_attempted && gui.mouse_focus && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
gui.drag_accum += mm->get_relative();
float len = gui.drag_accum.length();
if (len > 10) {
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{ // Attempt grab, try parent controls too.
CanvasItem *ci = gui.mouse_focus;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
if (control) {
gui.dragging = true;
gui.drag_data = control->get_drag_data(control->get_global_transform_with_canvas().affine_inverse().xform(mpos) - gui.drag_accum);
if (gui.drag_data.get_type() != Variant::NIL) {
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gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
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gui.mouse_focus_mask = MouseButton::NONE;
break;
} else {
Control *drag_preview = _gui_get_drag_preview();
if (drag_preview) {
ERR_PRINT("Don't set a drag preview and return null data. Preview was deleted and drag request ignored.");
memdelete(drag_preview);
gui.drag_preview_id = ObjectID();
}
gui.dragging = false;
}
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
break;
}
}
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if (ci->is_set_as_top_level()) {
break;
}
ci = ci->get_parent_item();
}
}
gui.drag_attempted = true;
if (gui.drag_data.get_type() != Variant::NIL) {
_propagate_viewport_notification(this, NOTIFICATION_DRAG_BEGIN);
}
}
}
Control *over = nullptr;
if (gui.mouse_in_viewport) {
over = gui_find_control(mpos);
}
if (over != gui.mouse_over) {
_drop_mouse_over();
_gui_cancel_tooltip();
if (over) {
_gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER);
gui.mouse_over = over;
}
}
if (gui.mouse_focus) {
over = gui.mouse_focus;
}
DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)Input::get_singleton()->get_default_cursor_shape();
if (over) {
Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
Size2 pos = localizer.xform(mpos);
Vector2 velocity = localizer.basis_xform(mm->get_velocity());
Vector2 rel = localizer.basis_xform(mm->get_relative());
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mm = mm->xformed_by(Transform2D()); // Make a copy.
mm->set_global_position(mpos);
mm->set_velocity(velocity);
mm->set_relative(rel);
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if (mm->get_button_mask() == MouseButton::NONE) {
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// Nothing pressed.
bool is_tooltip_shown = false;
if (gui.tooltip_popup) {
if (gui.tooltip_control) {
String tooltip = _gui_get_tooltip(over, gui.tooltip_control->get_global_transform().xform_inv(mpos));
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tooltip = tooltip.strip_edges();
if (tooltip.length() == 0) {
_gui_cancel_tooltip();
} else if (gui.tooltip_label) {
if (tooltip == gui.tooltip_label->get_text()) {
is_tooltip_shown = true;
}
} else {
is_tooltip_shown = true; // Nothing to compare against, likely using custom control, so if it changes there is nothing we can do.
}
} else {
_gui_cancel_tooltip();
}
}
if (!is_tooltip_shown && over->can_process()) {
if (gui.tooltip_timer.is_valid()) {
gui.tooltip_timer->release_connections();
gui.tooltip_timer = Ref<SceneTreeTimer>();
}
gui.tooltip_control = over;
gui.tooltip_pos = over->get_screen_transform().xform(pos);
gui.tooltip_timer = get_tree()->create_timer(gui.tooltip_delay);
gui.tooltip_timer->set_ignore_time_scale(true);
gui.tooltip_timer->connect("timeout", callable_mp(this, &Viewport::_gui_show_tooltip));
}
}
mm->set_position(pos);
Control::CursorShape cursor_shape = Control::CURSOR_ARROW;
{
Control *c = over;
Vector2 cpos = pos;
while (c) {
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if (gui.mouse_focus_mask != MouseButton::NONE || c->has_point(cpos)) {
cursor_shape = c->get_cursor_shape(cpos);
} else {
cursor_shape = Control::CURSOR_ARROW;
}
cpos = c->get_transform().xform(cpos);
if (cursor_shape != Control::CURSOR_ARROW) {
break;
}
if (c->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
break;
}
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if (c->is_set_as_top_level()) {
break;
}
c = c->get_parent_control();
}
}
ds_cursor_shape = (DisplayServer::CursorShape)cursor_shape;
bool stopped = false;
if (over && over->can_process()) {
stopped = _gui_call_input(over, mm);
}
if (stopped) {
set_input_as_handled();
}
}
if (gui.drag_data.get_type() != Variant::NIL) {
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// Handle drag & drop.
Control *drag_preview = _gui_get_drag_preview();
if (drag_preview) {
drag_preview->set_position(mpos);
}
gui.drag_mouse_over = over;
gui.drag_mouse_over_pos = Vector2();
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// Find the window this is above of.
// See if there is an embedder.
Viewport *embedder = nullptr;
Vector2 viewport_pos;
if (is_embedding_subwindows()) {
embedder = this;
viewport_pos = mpos;
} else {
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// Not an embedder, but may be a subwindow of an embedder.
Window *w = Object::cast_to<Window>(this);
if (w) {
if (w->is_embedded()) {
embedder = w->_get_embedder();
Transform2D ai = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse();
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viewport_pos = ai.xform(mpos) + w->get_position(); // To parent coords.
}
}
}
Viewport *viewport_under = nullptr;
if (embedder) {
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// Use embedder logic.
for (int i = embedder->gui.sub_windows.size() - 1; i >= 0; i--) {
Window *sw = embedder->gui.sub_windows[i].window;
Rect2 swrect = Rect2i(sw->get_position(), sw->get_size());
if (!sw->get_flag(Window::FLAG_BORDERLESS)) {
int title_height = sw->get_theme_constant(SNAME("title_height"));
swrect.position.y -= title_height;
swrect.size.y += title_height;
}
if (swrect.has_point(viewport_pos)) {
viewport_under = sw;
viewport_pos -= sw->get_position();
}
}
if (!viewport_under) {
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// Not in a subwindow, likely in embedder.
viewport_under = embedder;
}
} else {
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// Use DisplayServer logic.
Vector2i screen_mouse_pos = DisplayServer::get_singleton()->mouse_get_position();
DisplayServer::WindowID window_id = DisplayServer::get_singleton()->get_window_at_screen_position(screen_mouse_pos);
if (window_id != DisplayServer::INVALID_WINDOW_ID) {
ObjectID object_under = DisplayServer::get_singleton()->window_get_attached_instance_id(window_id);
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if (object_under != ObjectID()) { // Fetch window.
Window *w = Object::cast_to<Window>(ObjectDB::get_instance(object_under));
if (w) {
viewport_under = w;
viewport_pos = screen_mouse_pos - w->get_position();
}
}
}
}
if (viewport_under) {
if (viewport_under != this) {
Transform2D ai = (viewport_under->get_final_transform().affine_inverse() * viewport_under->_get_input_pre_xform());
viewport_pos = ai.xform(viewport_pos);
}
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// Find control under at position.
gui.drag_mouse_over = viewport_under->gui_find_control(viewport_pos);
if (gui.drag_mouse_over) {
Transform2D localizer = gui.drag_mouse_over->get_global_transform_with_canvas().affine_inverse();
gui.drag_mouse_over_pos = localizer.xform(viewport_pos);
bool can_drop = _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, true);
if (!can_drop) {
ds_cursor_shape = DisplayServer::CURSOR_FORBIDDEN;
} else {
ds_cursor_shape = DisplayServer::CURSOR_CAN_DROP;
}
}
} else {
gui.drag_mouse_over = nullptr;
}
}
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE)) {
DisplayServer::get_singleton()->cursor_set_shape(ds_cursor_shape);
}
}
Ref<InputEventScreenTouch> touch_event = p_event;
if (touch_event.is_valid()) {
Size2 pos = touch_event->get_position();
if (touch_event->is_pressed()) {
Control *over = gui_find_control(pos);
if (over) {
bool stopped = false;
if (over->can_process()) {
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touch_event = touch_event->xformed_by(Transform2D()); // Make a copy.
if (over == gui.mouse_focus) {
pos = gui.focus_inv_xform.xform(pos);
} else {
pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
}
touch_event->set_position(pos);
stopped = _gui_call_input(over, touch_event);
}
if (stopped) {
set_input_as_handled();
}
return;
}
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} else if (touch_event->get_index() == 0 && gui.last_mouse_focus) {
bool stopped = false;
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if (gui.last_mouse_focus->can_process()) {
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touch_event = touch_event->xformed_by(Transform2D()); // Make a copy.
touch_event->set_position(gui.focus_inv_xform.xform(pos));
stopped = _gui_call_input(gui.last_mouse_focus, touch_event);
}
if (stopped) {
set_input_as_handled();
}
return;
}
}
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Ref<InputEventGesture> gesture_event = p_event;
if (gesture_event.is_valid()) {
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gui.key_event_accepted = false;
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_gui_cancel_tooltip();
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Size2 pos = gesture_event->get_position();
Control *over = gui_find_control(pos);
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if (over) {
bool stopped = false;
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if (over->can_process()) {
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gesture_event = gesture_event->xformed_by(Transform2D()); // Make a copy.
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if (over == gui.mouse_focus) {
pos = gui.focus_inv_xform.xform(pos);
} else {
pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
}
gesture_event->set_position(pos);
stopped = _gui_call_input(over, gesture_event);
}
if (stopped) {
set_input_as_handled();
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}
return;
}
}
Ref<InputEventScreenDrag> drag_event = p_event;
if (drag_event.is_valid()) {
Control *over = gui.mouse_focus;
if (!over) {
over = gui_find_control(drag_event->get_position());
}
if (over) {
bool stopped = false;
if (over->can_process()) {
Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
Size2 pos = localizer.xform(drag_event->get_position());
Vector2 velocity = localizer.basis_xform(drag_event->get_velocity());
Vector2 rel = localizer.basis_xform(drag_event->get_relative());
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drag_event = drag_event->xformed_by(Transform2D()); // Make a copy.
drag_event->set_velocity(velocity);
drag_event->set_relative(rel);
drag_event->set_position(pos);
stopped = _gui_call_input(over, drag_event);
}
if (stopped) {
set_input_as_handled();
}
return;
}
}
if (mm.is_null() && mb.is_null() && p_event->is_action_type()) {
if (gui.key_focus && !gui.key_focus->is_visible_in_tree()) {
gui.key_focus->release_focus();
}
if (gui.key_focus) {
gui.key_event_accepted = false;
if (gui.key_focus->can_process()) {
gui.key_focus->_call_gui_input(p_event);
}
if (gui.key_event_accepted) {
set_input_as_handled();
return;
}
}
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Control *from = gui.key_focus ? gui.key_focus : nullptr;
if (from && p_event->is_pressed()) {
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Control *next = nullptr;
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Ref<InputEventJoypadMotion> joypadmotion_event = p_event;
if (joypadmotion_event.is_valid()) {
Input *input = Input::get_singleton();
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if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) {
next = from->find_next_valid_focus();
}
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if (p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) {
next = from->find_prev_valid_focus();
}
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if (p_event->is_action_pressed("ui_up") && input->is_action_just_pressed("ui_up")) {
next = from->_get_focus_neighbor(SIDE_TOP);
}
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if (p_event->is_action_pressed("ui_left") && input->is_action_just_pressed("ui_left")) {
next = from->_get_focus_neighbor(SIDE_LEFT);
}
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if (p_event->is_action_pressed("ui_right") && input->is_action_just_pressed("ui_right")) {
next = from->_get_focus_neighbor(SIDE_RIGHT);
}
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if (p_event->is_action_pressed("ui_down") && input->is_action_just_pressed("ui_down")) {
next = from->_get_focus_neighbor(SIDE_BOTTOM);
}
} else {
if (p_event->is_action_pressed("ui_focus_next", true, true)) {
next = from->find_next_valid_focus();
}
if (p_event->is_action_pressed("ui_focus_prev", true, true)) {
next = from->find_prev_valid_focus();
}
if (p_event->is_action_pressed("ui_up", true, true)) {
next = from->_get_focus_neighbor(SIDE_TOP);
}
if (p_event->is_action_pressed("ui_left", true, true)) {
next = from->_get_focus_neighbor(SIDE_LEFT);
}
if (p_event->is_action_pressed("ui_right", true, true)) {
next = from->_get_focus_neighbor(SIDE_RIGHT);
}
if (p_event->is_action_pressed("ui_down", true, true)) {
next = from->_get_focus_neighbor(SIDE_BOTTOM);
}
}
if (next) {
next->grab_focus();
set_input_as_handled();
}
}
}
}
void Viewport::_gui_cleanup_internal_state(Ref<InputEvent> p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
if (!mb->is_pressed()) {
gui.mouse_focus_mask &= ~mouse_button_to_mask(mb->get_button_index()); // Remove from mask.
}
}
}
List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) {
gui.roots_order_dirty = true;
return gui.roots.push_back(p_control);
}
void Viewport::_gui_set_root_order_dirty() {
gui.roots_order_dirty = true;
}
void Viewport::_gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control) {
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ERR_FAIL_COND_MSG(p_data.get_type() == Variant::NIL, "Drag data must be a value.");
gui.dragging = true;
gui.drag_data = p_data;
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gui.mouse_focus = nullptr;
if (p_control) {
_gui_set_drag_preview(p_base, p_control);
}
_propagate_viewport_notification(this, NOTIFICATION_DRAG_BEGIN);
}
void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) {
ERR_FAIL_NULL(p_control);
ERR_FAIL_COND(!Object::cast_to<Control>((Object *)p_control));
ERR_FAIL_COND(p_control->is_inside_tree());
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ERR_FAIL_COND(p_control->get_parent() != nullptr);
Control *drag_preview = _gui_get_drag_preview();
if (drag_preview) {
memdelete(drag_preview);
}
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p_control->set_as_top_level(true);
p_control->set_position(gui.last_mouse_pos);
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p_base->get_root_parent_control()->add_child(p_control); // Add as child of viewport.
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p_control->move_to_front();
gui.drag_preview_id = p_control->get_instance_id();
}
Control *Viewport::_gui_get_drag_preview() {
if (gui.drag_preview_id.is_null()) {
return nullptr;
} else {
Control *drag_preview = Object::cast_to<Control>(ObjectDB::get_instance(gui.drag_preview_id));
if (!drag_preview) {
ERR_PRINT("Don't free the control set as drag preview.");
gui.drag_preview_id = ObjectID();
}
return drag_preview;
}
}
void Viewport::_gui_remove_root_control(List<Control *>::Element *RI) {
gui.roots.erase(RI);
}
void Viewport::_gui_unfocus_control(Control *p_control) {
if (gui.key_focus == p_control) {
gui.key_focus->release_focus();
}
}
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void Viewport::_gui_hide_control(Control *p_control) {
if (gui.mouse_focus == p_control) {
_drop_mouse_focus();
}
if (gui.key_focus == p_control) {
gui_release_focus();
}
if (gui.mouse_over == p_control) {
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gui.mouse_over = nullptr;
}
if (gui.drag_mouse_over == p_control) {
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gui.drag_mouse_over = nullptr;
}
if (gui.tooltip_control == p_control) {
_gui_cancel_tooltip();
}
}
void Viewport::_gui_remove_control(Control *p_control) {
if (gui.mouse_focus == p_control) {
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gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
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gui.mouse_focus_mask = MouseButton::NONE;
}
if (gui.last_mouse_focus == p_control) {
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gui.last_mouse_focus = nullptr;
}
if (gui.key_focus == p_control) {
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gui.key_focus = nullptr;
}
if (gui.mouse_over == p_control) {
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gui.mouse_over = nullptr;
}
if (gui.drag_mouse_over == p_control) {
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gui.drag_mouse_over = nullptr;
}
if (gui.tooltip_control == p_control) {
gui.tooltip_control = nullptr;
}
}
Window *Viewport::get_base_window() const {
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ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
Viewport *v = const_cast<Viewport *>(this);
Window *w = Object::cast_to<Window>(v);
while (!w) {
v = v->get_parent_viewport();
w = Object::cast_to<Window>(v);
}
return w;
}
void Viewport::_gui_remove_focus_for_window(Node *p_window) {
if (get_base_window() == p_window) {
gui_release_focus();
}
}
bool Viewport::_gui_control_has_focus(const Control *p_control) {
return gui.key_focus == p_control;
}
void Viewport::_gui_control_grab_focus(Control *p_control) {
if (gui.key_focus && gui.key_focus == p_control) {
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// No need for change.
return;
}
get_tree()->call_group("_viewports", "_gui_remove_focus_for_window", (Node *)get_base_window());
gui.key_focus = p_control;
emit_signal(SNAME("gui_focus_changed"), p_control);
p_control->notification(Control::NOTIFICATION_FOCUS_ENTER);
p_control->queue_redraw();
}
void Viewport::_gui_accept_event() {
gui.key_event_accepted = true;
if (is_inside_tree()) {
set_input_as_handled();
}
}
void Viewport::_drop_mouse_over() {
if (gui.mouse_over) {
_gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
gui.mouse_over = nullptr;
}
}
void Viewport::_drop_mouse_focus() {
Control *c = gui.mouse_focus;
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MouseButton mask = gui.mouse_focus_mask;
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gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
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gui.mouse_focus_mask = MouseButton::NONE;
for (int i = 0; i < 3; i++) {
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if ((int)mask & (1 << i)) {
Ref<InputEventMouseButton> mb;
mb.instantiate();
mb->set_position(c->get_local_mouse_position());
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mb->set_global_position(c->get_local_mouse_position());
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(false);
c->_call_gui_input(mb);
}
}
}
void Viewport::_drop_physics_mouseover(bool p_paused_only) {
physics_has_last_mousepos = false;
_cleanup_mouseover_colliders(true, p_paused_only);
#ifndef _3D_DISABLED
if (physics_object_over.is_valid()) {
CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over));
if (co) {
if (!co->is_inside_tree()) {
physics_object_over = ObjectID();
physics_object_capture = ObjectID();
} else if (!(p_paused_only && co->can_process())) {
co->_mouse_exit();
physics_object_over = ObjectID();
physics_object_capture = ObjectID();
}
}
}
#endif // _3D_DISABLED
}
void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference) {
List<ObjectID> to_erase;
for (const KeyValue<ObjectID, uint64_t> &E : physics_2d_mouseover) {
if (!p_clean_all_frames && E.value == p_frame_reference) {
continue;
}
Object *o = ObjectDB::get_instance(E.key);
if (o) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
if (co && co->is_inside_tree()) {
if (p_clean_all_frames && p_paused_only && co->can_process()) {
continue;
}
co->_mouse_exit();
}
}
to_erase.push_back(E.key);
}
while (to_erase.size()) {
physics_2d_mouseover.erase(to_erase.front()->get());
to_erase.pop_front();
}
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// Per-shape.
List<Pair<ObjectID, int>> shapes_to_erase;
for (KeyValue<Pair<ObjectID, int>, uint64_t> &E : physics_2d_shape_mouseover) {
if (!p_clean_all_frames && E.value == p_frame_reference) {
continue;
}
Object *o = ObjectDB::get_instance(E.key.first);
if (o) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
if (co && co->is_inside_tree()) {
if (p_clean_all_frames && p_paused_only && co->can_process()) {
continue;
}
co->_mouse_shape_exit(E.key.second);
}
}
shapes_to_erase.push_back(E.key);
}
while (shapes_to_erase.size()) {
physics_2d_shape_mouseover.erase(shapes_to_erase.front()->get());
shapes_to_erase.pop_front();
}
}
void Viewport::_gui_grab_click_focus(Control *p_control) {
gui.mouse_click_grabber = p_control;
call_deferred(SNAME("_post_gui_grab_click_focus"));
}
void Viewport::_post_gui_grab_click_focus() {
Control *focus_grabber = gui.mouse_click_grabber;
if (!focus_grabber) {
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// Redundant grab requests were made.
return;
}
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gui.mouse_click_grabber = nullptr;
if (gui.mouse_focus) {
if (gui.mouse_focus == focus_grabber) {
return;
}
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MouseButton mask = gui.mouse_focus_mask;
Point2 click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
for (int i = 0; i < 3; i++) {
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if ((int)mask & (1 << i)) {
Ref<InputEventMouseButton> mb;
mb.instantiate();
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// Send unclick.
mb->set_position(click);
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(false);
gui.mouse_focus->_call_gui_input(mb);
}
}
gui.mouse_focus = focus_grabber;
gui.focus_inv_xform = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse();
click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
for (int i = 0; i < 3; i++) {
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if ((int)mask & (1 << i)) {
Ref<InputEventMouseButton> mb;
mb.instantiate();
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// Send click.
mb->set_position(click);
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(true);
MessageQueue::get_singleton()->push_callable(callable_mp(gui.mouse_focus, &Control::_call_gui_input), mb);
}
}
}
}
///////////////////////////////
void Viewport::push_text_input(const String &p_text) {
if (gui.subwindow_focused) {
gui.subwindow_focused->push_text_input(p_text);
return;
}
if (gui.key_focus) {
gui.key_focus->call("set_text", p_text);
}
}
Viewport::SubWindowResize Viewport::_sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point) {
if (p_subwindow->get_flag(Window::FLAG_BORDERLESS) || p_subwindow->get_flag(Window::FLAG_RESIZE_DISABLED)) {
return SUB_WINDOW_RESIZE_DISABLED;
}
Rect2i r = Rect2i(p_subwindow->get_position(), p_subwindow->get_size());
int title_height = p_subwindow->get_theme_constant(SNAME("title_height"));
r.position.y -= title_height;
r.size.y += title_height;
if (r.has_point(p_point)) {
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return SUB_WINDOW_RESIZE_DISABLED; // It's inside, so no resize.
}
int dist_x = p_point.x < r.position.x ? (p_point.x - r.position.x) : (p_point.x > (r.position.x + r.size.x) ? (p_point.x - (r.position.x + r.size.x)) : 0);
int dist_y = p_point.y < r.position.y ? (p_point.y - r.position.y) : (p_point.y > (r.position.y + r.size.y) ? (p_point.y - (r.position.y + r.size.y)) : 0);
int limit = p_subwindow->get_theme_constant(SNAME("resize_margin"));
if (ABS(dist_x) > limit) {
return SUB_WINDOW_RESIZE_DISABLED;
}
if (ABS(dist_y) > limit) {
return SUB_WINDOW_RESIZE_DISABLED;
}
if (dist_x < 0 && dist_y < 0) {
return SUB_WINDOW_RESIZE_TOP_LEFT;
}
if (dist_x == 0 && dist_y < 0) {
return SUB_WINDOW_RESIZE_TOP;
}
if (dist_x > 0 && dist_y < 0) {
return SUB_WINDOW_RESIZE_TOP_RIGHT;
}
if (dist_x < 0 && dist_y == 0) {
return SUB_WINDOW_RESIZE_LEFT;
}
if (dist_x > 0 && dist_y == 0) {
return SUB_WINDOW_RESIZE_RIGHT;
}
if (dist_x < 0 && dist_y > 0) {
return SUB_WINDOW_RESIZE_BOTTOM_LEFT;
}
if (dist_x == 0 && dist_y > 0) {
return SUB_WINDOW_RESIZE_BOTTOM;
}
if (dist_x > 0 && dist_y > 0) {
return SUB_WINDOW_RESIZE_BOTTOM_RIGHT;
}
return SUB_WINDOW_RESIZE_DISABLED;
}
bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
if (gui.subwindow_drag != SUB_WINDOW_DRAG_DISABLED) {
ERR_FAIL_COND_V(gui.subwindow_focused == nullptr, false);
Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) {
if (gui.subwindow_drag_close_rect.has_point(mb->get_position())) {
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// Close window.
gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST);
}
}
gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
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if (gui.subwindow_focused != nullptr) { // May have been erased.
_sub_window_update(gui.subwindow_focused);
}
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
if (gui.subwindow_drag == SUB_WINDOW_DRAG_MOVE) {
Vector2 diff = mm->get_position() - gui.subwindow_drag_from;
Rect2i new_rect(gui.subwindow_drag_pos + diff, gui.subwindow_focused->get_size());
if (gui.subwindow_focused->is_clamped_to_embedder()) {
Size2i limit = get_visible_rect().size;
if (new_rect.position.x + new_rect.size.x > limit.x) {
new_rect.position.x = limit.x - new_rect.size.x;
}
if (new_rect.position.y + new_rect.size.y > limit.y) {
new_rect.position.y = limit.y - new_rect.size.y;
}
if (new_rect.position.x < 0) {
new_rect.position.x = 0;
}
int title_height = gui.subwindow_focused->get_flag(Window::FLAG_BORDERLESS) ? 0 : gui.subwindow_focused->get_theme_constant(SNAME("title_height"));
if (new_rect.position.y < title_height) {
new_rect.position.y = title_height;
}
}
gui.subwindow_focused->_rect_changed_callback(new_rect);
}
if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) {
gui.subwindow_drag_close_inside = gui.subwindow_drag_close_rect.has_point(mm->get_position());
}
if (gui.subwindow_drag == SUB_WINDOW_DRAG_RESIZE) {
Vector2i diff = mm->get_position() - gui.subwindow_drag_from;
Size2i min_size = gui.subwindow_focused->get_min_size();
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Size2i min_size_adjusted = min_size;
if (gui.subwindow_focused->is_wrapping_controls()) {
Size2i cms = gui.subwindow_focused->get_contents_minimum_size();
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min_size_adjusted.x = MAX(cms.x, min_size.x);
min_size_adjusted.y = MAX(cms.y, min_size.y);
}
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min_size_adjusted.x = MAX(min_size_adjusted.x, 1);
min_size_adjusted.y = MAX(min_size_adjusted.y, 1);
Rect2i r = gui.subwindow_resize_from_rect;
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Size2i limit = r.size - min_size_adjusted;
switch (gui.subwindow_resize_mode) {
case SUB_WINDOW_RESIZE_TOP_LEFT: {
diff.x = MIN(diff.x, limit.x);
diff.y = MIN(diff.y, limit.y);
r.position += diff;
r.size -= diff;
} break;
case SUB_WINDOW_RESIZE_TOP: {
diff.x = 0;
diff.y = MIN(diff.y, limit.y);
r.position += diff;
r.size -= diff;
} break;
case SUB_WINDOW_RESIZE_TOP_RIGHT: {
diff.x = MAX(diff.x, -limit.x);
diff.y = MIN(diff.y, limit.y);
r.position.y += diff.y;
r.size.y -= diff.y;
r.size.x += diff.x;
} break;
case SUB_WINDOW_RESIZE_LEFT: {
diff.x = MIN(diff.x, limit.x);
diff.y = 0;
r.position += diff;
r.size -= diff;
} break;
case SUB_WINDOW_RESIZE_RIGHT: {
diff.x = MAX(diff.x, -limit.x);
r.size.x += diff.x;
} break;
case SUB_WINDOW_RESIZE_BOTTOM_LEFT: {
diff.x = MIN(diff.x, limit.x);
diff.y = MAX(diff.y, -limit.y);
r.position.x += diff.x;
r.size.x -= diff.x;
r.size.y += diff.y;
} break;
case SUB_WINDOW_RESIZE_BOTTOM: {
diff.y = MAX(diff.y, -limit.y);
r.size.y += diff.y;
} break;
case SUB_WINDOW_RESIZE_BOTTOM_RIGHT: {
diff.x = MAX(diff.x, -limit.x);
diff.y = MAX(diff.y, -limit.y);
r.size += diff;
} break;
default: {
}
}
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Size2i max_size = gui.subwindow_focused->get_max_size();
if ((max_size.x > 0 || max_size.y > 0) && (max_size.x >= min_size.x && max_size.y >= min_size.y)) {
max_size.x = MAX(max_size.x, 1);
max_size.y = MAX(max_size.y, 1);
if (r.size.x > max_size.x) {
r.size.x = max_size.x;
}
if (r.size.y > max_size.y) {
r.size.y = max_size.y;
}
}
gui.subwindow_focused->_rect_changed_callback(r);
}
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if (gui.subwindow_focused) { // May have been erased.
_sub_window_update(gui.subwindow_focused);
}
}
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return true; // Handled.
}
Ref<InputEventMouseButton> mb = p_event;
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// If the event is a mouse button, we need to check whether another window was clicked.
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if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
bool click_on_window = false;
for (int i = gui.sub_windows.size() - 1; i >= 0; i--) {
SubWindow sw = gui.sub_windows.write[i];
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// Clicked inside window?
Rect2i r = Rect2i(sw.window->get_position(), sw.window->get_size());
if (!sw.window->get_flag(Window::FLAG_BORDERLESS)) {
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// Check top bar.
int title_height = sw.window->get_theme_constant(SNAME("title_height"));
Rect2i title_bar = r;
title_bar.position.y -= title_height;
title_bar.size.y = title_height;
if (title_bar.has_point(mb->get_position())) {
click_on_window = true;
int close_h_ofs = sw.window->get_theme_constant(SNAME("close_h_offset"));
int close_v_ofs = sw.window->get_theme_constant(SNAME("close_v_offset"));
Ref<Texture2D> close_icon = sw.window->get_theme_icon(SNAME("close"));
Rect2 close_rect;
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close_rect.position = Vector2(r.position.x + r.size.x - close_h_ofs, r.position.y - close_v_ofs);
close_rect.size = close_icon->get_size();
if (gui.subwindow_focused != sw.window) {
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// Refocus.
_sub_window_grab_focus(sw.window);
}
if (close_rect.has_point(mb->get_position())) {
gui.subwindow_drag = SUB_WINDOW_DRAG_CLOSE;
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gui.subwindow_drag_close_inside = true; // Starts inside.
gui.subwindow_drag_close_rect = close_rect;
} else {
gui.subwindow_drag = SUB_WINDOW_DRAG_MOVE;
}
gui.subwindow_drag_from = mb->get_position();
gui.subwindow_drag_pos = sw.window->get_position();
_sub_window_update(sw.window);
} else {
gui.subwindow_resize_mode = _sub_window_get_resize_margin(sw.window, mb->get_position());
if (gui.subwindow_resize_mode != SUB_WINDOW_RESIZE_DISABLED) {
gui.subwindow_resize_from_rect = r;
gui.subwindow_drag_from = mb->get_position();
gui.subwindow_drag = SUB_WINDOW_DRAG_RESIZE;
click_on_window = true;
}
}
}
if (!click_on_window && r.has_point(mb->get_position())) {
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// Clicked, see if it needs to fetch focus.
if (gui.subwindow_focused != sw.window) {
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// Refocus.
_sub_window_grab_focus(sw.window);
}
click_on_window = true;
}
if (click_on_window) {
break;
}
}
if (!click_on_window && gui.subwindow_focused) {
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// No window found and clicked, remove focus.
_sub_window_grab_focus(nullptr);
}
}
if (gui.subwindow_focused) {
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
SubWindowResize resize = _sub_window_get_resize_margin(gui.subwindow_focused, mm->get_position());
if (resize != SUB_WINDOW_RESIZE_DISABLED) {
DisplayServer::CursorShape shapes[SUB_WINDOW_RESIZE_MAX] = {
DisplayServer::CURSOR_ARROW,
DisplayServer::CURSOR_FDIAGSIZE,
DisplayServer::CURSOR_VSIZE,
DisplayServer::CURSOR_BDIAGSIZE,
DisplayServer::CURSOR_HSIZE,
DisplayServer::CURSOR_HSIZE,
DisplayServer::CURSOR_BDIAGSIZE,
DisplayServer::CURSOR_VSIZE,
DisplayServer::CURSOR_FDIAGSIZE
};
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE)) {
DisplayServer::get_singleton()->cursor_set_shape(shapes[resize]);
}
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return true; // Reserved for showing the resize cursor.
}
}
}
if (gui.subwindow_drag != SUB_WINDOW_DRAG_DISABLED) {
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return true; // Dragging, don't pass the event.
}
if (!gui.subwindow_focused) {
return false;
}
Transform2D window_ofs;
window_ofs.set_origin(-gui.subwindow_focused->get_position());
Ref<InputEvent> ev = p_event->xformed_by(window_ofs);
gui.subwindow_focused->_window_input(ev);
return true;
}
void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
ERR_FAIL_COND(!is_inside_tree());
if (disable_input) {
return;
}
if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_ancestor_of(this)) {
return;
}
local_input_handled = false;
Ref<InputEvent> ev;
if (!p_local_coords) {
ev = _make_input_local(p_event);
} else {
ev = p_event;
}
if (is_embedding_subwindows() && _sub_windows_forward_input(ev)) {
set_input_as_handled();
return;
}
if (!_can_consume_input_events()) {
return;
}
if (!is_input_handled()) {
get_tree()->_call_input_pause(input_group, SceneTree::CALL_INPUT_TYPE_INPUT, ev, this); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
}
if (!is_input_handled()) {
_gui_input_event(ev);
} else {
// Cleanup internal GUI state after accepting event during _input().
_gui_cleanup_internal_state(ev);
}
event_count++;
}
void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
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ERR_FAIL_COND(p_event.is_null());
ERR_FAIL_COND(!is_inside_tree());
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local_input_handled = false;
if (disable_input || !_can_consume_input_events()) {
return;
}
if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_ancestor_of(this)) {
return;
}
Ref<InputEvent> ev;
if (!p_local_coords) {
ev = _make_input_local(p_event);
} else {
ev = p_event;
}
// Shortcut Input.
if (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr || Object::cast_to<InputEventJoypadButton>(*ev) != nullptr) {
get_tree()->_call_input_pause(shortcut_input_group, SceneTree::CALL_INPUT_TYPE_SHORTCUT_INPUT, ev, this);
}
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// Unhandled Input.
if (!is_input_handled()) {
get_tree()->_call_input_pause(unhandled_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_INPUT, ev, this);
}
// Unhandled key Input - Used for performance reasons - This is called a lot less than _unhandled_input since it ignores MouseMotion, and to handle Unicode input with Alt / Ctrl modifiers after handling shortcuts.
if (!is_input_handled() && (Object::cast_to<InputEventKey>(*ev) != nullptr)) {
get_tree()->_call_input_pause(unhandled_key_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT, ev, this);
}
if (physics_object_picking && !is_input_handled()) {
if (Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED &&
(Object::cast_to<InputEventMouseButton>(*ev) ||
Object::cast_to<InputEventMouseMotion>(*ev) ||
Object::cast_to<InputEventScreenDrag>(*ev) ||
Object::cast_to<InputEventScreenTouch>(*ev) ||
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Object::cast_to<InputEventKey>(*ev) // To remember state.
)) {
physics_picking_events.push_back(ev);
}
}
}
void Viewport::set_physics_object_picking(bool p_enable) {
physics_object_picking = p_enable;
if (physics_object_picking) {
add_to_group("_picking_viewports");
} else {
physics_picking_events.clear();
if (is_in_group("_picking_viewports")) {
remove_from_group("_picking_viewports");
}
}
}
bool Viewport::get_physics_object_picking() {
return physics_object_picking;
}
Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const {
Transform2D xf = get_final_transform();
return xf.xform(p_viewport_coords);
}
Vector2 Viewport::get_camera_rect_size() const {
return size;
}
void Viewport::set_disable_input(bool p_disable) {
if (p_disable == disable_input) {
return;
}
if (p_disable) {
_drop_mouse_focus();
_drop_mouse_over();
_gui_cancel_tooltip();
}
disable_input = p_disable;
}
bool Viewport::is_input_disabled() const {
return disable_input;
}
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Variant Viewport::gui_get_drag_data() const {
return gui.drag_data;
}
PackedStringArray Viewport::get_configuration_warnings() const {
PackedStringArray warnings = Node::get_configuration_warnings();
if (size.x <= 1 || size.y <= 1) {
warnings.push_back(RTR("The Viewport size must be greater than or equal to 2 pixels on both dimensions to render anything."));
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}
return warnings;
}
void Viewport::gui_reset_canvas_sort_index() {
gui.canvas_sort_index = 0;
}
int Viewport::gui_get_canvas_sort_index() {
return gui.canvas_sort_index++;
}
void Viewport::gui_release_focus() {
if (gui.key_focus) {
Control *f = gui.key_focus;
gui.key_focus = nullptr;
f->notification(Control::NOTIFICATION_FOCUS_EXIT, true);
f->queue_redraw();
}
}
Control *Viewport::gui_get_focus_owner() {
return gui.key_focus;
}
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void Viewport::set_msaa_2d(MSAA p_msaa) {
ERR_FAIL_INDEX(p_msaa, MSAA_MAX);
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if (msaa_2d == p_msaa) {
return;
}
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msaa_2d = p_msaa;
RS::get_singleton()->viewport_set_msaa_2d(viewport, RS::ViewportMSAA(p_msaa));
}
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Viewport::MSAA Viewport::get_msaa_2d() const {
return msaa_2d;
}
void Viewport::set_msaa_3d(MSAA p_msaa) {
ERR_FAIL_INDEX(p_msaa, MSAA_MAX);
if (msaa_3d == p_msaa) {
return;
}
msaa_3d = p_msaa;
RS::get_singleton()->viewport_set_msaa_3d(viewport, RS::ViewportMSAA(p_msaa));
}
Viewport::MSAA Viewport::get_msaa_3d() const {
return msaa_3d;
}
void Viewport::set_screen_space_aa(ScreenSpaceAA p_screen_space_aa) {
ERR_FAIL_INDEX(p_screen_space_aa, SCREEN_SPACE_AA_MAX);
if (screen_space_aa == p_screen_space_aa) {
return;
}
screen_space_aa = p_screen_space_aa;
RS::get_singleton()->viewport_set_screen_space_aa(viewport, RS::ViewportScreenSpaceAA(p_screen_space_aa));
}
Viewport::ScreenSpaceAA Viewport::get_screen_space_aa() const {
return screen_space_aa;
}
void Viewport::set_use_taa(bool p_use_taa) {
if (use_taa == p_use_taa) {
return;
}
use_taa = p_use_taa;
RS::get_singleton()->viewport_set_use_taa(viewport, p_use_taa);
}
bool Viewport::is_using_taa() const {
return use_taa;
}
void Viewport::set_use_debanding(bool p_use_debanding) {
if (use_debanding == p_use_debanding) {
return;
}
use_debanding = p_use_debanding;
RS::get_singleton()->viewport_set_use_debanding(viewport, p_use_debanding);
}
bool Viewport::is_using_debanding() const {
return use_debanding;
}
void Viewport::set_mesh_lod_threshold(float p_pixels) {
mesh_lod_threshold = p_pixels;
RS::get_singleton()->viewport_set_mesh_lod_threshold(viewport, mesh_lod_threshold);
}
float Viewport::get_mesh_lod_threshold() const {
return mesh_lod_threshold;
}
void Viewport::set_use_occlusion_culling(bool p_use_occlusion_culling) {
if (use_occlusion_culling == p_use_occlusion_culling) {
return;
}
use_occlusion_culling = p_use_occlusion_culling;
RS::get_singleton()->viewport_set_use_occlusion_culling(viewport, p_use_occlusion_culling);
notify_property_list_changed();
}
bool Viewport::is_using_occlusion_culling() const {
return use_occlusion_culling;
}
void Viewport::set_debug_draw(DebugDraw p_debug_draw) {
debug_draw = p_debug_draw;
RS::get_singleton()->viewport_set_debug_draw(viewport, RS::ViewportDebugDraw(p_debug_draw));
}
Viewport::DebugDraw Viewport::get_debug_draw() const {
return debug_draw;
}
int Viewport::get_render_info(RenderInfoType p_type, RenderInfo p_info) {
return RS::get_singleton()->viewport_get_render_info(viewport, RS::ViewportRenderInfoType(p_type), RS::ViewportRenderInfo(p_info));
}
void Viewport::set_snap_controls_to_pixels(bool p_enable) {
snap_controls_to_pixels = p_enable;
}
bool Viewport::is_snap_controls_to_pixels_enabled() const {
return snap_controls_to_pixels;
}
void Viewport::set_snap_2d_transforms_to_pixel(bool p_enable) {
snap_2d_transforms_to_pixel = p_enable;
RS::get_singleton()->viewport_set_snap_2d_transforms_to_pixel(viewport, snap_2d_transforms_to_pixel);
}
bool Viewport::is_snap_2d_transforms_to_pixel_enabled() const {
return snap_2d_transforms_to_pixel;
}
void Viewport::set_snap_2d_vertices_to_pixel(bool p_enable) {
snap_2d_vertices_to_pixel = p_enable;
RS::get_singleton()->viewport_set_snap_2d_vertices_to_pixel(viewport, snap_2d_vertices_to_pixel);
}
bool Viewport::is_snap_2d_vertices_to_pixel_enabled() const {
return snap_2d_vertices_to_pixel;
}
bool Viewport::gui_is_dragging() const {
return gui.dragging;
}
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bool Viewport::gui_is_drag_successful() const {
return gui.drag_successful;
}
void Viewport::set_input_as_handled() {
_drop_physics_mouseover();
if (!handle_input_locally) {
ERR_FAIL_COND(!is_inside_tree());
Viewport *vp = this;
while (true) {
if (Object::cast_to<Window>(vp)) {
break;
}
if (!vp->get_parent()) {
break;
}
vp = vp->get_parent()->get_viewport();
}
if (vp != this) {
vp->set_input_as_handled();
return;
}
}
local_input_handled = true;
}
bool Viewport::is_input_handled() const {
if (!handle_input_locally) {
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ERR_FAIL_COND_V(!is_inside_tree(), false);
const Viewport *vp = this;
while (true) {
if (Object::cast_to<Window>(vp)) {
break;
}
if (!vp->get_parent()) {
break;
}
vp = vp->get_parent()->get_viewport();
}
if (vp != this) {
return vp->is_input_handled();
}
}
return local_input_handled;
}
void Viewport::set_handle_input_locally(bool p_enable) {
handle_input_locally = p_enable;
}
bool Viewport::is_handling_input_locally() const {
return handle_input_locally;
}
void Viewport::set_default_canvas_item_texture_filter(DefaultCanvasItemTextureFilter p_filter) {
ERR_FAIL_INDEX(p_filter, DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX);
if (default_canvas_item_texture_filter == p_filter) {
return;
}
default_canvas_item_texture_filter = p_filter;
switch (default_canvas_item_texture_filter) {
case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST:
RS::get_singleton()->viewport_set_default_canvas_item_texture_filter(viewport, RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
break;
case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR:
RS::get_singleton()->viewport_set_default_canvas_item_texture_filter(viewport, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
break;
case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
RS::get_singleton()->viewport_set_default_canvas_item_texture_filter(viewport, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS);
break;
case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
RS::get_singleton()->viewport_set_default_canvas_item_texture_filter(viewport, RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
break;
default: {
}
}
}
Viewport::DefaultCanvasItemTextureFilter Viewport::get_default_canvas_item_texture_filter() const {
return default_canvas_item_texture_filter;
}
void Viewport::set_default_canvas_item_texture_repeat(DefaultCanvasItemTextureRepeat p_repeat) {
ERR_FAIL_INDEX(p_repeat, DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX);
if (default_canvas_item_texture_repeat == p_repeat) {
return;
}
default_canvas_item_texture_repeat = p_repeat;
switch (default_canvas_item_texture_repeat) {
case DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED:
RS::get_singleton()->viewport_set_default_canvas_item_texture_repeat(viewport, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
break;
case DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED:
RS::get_singleton()->viewport_set_default_canvas_item_texture_repeat(viewport, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
break;
case DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR:
RS::get_singleton()->viewport_set_default_canvas_item_texture_repeat(viewport, RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR);
break;
default: {
}
}
}
Viewport::DefaultCanvasItemTextureRepeat Viewport::get_default_canvas_item_texture_repeat() const {
return default_canvas_item_texture_repeat;
}
void Viewport::set_vrs_mode(Viewport::VRSMode p_vrs_mode) {
// Note, set this even if not supported on this hardware, it will only be used if it is but we want to save the value as set by the user.
vrs_mode = p_vrs_mode;
switch (p_vrs_mode) {
case VRS_TEXTURE: {
RS::get_singleton()->viewport_set_vrs_mode(viewport, RS::VIEWPORT_VRS_TEXTURE);
} break;
case VRS_XR: {
RS::get_singleton()->viewport_set_vrs_mode(viewport, RS::VIEWPORT_VRS_XR);
} break;
default: {
RS::get_singleton()->viewport_set_vrs_mode(viewport, RS::VIEWPORT_VRS_DISABLED);
} break;
}
notify_property_list_changed();
}
Viewport::VRSMode Viewport::get_vrs_mode() const {
return vrs_mode;
}
void Viewport::set_vrs_texture(Ref<Texture2D> p_texture) {
vrs_texture = p_texture;
// TODO need to add something here in case the RID changes
RID tex = p_texture.is_valid() ? p_texture->get_rid() : RID();
RS::get_singleton()->viewport_set_vrs_texture(viewport, tex);
}
Ref<Texture2D> Viewport::get_vrs_texture() const {
return vrs_texture;
}
DisplayServer::WindowID Viewport::get_window_id() const {
return DisplayServer::MAIN_WINDOW_ID;
}
Viewport *Viewport::get_parent_viewport() const {
ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
if (!get_parent()) {
return nullptr; //root viewport
}
return get_parent()->get_viewport();
}
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void Viewport::set_embedding_subwindows(bool p_embed) {
gui.embed_subwindows_hint = p_embed;
}
bool Viewport::is_embedding_subwindows() const {
return gui.embed_subwindows_hint;
}
void Viewport::pass_mouse_focus_to(Viewport *p_viewport, Control *p_control) {
ERR_FAIL_NULL(p_viewport);
ERR_FAIL_NULL(p_control);
if (gui.mouse_focus) {
p_viewport->gui.mouse_focus = p_control;
p_viewport->gui.mouse_focus_mask = gui.mouse_focus_mask;
p_viewport->gui.key_focus = p_control;
p_viewport->gui.forced_mouse_focus = true;
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
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gui.mouse_focus_mask = MouseButton::NONE;
}
}
void Viewport::set_sdf_oversize(SDFOversize p_sdf_oversize) {
ERR_FAIL_INDEX(p_sdf_oversize, SDF_OVERSIZE_MAX);
sdf_oversize = p_sdf_oversize;
RS::get_singleton()->viewport_set_sdf_oversize_and_scale(viewport, RS::ViewportSDFOversize(sdf_oversize), RS::ViewportSDFScale(sdf_scale));
}
Viewport::SDFOversize Viewport::get_sdf_oversize() const {
return sdf_oversize;
}
void Viewport::set_sdf_scale(SDFScale p_sdf_scale) {
ERR_FAIL_INDEX(p_sdf_scale, SDF_SCALE_MAX);
sdf_scale = p_sdf_scale;
RS::get_singleton()->viewport_set_sdf_oversize_and_scale(viewport, RS::ViewportSDFOversize(sdf_oversize), RS::ViewportSDFScale(sdf_scale));
}
Viewport::SDFScale Viewport::get_sdf_scale() const {
return sdf_scale;
}
Transform2D Viewport::get_screen_transform() const {
return _get_input_pre_xform().affine_inverse() * get_final_transform();
}
#ifndef _3D_DISABLED
AudioListener3D *Viewport::get_audio_listener_3d() const {
return audio_listener_3d;
}
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void Viewport::set_as_audio_listener_3d(bool p_enable) {
if (p_enable == is_audio_listener_3d_enabled) {
return;
}
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is_audio_listener_3d_enabled = p_enable;
_update_audio_listener_3d();
}
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bool Viewport::is_audio_listener_3d() const {
return is_audio_listener_3d_enabled;
}
void Viewport::_update_audio_listener_3d() {
if (AudioServer::get_singleton()) {
AudioServer::get_singleton()->notify_listener_changed();
}
}
void Viewport::_listener_transform_3d_changed_notify() {
}
void Viewport::_audio_listener_3d_set(AudioListener3D *p_listener) {
if (audio_listener_3d == p_listener) {
return;
}
audio_listener_3d = p_listener;
_update_audio_listener_3d();
_listener_transform_3d_changed_notify();
}
bool Viewport::_audio_listener_3d_add(AudioListener3D *p_listener) {
audio_listener_3d_set.insert(p_listener);
return audio_listener_3d_set.size() == 1;
}
void Viewport::_audio_listener_3d_remove(AudioListener3D *p_listener) {
audio_listener_3d_set.erase(p_listener);
if (audio_listener_3d == p_listener) {
audio_listener_3d = nullptr;
}
}
void Viewport::_audio_listener_3d_make_next_current(AudioListener3D *p_exclude) {
if (audio_listener_3d_set.size() > 0) {
for (AudioListener3D *E : audio_listener_3d_set) {
if (p_exclude == E) {
continue;
}
if (!E->is_inside_tree()) {
continue;
}
if (audio_listener_3d != nullptr) {
return;
}
E->make_current();
}
} else {
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// Attempt to reset listener to the camera position.
if (camera_3d != nullptr) {
_update_audio_listener_3d();
_camera_3d_transform_changed_notify();
}
}
}
void Viewport::_collision_object_3d_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
Transform3D object_transform = p_object->get_global_transform();
Transform3D camera_transform = p_camera->get_global_transform();
ObjectID id = p_object->get_instance_id();
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// Avoid sending the fake event unnecessarily if nothing really changed in the context.
if (object_transform == physics_last_object_transform && camera_transform == physics_last_camera_transform && physics_last_id == id) {
Ref<InputEventMouseMotion> mm = p_input_event;
if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
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return; // Discarded.
}
}
p_object->_input_event_call(camera_3d, p_input_event, p_pos, p_normal, p_shape);
physics_last_object_transform = object_transform;
physics_last_camera_transform = camera_transform;
physics_last_id = id;
}
Camera3D *Viewport::get_camera_3d() const {
return camera_3d;
}
void Viewport::_camera_3d_transform_changed_notify() {
}
void Viewport::_camera_3d_set(Camera3D *p_camera) {
if (camera_3d == p_camera) {
return;
}
if (camera_3d) {
camera_3d->notification(Camera3D::NOTIFICATION_LOST_CURRENT);
}
camera_3d = p_camera;
if (!camera_3d_override) {
if (camera_3d) {
RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera_3d->get_camera());
} else {
RenderingServer::get_singleton()->viewport_attach_camera(viewport, RID());
}
}
if (camera_3d) {
camera_3d->notification(Camera3D::NOTIFICATION_BECAME_CURRENT);
}
_update_audio_listener_3d();
_camera_3d_transform_changed_notify();
}
bool Viewport::_camera_3d_add(Camera3D *p_camera) {
camera_3d_set.insert(p_camera);
return camera_3d_set.size() == 1;
}
void Viewport::_camera_3d_remove(Camera3D *p_camera) {
camera_3d_set.erase(p_camera);
if (camera_3d == p_camera) {
camera_3d->notification(Camera3D::NOTIFICATION_LOST_CURRENT);
camera_3d = nullptr;
}
}
void Viewport::_camera_3d_make_next_current(Camera3D *p_exclude) {
for (Camera3D *E : camera_3d_set) {
if (p_exclude == E) {
continue;
}
if (!E->is_inside_tree()) {
continue;
}
if (camera_3d != nullptr) {
return;
}
E->make_current();
}
}
void Viewport::enable_camera_3d_override(bool p_enable) {
if (p_enable == camera_3d_override) {
return;
}
if (p_enable) {
camera_3d_override.rid = RenderingServer::get_singleton()->camera_create();
} else {
RenderingServer::get_singleton()->free(camera_3d_override.rid);
camera_3d_override.rid = RID();
}
if (p_enable) {
RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera_3d_override.rid);
} else if (camera_3d) {
RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera_3d->get_camera());
} else {
RenderingServer::get_singleton()->viewport_attach_camera(viewport, RID());
}
}
void Viewport::set_camera_3d_override_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far) {
if (camera_3d_override) {
if (camera_3d_override.fov == p_fovy_degrees && camera_3d_override.z_near == p_z_near &&
camera_3d_override.z_far == p_z_far && camera_3d_override.projection == Camera3DOverrideData::PROJECTION_PERSPECTIVE) {
return;
}
camera_3d_override.fov = p_fovy_degrees;
camera_3d_override.z_near = p_z_near;
camera_3d_override.z_far = p_z_far;
camera_3d_override.projection = Camera3DOverrideData::PROJECTION_PERSPECTIVE;
RenderingServer::get_singleton()->camera_set_perspective(camera_3d_override.rid, camera_3d_override.fov, camera_3d_override.z_near, camera_3d_override.z_far);
}
}
void Viewport::set_camera_3d_override_orthogonal(real_t p_size, real_t p_z_near, real_t p_z_far) {
if (camera_3d_override) {
if (camera_3d_override.size == p_size && camera_3d_override.z_near == p_z_near &&
camera_3d_override.z_far == p_z_far && camera_3d_override.projection == Camera3DOverrideData::PROJECTION_ORTHOGONAL) {
return;
}
camera_3d_override.size = p_size;
camera_3d_override.z_near = p_z_near;
camera_3d_override.z_far = p_z_far;
camera_3d_override.projection = Camera3DOverrideData::PROJECTION_ORTHOGONAL;
RenderingServer::get_singleton()->camera_set_orthogonal(camera_3d_override.rid, camera_3d_override.size, camera_3d_override.z_near, camera_3d_override.z_far);
}
}
void Viewport::set_disable_3d(bool p_disable) {
disable_3d = p_disable;
RenderingServer::get_singleton()->viewport_set_disable_3d(viewport, disable_3d);
}
bool Viewport::is_3d_disabled() const {
return disable_3d;
}
bool Viewport::is_camera_3d_override_enabled() const {
return camera_3d_override;
}
void Viewport::set_camera_3d_override_transform(const Transform3D &p_transform) {
if (camera_3d_override) {
camera_3d_override.transform = p_transform;
RenderingServer::get_singleton()->camera_set_transform(camera_3d_override.rid, p_transform);
}
}
Transform3D Viewport::get_camera_3d_override_transform() const {
if (camera_3d_override) {
return camera_3d_override.transform;
}
return Transform3D();
}
Ref<World3D> Viewport::get_world_3d() const {
return world_3d;
}
Ref<World3D> Viewport::find_world_3d() const {
if (own_world_3d.is_valid()) {
return own_world_3d;
} else if (world_3d.is_valid()) {
return world_3d;
} else if (parent) {
return parent->find_world_3d();
} else {
return Ref<World3D>();
}
}
void Viewport::set_world_3d(const Ref<World3D> &p_world_3d) {
if (world_3d == p_world_3d) {
return;
}
if (is_inside_tree()) {
_propagate_exit_world_3d(this);
}
if (own_world_3d.is_valid() && world_3d.is_valid()) {
world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
}
world_3d = p_world_3d;
if (own_world_3d.is_valid()) {
if (world_3d.is_valid()) {
own_world_3d = world_3d->duplicate();
world_3d->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
} else {
own_world_3d = Ref<World3D>(memnew(World3D));
}
}
if (is_inside_tree()) {
_propagate_enter_world_3d(this);
}
if (is_inside_tree()) {
RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
}
_update_audio_listener_3d();
}
void Viewport::_own_world_3d_changed() {
ERR_FAIL_COND(world_3d.is_null());
ERR_FAIL_COND(own_world_3d.is_null());
if (is_inside_tree()) {
_propagate_exit_world_3d(this);
}
own_world_3d = world_3d->duplicate();
if (is_inside_tree()) {
_propagate_enter_world_3d(this);
}
if (is_inside_tree()) {
RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
}
_update_audio_listener_3d();
}
void Viewport::set_use_own_world_3d(bool p_use_own_world_3d) {
if (p_use_own_world_3d == own_world_3d.is_valid()) {
return;
}
if (is_inside_tree()) {
_propagate_exit_world_3d(this);
}
if (p_use_own_world_3d) {
if (world_3d.is_valid()) {
own_world_3d = world_3d->duplicate();
world_3d->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
} else {
own_world_3d = Ref<World3D>(memnew(World3D));
}
} else {
own_world_3d = Ref<World3D>();
if (world_3d.is_valid()) {
world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
}
}
if (is_inside_tree()) {
_propagate_enter_world_3d(this);
}
if (is_inside_tree()) {
RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
}
_update_audio_listener_3d();
}
bool Viewport::is_using_own_world_3d() const {
return own_world_3d.is_valid();
}
void Viewport::_propagate_enter_world_3d(Node *p_node) {
if (p_node != this) {
if (!p_node->is_inside_tree()) { //may not have entered scene yet
return;
}
if (Object::cast_to<Node3D>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) {
p_node->notification(Node3D::NOTIFICATION_ENTER_WORLD);
} else {
Viewport *v = Object::cast_to<Viewport>(p_node);
if (v) {
if (v->world_3d.is_valid() || v->own_world_3d.is_valid()) {
return;
}
}
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_propagate_enter_world_3d(p_node->get_child(i));
}
}
void Viewport::_propagate_exit_world_3d(Node *p_node) {
if (p_node != this) {
if (!p_node->is_inside_tree()) { //may have exited scene already
return;
}
if (Object::cast_to<Node3D>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) {
p_node->notification(Node3D::NOTIFICATION_EXIT_WORLD);
} else {
Viewport *v = Object::cast_to<Viewport>(p_node);
if (v) {
if (v->world_3d.is_valid() || v->own_world_3d.is_valid()) {
return;
}
}
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_propagate_exit_world_3d(p_node->get_child(i));
}
}
void Viewport::set_use_xr(bool p_use_xr) {
if (use_xr != p_use_xr) {
use_xr = p_use_xr;
RS::get_singleton()->viewport_set_use_xr(viewport, use_xr);
if (!use_xr) {
// Set viewport to previous size when exiting XR.
if (size_allocated) {
RS::get_singleton()->viewport_set_size(viewport, size.width, size.height);
} else {
RS::get_singleton()->viewport_set_size(viewport, 0, 0);
}
}
}
}
bool Viewport::is_using_xr() {
return use_xr;
}
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void Viewport::set_scaling_3d_mode(Scaling3DMode p_scaling_3d_mode) {
if (scaling_3d_mode == p_scaling_3d_mode) {
return;
}
scaling_3d_mode = p_scaling_3d_mode;
RS::get_singleton()->viewport_set_scaling_3d_mode(viewport, (RS::ViewportScaling3DMode)(int)p_scaling_3d_mode);
}
Viewport::Scaling3DMode Viewport::get_scaling_3d_mode() const {
return scaling_3d_mode;
}
void Viewport::set_scaling_3d_scale(float p_scaling_3d_scale) {
// Clamp to reasonable values that are actually useful.
// Values above 2.0 don't serve a practical purpose since the viewport
// isn't displayed with mipmaps.
scaling_3d_scale = CLAMP(p_scaling_3d_scale, 0.1, 2.0);
RS::get_singleton()->viewport_set_scaling_3d_scale(viewport, scaling_3d_scale);
}
float Viewport::get_scaling_3d_scale() const {
return scaling_3d_scale;
}
void Viewport::set_fsr_sharpness(float p_fsr_sharpness) {
if (fsr_sharpness == p_fsr_sharpness) {
return;
}
if (p_fsr_sharpness < 0.0f) {
p_fsr_sharpness = 0.0f;
}
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fsr_sharpness = p_fsr_sharpness;
RS::get_singleton()->viewport_set_fsr_sharpness(viewport, p_fsr_sharpness);
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}
float Viewport::get_fsr_sharpness() const {
return fsr_sharpness;
}
void Viewport::set_texture_mipmap_bias(float p_texture_mipmap_bias) {
if (texture_mipmap_bias == p_texture_mipmap_bias) {
return;
}
texture_mipmap_bias = p_texture_mipmap_bias;
RS::get_singleton()->viewport_set_texture_mipmap_bias(viewport, p_texture_mipmap_bias);
}
float Viewport::get_texture_mipmap_bias() const {
return texture_mipmap_bias;
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}
#endif // _3D_DISABLED
void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_world_2d", "world_2d"), &Viewport::set_world_2d);
ClassDB::bind_method(D_METHOD("get_world_2d"), &Viewport::get_world_2d);
ClassDB::bind_method(D_METHOD("find_world_2d"), &Viewport::find_world_2d);
ClassDB::bind_method(D_METHOD("set_canvas_transform", "xform"), &Viewport::set_canvas_transform);
ClassDB::bind_method(D_METHOD("get_canvas_transform"), &Viewport::get_canvas_transform);
ClassDB::bind_method(D_METHOD("set_global_canvas_transform", "xform"), &Viewport::set_global_canvas_transform);
ClassDB::bind_method(D_METHOD("get_global_canvas_transform"), &Viewport::get_global_canvas_transform);
ClassDB::bind_method(D_METHOD("get_final_transform"), &Viewport::get_final_transform);
ClassDB::bind_method(D_METHOD("get_visible_rect"), &Viewport::get_visible_rect);
ClassDB::bind_method(D_METHOD("set_transparent_background", "enable"), &Viewport::set_transparent_background);
ClassDB::bind_method(D_METHOD("has_transparent_background"), &Viewport::has_transparent_background);
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ClassDB::bind_method(D_METHOD("set_msaa_2d", "msaa"), &Viewport::set_msaa_2d);
ClassDB::bind_method(D_METHOD("get_msaa_2d"), &Viewport::get_msaa_2d);
ClassDB::bind_method(D_METHOD("set_msaa_3d", "msaa"), &Viewport::set_msaa_3d);
ClassDB::bind_method(D_METHOD("get_msaa_3d"), &Viewport::get_msaa_3d);
ClassDB::bind_method(D_METHOD("set_screen_space_aa", "screen_space_aa"), &Viewport::set_screen_space_aa);
ClassDB::bind_method(D_METHOD("get_screen_space_aa"), &Viewport::get_screen_space_aa);
ClassDB::bind_method(D_METHOD("set_use_taa", "enable"), &Viewport::set_use_taa);
ClassDB::bind_method(D_METHOD("is_using_taa"), &Viewport::is_using_taa);
ClassDB::bind_method(D_METHOD("set_use_debanding", "enable"), &Viewport::set_use_debanding);
ClassDB::bind_method(D_METHOD("is_using_debanding"), &Viewport::is_using_debanding);
ClassDB::bind_method(D_METHOD("set_use_occlusion_culling", "enable"), &Viewport::set_use_occlusion_culling);
ClassDB::bind_method(D_METHOD("is_using_occlusion_culling"), &Viewport::is_using_occlusion_culling);
ClassDB::bind_method(D_METHOD("set_debug_draw", "debug_draw"), &Viewport::set_debug_draw);
ClassDB::bind_method(D_METHOD("get_debug_draw"), &Viewport::get_debug_draw);
ClassDB::bind_method(D_METHOD("get_render_info", "type", "info"), &Viewport::get_render_info);
ClassDB::bind_method(D_METHOD("get_texture"), &Viewport::get_texture);
ClassDB::bind_method(D_METHOD("set_physics_object_picking", "enable"), &Viewport::set_physics_object_picking);
ClassDB::bind_method(D_METHOD("get_physics_object_picking"), &Viewport::get_physics_object_picking);
ClassDB::bind_method(D_METHOD("get_viewport_rid"), &Viewport::get_viewport_rid);
ClassDB::bind_method(D_METHOD("push_text_input", "text"), &Viewport::push_text_input);
ClassDB::bind_method(D_METHOD("push_input", "event", "in_local_coords"), &Viewport::push_input, DEFVAL(false));
ClassDB::bind_method(D_METHOD("push_unhandled_input", "event", "in_local_coords"), &Viewport::push_unhandled_input, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_camera_2d"), &Viewport::get_camera_2d);
ClassDB::bind_method(D_METHOD("set_as_audio_listener_2d", "enable"), &Viewport::set_as_audio_listener_2d);
ClassDB::bind_method(D_METHOD("is_audio_listener_2d"), &Viewport::is_audio_listener_2d);
ClassDB::bind_method(D_METHOD("get_mouse_position"), &Viewport::get_mouse_position);
ClassDB::bind_method(D_METHOD("warp_mouse", "position"), &Viewport::warp_mouse);
ClassDB::bind_method(D_METHOD("gui_get_drag_data"), &Viewport::gui_get_drag_data);
ClassDB::bind_method(D_METHOD("gui_is_dragging"), &Viewport::gui_is_dragging);
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ClassDB::bind_method(D_METHOD("gui_is_drag_successful"), &Viewport::gui_is_drag_successful);
ClassDB::bind_method(D_METHOD("gui_release_focus"), &Viewport::gui_release_focus);
ClassDB::bind_method(D_METHOD("gui_get_focus_owner"), &Viewport::gui_get_focus_owner);
ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input);
ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled);
ClassDB::bind_method(D_METHOD("_gui_remove_focus_for_window"), &Viewport::_gui_remove_focus_for_window);
ClassDB::bind_method(D_METHOD("_post_gui_grab_click_focus"), &Viewport::_post_gui_grab_click_focus);
ClassDB::bind_method(D_METHOD("set_positional_shadow_atlas_size", "size"), &Viewport::set_positional_shadow_atlas_size);
ClassDB::bind_method(D_METHOD("get_positional_shadow_atlas_size"), &Viewport::get_positional_shadow_atlas_size);
ClassDB::bind_method(D_METHOD("set_positional_shadow_atlas_16_bits", "enable"), &Viewport::set_positional_shadow_atlas_16_bits);
ClassDB::bind_method(D_METHOD("get_positional_shadow_atlas_16_bits"), &Viewport::get_positional_shadow_atlas_16_bits);
ClassDB::bind_method(D_METHOD("set_snap_controls_to_pixels", "enabled"), &Viewport::set_snap_controls_to_pixels);
ClassDB::bind_method(D_METHOD("is_snap_controls_to_pixels_enabled"), &Viewport::is_snap_controls_to_pixels_enabled);
ClassDB::bind_method(D_METHOD("set_snap_2d_transforms_to_pixel", "enabled"), &Viewport::set_snap_2d_transforms_to_pixel);
ClassDB::bind_method(D_METHOD("is_snap_2d_transforms_to_pixel_enabled"), &Viewport::is_snap_2d_transforms_to_pixel_enabled);
ClassDB::bind_method(D_METHOD("set_snap_2d_vertices_to_pixel", "enabled"), &Viewport::set_snap_2d_vertices_to_pixel);
ClassDB::bind_method(D_METHOD("is_snap_2d_vertices_to_pixel_enabled"), &Viewport::is_snap_2d_vertices_to_pixel_enabled);
ClassDB::bind_method(D_METHOD("set_positional_shadow_atlas_quadrant_subdiv", "quadrant", "subdiv"), &Viewport::set_positional_shadow_atlas_quadrant_subdiv);
ClassDB::bind_method(D_METHOD("get_positional_shadow_atlas_quadrant_subdiv", "quadrant"), &Viewport::get_positional_shadow_atlas_quadrant_subdiv);
ClassDB::bind_method(D_METHOD("set_input_as_handled"), &Viewport::set_input_as_handled);
ClassDB::bind_method(D_METHOD("is_input_handled"), &Viewport::is_input_handled);
ClassDB::bind_method(D_METHOD("set_handle_input_locally", "enable"), &Viewport::set_handle_input_locally);
ClassDB::bind_method(D_METHOD("is_handling_input_locally"), &Viewport::is_handling_input_locally);
ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_filter", "mode"), &Viewport::set_default_canvas_item_texture_filter);
ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_filter"), &Viewport::get_default_canvas_item_texture_filter);
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ClassDB::bind_method(D_METHOD("set_embedding_subwindows", "enable"), &Viewport::set_embedding_subwindows);
ClassDB::bind_method(D_METHOD("is_embedding_subwindows"), &Viewport::is_embedding_subwindows);
ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_repeat", "mode"), &Viewport::set_default_canvas_item_texture_repeat);
ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_repeat"), &Viewport::get_default_canvas_item_texture_repeat);
ClassDB::bind_method(D_METHOD("set_sdf_oversize", "oversize"), &Viewport::set_sdf_oversize);
ClassDB::bind_method(D_METHOD("get_sdf_oversize"), &Viewport::get_sdf_oversize);
ClassDB::bind_method(D_METHOD("set_sdf_scale", "scale"), &Viewport::set_sdf_scale);
ClassDB::bind_method(D_METHOD("get_sdf_scale"), &Viewport::get_sdf_scale);
ClassDB::bind_method(D_METHOD("set_mesh_lod_threshold", "pixels"), &Viewport::set_mesh_lod_threshold);
ClassDB::bind_method(D_METHOD("get_mesh_lod_threshold"), &Viewport::get_mesh_lod_threshold);
ClassDB::bind_method(D_METHOD("_process_picking"), &Viewport::_process_picking);
#ifndef _3D_DISABLED
ClassDB::bind_method(D_METHOD("set_world_3d", "world_3d"), &Viewport::set_world_3d);
ClassDB::bind_method(D_METHOD("get_world_3d"), &Viewport::get_world_3d);
ClassDB::bind_method(D_METHOD("find_world_3d"), &Viewport::find_world_3d);
ClassDB::bind_method(D_METHOD("set_use_own_world_3d", "enable"), &Viewport::set_use_own_world_3d);
ClassDB::bind_method(D_METHOD("is_using_own_world_3d"), &Viewport::is_using_own_world_3d);
ClassDB::bind_method(D_METHOD("get_camera_3d"), &Viewport::get_camera_3d);
ClassDB::bind_method(D_METHOD("set_as_audio_listener_3d", "enable"), &Viewport::set_as_audio_listener_3d);
ClassDB::bind_method(D_METHOD("is_audio_listener_3d"), &Viewport::is_audio_listener_3d);
ClassDB::bind_method(D_METHOD("set_disable_3d", "disable"), &Viewport::set_disable_3d);
ClassDB::bind_method(D_METHOD("is_3d_disabled"), &Viewport::is_3d_disabled);
ClassDB::bind_method(D_METHOD("set_use_xr", "use"), &Viewport::set_use_xr);
ClassDB::bind_method(D_METHOD("is_using_xr"), &Viewport::is_using_xr);
ClassDB::bind_method(D_METHOD("set_scaling_3d_mode", "scaling_3d_mode"), &Viewport::set_scaling_3d_mode);
ClassDB::bind_method(D_METHOD("get_scaling_3d_mode"), &Viewport::get_scaling_3d_mode);
ClassDB::bind_method(D_METHOD("set_scaling_3d_scale", "scale"), &Viewport::set_scaling_3d_scale);
ClassDB::bind_method(D_METHOD("get_scaling_3d_scale"), &Viewport::get_scaling_3d_scale);
ClassDB::bind_method(D_METHOD("set_fsr_sharpness", "fsr_sharpness"), &Viewport::set_fsr_sharpness);
ClassDB::bind_method(D_METHOD("get_fsr_sharpness"), &Viewport::get_fsr_sharpness);
ClassDB::bind_method(D_METHOD("set_texture_mipmap_bias", "texture_mipmap_bias"), &Viewport::set_texture_mipmap_bias);
ClassDB::bind_method(D_METHOD("get_texture_mipmap_bias"), &Viewport::get_texture_mipmap_bias);
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ClassDB::bind_method(D_METHOD("set_vrs_mode", "mode"), &Viewport::set_vrs_mode);
ClassDB::bind_method(D_METHOD("get_vrs_mode"), &Viewport::get_vrs_mode);
ClassDB::bind_method(D_METHOD("set_vrs_texture", "texture"), &Viewport::set_vrs_texture);
ClassDB::bind_method(D_METHOD("get_vrs_texture"), &Viewport::get_vrs_texture);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_xr"), "set_use_xr", "is_using_xr");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_3d", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d");
#endif // _3D_DISABLED
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", PROPERTY_USAGE_NONE), "set_world_2d", "get_world_2d");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent_bg"), "set_transparent_background", "has_transparent_background");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handle_input_locally"), "set_handle_input_locally", "is_handling_input_locally");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_transforms_to_pixel"), "set_snap_2d_transforms_to_pixel", "is_snap_2d_transforms_to_pixel_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_vertices_to_pixel"), "set_snap_2d_vertices_to_pixel", "is_snap_2d_vertices_to_pixel_enabled");
ADD_GROUP("Rendering", "");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa_2d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa_2d", "get_msaa_2d");
ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa_3d", "get_msaa_3d");
ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"), "set_screen_space_aa", "get_screen_space_aa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_taa"), "set_use_taa", "is_using_taa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_occlusion_culling"), "set_use_occlusion_culling", "is_using_occlusion_culling");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mesh_lod_threshold", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_mesh_lod_threshold", "get_mesh_lod_threshold");
ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
#ifndef _3D_DISABLED
ADD_GROUP("Scaling 3D", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "scaling_3d_mode", PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR 1.0 (Fast)"), "set_scaling_3d_mode", "get_scaling_3d_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "scaling_3d_scale", PROPERTY_HINT_RANGE, "0.25,2.0,0.01"), "set_scaling_3d_scale", "get_scaling_3d_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_mipmap_bias", PROPERTY_HINT_RANGE, "-2,2,0.001"), "set_texture_mipmap_bias", "get_texture_mipmap_bias");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fsr_sharpness", PROPERTY_HINT_RANGE, "0,2,0.1"), "set_fsr_sharpness", "get_fsr_sharpness");
#endif
ADD_GROUP("Variable Rate Shading", "vrs_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "vrs_mode", PROPERTY_HINT_ENUM, "Disabled,Texture,Depth buffer,XR"), "set_vrs_mode", "get_vrs_mode");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "vrs_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_vrs_texture", "get_vrs_texture");
ADD_GROUP("Canvas Items", "canvas_item_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Linear Mipmap,Nearest Mipmap"), "set_default_canvas_item_texture_filter", "get_default_canvas_item_texture_filter");
ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirror"), "set_default_canvas_item_texture_repeat", "get_default_canvas_item_texture_repeat");
ADD_GROUP("Audio Listener", "audio_listener_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_2d"), "set_as_audio_listener_2d", "is_audio_listener_2d");
#ifndef _3D_DISABLED
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener_3d", "is_audio_listener_3d");
#endif
ADD_GROUP("Physics", "physics_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking"), "set_physics_object_picking", "get_physics_object_picking");
ADD_GROUP("GUI", "gui_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_disable_input"), "set_disable_input", "is_input_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_snap_controls_to_pixels"), "set_snap_controls_to_pixels", "is_snap_controls_to_pixels_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_embed_subwindows"), "set_embedding_subwindows", "is_embedding_subwindows");
ADD_GROUP("SDF", "sdf_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sdf_oversize", PROPERTY_HINT_ENUM, "100%,120%,150%,200%"), "set_sdf_oversize", "get_sdf_oversize");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sdf_scale", PROPERTY_HINT_ENUM, "100%,50%,25%"), "set_sdf_scale", "get_sdf_scale");
ADD_GROUP("Positional Shadow Atlas", "positional_shadow_atlas_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "positional_shadow_atlas_size"), "set_positional_shadow_atlas_size", "get_positional_shadow_atlas_size");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "positional_shadow_atlas_16_bits"), "set_positional_shadow_atlas_16_bits", "get_positional_shadow_atlas_16_bits");
ADD_PROPERTYI(PropertyInfo(Variant::INT, "positional_shadow_atlas_quad_0", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_positional_shadow_atlas_quadrant_subdiv", "get_positional_shadow_atlas_quadrant_subdiv", 0);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "positional_shadow_atlas_quad_1", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_positional_shadow_atlas_quadrant_subdiv", "get_positional_shadow_atlas_quadrant_subdiv", 1);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "positional_shadow_atlas_quad_2", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_positional_shadow_atlas_quadrant_subdiv", "get_positional_shadow_atlas_quadrant_subdiv", 2);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "positional_shadow_atlas_quad_3", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_positional_shadow_atlas_quadrant_subdiv", "get_positional_shadow_atlas_quadrant_subdiv", 3);
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "canvas_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_canvas_transform", "get_canvas_transform");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_canvas_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_canvas_transform", "get_global_canvas_transform");
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ADD_SIGNAL(MethodInfo("size_changed"));
ADD_SIGNAL(MethodInfo("gui_focus_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_4);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_16);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_64);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_256);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1024);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_MAX);
BIND_ENUM_CONSTANT(SCALING_3D_MODE_BILINEAR);
BIND_ENUM_CONSTANT(SCALING_3D_MODE_FSR);
BIND_ENUM_CONSTANT(SCALING_3D_MODE_MAX);
BIND_ENUM_CONSTANT(MSAA_DISABLED);
BIND_ENUM_CONSTANT(MSAA_2X);
BIND_ENUM_CONSTANT(MSAA_4X);
BIND_ENUM_CONSTANT(MSAA_8X);
BIND_ENUM_CONSTANT(MSAA_MAX);
BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_DISABLED);
BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_FXAA);
BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_MAX);
BIND_ENUM_CONSTANT(RENDER_INFO_OBJECTS_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_PRIMITIVES_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_DRAW_CALLS_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_MAX);
BIND_ENUM_CONSTANT(RENDER_INFO_TYPE_VISIBLE);
BIND_ENUM_CONSTANT(RENDER_INFO_TYPE_SHADOW);
BIND_ENUM_CONSTANT(RENDER_INFO_TYPE_MAX);
BIND_ENUM_CONSTANT(DEBUG_DRAW_DISABLED);
BIND_ENUM_CONSTANT(DEBUG_DRAW_UNSHADED);
BIND_ENUM_CONSTANT(DEBUG_DRAW_LIGHTING);
BIND_ENUM_CONSTANT(DEBUG_DRAW_OVERDRAW);
BIND_ENUM_CONSTANT(DEBUG_DRAW_WIREFRAME);
BIND_ENUM_CONSTANT(DEBUG_DRAW_NORMAL_BUFFER);
BIND_ENUM_CONSTANT(DEBUG_DRAW_VOXEL_GI_ALBEDO);
BIND_ENUM_CONSTANT(DEBUG_DRAW_VOXEL_GI_LIGHTING);
BIND_ENUM_CONSTANT(DEBUG_DRAW_VOXEL_GI_EMISSION);
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BIND_ENUM_CONSTANT(DEBUG_DRAW_SHADOW_ATLAS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_SCENE_LUMINANCE);
BIND_ENUM_CONSTANT(DEBUG_DRAW_SSAO);
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BIND_ENUM_CONSTANT(DEBUG_DRAW_SSIL);
BIND_ENUM_CONSTANT(DEBUG_DRAW_PSSM_SPLITS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_DECAL_ATLAS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_SDFGI);
BIND_ENUM_CONSTANT(DEBUG_DRAW_SDFGI_PROBES);
BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_BUFFER);
BIND_ENUM_CONSTANT(DEBUG_DRAW_DISABLE_LOD);
BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_OMNI_LIGHTS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_SPOT_LIGHTS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_DECALS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_REFLECTION_PROBES);
BIND_ENUM_CONSTANT(DEBUG_DRAW_OCCLUDERS)
BIND_ENUM_CONSTANT(DEBUG_DRAW_MOTION_VECTORS)
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BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX);
BIND_ENUM_CONSTANT(SDF_OVERSIZE_100_PERCENT);
BIND_ENUM_CONSTANT(SDF_OVERSIZE_120_PERCENT);
BIND_ENUM_CONSTANT(SDF_OVERSIZE_150_PERCENT);
BIND_ENUM_CONSTANT(SDF_OVERSIZE_200_PERCENT);
BIND_ENUM_CONSTANT(SDF_OVERSIZE_MAX);
BIND_ENUM_CONSTANT(SDF_SCALE_100_PERCENT);
BIND_ENUM_CONSTANT(SDF_SCALE_50_PERCENT);
BIND_ENUM_CONSTANT(SDF_SCALE_25_PERCENT);
BIND_ENUM_CONSTANT(SDF_SCALE_MAX);
BIND_ENUM_CONSTANT(VRS_DISABLED);
BIND_ENUM_CONSTANT(VRS_TEXTURE);
BIND_ENUM_CONSTANT(VRS_XR);
BIND_ENUM_CONSTANT(VRS_MAX);
}
void Viewport::_validate_property(PropertyInfo &p_property) const {
if (vrs_mode != VRS_TEXTURE && (p_property.name == "vrs_texture")) {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
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}
Viewport::Viewport() {
world_2d = Ref<World2D>(memnew(World2D));
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viewport = RenderingServer::get_singleton()->viewport_create();
texture_rid = RenderingServer::get_singleton()->viewport_get_texture(viewport);
default_texture.instantiate();
default_texture->vp = const_cast<Viewport *>(this);
viewport_textures.insert(default_texture.ptr());
default_texture->proxy = RS::get_singleton()->texture_proxy_create(texture_rid);
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canvas_layers.insert(nullptr); // This eases picking code (interpreted as the canvas of the Viewport).
set_positional_shadow_atlas_size(positional_shadow_atlas_size);
for (int i = 0; i < 4; i++) {
positional_shadow_atlas_quadrant_subdiv[i] = SHADOW_ATLAS_QUADRANT_SUBDIV_MAX;
}
set_positional_shadow_atlas_quadrant_subdiv(0, SHADOW_ATLAS_QUADRANT_SUBDIV_4);
set_positional_shadow_atlas_quadrant_subdiv(1, SHADOW_ATLAS_QUADRANT_SUBDIV_4);
set_positional_shadow_atlas_quadrant_subdiv(2, SHADOW_ATLAS_QUADRANT_SUBDIV_16);
set_positional_shadow_atlas_quadrant_subdiv(3, SHADOW_ATLAS_QUADRANT_SUBDIV_64);
set_mesh_lod_threshold(mesh_lod_threshold);
String id = itos(get_instance_id());
input_group = "_vp_input" + id;
gui_input_group = "_vp_gui_input" + id;
unhandled_input_group = "_vp_unhandled_input" + id;
shortcut_input_group = "_vp_shortcut_input" + id;
unhandled_key_input_group = "_vp_unhandled_key_input" + id;
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// Window tooltip.
gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.5);
ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/tooltip_delay_sec", PropertyInfo(Variant::FLOAT, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); // No negative numbers
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#ifndef _3D_DISABLED
Viewport::Scaling3DMode scaling_3d_mode = (Viewport::Scaling3DMode)(int)GLOBAL_GET("rendering/scaling_3d/mode");
set_scaling_3d_mode(scaling_3d_mode);
set_scaling_3d_scale(GLOBAL_GET("rendering/scaling_3d/scale"));
float fsr_sharpness = GLOBAL_GET("rendering/scaling_3d/fsr_sharpness");
set_fsr_sharpness(fsr_sharpness);
float texture_mipmap_bias = GLOBAL_GET("rendering/textures/default_filters/texture_mipmap_bias");
set_texture_mipmap_bias(texture_mipmap_bias);
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#endif // _3D_DISABLED
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set_sdf_oversize(sdf_oversize); // Set to server.
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}
Viewport::~Viewport() {
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// Erase itself from viewport textures.
for (ViewportTexture *E : viewport_textures) {
E->vp = nullptr;
}
RenderingServer::get_singleton()->free(viewport);
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}
/////////////////////////////////
void SubViewport::set_size(const Size2i &p_size) {
_set_size(p_size, _get_size_2d_override(), Rect2i(), _stretch_transform(), true);
SubViewportContainer *c = Object::cast_to<SubViewportContainer>(get_parent());
if (c) {
c->update_minimum_size();
}
}
Size2i SubViewport::get_size() const {
return _get_size();
}
void SubViewport::set_size_2d_override(const Size2i &p_size) {
_set_size(_get_size(), p_size, Rect2i(), _stretch_transform(), true);
}
Size2i SubViewport::get_size_2d_override() const {
return _get_size_2d_override();
}
void SubViewport::set_size_2d_override_stretch(bool p_enable) {
if (p_enable == size_2d_override_stretch) {
return;
}
size_2d_override_stretch = p_enable;
_set_size(_get_size(), _get_size_2d_override(), Rect2i(), _stretch_transform(), true);
}
bool SubViewport::is_size_2d_override_stretch_enabled() const {
return size_2d_override_stretch;
}
void SubViewport::set_update_mode(UpdateMode p_mode) {
update_mode = p_mode;
RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::ViewportUpdateMode(p_mode));
}
SubViewport::UpdateMode SubViewport::get_update_mode() const {
return update_mode;
}
void SubViewport::set_clear_mode(ClearMode p_mode) {
clear_mode = p_mode;
RS::get_singleton()->viewport_set_clear_mode(get_viewport_rid(), RS::ViewportClearMode(p_mode));
}
SubViewport::ClearMode SubViewport::get_clear_mode() const {
return clear_mode;
}
DisplayServer::WindowID SubViewport::get_window_id() const {
return DisplayServer::INVALID_WINDOW_ID;
}
Transform2D SubViewport::_stretch_transform() {
Transform2D transform = Transform2D();
Size2i view_size_2d_override = _get_size_2d_override();
if (size_2d_override_stretch && view_size_2d_override.width > 0 && view_size_2d_override.height > 0) {
Size2 scale = Size2(_get_size()) / Size2(view_size_2d_override);
transform.scale(scale);
}
return transform;
}
Transform2D SubViewport::get_screen_transform() const {
Transform2D container_transform = Transform2D();
SubViewportContainer *c = Object::cast_to<SubViewportContainer>(get_parent());
if (c) {
if (c->is_stretch_enabled()) {
container_transform.scale(Vector2(c->get_stretch_shrink(), c->get_stretch_shrink()));
}
container_transform = c->get_viewport()->get_screen_transform() * c->get_global_transform_with_canvas() * container_transform;
} else {
WARN_PRINT_ONCE("SubViewport is not a child of a SubViewportContainer. get_screen_transform doesn't return the actual screen position.");
}
return container_transform * Viewport::get_screen_transform();
}
void SubViewport::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
RS::get_singleton()->viewport_set_active(get_viewport_rid(), true);
} break;
case NOTIFICATION_EXIT_TREE: {
RS::get_singleton()->viewport_set_active(get_viewport_rid(), false);
} break;
}
}
void SubViewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &SubViewport::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &SubViewport::get_size);
ClassDB::bind_method(D_METHOD("set_size_2d_override", "size"), &SubViewport::set_size_2d_override);
ClassDB::bind_method(D_METHOD("get_size_2d_override"), &SubViewport::get_size_2d_override);
ClassDB::bind_method(D_METHOD("set_size_2d_override_stretch", "enable"), &SubViewport::set_size_2d_override_stretch);
ClassDB::bind_method(D_METHOD("is_size_2d_override_stretch_enabled"), &SubViewport::is_size_2d_override_stretch_enabled);
ClassDB::bind_method(D_METHOD("set_update_mode", "mode"), &SubViewport::set_update_mode);
ClassDB::bind_method(D_METHOD("get_update_mode"), &SubViewport::get_update_mode);
ClassDB::bind_method(D_METHOD("set_clear_mode", "mode"), &SubViewport::set_clear_mode);
ClassDB::bind_method(D_METHOD("get_clear_mode"), &SubViewport::get_clear_mode);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size_2d_override", PROPERTY_HINT_NONE, "suffix:px"), "set_size_2d_override", "get_size_2d_override");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "size_2d_override_stretch"), "set_size_2d_override_stretch", "is_size_2d_override_stretch_enabled");
ADD_GROUP("Render Target", "render_target_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,Next Frame"), "set_clear_mode", "get_clear_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,When Visible,When Parent Visible,Always"), "set_update_mode", "get_update_mode");
BIND_ENUM_CONSTANT(CLEAR_MODE_ALWAYS);
BIND_ENUM_CONSTANT(CLEAR_MODE_NEVER);
BIND_ENUM_CONSTANT(CLEAR_MODE_ONCE);
BIND_ENUM_CONSTANT(UPDATE_DISABLED);
BIND_ENUM_CONSTANT(UPDATE_ONCE);
BIND_ENUM_CONSTANT(UPDATE_WHEN_VISIBLE);
BIND_ENUM_CONSTANT(UPDATE_WHEN_PARENT_VISIBLE);
BIND_ENUM_CONSTANT(UPDATE_ALWAYS);
}
SubViewport::SubViewport() {}
SubViewport::~SubViewport() {}